'C' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK Fine Games for Players & Collectors NEW & USED, IN & OUT-of-PRINT GAMES & MAGS Master Catalog as of 02-10-12 15:18 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com WWW: http//www.finegames.com/ MY GOAL is your gaming satisfaction. You can reserve games you want. You can get prompt & knowledgable responses to your questions. I will hunt for games you are looking for. And I carefully pack and promptly ship each & every order. Look for your games in about a week (if all items are in-stock; if not, about 1-3 weeks in the US). LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Discover). Prices TRIPLE if you phone between 9pm & 10am PST. Shipping is $14.50 for most orders with boxed games; $ 8.00 for up to 4 flat, unboxed items; add $ 1.50 per bulky or weighty item (those marked with a "LB"ox or an "*"). Add $ 3.00 per order if your zip code is surcharged by UPS as being "rural." See for international & heavier APO shipping charges. Light orders sent by USPS priority mail, heavier shipments by UPS ground. Special handling by prior arrangement; addtl charges may apply. PUBLICATION STATUS reflects any known, special limitations to item availability, and always reflects the best info available to us. Where NO notes exist, item should be readily available. Where notes DO exist, it may take longer to obtain a special order game, or an item *might* not be available at the time of your order. TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item *permanently* otu of print & available ONLY if already in-stock & shown with a numeric part-#. NOT avail if no part-#. GOING OoP = Supply of the item is limited & expect to be exhauseted shortly. RELS PENDING = Release Pending, i.e. item has NOT yet been published. Due date reflects anticipated release date & is subject to change & delay (in format DUE YY/MM). Contact the publisher directly if you want more current info. PART#: stock = normally a stocked item; momentarily out of stock. ~1-14 days till back in stock. specl ordr = special ordered as needed on your behalf & not normally stocked. ~7-21days to obtain. (any number) = reference # for a specific copy of an item, IN STOCK; please include # w/ order. n/a = Item is OUT OF PRINT & not immediately available. Data shown FYI only. Want Listing available. BOX BC-Bookcased FT-SPI Flat Tray FB-Flat Box CA-3M Cassette TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox GM-3M Gamette HC-Half BC IT-SPI Illus Tray SB-Sml FBox En-Envelope (not boxed) SC-Small Case Tb-Tubed Fo-Folio zl-Ziplocked (not boxed) HP-Plastic HC Bk-Book (not bxd) n-(not boxed) CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair. Full details available at PUBLISHER CODES and contact info are found in . =============================================================================================== "C" TITLED ITEMS (i.e. Titles beginning with "C") email M.Dean@FineGames.com to order =============================================================================================== Publication MagGm Cash/Ck Box Wgt General Status Part# Game Title & Edition (Publisher Code) Only? Price Typ # Conditn ============ ===== ========================================= ===== ======= === ==== ======= Out-of-Print 61467 C&O / B&O PARTS (AH) $2.00 n EXCELL B&O Timetable/Start Situation card only. Out-of-Print 86628 C&O / B&O, THE GAME OF RAILROADING (AH) $80.00 BC EXCELL Outer box edges scuffed. Otherws very clean. Rare RR game of freight & passenger traffic on 2 major, competing rail lines. '69 Out-of-Print 95948 C3I # 1 (GMTC3i) $25.00 n 0.5 EXCELL Mag only, NO inserts. Out-of-Print 68766 C3I # 4 COUNTERSHEET (GMTC3i) n $25.00 n 0.2 MINT w/ Sophonisba & Btl of Great Plains Module: Scipio v. Gisgo & Syphax in N.Africa, 203BC, for SPQR 2nd. Counters for Caesar module from issue #4 (23), Crisis Korea (97), Btl Waterloo (61), Dersota (5), Artic Storm (5), Op Mercury (18), Hornet Leader (12). Out-of-Print 50951 C3I # 5 (GMTC3i) n $17.00 n 0.5 NEW 50pg color mag covering GMT's games. Includes Down in Flames Winter War inserts (4), GBoH tactics, SPQR Castulo 211BC scenario, Alex in Italy hypothetical scenarios, SPQR tactics, Rise of Luftwaffe tutorial, Silver Bayonet strategy, Btls of Waterloo scenario, errata for Alex Deluxe, Btls Waterloo, Britain Stands Alone, Op Mercury variant (counters were in #4). '95 Out-of-Print 76753 C3I # 6 (GMTC3i) n $12.00 n 0.5 NEW w/SPQR modules for Btl of Telamon, 225BC, Mago in Celt-Iberia, 207BC, & Btl at the Po River, 203BC; also Schweinfort Raids scenario for 8th Air Force. Variants for Rise Luftwaffe, Britain Stands Alone, 3Days Gettysburg. Errata for Brit Stands Alone, 3Days Gettysburg, 8th AF, Diadochi. '96 Out-of-Print 89735 C3I # 8 (GMTC3i) n $15.00 n 0.5 MINT w/mag. Errata for Btl for N.Africa, Crisis:Sinai. Play aid inserts for Btl for N.Africa, Samurai, Norway. Simplified std rules for Great Btl of History. Scenarios for Btl N.Africa, SPQR, Typhoon. '97 Out-of-Print 56745 C3I # 8 (GMTC3i) n $18.00 n 0.5 NEW w/mag. Errata for Btl for N.Africa, Crisis:Sinai. Play aid inserts for Btl for N.Africa, Samurai, Norway. Simplified std rules for Great Btl of History. Scenarios for Btl N.Africa, SPQR, Typhoon. '97 Out-of-Print 53667 C3I # 9 (GMTC3i) n $49.00 n 0.5 NEW w/ 40 variant counters for Typhoon, Inv Norway & Alex Deluxe. Mag articles on new SPQR & Alex scenarios; Saratoga designers notes; Inv Sicily designers notes, strategy & errata; Typhoon strategy, plus retrofiting the game w/ Barbarossa rules; Waterloo variant, solitaire Glory. '99 Out-of-Print 76425 C3I # 9 (GMTC3i) n $48.00 n 0.5 NEW w/ 40 variant counters for Typhoon, Inv Norway & Alex Deluxe. Mag articles on new SPQR & Alex scenarios; Saratoga designers notes; Inv Sicily designers notes, strategy & errata; Typhoon strategy, plus retrofiting the game w/ Barbarossa rules; Waterloo variant, solitaire Glory. '99 Out-of-Print 53258 C3I #12 (GMTC3i) n $47.00 n 0.8 NEW w/ 140 counters (Btls N.Africa(12), June 6 (12), River Death (80), 3Days (12), DiF Zero (8), War Galley (6), & others). Also card inserts for DiF (3), War Galley scenarios (2) and AGN (2). War Galley scenarios, DiF Israeli War of Indepence campaign, Tigers in the Mist analysis & replay, Justinian game v. history, multi-player War Galley rules, Barbarossa Army Group North alternative bombardment rules, Saratoga/Brandywine combat techniques, Companion units in Successor (AH), J.Caesar Thapsus strategy & Rubicon analysis. Mag increased in size to 50pgs, but price nearly doubled. '00 Out-of-Print 87021 C3I #12 PARTS (GMTC3i) $1.00 n NEW War Galley Multiplayer Sheet *1*, only. Was missing in some copies. Out-of-Print 53794 C3I #13 (GMTC3i) n $85.00 n 0.8 NEW w/ 160 counters (Alex(10), Barb AGN (17), June 6 (6), SPQR (35), Triumph & Glory (14), Paths Glory (2), Austerlitz (9), Brit Stands (2), Hornet Leader (34), Tigers Mist (20)), plus 3 Hornet Leader & 5 War Galley fleet record inserts. 48pg issue with thorough index to contents of #1-12, including inserts, plus articles on Triumph & Glory strategy, June 6 analysis, Paths of Glory analysis, 8th AF pilot biographies, Hornet Leader upgrade, Down in Flames variant, For the People strategy & 1861 scenario, Alex, War Galley, Ukraine scenarios, plus errata for Ukraine, Austerlitz. Another RECOMMENDED issue. '01 Out-of-Print 63435 C3I #14 (GMTC3i) n $20.00 n 1.0 NEW Excellent mag supporting GMT's games. Includes scenarios for SPQR, War Galley, Caesar, variants for Battle Line & Hornet Leader, a Triumph & Glory add-on kit including a map & 140 counters, a Zero campaign covering the Neatherlands East Indies 1942 (w/ 3 cards), 6 June Brit 1st airborne variant, 2 8th AF target cards, Barb AGS replay, Paths of Glory strategy, and errata for Zero, Wildneress War, Simple GBOH. 52pgs. '02 Out-of-Print 68386 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68388 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68389 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68390 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68391 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68392 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68393 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68394 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68395 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68396 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68397 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68398 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68399 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68400 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68401 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68402 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68404 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68405 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68406 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68408 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68409 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68410 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68411 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68412 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68413 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68414 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68415 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68416 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. Out-of-Print 68417 C3I #14 PARTS (GMTC3i) $1.00 n NEW Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 93512 C3I #15 (GMTC3i) n $14.00 n 0.8 NEW w/140 err/variant counters (Kasserine (40), SQPR (74), Ukraine'43 (10), For the People (16). Excellent mag supporting GMT's games. Includes historical notes & addtl rules for Risorgimento, strategy for Paths of Glory, strategy & variants for Barbarossa to Berlin, strategy for Clash of Giants, Kasserine pass variant w/ 40 counters & map, 4 GBoH modules with counters, plus Daylight'45 campaign scenario for Down in Flames. RECOMMENDED. '04 Out-of-Print 83564 C3I #16 (GMTC3i) n $25.00 n 0.8 NEW w/ Churubusco variant for Gringo! w/ new rules & 136 counters (+ 4 errata counters for World at War); also includes 4 sheets of cards & scenarios for Down in Flame Aleutian '42 campaign. 48pg mag w/ articles & scenarios for GMT games: SPQR sceanrio for Agrigentum & Adys; strategy for Reds!, Rise of Roman Republic, and Von Manstein's Backhand Blow; Down in Flames campsigns for Aleutians (w/ cards) & Bismarck Seas 1943 (both for Zero & Coarsiars/Hellcats); and Ruin of the Reich 1944 scenario for Europe Engulfed designed for 2 players (ala Btl for Germany); and June 6 strategy. '05 Out-of-Print 95950 C3I #17 (GMTC3i) n $18.00 n 0.8 EXCELL 48pg mag w/ articles & scenarios for GMT games: insert countersheet has counters for Downtown (18) & Emp Rising Sun (10) REMOVED & not included; otherwise unpunched & includes (1) 30 Years War; (5) Borodino; (1) Barb to Berlin; (25) Rise of Roman Republic; (80) counters + rules & map for Cheriton variant for This Accursed Civil War; 5 cards for a Dunkirk1940 Down in Flames campaign. Articles cover Siege of Alesia basic tactics; M.Herman's Card Driven Game Design; Sicilian Campaign of 2nd Punic War for War Galley & SPQR; c3i Mag index 1-16; intro to Manifest Destiny; Downtown Linebacker III scenario; Cheriton 1644 scenario for This Accursed Civil War; Sweden Fights On analysis; Combat Commander prototype description; Empire of the Sun strategy. '06 Out-of-Print 85600 C3I #17 (GMTC3i) n $24.00 n 0.8 NEW 48pg mag w/ articles & scenarios for GMT games: w/ (18) counters for Downtown; (1) 30 Years War; (5) Borodino; (1) Barb to Berlin; (25) Rise of Roman Republisc; (10) Empire of Rising Sun; (80) counters + rules & map for Cheriton variant for This Accursed Civil War; 5 cards for a Dunkirk1940 Down in Flames campaign. Articles cover Siege of Alesia basic tactics; M.Herman's Card Driven Game Design; Sicilian Campaign of 2nd Punic War for War Galley & SPQR; c3i Mag index 1-16; intro to Manifest Destiny; Downtown Linebacker III scenario; Cheriton 1644 scenario for This Accursed Civil War; Sweden Fights On analysis; Combat Commander prototype description; Empire of the Sun strategy. '06 Out-of-Print 95951 C3I #18 (GMTC3i) n $18.00 n 1.0 EXCELL w/mag & some original inserts but not all: includes (only) 42 of 140 counters (Down in Flames (28), Carthage (4), Siege Alesia (3), Ardennes '44 (7)). Includes card inserts for DIF Poland campaign; 2 Btl Am Rev tactics card; Does NOT include Downtown map or aircraft cards or War Gally Fleet Sheet. 48pg mag w/ articles on Twilight Struggle strategy & design & threat matrix; War Galley Alalia & Cumae scenarios; Flying Colors scenarios; learning Here I Stand; Borodino strategy; DIF Poland campaign revision; Corsairs & Hellcats variant; Empire of the Sun amphibious assaults; Empire of Sun optional rule. '06 Out-of-Print 84360 C3I #18 (GMTC3i) n $25.00 n 1.0 NEW w/140 counters (for Downtown (26), SPQR (61), War Galley (5), Down in Flames (34), Carthage (2), Caesar in Alexandria (2), Siege Alesia (3), Ardennes'44 (7)); Downtown Thanh Hoa map extension; Down in Flames Poland campaign; Downtown Dragon's Jaw new aircraft card; Btl Am Rev tactics card. 48pg mag w/ articles on Twilight Struggle strategy & design & threat matrix; War Galley Alalia & Cumae scenarios; Flying Colors scenarios; learning Here I Stand; Borodino strategy; DIF Poland campaign revision; Corsairs & Hellcats variant; Empire of the Sun amphibious assaults; Empire of Sun optional rule. '06 Out-of-Print 85184 C3I #19 (GMTC3i) n $59.00 n 0.6 NEW w/ 140 counters (34 Emp of the Sun, 65 Pax Romana, Adolphus 5, DIF 1, Onward Christian Soldiers 7, Crisis Sinai 20) & 19 Cards for Here I Stand. Contains articles on: Combat Commander Scenario 10 briefing, designer notes & new scenario; For The People analysis & players guide; Pax Romana scenarios; Emp of the Sun optional rules & HQ counters; Command & Colors Ancients scenarios; Wellington strategy; Here I Stand 2 player variant. '07 95267 C3I MAGAZINE #20 (GMTC3i) n $15.00 n 0.5 NEW Includes professional version of DRIVE ON METZ intro game w/ 28 counters & map. Also inlcudes variant/errata counters for SPQR Herdonia & Syphax scenario2 (44); Pax Romana (30), Asia Engulfed (4), Combat Command (1), Empire of the Sun (6), 1914, Twilight in East (20). This issues articles include: Combat Commander Mediterranean scenario 14 playthru; SPQR battles of Herdonia, 212 & 210BC, and Syphax, 213 & 212BC; Empire of Sun optional rules; Great War in Europe events glossary; Command & Colors scenarios; Flying Colors Trafalgar campaign module; Japanese opening moves in Asia Engulfed; Greco-Persian War (570-300BC) scenario for Pax Romana; Down in Flames Zero early years dogfight scenarios; designer's notes for Stalin's War; GMT's top 20 games. '08 Out-of-Print 95952 C3I MAGAZINE #21 (GMTC3i) n $10.00 n 0.6 EXCELL w/mag & some but not all inserts. Includes 56 of 140 counters: Pax Romana (15), Clash of Monarchs (5); SPQR (2); For the People II (6); DIF (1); Combat Commander (26) +1blank. Also includes Combat Commander map insert; Commands & Colors addtl scenario inserts (2); Twilight Struggle card insert (1 of 2). NOT included: 1 of 2 Twilight Struggle card insert, pack of Empire of the Sun cards. Articles on: Empire of the Sun strategy; SPQR Grumentum scenario; Manoeuvre strategy & design notes; Flying Colors Trafalgar scenarios; Pax Romana scenario; Successors strategy; Down in Flames Zero & Corsairs campaign; For the People variant rules; SPQR & War Galley 2nd Punic War campaign game rules. '09 87874 C3I MAGAZINE #21 (GMTC3i) n $14.00 n 0.6 NEW A meaty issue w/ variant counters for Pax Romana (14), Clash of Monarchs (6); SPQR (14); Caesar, Conquest of Gaul SPARTACUS scenario & counters (40); Barbarians (24); For the People II (6). Combat Commander map insert, 26 counters; Commands & Colors addtl scenario inserts (2); Twilight Struggle card inserts (2); pack of Empire of the Sun cards; Combat Commander Europe variant rules, new scenarios, etc. Articles on: Empire of the Sun strategy; SPQR Grumentum scenario; Manoeuvre strategy & design notes; Flying Colors Trafalgar scenarios; Pax Romana scenario; Successors strategy; Down in Flames Zero & Corsairs campaign; For the People variant rules; SPQR & War Galley 2nd Punic War campaign game rules. '09 89858 C3I MAGAZINE #22 (GMTC3i) n $14.00 n 0.7 NEW A meaty issue w/ 88 counters: Bulge (3); Men of Iron (51); Empire of the Sun (6); Fields of Fire (28). Articles on: Unhappy King Charles analysis; Successors 3rd special abilities (with insert); Pursuit of Glory analysis; SPQR scenario for battle of Utica 203BC w/ insert card; Men of Iron primer; random events in Conquest of Paradise (w/ 3 sheets of cards); Canadians variant in The Bulge; Agincourt scenario (w/ map) for Men of Iron; analysis of Successors 3rd; Europe Engulfed Axis strategy; Spartacus 88-55BC scenario for Pax Romana; 1943 scenario analysis for Empire of the Sun; pathfinder Combat Commander campaign for Normandy 1944 (w/ 2 page inserts). '09 95349 C3I MAGAZINE #23 (GMTC3i) n $14.00 n 0.7 NEW w/mag. Inserts include 140 counters for Jena 20 game (40), Chandragupta (18), Barbarossa Kiev to Rostov (2), 1914 Twilight in the East (3), Ship of the Line (10), Elusive Victory (10), SPQR (4), Dead of Winter (18), PQ-17 (2), For the People II (18), Pursuit of Glory (2), 9 others.;Complete Jena 20 game; Chandragupta variant; PQ-9/10 scenario; SPQR Elephant Victory scenario; For the People Naval Card Variant Effects; FAB Bulge Set-up Aid & Asset Capabilities Mix; Combat Commander Scenario 103 & 110 scenarios; Commands & Colors Epic Ancients scenario card. Articles on: For the People 10th anniversary variant rules; Hellenes developer's notes & strategy; Pursuit of Glory analysis; SPQR Elephant Victory scenario, 277BC; PQ-17 strategy & tactics; Combat Commander Stalingrad scenario 35 analysis; Kutuzov survival strategy; Paths of Glory & the Low Countries; Coromandel Campaign 1758-9 for Flying Colors; Red Winter preview; history of the Peloponnesian War; history of the Mauryan Empire & Chandragupta; Elusive Victory additional rules & what-if scenarios. '09 95470 C3I MAGAZINE #24 (GMTC3i) n $15.00 n 0.9 NEW W/ 140 counters (Btl Normandy (66), SPQR War Elephant (4), Chariots of Fire (3), SPQR Crotona (3), SPQR (6), Serpents of Sea (12), Hellenes (14), Ship of LIne (2), Elusive Victory (18), Washington's War (14)); 4 insert cards for Hellenes; Scheldt campaign insert for Combat Commander; C&C Camulodunum & Mona Insulis scenario insert; SPQR player aid card insert; 4 Btl for Normandy play aid inserts; 2 Washington's War inserts; Jena 20 play aid insert. Articles on: Asymmetrical strategy in Washington's War; Optional rules & scenario variants for Btl for Normandy; Hellenes campaign game strategy & play hints; Combat Commander index to C3i articles; 6 New aircraft for Elusive Victory w/ 3 scenarios; designers' notes for P500 games; Asia Engulfed analysis & strategy; SPQR Crotona scenario; Caucasus Campaign strategy. '10 Out-of-Print 95944 C3I MAGAZINE #24: COUNTERSHEET (GMTC3i) $5.00 n MINT Largely complete & unpunched countersheet (only). Includes counters for Btl of Normandy (64), SPQR Elephant (4), Chariots of Fire (3), SPQR Crotoria (3), SPQR markers (6), Serpents of Sea (12), Hellenes (14), Ellusive Victory (18). Missing all countrs for Washington's War (14) & Ship of the LIne (2). 96005 C3I MAGAZINE #25 (GMTC3i) n $18.00 n 0.8 NEW w/mag. Includes Battle for Moscow 2nd, a complete & colorized update of this great beginners game of the German assault on Moscow, 1941; 124 counters (44 Btl Moscow; 1 Successors; 1 Caucausus; 2 Labrynth; 10 Normandy'44; 32 Ardennes'44; 19 Asia Engulfed; 1 Washington's War; 12 Clash Monarchs); Labyrnth optional rules insert & decision flow inserts; Flying Colors fleet scenarios insert; SPQR scenarios insert; Combat Command scenario insert; Commands & Colors Epic Ancients II inserts. ARTICLES ON: Labyrinth developer's notes & use in the classroom; Gamer profile of Jeremy Antley; SPQR scenarios Baeis River 236BC & Tader River 228BC; Flying Colors & Serpents of the Seas tour; Card Drive Games by Mark Herman; Japanese opening moves in New Guinea & the Solomons in Empire of the Sun; index to C3i mag artilces & inserts for Empire of the Sun; Charles Roberts memorial, the founding years & 1988 interview; Clash of Giants strategy; CC New Guinea designer's notes; Command & Colors Imperial Rome Adrianople 378AD scenario. '11 Out-of-Print 92489 CA #38 (SPIS_T) n $28.00 n 1.0 EXCELL w/mag & numerous addtl articles. Ship-ship combat in Solomans, 1942. specl CA$H'N GUN$ (Asmode) $40.00 FB NEW ordr Cute, 4-6 player game that teaches the American ethic: violence gets your way every time. Players are gangsters in an abandoned warehouse together to split the loot from the last haul. But they can't agree to out come the weapons of all sorts to settle things. A free-for-all firefight. '07 82551 CACTUS THRONE #15 (Agains) n $28.00 HP 1.2 NEW w/mag. Includes variant & 40 counters for Into a Bear Trap #10. Game of Napoleon III's attempt (under the cover of a multi-nation expeditionary force) to install a hand-picked ruler, Maximilian, as the Mexican king, and acquire Mexico as a French colony between 1862-67. Mexicans loyal to Juarez, the elected president, eventually defeated Juarez & the French, and the French withrdrew from the hemisphere. 320 counters, area move map; battln level, 2mo/turn. A.Nunez'06 Temp OoP/OoS specl CADWALLON, CITY OF THIEVES (FFG) $44.00 FB NEW ordr 2-4 player, fast playing game set in a fantasy city seeped in magic, intrigue & skullduggery. Players control gangs of 4 theives competing to amass the greatest haul of loot. '10 Rels Pending specl CAESAR & CLEOPATRA 3RD (RIO) $18.00 SB NEW due 12/ 2 ordr 2nd reprint of this 2 player card game of developing political power in ancient Rome. Players attempt to influence the committees that determine Egypt's future. Reprinted from earlier Mayfair edition. '10 Out-of-Print 59565 CAESAR PARTS (GMT) $3.00 n EXCELL Rules photocopy, only. 90463 CAESAR'S GALLIC WAR (Worthi) $36.00 BC 1.5 NEW Block-system game of Caesar's efforts to subdue Gaul from 58-51BC. Provides 60 blocks, 30 cards, and plays in 3 hours. D.Berger'09 Going OoP 88974 CAESAR, GREAT BATTLES OF ..: GERGOVIA KT (GMT) $9.00 zl 0.4 NEW Kit adding counters & scenarios for Julius Caesar's assault against Gergovia during the Gallic Wars. Caesar's failure to defeat Vercingetorix & the Verni tribe here led to the later battle at Alesia. This battle was a disconnected series of attacks, feints & engagements on terrain that isn't conducive to linear tactics. Includes 1 full sized map, sml set of counters plus rules. R.Berg, M.Herman'07 14243 CAESAR, GREAT BATTLES OF JULIUS... PARTS (GMT) $3.00 n MINT Countersheet #2 (Pompey) only. 94269 CAESAR, GREAT BTLS OF ..: VENI VIDI VICI (GMT) $12.00 zl 0.2 NEW Mod #3 for Caesar. Adds 2 battles against the Pontines, Nicopolis & Zela, in 48-47bc. Adds rules & 60 counters. Reqs both Caesar & Dictator kit. '99 Out-of-Print 70718 CAESAR, THE EPIC BATTLE OF ALESIA PARTS (AH) $3.00 n EXCELL Off Board Movement Chart, only. Must ship as boxed item due to size or be folded. Out-of-Print 88173 CAESAR, THE EPIC BATTLE OF ALESIA [2ND] (AH) $89.00 FB* 3.4 EXCELL HIGHLY RECOMMENDED, hard to find gm of Caeser's siege of Alesia, Gaul 51BC, while himself besieged by 250k Gauls. Tense, exciting and relatively simple game. '76 specl CALIGULA (ElfinW) $21.00 BC 1.4 NEW ordr 2-5 player, fast playing game of political intrique & assassination during the era of Caligula, 41AD. Sieze opportunites created by the upheaval of assassination. Rules in 5 languages: English, German, Italian, French & Spanish. P.Zizzi'10 specl CALL OF CTHULHU CARD GAME: INIT FAVORED (FFG) $11.00 SC NEW ordr Initiation of the Favored kit. Adds 3 sets of 20 unique cards. Expands on the Silver Twilight faction. '11 specl CALL OF CTHULHU CARD GAME: SECRETS ARKHM (FFG) $18.00 SC NEW ordr Kit adding a 10-card story deck plus 100 cards with 50 mythos figures such as Azathoth, Prof Armitage, Necronomicon, etc. '10 specl CALL OF CTHULHU CARD GAME: TWILIGHT LODG (FFG) $21.00 SC NEW ordr Order of the Silver Twilight Lodge kit, adds an 8th faction. Contains 165 cards (3ea of 55 card decks, about half are new to this kit. '10 specl CALL OF CTHULHU: ANTEDILUVIAN DREAMS KIT (FFG) $11.00 SC NEW ordr Kit adding 40 cards, 20 of which emphasize the arcane struggle. '11 Temp OoP/OoS specl CALL OF CTHULHU: TERROR OF TIDE KIT (FFG) $11.00 SC NEW ordr Kit adding 40 cards, 20 of which emphasize the arcane struggle. '09 Out-of-Print 33223 CALL OF CTHULU PARTS (Chaos) $8.00 HC MINT 1 corner repaired. Major crease parallel to edge & seam tear at 2 corners of box btm. Missing Call of Cthulhu character & a general purpose RP sourcebook for the 20s. Other parts mint. Classic RPG of the world of HP Lovecraft. '81 specl CALL OF CTHULU ROLE PLAYING GAME 6TH (Chaos) $24.50 BC NEW ordr Base game set in its 6th iteration, of the classic Lovecraft/Cthulhu role playing game. '05 specl CALL TO ARMS, NOBLE ARMADA RULES (Mongoo) $22.00 Bk 1.2 NEW ordr Core Rules book for this minis game of space fleet combat. Includes full campaign rules, fleet lists for 5 main houses. '11 Temp OoP/OoS specl CALL TO ARMS, STAR FLEET MAIN RULES (Mongoo) $22.00 Bk NEW ordr Core rules book for a new minis-based board game of fleet-level combat in the Star Trek universe and based on the Call to Arms system. '12 96201 CAMBRIA, SURROUND SEIZE OR SURRENDER (NRD) $16.00 SC 0.5 NEW 3-5 player game of Briton's attempt to capture lightly defended Roman fortresses in the Cambria region of Britain, c.367AD, as the Romans fade from the scene. Less a wargame than a Euro game. '11 specl CAMELOT LEGENDS (Z-Man) $18.00 SB NEW ordr Fast playing card game for 2-4 players in which knights of the Round Table go off in great quests. '04 Out-of-Print 53298 CAMPAIGN / PANZERFAUST MAGAZINE # 93 (PanzrF) $3.00 n 0.3 V.GOOD 93 VG-Ex Out-of-Print 84549 CAMPAIGN / PANZERFAUST MAGAZINE #104 (PanzrF) $3.00 n 0.3 EXCELL Out-of-Print 84550 CAMPAIGN / PANZERFAUST MAGAZINE #105 (PanzrF) $3.00 n 0.3 EXCELL Out-of-Print 62065 CAMPAIGN FOR GUADALCANAL PARTS (WWW) $2.00 n EXCELL Combat Results Table Chart card, only. Out-of-Print 91711 CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n $12.50 n 0.8 MINT w/mag. Rules separated. Variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided 2nd (12). Operational level, 2 scen game depicting 1862 & 4 campaigns in Shenadoah Valley. R.M. 2.5mi/hex, 2day/turns. arkham, M.Seaman'88 Out-of-Print 24110 CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n $16.00 n 0.8 NEW w/mag. Variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided 2nd (12). 2 scen depicting 1862 & 4 campaigns in Shenadoah Valley. R Markham & M Seaman '88. 90982 CAMPAIGNS OF KING DAVID (CofA) $42.00 BC 1.4 NEW Simpler, 2-5 player, strategic level game of the 35 year struggle for control of the Fertile Crescent during the reign of the old testament's King David. A blend of economics, diplomacy & military efforts thru the Near East. Judea tries to expand its reach against the Philisteens, Arameans & Egyptians. 500 counters. R.Markham'07 Out-of-Print 90092 CAMPAIGNS OF MARLBOROUGH #61 (WWWmag) n $55.00 n 0.5 EXCELL w/mag. Entirely strip punched. Strategic coverage of Flanders & Germany during War of Spanish Succession, 1701-14. Out-of-Print 90748 CAMPAIGNS OF MARLBOROUGH #61 (WWWmag) n $64.00 n 0.5 MINT w/mag. 2 stains on rules. Strat coverage of Flanders & Germany during War of Spanish Succession, 1701-14. Out-of-Print 91892 CAMPAIGNS OF MARLBOROUGH #61 (WWWmag) n $39.00 n 0.5 V.GOOD w/mag. Missing 4 units; ID & color photocopy of countersheet included. 40% punched. Strat coverage of Flanders & Germany during War of Spanish Succession, 1701-14. Out-of-Print 68272 CAMPAIGNS OF NAPOLEON PARTS (WEG) $6.00 n MINT Rules, only. Out-of-Print 20161 CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) $4.00 n MINT Southern map, only. Out-of-Print 88543 CAMPAIGNS OF THE CIVIL WAR I (WWW) $14.00 HC 0.6 EXCELL Entirely strip punched. Simple games of Vicksburg & Chancellorsville. Primarily a solitaire gm of 2 lopsided battles. E.Faust'93 44304 CAMPAIGNS OF THE FRENCH FOREIGN LGN #20 n $59.00 n NEW (DecS_T) w/mag. 200th issue with some special content (& price). Game uses the Sun Never Sets system to depict 3 of France's campaigns for empire in the 1800s: Algeria1840-4, Aahomey (S.Africa) 1892 and Vietnam 1884-5. Includes 2 full maps, 300 counters. Mag includes some lame retrospective material about the wargaming hobby including a less than useful index to S&T 1-200. '00 Out-of-Print 91610 CAMPAIGNS OF THE FRENCH FOREIGN LGN #200 Y $40.00 n 1.4 MINT (DecS_T) GmOnly. 200th issue with some special content (& price). Game uses the Sun Never Sets system to depict 3 of France's campaigns for empire in the 1800s: Algeria 1840-4, Aahomey (S.Africa) 1892 and Vietnam 1884-5. Includes 2 full maps, 300 counters. Mag includes some lame retrospective material about the wargaming hobby including a less than useful index to S&T 1-200. '00 Out-of-Print 75461 CAMPAIGNS OF THE FRENCH FOREIGN LGN #200 n $50.00 n 1.4 MINT (DecS_T) w/mag. 200th issue with some special content (& price). Game uses the Sun Never Sets system to depict 3 of France's campaigns for empire in the 1800s: Algeria1840-4, Aahomey (S.Africa) 1892 and Vietnam 1884-5. Includes 2 full maps, 300 counters. Mag includes some lame retrospective material about the wargaming hobby including a less than useful index to S&T 1-200. '00 Out-of-Print 1854 CANADIAN CIVIL WAR (SPI) $75.00 FT 1.0 EXCELL Rules neatly highlighted in yellow. specl CANASTA CALIENTE (WMI) $9.00 SC NEW ordr Customized 2-6 player version of the S.American favorite. Team game of being first to score a certain # of points by laying down & adding to sets of cards including at least one Canasta - 7+ cards of the same kind. Special cards alter normal game play. '08 specl CANDAMIR (Mayfr) $39.50 LB* 3.0 NEW ordr A first-person 2-4 player version of Settlers of Catan, where you as an individual settler must collect resources from the wilderness to trade for other resources used to build your home & settlement. T.Donner'05 4-8wks Turna specl CANDYLAND (Milton) $12.00 LB* 1.8 NEW ordr V.simple roll-the-die-&-move board game. It was *my* first game...a classic children's first game that teaches color matching & the flow of board gaming. '04 Out-of-Print 78685 CANNIBAL, BURMA 1942-3 (Avalan) $22.00 HC 0.8 NEW Smaller game on the British offensive along the coast of Burma late in 1942 & into 1943. Co/Btln level, using the familiar Avalance game system. B.Knipple'97 70692 CANNIBAL, BURMA 1942-3 PARTS (Avalan) $4.00 n MINT Countersheet, only. Unpunched but missing 1 counter (either a generic breakdown unit or a superordinate marker, exact ID unknown). 4-8wks Turna specl CANNON (BluePa) $19.00 SB NEW ordr Simple 2 player game of war between 2 sides using wooden disks for soldiers & wood squares for towns to be captured. '08 specl CAPTIVATION (DecGms) $18.00 SB NEW ordr Simple, abstract, fast playing 2-4 player game that is akin to backgammon except that all counters move in the same direction, and you can "pin" others peices. '02 specl CARAVELAS, THE PORTUGUESE DISCOVERIES (MesaBG) $44.00 FB NEW ordr Board game spaning the globe at the end of the 15th century. Players are Portuguese explorers setting out to discvoer the edges of the previously-flat world. '11 specl CARCASSONNE (RIO) $21.00 BC 1.8 NEW ordr Players develop the area surrounding Carcassone, France, using a tile system depicting roads, fields, & other developments. '01 specl CARCASSONNE BIG BOX 3 [LIMITED EDITION] (RIO) $59.00 LB* NEW ordr Limited edition printing of the base Carcassone game plus 5 expansions all in one box (more expansions & a differnt mix than the earlier big boxes). Includes Inns & Cathedrals, Traders & Builders, Princess & Dragon, and Abbey & Mayor, Castles & Bazaars expansions. Pieces for each expansion are marked separately. Rules expanded to include info on how the expansions interact in play, plus an parts inventory. '10 specl CARCASSONNE DICE GAME (RIO) $15.00 SB NEW ordr Dice game porting the Carcassonne theme. Players use special dice to build closed cities as large as they can. Good travel game. KJ Wrede & O.Lamontagne'11 Temp OoP/OoS specl CARCASSONNE HUNTERS & GATHERERS (RIO) $17.50 FB 2.2 NEW ordr Complete game using the Carcassonne system, changing the time to pre-history. '02 specl CARCASSONNE, 10 YEAR SPECIAL EDITION (RIO) $21.00 FB NEW ordr 10th Anniversary edition of this popular Carcassone game plus 10 new tiles packaged in a sort of gingerbread man box. Tile laying board game with excellent replay value. RECOMMENDED. '11 specl CARCASSONNE, THE CASTLE (RIO) $21.00 FB 2.0 NEW ordr Game compatible w/ the game & the earlier expansion. Provides for city-fortresses, with knights to guard the place and heralds to spread news. '03 specl CARCASSONNE, THE CITY 2ND (RIO) $29.00 FB NEW ordr Reprint in a normal box & a lower price. Stand-alone game compatible w/ other games. Players build the city of Carcassonne with walls, towers, markets using 3D tiles. Game comes in an embossed wooden box. '10 82482 CARCASSONNE, THE DISCOVERY (RIO) $18.00 FB 2.0 NEW Stand-alone game using the Carcassonne game system. Simple mechanics, & very accessible to new players. Players seek to explore & discover the geography of the surrounding lands, and to take advantage of their resources. Players get to chose when to score a new region, a twist on the system. '05 86158 CARCASSONNE, THE NEW WORLD (RIO) $21.00 FB 1.9 NEW Carcassonne-series game in which pioneers are settling a new world. Begin laying tiles to form the east coast then explore westward. This game introduces explorers not belonging to anyone, who move westward each turn. '08 specl CARCASSONNE, TRAVEL EDITION (RIO) $21.00 FB NEW ordr Travel edition of this classic game with the scoring track on the cloth carrying sack which holds all the pieces (which are smaller & so more convenient). '07 90621 CARCASSONNE, WHEEL OF FORTUNE EDITION (RIO) $21.00 FB 1.5 NEW 2-5 player Game compatable with all other Carcassonne games & kits. Includes 6 tiles from Inns & Cathedrasl, 1 from Traders & Builders, 2 from King & Scout, plus original 63 tiles. Entirely replaces original game, and adds the Wheel of Fortune mechanic to begin the game. Players develop the area surrounding Carcassone, France, using a tile system depicting roads, fields, & other developments. KJ.Wrede'09 specl CARCASSONNE: ABBEY & MAYOR KIT (RIO) $14.00 SB 0.6 NEW ordr Expansion kit allowing players to increase their influence around the city via merchants traveling to surrounding cities & monasteries. Surrounding cities can grow large enough to need their own mayors. '07 specl CARCASSONNE: CASTLES, BRIDGES & BAZAARS (RIO) $13.50 SB NEW ordr Kit adding 3 separate but combinable playing options. Bridges adds roads to continue over fields; castles can be build on 2-tile cities for security & points; bazaars allows peddlers options to auction off their tiles for points. Includes 12 tiles, 12 city tokens, 12 bridge pieces. '10 specl CARCASSONNE: CATAPULT KIT (RIO) $13.00 SB 0.8 NEW ordr Kit adding 12 new tiles & a fair tile. Drawing the fair starts a catapult round in which tokens are launched with the catapult with the goal of knocking out others' tokens, convert a token's allegience, hit the fair tile, or get points. '08 Rels Pending specl CARCASSONNE: CORN CIRCLES PLAGUE TNLS (RIO) $14.00 SB NEW due 12/ 2 ordr Kit combining 3 previously published expansion kits: Crop Circles, Plague & Tunnels. '11 specl CARCASSONNE: INN & CATHEDRAL KIT (RIO) $14.00 SB 0.8 NEW ordr Cathedral & Inn expansion kit including 18 new land tiles, 6 point tiles, 6 large followers & 8 gray followers. The cathedral triples a city's value, the Inn doubles the value of a road, large follower doubles the chances of control. Also includes all components necessar for a 6th player. K.Wrede'02 specl CARCASSONNE: KING & SCOUT KIT (RIO) $5.00 SB 0.3 NEW ordr Two very small expansion kits in one set. 7 new cards for Carcassone & 5 cards for Hunters & Gatherers. '03 70566 CARCASSONNE: PRINCESS & DRAGON KIT (RIO) $12.50 SC 0.6 NEW Expansion kit compatible w/ the game & the earlier expansions. Provides rules & tiles that add a dragon that terroizes the land, and a princess the solicits the aid of knights in the city, while farmers build tunnels that allow movement undetected by the dragon. '05 68978 CARCASSONNE: THE COUNT EXPANSION (RIO) $7.00 SB 0.3 NEW Small expansion kit adds 12 new tiles representing the city of Carcassone, a wood figure for the Count, and a procedure where players gain followers when they help others score points. '04 specl CARCASSONNE: TOWER KIT (RIO) $13.00 Fo 1.0 NEW ordr Expansion kit allowing you to build up as well as out. Towers allow you to watch all travel nearby & capture other players' followers, later exchanging prisoners. KJ.Wrede'06 specl CARCASSONNE: TRADERS & BUILDERS KIT (RIO) $14.00 FB 0.8 NEW ordr Expansion kit compatible w/ the game & the earlier expansions. Provides for 6 players, and provides more points for complete cities & builders who can place extra tiles. '03 specl CARD PROTECTOR SLEEVES, 100PK CLEAR (Mayday) $1.25 n NEW ordr Pack of 100 CLEAR card sleeves suitable for playing with standard 2-5/8x3-5/8" sized game cards inserted in sleeves. Acid free. '11 specl CARD PROTECTOR SLEEVES, 50PK CLEAR (MaxPro) $2.00 SB 0.1 NEW ordr Pack of fifty (50) CLEAR, thick card sleeves suitable for playing with cards inserted in sleeves. specl CARD PROTECTOR SLEEVES, 50PK CLEAR EURO $2.00 n NEW (Mayday) ordr Pack of fifty (50) CLEAR, thick card sleeves suitable for playing with EURO-sized game cards inserted in sleeves. Euro-card sizing makes this product unique. '09 Rels Pending specl CARD PROTECTOR SLEEVES, 50PK STD STLRS (UD) $2.50 n 0.1 NEW due 12/ 3 ordr 50pk of card protector sleeves. These are 54x80mm, designed specifically for Settlers of Catan game cards. '12 Rels Pending specl CARD PROTECTOR SLEEVES, 50PK STD US (UD) $2.50 n 0.1 NEW due 12/ 3 ordr 50pk of card protector sleeves. These are 56x87mm, designed for std American cards (eg Munchkin, Flux). '12 specl CARDCASSONNE (RIO) $21.00 BC NEW ordr Card game using the Carcassonne them. Players place cards in a row to increase their value, but may allow another play to take the points. Fast playing, tense game. '09 77750 CARDS OF WAR (Schutz) $12.50 Fo 0.3 NEW Lighter fare card game with a WW2 theme. Cards are nicely illustrated WW2 weapons that players use to duke it out. 1pg of rules makes it perfect for beginners. L.Krassner, P.Schutze'02 85406 CARGO (WNG) $9.00 BC 1.0 NEW A fun, multiplayer game in which the Boston Tea Party is tossing tea into the harbor...question is, whose teas? Players get paid to retrieve the captain's tea, and of course you can spend all your time dumping other player's teas. And you can squish the competition between crates of teas. T.Jolly'04 specl CARGO NOIR (DayWon) $37.50 FB NEW ordr 2-4 player game of illicit trade of smuggled goods around the world in the 1950s. Players seek to secure valuable but illegal cargos & transport them successfully to ports around the world. '10 Out-of-Print 88137 CARRIER BATTLES (RisSun) $75.00 BC 2.8 EXCELL w/ 2x WEG narrow counter trays. Highly detailed, complex gm of air & naval combat in the S.Pacific, New Guinea to Espirutu Santo, Aug-Nov'42, in 10 scenarios & grand campaign. Detailed air and/or surface combat operations, everything from plane characteristics to PT boat units to CVs, with all units committed or available. 1080 counters. J.Boyer'85 Out-of-Print 1480 CARRIER WAR (Omega) $28.00 BC 2.2 MINT Sold w/ #1482, CW Expansn Kit (addtl 7 scenarios, rules, charts, 400 counters). All cherry. Strategic level war in Pacific, '41-44. Out-of-Print 91794 CARRIER WAR (Omega) $22.00 BC 2.2 MINT Complete but many counters loose from tree in strips. One box corner abraided. 5" of clear packing tape on 1 box side & btm. Strategic level war in Pacific, '41-44. Mod complexity, nicely produced 7 scenario gm of War in Pacific thru mid-44. B Gibbs'92 Out-of-Print 91850 CARRIER WAR W/ '44-46 EXPANSION KIT (Omega) $25.00 n 2.2 EXCELL ~30 counters loose from tree. Includes 1944-46 Expansion kit. Strategic level war in Pacific, '41-44. Mod complexity, nicely produced 7 scenario gm of War in Pacific thru mid-44. B Gibbs'92 Going OoP specl CARRIER WAR: EXPANSION KIT (Omega) $15.00 zl 1.0 NEW ordr Adds rules & 400 units extending war from '44 to '46. W/ 7 new scenarios dealing w/ Phillipines, inv of Japan, camp gm. B Giggs'92 Out-of-Print 64685 CARRIERS AT WAR [PC DISK] PARTS (_Sftwr) $2.00 HC MINT Complete except for the software, of course. 5.25HD, 640k, mouse req; supports sound. Highly popular, operational game of the 6 best known carrier battles in the Pacific: Pearl Harbor, Coral Sea, Midway, Eastern Solomons, Santa Cruz, Marianas Turkey Shoot. SSG'92 specl CARTAGENA 2ND (Rio) $22.00 FB NEW ordr 2nd ed w/ updated graphics. Interesting 2-5 player game of a 1672 jail break in which each player must move its 6 pieces thru a dungeon leading from a fortress jail to the port & freedom. Played with cards & tiles. Fast playing. L.Colovini'10 specl CARTAGENA II, THE ESCAPE (Rio) $21.00 SB 1.2 NEW ordr Sequel to Cartagena, a game of a 1672 jail break. In this game, the players have just escaped the dungeon...now what? For 2-5 players. Fast playing. '07 Out-of-Print 67815 CASE GREEN, CZECHESLOVAKIA 1938 #152 (DecS_T) n $20.00 n 0.8 MINT w/mag. Div lvl gm of invasion of Czechoslovakia had they resisted annexation in '38. Div lvl. w/variant counters for Obj Tunis (3), Holy War Afg (6), Red Beach One (13). Out-of-Print 73551 CASE WHITE, 1ST PARTS (GDW) $1.00 n V.GOOD Set of 2 CRTs/Unit ID Charts. Coffee ring stains & annotations on both. 95771 CASE YELLOW, 1940 (GMT) $38.00 BC 1.4 NEW Operational level game of the German attack on France & the Low Countries, May 1940. Historical scenario, Fortress Holland & 2 hypothetical scenarios. Rgt/div level. Hi solitaire playability. T.Racier'11 4-8wks Turna specl CASEMATE & CANNON FLEET ACTN MINI RULES (Hop) $25.00 Bk NEW ordr Miniatures rules set focused on fleet-level naval actions during the Age of Steam, 1820-1900, on rivers & oceans, with ship stats from all 8 major nations. Includes 2 scenarios. J.Cunningham'10 Out-of-Print 90196 CASSINO (Excal) $15.00 zl 0.2 MINT Simple, div level game of the battle for central Italy, 1944. R.Hlavnicka Out-of-Print 92876 CASSINO, BATTLE FOR... #71 (SPIS_T) n $14.00 n 0.8 EXCELL w/mag. Co/pltn level, tactical game of Allied attack on this key link in the Gustav Line in central Italy, Mar'44. 6hr/turn, 50m/hex. J.Prados'78 Out-of-Print 72249 CASSINO, BATTLE FOR... #71 (SPIS_T) n $17.00 n 0.8 MINT w/mag. Rules separated. Co/pltn level, tactical game of Allied attack on this key link in the Gustav Line in central Italy, Mar'44. 6hr/turn, 50m/hex. J.Prados'78 Out-of-Print 92877 CASSINO, BATTLE FOR... #71 PARTS (SPIS_T) $4.00 n MINT Rules only. Temp OoP/OoS specl CASTELLERS (Devir) $29.00 FB NEW ordr Spanish-made game with English rules. Multiplayer game of building castles. '09 specl CASTELLI (Queen) $44.00 FB NEW ordr 2-4 player, very fast playing, simple game in which players compete to develop resources & collect raw materials in medeival Italy. Using tile turning, players distribute resources, then build castles in the best position. This edition includes 3 expansions: Dilemma, Battle & Tornament. G.Burkhardt'11 specl CASTLE LORDS (CofA) $15.00 FB NEW ordr 2-5 player card game in which players defend the reign of Richard the Lionhearted while he's off crusading. '02 Going OoP specl CASTLE MERCHANTS (Z-Man) $29.00 FB NEW ordr Multiplayer game of merchants selling wares to nearby castles by moving around a board. First merchant to visit a castle needing certain wares gets the best price. First to earn 18 gold pieces wins. '05 specl CASTLE PANIC (FSDyyy) $25.00 FB NEW ordr Multiplayer game of defending a castle cooperatively against a besieging horde of monsters from the woods. '10 specl CASTLE PANIC: WIZARD'S TOWER KIT (FSDyyy) $19.00 FB NEW ordr Kit adding a friendly wizard to your forces. As long as his tower stands, you can access magical spells. Ah, but the monsters have returned stronger, faster & smarter than ever. Includes 6 new MegaBoss monsters. '11 specl CASTLERAVENLOFT BOARD GAME (Wizard) $49.00 FB NEW ordr 1-5 player board game in which players explore the evils lurking in the towers & dungeons of Castle Raveloft. Includes 40 plastic hero & monster minis, 200 cards. '10 Temp OoP/OoS specl CATACOMBS (SandTi) $40.00 FB NEW ordr Multiplayer game of exploring a dungeon using a simple mechanic of flipping wooden disks that represent monsters, missiles, fireballs, etc. One player controls the monster side, all others work cooperatively to destroy all monsters in a room in order to proceed to a deeper level. '10 Temp OoP/OoS specl CATACOMBS: CAVERNS OF SOLOTH KIT (SandTi) $29.00 FB NEW ordr Kit adds 4 new heroes that great change how the game is played. Each hero has a unique ability. Also, 18 new items increas the weapons, shields, magic available. '10 Avail Uncrtn specl CATACOMBS: DARK PASSAGEWAYS KIT (SandTi) $8.00 SB NEW ordr Sml kit adding 17 new exploration room cards. '11 specl CATAN DICE GAME 2ND (Mayfr) $12.00 SB NEW ordr Reprint of this dice game following in the vein of Settlers of Catan. Up to 6 players roll dice to do much of the things of Catan. Fast playing. '11 specl CATAN DICE GAME DELUXE (Mayfr) $20.00 SB NEW ordr Updated version with higher quality, colorful dice & leather dice cup. Dice game following in the vein of Settlers of Catan. Up to 6 players roll dice to do much of the things of Catan. Fast playing. '09 specl CATAN GALLERY BOARD GAME (Mayfr) $25.00 FB NEW ordr Simplified board game version of Settlers of Catan, aimed at infrequent or non-gamers. Includes fast setup, simple rules, easy learning curve, fast playing. '08 Temp OoP/OoS specl CATAN GEOGRAPHIS, GERMANY (Mayfr) $45.00 FB NEW ordr First of a new series using a variation of the Settlers of Catan system. Focuses on Germany, which each player starting with 3 town halls which then build roads, new halls & landmarks to increase production & yield special rewards. K.Teuber'09 Rels Pending specl CATAN JUNIOR (Mayfr) $29.00 FB NEW due 12/ 4 ordr 2-4 player verion of Settlers of Catan aimed at kits, even as young as 5y/o. The action takes place on an island change, and each player has 2 pirate hideouts. They build ships to expand their network, and find more hideouts as each gains new resources. Gain help from Coco the Parrot & avoid the dreaded Ghost Captain. Control 7 hideouts in order to win. '12 89849 CATAPHRACT: ATTILA KIT (GMT) $15.00 zl 0.4 NEW Kit adding 2 of the battles Attila fought against the declining Romans, Utus 447AD and Catalaunian Fields 451AD. Requires Cataphract to play. '03 1-3wks Turna specl CATCH THE MATCH (Playro) $8.00 SB NEW ordr Simple multiplayer familiy game in which players must be the first to notice which of 15 objects on pairs of card are the same color. Player with the most tricks at the end wins. '04 4-8wks Turna specl CATCHPENNY (Chatha) $14.00 LB* NEW ordr Simple, family gm of London in the 1780s. Trading by street peddlers & merchants, w/ period art on components. 76496 CATHERINE THE GREAT #232 (DecS_T) n $18.00 n 1.0 NEW w/mag. Solitaire or 2-3 player game of Catherine the Great's rule of Russia, 1762-96, and the various policy initiatives she could have pursued to enhance Russia's standing in Europe. Player(s) act on behalf of Russia; other European powers are handled by the game system. Army level, 5yrs/turn, 200 counters. J.Miranda'05 95996 CAUCASUS CAMPAIGN (GMT) $35.00 BC 1.0 NEW Operational level game of the fight for the Caucasus Mtns in SE USSR, immediately prior to the Soviet offensive that surrounded Stalingrad, 1942. 1 map, ~400 counters. M.Simonitch'09 94783 CAULDRON, BATTLE FOR GAZALA (DecGms) $15.00 Fo 0.4 NEW Update of SPI folio game. Rommel does an end run around the Gazala defenses, culminating in a large armored battle at The Cauldron. '10 specl CAVEMAN (MakeGm) $29.00 LB* NEW ordr Multiplayer game in which players battle competing tribes, nasty dinosaurs & put the resources of the prehistoric world to use by discovering new technologies like fire & spears before the game ends with the eruption of the volcano. '08 Avail Uncrtn specl CAVUM (Fred) $45.00 FB NEW ordr Game of building tunnel networks in search of precious gems which you sell as stones or as jewelry. You also make it hard for other palyers by redirecting or destroying other players tunnels. W.Kramer, M.Kiesling'09 specl CAYLUS (RIO) $42.50 FB 2.6 NEW ordr 2006 Intl Gamers Award Winner. Board game in which players build a new castle ordered by the King of France. Gain points for your contributions to the castle & other city development. '06 specl CAYLUS MAGNA CARTA CARD GAME (RIO) $25.00 FB 1.4 NEW ordr Port of the popular card game by this name into a card game for 2-5 players. Driving element is the card play withing the game '07 93819 CEDAR CREEK 1864 #94 (VaeVic) n $16.00 n 0.8 NEW w/68pg mag. Smallish game of the 1864 battle of Cedar Creek, near Middletown VA in the Shenandoah Valley As Sheridan tries to drive Early out. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. Game covers the 1864 battle at Cedar Creek using same system as earlier Bull Run. '10 Out-of-Print 57010 CEDAR MOUNTAIN #86 (SPIS_T) n $10.00 n 0.8 NEW w/mag. Some cover scuffing on some issues. GBACW v.4. Union troops under Banks surprise superior force under Stonewall, Aug '62. '81 4-8wks Turna specl CENTENIAL 1876 BASEBALL (Chatha) $27.50 LB* 3.2 NEW ordr Colorful gm of baseball as it was played during the first national league season of 1876. Out-of-Print 88055 CENTRAL AMERICA (AH-VG) $28.00 BC 2.4 EXCELL No counter tray. Punched but never used. co-btln lvl air-land study of war around Niguaragua (w/ US intervention). Grand tac & operational feel. 25 scenarios & scenario generator. J.McQuaid, M.Herman, M.Moore'87 Out-of-Print 91478 CENTRAL AMERICA (AH-VG) $38.00 BC 2.4 MINT No counter tray. Box edges scuffed, one corner dinged. Co-btln lvl air-land study of the lengthy war in & around Niguaragua (possibly w/ US & Soviet intervention). Grand tac & operational feel. 25 scenarios & scenario generator. J.McQuaid, M.Herman, M.Moore'87 Out-of-Print 66441 CENTRAL AMERICA PARTS (AH-VG) $2.00 n EXCELL Allied Display Card, only. Out-of-Print 78093 CENTRAL AMERICA PARTS (AH-VG) $5.00 n EXCELL Rules, only. Out-of-Print 78094 CENTRAL AMERICA PARTS (AH-VG) $4.00 n EXCELL Scenario booklet, only. Stains on outside spine. Out-of-Print 85500 CENTRAL COMMAND #98 (TSRS_T) n $15.00 n 0.8 V.GOOD w/mag. Complete. Rules highlited in yellow. Otherws EX. W/ rev CRT, cav & leader rules for Blue & Grey Qd; w/ Singapore variant. Air-land combat between elite, airmobile formations of the Superpowers in the Straits of Hormuz area of the Mid-East. 2 scenarios, btln/rgt level. C.Kamps'84 Out-of-Print 67773 CENTRAL COMMAND #98 (TSRS_T) n $25.00 n 0.8 MINT w/mag. W/ rev CRT, cav & leader rules for Blue & Grey Qd; w/ Singapore variant. Air-land combat between elite, airmobile formations of the Superpowers in the Straits of Hormuz area of the Mid-East. 2 scenarios, btln/rgt level. C.Kamps'84 Out-of-Print 91167 CENTRAL COMMAND #98 (TSRS_T) Y $18.00 n 0.8 MINT GmOnly. Complete. US-Soviet combat around Straights of Hormez & Iran. Out-of-Print 20815 CHAD, THE TOYOTA WARS #144 (DecS_T) n $11.00 n 0.8 MINT w/mag. Unusual military/political game of civil war in Chad. Weather, water and outside intervention. Out-of-Print 44968 CHAD, THE TOYOTA WARS #144 (DecS_T) n $12.00 n 0.8 NEW w/mag. Unusual military/political game of civil war in Chad. Weather, water and outside intervention. 90336 CHAINMAIL, MEDIEVAL COMBAT (Worthi) $36.00 BC 1.6 NEW Game of medieval tactical combat using cards to drive & limit actions of counters on a square-grid map. Players position, feint & attack using cards - no dice are used. R.Berg'09 Out-of-Print 58911 CHALLENGE GOLF AT PEBBLE BEACH (3M) $1.00 n EXCELL Rules only. 1972 93655 CHALONS, FATE OF EUROPE (DecGms) $15.00 Fo 0.4 NEW New design using the DG folio format. Covers the battle of Chalons in 5th century where a Roman army challenges the dominant Huns under Atilla who had seized much of Europe with their bow-armed cavalry. '10 Out-of-Print 81882 CHAMPION HILL, ROAD TO VICKSBURG (Gamers) $25.00 BC 1.2 NEW 10th gm in the brig lvl Civil War series. Covers the Confed defeat on 17 May in rough terrain outside Vicksburg as the Confeds sortie to deal w/ Grant who is operating in their rear. W/ variants covering addtl reinforcements, earlier starts, arrival of Johnson's force. K.Jacobson'96 93757 CHAMPS DE BATAILLE / ALEX. V HANNIBAL#30 n $16.00 n 1.0 NEW (VaeVic) w/76pg mag. Grand tac btls of between Greek, Roman & Carthigenean forces. 430 color counters that must be mounted & cut apart. Also includes a small game of Joan of Arc's Battle of Orleans. '00 93751 CHAMPS DE BATAILLE / LES AGES SOMBRES #9 n $16.00 n 1.0 NEW (VaeVic) w/mag. Magazine & game in entirely in French. Game is good sized w/ colorful components & maps; counters on thick cardstock & must be cut apart (& perhaps mounted). Game covers 2 key battles in French history, the battle of Soissons 486 and Poitiers 732. 50m/hex, 384 counters. P.Oliver'96 93773 CHAMPS DE BATAILLE EN ASIE #53 (VaeVic) n $16.00 n 1.0 NEW w/68pg mag. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 Out-of-Print 79551 CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n $18.00 n 1.0 NEW w/mag. Two games of two major battles in two very different wars. Chancellorsville covers Lee's brillant victory at which he out manuevered Hooker, May 1863. Plevna covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 Out-of-Print 73414 CHANCELLORSVILLE ERRATA COUNTERS (DecS_T) Y $0.75 n 0.1 MINT 4 errata counters, only, from S&T 224. Out-of-Print 87290 CHANCELLORSVILLE, 1ST (AH) $18.00 FB 2.2 V.GOOD Original 1961 version. Std AH CRT substituted for equiv slide rule CRT. All units present but all blanks removed. Includes photocopy of 2nd ed rules & charts. Box aging, 4 corners split & repaired, edges worn & brittle. Outnumbered Confeds defeat divided, lethargic Union armies. C.Roberts'61 Out-of-Print 88122 CHANCELLORSVILLE, 3RD (AH) $35.00 FB 2.0 EXCELL Outnumbered Confeds defeat divided, lethargic Union armies. Minor update from early, 1st ed. R.Reed'79 Out-of-Print 90203 CHANCELLORSVILLE, PINNACLE OF VICTORY (CofA) $45.00 BC 1.8 MINT 3 map, 480 counter gm of Chancellorsville at which a daring Lee defeats a well-positioned Union force twice as large. Grand tac lvl using demi-brigades, 265yd/hex, hourly turns. Btls & Leaders game system. R.Berg'91 Going OoP specl CHANCELLORSVILLE, PINNACLE OF VICTORY (CofA) $32.00 BC 1.8 NEW ordr 3 map, 480 counter gm of Chancellorsville at which a daring Lee defeats a well-positioned Union force twice as large. Grand tac lvl using demi-brigades. 7 scenarios including 2 campaign variations. Btls & Leaders series. R.Berg'91 49009 CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) $1.00 n EXCELL Union Morale & Action Track Card for corps V,VI,XI only. 29050 CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) $3.00 n MINT Scenario & historical commentary booklet, only 95624 CHANDRAGUPTA, GRT BTLS OF MAURYAN EMPIRE (GMT) $46.00 BC 2.1 NEW 13th game in the Great Battles of History series. Covers the rise & fall of the greatest of India's ancient empires, the Maurya, 319-216BC. Covers the fourfold division of the Indian military system, including the elephant & battle chariots. 8 scenarios, 2 backprinted maps, 3 countersheets. '08 specl CHAOS (Z-Man) $8.00 SB NEW ordr 3-5 player card game in which players collect 3 Spectrum cards while avoiding a 4th such card at the end of the round. Each turn, players seek a card, trade a card or battle. And discard a Chaos card, all hands are rotated among players until the discarding plays says Stop. '11 specl CHAOSTLE (CHV) $54.00 LB* NEW ordr Large game set on a 3D board, with various modular catstles set up. Players set out on a mission to grab the goodies stored below the royal castle backed by magical, fantasy armies from the forces of Chaos, Good, Neutral & Magic. '11 Out-of-Print 36874 CHARGE TO GLORY (CCC) $29.00 HC 0.8 NEW Sml, uncommon gm of the btl of New Market, May 1864. 2 scenarios & intro gm. D.Martin, M.Millman'83 95625 CHARIOTS OF FIRE, WARFARE IN BRONZE AGE (GMT) $50.00 BC 2.0 NEW Volume 14 of the Great Battles of History game series. Covers battles during the Bronze Age, 1700-1200BC when the chariot was queen of the battlefield. Contains the definitive chariot rules for the GBOH series, and shows their evolution from battle wagons to the 3-man Hittite chariots. 3 countersheets, 2 doublesided maps. R.Berg, M.Herman'10 2-6wks Turna specl CHARLIE COMPANY MINI RULES (RAFM) $18.00 Y NEW ordr Miniatures rules set for Vietnam-era battles at 20mm scale. '00 specl CHARMED, THE BOOK OF SHAWDOWS (COFA) $25.00 LB* 2.0 NEW ordr 1-4 player game in which followers of the dark forces see to usher in an age of chaos & destruction. Players work to prevent this. Based on the TV series. Suitable for solitaire play. '02 Avail Uncrtn specl CHARON, INC. (Fred) $29.00 FB NEW ordr In the year 2288, mega-corporations control mining on other planets, moons & asteroids. As a CEO of one such mega-corp, you try to fully exploit the resources of an entire planet, and colonize Charon, the larges moon of Pluto. '10 4-8wks Turna specl CHART WARS / SPACE WASTE (DipCo) $14.00 zl 0.8 NEW ordr 2 Simiple, satirical games about gaming. Origianlly published by DipCo, not resold by Critical Hit. '92 Out-of-Print 22289 CHATTANOOGA, DEATH KNELL OF CONFED. #43 n $19.00 n 1.4 NEW (XTRCmd) w/mag & 1 err counter for each of Hell Before Night & Wave of Terror. Larger, 2 map, 500 counter grand tac game of the battle for Chattanooga, Nov 1863. A sustained union offensive must break the Confed siege of this key rail junction. C.Perello'97 1-3wks Turna stock CHECHNYA, THE RUSSIAN BEAR ATTACKS 1999 (Moore) $15.00 Fo 0.3 NEW Operational level game of the determined, bitter, nationalist insurgency in Chechnya that some would declare "terrorist." w/ counters that must be mounted & cut apart. P.Moore'06 4-8wks Turna specl CHECK YOUR 6! RULES MINATURE RULES (NobleM) $26.00 Fo NEW ordr Miniatures rules system for air-air combat and campaigns in the greater WW2 period, 1926-56. Each side controls 2-6 aircraft. Includes over 175 aircraft stats from many nations, plus air-ground & AA. Includes 15 scenarios & Flying Tigers paragraph driven mini-game. '08 4-8wks Turna specl CHECK YOUR 6!: ACES OVER HUNGARY (NobleM) $21.00 Fo NEW ordr Scenario kit for this game of air-air WW2 combat. Provides 26 historical scenarios covering air battles between the Hungarian AF & the US 15th AF & the Soviet air forces between March 1944 to the end of the war. '09 4-8wks Turna specl CHECK YOUR 6!: AIR WAR KOREA KIT (NobleM) $22.00 Fo NEW ordr Scenario & campaign book for the Jet Age Rules for Check Your 6 game system. Includes historical scenarios of air combat over Korea 1950-3 that can optionally be linked to make a campaign. '10 4-8wks Turna specl CHECK YOUR 6!: BREAKING THE LUFTWAFFE (NobleM) $21.00 Fo NEW ordr 8th Air Force scenario kit for this game of air-air WW2 combat. Includes 3 1/300 scale B-17s. '09 4-8wks Turna specl CHECK YOUR 6!: CACTUS AIR FORCE KIT (NobleM) $18.00 Fo NEW ordr Scenario kit for this game of air-air WW2 combat. Provides historical scenarios for the air war Solomon Islands, Aug-Sept 1942. 9 scenarios. '08 4-8wks Turna specl CHECK YOUR 6!: FALCON OF THE DUCE KIT (NobleM) $21.00 Fo NEW ordr Scenario kit for this game of air-air WW2 combat. Provides historical scenarios covering 16 battles of the Italian Ace Franco Lucchini, 1940-3. '09 4-8wks Turna specl CHECK YOUR 6!: JET AGE RULES (NobleM) $29.00 Fo NEW ordr Rules set covering details of air combat in the post-WW2 era of jets using the Check Your 6 minis system. Contains some scenarios & many aircraft stats. '10 4-8wks Turna specl CHECK YOUR 6!: OVER THE CHANNEL KIT (NobleM) $18.00 Fo NEW ordr Scenario kit for this game of air-air WW2 combat. Provides historical scenarios for the air war over France & Britain, 1939-41. 18 scenarios. '08 71343 CHENNAULT'S FIRST FIGHT #12 (Agains) n $28.00 HP 1.4 NEW w/mag. Covers the Flying Tigers' aerial resistance to the Japanese invasion of China & Burma, 1941-2. Includes the land campaign but focus is on the air campaign with units representing about 6 aircraft each. '05 83009 CHERKASSY POCKET, ENCIRCLEMENT AT KORSUN $35.00 HC 1.2 NEW (DecGms) Btln/brig level game of the bitter battle of Korsun Pocket, winter 1944. A fast moving slugfest covering 23 days using the Berlin '45/Wave of Terror game system by the same designer. 4 scenarios, 1.25mi/hex, 24hr/turn, 520 counters. J.Desch'01 1-3wks Turna specl CHESS TRAVEL SET (Chessx) $14.00 SC NEW ordr Travel chess set. 1-3wks Turna specl CHESS, HEXES HEXAGONAL CHESS (HexesC) $32.00 FB 2.0 NEW ordr Variation on the classic game of chess: chess using 54 hexagons rather than 64 squares & fewer pieces. Comes with a nice, synthetic zippered carrying case. '07 specl CHESSEX DICE CATALOG (Chessx) -n/a Bk NEW ordr FREE with any order. Current Chessex Dice Catalog, the largest mfg of dice. specl CHEZ CTHULHU (SJG) $15.00 SB 1.0 NEW ordr A stand-alone card game in the Chez Geek tradition in which you work your job, gather things that give you slack, invite people to your room -- and sacrifice them to Chtulhu! Plus nookie. Can be combined with Chez Geek. '10 specl CHEZ GEEK 2, SLACK ATTACK KIT (SJG) $8.00 SB 0.4 NEW ordr 55-card expansion set providing new stuff, activities, friends & nookie. '01 specl CHEZ GEEK 3, HOUSE PARTY GAME (SJG) $25.00 SB NEW ordr Game in the Chez Geek series. This one is set in a college apartment you share with friends - for as long as you can stand them. Get a job, spend $ & time to accumulate slack points. Drink cheap booze, hang out, accumulate points for sleeping. Slackest wins! J.Darbro'10 specl CHEZ GOTH 2ND (SJG) $14.00 SB NEW ordr Update of this stand alone 2-5 player card game that is compatable with Chez Geek. This 112 card game focuses on life of a young goth...working a dreary job, living with roomies, trying to accumulate slack points, hoping for nookie. 2nd ed has a larger box & a die & slack & gloom counters. '09 specl CHEZ GUEVARA (SJG) $13.00 SB NEW ordr Simple card game of using the Chez Geek system of slack-ass guerilllas out in the jungle. You can harass those of lower rank, raid the locals for goodies, spend your resources for a trip back into civilization. Oh, and avoid being denounced. Can use some cards from other Chez games, but can't be directly combined. '06 specl CHICAGO EXPRESS (RIO) $45.00 FB NEW ordr 2-5 player, fast playing game of accumulating profit by trading shares of various railroad company stocks. H.Wu'08 specl CHICAGO EXPRESS: NARROW GAUGE/ERIERR KIT (RIO) $22.00 FB NEW ordr Kit combines what had been the Wabash Cannonball Erie & Narrow Gauge kits into one box. '09 2-6wks Turna specl CHICAGO WAY (JOL) $16.00 BC 2.0 NEW ordr 2-4 player game of profiting from corruption & crime in Chicago of the 1920s. Try to become Mayor by bribery of alderman. Lots of player interaction. 12 neighborhoods on mounted maps. A winner; RECOMMENDED. '00 Out-of-Print 87669 CHICKAMAUGA (WEG) $20.00 BC 1.2 EXCELL No counter tray. 5 div Confed attack pierces Union lines in Tennessee, Sept 1863. Uses South Mountain system. J.Southard '86 Out-of-Print 2960 CHICKAMAUGA (WEG) $35.00 BC 1.2 MINT w/counter tray. Cherry. No counter tray. 5 div Confed attack pierces Union lines in Tennessee, Sept 1863. Uses South Mountain system. J.Southard '86 Out-of-Print 93557 CHICKAMAUGA, RIVER OF DEATH (Phoenx) $40.00 FB 2.0 MINT Mounted board has v.mild warp to 2 panels; no impact but not perfectly flat. 5 div Confed attack pierces Union lines in Tennessee, Spt 1863. Uses High Tide system. J.Southard'83 94435 CHICKAMAUGA, RIVER OF DEATH (DecGms) $15.00 Fo 0.4 NEW Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 Temp OoP/OoS specl CHICKEN CHA CHA CHA (Rio) $35.00 LB* NEW ordr Players are chickens running around the yard trying to pluck other chicken's tail feathers without getting caught themselves. First player to have all the tail feathers wins. '03 Out-of-Print 83489 CHICKEN OF THE SEA (One) $8.00 n 0.4 NEW Sml game of naval combat between oar-powered gallies in the 1st Punic War. '94 Out-of-Print 92438 CHICKEN OF THE SEA #3 (GPGGFx) n $9.00 n 0.6 MINT w/mag. Sml game of naval combat between oar-powered gallies in the 1st Punic War. '94 Out-of-Print 5895 CHICKEN OF THE SEA #3 (GPGGFx) n $11.00 n 0.6 MINT w/mag. Sml game of naval combat between oar-powered gallies in the 1st Punic War. '94 Out-of-Print 22912 CHICKEN OF THE SEA #3 (GPGGFx) n $11.00 n 0.6 NEW w/mag. Sml game of naval combat between oar-powered gallies in the 1st Punic War. '94 Rels Pending specl CHINA 2ND (Fred) $25.00 FB NEW due 12/ 2 ordr Update/reprint of this 3-5 player, fast playing game of political intrigue in medieval China, as each side tries to name one of its own Emperor. Based on award winning Web of Power game. M.Schact'12 Out-of-Print 68165 CHINA INCIDENT #37 (WWWmag) n $19.00 n 0.5 MINT w/mag. Div/corp lvl gm of war in China before Allied entry in war, 1937-41. L.Cochran'85 Out-of-Print 49767 CHINA INCIDENT #37 (WWWmag) n $20.00 n 0.5 NEW w/mag. Div/corp lvl gm of war in China before Allied entry in war, 1937-41. L.Cochran'85 specl CHINA RAILS (Mayfr) $32.00 BC* 3.2 NEW ordr Newest of the Empire Builder series train games. Players build the most efficient rail network under the unusual conditions of 20th century China: a huge nation, underdeveloped, and under a communist government. '07 Out-of-Print 68160 CHINA WAR #76 (SPIS_T) n $25.00 n 0.8 MINT w/mag. Rules separated. 3 scenario game of major wars in Asia: USSR attacks China, China attacks Vietnam or Taiwan. Army/corp level. B.Hessel'79 Out-of-Print 89092 CHINA WAR #76 (SPIS_T) Y $18.00 n 0.8 MINT GmOnly. 3 scenario game of major wars in Asia: USSR attacks China, China attacks Vietnam or Taiwan. Army/corp level. B Hessel '79 90436 CHINA, BATTLE FOR... 4TH #259 (DecS_T) n $19.25 n 0.8 NEW w/mag. 4th edition of this game of Japan's attempt to conquer China, 1937-41, using an color area map of china & 280 die cut color counters. Third player can be added for Communist forces A decent, large scale treatment of this complex campaign. B.Train'09 / Articles on: Japan in China, 1937-41; Roman leader Crasus, 1st century BC; Dien Bien Phu, decisive btl of 1st Indochina War, 1954; & of course many ads. Out-of-Print 66572 CHINA, BATTLE FOR..., REVISED (MDG) $12.00 Fo 0.3 NEW Small, DTP game of Japan's attempt to conquer China, 1937-41, using an 11x17 color area map of china & 280 color counters that must be mounted & cut apart. A decent, large scale treatment of this complex campaign. B.Train'99 72131 CHINA, BATTLE FOR..., REVISED 2ND (Fiery) $15.00 SC 0.8 NEW 2nd ed & further revision of this small game of Japan's attempt to conquer China, 1937-41, using an 11x17 color area map of china & 280 die cut color counters. Third player can be added for Communist forces. A decent, large scale treatment of this complex campaign. B.Train'04 1-3wks Turna stock CHINA, THE MIDDLE KINGDOM (DecGms) $46.00 BC 1.6 NEW Card game covering the full sweep of Chinese history beginning with a hodgepodge of feudal states in 403BC thru modern day cold war between the mainland & breakaway Taiwan. Uses the Britannia system with 4 players, each having several factions simultaneously. Includes 50 country cards, maps, 456 markers & rules. '08 1-3wks Turna specl CHINESE CHECKERS (FDX) $5.00 SB NEW ordr Small, inexpensive Chinese checkers set. Out-of-Print 88667 CHINESE CIVIL WAR, 2ND (WWW) $22.00 BC 1.0 MINT Cherry. Graphic upgrade of this strat lvl game of the Chinese civil war, 1946-9. B.Fowler'93 1-3wks Turna specl CHINESE CIVIL WAR, 2ND (WWW) $24.00 BC 1.0 NEW ordr Update/reprint of the strat lvl gm from WWW#10 of the Chinese Civil War 1946-9. '94 specl CHOMP CARD GAME (GameWr) $9.00 SB NEW ordr Simple multiplayer card game in which players follow the food chain in the sea upwards, complete with twists like the octopus's ink & the electric eel. '01 Out-of-Print 13429 CHOPPER STRIKE PARTS (Milton) $5.00 n EXCELL Board only. 81095 CHOSIN 2ND (PacRim) $32.00 HC 1.0 NEW Grand tactical gm of the Chinese assaults on the surprised Marines near Chosin Resevior, Nov'50. American firepower surpresses things during the day, but the Chinese rule the night. T.Carlson'04 93674 CHOSIN, X CORP ESCAPES THE TRAP #257 (DecS_T) n $21.00 n 1.0 NEW w/mag. w/ errata & errata counters for Guantlet (46). Game of campaign in northeastern Korea late in 1950 as the Chinese surprise & attack the US X Corp near the Yalu River, covering the entire campaign. Uses the Gauntlet game system, and can be mated with that game to cover the entire 1950 Chinese offensive. Material in this game can be retrofitted to Guantlet. J.Miranda'09 / Articles on: The Chosin Campaign in Korea, 1950; Von Richthofen, the Red Baron, in WW1; Air Raid at Taranto, 1940; Patriots & Loyalists in Lower Canada, 1837-38. 1-3wks Turna specl CHRONONAUTS (LOO) $15.00 SB 0.6 NEW ordr Card game of time travel for 1-6 players in which players attempt to change history by averting disasters & assassinations & gathering valuable artifacts, then return to the original time. One player's actions can undo anothers. '00 specl CHRONONAUTS, EARLY AMERICAN... (LOO) $15.00 SB 0.8 NEW ordr Stand-alone card game based on early American history, using the great Chronaut's system. What if the Boston Tea Party or Paul Revere's midnight ride had been averted? What if Maryland joined the Confederacy? Can be intermixed with Chronoauts. '04 specl CHRONONAUTS: LOST IDENTITIES BOOSTER (LOO) $2.50 zl 0.3 NEW ordr Boosters containing 13 Chronoaut IDs, 1 mission card. '01 specl CHRONONAUTS: THE GORE YEARS KIT (LOO) $2.50 n 0.1 NEW ordr Set of add-on cards that allow a miracle: what if time travelers could alter the outcome of the 2000 US presidential elections? Includes 11 cards that would spare everyone much heartache. '09 78306 CINCO DE MAYO, BATTLE FOR PUEBLA 1862 (BSO) $20.00 n 0.4 NEW Grand tactical game the 1862 battle for Puebla between French troops of Maximilian & Republican forces. Uses the Line of Fire/East-West game system. Counters must be mounted & cut apart. R.Berg'06 Out-of-Print 87025 CINEPLEXITY SAMPLE PACK (OutBox) $0.50 n MINT Small sampler that demonstrates the basic play of this movie trivia game. Players must name moves that match qualities such as location or actor(ess) on two cards drawn. specl CIRCUS FLOHCATI (Rio) $9.00 SC 0.4 NEW ordr Card game with a flea circus theme in which players turnover cards, waiting for those that fit into their hand. Players with the highest valued cards at the end wins. Cute family fun. '04 Out-of-Print 75507 CIRCUS MAXIMUS, 2ND (AH) $42.00 HC 1.6 MINT Some box scuffs & inward concaving on box btm; components cherry. FUN, RECOMMENDED game of competitive chariot racing (& bashing) for 2-8 players. Fast horses, smart driver or scythe blades on the axles... Easy to learn & good w/ beer! Going OoP 90010 CIRCUS MINIMUS (Gamers) $18.00 zl 0.5 NEW Fast paced, modestly simple, 2-7 player game of chariot racing (& bashing). Purchase your chariot & weapons, then race your chariot in a game where anything you can do to competing players is fair game. D.Essig'01 Out-of-Print 75918 CITADEL SERIES MINI, SAMURAIS (2) (GmWork) $2.50 SC 0.2 MINT #1509, 2 Samurais. Out-of-Print 75920 CITADEL SERIES MINI, SAMURAIS (2) (GmWork) $2.50 SC 0.2 MINT #1509, 2 Samurais. Out-of-Print 75919 CITADEL SERIES MINI, SAMURAIS (2) (GmWork) $2.50 SC 0.2 MINT #1509, 2 Samurais. Out-of-Print 88142 CIVIL WAR (AH) $19.00 FB 1.6 GOOD Complete. 4 corners & several seams repaired. Various spots, stains & discolorations primarily on rules but also on Examples of Play page & board. Tope of one pawn broken off & lost. Box seams aging & flaking away. Early, rare, simple game of the entire Am Civil War. Out-of-Print 229 CIVIL WAR (AH) $49.00 FB 1.6 V.GOOD Box marked w/ price. 9 columns of TRC used. Sml nick on map. Map seams repaired w/ tape. 4 box corners repaired. Early, rare, simple game of the entire Am Civil War. Out-of-Print 975 CIVIL WAR CLASSIC: PEA RIDGE & SHILOH (FGA) $49.00 BC 1.4 MINT Cherry. Graphic upgrade & minor redesign of 2 of SPI's better Civil War quad games. Demi-brig scale. M.Crane, T.Shrum, R.Whitney'91 86094 CIVIL WAR IN THE FAR WEST 1862 #252 (DecS_T) n $19.00 n 1.0 NEW w/mag. w/ variant counters for Back to Iraq 3rd (34) & No Prisoners (7). Simpler game of the Confederate attempt to secure the southwestern USA (mainly New Mexico) early in the American Civil War, Feb-Jun 1862. 9mi/hex, 100men/strength pt, 1mo/turn. C.Diamond'08 / Articles on: the Am Civil War in the West; Great War & the Origins of Air Warfare; variant rules for No Prisoners & Back to Iraq 3rd; Chinese Naval Power in the Pacific & Indian Oceans; Lion of Mali, 1300s. Out-of-Print 84516 CIVIL WAR TIMES ILLUSTRATED (APR'77) (MiscMg) $1.00 n EXCELL Apr'77 52pg historical mag. Out-of-Print 84507 CIVIL WAR TIMES ILLUSTRATED (AUG'76) (MiscMg) $1.00 n 0.3 EXCELL Aug'76 52pg historical mag. Out-of-Print 84509 CIVIL WAR TIMES ILLUSTRATED (DEC'76) (MiscMg) $1.00 n 0.3 EXCELL Dec'76 52pg historical mag. Out-of-Print 84515 CIVIL WAR TIMES ILLUSTRATED (FEB'77) (MiscMg) $1.00 n V.GOOD Feb'77 52pg historical mag. Scuffed cover Out-of-Print 84510 CIVIL WAR TIMES ILLUSTRATED (JAN'77) (MiscMg) $1.00 n 0.3 EXCELL Jan'77 52pg historical mag. Out-of-Print 84513 CIVIL WAR TIMES ILLUSTRATED (JUL'76) (MiscMg) $1.00 n EXCELL Jul'76 52pg historical mag. Out-of-Print 84512 CIVIL WAR TIMES ILLUSTRATED (JUN'76) (MiscMg) $1.00 n EXCELL Jun'76 52pg historical mag. Out-of-Print 84511 CIVIL WAR TIMES ILLUSTRATED (MAY'76) (MiscMg) $1.00 n 0.3 V.GOOD May'76 52pg historical mag. Moisture stained. Out-of-Print 84508 CIVIL WAR TIMES ILLUSTRATED (NOV'76) (MiscMg) $1.00 n 0.3 EXCELL Nov'76 52pg historical mag. Out-of-Print 84514 CIVIL WAR TIMES ILLUSTRATED (OCT'76) (MiscMg) $1.00 n EXCELL Oct'76 52pg historical mag. Out-of-Print 84517 CIVIL WAR TIMES ILLUSTRATED (SPT'83) (MiscMg) $1.00 n EXCELL Spt'83 52pg historical mag. Out-of-Print 85156 CIVIL WAR, 1861-1865 (AH-VG) $55.00 BC 1.8 EXCELL No counter tray. One paragraph highlighted in blue. Crease on box. Otherws complete. Classic, comprehensive game of all of US Civil War including the Far West. Awarded Best Pre-20th Cent game in '83. Yearly scenarios & campaign gm. Emphasis on command & leadership. HIGHLY RECOMMENDED. E Smith '83 Out-of-Print 88216 CIVIL WAR, 1861-1865 (AH-VG) $89.00 BC 1.8 MINT No counter tray. Classic, comprehensive game of all of US Civil War including the Far West. Awarded Best Pre-20th Cent game in '83. Yearly scenarios & campaign gm. Emphasis on command & leadership. HIGHLY RECOMMENDED. E Smith '83 2-6wks Turna specl CIVILIZATION 3RD: FAME & FORTUNE KIT (FFG) $26.00 FB 2.0 NEW ordr Kit adding 4 new civilizations, many new 21 map tiles & 152 cards, lots of marker, and components to allow a 5th player. Adds Great Person cards, investment cards, Discovery cards. K.Wilson'11 Out-of-Print 18972 CIVILIZATION, OR ROME ON 640K A DAY BOOK $5.00 HC EXCELL (_Sftwr) Neatly highlighted. 376pg SB. Excellent book to the underlying systems, rules & cheat methods to this classis PC game. Written for the original DOS version but applies well to Windows version & CivNet. J.Wilson, A.Emrich'92 94228 CIVILIZATION, THE BOARDGAME 3RD (FFG) $45.00 LB* 4.2 NEW 2nd update of this 2-6 player board game that loosely ports the classic computer game (my only addiction) to board game format. Includes the key dynamics of the computer game -- changing technologies, wonders of the world, allocation of resources, all played with 784 plastic pieces (in 22 distinct types) on a 36x46" color board. Std & advanced rules. Origins Award in '02 for best historical board game. '10 Going OoP specl CLASH OF ARMOR: PANZERKAMPFE (CofA) $15.00 Fo NEW ordr Rule booklet supplement to CofA series. Early WW2 era combat for this system. D.Reynolds'94 91758 CLASH OF ARMOR: ROMMEL'S BATTLES (CofA) $15.00 Fo 0.4 NEW 6 scenarios for mini btls in which Rommel was involved, all at 1:100yds. Out-of-Print 95487 CLASH OF EAGLES, BORODINO & FRIEDLD #195 n $16.00 n 0.8 V.GOOD (DecS_T) GameOnly. Rules annotated w/ errata & underlined in 2 colors of ink. Grand tactical game of two of Napoleon's battles, Friedland 1807 and Borodino 1812. Brig lvl w/ 5 scenarios + campaign. K.Zucker'99 Out-of-Print 92646 CLASH OF EAGLES, BORODINO & FRIEDLD #195 n $35.00 n 0.8 EXCELL (DecS_T) w/mag. Errata cntrs for Guantlet removed. Grand tactical game of two of Napoleon's battles, Friedland 1807 and Borodino 1812. Brig lvl w/ 5 scenarios + campaign. K.Zucker'99 4-8wks Turna specl CLASH OF EMPIRES MINI RULES (GEG) $37.00 BC NEW ordr Miniatures rules set covering tactical level battles from the Ancient era thru the medieval period. Includes unit organization, and many pictures of painted minis & armies. 4 scenarios. '11 Out-of-Print 43995 CLASH OF EMPIRES, 1914 #58 (WWWmag) n $19.00 n 0.5 MINT w/mag. Corp lvl gm of opening campaign of WW1 in West using pt-pt & hidden move. K.Anderson'86 Out-of-Print 12308 CLASH OF EMPIRES, 1914 #58 (WWWmag) n $20.00 n 0.5 NEW w/mag. Corp lvl gm of opening campaign of WW1 in West using pt-pt & hidden move. K.Anderson'86 4-8wks Turna specl CLASH OF EMPIRES: RISE & FALL OF PERSIA (GEG) $30.00 Bk NEW ordr Supplement covering the ancient Persian empire's battles and its rise & fall using the Clash of Empires minis rules system. Includes the fall of Babylon & Lydians & the rise of Persian under Cyrus the Great, then Persia's wars in the Mediterranean including against Greece, and its defeat at the hands of Alexander the Great. '11 Going OoP 85325 CLASH OF GIANTS II (GMT) $25.00 BC 1.2 NEW Package of 2 games, using a similar system, covering the key campaigns on the Austrian Galician front in 1914 & also First Ypres. T.Racier'06 95002 CLASH OF MONARCHS, SEVEN YEARS WAR (GMT) $45.00 BC 2.2 NEW 2-4 player game at the strategic level of the Seven Years War, 1756-63. Card-driven game system using point-point movement. Card deck allows early & late war split as well as depicting all the political & financial events of the Seven Years War. B.Kalinowski'08 Out-of-Print 12343 CLASH OF STEEL #31 (WWWmag) n $12.00 n 0.5 NEW w/mag. Corp/army lvl dbl blind gm of entire war in the East. W/ solitaire rules. K.Poulter, L.Coatney'84 Out-of-Print 96037 CLASH OF TITANS, THE BATTLE OF KURSK 2ND (MiH) $39.00 zl 0.8 NEW Updated reprint w/ errata integrated into rules, plus additional markers. Battle of Kursk using the Ring of Fire/Eastwall system, w/ 600 counters. includes hypothetical May scenario plus the August Soviet offensive. J.Desch'07 specl CLAUSTROPHOBIA (Asmode) $52.00 GB* 5.7 NEW ordr Game of survival between humans & demons below New Jerusalem. Played on a board formed with geomorphic tiles, humans attempt to defeat hell in underground catacombs. Includes 17 painted minis, 50 cards. '09 specl CLAUSTROPHOBIA: DE PROFUNDIS KIT (Asmode) $37.00 LB* NEW ordr Kit adding the Siccaria to reinforce the human army, and hounds to reinforce the underworld army, all of which duke it out in the underground tunnels below Jerusalem. '11 2-6wks Turna specl CLOCKTOWERS CARD GAME (JOL) $8.00 SC 0.4 NEW ordr Card game in which players compete to build clocktowers around a city, while keeping the vermin from calling your towers home. Simple family fun. '05 96262 CLOSE ACTION, AGE OF FIGHTING SAIL (CofA) $39.00 BC 1.8 NEW Ship-ship combat during the age of sail in 24 scenarios of varying size. Excell graphics, but can this best the king of the hill, Wooden Ships? M.Campbell'97 89445 CLOSE ACTION: MONSOON SEAS KIT (CofA) $21.00 Bk 0.8 NEW 2nd scenario kit for Close Action system. Covers actions in the south Atlantic Indian Oceans against the Brits, 1777-1783, led by French admiral Suffren. 20 scenarios plus new rules. M.Campbell'07 89446 CLOSE ACTION: REBEL SEAS SCENARIO BOOK (CofA) $20.00 Bk 0.5 NEW Book of 20 additional scenarios of naval combat during the American Revolution, intended for Close Action but usable w/ any other game system. '02 specl CLOUD 9 (OutBox) $21.00 SB NEW ordr Simple family game of scoring points according to how high your ballon rises. If it goes too high, it may fall to earth & crash. '04 specl CLUE, THE CLASSIC EDITION (WMI) $18.00 FB NEW ordr Updated version of the classic version of Clue with all the rooms, weapons & characters you know well. '10 Out-of-Print 84983 COBRA #65 (SPIS_T) Y $13.00 n 0.8 V.GOOD Gm only. Missing 1 unit; ID included. Rules underlined in ink. Covers the attempts to breakout of the Bocage, mid-July-Aug 44. B.Hessel'76 Out-of-Print 92842 COBRA #65 (SPIS_T) n $25.00 n 0.8 EXCELL w/mag. Covers the attempts to breakout of the Bocage, mid-July-Aug 44. B Hessel '79 Out-of-Print 91876 COBRA #65 (SPIS_T) Y $16.00 n 0.8 EXCELL Gm only. Complete. Covers the attempts to breakout of the Bocage, mid-July-Aug 44. B.Hessel'76 Out-of-Print 89077 COBRA #65 (SPIS_T) Y $25.00 n 0.8 MINT Gm only. Covers the attempts to breakout of the Bocage, mid-July-Aug 44. B.Hessel'76 Out-of-Print 88192 COBRA, THE NORMANDY BREAKOUT, 2ND (TSR) $39.00 BC 1.2 EXCELL No counter tray. Std game covers attempts to break out of bocage, mid-July-Aug 44. Exp. gm adds Normandy peninsula & begins w/ D-Day. Reprinted from SPI. Out-of-Print 70701 COBRA, THE NORMANDY BREAKOUT, 2ND PARTS (TSR) $4.00 n EXCELL Rules only. A few errata annotations. Out-of-Print 86105 COBRA, THE NORMANDY CAMPAIGN 3RD #251 (DecS_T) n $50.00 n 1.2 NEW w/mag. Variant counters for Vinegar Joes War #227 (7); Sealords #243 (10); Winged Horse #239 (140); Twilight of the Ottomons #241 (43). Double sized issue w/ articles on the battle for Normandy from D-Day thru the Falaise Gap; Israeli air force 1948-present; history of China since the bronze age. COBRA is a 2-map, rgt/brig level game of the battle for Normandy from D-Day to the Falaise Gap. Based on earlier SPI game of the name but heavily revised. Scenarios cover the build-up phase and Op Cobra; campaign game covers 6June-23Aug. 3day/turn, 2mi/hex, 280 counters (560 total). B.Hessel, J.Youst'08 specl CODE 777 [2010 ED] (PSIyyy) $25.00 FB NEW ordr 25th anniversary update of this party game for 2-5 players of code breaking. Players must deduce the 3 numbers hidden directly in front of them, taking a guess at the risk of having to start over with a new set of numbers. Now allows a 5th player. '10 85444 COLD HARBOR II (MinPzD) $6.50 n 0.1 NEW Small, simpler game of the Union assault on the Confeds at Col Harbor, Virginia, in June 1864. Upgraded from the version published in Panzerschrek #3. G.Graber'08 Out-of-Print 701 COLD WAR (AH-VG) $45.00 BC 1.2 MINT w/ counter tray. About 10 counters loose, otherws cherry. 93137 COLD WAR BATTLES II #263 (DecS_T) n $22.50 n 1.0 NEW w/mag. 2 additional grand tactical battles from the cold war era. KABUL'79 covers the Soviet seizure of the Afghan capital at the beginning of their occupation in 1979. 250m/hex, 2days/turn, Btln/rgt level. J.Miranda '10 / WURZBURG PENTOMIC covers the Soviets v. NATO forces near Wurzburg in western Germany in the 1950s. 1mi/hex, 12hrs/turn. J.Miranda'10 Both games use an untried unit system and include air power & transport, and nukes. / Articles on: the initial Soviet invasion of Afghanistan & the battle for Kabul, 1979; the what-if of a Soviet offensive into Germany in the 1950s and the NATO countermeasures including tactical nukes; Caesar at Munda, Spain, 45BC; naval gunnery & victory in the War of 1812; Revolt of US Navy after WW2; Newspaper War over Jefferson Davis in Am Civil War; Options & plans for Dealing w/ England in 1940; Brawner's Farm & the battle of Second Manassas, 1862. 78723 COLD WAR BATTLES, BUDAPEST & ANGOLA #235 n $17.50 n 1.0 NEW (DecS_T) w/mag. Operational levels of two venues for Cold War conflict between the superpowers, Budapest 1956 and Angola 1987. Budapest shows one of the pivotal cold war events, as the Hungarian population rises up against the Soviets who then invade to restore "order;" possible NATO counter-invasion possible. Angola covers the sharp conflict between Angolan factions supplemented by Cubon regulars against an invading S.African army in support of the UNITA faction. Generally btln level, Budapest 0.33mi/hex, Ango;a 5mi/hex, 1-4wks/turn. J.Miranda'06 Articles on: S.African involvement in Angola; Breitenfeld 1631; German airborne in WW2; German army organization 1942-5. Rels Pending specl COLD WAR, CIA VS. KGB 2ND (FFG) $10.00 SB NEW due 12/ 2 ordr Reprint of this popular card game (with a lower price) in which players engage in the post-WW2 Cold War using the intelligence services to "persuade" nations to adhere to the right party line, stage coups, murder enemy leaders, win the Nobel Prize and more. The side that garners the most resources over time wins. '11 Out-of-Print 58915 COLONIAL CONQUEST PARTS (SSI) $0.25 n EXCELL Rules only for Apple version of the PC game. '86 Out-of-Print 16099 COLONIAL DIPLOMACY (AH) $75.00 LB* 3.3 MINT Simpler gm applying Diplomacy system to Imperialitic age of 1800s. Board covers the Near & Far East, & 60 years (in up to 30 turns) w/wooden pieces. For 2-7 players. '94 16085 COLORADO RAILS (Winsom) $35.00 Tb 0.6 MINT Smlr, modest complexity RR gm set in western Colorado, 1870-80. Played w/ colored markers on laminated paper map. Som assbly reqd. Simplified, smaller version of Tracks to Telluride. J.Bohrer'95 specl COLORETTO (RIO) $12.00 SB 0.4 NEW ordr Card game in which 3-5 players draw cards & try to minimize the color assortment of their cards, the fewer the colors the more points. '03 specl COLORS (MakeGm) $15.00 SB NEW ordr Abstract board game in which 2 players use various manuevers to create triangles of the 3 primary colors. '09 Temp OoP/OoS specl COLOSSEUM (DayWon) $43.00 GB* 5.3 NEW ordr Elaborate Euro-style game in which players are Roman VIPs seeking to gather the greatest crowd by putting on spectacles each in their own colosseum. W.Kramer, M.Lubke'07 Out-of-Print 82891 COMBAT COMMANDER, EUROPE (GMT) $65.00 DC* 3.2 NEW Card-driven game of tactical combat in Europe. This first game in the CC series covers Germany, the US & Soviets, each with its own 72 card Fate deck. Game is akin to an elaborated Up Front game. 6 doublesided mapsheets, 492 counters. 100ft/hex. '06 96222 COMBAT COMMANDER, PACIFIC (GMT) $55.00 DC* 3.5 NEW Game in the CC series depicting tactical combat in the Pacific in WW2. '08 95626 COMBAT COMMANDER: MEDITERRANEAN KIT (GMT) $59.00 DC 2.8 NEW Large kit for the Combat Commander system & covering tactical combat in the Med Fronts with coverage of British, French, Italian, Slovak, Romanian, Bulgarian & Finnish (!) troops. Includes 6 double-sided maps, 2.5 countersheets, 225 cards. '07 95248 COMBAT COMMANDER: NEW GUINEA KIT (GMT) $18.00 Fo 0.5 NEW Kit adding 14 scenarios set in New Guinea, 1942-4, plus 6 battle maps depicting jungle terrain. '11 91825 COMBAT COMMANDER: NORMANDY KIT (GMT) $25.00 Fo 0.9 NEW Kit for the Combat Commander system & covering tactical combat in Normandy, 1944. Includes 176 counters, 8 maps, 17 scenarios '10 96248 COMBAT COMMANDER: RESISTANCE! KIT (GMT) $38.00 BC 1.4 NEW Kit for the Combat Commander system & covering tactical combat between partisan forces & regulars. 4th volume in the C&C series. Includes a scenario generator update, rules for irregular movement such as sewars & melee, new orders (infiltrate & muster) & new events. Includes 3 dbl sided maps, 12 scenarios, 1 counter sheet & 2 card decks. Maps depicts several historical areas in the Balkans & USSR. '11 95004 COMBAT COMMANDER: STALINGRAD KIT (GMT) $25.00 Fo 0.9 NEW Kit for the Combat Commander system & covering tactical combat in late 1942 in & around Stalingrad. W/ 11 scnearios including a campaign game, plus 4 double sided maps, new rules & 88 counters. '08 Out-of-Print 86074 COMBINED ARMS #46 (SPIS_T) n $24.00 FT 1.0 EXCELL w/mag. 10 number chits (0-9) removed, otherws complete. Attempt to show combined arms tactics in several scenarios, WW2 to present. JD'74 Out-of-Print 92835 COMBINED ARMS #46 (SPIS_T) n $35.00 FT 1.0 MINT w/mag. 2 mag center pgs have metal discoloration near spine. Attempt to show combined arms tactics in several scenarios, WW2 to present. JD'74 Out-of-Print 4447 COMBINED ARMS #46 PARTS (SPIS_T) Y $4.00 n V.GOOD Gm only. NO COUNTERS; includes rules, map, charts. 6 scenarios showing combined arms tactics from '30s-80s. 96419 COMING STORM, THE FOURTH COALITION (OSG) $89.00 BC 2.3 NEW Four key battles from the time of the 4th Coalition, 1806-7. Covers Jena-Auerstadt (Oct 1806), Pultusk-Golymin (Dec 1806), Eylau (Feb 1807), Friedland (June 1807). 525yd/hex, 1hr/turn. Uses Napoleon's Last Battles game system. Includes 4 maps, 560 counters, 100 cards. K.Zucker'10 71944 COMMAND & STRATEGY MAGAZINE # 1 (UGG_CS) n $9.00 zl 0.5 NEW First issues of a new quarterly mag with historical articles, game reviews, game variants & some games segments. First issue has the first of perhaps 8 parts for the Emp of Apocylpse Pearl Harbor. 280 die cut counters, plus another sheet on glossy paper & must be mounted. Aims to be a Vae Victis in English. '05 74421 COMMAND & STRATEGY MAGAZINE # 2 (UGG_CS) n $9.00 zl 0.6 MINT 40pg color mag that promotes Udo Greebe Games, and offers a sampler game or part of a larger game with each issue. This issue contains an intro version of their Panzer Commander Afrika card game. Also includes 2nd part (of 7) of Pearl Harbor game (w/ 280 counters & 2 map portions); 2nd part of Dean Essig's history of the end of WW2 in the Pacific; an interview w/Kevin McPartland; and part 2 of a History of Assyria. '05 1-3wks Turna stock COMMAND & STRATEGY MAGAZINE # 2 (UGG_CS) n $9.00 zl 0.6 NEW 40pg color mag that promotes Udo Greebe Games, and offers a sampler game or part of a larger game with each issue. This issue contains an intro version of their Panzer Commander Afrika card game. Also includes 2nd part (of 7) of Pearl Harbor game (w/ 280 counters & 2 map portions); 2nd part of Dean Essig's history of the end of WW2 in the Pacific; an interview w/Kevin McPartland; and part 2 of a History of Assyria. '05 80598 COMMAND & STRATEGY MAGAZINE # 3 (UGG_CS) n $9.00 zl 0.8 NEW w/ Operation Kadesh, a complete game covering the 1956 Suez crisis at btln/brig level on both the Jordanian & Suez fronts. 2 maps, 140 counters. P.Rohrbaugh'05. Also includes part 3 of the Pearl Harbor game w/ a map section, 140 counters, a sml amount of charts. Plus articles on the Suez Crisis 1956. '05 94192 COMMAND & STRATEGY MAGAZINE # 4 (UGG_CS) n $9.00 zl 0.8 NEW w/ Comrade Koba, Game of Stalinist Survival, a card game of political and physical survival during the Soviet Great Terror era. Simple game for 2-4 players in which you try to gain power, stay alive and rat on your enemies. A.Fager'05 / Also includes part 4 of Peral Harbor, with two mapboard sections, 280 die cut counters. Articles on gaming convention in Essen; history of Assyria, part 3; Op Kadesh errata; Wellington designer notes; Burmese opium war of 1967. '05 82364 COMMAND & STRATEGY MAGAZINE # 5 (UGG_CS) n $9.00 zl 0.8 NEW w/ part 5 of Pearl Harbor game installmentw/ a map, charts; complete Empires of Apocalypse v2.0 rule book; Wings Over Aras card game of Air-Air combat in 1917; variant for Comrade Koba (Reloading); index for first 4 issues of C&S; articles on German invasion of Denmark, 1940; the American Civil War for the tourist, pt. 1; reviews of GMT's Carthage, GMT's Blue Max, SPI's Napoleon at Waterloo & other games in that system. 85718 COMMAND & STRATEGY MAGAZINE # 6 (UGG_CS) n $9.00 zl 0.6 NEW w/mag & Operation Walkure, a card game of the 1944 plot to assassinate Hitler. Also includes pt. 6 of Pearl Harbor, and an interview w/ Dean Essig of the Gamers. '07 Out-of-Print 16091 COMMAND AT SEA (Meta) $29.00 SC 0.4 MINT Ship-ship combat using a Jutland-like, miniatures-oriented system at 1/4800 scale. Ships & scenarios for the 3 btls of Savo Island around Guadalcanal. G.Preston & J.Gibson'81 2-6wks Turna specl COMMAND AT SEA, 4TH: RULES (CofA) $21.00 n NEW ordr Updated 4th ed rules for the Command at Sea system that unifies all games (including Fear God & Dreadnought). This is the rules set included in Atlantic Navies. '09 90216 COMMAND AT SEA, ATLANTIC NAVIES (CofA) $99.00 BC* 3.9 NEW Miniatures oriented rules & counter set to recreate WW2 in the N.Atlantic & Mediterranean, in the air & at sea 1939-45. Sister game to Rising Sun & Supermarina. The edition focuses in depth on the navies of Germany, France & Britain, emphasizing French capabilities. Includes 4th ed series rules (which make all games in the series, including Fear God & Harpoon, compatable). Includes 700 counters & booklets for each of three featured nations. L.Bond'09 2-6wks Turna stock COMMAND AT SEA: AMERICAN FLEETS (CofA) $23.00 Bk 0.6 NEW Booklet compiling & revising data for all US navy ships, aircraft & weapons systems used in WWII, effectively replacing the data annexes in Rising Sun. Covers both Pacific & Atlantic theaters. 112pg. '11 93685 COMMAND AT SEA: BALTIC ARENA KIT (CofA) $26.00 Bk 0.8 NEW Add-on rules & 13 scenarios covering the forgotten sea of WW2, the Baltic. Includes articles on the Finnish navy, Soviet subs, coastal artillery, plus updated mine rules. Includes 128pgs w/ 13 scenarios covering a variety of engagement types, and each with its own map. '06 2-6wks Turna stock COMMAND AT SEA: EMPEROR'S FLEET (CofA) $21.00 Bk 0.5 NEW 94pg booklet compiling & revising data for 200 ships & 130 aircraft types used by the Imperial Japanese in WWII, effectively replacing the data annexes in Rising Sun & serving as a data annex for Steel Typhoon. Mates with American Fleets & Atlantic Navies. '11 Rels Pending stock COMMAND AT SEA: GRUPPE NORD (CofA) -n/a Bk NEW due 12/ 3 ?? Booklet compiling & revising data for all German ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes. '12 Rels Pending stock COMMAND AT SEA: HOME FLEET (CofA) -n/a Bk NEW due 12/ 3 ?? Booklet compiling & revising data for all British ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes. '12 Rels Pending stock COMMAND AT SEA: LA GUERRE NAVAEE (CofA) -n/a Bk NEW due 12/ 3 ?? Booklet compiling & revising data for all French ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes. '12 2-6wks Turna specl COMMAND AT SEA: MIGHTY MIDGETS KIT (CofA) $16.00 Bk 0.6 NEW ordr Adds rules & counters for the many smaller craft used in coastal protection, raids & convoys. Focuses on PT boats and gunboats. Rules scales down game system to cover weapons as small as 30cal machineguns. D.Schueler, B.Madison'03 Going OoP specl COMMAND AT SEA: NO SAILOR BUT A FOOL KIT (CofA) $24.00 Bk 0.8 NEW ordr Adds rules for shore engagements & commando raids to the Command at Sea system. 8 Scenarios for Tarawa, Sea Lion, Wake Is., etc, plus 400 counters. Req standard rules & data annex from earlier game(s). L.Bond, T.Sofian'96 2-6wks Turna specl COMMAND AT SEA: PLAYERS HANDBOOK 4TH (CofA) $8.00 Bk NEW ordr Further revision of this add-on booklet providing single-source collection of charts & tables previously found intermixed among the rules themselves. '10 Avail Uncrtn specl COMMAND AT SEA: RISING SUN 3RD (CofA) $55.00 BC* 3.3 NEW ordr Miniatures oriented rules & counter set to recreate WW2 in the pacific in the air & at sea, '41-5. '94 Out-of-Print 89794 COMMAND AT SEA: RISING SUN 3RD PARTS (CofA) $4.00 Bk MINT Scenario & Stats booklet only. Out-of-Print 80808 COMMAND AT SEA: RISING SUN 3RD [ZL] (CofA) $59.00 zl 2.8 NEW No box or dice, otherws the same big bundle. Huge minatures-oriented gm system recreating air & naval combat in the Pacific, '41-3, in 50 scenarios & excell scenario generator. Gorgeous, detailed counters provided for ships & aircraft. Slick system. Signicant revisions to all most components. L.Bond, C.Carlson, E.Kettler'94 Rels Pending stock COMMAND AT SEA: STEEL TYPHOON KIT (CofA) $32.00 Bk NEW due 12/ 2 ?? Booklet containing 36 scenarios covering the biggest naval battles in the Pacific during WW2, including Rabaul, Truk, the Marianas, Leyte Gulf & Okinawa. Includes both historical & what-if scenarios. Uses the 4th ed Command at Sea system. E.Kettler'12 Avail Uncrtn specl COMMAND AT SEA: SUPERMARINA I (CofA) $49.00 BC 2.8 NEW ordr Miniatures oriented rules & counter set to recreate WW2 in the Mediterranean in the air & at sea, '40-1. Sister game to Rising Sun. L.Bond'95 2-6wks Turna specl COMMAND AT SEA: SUPERMARINA II KIT (CofA) $16.00 Bk 0.5 NEW ordr Miniatures oriented rules & counter set to recreate WW2 in the Mediterranean in the air & at sea, '41-3. Orig Supermarina reqd; adds 24 scenarios. '97 Out-of-Print 80828 COMMAND DECISION 1ST (GDW) $10.00 BC 1.8 EXCELL Bastogne scenario booklet removed & not included; otherws mint. Updated version w/ errata plus Barbarossa/25 campaign (in addition to Stolberg campaign of original edition). Miniatures-oriented tactical armored combat in WW2 game system. F.Chadwick'88 Out-of-Print 80459 COMMAND DECISION 1ST (GDW) $12.50 BC 1.8 MINT Original printing. Miniatures-oriented tactical armored combat in WW2 game system. F.Chadwick'86 Out-of-Print 84913 COMMAND MAGAZINE #13 (XTRCmd) $5.00 n 0.5 EXCELL Title page embossed w/ library of info. Out-of-Print 84914 COMMAND MAGAZINE #14 (XTRCmd) $5.00 n 0.5 EXCELL Title page embossed w/ library of info. Out-of-Print 84916 COMMAND MAGAZINE #15 (XTRCmd) $5.00 n 0.3 EXCELL Out-of-Print 92267 COMMAND MAGAZINE #15 (XTRCmd) $3.00 n 0.3 V.GOOD Cover separating from staples, and 3" tear at spine repaired. Out-of-Print 84918 COMMAND MAGAZINE #17 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 84920 COMMAND MAGAZINE #19 (XTRCmd) $5.00 n 0.5 EXCELL Title page embossed w/ library of info. Out-of-Print 84922 COMMAND MAGAZINE #21 (XTRCmd) $5.00 n 0.5 EXCELL Title page embossed w/ library of info. Out-of-Print 84924 COMMAND MAGAZINE #23 (XTRCmd) $5.00 n 0.5 EXCELL Title page embossed w/ library of info. Out-of-Print 84926 COMMAND MAGAZINE #25 (XTRCmd) $5.00 n 0.5 EXCELL Title page embossed w/ library of info. Out-of-Print 84928 COMMAND MAGAZINE #27 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 84930 COMMAND MAGAZINE #29 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 84943 COMMAND MAGAZINE #31 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 92238 COMMAND MAGAZINE #33 (XTRCmd) $4.00 n 0.5 EXCELL Out-of-Print 92239 COMMAND MAGAZINE #34 (XTRCmd) $5.00 n 0.5 V.GOOD Few minor creases & 1/2" puncture on mag cover. Out-of-Print 89552 COMMAND MAGAZINE #36 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 89553 COMMAND MAGAZINE #39 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 92269 COMMAND MAGAZINE #39 (XTRCmd) $3.00 n 0.5 V.GOOD Cover tearing away at staples & partially pulling away. Out-of-Print 89557 COMMAND MAGAZINE #42 (XTRCmd) $3.00 n 0.5 EXCELL Out-of-Print 46061 COMMAND MAGAZINE #42 (XTRCmd) $3.00 n 0.5 NEW #42 Out-of-Print 92228 COMMAND MAGAZINE #43 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 92229 COMMAND MAGAZINE #44 (XTRCmd) $5.00 n 0.5 MINT Out-of-Print 92230 COMMAND MAGAZINE #45 (XTRCmd) $5.00 n 0.5 EXCELL Mailing label remanent on mag cover. Out-of-Print 92231 COMMAND MAGAZINE #45 (XTRCmd) $5.00 n 0.5 MINT Out-of-Print 92233 COMMAND MAGAZINE #47 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 86022 COMMAND MAGAZINE #48 (XTRCmd) $3.00 n 0.5 NEW Out-of-Print 92235 COMMAND MAGAZINE #52 (XTRCmd) $5.00 n 0.5 EXCELL Out-of-Print 87913 COMMAND MAGAZINE #54 (XTRCmd) $5.00 n 0.5 EXCELL specl COMMANDER-IN-CHIEF (XPP) $30.00 LB* NEW ordr 1-4 player, larger abstract game akin to capture the flag but played with modern AFV minis. Object is to capture an opponent's commander, or outscore others during the agreed-upon length of play (eg 30min). Played with air, land & sea forces. And as a special bonus, also includes chess, checkers, tic-tac-toe & a triangle puzzle game. Something for everyone! '11 Out-of-Print 1861 COMMANDO (SPI) $27.00 BC 1.5 MINT Cherry aside from rules staple rust Lt Spotting to generic box btm. Out-of-Print 88861 COMMANDO (SPI) $25.00 BC 1.5 MINT Cherry. Man-man combat in 2 game versions: historical & gamemastered RP. Emphasizes daring-do in 12 scenarios. E Goldberg '79 Out-of-Print 95839 COMMANDS & COLORS, ANCIENTS 3RD (GMT) $59.00 GB* 5.0 NEW Reprint of 2nd ed with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'09 1-3wks Turna stock COMMANDS & COLORS, ANCIENTS 4TH (GMT) $45.00 GB* 5.0 NEW 2012 Reprint of 2nd ed with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'12 Out-of-Print 94484 COMMANDS & COLORS, ANCIENTS: ANC EPICS (GMT) $5.00 n MINT 2 large cards containing elaborated scenario info for Ilapa, Zama, Cannae, Raphia. Later reprinted in Epic Ancients II. Out-of-Print 94483 COMMANDS & COLORS, ANCIENTS: BONUS PAK 2 (GMT) $10.00 n MINT Scenario booklet with 3 additional battles never published elsewhere: Chronium, Indus & Pydna. '06 95861 COMMANDS & COLORS, ANCIENTS: MOUNTED MAP (GMT) $15.00 Fo 1.4 NEW Mounted map for this game. '11 96223 COMMANDS & COLORS, NAPOLEONICS (GMT) $50.00 GB* 5.8 NEW Block-system game covering 15 Napoleonic era battles. Includes French, British & Portuguese troops. Battles include: Rollica 1st & 2nd, Vimiero, Corunna, River Coa, Talavera, Bussaco, Reynier's & Ney's Assault, Redinha, Salamanca, Garcia Hernandez, Aire, Quatre Bras & Waterloo. 340 blocks, mounted map, 70 command cards. R.Borg'10 96403 COMMANDS & COLORS, NAPOLEONICS: SPANISH (GMT) $38.50 BC 2.4 NEW Kit for the C&C Napoleonics game adding the Spanish army & scenarios set in Iberia. Includes 18 scenarios from 1808-13, plus 3 tile sheets, 4 player aide cards, 210 blocks & unit stickers. R.Borg'11 Going OoP stock COMMANDS & COLORS: EPIC ANCIENTS II KIT (GMT) $25.00 BC 2.0 NEW 5th expansion kit w/ 2nd ed rules to increase player interactions, 100 new Epic Command deck, 12 scenarios: Maraton 490BC, Plataea 479BC, Crimissos River 341 BC, Gaugemela 331BC, Hydaspes 326 BC, Paraitacene 317BC, Beneventu 275BC, Bagrada Plain 253BC, Clusium 225BC, Lake Trasimenus 217BC, Dertosa 215BC, Arausio 105BC. R.Borg'09 1-3wks Turna stock COMMANDS & COLORS: IMPERIAL ROME KIT (GMT) $42.00 DC* 3.2 NEW 4th expansion kit covering the period of Imperial Rome. Ads many new units including cataphracted cav & camels, baggage wagons & laagers, massed horse archers, etc. Includes rules, 293 blocks, 24 scenarios. R.Borg'09 96405 COMMANDS & COLORS: SPARTAN ARMY KIT (GMT) $38.00 BC 2.4 NEW 6th expansion kit, this one focused on the Spartan army of ancient Greece. Adds rules w/ 26 scenarios, 258 blocks & labels, 2 terrain tile sheets. R.Borg'11 82404 COMMUNISM IN THE WEST (Khyber) $16.00 Fo 0.3 NEW Repackaging of two earlier games, Cuban Revolution 1958-9 and Che Failed Revolution in Bolivia 1967. CR covers the key year of 1958 as the revolutionaries attack, are counterattacked, then largely destroy the government army. Che is a small, simple game of the attempt by Che Guevara to jumpstart a populist revolution in Bolivia, 1967, only to face US intervention via the green berets. '07 specl COMUNI (ElfinW) $37.00 BC NEW ordr 2-5 player game set in 12th century Italy as independent cities - comunis - banded together for defense but competed with one another economically. Seeek to build the greatest city in Italy by keeping a watchful eye on military options & threats as well as economic & cultural developments. '08 Out-of-Print 88561 CONAN THE BARBARIAN COMIC BOOK MAY'98 (Misc) $1.00 n EXCELL Comic book, May'98 edition. specl CONCLAVE OF WYRMS (Z-Man) $11.00 SB NEW ordr Simple 3-6 player trick taking game with a dragon theme. Make sets of similarly aged or runs of ages of dragons. '10 Out-of-Print 3021 CONDOR, LIBERATION OF SPAIN (OPERATION (WWW) $42.00 HC MINT Unpunched. Rules neatly highlighted in yellow, w/ a few light spots on cover. Otherws mint. '78 specl CONDOTTIERE 3RD (FFG) $18.00 SB 1.0 NEW ordr 2nd reprint of this European card game with new artwork, new card abilities & new rules. Fast, intense, played in rounds. Aim is to build the most powerful kingdom in Renaissance Italy. For 3-6 players. Top game in '95 in Germany. '07 Out-of-Print 90099 CONDOTTIERI #54 (WWWmag) n $10.00 n 0.5 EXCELL w/mag. Entirely strip punched. Tac lvl btl of Castagnaro, 1387, as Veronese overtake Paduan besiegers in N.Italy. Condottieri means 'mercenary leader'. T.Sundell'86 Out-of-Print 12691 CONDOTTIERI #54 (WWWmag) n $15.00 n 0.5 NEW w/mag. Tac Btl of Castagnaro, 1387, between Verona & Padua. T.Sundell'86 Out-of-Print 85111 CONDOTTIERI #54 (WWWmag) n $15.00 n 0.5 MINT w/mag. Cherry. Tac lvl btl of Castagnaro, 1387, as Veronese overtake Paduan besiegers in N.Italy. Condottieri means 'mercenary leader'. T.Sundell'86 Temp OoP/OoS specl CONFLICT OF HEROES, AWAKENING THE BEAR (ElfinW) $60.00 GB* 5.6 NEW ordr 2009 Origins Historical Game award. Game of tactical combat early in the war in the Soviet Union, 1941-2, using a fast paced, interactive game system. Players must managed multiple limited resources to move & attack, bearing in mind the either side may be activated at any time. Scenarios taken from key moment of major battles. U.Eickert'08 Rels Pending stock CONFLICT OF HEROES, D-DAY AIRBORNE OPS (ElfinW) $60.00 LB* NEW due 12/ 2 ?? Stand-alone game compatable w/ others in this series. This one covers tactical combat between the Allied airborne forces & the suprised German defenders of Normandy, June 1944. '10 Rels Pending stock CONFLICT OF HEROES, FIRST MEN IN (ElfinW) $37.00 LB* NEW due 12/ 2 ?? Stand-alone game compatable w/ others in this series. This one covers the 82nd Airborne's chaotic fights on the night of 5 June 1944 to secure the flanks of the D-Day Utah beaches. '10 Rels Pending stock CONFLICT OF HEROES, GUADALCANAL 1942-3 (ElfinW) $60.00 LB* NEW due 12/ 2 ?? Stand-alone game compatable w/ others in this series. This one covers tactical combat on & for the critical airfield on Guadalcanal from 1942-3. '10 94229 CONFLICT OF HEROES, PRICE OF HONOUR (ElfinW) $38.00 LB* 0.5 NEW Kit requiring Awakening the Bear or Storms of Steel to play. This one covers tactical combat in Poland, 1939, as first the Germans then the Soviets crush this nation. Adds 2 Polish landscape boards, 2 sheets of early war Polish, German & Soviet AFVs & aircraft, 1 sheet of updated counters, 16 firefights, added rules. '10 specl CONFLICT OF HEROES, STORMS OF STEEL (ElfinW) $60.00 GB* 5.5 NEW ordr 2-4 player game using the CoH system to represent tactical combat at the battle of Kursk, 1943, on thru the end of the war in 1945. Includes new unit types (Tiger tanks, Soviet rockets, etc), new maps. U.Eickert'09 96080 CONFLICT OF HEROES: THE MARSH EXP PACK (ElfinW) $8.00 SC 0.7 NEW MUST SHIP AS BOXED ITEM due to size. Kit contain board #6, a 19x15" geomorphic map plus 2 scenarios involving a massive swampy area of land. '08 specl CONFUCIUS (JKLM) $47.00 LB* NEW ordr Multiplayer game in which players represent prominant families seeking to extend their control over the government & army during the reign of Hongwu during the Ming dynasty in China. With a vast army, areas of China occupied by the Mongols, and many peripheral areas available for conquest, there is much to do. '09 specl CONFUSION, COLD WAR ESPIONAGE & DECEPTN $45.00 FB NEW (Strong) ordr 2 player game set in the 1960s & the Cold War as the US & USSR jockied for superiority as head of each side's spy agencies. You can see the capabilities of your opponent's spies, but not your own! Your mission, should you decide to accept it, is to deduce the abilities of your spy network & use them to best effect. And avoid the double agent in your midst. '11 Going OoP 86943 CONQUERORS, ALEXANDER (GMT) $25.00 BC 1.2 NEW Card-driven game of Alexander the Great's 3 year campaign that conquered the Persian Empire, defeating 3 large Persian Armies in the process. Includes 55 cards, 1 map. '06 96030 CONQUERORS, ROMANS & MACEDONIANS 2ND (DecGms) $60.00 BC 2.5 NEW Update of 2 games that mate to cover most of ancient Mediterranean. Covers the Greek & the Roman eras, including Alexander's campaigns & the Punic Wars. 2 maps, 1200 countersheet. R.Berg, J.Miranda'11 Out-of-Print 89788 CONQUEST OF GAUL 1ST (GMT) $35.00 BC 1.8 MINT Tactical combat during Caesar's war to subjugate Gaul, 58-52BC, using the Grt Btls system. 6 scenarios, w/ new naval rules & simplified leadership rules. 840 counters. R.Bert, M.Herman'98 83319 CONQUEST OF GAUL 2ND (GMT) $45.50 BC 1.8 NEW Reprint of this Great Battles of History system game of tactical combat during Caesar's war to subjugate Gaul, 58-52BC. 6 scenarios, w/ simplified leadership rules plus new rules. 840 counters, 2 maps, scenarios for the 3 major land battles plus a full invasion campaign. Great for solitaire play. M.Herman, R.Berg'06 Out-of-Print 87020 CONQUEST OF GAUL 2ND PARTS (GMT) $1.00 n NEW Revised Shock Superiority Chart (28June06), only. Out-of-Print 89790 CONQUEST OF GAUL PARTS (GMT) $3.00 n MINT Clean color photocopy of RULES, only. Out-of-Print 59604 CONQUEST OF GAUL PARTS (GMT) $4.00 n MINT Rules & Bay Biscay booklet photocopies only. Out-of-Print 63954 CONQUEST OF GAUL: CARATACUS KIT (GMT) $14.00 zl 0.4 NEW Includes only main (60) countersheet; missing secondary set of 40; color photocopy included. Kit requiring Conq of Gaul that adds to battles of Rome's attempt to capture Britain, 43-51AD. Adds a double sided map and 60 counters. M.Herman, R.Berg'00 49302 CONQUEST OF GAUL: CARATACUS KIT (GMT) $16.00 zl 0.4 NEW Kit requiring Conq of Gaul that adds to battles of Rome's attempt to capture Britain, 43-51AD. Adds a double sided map and 60 counters. M.Herman, R.Berg'00 Out-of-Print 67229 CONQUEST OF GAUL: CARATACUS KIT (GMT) $16.00 zl 0.4 NEW Kit requiring Conq of Gaul that adds to battles of Rome's attempt to capture Britain, 43-51AD. Adds a double sided map and 60 counters. M.Herman, R.Berg'00 Out-of-Print 75464 CONQUEST OF GAUL: CARATACUS KIT (GMT) $16.00 zl 0.4 NEW Kit requiring Conq of Gaul that adds to battles of Rome's attempt to capture Britain, 43-51AD. Adds a double sided map and 60 counters. M.Herman, R.Berg'00 Out-of-Print 75771 CONQUEST OF GAUL: CARATACUS KIT (GMT) $16.00 zl 0.4 NEW Kit requiring Conq of Gaul that adds to battles of Rome's attempt to capture Britain, 43-51AD. Adds a double sided map and 100 counters (including the supplementary countersheet). M.Herman, R.Berg'00 Out-of-Print 64288 CONQUEST OF GAUL: CARATACUS KIT (GMT) $14.00 zl 0.4 NEW Includes only main (60) countersheet; missing secondary set of 40; color photocopy included. Kit requiring Conq of Gaul that adds to battles of Rome's attempt to capture Britain, 43-51AD. Adds a double sided map and 60 counters. M.Herman, R.Berg'00 96451 CONQUEST OF NERATH (Wizard) $62.00 GB* 5.4 NEW 2-4 Player fantasy campaign as the Dark Empire with its undead legions assemble against the loose alliance of human kingdoms. Sound familiar? Another empire of goblins, elves & corsairs may see opportunity & intervene. Players muster armies, siege weaponry, monsters & attempt to conquer your enemies. '11 Going OoP specl CONQUEST OF PARADISE (GMT) $20.00 BC 2.2 NEW ordr 2-4 player, fast playing game of building an empire in the Polynesian triangle. Players explore the ocean around their base island, looking for viable places to colonize. Proper allocation of scarce resources is key to winning. You can acquire warriors, or develop cultural resources. Covers the Pacific from Australia to N.America; includes 316 counters. '07 94717 CONQUEST OF PLANET EARTH, SPACE ALIEN GM $37.00 FB* 4.4 NEW (FlyFrg) Multiplayer game in which up to a dozen different alien races descent upon Earth intent upon conquest. But Earth, lead by superhero Captn Fantastic, puts up a heroic (& fantastic) defense. '11 82479 CONQUEST OF THE EMPIRE 2ND (EGL) $36.00 GB* 8.8 NEW Updated, more colorized & graphically current revision of this longtime favorite, redesigned by the original designer. Strategic area-move game of empire building & conflict, with economics, during the Roman era. '05 4-8wks Turna specl CONQUEST OF THE PACIFIC (ConquG) $17.50 BC 1.0 NEW ordr Game kit requiring Axis & Allies minis to play, providing a 2-player grand strategic game of the war in the Pacific from Pearl Harbor onward. Includes a maps & rules (only). K.Battle, R.Rupe'03 4-8wks Turna specl CONQUEST: 2 PLAYER 2ND (Quest) $18.00 FB 2.0 NEW ordr Simple 2 player game w/ chess-like pieces: soldiers, elephants, chariots, ships, etc. Great for kids. Slick production. '80 Out-of-Print 61469 CONQUEST: 2 PLAYER PARTS (Quest) $2.00 n EXCELL Rules, puzzle book 1 and Spanish language rules, only. 4-8wks Turna specl CONQUEST: 4 PLAYER 2ND (Quest) $28.00 FB 2.8 NEW ordr Simple 2 or 4 player game w/ chess-like pieces: soldiers, elephants, chariots, ships, etc. Great for kids. Slick production. '80 Out-of-Print 92854 CONQUISTADOR #58 (SPIS_T) n $29.00 n 0.8 EXCELL w/mag. Great if v.long game for 2-5 of colonization, exploitation & combat while colonizing (conquering) the New World & each other. R.Berg'76 Out-of-Print 92855 CONQUISTADOR #58 PARTS (SPIS_T) $4.00 n MINT Rules only. specl CONSTANTINOPOLIS (FFG) $44.00 FB NEW ordr 2-5 player board game that is fairly quick playing. Players seek to develop their trading empire based on Constantinople. Includes 125 tiles, 150 cards & 125 wooden peices. '10 specl CONSTRUCTION GAME (WeekFa) $27.50 LB* NEW ordr Financially-oriented board game of the ups & downs of a construction company. Based on the earlier Farming Game. Plays build up a construction company by buying dozers, backhoes, excavators, graders, etc, plus trucks, landfills, sand & gravel pits, cement plants. Build slowly or go for the bigtime. '07 Temp OoP/OoS specl CONTAINER (Valley) $45.00 FB* 3.1 NEW ordr 3-5 player board game of producing goods & transporting the goods via freight containers. Players bid for transporting other players' good, then for arriving goods on an island. Great balancing act between maximizing production and minimizing the price paid for finished goods. Rules in 6 languages including English, German, Italian, French & Spanish. '07 91305 CONVOY, DEADLY WATERS (CofA) $26.00 BK 0.4 NEW First in a series of miniatures-oriented games of naval combat during World War II at the tactical & operational level. This initial game's focuses on the Gibralter convoy runs, Jan'41-Dec'42, during the critical period in North Africa. CD included with ship characteristic forms & damage cards. Designed for fast play, with minor contacts resolved with a few die rolls & others moving to tactical combat. 8hrs/turn. No counters included. M.Wright'10 96502 CORAL SEA (Bellic) $42.00 BC 1.1 NEW Second game in the Campaign Commander system. This game covers the battles in the Solomon Sea beginning at Coral Sea in May 1942 but continuing thru 1943. Area move, btln/rgt/naval btl group level, 45km/1cm, highly interactive with 64 cards influencing the action. '11 94522 CORAL SEA SOLITAIRE #10 (DecWaW) n $22.50 n 0.9 NEW w/mag. Solitaire game of the May 1942 Japanese attempt to capture the key Allied base at Pt. Moresby using the Solomons Campaign 2nd game system. The player controls the Allied forces. 75mi/hex, 12hrs/turn, 1-3ships/counter. '10 / Articles on: Coral Sea 1942; Crimean Campaign, 1941-2; Germany's Spitzbergen Raid 1943; Djibouti in WW2; the ZRCV Flying Aircraft Carrier; Dodecanese Campaign, Germany's Last Offensive in the Med 1943; Operations research in WW2. Out-of-Print 85686 CORAL SEA, 2ND (GDW) $33.00 zl 0.6 V.GOOD 1 of 2 staples no longer binding all rules pages. Blank backsides of units color colded. Detailed, strat-op lvl 4scenario gm of carrier btls in Coral Sea, Spring'42, including the namesake battle. Complete air & surface combat. 1st of 3 gms using this system. M Miller '76 Rels Pending specl CORE WORLDS (Strong) $33.00 FB NEW due 12/ 2 ordr Collectable, deck building game of gallactic conflict for 2-5 players. Each player begins as a "barbarian" star empire represented by a hand of cards. Invade new worlds, draft new units & adopt new tactics to accumulate empire points. Most points wins. '11 Out-of-Print 40162 COREL WORD PERFECT OFFICE V7 SUITE (_Sftwr) $5.00 SC EXCELL Corel's first version of this most excellent suite of office applications including WP, Quattro, & other programs. CD-ROM only. 90528 CORONEL & FALKLNDS/RHINELND / REMAGEN# 7 $20.00 n NEW (MinPzD) Three games, all solitaire: CORONEL & FALKLANDS covers two naval battles in 1914 at tactical level using the Salvo! game system. 44 counters. / OCCUPATION OF THE RHINELAND covers the political contest as German remilitarizes the Rhineland in 1936. 21 counters. / REMAGEN BRIDGEHEAD is a hex wargame of the US crossing of the Rhine at Remagen, March 1945. 63 coutners. '09 4-8wks Turna specl CORPS COMMAND 3RD MINI RULES (Hop) $24.00 Bk NEW ordr Strategic level miniatures campaigns thruout the Napoleonic era and thruout the world. Provides a campaign setting plus mechanics for 50k-man battles in 3-4 hr games. '10 4-8wks Turna specl CORPS COMMAND 3RD: CAMPAIGNS (Hop) $24.00 Bk NEW ordr Supplement including campaign scenarios & associated rules for the years 1792, 1796, 1805 & 1809. Designed for Corp Command but can be used with any Napoleonic minis rules set. '10 specl COSMIC COASTERS (Loo) $4.00 zl 0.3 NEW ordr A set of 4 custom drink coasters that double as game boards. Players use coins to fight it out, with each coaster having unique powers. A.Looney'01 Temp OoP/OoS stock COSMIC ENCOUNTER, 5TH (FFG) $45.00 FB* 3.5 NEW 5th incarnation of this wild & unpredictable gm of abstract space empire building. Every player has special abilities, but edict cards confound the ability to use them. This version provides 50+ alien races, plus color coded rules level to increase complexity, plus new tech cards & plastic ships. HIGHLY RECOMMENDED. K.Wilson'08 94680 COSMIC ENCOUNTER, 5TH: COSMIC CONFLICT (FFG) $19.00 SC 1.0 NEW Kit adding 20 new alien races plus 1 addtl player. Adds Cosmic Quakes & the Hazard Deck. '11 Out-of-Print 91566 COSMIC ENCOUNTER, 5TH: COSMIC INCURSION (FFG) $19.00 SC 1.0 NEW Kit adding 20 new races (including 10 from the earlier editions of this game). Allows a 6th player in the game. And also adds a Rewards Deck to encourage siding with the defender. '10 specl COSMIC WIMPOUT BASIC VERSION (COS) $4.50 Tb 0.4 NEW ordr Matching dice game. Simple, fast, fun. 81931 COSSACK REVENGE, DENEKIN'S ABYSS 1920 (FireFi) $16.00 n 0.3 NEW Fierce battle for Novorossisk, March 1920, as Denikin attempts to evacuate his 25000 strong White Army in the face of a Red offensive. Included are armor, air, foreign troops, naval bombardment, Cossacks, etc. 1 map, 280 counters that must be mounted & cut aparts. 1mi/hex, co/btln level, 12hrs/turn. Up to Moore's usual standard for proof reading. P.Moore'07 89004 COSSACKS ARE COMING! 2ND (BRO) $48.00 BC 1.8 NEW Revised & colorized version of this definitive game rgt/brig level game on the Tanneberg campaign, Aug-Spt 1914. W/air, logistics, hidden move, orders, leader reduction, artillery, etc. w/ 4 scenarios plus campaign. Includes 840 counters, 1 map. 1wk/turn, 5mi/hex. Mates w/ the pending Clash of Eagles game. D.Bolt'04 1-3wks Turna specl COUNTER COLLECTION DIGITAL [CD-ROM] (WhiteW) $26.00 SC NEW ordr CD-ROM software for Windows that allows you to create character or creature counter art to suite your needs. Includes 1000 hi-res images which you can size, combine and print to your needs. '04 Out-of-Print 76948 COUNTER PLASTIC BASES (65) (Misc) $1.00 zl EXCELL 65 black plastic stands used for standup counters (such as battletech). Out-of-Print 92211 COUNTER SHEET B, LT OLIVE (SPI) $4.00 n 0.1 MINT Light Olive Green, 255 counters (135 of which have blank Nato rectangles). No other printing. Out-of-Print 87155 COUNTER SHEET B, LT OLIVE (SPI) $4.00 n 0.1 MINT Light Olive Green, 255 counters (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92209 COUNTER SHEET B, LT OLIVE (SPI) $4.00 n 0.1 MINT Light Olive Green, 255 counters (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92213 COUNTER SHEET B, LT OLIVE (SPI) $4.00 n 0.1 MINT Light Olive Green, 255 counters (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92212 COUNTER SHEET B, LT OLIVE (SPI) $4.00 n 0.1 MINT Light Olive Green, 255 counters (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92215 COUNTER SHEET B, TAN (SPI) $4.00 n 0.1 MINT Tan, 255 counters remain (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92219 COUNTER SHEET B, TAN (SPI) $4.00 n 0.1 MINT Tan, 255 counters remain (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92220 COUNTER SHEET B, TAN (SPI) $4.00 n 0.1 MINT Tan, 255 counters remain (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92217 COUNTER SHEET B, TAN (SPI) $4.00 n 0.1 MINT Tan, 255 counters remain (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92218 COUNTER SHEET B, TAN (SPI) $4.00 n 0.1 MINT Tan, 255 counters remain (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92214 COUNTER SHEET B, TAN (SPI) $3.75 n 0.1 MINT Tan, missing 1 blank counters, 254 counters remain (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92222 COUNTER SHEET B, TAN (SPI) $4.00 n 0.1 MINT Tan, 255 counters remain (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92221 COUNTER SHEET B, TAN (SPI) $4.00 n 0.1 MINT Tan, 255 counters remain (135 of which have blank Nato rectangles). No other printing. Out-of-Print 92530 COUNTER SHEET, BLANK 0.7" (Misc) $2.50 n MINT Gold. Stains on 2 counters. 120 0.7" counters printed one side only. Out-of-Print 92528 COUNTER SHEET, BLANK 0.7" (Misc) $2.50 n MINT Lite Green. Stains on 2 counters. 120 0.7" counters printed one side only. Out-of-Print 92523 COUNTER SHEET, BLANK 1/2" COLORED (Misc) $2.50 n 0.2 MINT Yellow. 240 entirely blank counters, printed one side only. Out-of-Print 92524 COUNTER SHEET, BLANK 1/2" COLORED (Misc) $2.50 n 0.2 MINT Blue. 240 entirely blank counters, printed one side only. Out-of-Print 92518 COUNTER SHEET, BLANK 1/2" COLORED (Misc) $2.50 n 0.2 MINT Pink. 240 entirely blank counters, printed one side only. Out-of-Print 92519 COUNTER SHEET, BLANK 1/2" COLORED (Misc) $2.00 n 0.2 MINT Pink. 199 (missing 41) entirely blank counters, printed one side only. Out-of-Print 92525 COUNTER SHEET, BLANK 1/2" COLORED (Misc) $2.00 n 0.2 MINT Blue. Some minor moisture discoloration to a handful of counters. 240 entirely blank counters, printed one side only. 91993 COUNTER SHEET, BLANK 1/2" COLORED (GMT) $2.50 n 0.2 NEW 140 blank counters, 1/2" (w/o any printing) in 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 Out-of-Print 82043 COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) $3.25 n 0.2 NEW 140 blank white counters, 1/2" (w/o any printing). 95347 COUNTER SHEET, BLANK 1/2" WHITE (280) (GMT) $4.00 n 0.3 NEW Full sheet of 280 blank white counters, 1/2" (w/o any printing). '11 87349 COUNTER SHEET, BLANK 5/8" COLORED (GMT) $2.50 n 0.1 NEW 88 blank colored counters: 48 sky blue, 40 lt gray, 5/8". No printing at all. '01 95262 COUNTER SHEET, BLANK 5/8" WHITE (GMT) $2.50 n 0.2 NEW 196 blank counters, all white, 5/8". No printing at all. '01 2-6wks Turna stock COUNTER SHEETS, BLANK 5/8" (6) WHITE (PacRim) $15.00 n 0.9 NEW Six sheets of 192 5/8" blank white countersheets (1152 total), w/ plain matte finish front & back that is receptive to designer's ink. No printing at all. '10 83288 COUNTER SHEETS, COLOR PRINTED 1/2" (PacRim) $14.00 Fo 0.8 NEW 1/2" counters with std NATO symbols. 200ea of 6 counter sheets in common counter colors (blue, field gray, khaki, olive drab, red & white). Rels Pending stock COUNTER SHEETS, PRINTED 1/2" (6) WHITE (PacRim) $20.00 Fo NEW due 12/ 3 ?? Six sheets of 280 1/2" blank white countersheets (1680 total), w/ plain matte finish front & back that is receptive to designer's ink. '10 Out-of-Print 90122 COUNTER STANDS, PLASTIC (Misc) $3.00 n MINT 3/8" black plastic counter stands. Approx 68 pcs. These were used in many games such as TSR's Hunt for Red October, etc. Out-of-Print 90125 COUNTER STANDS, PLASTIC (Misc) $3.00 n MINT 3/8" black plastic counter stands. Approx 68 pcs. These were used in many games such as TSR's Hunt for Red October, etc. Out-of-Print 90124 COUNTER STANDS, PLASTIC (Misc) $3.00 n MINT 3/8" black plastic counter stands. Approx 68 pcs. These were used in many games such as TSR's Hunt for Red October, etc. Out-of-Print 94352 COUNTER TRAYS, 11X14 SIZED W/ LID (SRG) $7.00 n 0.3 EXCELL Tray cover yellowed. Lrg flatbox sized plastic counter tray w/ locking lid. Out-of-Print 80766 COUNTER TRAYS, AG THE ODDS HALFPLASTIC (Agains) $2.00 HP 0.2 MINT ATO style 2 piece counter tray designed to store a magazine game & mag, with some compartmentalization. '03 Out-of-Print 94732 COUNTER TRAYS, AG THE ODDS HALFPLASTIC (Agains) $2.00 HP 0.2 NEW ATO style 2 piece counter tray designed to store a magazine game & mag, with some compartmentalization. '03 Out-of-Print 96400 COUNTER TRAYS, AH STYLE BOOKCASE TRAY (AH) $6.00 n 0.2 EXCELL AH style 1pc fold-over clear plastic bookcase tray. Out-of-Print 95180 COUNTER TRAYS, AH STYLE BOOKCASE TRAY (AH-VG) $6.00 n 0.2 MINT Foldover 1pc clear counter tray. Out-of-Print 95798 COUNTER TRAYS, AH STYLE BOOKCASE TRAY (AH) $5.00 n 0.2 MINT AH style clear, 1pc trays w/ hinged lid. 95273 COUNTER TRAYS, CHESSEX STYLE TRAY (Chessx) $2.75 n 0.2 EXCELL 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 65050 COUNTER TRAYS, CHESSEX STYLE TRAY (Chessx) $3.00 n 0.2 MINT 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. '03 93238 COUNTER TRAYS, CHESSEX STYLE TRAY (Chessx) $3.00 n 0.2 NEW MANY AVAIL, PRICE EA. 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 96175 COUNTER TRAYS, CHESSEX STYLE TRAY 10-PAK $29.00 LB* 1.7 NEW (Chessx) 10-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 96176 COUNTER TRAYS, CHESSEX STYLE TRAY 5-PAK $15.00 FB 0.8 NEW (Chessx) 5-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 Out-of-Print 95796 COUNTER TRAYS, SPI FLAT TRAY (SPI) $8.00 FT 0.4 EXCELL SPI plastic flat tray. Basically intact. Out-of-Print 95794 COUNTER TRAYS, SPI FLAT TRAY (SPI) $6.00 FT 0.4 V.GOOD SPI plastic flat tray. 3 corner permantently cracked. Out-of-Print 21965 COUNTER TRAYS, SPI WHITE TRAY (SPI) $2.00 WT 0.6 V.GOOD Price ea. Single tray avail. Box exterior mildew spotted, no title banner. Out-of-Print 51276 COUNTER TRAYS, SPI WHITE TRAY (SPI) $3.00 WT 0.6 V.GOOD White tray box assembly w/ cardboard inserts. Out-of-Print 81795 COUNTER TRAYS, TSR STYLE (TSR) $4.00 n 0.2 EXCELL MANY AVAIL. TSR style bookcase counter tray Out-of-Print 60211 COUNTER TRAYS, TSR STYLE (TSR) $4.00 n 0.2 MINT TSR style bookcase counter tray Out-of-Print 81397 COUNTER TRAYS, TSR STYLE (TSR) $4.00 n 0.2 MINT TSR style bookcase counter tray 96423 COUNTER TRAYS, UGG STYLE BOOKCASE 10-PAK (UGG) $22.50 LB* 2.0 NEW TEN-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 73825 COUNTER TRAYS, UGG STYLE BOOKCASE TRAY (UGG) $2.25 n 0.2 NEW Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 Out-of-Print 92296 COUNTER TRAYS, VG STYLE BOOKCASE TRAY (AH-VG) $3.00 n 0.2 EXCELL MANY AVAIL. 2pc Victory Game's bookcase style. Out-of-Print 91390 COUNTER TRAYS, VG STYLE BOOKCASE TRAY (AH-VG) $2.00 n 0.2 V.GOOD Tray cover yellowed. 2pc Victory Game's bookcase style. Out-of-Print 39914 COUNTER TRAYS, VG STYLE BOOKCASE TRAY (AH-VG) $2.00 n 0.2 GOOD Side dice panel cut off & discarded. 2pc Victory Game's bookcase style. Out-of-Print 91485 COUNTER TRAYS, VG STYLE BOOKCASE TRAY (AH-VG) $3.50 n 0.2 MINT 2pc Victory Game's bookcase style. Out-of-Print 88869 COUNTER TRAYS, WEG STYLE BOOKCASE TRAY (WEG) $4.00 n 0.2 MINT MANY AVAIL. Wider, 2pc WEG Trays w/ the most secure closure made in a counter tray. Out-of-Print 91963 COUNTER TRAYS, WEG STYLE BOOKCASE TRAY (WEG) $3.50 n 0.2 EXCELL MANY AVAIL. Wider, 2pc WEG Trays w/ the most secure closure made in a counter tray. Out-of-Print 75833 COUNTER TRAYS, WEG STYLE BOOKCASE TRAY (WEG) $4.00 n 0.2 MINT Counter tray w/ more secure locking lid for BC style games. Out-of-Print 36517 COUNTER TRAYS, WEG STYLE BOOKCASE TRAY (WEG) $4.00 n 0.2 MINT Counter tray w/ more secure locking lid for BC style games. Out-of-Print 88372 COUNTER TRAYS, WWW STYLE BOOKCASE TRAY (WWW) $4.00 n 0.2 EXCELL Wider WWW 2pc style trays with wider base than clear top. Reasonably secure closure. Same as GDW tray. Out-of-Print 88670 COUNTER TRAYS, WWW STYLE BOOKCASE TRAY (WWW) $4.25 n 0.2 MINT Wider WWW 2pc style trays with wider base than clear top. Reasonably secure closure. Same as GDW tray. Out-of-Print 92970 COUNTER TRAYS, YAQUINTO 9X7" (Yaq) $0.50 n 0.0 EXCELL 9x7" open, 25-compartment clear jelly tray suitable for sorting & holding units during play. No top closure, so not suitable for permanent storage. Out-of-Print 70653 COUNTERS, BLANK NAVAL SHIP COUNTERS (6) (AAA) $1.00 n EXCELL Six (6) blank, AH-origin sky blue ship-sized (1.75") counters. Use to make those variants or replacements. Out-of-Print 70655 COUNTERS, BLANK NAVAL SHIP COUNTERS (6) (AAA) $1.00 n EXCELL Six (6) blank, AH-origin sky blue ship-sized (1.75") counters. Use to make those variants or replacements. Out-of-Print 70654 COUNTERS, BLANK NAVAL SHIP COUNTERS (6) (AAA) $1.00 n EXCELL Six (6) blank, AH-origin sky blue ship-sized (1.75") counters. Use to make those variants or replacements. 4-8wks Turna specl COUNTRYSIDE & VILLAGE (Chatha) $8.00 Fo 0.4 NEW ordr Simple, insightful game for 2-4 in which players experience the 4 seasons of life in a New England village, c.1830. Players work for wealth, and luck giveth & taketh. '98 87808 COURAGE UNDER FIRE / NAVTAC 1914 # 4 (MinPzD) n $18.00 zl 0.2 NEW w/mag. Includes 3 games: COURAGE UNDER FIRE is a 2 player game of the northern Vietnamese assault on An Loc during the NVA 1972 offensive. P.Rohrbaugh. / NAVTAC 1914 is a miniatures oriented game of ship-ship combat during WW1 using a variation of the Fletcher Pratt rules. Includes 110 ship counters. G.Graber. / GLADIATORS OF ROME is a solitaire game of man-man combat in the coliseum of ancient Rome. B.Flood. / Also includes a variant for Proud Monster w/ counters, and variants for Dreadnoughts & Battlecruisers, and Salvo!. '08 specl COURT OF THE MEDICI (Z-Man) $8.00 SC NEW ordr Simpler 2-player card game where two great families seek to outdo the other for the favor of the Grand Duke by forming alliances & executing conspiracies. 50 cards. '09 specl COURT THE KING (RIO) $21.00 BC NEW ordr 'Corrected version.' Game in which players try to persaude the king in their favor. Persuasion takes place via dice rolls, with re-rolls & dice modifiers available per character abilities. '07 specl COURTESANS OF VERSAILLES (CofA) $39.00 FB 2.4 NEW ordr Multiplayer game of intrigue in the court of Louis XIV c.1685. 112 cards, 26 figures and a board of the grounds at Versailles. '98 specl COVERT ACTION (RNR) $5.50 zl NEW ordr Very sml, simple game in which players are seeking to steal plans for a nuclear sub while trying to unmask the mole amongst your side, with other players in the same situation. '07 1-3wks Turna specl COWBOYS, WAY OF THE GUN (Worthi) $39.00 BC 2.5 NEW ordr 2-5 player game of shootouts at the OK Coral and other good places to die. Simple game of gunfights in the American west easily tracks ammo & other record keeping. Historical scenarios plus DYO. Includes 10 standup cardboard cowboy figures, 12 geomorphic maps, and a deck of playing cards each containing special events. '07 specl COWPOKER (SJG) $9.00 SC 0.6 NEW ordr Simple, fast playing card game of cattle rustling & shootouts...a range war for 2-4 players. Players recruit characters to your ranch for points, and collect sets into tricks. When all cards are used, make poker hands to score more points. '06 4-8wks Turna specl CRANIUM 2ND (Hasbro) $30.00 FB NEW ordr Reprinted party game that directs you thru 14 activities like humming, acting, sculpting, impersonating celebrities, etc. '08 4-8wks Turna specl CRANIUM, WOW YOU'RE GOOD! (Hasbro) $39.00 FB NEW ordr Sequel to this party game in which you act out, hum, imitate, sculpt, etc, any of 600 new things. '08 specl CRAPPY BIRTHDAY (NortSt) $13.00 FB NEW ordr Simple, fast playing 3-8 player party game. Players receive a gift card from each player, then judge which is the worst birthday gift among them. The player that played that card gets a point. Player with the most points wins. Very easy to learn & fun to play, with many "out there" gifts sure to get people talking. '11 Rels Pending specl CRAVING FOR BLOOD (LocknL) $14.00 Bk NEW due 12/ 6 ?? ordr Fantasy BOOK in which Abrams tanks, huge Mechwarriors & vampire assassins battle it out. 276pb. '11 91293 CRAZY HORSE, BLACK SHIELD, WHITE CLOUD (Firefi) $15.00 Fo 0.4 NEW Detailed, tactical game of two engagements prior to Little Bighorn in which smaller Indian bands developed tactics to lure, surround & destroy US army detachments. Squad level, with rules covering the 3 rifles in use plus ammo, etc. P.Moore'07 Rels Pending specl CREDIT MOBILIER (Rio) $21.00 BC NEW due 12/ 3 ordr Up to 4 players compete to build a transcontinental railway, gaining lucrative contracts in the process, then move goods and invest in their RRs. '12 93755 CRETE 1941 #22 (VaeVic) n $16.00 n 1.0 NEW w/mag. Area move game of the air invasion of Crete during May 1941, in each of the 3 isolated areas of the island. Includes Alesia errata counters & additional Crusades counters. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at http://grognard.com/vaevict.html. '98 Out-of-Print 88527 CRIMEAN SHIELD (WWW) $27.00 HC 1.4 MINT Detailed 1-2 player gm of the see-saw btls for the Crimea thruout WW2. 8 scenarios, btln-div lvl, w/ emphasis on command & supply. 8 scenarios. M.Yamazaki'94 1-3wks Turna specl CRIMEAN SHIELD (WWW) $28.00 HC 1.4 NEW ordr Detailed 1-2 player gm of the see-saw btls for the Crimea thruout WW2. 8 scenarios, btln-div lvl, w/ emphaisis on command & supply. M.Yamazaki'94 Out-of-Print 92632 CRIMEAN WAR #193 (DecS_T) n $36.00 n 1.0 EXCELL w/mag. Strategic & operational level game of the entire Crimean War, 1854-55 at brig/div level w/ weekly turns. Scenarios for Balaclava & 1855, plus campaign. J.Miranda'99 Out-of-Print 91703 CRIMEAN WAR #193 (DecS_T) n $45.00 n 1.0 MINT w/mag. Rules separated. 2 counters loose from tree. Slight moisture warping to mag backcover. Strategic & operational level game of the entire Crimean War, 1854-55 at brig/div level w/ weekly turns. Scenarios for Balaclava & 1855, plus campaign. J.Miranda'99 Out-of-Print 32182 CRIMEAN WAR #193 (DecS_T) n $50.00 n 1.0 NEW w/mag. Strategic & operational level game of the entire Crimean War, 1854-55 at brig/div level w/ weekly turns. Scenarios for Balaclava & 1855, plus campaign. J.Miranda'99 Out-of-Print 75459 CRIMEAN WAR BATTLES #201 (DecS_T) n $25.00 n 1.0 MINT w/mag. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), and Crimean War (9). A recycling of 2 of the SPI Crimean War quad games, Tchernaya River & Alma, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. M.Enzer'00 Out-of-Print 59428 CRIMEAN WAR BATTLES #201 (DecS_T) n $26.00 n 1.0 NEW w/mag. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), Sun Never Sets (2) and Crimean War (9). Also includes essential errata for Crimean War #193 & French Foreign Legion #200. A recycling of 2 of the SPI Crimean War quad games, Tchernaya River & Alma, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. M.Enzer'00 Out-of-Print 75460 CRIMEAN WAR BATTLES #201 (DecS_T) n $27.00 n 1.0 NEW w/mag. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), and Crimean War (9). A recycling of 2 of the SPI Crimean War quad games, Tchernaya River & Alma, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. M.Enzer'00 Out-of-Print 26221 CRIMEAN WAR QUAD: INKERMAN PARTS (SPI) $2.50 n EXCELL Good photocopy of exclusive rules only. Out-of-Print 26222 CRIMEAN WAR QUAD: INKERMAN PARTS (SPI) $1.00 n EXCELL Good photocopy of exclusive rules only. Out-of-Print 61092 CRIMEAN WAR QUAD: TCHERNAYA RIVER PARTS (SPI) $2.50 n EXCELL Tchernaya River exclusive rules only. 82576 CRISIS 2000, INSURRECTION IN THE US (One) $8.00 n 0.4 NEW Area-based, sml game of survivalist rebellion in the 21st century. J.Miranda'94 Out-of-Print 5604 CRISIS 2000, INSURRECTION IN THE US #2 (GPGGFx) n $9.00 n 0.6 MINT w/mag. Area-based, sml game of survivalist rebellion in the 21st century. J.Miranda'94 Out-of-Print 91070 CRISIS 2000, INSURRECTION IN THE US #2 (GPGGFx) n $9.00 n 0.6 MINT w/mag. Area-based, sml game of survivalist rebellion in the 21st century. J.Miranda'94 Out-of-Print 32030 CRISIS 2000, INSURRECTION IN THE US #2 (GPGGFx) n $10.00 n 0.6 NEW w/mag. Area-based, sml game of survivalist rebellion in the 21st century. J.Miranda'94 Out-of-Print 71996 CRISIS KOREA, 1995 PARTS (GMT) $5.00 n EXCELL Advanced rule booklet only, originally miscollated & missing 4 pages; photocopies of missing pages included. 22584 CRISIS, SINAI 1973 PARTS (GMT) $1.00 n MINT Israeli Reinf & Repl Schedule, only. 24534 CRISIS, SINAI 1973 PARTS (GMT) $1.00 BC MINT Reinforcement & Replacement Schedule Chart, only. 4-8wks Turna stock CRITICAL HIT RETRO ISSUE #1 (CRImag) n $12.00 n 0.4 NEW Compilation of the best of of the early issues of CH magazine in a new offset edition. All the scenarios are printed on individual cards. '08 4-8wks Turna stock CRITICAL HIT RETRO ISSUE #2 (CRImag) n $12.00 n 0.6 NEW Reprint in an offset format of the CH '98 Stalingrad special issue (v4 #3). All scenarios now printed on individual cards. '08 4-8wks Turna stock CRITICAL HIT RETRO ISSUE #3 (CRImag) n $12.00 n 0.5 NEW Reprint in an offset format of an issue from 1998. All 8 scenarios now printed on individual cards (mostly dbl sided). w/ sml sheet of counters. '09 4-8wks Turna stock CRITICAL HIT RETRO ISSUE #4 (CRImag) n $12.00 n 0.5 NEW Reprint in an offset format of an issue from 1996 w/ little change. All 8 scenarios now printed on individual cards. W/ sml sheet of counters. '09 Out-of-Print 74222 CRITICAL HIT SPECIAL ED 2000 REPRINT (CRImag) n $12.50 Fo 0.4 NEW Reprint of this 2000 magazine focused on Operation Compass in N.Africa -- but without the historical map. Includes 27 scenarios. '02 Going OoP 74980 CRITICAL HIT V6 #4 (CRImag) n $28.00 Fo 1.0 NEW ASL-oriented mag w/ a game module with each issue, including map & counters. ASL/Sqds & Ldrs mag covering CH's many ASL products. This issue contains a map (K2), 2 identical countersheets w/ German & Soviet air & armor (112 counters total), plus 21 scenarios. '02 Out-of-Print 89282 CRITICAL HIT V7 #1 (CRImag) n $30.00 Fo 1.0 NEW Includes a game module with each issue, including map & counters. ASL/Sqds & Ldrs mag covering CH's many ASL products. This issue includes 246 counters in several nationalities for 6 scenarios & map for battles in Belgium, 1940. Includes another 12 various scenarios plus articles on Dien Bein Phu. '03 Going OoP 84836 CRITICAL HIT V7 #2 (CRImag) n $15.00 Fo 0.6 NEW Includes a game module with each issue, including map & counters. This issue contains a small, recylced map of the heart of Stalingrad, plus 12 scenarios from all theatres. ASL/Sqds & Ldrs mag covering CH's many ASL products. Includes various scenarios. '05 Avail Uncrtn stock CRITICAL POINT, FALLUJAH MAY 1941 (Firefi) $15.00 Fo 0.4 NEW Key battle of the Iraqi defense against invading British forces seeking to secure the Middle East in 1941. Iraq's 6th brig w/ 800 men counter attack to sieze the bridge at Falluja on the road to Bagdad, held by 2 British companies. 186 counters, 1 map. P.Moore'06 Out-of-Print 92627 CROMWELL'S VICTORY #101 (TSRS_T) n $22.00 n 0.6 EXCELL w/mag. V.clean. Btl of Marstoon Moor, Jul 1644. Decisive btl of Eng Civil War. 200yd/hex, 30min/turn. D.Ritchie'85 Out-of-Print 72268 CROMWELL'S VICTORY #101 (TSRS_T) n $29.00 n 0.6 MINT w/mag. Btl of Marstoon Moor, Jul 1644. Decisive btl of Eng Civil War. 200yd/hex, 30min/turn. D.Ritchie'85 Out-of-Print 92569 CROPREDY BRIDGE, A FLEETING VICTORY #148 n $9.00 n 0.8 EXCELL (DecS_T) w/mag. Tac btl between Roayalists & Parliamentarians a week before Marstoon Moor, 1644. '92 Out-of-Print 62284 CROPREDY BRIDGE, A FLEETING VICTORY #148 n $11.00 n 0.8 MINT (DecS_T) w/mag. Tac btl between Roayalists & Parliamentarians a week before Marstoon Moor, 1644. '92 Out-of-Print 44972 CROPREDY BRIDGE, A FLEETING VICTORY #148 n $13.00 n 0.8 NEW (DecS_T) w/mag. Tac btl between Roayalists & Parliamentarians a week before Marstoon Moor, 1644. '92 Going OoP 82172 CROSSBONES (One) $11.00 n 0.3 NEW Game of pirateering ship-ship combat & trading for 2+ players. M.Anderson'02 Out-of-Print 47143 CROSSBOW & CANNON PARTS (WWW) $1.00 n MINT Command sheet (only). Temp OoP/OoS stock CROSSFIRE HURRICANE, BTL LONG THAN 1966 $15.00 Fo 0.2 NEW (FireFi) Tactical level game of the battle of Long Than, 1966, in Vietnam as Viet Cong forces attempt to catch Australian conscripts unprepared & cause unacceptable losses. Instead, artillery decimates the attack. 560 countrs that must be mounted & cut apart. P.Moore'08 1-3wks Turna specl CROWNS IN THE GUTTER, CMD HISTORY OF WW1 $28.00 Bk NEW (DecBks) ordr Book by an ace game design who has focused on WWI for over 10 years. Covers all of WWI, including the strategies & tactics that served the goals of both the military & the politicians of the era. Well illustrated to cover all the major actions of the war. T.Racier'10 specl CROWS (Valley) $23.00 BC NEW ordr Silly, simple game of attracting the most crows, which have a penchant for shiny objects, by placing shiny objects to attract the most crows. '11 specl CRUNCH, THE GAME FOR UTTER BANKERS (Terror) $12.50 SB NEW ordr Players are CEOs of a global bank who's personal responsibility is to retire 'comfortably' by calling in govt bailouts, giving yourself bonuses, and even embezzling funds. '09 2-6wks Turna stock CRUSADER REX 2ND (ColumG) $52.00 BC 1.6 NEW 2nd ed has graphically updated, larger board, new unit labels, thicker cards & rules updates. Block system game of the 3rd Crusade, 1187-1192 (the fun only lasted so long...). The Christian Franks compete with the Muslim Saracens for control of key cities in the Palestine. 63 wooden blocks, 25 event cards. J.Taylor, T.Dalgliesh'11 94949 CRUSADER, BATTLE FOR TOBRUK (DecGms) $15.00 Fo 0.4 NEW Update of SPI folio game. Covers the surprise & quixotic Allied Nov'41 offensive aimed at relieving Tobruk. Btln/rgt/brig level. '10 Out-of-Print 81969 CRUSADES (SPI) $33.00 n 0.5 MINT No box or die, but taken from boxed edition. Rules/historical booklet mildly moisture warped. Otherws mint. 2gms: 2player gm of 3rd Crusade (1191-2), & 2-6player wild game of 1st Crusade w/ competing goals. R Berg '78 Out-of-Print 55720 CRUSADES #70 (SPIS_T) Y $30.00 n 0.8 MINT GmOnly. Rules are a photocopy. 2gms: 2player gm of 3rd Crusade (1191-2), & 2-6player wild game of 1st Crusade w/ competing goals. R Berg '78 Out-of-Print 85835 CRUSADES #70 (SPIS_T) n $48.00 n 0.8 MINT w/mag. 2gms: 2player gm of 3rd Crusade (1191-2), & 2-6player wild game of 1st Crusade w/ competing goals. R Berg '78 Out-of-Print 92879 CRUSADES #70 PARTS (SPIS_T) $4.00 n MINT Rules only. Out-of-Print 16713 CRYSTAL REPORTS FOR R:BASE V2.0 [PC DSK] $5.00 n V.GOOD (_Sftwr) 3.5HD disks & manual (highlighted thruout). Out-of-Print 14747 CRYSTAL REPORTS V4.0 [PC DISK] (_Sftwr) $12.00 n V.GOOD Manual highlighted. EXCELLENT Win 3.1x based report writer that works perfectly under Win95 too. Create sophisticated report w/ graphs & graphics, fonts, etc., in a straightforward fashion. RECOMMENDED for anyone with existing 16-bit ODBC drivers or certain types of databases. Crystal/Seagate'95 Temp OoP/OoS specl CTHULHU DICE GAME (SJG) $4.50 SC NEW ordr Available by preorder only; printed to order. Fast, easy dice game of Cthulhu. 2-6 players take turns rolling the custome 12-sided die embossed with various symbols of the Cthulhu myth with the goal of destroying your opponent's santity. Plays in 5-10 min. '10 specl CTHULHU DICE GAME, BLUE DICE (SJG) $5.00 SC NEW ordr Custom d12 is blue. Very simple & very fast playing dice game for 2-6 players. Includes a custom 12-sided dice & 18 sanity marbles. Players take turns rolling the dice & taking sanity (marbles) away from those that correspond to the die roll. But if Cthulu itself comes up, EVERYONE loses sanity. '11 specl CTHULHU DICE GAME, PINK DICE (SJG) $5.00 SC NEW ordr Custom d12 is pink. Very simple & very fast playing dice game for 2-6 players. Includes a custom 12-sided dice & 18 sanity marbles. Players take turns rolling the dice & taking sanity (marbles) away from those that correspond to the die roll. But if Cthulu itself comes up, EVERYONE loses sanity. '11 specl CTHULHU DICE GAME, RED DICE (SJG) $5.00 SC NEW ordr Custom d12 is Red. Very simple & very fast playing dice game for 2-6 players. Includes a custom 12-sided dice & 18 sanity marbles. Players take turns rolling the dice & taking sanity (marbles) away from those that correspond to the die roll. But if Cthulu itself comes up, EVERYONE loses sanity. '12 specl CTHULHU DICE GAME, YELLOW DICE (SJG) $5.00 SC NEW ordr Custom d12 is Yellow. Very simple & very fast playing dice game for 2-6 players. Includes a custom 12-sided dice & 18 sanity marbles. Players take turns rolling the dice & taking sanity (marbles) away from those that correspond to the die roll. But if Cthulu itself comes up, EVERYONE loses sanity. '12 specl CTHULHU RISING (Twilig) $15.00 SB NEW ordr Fast playing game of the conflict between Cthulhu cultists against those trying to stop them. Very abrstracted, with players placing numbered tiles in columns & rows to accumulate points. R.Knizia'08 specl CUBA (RIO) $46.00 LB* NEW ordr Multiplayer game of building wealth in pre-revolutionary Cuba. Players buy & sell products from villages domestically, or send them away on ships, and influence legislation, build buildings, etc, to score points. '07 specl CUBA: EL PRESIDENTE KIT (RIO) $33.00 FB NEW ordr Expansion kit for Cuba. Adds a new board, new ship cards, laws, bldgs, characters & the arrival of the President. '09 71570 CUBAN REVOLUTION (Khyber) $10.00 zl 0.4 NEW Small game w/ 4pgs of rules depicting the Cuban Revolution, 1958-9, at company/btln level on an area move map of eastern Cuba. 94 counters that must be cut apart, 1 sml map. D.Biship'05 79501 CUBAN REVOLUTION 2ND (Khyber) $10.00 zl 0.4 NEW Small game w/ 4pgs of rules depicting the Cuban Revolution, 1958-9, at company/btln level on an area move map of eastern Cuba. 94 counters that must be cut apart, 1 sml map. D.Biship'06 Avail Uncrtn specl CUBE FARM (Cheapa) $4.00 zl 0.3 NEW ordr Simple "Hip Pocket" style game for 2-5 players. Players design the office in the new building, trying to put your people closest to the 'good stuff' in the office. J.Ernst'02 Rels Pending stock CULLODEN, LAST OF THE '45 (PacRim) $16.00 n NEW due 12/ 2 ?? The final battle of the Jacobite rebellion in the English Civil War, 1746. The Duke of Cumberland leads an English army against the as-yet undefeated Scots under Bonnie Prince Charlie. 140 counters. '05 specl CULTS ACROSS AMERICA (Atlas) $31.50 LB* 2.0 NEW ordr Cthuloids attempt to take over America using cultist cells, high priests, and Cthulhu itself. '98 2-6wks Turna specl CURSES! OF THE VAMPIRE (WorWis) $22.00 BC NEW ordr Fun & humorous party game of ad libbing answers or instructions given to you by cards: Speak like an Elvis vampire; tell us why we need to buy the Ab-Cruncher. '11 Out-of-Print 88789 CUSTER'S LAST STAND (BL) $110.00 FB 1.2 EXCELL Sml portions of one box end panel exposed to water w/ some discoloration. Few minor stains on charts & rules cover. Otherws EX. Early, rare and well researched game of the campaign against the Sioux that culminated in Custer getting scalped, June 1876. R.Zalud'76 Out-of-Print 13884 CUSTER'S LUCK #45 (WWWmag) n $17.00 n 0.5 NEW w/mag. Op lvl game of 7th Cav's Little Big Horn campaign against Sioux & Cheyenne, 1876. 4 scenarios. W/ major errata for MacArthur & End Iron Dream. W.Close'85 Out-of-Print 61089 CUSTER'S LUCK #45 PARTS (WWWmag) $3.00 n EXCELL Map only. specl CUTTHROAT CAVERNS (SmirkD) $25.00 BC 1.6 NEW ordr Interesting game of killing monsters standing in your way while stealing the glory from your friends for doing so. Players hold a treasure, but must fight their way past 9 beasts to escape the cavern. Prestige is awarded to the one player who lands the killing blow on each beast. So, players must work together to slay each beast in turn, yet undermine others so as to be the one landing the killing blow & gain the points. Hold back too much, tho, and all may die. '07 Temp OoP/OoS specl CUTTHROAT CAVERNS: DEEPER & DARKER KIT (SmirkD) $11.50 SC 0.4 NEW ordr Expansion kit for this card game of escaping a cavern alive. Adds 15 new encounters & unique character abilities. '07 specl CUTTHROAT CAVERNS: RELICS & RUIN KIT (SmirkD) $21.00 SC NEW ordr Expansion kit for this card game of escaping a cavern alive. Adds an event deck of cards including relics that allow changing abilities, plus 15 deadly creatures. '09 specl CUTTHROAT CAVERNS: TOMBS & TOMES KIT (SmirkD) $21.00 SC NEW ordr Expansion kit for this card game of escaping a cavern alive. Includes 2 full-on adventure modules to introduce the game system & new monsters & event deck cards. '09 Out-of-Print 6770 CV PARTS (Yaq) $3.00 FB EXCELL Jap & US holding charts, only. As a set. Out-of-Print 3524 CV, BATTLE OF MIDWAY, JUNE 1942 (Yaq) $45.00 FB 2.8 MINT Cherry. Out-of-Print 72112 CYBERNAUT, DUEL FOR CYBERSPACE (One) $7.00 zl 0.4 NEW StatQuo, a worldwide government ala NWO, is challanged by hackers--Cybernauts-- for control of the Net. Counters must be cut apart. J.Miranda'96 Out-of-Print 86767 CYBERNAUT, DUEL FOR CYBERSPACE #11 (OneCE) n $15.00 n 0.6 MINT w/mag. StatQuo, a worldwide government ala NWO, is challanged by hackers--Cybernauts-- for control of the Net. Counters must be cut apart. J.Miranda'96 Out-of-Print 74049 CYBORG COMMANDO: FILM AT 11 KIT (NewInf) $10.00 Bk 0.3 MINT Adventure scenario booklet for this RPG of the heroic defense of the Earth by half-human, half-machine cyborg commandos. '87 Out-of-Print 74050 CYBORG COMMANDO: OP BIFROST KIT (NewInf) $10.00 Bk 0.3 MINT Adventure scenario booklet for this RPG of the heroic defense of the Earth by half-human, half-machine cyborg commandos. '87 Out-of-Print 74048 CYBORG COMMANDO: SANFRANCISO KNIGHTS KIT $10.00 Bk 0.3 MINT (NewInf) Adventure scenario booklet for this RPG of the heroic defense of the Earth by half-human, half-machine cyborg commandos. '87 specl CYCLADES, A MYTHOLOGICAL ADVENTURE GAME $45.00 LB* NEW (Asmode) ordr 2-5 player game set in the Cyclades archipelago during the golden age of ancient Greece. Using the blessings of the gods & mythological creatures, build an empire by recruiting troops, building ships, fotresses & cities. '10 Rels Pending specl CYCLADES: HADES KIT (Asmode) $37.00 FB NEW due 12/ 2 ordr Kit with several distinct rules modules, each of which can be used separately or in any combination. The forces of Hades including the undead will rise to do battle with other factions. Includes 22 tiles, 30 card, 17 figures & rules. '11 specl CYRANO (Asmode) $29.00 BC NEW ordr Fast playing, 4-8 player game based on the play loosely based on the historical person, Cyrano de Bergerac. Played in rounds in which players must form 4-line rhymes based on 2 cards, each of which provides the end of 2 lines. Words used are then scored. After a round, players vote on their favorite poem. These 2 actions move Cyrano up a ladder and the vote moves the maiden down. Put them on the same floor to win. '10 Out-of-Print 77040 CZECHOSLAVAKIA 1938 #24 (XTRCmd) n $20.00 n 0.4 NEW w/mag. What if Germany invaded Czech. in 1938? Good Game. Out-of-Print 53043 CZECHOSLAVAKIA 1938 #24 (XTRCmd) Y $15.00 n 0.4 NEW GmOnly. What if Germany invaded Czech. in 1938? Good Game. - - **** Titles & 450 Items Listed Here for Your Shopping Pleasure! EMAIL us at M.Dean@FineGames.com anytime (& preferred), or CALL us between 10am & 9pm PST at (541) 756-4711 to reserve a game, complete a purchase, ask for more info, or arrange a trade. Please remember... PRICES TRIPLE if you call before 10am after 9pm PST (-8 GMT) ! Yes, really. XOX Michael Dean ----------------------------------------------------------------------------------------------- (C) 2012, FIne Games. IM_Title repo, Combined Master Listing with detail by TITLE.