'G' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK Fine Games for Players & Collectors NEW & USED, IN & OUT-of-PRINT GAMES & MAGS Master Catalog as of 02-10-12 15:18 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com WWW: http//www.finegames.com/ MY GOAL is your gaming satisfaction. You can reserve games you want. You can get prompt & knowledgable responses to your questions. I will hunt for games you are looking for. And I carefully pack and promptly ship each & every order. Look for your games in about a week (if all items are in-stock; if not, about 1-3 weeks in the US). LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Discover). Prices TRIPLE if you phone between 9pm & 10am PST. Shipping is $14.50 for most orders with boxed games; $ 8.00 for up to 4 flat, unboxed items; add $ 1.50 per bulky or weighty item (those marked with a "LB"ox or an "*"). Add $ 3.00 per order if your zip code is surcharged by UPS as being "rural." See for international & heavier APO shipping charges. Light orders sent by USPS priority mail, heavier shipments by UPS ground. Special handling by prior arrangement; addtl charges may apply. PUBLICATION STATUS reflects any known, special limitations to item availability, and always reflects the best info available to us. Where NO notes exist, item should be readily available. Where notes DO exist, it may take longer to obtain a special order game, or an item *might* not be available at the time of your order. TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item *permanently* otu of print & available ONLY if already in-stock & shown with a numeric part-#. NOT avail if no part-#. GOING OoP = Supply of the item is limited & expect to be exhauseted shortly. RELS PENDING = Release Pending, i.e. item has NOT yet been published. Due date reflects anticipated release date & is subject to change & delay (in format DUE YY/MM). Contact the publisher directly if you want more current info. PART#: stock = normally a stocked item; momentarily out of stock. ~1-14 days till back in stock. specl ordr = special ordered as needed on your behalf & not normally stocked. ~7-21days to obtain. (any number) = reference # for a specific copy of an item, IN STOCK; please include # w/ order. n/a = Item is OUT OF PRINT & not immediately available. Data shown FYI only. Want Listing available. BOX BC-Bookcased FT-SPI Flat Tray FB-Flat Box CA-3M Cassette TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox GM-3M Gamette HC-Half BC IT-SPI Illus Tray SB-Sml FBox En-Envelope (not boxed) SC-Small Case Tb-Tubed Fo-Folio zl-Ziplocked (not boxed) HP-Plastic HC Bk-Book (not bxd) n-(not boxed) CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair. Full details available at PUBLISHER CODES and contact info are found in . =============================================================================================== "G" TITLED ITEMS (i.e. Titles beginning with "G") email M.Dean@FineGames.com to order =============================================================================================== Publication MagGm Cash/Ck Box Wgt General Status Part# Game Title & Edition (Publisher Code) Only? Price Typ # Conditn ============ ===== ========================================= ===== ======= === ==== ======= Out-of-Print 70726 G.E.V., 1ST PARTS (Meta) $3.00 n EXCELL Rules booklet only. Some edge soiling. Out-of-Print 94478 GAINES MILL, BTL OF SEVEN DAYS JUNE 1862 $45.00 BC 1.4 MINT (Gamers) 11th game in the Civ War brig series. Covers key battles of Seven Days battles, June 1862. D.Powell'97 Out-of-Print 83918 GAINES MILL, BTL OF SEVEN DAYS JUNE 1862 $49.00 BC 1.4 NEW (Gamers) 11th game in the Civ War brig series. Covers key battles of Seven Days battles, June 1862. D.Powell'97 specl GALACTIC CONQUEST ROLE PLAYING GAME (ADB) $14.00 Fo NEW ordr Role playing game of galactic conflict set in the Star Fleet universe. '09 specl GALACTIC DESTINY (GldLrl) $45.00 GB* 5.2 NEW ordr 3-6 player game in which players are star empires competing against others to promote their ideology. Players can emphasize and win thru diplomacy and/or war. Includes 70 plastic space ships, 50 Senator cards. '07 2-6wks Turna specl GALACTIC EMPEROR (Crossc) $40.00 FB NEW ordr Multiplayer game in which players seeking to fill the power vacuum following the collapse of a galactic empire. Players control their local planetary area, & initially share power, but must fight for dominance. Add to that that the central sun is about to supernova... '09 86173 GALAXY TRUCKER (RIO) $54.00 LB* 3.8 NEW Fun but overpriced, 2-4 player game of building spaceships from prefabricated sections. Ships need to be durable to weather meteor storms, armed to endure pirates, & large enough for cargo. Then you gotta get there first... '08 87901 GALAXY TRUCKER: BIG EXPANSION KIT (RIO) $38.00 LB* 2.6 NEW Large kit with a mish-mash of components: rules & parts for a 5th player; updated Rough Road card set; addtl Adventure cards; special Adventure cards; new alien species; new ship building components & classes. '09 Rels Pending specl GALAXY TRUCKER: EXPANSION KIT #2 (RIO) $36.00 LB* NEW due 12/ 2 ordr Another BIG kit with new tiles, new support teams, ship classes (including huge IVb ships), and rules for a creature to enter a ship & attack its crew (ala Alien movie). '11 Out-of-Print 49294 GALAXY, THE DARK AGES (GMT) $22.00 SB 1.0 NEW Simple, 2-5 player card game of strategic warfare played with 120 colorfully illustrated cards of individual ships, bases & technologies. Played in 5 rounds, with one of 8 races being defeated in each round. Fast playing. R.Knizia'00 1-3wks Turna stock GALICIA 1914, BATTLE OF... (ORCSGm) $17.00 zl 0.3 NEW Simpler, div-level game of the opening battles fought between the Russians & Austro-Hungarians on the Galician front, Aug-Spt 1914. 11x17" map, 80 double-sided, paper counters that must be mounted & cut apart. 12km/hex, 2days/turn. M.Resch'07 Out-of-Print 22683 GAME AUCTION (Markha) $25.00 zl 0.6 NEW Prepub copy. Cute, humorous DTP game simulating the ups & downs, surprises & disappointments of a game auction. Discover mildew, get a hidden 2nd game for free! For 3-6 players. R.Markham'97 specl GAME BOX RUBBER BANDS [BOX BANDS] 10" (FlyBuf) $4.00 zl 0.2 NEW ordr Pkg of 6 4-way 10" rubber bands designed to go around each side of a standard bookcase game box & hold it snug. '05 specl GAME BOX RUBBER BANDS [BOX BANDS] 4" (FlyBuf) $4.00 zl 0.2 NEW ordr Pkg of 8 4-way 4" rubber bands designed to go around each side of a standard bookcase game box & hold it snug. '05 specl GAME BOX RUBBER BANDS [BOX BANDS] 8" (FlyBuf) $4.00 zl 0.2 NEW ordr Pkg of 6 4-way 8" rubber bands designed to go around each side of a standard bookcase game box & hold it snug. '03 4-8wks Turna stock GAME BOX, BLANK (Omega) $4.50 BC 0.4 NEW Blank bookcase box intended for game storage or replacing damaged boxes. Out-of-Print 93705 GAME BOX, BLANK (ColumG) $2.00 BC 0.4 V.GOOD Columbia Games inner generic cardboard box. Some tape removal marrs on lid, otherws EX. 2-6wks Turna specl GAME INVENTOR'S GUIDEBOOK (KRA) $13.00 Bk NEW ordr Practical, how-to guide that explains step-by-step the process of creating & publising various types of games. Includes tips to aid design, business advice on marketing & making a game, and on self-publishing a game. Includes publisher, distributor & broker contacts, plus trade show info. '93 specl GAME TRADE MAGAZINE (Allian) $0.75 n NEW ordr Current (or next) issue of this full color, magazine-style pre-order form published by Alliance Game Distributors. A good way to read up on coming games & minis of all genres. Available in limited quantities or by pre-order. '04 Going OoP 68725 GAMERS REPL COUNTERS 1992 (Gamers) $20.00 n 0.2 NEW Repl counters (only) for ITQF 2nd (1), BRS (16), B110 (1), ObjS (1) FEW (2), Omaha (56) SP (18), GB (42), EAW (2), BV (1). '92 Out-of-Print 65253 GAMERS REPL COUNTERS 1994 (Gamers) $20.00 n 0.2 NEW Repl counters & errata for GD'40 (8), Manikau (3), Ardennes (8), Gud Blitz (120), '94 Out-of-Print 68735 GAMERS REPL COUNTERS 1995 (Gamers) $20.00 n 0.2 NEW Repl counters for BlkWed (2), Hunters (1), Perryville (38), CivWar series (47), April's Harvest (2), GD'40 (26), Tunisia (4). Out-of-Print 64781 GAMERS REPL COUNTERS 1998 (Gamers) $20.00 n 0.2 NEW Repl counters & errata for Gaines Mill (1), Semper Fi (1), GD'41 (1), Semper Fi/Raging Storm (83), Stalingrad Pkt II (5), OCS supply markers (32). '98 Out-of-Print 61940 GAMERS REPL COUNTERS 2000 (Gamers) $25.00 n 0.2 NEW 140 Repl counters for various Gamers games. Several games represented but not identified on countersheet. This Hallowed Ground (13), Hube's Pocket (1), Aspern-Essling (3), April's Harvest (1), Marengo (1), Enemy at Gates (112), Tunisia (20). '01 specl GANG OF FOUR 2ND (DayWon) $15.00 SB 0.5 NEW ordr 2nd ed has upgraded graphics. Simple 3-4 player, fast playing card game with lots of strategy involved. Players attempt to be first to play all their cards. Popular game out of Hong Kong, illustrated with traditional Chinese themes. '06 4-8wks Turna specl GARDEN GAME (Ampers) $24.00 FB 2.2 NEW ordr Simple 2-6 player game about the joy of gardening for food & fun. Players feed the soild, sow seeds, nuture plants, harvest, and help each other weather natural disasters. Great family game suitable for the non-gaming significant other. Ampersand Press'05 Out-of-Print 45010 GAUNTLET, BATTLE OF CHONGCHON 1950 #190 n $42.00 n 0.8 NEW (DecS_T) w/mag. Operational, rgt/brig lvl gm of the initial Chinese assault on UN forces in the eastern half of N.Korea during a 2 week period of late 1950. Includes a variation in which Chinese player can elect to increase or decrease historical force levels. Includes one of S&T's rare graphically pleasing maps. J.Miranda'98 1-3wks Turna specl GAVITT'S STOCK EXCHANGE GAME (OutBox) $11.00 SB 0.8 NEW ordr First of the Heirloom Series games reproducing early games. This 3-6 player, v.simple game was originally published in 1903. Players wheel & deal to corner the railroad stocks; first player to collect all stock cards for one RR wins the round. Packaged in a metal tin. '04 80159 GAZALA 1942 (Avalan) $18.00 SC 0.8 NEW Modestly simple game of one of Rommel's greater victories where he out-manuevered & out-fought the numerically superior Allies in spring 1942 in N.Africa. Uses the America Triumphant system. '05 83187 GAZALA 1942 (Avalan) $18.00 SC 0.8 NEW Modestly simple game of one of Rommel's greater victories where he out-manuevered & out-fought the numerically superior Allies in spring 1942 in N.Africa. Uses the America Triumphant system. '05 Out-of-Print 1588 GAZALA 1942, THE CLASH OF ARMOR (PWG) $75.00 FB 1.5 MINT Cherry. 93739 GD'42 (MMP) $49.00 BC 1.6 NEW Tac Combat Series (v4) game of the Nov'42 battle in which the German Gross Deutschland div is commited as a reserve to stem an offensive by the Soviet 238th Rifle backed by the 3rd Mech Corp in the Luchessa Valley. A bitter battle ensued that threated the GD's existence. Includes 3 maps, 840 counters. W.Graves'09 specl GEARS OF WAR (FFG) $52.00 LB* 4.3 NEW ordr 1-4 player third-person-shooter game in which players must cooperatively fulfille any of 7 randomly constructed missions, helping to destroy the Locust horde. '11 Avail Uncrtn specl GEEKS, THE CONVENTION (Torchl) $18.00 SB 0.6 NEW ordr Card game in which players control a minivan full of geeks coming to a game convention for days & nights of games & fun. '01 Out-of-Print 805 GELA BEACHHEAD (CentG) $42.00 BC V.GOOD Box concaved & some scuffs w/ some seam wear. Components EX. Co. level game of German attack on American beachhead in Sicily, July 43. M.Rosenberg & S.Patrick'83 Out-of-Print 61522 GELA BEACHHEAD PARTS (CentG) $2.00 n EXCELL Charts card only Out-of-Print 84227 GENERAL 1988 SPECIAL ISSUE (AH_Gen) $15.00 n 0.6 MINT 1988 special issue. Inlcudes 15th Air Force variant for B-17 w/ map; Midway '64 replay; American play in Pax Britannica; tactics in Wooden Ships & Iron Men; FLight Leader vocabulary; Panzer Leader scenario analysis; Afrika Korp KO in Round 5 German plan; Waterloo variant adding realism; Up Front movement options; Invading Norway in 3rd Reich 3rd; Kingmaker strategy; Titan design notes; ASL scenario H. '88 Out-of-Print 74059 GENERAL MAGAZINE 1/4 (AH_Gen) $8.00 n V.GOOD PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Name written on cover; otherws EX. Out-of-Print 74060 GENERAL MAGAZINE 1/5 (AH_Gen) $8.00 n V.GOOD PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Opponents Wanted cirled. Out-of-Print 74061 GENERAL MAGAZINE 1/6 (AH_Gen) $8.00 n V.GOOD PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. Out-of-Print 74062 GENERAL MAGAZINE 2/1 (AH_Gen) $8.00 n V.GOOD PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. Out-of-Print 74063 GENERAL MAGAZINE 2/2 (AH_Gen) $8.00 n V.GOOD PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. Out-of-Print 74064 GENERAL MAGAZINE 2/3 (AH_Gen) $8.00 n V.GOOD PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. Out-of-Print 74065 GENERAL MAGAZINE 2/4 (AH_Gen) $8.00 n V.GOOD PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. Out-of-Print 65741 GENERAL MAGAZINE 10/6 (AH_Gen) $25.00 n 0.3 EXCELL 10/6. Something cut from insert, but variant counters intact. Guadalcanal Japanese reinforcements variant w/ counters. Out-of-Print 84703 GENERAL MAGAZINE 11/3 (AH_Gen) $20.00 n 0.3 V.GOOD 11/3. Light moisture stain to many pages. 2" seam wear repaired. Bulge variant counters. Pzrblitz night rules. Midway replay. Out-of-Print 84706 GENERAL MAGAZINE 11/5 (AH_Gen) $25.00 n 0.3 EXCELL Includes 1704 variant for Waterloo w/ counters; Afrika Korp German strategy; Richthofen's War anaylsis; Bulge'64 strategy; 1776 Saratoga British strategy; Stalingrad replay; airborne units use in D-Day'64. '75 Out-of-Print 65744 GENERAL MAGAZINE 11/6 (AH_Gen) $25.00 n 0.3 EXCELL Richtofhen analysis, campaign scenarios & solitaire rules; Waterloo OoB play aid (but in half & lost in this issue); Soviet tactics in Panzerblitz; Third Reich 1st errata; Third Reich replay; 1776 strategy for Greene's Campaign scenario; index to article subject matter & issues 4/1-11/5. '75 Out-of-Print 84707 GENERAL MAGAZINE 11/6 (AH_Gen) $20.00 n 0.3 V.GOOD 11/6. Waterloo play aid insert largely destroyed. Richtofhen analysis, campaign scenarios & solitaire rules. Waterloo OoB play aid. 1776 strategy. Out-of-Print 65745 GENERAL MAGAZINE 12/1 (AH_Gen) $21.00 n 0.3 V.GOOD Coupon clipped, ruining the Pzrbltz play aid (of little use anyway). Out-of-Print 84715 GENERAL MAGAZINE 12/2 (AH_Gen) $21.00 n 0.3 V.GOOD Bulge '40 variant counter insert removed; Blitzkrieg surface raiders variant included. Articles on: Tobruk intro & designers' notes & 10 firefight scenarios; Bulge 1940 variant for Bulge '65; Blitzkrieg Surface Raiders variant; Panzerblitz replay; Stalingrad strategy. '75 Out-of-Print 84716 GENERAL MAGAZINE 12/3 (AH_Gen) $25.00 n 0.3 EXCELL Jutland what-if scenarios & additional ships, w/ counter insert. Articles on: Jutland additional ships & 5 addtl scenarios; Alternate Critical Hit table for Jutland; Derflinger's sinking at Jutland; mathematical Line of Sight determination; Chancellorsville 2nd designer's notes; Waterloo replay; Third Reich variants. '75 Out-of-Print 84717 GENERAL MAGAZINE 12/4 (AH_Gen) $25.00 n 0.3 EXCELL W/ insert w/ counters for Alexander, Stalingrad & play aids for Third Reich & Chancellorsville. Articles on: Alexander the Great's army & Hydaspes variant w/ counters; Stalingrad variant beginning in 1942; PBM for Third Reich, Blitzkrieg & Panzer Leader; Midway search tactics; 1776 leaders variant; counter the French strategy from Gen 9/6 in France 1940; Afrika Korp replay; artillery in Panzer Leader. '75 Out-of-Print 65749 GENERAL MAGAZINE 12/5 (AH_Gen) $25.00 n 0.3 V.GOOD 12/5. No insert. Out-of-Print 65750 GENERAL MAGAZINE 12/6 (AH_Gen) $25.00 n 0.3 EXCELL 12/6. Chancellorsvills variant w/ scenarios & counter insert for btls of Fredericksburg, Wilderness, Spottslyvania. Out-of-Print 84709 GENERAL MAGAZINE 13/1 (AH_Gen) $25.00 n 0.3 EXCELL Articles on: Luftwaffe unit & CRT analysis; Panzer Leader Elsenborn Riedge scenario analysis; 1776 strategy; Alexander errata; Kingmaker analysis; Effective play of combat cards in Caesar's Legions; Aircraft in Panzerblitz; 2nd ed Changes in Waterloo rules. '76 Out-of-Print 84711 GENERAL MAGAZINE 13/2 (AH_Gen) $25.00 n V.GOOD 13/2. Insert clipped. Articles on: Wooden Ship & Iron Men tactics & additional 12 scenarios, & designers notes; 2nd ed changes to Third Reich; Diplomacy replay. '76 Out-of-Print 65753 GENERAL MAGAZINE 13/3 (AH_Gen) $25.00 n 0.3 EXCELL War at sea counters removed; w/ articles on: Caesar's Legions history & strategy; Russian campaign overview; 1776 forced march analysis; probablility in War at Sea; Mediteranean variant for War at Sea w/ additl units; five scenarios for Panzerblitz 1941, w/ unit insert; Midway replay; the Finnish front in Stalingrad; addtl French alternative for France 1940 that extends the Maginot Line. '76 Out-of-Print 84710 GENERAL MAGAZINE 13/3 (AH_Gen) $25.00 n 0.3 V.GOOD 13/3. War at Sea variant counters removed; Pzrblitz still present. Out-of-Print 84720 GENERAL MAGAZINE 14/1 (AH_Gen) $25.00 n 0.3 EXCELL Articles on Caesar in Gual, 52BC, & the btl of Alesia; Roman fort & unit placement, & Gaulic assaulting the Romans, in Caesar (HIGHLY RECOMMENDED); Russian Campaign 2nd ed rules; Luftwaffe PBM scenario; Soviet play in Third Reich; programmed instruction for Arab Israeli Wars; Afrika Korp tourney variant; Panzrblitz Red Ball Express scenario. '77 Out-of-Print 65592 GENERAL MAGAZINE 14/1 (AH_Gen) $20.00 n 0.3 V.GOOD 14/1. Sticky tape residue on mag cover. Excel coverage of Caesar (Alesia); Russ Camp 2nd ed rules; Soviet play in 3rdReich; Pzrblitz scenario. Out-of-Print 65756 GENERAL MAGAZINE 14/2 (AH_Gen) $25.00 n 0.3 EXCELL 14/2. No insert. Out-of-Print 88304 GENERAL MAGAZINE 14/2 (AH_Gen) $10.00 n 0.3 GOOD No insert; missing pgs 21-30 (including some of content listed here). Articles on: Kingmaker analysis & strategy, plus PBM rules; Kingmaker rules clarifications; new Kingmaker event cards (published separately); Alexander replay; preview of Squal Leader. '77 Out-of-Print 65593 GENERAL MAGAZINE 14/2 (AH_Gen) $20.00 n 0.3 V.GOOD 14/2. 2" moisture spot thruout mag. Kingmaker analysis; postal Kingmaker; new Kingmaker event cards; Alexander replay. Out-of-Print 84722 GENERAL MAGAZINE 14/3 (AH_Gen) $25.00 n 0.3 EXCELL Articles on: Arab-Israeli army organization, & unit composition in Arab Israeli Wars; Russian Campaign Viipuri strategy expanded; Third Reich strategy in the early years; Stalingrad replay pt1; French navy variant for War at Sea. Panzerblitz scenario; Arab tank tactics in Arab-Israeli Wars. '77 Out-of-Print 84723 GENERAL MAGAZINE 14/4 (AH_Gen) $25.00 n 0.3 EXCELL One page separated from staples. Articles on: Victory at Sea variant, adding the Carribean & Cape of Good Hope and combines War at Sea & Victory in the Pacific; BRP warefare in Third Reich; Richthofen's War maneuver card variant (cards published separately); Stalingrad replay pt2; Jutland via postal team play; British strategy in 1776. '77 Out-of-Print 65595 GENERAL MAGAZINE 14/4 (AH_Gen) $20.00 n 0.3 V.GOOD 14/4. Some underlining in 1 article. Victory at Sea strategy; 3rd Reich strategy; Richtofen's War variant; Stalingrad replay. Out-of-Print 84724 GENERAL MAGAZINE 14/5 (AH_Gen) $25.00 n 0.3 EXCELL Articles on: SL intro; WS&IM DYO scenario; Russian Campaign strategy in the late game; review of main line AH games; Midway strategy; Startrooper scenario analysis; analysis of Third Reich early years strategy previously published. '78 Out-of-Print 94075 GENERAL MAGAZINE 14/5-REPRINT (AH_Gen) $14.00 n 0.4 EXCELL 14/5-Reprint. SL intro; WS&IM DYO scenario; Russian Campaign strategy; review of main line AH games; Midway strategy; Startrooper analysis. Out-of-Print 67031 GENERAL MAGAZINE 14/5-REPRINT (AH_Gen) $10.00 n 0.4 GOOD 14/5-Reprint. Covers seperated at spine & repaired; page edges soiled. SL intro; WS&IM DYO scenario; Russian Campaign strategy; review of main line AH games; Midway strategy; Startrooper analysis. Out-of-Print 84725 GENERAL MAGAZINE 14/6 (AH_Gen) $25.00 n 0.3 EXCELL No insert. Articles on: D-Day optional rules & game evolution anaylsis; Victory in the Pacific replay; Panzer Leader DYO scenario unit values; addtl scenarios for Caesar's Legions; Operation Crusade scenario for Tobruk. '78 Out-of-Print 76006 GENERAL MAGAZINE 14/6 (AH_Gen) $20.00 n 0.3 V.GOOD 14/6. D-Day optional rules & game evolution anaylsis. No insert. Out-of-Print 84727 GENERAL MAGAZINE 15/2 (AH_Gen) $22.00 n 0.3 EXCELL Original. Missing insert. Articles on: Panzer Leader 1940 variant w/ rules & 10 scenarios (counters depicted in article but published separately); Stalingrad variant rules (closest to "any official revision we could come up with"); interview w/ Andrew McNeil; Third Reich 1st clarifications; D-Day '77 design notes; Rail Baron stratagy; air power in Victory in the Pacific. '78 Out-of-Print 65605 GENERAL MAGAZINE 15/2 (AH_Gen) $15.00 n 0.3 V.GOOD Moisture warping of map; 1 article underlined. Out-of-Print 65997 GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) $16.00 n 0.3 EXCELL Reprint. No insert Out-of-Print 64456 GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) $16.00 n 0.3 MINT Reprint Out-of-Print 78899 GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) $14.00 n 0.3 V.GOOD Reprint. Mag curved along spine due to being store in an AH sized box. Out-of-Print 79250 GENERAL MAGAZINE 15/3 (AH_Gen) $22.00 n 0.3 EXCELL Missing insert. Articles on: Air Assault on Crete analysis, what-if variants (counters published separately), & design notes; Russian Campaign tourney rules; Third Reich variant suggestions; Squad Leader si-move; Russian Navy in War at Sea. '78 Out-of-Print 84728 GENERAL MAGAZINE 15/3 (AH_Gen) $22.00 n 0.3 EXCELL Variant map removed. Inner page separated from staples. Air Ass on Crete analysis, what-if variants; Russ Camp tourney play; 3rd R variant suggestions; SL si-move; Russian Navy in War at Sea. Out-of-Print 84731 GENERAL MAGAZINE 15/6 (AH_Gen) $22.00 n 0.3 EXCELL Original. Insert missing. Article on: overview of Cross of Iron including design elements & scenarios; added realism variant for War at Sea; Israeli strategy in scenario S-7 in Arab Israeli Wars; scenario for Starship Trooper'76; Panzer Leader 1940 variant corrections. '79 Out-of-Print 65608 GENERAL MAGAZINE 15/6 (AH_Gen) $20.00 n 0.3 V.GOOD 15/6. Rear cover spotted. Out-of-Print 76241 GENERAL MAGAZINE 16/1 (AH_Gen) $20.00 n 0.3 EXCELL Anzio scenarios & analysis, designer notes; Brits in 3rdR; Napoleon strategy; Pzrb replay; 1776 analysis; Dip strategy. Out-of-Print 75311 GENERAL MAGAZINE 16/1 (AH_Gen) $22.00 n 0.3 NEW Anzio scenarios & analysis, designer notes; Brits in 3rdR; Napoleon strategy; Pzrb replay; 1776 analysis; Dip strategy. Out-of-Print 84393 GENERAL MAGAZINE 16/1 (AH_Gen) $17.00 n 0.3 V.GOOD 16/1. Missing scenario insert. Anzio scenarios & analysis, designer notes; Brits in 3rdR; Napoleon strategy; Pzrb replay; 1776 analysis; Dip strategy. Out-of-Print 79251 GENERAL MAGAZINE 16/2 (AH_Gen) $20.00 n 0.3 EXCELL 16/2. Missing insert/variant map. Bismarck'62 Graf Spee variant. Out-of-Print 65599 GENERAL MAGAZINE 16/2 (AH_Gen) $18.00 n 0.3 V.GOOD 16/2. No map insert. Out-of-Print 78898 GENERAL MAGAZINE 16/3 (AH_Gen) $20.00 n 0.3 EXCELL Corner of cover wrinkled due to being stored in a flat box. No insert. Articles on: Panzer Leader overview & analysis; War at Sea ship analysis; 4 Tobruk tournement scenarios; Cross of Iron scenario 102 replay; Midway variant with addtl ships. '79 Out-of-Print 67041 GENERAL MAGAZINE 16/4 (AH_Gen) $20.00 n 0.3 EXCELL No insert. Articles on: Magic Realm analysis, strategy, errata & addtl rules; Cross of Iron scenario analysis; diplomacy in Third Reich; Russian Campaign replay. '79 Out-of-Print 75315 GENERAL MAGAZINE 16/4 (AH_Gen) $20.00 n 0.3 NEW Out-of-Print 65601 GENERAL MAGAZINE 16/4 (AH_Gen) $17.00 n 0.3 V.GOOD 16/4. Some underlining in 1 article; Magic Realm strategy, errata & addtl rules; diplomacy in 3rdR; Rus Camp replay. Out-of-Print 67042 GENERAL MAGAZINE 16/5 (AH_Gen) $25.00 n 0.3 EXCELL No insert. Articles on: Russian Campaign strategy; Submarine scenarios; Starship Troopers '76 adv strategy; Allied straegy in War at Sea; unit effectiveness in Panzer Leader & Panzerblitz; Rail Baron short & 2 play game variants; French strategy in Napoleon 2nd; interview w/ Richard Hamblen. '80 Out-of-Print 84736 GENERAL MAGAZINE 16/6 (AH_Gen) $20.00 n 0.3 EXCELL w/ Anzio 4-player Diadem scenario including insert. Articles on: Dune overview & strategy; Diplomacy 1914 variant; Hunting scenario for Outdoor Survival; Opponents Wanted survey & summary; CRT analysis; 4 player Diadem scenario for Anzio 2nd, designers notes, plus replay; Probability in Panzerblitz; Area PBM rules. '80 Out-of-Print 67043 GENERAL MAGAZINE 16/6 (AH_Gen) $17.00 n 0.3 V.GOOD 16/6. Cover separated at spine & repaired; spine reinforced w/ packing tape. Page edges soiled. Out-of-Print 84956 GENERAL MAGAZINE 17/1 (AH_Gen) $16.00 n 0.3 EXCELL 17/1. No insert. War & Peace analysis & errata, rules to link 1812-4 scenarios + optional rules; Third Reich strategy; Cross of Iron scenario analysis; interview w/ Mick Uhl; minor variant for Midway; Crescendo of Doom units; Magic Realm variant; German defense in Luftwaffe; War at Sea replay. Out-of-Print 67044 GENERAL MAGAZINE 17/1 (AH_Gen) $13.00 n 0.3 V.GOOD 17/1. Cover separated at spine & repaired; spine reinforced w/ packing tape. Page edges soiled. Out-of-Print 84737 GENERAL MAGAZINE 17/2 (AH_Gen) $16.00 n 0.3 EXCELL No insert. Articles on: Cross of Iron overview; guide to AH's PC software (now ancient history); Waterloo variant scenario for 15 June; interview w/ Frank davis; Crescendo of Doom clarifications; Victory in the Pacific replay. '80 Out-of-Print 67045 GENERAL MAGAZINE 17/2 (AH_Gen) $13.00 n 0.3 V.GOOD 17/2. Cover separated at spine & repaired; spine reinforced w/ packing tape. Page edges soiled. Out-of-Print 63615 GENERAL MAGAZINE 17/3 (AH_Gen) $16.00 n 0.3 EXCELL Articles on: Afrika Korp strategy; Italian play in Third Reich; Crescendo of Doom scenario evaluations; preview of Air Force & Dauntless; adding weather to Russian Campaign; design history of Air Force redesign; air power in Victory in the Pacific; Cross of Iron replay of a scenario from Gen 17/2, pt1. '80 Out-of-Print 84229 GENERAL MAGAZINE 17/3 (AH_Gen) $16.00 n 0.3 MINT Out-of-Print 65612 GENERAL MAGAZINE 17/3 (AH_Gen) $13.00 n 0.3 V.GOOD 17/3. Mag miscolated so pgs 3-4 appear as 45-46, with both upside down; nothing lost or otherws damaged. Some highlighting. Out-of-Print 67047 GENERAL MAGAZINE 17/4 (AH_Gen) $16.00 n 0.3 EXCELL Articles on: German strategy in Fortress Europa; playing Fortress Europa by mail; Fortress Europa (1st AH ed) errata & optional air war system; weather rules for Midway'64; Cross of Iron replay of Gen 17/2 scenario, pt2; TKO in Three Japanese gambit for Victory in the Pacific; Tory & Indian War of 1778 scenario for 1776; Wizard's Quest overview; Starship Trooper'76 variant for Bug forts & Terran tanks; Allied strategy in Napoleon. '80 Out-of-Print 64464 GENERAL MAGAZINE 17/4 (AH_Gen) $16.00 n 0.3 MINT Out-of-Print 75317 GENERAL MAGAZINE 17/4 (AH_Gen) $16.00 n 0.3 NEW Out-of-Print 94069 GENERAL MAGAZINE 17/4 (AH_Gen) $13.00 n 0.3 V.GOOD No insert, otherws EX. Articles on: German strategy in Fortress Europa; playing Fortress Europa by mail; Fortress Europa (1st AH ed) errata & optional air war system; weather rules for Midway'64; Cross of Iron replay of Gen 17/2 scenario, pt2; TKO in Three Japanese gambit for Victory in the Pacific; Tory & Indian War of 1778 scenario for 1776; Wizard's Quest overview; Starship Trooper'76 variant for Bug forts & Terran tanks; Allied strategy in Napoleon. '80 Out-of-Print 67048 GENERAL MAGAZINE 17/5 (AH_Gen) $16.00 n 0.3 EXCELL Articles on: Circus Maximus analysis; adv Richthofen's War rules for si-move & maneuvers; alternate si-move system for Squad Leader; updated variant rules for Stalingrad; Panzer Leader scenario analysis; Italian play in Third Reich; Don Greenwood reminesces about his designs; strategy & analysis in Kingmaker; Third Reich replay pt1; interview w/ Tom Shaw; Magic Realm overview. '81 Out-of-Print 76246 GENERAL MAGAZINE 17/5 (AH_Gen) $16.00 n 0.3 MINT Circus Maximus changes & strategy; advanced Richthofen's War; simultaneous movment in SL; Stalingrad variant; Panzer Leader strategy; Italian strategy in Third Reich; Kingmaker strategy; Third Reich replay; interview w/ Tom Shaw; Magic Realm tutorial. Out-of-Print 75318 GENERAL MAGAZINE 17/5 (AH_Gen) $16.00 n 0.3 NEW Out-of-Print 65614 GENERAL MAGAZINE 17/5 (AH_Gen) $13.00 n 0.3 V.GOOD 17/5. One article underlined, another lightly highlighted. Out-of-Print 67049 GENERAL MAGAZINE 17/6 (AH_Gen) $16.00 n 0.3 EXCELL Articles on: Soviet defense in Stalingrad; pirates variant for Woodenship & Iron Men; revising War at Sea w/ recommended ship value changes (including VitP); Third Reich replay pt2; Squad Leader clinic, the advance phase; Longest Day errata; Barbarian strategy in Ceasar's Legions; interview w/ Kevin Zucker; counter the TKO in Three gambit in Victory in the Pacific; revised Viipuri defense plan in Russian Campaign. '81 Out-of-Print 76247 GENERAL MAGAZINE 17/6 (AH_Gen) $16.00 n 0.3 MINT Russian defense in Stalingrad; pirate scenarios in Wooden Ships & Iron Men; historicity in War at Sea; Third Reich replay; Longest Day errata; Barbarian strategy in Caesar's Legions; interview with Kevin Zucker; countering the TKO in 3 strategy in Victory in the Pacific; Soviet defense in Russian Campaign. Out-of-Print 75310 GENERAL MAGAZINE 17/6 (AH_Gen) $16.00 n 0.3 NEW Out-of-Print 94071 GENERAL MAGAZINE 17/6 (AH_Gen) $16.00 n 0.3 V.GOOD No insert, otherws EX. Articles on: Soviet defense in Stalingrad; pirates variant for Woodenship & Iron Men; revising War at Sea w/ recommended ship value changes (including VitP); Third Reich replay pt2; Squad Leader clinic, the advance phase; Longest Day errata; Barbarian strategy in Ceasar's Legions; interview w/ Kevin Zucker; counter the TKO in Three gambit in Victory in the Pacific; revised Viipuri defense plan in Russian Campaign. '81 Out-of-Print 67050 GENERAL MAGAZINE 18/1 (AH_Gen) $15.00 n 0.4 EXCELL Articles on: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 Out-of-Print 75339 GENERAL MAGAZINE 18/1 (AH_Gen) $17.00 n 0.4 NEW Articles on: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 Out-of-Print 94060 GENERAL MAGAZINE 18/1 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 Out-of-Print 67051 GENERAL MAGAZINE 18/2 (AH_Gen) $15.00 n 0.4 EXCELL Articles on: Air Force aircraft analysis plus 10 new scenarios; adding decoy counters & hidden movement to Afrika Korp; Third Reich 3rd overview; improvements to Tobruk; DYO scenarios using point values in Arab-Israeli Wars; Allied counters to Japanese strategies in Victory in the Pacific; Strategy in Diplomacy, pt 2; German setup in D-Day; SL clinic on bunkers; interview w/ Dale Sheaffer. '81 Out-of-Print 76248 GENERAL MAGAZINE 18/2 (AH_Gen) $15.00 n 0.4 MINT Air Force 2nd additions and changes, scenarios; reconnaissance variant for Afrika Korps; Third Reich 3rd edition changes; realism changes for Tobruk; Arab-Israeli variant; American strategy in Victory in the Pacific; Diplomacy strategy pt2; German beach defense in D-Day'77; SL; interview with Dale Sheaffer Out-of-Print 75344 GENERAL MAGAZINE 18/2 (AH_Gen) $15.00 n 0.4 NEW Out-of-Print 94061 GENERAL MAGAZINE 18/2 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Air Force aircraft analysis plus 10 new scenarios; adding decoy counters & hidden movement to Afrika Korp; Third Reich 3rd overview; improvements to Tobruk; DYO scenarios using point values in Arab-Israeli Wars; Allied counters to Japanese strategies in Victory in the Pacific; Strategy in Diplomacy, pt 2; German setup in D-Day; SL clinic on bunkers; interview w/ Dale Sheaffer. '81 Out-of-Print 84740 GENERAL MAGAZINE 18/3 (AH_Gen) $15.00 n 0.4 EXCELL 18/3. Variant map removed. Guns of August strategy, designers notes, errata, variable entry variant, production variant, naval fleet variant; Cyprus variant for Air Assault on Crete; endgame in Afrika Korps; optional rules for Victory in the Pacific; WS&IM replay & Play by Mail; Diplomacy strategy Out-of-Print 76249 GENERAL MAGAZINE 18/3 (AH_Gen) $15.00 n 0.4 MINT Articles on: Guns of August strategy, German plan, designers notes, errata, variable entry variant, production variant, naval fleet variant; Cyprus variant for Air Assault on Crete (w/ map insert); endgame in Afrika Korps; optional rules for Victory in the Pacific; SL clinic on booby traps; WS&IM replay & Play by Mail; Diplomacy tactics, pt3. '81 Out-of-Print 75345 GENERAL MAGAZINE 18/3 (AH_Gen) $15.00 n 0.4 NEW Out-of-Print 67052 GENERAL MAGAZINE 18/3 (AH_Gen) $12.50 n 0.4 V.GOOD 18/3. Cover separated at spine & repaired; spine reinforced w/ packing tape. Page edges soiled. Out-of-Print 48043 GENERAL MAGAZINE 18/3 (AH_Gen) $14.00 n 0.4 V.GOOD 18/3, no insert, ads marked. Out-of-Print 67053 GENERAL MAGAZINE 18/4 (AH_Gen) $15.00 n 0.4 EXCELL Articles on: Gladiator overview, analysis, manuever variant, Gladiator v Beast variant (w/ insert); probability analysis of Gladiator; SL survey; tactical combat variant for Luftwaffe; War & Peace 1812 scenario replay; SL wire clinic; Alan Moon interview; Air Assault on Crete analysis & strategy, & PBM system; changes for On to Berlin scenario in Fortress Europa; Allied strategy in War at Sea; basic German alternatives in Afrika Korps. '81 Out-of-Print 75352 GENERAL MAGAZINE 18/4 (AH_Gen) $15.00 n 0.4 NEW 1" tear into cover Out-of-Print 94063 GENERAL MAGAZINE 18/4 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Gladiator overview, analysis, manuever variant, Gladiator v Beast variant (w/ insert); probability analysis of Gladiator; SL survey; tactical combat variant for Luftwaffe; War & Peace 1812 scenario replay; SL wire clinic; Alan Moon interview; Air Assault on Crete analysis & strategy, & PBM system; changes for On to Berlin scenario in Fortress Europa; Allied strategy in War at Sea; basic German alternatives in Afrika Korps. '81 Out-of-Print 63618 GENERAL MAGAZINE 18/5 (AH_Gen) $15.00 n 0.4 EXCELL 18/5 Out-of-Print 47410 GENERAL MAGAZINE 18/5 (AH_Gen) $12.00 n 0.4 V.GOOD 18/5. Price tag & sml tear on cover. Out-of-Print 84742 GENERAL MAGAZINE 18/6 (AH_Gen) $15.00 n 0.4 EXCELL Articles on: Flattop 2nd overview; & errata; Flattop Midway & Wake scenarios w/maps; Flattop optional rules; British air arm in Flattop; British fleet in Victory in the Pacific; air tactics in Midway'64; Native policy elaboration for Source of the Nile; Pacific scenarios for Submarine; Blitzkrieg variants. '82 Out-of-Print 48045 GENERAL MAGAZINE 18/6 (AH_Gen) $10.00 n 0.4 GOOD 18/6, Mag missing cover page (first & last two pages). Out-of-Print 75356 GENERAL MAGAZINE 18/6 (AH_Gen) $15.00 n 0.4 NEW Out-of-Print 94065 GENERAL MAGAZINE 18/6 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Flattop 2nd overview; & errata; Flattop Midway & Wake scenarios w/maps; Flattop optional rules; British air arm in Flattop; British fleet in Victory in the Pacific; air tactics in Midway'64; Native policy elaboration for Source of the Nile; Pacific scenarios for Submarine; Blitzkrieg variants. '82 Out-of-Print 67055 GENERAL MAGAZINE 19/1 (AH_Gen) $15.00 n 0.4 EXCELL Articles on: Storm over Arnhem analysis & strategy; Storm Over Arnhem mini game scenario; Storm over Arnhem replay pt1 & designers notes; Longest Day overview pt1 & scenario analysis; German strategy for invading France in Third Reich; Down with the King design notes & errata; Tobruk defensive tactics. '82 Out-of-Print 84231 GENERAL MAGAZINE 19/1 (AH_Gen) $15.00 n 0.4 MINT 19/1 Out-of-Print 94054 GENERAL MAGAZINE 19/1 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Storm over Arnhem analysis & strategy; Storm Over Arnhem mini game scenario; Storm over Arnhem replay pt1 & designers notes; Longest Day overview pt1 & scenario analysis; German strategy for invading France in Third Reich; Down with the King design notes & errata; Tobruk defensive tactics. '82 Out-of-Print 67056 GENERAL MAGAZINE 19/2 (AH_Gen) $15.00 n 0.4 EXCELL Articles on: design notes for Btl of the Bulge'81, w/ 2 addtl scenarios; German opening moves in Bulge'81; Bulge'81 2nd ed rules changes w/ revised CRT insert; Longest Day overview pt2; blind Squad Leader variant; Storm Over Arnhem replay pt2; Longest Day errata. '82 Out-of-Print 84232 GENERAL MAGAZINE 19/2 (AH_Gen) $15.00 n 0.4 MINT 19/2. Mailer adhesive remanent stuck to one page, otherws mint. Out-of-Print 94055 GENERAL MAGAZINE 19/2 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: design notes for Btl of the Bulge'81, w/ 2 addtl scenarios; German opening moves in Bulge'81; Bulge'81 2nd ed rules changes w/ revised CRT insert; Longest Day overview pt2; blind Squad Leader variant; Storm Over Arnhem replay pt2; Longest Day errata. '82 Out-of-Print 67057 GENERAL MAGAZINE 19/3 (AH_Gen) $19.00 n 0.4 EXCELL Insert (including Critter variant for Gunslinger) missing. Out-of-Print 94056 GENERAL MAGAZINE 19/3 (AH_Gen) $18.00 n 0.4 V.GOOD No insert (including Gunslinger), otherws EX. Out-of-Print 76262 GENERAL MAGAZINE 19/4 (AH_Gen) $19.00 n 0.4 EXCELL Civ; Circus Max 2nd update; Circus Max & Gladiator link; Oh-Wah-Ree; Alexander Ramses II var; Trireme scenarios; Wiz Quest scen; SL clinic; Russ Camp. Out-of-Print 94057 GENERAL MAGAZINE 19/4 (AH_Gen) $18.00 n 0.4 V.GOOD No inserts (including Ramses II variant). Articles on: Civilization overview & strategy; Diplomacy negotiation; Circus Max 2nd update; Circus Max & Gladiator link; Oh-Wah-Ree; Alexander Ramses II variant; Trireme scenarios from Peloponnesian War; Wizard's Quest scenario; SL clinic on basic inf tactics; defeating USSR in Third Reich. '82 Out-of-Print 84744 GENERAL MAGAZINE 19/5 (AH_Gen) $15.00 n 0.4 EXCELL Articles on: Struggle of Nations strategy & logistical concerns & errata; naval rules changes for War & Peace; British & French naval strategy in War & Peace; Italy in Diplomacy; updated (1983) rules for Waterloo; Russo-Turkish War scenarios for Wooden Ships & Iron Men; SL COD scenarios. '83 Out-of-Print 64625 GENERAL MAGAZINE 19/5 (AH_Gen) $15.00 n 0.4 MINT Struggle of Nations, Waterloo variant, WS&IM. ASL scenarios T1-4 Out-of-Print 94058 GENERAL MAGAZINE 19/5 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Struggle of Nations strategy & logistical concerns & errata; naval rules changes for War & Peace; British & French naval strategy in War & Peace; Italy in Diplomacy; updated (1983) rules for Waterloo; Russo-Turkish War scenarios for Wooden Ships & Iron Men; SL COD scenarios. '83 Out-of-Print 84745 GENERAL MAGAZINE 19/6 (AH_Gen) $15.00 n 0.4 EXCELL No insert. Articles on: PBM Victory in the Pacific w/ si-move; Victory in the Pacific replay; diplomacy in Third Reich; Italy in Diplomacy; grading AH games for historicity; gammastered Flattop; naval fire & duds in Bismarck'78; Naval War; Soviet subs in Submarine; Submarine variant rules; SL clinic on ruble & roadblocks. '83 Out-of-Print 76264 GENERAL MAGAZINE 19/6 (AH_Gen) $15.00 n 0.4 MINT PBM Victory in the Pacific; diplomacy in Third Reich; Diplomacy; grading AH games; gammastered Flattop; naval fire in Bismarck'78; Naval War; Soviet subs in Submarine; Submarine variant; Out-of-Print 41025 GENERAL MAGAZINE 19/6 (AH_Gen) $15.00 n 0.4 V.GOOD 19/6. No inserts. VGd. Out-of-Print 84957 GENERAL MAGAZINE 20/1 (AH_Gen) $17.00 n 0.4 EXCELL No insert. Articles include: SL: GI Anvil Victory preview & analysis, scenario analysis, design debate. errata; Victory in the Pacific replay. '83 Out-of-Print 68335 GENERAL MAGAZINE 20/1 (AH_Gen) $13.00 n 0.4 V.GOOD Spine worn thru along most of its length & repaired; soiled, No insert. Articles include: SL: GI Anvil Victory preview & analysis, scenario analysis, design debate. errata; Victory in the Pacific replay. '83 Out-of-Print 94049 GENERAL MAGAZINE 20/2 (AH_Gen) $19.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Freedom in the Galaxy 2nd analysis & variant rules & errata; PBM rules for Starship Troopers '76; Amoeba Wars intro & analysis; PBM rules for Dune; Diplomacy; Solitaire rules for Starship Trooper '76; learning Squad Leader; 3rd ed Blitzkrieg analysis; Sqd Leader clinic, Concentration of force; new Kingmaker options. '83 Out-of-Print 68337 GENERAL MAGAZINE 20/3 (AH_Gen) $15.00 n 0.4 EXCELL 20/3. No insert. Cover mildly soiled. Out-of-Print 94050 GENERAL MAGAZINE 20/3 (AH_Gen) $15.00 n 0.4 V.GOOD No insert, otherws EX. Out-of-Print 84763 GENERAL MAGAZINE 20/4 (AH_Gen) $15.00 n 0.4 EXCELL 20/4 Out-of-Print 68338 GENERAL MAGAZINE 20/4 (AH_Gen) $14.00 n 0.4 EXCELL 20/4. No insert. Cover mildly soiled. Out-of-Print 31513 GENERAL MAGAZINE 20/4 (AH_Gen) $16.00 n 0.4 NEW 20/4 Out-of-Print 94051 GENERAL MAGAZINE 20/4 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Out-of-Print 84764 GENERAL MAGAZINE 20/5 (AH_Gen) $13.00 n 0.4 EXCELL Articles on: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 Out-of-Print 76251 GENERAL MAGAZINE 20/5 (AH_Gen) $14.00 n 0.4 MINT Bull Run strategy & replay; Little Round Top strategy; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg'77; Wooden Ships & Iron Men scenarios. Out-of-Print 65189 GENERAL MAGAZINE 20/5 (AH_Gen) $15.00 n 0.4 NEW Articles on: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 Out-of-Print 65192 GENERAL MAGAZINE 20/5 (AH_Gen) $14.00 n 0.4 NEW Small tag removal marr on cover. Articles on: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 Out-of-Print 94052 GENERAL MAGAZINE 20/5 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 Out-of-Print 68350 GENERAL MAGAZINE 20/6 (AH_Gen) $12.00 n 0.4 EXCELL Cover spine area soiled. No insert. Articles on: B-17 analysis; Origins '83 B-17 tournement; British Bomber charts for B-17; B-17 aircraft variants; Allied strategy in Luftwaffe; fighter analysis in Dauntless 2nd; Allied invasion options in Fortress Europa 2nd; Japanese jaws plan in Midway '64; Bull Run replay pt 2; Guns of August Second Balkans War scenario; SL scenarios SSTK 1a & b. '84 Out-of-Print 84765 GENERAL MAGAZINE 20/6 (AH_Gen) $13.00 n 0.4 EXCELL No insert. Articles on: B-17 analysis; Origins '83 B-17 tournement; British Bomber charts for B-17; B-17 aircraft variants; Allied strategy in Luftwaffe; fighter analysis in Dauntless 2nd; Allied invasion options in Fortress Europa 2nd; Japanese jaws plan in Midway '64; Bull Run replay pt 2; Guns of August Second Balkans War scenario; SL scenarios SSTK 1a & b. '84 Out-of-Print 84746 GENERAL MAGAZINE 21/1 (AH_Gen) $17.00 n 0.4 EXCELL No insert. 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 Out-of-Print 94042 GENERAL MAGAZINE 21/1 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 Out-of-Print 75377 GENERAL MAGAZINE 21/2 (AH_Gen) $15.00 n 0.4 NEW No insert. 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 Out-of-Print 84235 GENERAL MAGAZINE 21/2 (AH_Gen) $15.00 n 0.4 EXCELL Napoleon at Bay strategy & errata; Allied strategy in Spain in War & Peace; force marches in Napoleon; Allied defence of France in Third Reich; Allied invasion strategy for Fortress Europa; Corsica in Third Reich; Battle for Italy strategy; British strategy in 1776; strategy in War & Peace. '84 Out-of-Print 76252 GENERAL MAGAZINE 21/2 (AH_Gen) $15.00 n 0.4 MINT Napoleon at Bay strategy & errata; Allied strategy in Spain in War & Peace; force marches in Napoleon; Allied defence of France in Third Reich; Allied invasion strategy for Fortress Europa; Corsica in Third Reich; Battle for Italy strategy; British strategy in 1776; strategy in War & Peace. '84 Out-of-Print 94043 GENERAL MAGAZINE 21/2 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Out-of-Print 84747 GENERAL MAGAZINE 21/3 (AH_Gen) $14.00 n 0.4 EXCELL No inserts. Battle of the Bulge '81 objectives, 10 December attack, replay; club rules for Third Reich; SL clinic; Source of the Nile variant rules; Frederick the Great 2nd strategy; adapting Fortress Europa to solitaire play; scenario 3 in Starship Troopers '76; analysis of the first turn of Longest Day; Panzer Leader Dieppe scenario 41. '84 Out-of-Print 94044 GENERAL MAGAZINE 21/3 (AH_Gen) $12.00 n 0.4 V.GOOD No insert, otherws EX. Battle of the Bulge '81 objectives, 10 December attack, replay; club rules for Third Reich; SL clinic; Source of the Nile variant rules; Frederick the Great 2nd strategy; adapting Fortress Europa to solitaire play; scenario 3 in Starship Troopers '76; analysis of the first turn of Longest Day; Panzer Leader Dieppe scenario 41. '84 Out-of-Print 76255 GENERAL MAGAZINE 21/4 (AH_Gen) $14.00 n 0.4 EXCELL Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 Out-of-Print 84397 GENERAL MAGAZINE 21/4 (AH_Gen) $14.00 n 0.4 EXCELL No insert. Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 Out-of-Print 65617 GENERAL MAGAZINE 21/4 (AH_Gen) $10.00 n 0.4 GOOD 21/4. 4pgs torn from mag affecting 3pg ASL scenario & 1st page of an article; Photocopies of repl pages included. Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 Out-of-Print 75380 GENERAL MAGAZINE 21/4 (AH_Gen) $14.00 n 0.4 NEW Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 Out-of-Print 94045 GENERAL MAGAZINE 21/4 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 Out-of-Print 84748 GENERAL MAGAZINE 21/5 (AH_Gen) $14.00 n 0.4 EXCELL Conquistador Fur Trader variant. No Victory mag. w/ Conquistador Fur Traders insert. Articles on: German strategy in Hitler's War, plus variants & errata; Magic Realm tutorial; tournement rules for Origins of WWII; variants for Third Reich; strategy for Rail Baron; Conquistadors Fur Traders variant; choice of nation in Civilization; SL clinic. '85 Out-of-Print 94046 GENERAL MAGAZINE 21/5 (AH_Gen) $12.00 n 0.4 V.GOOD No insert (including Conquistador Fur Traders variant); otherws EX. Articles on: German strategy in Hitler's War, plus variants & errata; Magic Realm tutorial; tournement rules for Origins of WWII; variants for Third Reich; strategy for Rail Baron; Conquistadors Fur Traders variant; choice of nation in Civilization; SL clinic. '85 Out-of-Print 84749 GENERAL MAGAZINE 21/6 (AH_Gen) $14.00 n 0.4 EXCELL w/ Arab-Israeli Lebanon & Firepower insert. Articles on: infantry in Firepower; Firepower campaign rules; Firepower scenario 3 replay; scenario analysis in Arab-Israeli Wars; Blitzkrieg '85 tourney rules; Tactics II amphibious variant; Arab-Israeli Wars Lebanon scenarios (5); SL clinic. '85 Out-of-Print 84958 GENERAL MAGAZINE 21/6 (AH_Gen) $14.00 n 0.4 V.GOOD No insert (Arab-Israeli Lebanon & Firepower insert). Articles on: infantry in Firepower; Firepower campaign rules; Firepower scenario 3 replay; scenario analysis in Arab-Israeli Wars; Blitzkrieg '85 tourney rules; Tactics II amphibious variant; Arab-Israeli Wars Lebanon scenarios (5); SL clinic. '85 Out-of-Print 84751 GENERAL MAGAZINE 22/1 (AH_Gen) $14.00 n 0.4 EXCELL w/ Gunslinger insert but Victory mag removed. Articles on: analysis on Panzer Armee Afrika 2nd; ammo choice in Tobruk; errata & variants for Down With the King; heavy weapons in Trireme 2nd; PBM rules for Gunslinger; target aspect issues in Tobruk; analysis of Malta from Air Assault on Crete; Diplomacy; British deployment in War at Sea; Afrika Korp Op Compass (June 1940) variant; playing Egypt in Civilization; German Mediterranean strategy in Third Reich. '85 Out-of-Print 94036 GENERAL MAGAZINE 22/1 (AH_Gen) $12.00 n 0.4 V.GOOD No inserts; Gunslinger insert & Victory mag removed. Articles on: analysis on Panzer Armee Afrika 2nd; ammo choice in Tobruk; errata & variants for Down With the King; heavy weapons in Trireme 2nd; PBM rules for Gunslinger; target aspect issues in Tobruk; analysis of Malta from Air Assault on Crete; Diplomacy; British deployment in War at Sea; Afrika Korp Op Compass (June 1940) variant; playing Egypt in Civilization; German Mediterranean strategy in Third Reich. '85 Out-of-Print 84752 GENERAL MAGAZINE 22/2 (AH_Gen) $15.00 n 0.4 EXCELL Insert removed. Articles on: scenarios of Up Front & Banzai; Banzai scenario R replay; tour & quick analysis of Flattop 2nd; 9 Submarine Pacific scenarios; TKO in 2, American strategy in Victory in the Pacific; use of land-based air units in Flattop 2nd. '85 Out-of-Print 94037 GENERAL MAGAZINE 22/2 (AH_Gen) $13.00 n 0.4 V.GOOD Insert removed. Articles on: scenarios of Up Front & Banzai; Banzai scenario R replay; tour & quick analysis of Flattop 2nd; 9 Submarine Pacific scenarios; TKO in 2, American strategy in Victory in the Pacific; use of land-based air units in Flattop 2nd. '85 Out-of-Print 84753 GENERAL MAGAZINE 22/3 (AH_Gen) $15.00 n 0.4 EXCELL w/insert. Articles on: dramatized Panzerblitz scenario 11 replay; new scenarios for Panzer Leader 1940; DYO Panzer Leader scenarios; British strategy for Storm Over Arnhem variant from Gen 19/1; variants for Third Reich; Diplomacy; Civilization analysis; 4 scenarios for Up Front & Banzi; Israeli strategy in Arab-Israeli Wars scenario A-5; unit & tactics analysis in Guns of August; US strategy at Omaha Beach in Longest Day. '85 Out-of-Print 94038 GENERAL MAGAZINE 22/3 (AH_Gen) $15.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: dramatized Panzerblitz scenario 11 replay; new scenarios for Panzer Leader 1940; DYO Panzer Leader scenarios; British strategy for Storm Over Arnhem variant from Gen 19/1; variants for Third Reich; Diplomacy; Civilization analysis; 4 scenarios for Up Front & Banzi; Israeli strategy in Arab-Israeli Wars scenario A-5; unit & tactics analysis in Guns of August; US strategy at Omaha Beach in Longest Day. '85 Out-of-Print 84754 GENERAL MAGAZINE 22/4 (AH_Gen) $15.00 n 0.4 EXCELL w/ insert w/ 26 Russian Front variant counters. Articles on: Russian Front design & strategy & variants; strategy in initial turns of Russian Front; weather in Russian Campaign; balancing Russian Campaign; active retreating in Panzerkrieg 2nd; Diplomacy; Third Reich Soviet capability variant; solitaire rules for Submarine 2nd; interview w/ Charlie Kibler; Soviet play in Panzergruppe Guderian; Panzerkrieg errata. '86 Out-of-Print 94039 GENERAL MAGAZINE 22/4 (AH_Gen) $14.00 n 0.4 V.GOOD No inserts (including Russian Front variant); otherws EX. Articles on: Russian Front design & strategy & variants; strategy in initial turns of Russian Front; weather in Russian Campaign; balancing Russian Campaign; active retreating in Panzerkrieg 2nd; Diplomacy; Third Reich Soviet capability variant; solitaire rules for Submarine 2nd; interview w/ Charlie Kibler; Soviet play in Panzergruppe Guderian; Panzerkrieg errata. '86 Out-of-Print 84755 GENERAL MAGAZINE 22/5 (AH_Gen) $14.00 n 0.4 EXCELL w/ insert. Devil's Den strategy & advanced rules & errata; 5 Gunslinger scenarios; tactics & Union strategy in Bull Run; PBM Diplomacy; Stellar Conquest variants; interview w/ Bruce Shelley; Diplomacy; plotting revolts in Freedom in the Galaxy 2nd; SL scenario 3000. '86 Out-of-Print 94040 GENERAL MAGAZINE 22/5 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Devil's Den strategy & advanced rules & errata; 5 Gunslinger scenarios; tactics & Union strategy in Bull Run; PBM Diplomacy; Stellar Conquest variants; interview w/ Bruce Shelley; Diplomacy; plotting revolts in Freedom in the Galaxy 2nd; SL scenario 3000. '86 Out-of-Print 84959 GENERAL MAGAZINE 22/6 (AH_Gen) $17.00 n 0.4 EXCELL 22/6. No insert Out-of-Print 94041 GENERAL MAGAZINE 22/6 (AH_Gen) $16.00 n 0.4 V.GOOD No insert, otherws EX. Out-of-Print 67073 GENERAL MAGAZINE 23/1 (AH_Gen) $17.00 n 0.4 EXCELL 23/1 Out-of-Print 94030 GENERAL MAGAZINE 23/1 (AH_Gen) $15.00 n 0.4 V.GOOD No insert, otherws EX. Out-of-Print 84960 GENERAL MAGAZINE 23/2 (AH_Gen) $14.00 n 0.4 EXCELL 23/2. No insert Out-of-Print 94031 GENERAL MAGAZINE 23/2 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Out-of-Print 84961 GENERAL MAGAZINE 23/3 (AH_Gen) $14.00 n 0.4 EXCELL 23/3. No insert Out-of-Print 94032 GENERAL MAGAZINE 23/3 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Out-of-Print 71607 GENERAL MAGAZINE 23/4 (AH_Gen) $14.00 n 0.4 EXCELL Out-of-Print 76256 GENERAL MAGAZINE 23/4 (AH_Gen) $14.00 n 0.4 MINT Empires in Arms strategy & errata; 2-player War & Peace; Austerlitz scenario strategy in War & Peace; Napoleonic era scenarios for Wooden Ships & Iron Men; solitair Stellar Conquest; Allied strategy in Napoleon; British N.Afria strategy in Third Reich; Yellowstone. Out-of-Print 75385 GENERAL MAGAZINE 23/4 (AH_Gen) $14.00 n 0.4 NEW Out-of-Print 94033 GENERAL MAGAZINE 23/4 (AH_Gen) $12.00 n 0.4 V.GOOD No insert, otherws EX. Empires in Arms strategy & errata; 2-player War & Peace; Austerlitz scenario strategy in War & Peace; Napoleonic era scenarios for Wooden Ships & Iron Men; solitair Stellar Conquest; Allied strategy in Napoleon; British N.Afria strategy in Third Reich; Yellowstone. Out-of-Print 67071 GENERAL MAGAZINE 23/5 (AH_Gen) $14.00 n 0.4 EXCELL w/ASL scen F & G. Articles on: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 Out-of-Print 67519 GENERAL MAGAZINE 23/5 (AH_Gen) $15.00 n 0.4 NEW w/ASL scen F & G. Articles on: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 Out-of-Print 94034 GENERAL MAGAZINE 23/5 (AH_Gen) $12.00 n 0.4 V.GOOD No insert (including ASL scenariso), otherws EX. Articles on: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 Out-of-Print 64575 GENERAL MAGAZINE 23/6 (AH_Gen) $13.00 n 0.4 EXCELL 23/6. 1830, 2" tear on cover. Out-of-Print 84962 GENERAL MAGAZINE 23/6 (AH_Gen) $14.00 n 0.4 EXCELL No insert. Stain on cover. Out-of-Print 94035 GENERAL MAGAZINE 23/6 (AH_Gen) $12.00 n 0.4 V.GOOD No insert, otherws EX. Out-of-Print 84963 GENERAL MAGAZINE 24/1 (AH_Gen) $19.00 n 0.4 EXCELL No insert. Out-of-Print 94024 GENERAL MAGAZINE 24/1 (AH_Gen) $17.00 n 0.4 V.GOOD No inserts, otherws EX. Out-of-Print 94025 GENERAL MAGAZINE 24/2 (AH_Gen) $19.00 n 0.4 V.GOOD No inserts, otherws EX. Out-of-Print 84756 GENERAL MAGAZINE 24/3 (AH_Gen) $16.00 n 0.4 EXCELL w/insert. Articles on: Diplomacy PBM replay among players who don't know one another; Diplomacy & history; strategies in PBM Diplomacy; ASL scenarios G5 & G6; First turn strategy in Hitler's War 2nd; player nots for Empires in Arms; Hiter's War rule revisions; strategy in Dark Emperor; strategy in Pacific War. '88 Out-of-Print 94026 GENERAL MAGAZINE 24/3 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Diplomacy PBM replay among players who don't know one another; Diplomacy & history; strategies in PBM Diplomacy; ASL scenarios G5 & G6; First turn strategy in Hitler's War 2nd; player nots for Empires in Arms; Hiter's War rule revisions; strategy in Dark Emperor; strategy in Pacific War. '88 Out-of-Print 76257 GENERAL MAGAZINE 24/4 (AH_Gen) $16.00 n 0.4 MINT w/Insert. Articles on: Raid on St. Nazaire history & strategy, plus optional rules, replay & errata; SL armor upgrades to certain AFVs; ASL scenarios I & J; interview with Bill Peschel; German defense in Fortress Europa; Mediterranean strategy in Third Reich; SL clinic on halftracks. '88 Out-of-Print 94027 GENERAL MAGAZINE 24/4 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Raid on St. Nazaire history & strategy, plus optional rules, replay & errata; SL armor upgrades to certain AFVs; ASL scenarios I & J; interview with Bill Peschel; German defense in Fortress Europa; Mediterranean strategy in Third Reich; SL clinic on halftracks. '88 Out-of-Print 94028 GENERAL MAGAZINE 24/5 (AH_Gen) $19.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Britannia analysis & errata; playing the purple in Britannia; playing the Romans or Gauls in Caesar; tactics in Caesar's Legions; purchasing armor & special movement variant for Gladiator; understanding the AST in Civilization; Civilization analysis; Siege of Jerusalem preview; event deck changes for Kingmaker; house rules for Kingmaker; playing St. George in Magic Realm; Magic Realm errata. '88 Out-of-Print 67021 GENERAL MAGAZINE 24/6 (AH_Gen) $16.00 n 0.4 EXCELL Return mailer stuck to inner pages, will marr one article on removal. w/insert. Articles on: Thunder at Cassino history, strategy & replay; B-17 variant; ASL scenario G6; SL clinic; beach choices in Anzio; tactics for PanzerGruppe Guderian; the Mediterranean for the Axis in Third Reich. '88 Out-of-Print 76258 GENERAL MAGAZINE 24/6 (AH_Gen) $16.00 n 0.4 MINT w/insert. Articles on: Thunder at Cassino history, strategy & replay; B-17 variant; ASL scenario G6; SL clinic; beach choices in Anzio; tactics for PanzerGruppe Guderian; the Mediterranean for the Axis in Third Reich. '88 Out-of-Print 75391 GENERAL MAGAZINE 24/6 (AH_Gen) $16.00 n 0.4 NEW 1w/insert. Articles on: Thunder at Cassino history, strategy & replay; B-17 variant; ASL scenario G6; SL clinic; beach choices in Anzio; tactics for PanzerGruppe Guderian; the Mediterranean for the Axis in Third Reich. '88 Out-of-Print 94029 GENERAL MAGAZINE 24/6 (AH_Gen) $14.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: Thunder at Cassino history, strategy & replay; B-17 variant; ASL scenario G6; SL clinic; beach choices in Anzio; tactics for PanzerGruppe Guderian; the Mediterranean for the Axis in Third Reich. '88 Out-of-Print 94018 GENERAL MAGAZINE 25/1 (AH_Gen) $19.00 n 0.4 EXCELL w/inserts (including 2nd fleet variant map). Articles on: Kremlin intro & 5 player replay; strategy in Dinosaurs of the Lost World; trading in Merchants of Venus; adding the French to 2nd Fleet variant w/ map; editors of the General (T.Shaw, D.Greenwood, R.Martin) & other noted AH designers speak; ratings of AH wargames, pt2. '88 Out-of-Print 84761 GENERAL MAGAZINE 25/3 (AH_Gen) $13.00 n 0.4 EXCELL w/insert. Articles on: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 Out-of-Print 76007 GENERAL MAGAZINE 25/3 (AH_Gen) $13.00 n 0.4 MINT w/insert. Articles on: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 Out-of-Print 71612 GENERAL MAGAZINE 25/3 (AH_Gen) $13.00 n 0.4 NEW w/insert. Articles on: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 Out-of-Print 94020 GENERAL MAGAZINE 25/3 (AH_Gen) $11.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 Out-of-Print 79252 GENERAL MAGAZINE 25/4 (AH_Gen) $15.00 n 0.4 EXCELL No insert. Enemy in Sight replay & history of each major ship & historical analysis; development of naval tactics in the age of sail; choosing sides in Wooden Ships & Iron Men; 1792-1802 scenario for Empire in Arms 2nd & errata; strategy in Victory in the Pacific; league play in Football Strategy or Paydirt; Americans in Wooden Ships & Iron Men w/ 10 scenarios; intro to Tokyo Express; leaders in 1776. '89 Out-of-Print 84237 GENERAL MAGAZINE 25/4 (AH_Gen) $15.00 n 0.4 MINT w/insert. Enemy in Sight replay & history of each major ship & historical analysis; development of naval tactics in the age of sail; choosing sides in Wooden Ships & Iron Men; 1792-1802 scenario for Empire in Arms 2nd & errata; strategy in Victory in the Pacific; league play in Football Strategy or Paydirt; Americans in Wooden Ships & Iron Men w/ 10 scenarios; intro to Tokyo Express; leaders in 1776. '89 Out-of-Print 71615 GENERAL MAGAZINE 25/4 (AH_Gen) $15.00 n 0.4 NEW w/insert. Enemy in Sight replay & history of each major ship & historical analysis; development of naval tactics in the age of sail; choosing sides in Wooden Ships & Iron Men; 1792-1802 scenario for Empire in Arms 2nd & errata; strategy in Victory in the Pacific; league play in Football Strategy or Paydirt; Americans in Wooden Ships & Iron Men w/ 10 scenarios; intro to Tokyo Express; leaders in 1776. '89 Out-of-Print 94021 GENERAL MAGAZINE 25/4 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Enemy in Sight replay & history of each major ship & historical analysis; development of naval tactics in the age of sail; choosing sides in Wooden Ships & Iron Men; 1792-1802 scenario for Empire in Arms 2nd & errata; strategy in Victory in the Pacific; league play in Football Strategy or Paydirt; Americans in Wooden Ships & Iron Men w/ 10 scenarios; intro to Tokyo Express; leaders in 1776. '89 Out-of-Print 67013 GENERAL MAGAZINE 25/5 (AH_Gen) $15.00 n 0.4 EXCELL Edges soiled. w/Gettysburg'88 expansion map insert. Articles on: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 Out-of-Print 84236 GENERAL MAGAZINE 25/5 (AH_Gen) $15.00 n 0.4 MINT w/Gettysburg'88 expansion map insert. Articles on: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 Out-of-Print 71616 GENERAL MAGAZINE 25/5 (AH_Gen) $15.00 n 0.4 NEW w/Gettysburg'88 expansion map insert. Articles on: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 Out-of-Print 94022 GENERAL MAGAZINE 25/5 (AH_Gen) $12.00 n 0.4 V.GOOD No insert (including Gettys'88 variant map), otherws EX. . Articles on: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 Out-of-Print 84400 GENERAL MAGAZINE 25/6 (AH_Gen) $15.00 n 0.4 EXCELL Btm corners dog eared. w/insert. Articles on: the British in ASL & the scenarios of West of Alamein; the minor powers of ASL Last Hurrah; SL clinic; analysis of Panzer Armee Afrika; ASL Scenario G9, N; 2-player rules for Raid on St. Nazaire; analysis of Desert War kit for Up Front; special forces scenarios for Firepower; analysis of Pax Britannia; analysis of Statis Pro Football. '89 Out-of-Print 84964 GENERAL MAGAZINE 25/6 (AH_Gen) $15.00 n 0.4 EXCELL No insert. Out-of-Print 94023 GENERAL MAGAZINE 25/6 (AH_Gen) $13.00 n 0.4 V.GOOD No insert, otherws EX. Articles on: the British in ASL & the scenarios of West of Alamein; the minor powers of ASL Last Hurrah; SL clinic; analysis of Panzer Armee Afrika; ASL Scenario G9, N; 2-player rules for Raid on St. Nazaire; analysis of Desert War kit for Up Front; special forces scenarios for Firepower; analysis of Pax Britannia; analysis of Statis Pro Football. '89 Out-of-Print 74452 GENERAL MAGAZINE 26/1 (AH_Gen) $14.00 n 0.4 EXCELL w/insert. Articles on: Merchant of Venus stratgy, designer's notes & variants (counters included in 26/3); Merchants of Venus replay; Dark Emperor variant; review of early PC gaming computer platforms; Lansraad variant for Dune; solitaire Lost World replay; ASL scenario O & P; exploiting parliment in Kingmaker; Statis Pro Football analysis; Stellar Conquest analysis; Scenarios of West of Alamein, pt 2; 2-player Kremlin rules; Advanced Civilization card analysis; SL clinic on Mortars. '90 Out-of-Print 94137 GENERAL MAGAZINE 26/1 (AH_Gen) $13.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: Merchant of Venus stratgy, designer's notes & variants (counters included in 26/3); Merchants of Venus replay; Dark Emperor variant; review of early PC gaming computer platforms; Lansraad variant for Dune; solitaire Lost World replay; ASL scenario O & P; exploiting parliment in Kingmaker; Statis Pro Football analysis; Stellar Conquest analysis; Scenarios of West of Alamein, pt 2; 2-player Kremlin rules; Advanced Civilization card analysis; SL clinic on Mortars. '90 Out-of-Print 94138 GENERAL MAGAZINE 26/2 (AH_Gen) $19.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: Turning Point Stalingrad strategy & designer's notes & critique; TPS solitaire rules; 1942 Panzerblitz scenarios; the Balkans in Third Reich; Soviet strategy in Hitler's War; Winter War in Up Front; Statis Pro Baseball; German strategy in Russion Front. '90 Out-of-Print 89608 GENERAL MAGAZINE 26/3 (AH_Gen) $15.00 n 0.4 EXCELL Articles on: MBT intro & unit analysis; MBT rules index; Soviet situation in MBT; umpired MBT replay; "Improved" Flight Leader rules; Iran-Iraq War scenarios for Firepower; Acquire strategy; Statis Pro Baseball; Korean War Flight Leader scenarios; ground units in Tac Air; unit analysis for the Fleet game series. '90 Out-of-Print 94139 GENERAL MAGAZINE 26/3 (AH_Gen) $14.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: MBT intro & unit analysis; MBT rules index; Soviet situation in MBT; umpired MBT replay; "Improved" Flight Leader rules; Iran-Iraq War scenarios for Firepower; Acquire strategy; Statis Pro Baseball; Korean War Flight Leader scenarios; ground units in Tac Air; unit analysis for the Fleet game series. '90 Out-of-Print 94140 GENERAL MAGAZINE 26/4 (AH_Gen) $17.00 n 0.4 V.GOOD No Insert, otherws EX. Siege of Jerusalem Out-of-Print 79253 GENERAL MAGAZINE 26/5 (AH_Gen) $14.00 n 0.4 EXCELL Insert missing. Articles on: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 Out-of-Print 75366 GENERAL MAGAZINE 26/5 (AH_Gen) $15.00 n 0.4 NEW Articles on: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 Out-of-Print 94141 GENERAL MAGAZINE 26/5 (AH_Gen) $15.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 Out-of-Print 66886 GENERAL MAGAZINE 26/6 (AH_Gen) $20.00 n 0.4 EXCELL 26/6. Napoleon Battles; Gulf Strike Desert Storm update map (no counters) Out-of-Print 94142 GENERAL MAGAZINE 26/6 (AH_Gen) $20.00 n 0.4 MINT w/ Desert Storm rules, map & counters. Articles on: Napoleon's Battles intro & primer. Dutch Bijlandt Brigade in the Waterloo Campaign in Napoleon's Battles w/ Quatra Bras & Ligny scenarios; Waterloo scenario for Empires in Arms; options in Statis Pro Football; 1830 strategy; Desert Steel variant for Gulf Strike; War of 1812 scenarios for Wooden Ships & Iron Men; Confederate strategy in Devi's Den; Confederate strategy in Civil War; advanced naval combat rules in Empire in Arms; alternative straight crossing rules for Empire in Arms; Marengo scenario for War & Peace. '90 Out-of-Print 64594 GENERAL MAGAZINE 27/1 (AH_Gen) $16.00 n 0.4 EXCELL 27/1. Articles on: Soviet strategy for Russian Campaign; historical Russian Campaign; revised OoB for Russian Campaign; reference notes for ASL for mtn troops; historical setup for 12th party congress in Kremlin; Axis 1941 offensive in Russian Front; defending Stalingrad in Turning Point Stalingrad. '91 Out-of-Print 79255 GENERAL MAGAZINE 27/1 (AH_Gen) $15.00 n 0.4 EXCELL 27/1. Insert missing. Out-of-Print 94131 GENERAL MAGAZINE 27/1 (AH_Gen) $14.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: Soviet strategy for Russian Campaign; historical Russian Campaign; revised OoB for Russian Campaign; reference notes for ASL for mtn troops; historical setup for 12th party congress in Kremlin; Axis 1941 offensive in Russian Front; defending Stalingrad in Turning Point Stalingrad. '91 Out-of-Print 67026 GENERAL MAGAZINE 27/2 (AH_Gen) $15.00 n 0.4 EXCELL 27/2. Articles on: interatctive turn sequence in 3rd Fleet; Design-Your-Own for 3rd Fleet w/ 4 scenarios; Soviet strategy in 6th Fleet; variants for 2nd Fleet; Soviet subs in the Fleet series of games; strategy in Empires in Arms 2nd pt 1; AtlantiCon ASL tourney scenarios; Chinese ships for Wooden Ships & Iron Men; tactical variant for Flat Top; ship analysis in Victory in the Pacific; Carrier historical notes. '91 Out-of-Print 94132 GENERAL MAGAZINE 27/2 (AH_Gen) $14.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: interatctive turn sequence in 3rd Fleet; Design-Your-Own for 3rd Fleet w/ 4 scenarios; Soviet strategy in 6th Fleet; variants for 2nd Fleet; Soviet subs in the Fleet series of games; strategy in Empires in Arms 2nd pt 1; AtlantiCon ASL tourney scenarios; Chinese ships for Wooden Ships & Iron Men; tactical variant for Flat Top; ship analysis in Victory in the Pacific; Carrier historical notes. '91 Out-of-Print 64596 GENERAL MAGAZINE 27/3 (AH_Gen) $16.00 n 0.4 EXCELL Articles on: Mediterranean strategy & double turns in Third Reich; shotgun approach to attacking England in Third Reich; transitioning from Third Reich to Adv Third Reich; designing Wrasslin', Adv Civ & Adv Third Reich; Longest Day replay; Longest Day variant; AtlantiCon ASL tourny scenarios, pt 2; Rommel's plan in Fortress Europa; Invading Brittany in Fortress Europa. '91 Out-of-Print 67023 GENERAL MAGAZINE 27/3 (AH_Gen) $15.00 n 0.4 EXCELL Return mailer stuck to inner pgs; will marr ASL scenario if removed. Out-of-Print 79257 GENERAL MAGAZINE 27/3 (AH_Gen) $15.00 n 0.4 EXCELL Insert missing. Out-of-Print 94133 GENERAL MAGAZINE 27/3 (AH_Gen) $13.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: Mediterranean strategy & double turns in Third Reich; shotgun approach to attacking England in Third Reich; transitioning from Third Reich to Adv Third Reich; designing Wrasslin', Adv Civ & Adv Third Reich; Longest Day replay; Longest Day variant; AtlantiCon ASL tourny scenarios, pt 2; Rommel's plan in Fortress Europa; Invading Brittany in Fortress Europa. '91 Out-of-Print 67027 GENERAL MAGAZINE 27/4 (AH_Gen) $16.00 n 0.4 EXCELL 27/4. Articles on: Republic of Rome analysis, PBEM rules, PBEM replay; Rep of Rome design notes; learning guide for Adv Civililization; 1991 Coup variant for Kremlin; Empire in Arms strategy, pt 2; Diplomacy master replay pt 1. '91 Out-of-Print 94134 GENERAL MAGAZINE 27/4 (AH_Gen) $14.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: Republic of Rome analysis, PBEM rules, PBEM replay; Rep of Rome design notes; learning guide for Adv Civililization; 1991 Coup variant for Kremlin; Empire in Arms strategy, pt 2; Diplomacy master replay pt 1. '91 Out-of-Print 79259 GENERAL MAGAZINE 27/5 (AH_Gen) $14.00 n 0.4 EXCELL 27/5. Insert missing. Out-of-Print 75395 GENERAL MAGAZINE 27/5 (AH_Gen) $15.00 n 0.4 NEW 27/5. Articles on: overview of Btl Bulge '91; German & Allied strategy for Bulge '91; endgame scenarios for Bulge '91; 3rd edition changes to Bulge '81 rules; Reference notes for ASL; Diplomacy master replay, pt 2; Tac Air game system; 1991 March Madness teams; Republic of Rome replay pt 2; D-Day'77 strategy. '91 Out-of-Print 94135 GENERAL MAGAZINE 27/5 (AH_Gen) $13.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: overview of Btl Bulge '91; German & Allied strategy for Bulge '91; endgame scenarios for Bulge '91; 3rd edition changes to Bulge '81 rules; Reference notes for ASL; Diplomacy master replay, pt 2; Tac Air game system; 1991 March Madness teams; Republic of Rome replay pt 2; D-Day'77 strategy. '91 Out-of-Print 67029 GENERAL MAGAZINE 27/6 (AH_Gen) $16.00 n 0.4 EXCELL 27/6. Articles on: Blackbeard replay; beginners primer for Blackbeard; design history of Blackbeard; solitaire Blackbeard replay; Blackbeard errata; the pits in Speed Circuit; players' notes for Gangster; black market variant for Merchant of Venus; card analysis for Attack Sub; commerce raiding against Britain in War & Peace; New World variant; strategy in Wrasslin'; financial strategy in Stocks & Bonds; Rennell Island scenario for Carrier; solitare rules for Wooden Ships & Iron Men. '91 Out-of-Print 84910 GENERAL MAGAZINE 27/6 (AH_Gen) $16.00 n 0.4 MINT 27/6. w/ insert. Out-of-Print 94136 GENERAL MAGAZINE 27/6 (AH_Gen) $14.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: Blackbeard replay; beginners primer for Blackbeard; design history of Blackbeard; solitaire Blackbeard replay; Blackbeard errata; the pits in Speed Circuit; players' notes for Gangster; black market variant for Merchant of Venus; card analysis for Attack Sub; commerce raiding against Britain in War & Peace; New World variant; strategy in Wrasslin'; financial strategy in Stocks & Bonds; Rennell Island scenario for Carrier; solitare rules for Wooden Ships & Iron Men. '91 Out-of-Print 79261 GENERAL MAGAZINE 28/1 (AH_Gen) $15.00 n 0.4 EXCELL 28/1. Insert missing. Out-of-Print 79262 GENERAL MAGAZINE 28/2 (AH_Gen) $10.00 n 0.4 EXCELL 28/2. Insert missing. Out-of-Print 84912 GENERAL MAGAZINE 28/2 (AH_Gen) $10.00 n 0.4 MINT 28/2. w/ insert Out-of-Print 71631 GENERAL MAGAZINE 28/2 (AH_Gen) $10.00 n 0.4 NEW 28/2. Articles on: US Marines in ASL; Origins ASL Tourney scenarios pt2; Scenario briefing for ASL scenarios A25; Avaloncon II ; Advanced Civilization variant; Republic of Rome strategy; Flashpoint, Golan strategy & addtl 1992 scenario; B-17 tourney scenario; Statis Pro Football variant. '92 Out-of-Print 94126 GENERAL MAGAZINE 28/2 (AH_Gen) $9.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: US Marines in ASL; Origins ASL Tourney scenarios pt2; Scenario briefing for ASL scenarios A25; Avaloncon II ; Advanced Civilization variant; Republic of Rome strategy; Flashpoint, Golan strategy & addtl 1992 scenario; B-17 tourney scenario; Statis Pro Football variant. '92 Out-of-Print 67006 GENERAL MAGAZINE 28/3 (AH_Gen) $9.50 n 0.4 EXCELL 28/3. Cover wrinkled. Out-of-Print 79263 GENERAL MAGAZINE 28/3 (AH_Gen) $9.00 n 0.4 EXCELL 28/3. Insert missing. Out-of-Print 71642 GENERAL MAGAZINE 28/3 (AH_Gen) $10.00 n 0.4 NEW 28/3. Articles on: German first turn strategy in Russian Front; Tac air rules for Panzerblitz & Panzer Leader; New units & 6 scenarios for Panzerblitz; naval movement in Russian Campaign; variant for Statis Pro Football; Up Front analysis & 2 new scenarios; Government intervention variant for Rail Baron; Russian Front rememberances; Eastern Front variant for Air Force w/ new Hungarian aircraft cards & scenarios. '93 Out-of-Print 94127 GENERAL MAGAZINE 28/3 (AH_Gen) $9.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: German first turn strategy in Russian Front; Tac air rules for Panzerblitz & Panzer Leader; New units & 6 scenarios for Panzerblitz; naval movement in Russian Campaign; variant for Statis Pro Football; Up Front analysis & 2 new scenarios; Government intervention variant for Rail Baron; Russian Front rememberances; Eastern Front variant for Air Force w/ new Hungarian aircraft cards & scenarios. '93 Out-of-Print 79264 GENERAL MAGAZINE 28/4 (AH_Gen) $9.00 n 0.4 EXCELL 28/4. Insert missing. Out-of-Print 71645 GENERAL MAGAZINE 28/4 (AH_Gen) $10.00 n 0.4 NEW 28/4. Articles on: Btl of Berlin B-17 variant showing a British Lancaster bomber; D-Day'92 Intro; Arracourt Panzer Leader scenarios; advanced scoring in Advanced Cvilization; 1957 version of Statis Pro Football; 4 Up Front scenarios; Legends of Robin Hood variant; Acquire trivia test; Scenario Breifing for ASL scenario DASL A2; PBM system for Panzer Leader. '93 Out-of-Print 94128 GENERAL MAGAZINE 28/4 (AH_Gen) $9.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: Btl of Berlin B-17 variant showing a British Lancaster bomber; D-Day'92 Intro; Arracourt Panzer Leader scenarios; advanced scoring in Advanced Cvilization; 1957 version of Statis Pro Football; 4 Up Front scenarios; Legends of Robin Hood variant; Acquire trivia test; Scenario Breifing for ASL scenario DASL A2; PBM system for Panzer Leader. '93 Out-of-Print 64605 GENERAL MAGAZINE 28/5 (AH_Gen) $10.00 n 0.4 EXCELL 28/5 Midway/Guadalcanal'92 sceanrios & expansion Out-of-Print 71650 GENERAL MAGAZINE 28/5 (AH_Gen) $10.00 n 0.4 NEW 28/5. Articles on: Guadalcanal'92/Midway'92 variant w/ additional ship specs, additional scenarios & rules covering all ships & aircraft from Coral Sea thru the end of the war, plus Wake Island & Two Ocean War varant scenarios (w/ map insert); The Slot campaign rules for Tokyo Express; Mustangs variant; Victory in the Pacific replay & variant rules; ASL scenario G16; 4 scenarios for Dauntless; Samurai game summary; Up Front Scenario; History of the World preview. '93 Out-of-Print 94129 GENERAL MAGAZINE 28/5 (AH_Gen) $9.00 n 0.4 V.GOOD No inserts, otherws EX. Articles on: Guadalcanal'92/Midway'92 variant w/ additional ship specs, additional scenarios & rules covering all ships & aircraft from Coral Sea thru the end of the war, plus Wake Island & Two Ocean War varant scenarios (w/ map insert); The Slot campaign rules for Tokyo Express; Mustangs variant; Victory in the Pacific replay & variant rules; ASL scenario G16; 4 scenarios for Dauntless; Samurai game summary; Up Front Scenario; History of the World preview. '93 Out-of-Print 94130 GENERAL MAGAZINE 28/6 (AH_Gen) $8.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: Advanced Third Reich initial observations; air & naval combat in Advanced Third Reich; Mediterranean strategies in Adv Third Reich; the double turn in Advanced Third Reich; suggested rules changes for Adv Third Reich; new rules for U-Boats in Adv Third Reich; PBM Adv Third Reich; ASL Scen T13 & T14; Guns of August streamlined rules; satrical Third Reich 4th variant; Rising Sun preview; Up Front scenario; Brakout Normandy preview; Adv Third Reich & Up Front/Banzai errata. '93 Out-of-Print 71662 GENERAL MAGAZINE 28/6 (AH_Gen) $10.00 n 0.4 NEW 28/6. Articles on: Advanced Third Reich initial observations; air & naval combat in Advanced Third Reich; Mediterranean strategies in Adv Third Reich; the double turn in Advanced Third Reich; suggested rules changes for Adv Third Reich; new rules for U-Boats in Adv Third Reich; PBM Adv Third Reich; ASL Scen T13 & T14; Guns of August streamlined rules; satrical Third Reich 4th variant; Rising Sun preview; Up Front scenario; Brakout Normandy preview; Adv Third Reich & Up Front/Banzai errata. '93 Out-of-Print 79265 GENERAL MAGAZINE 29/1 (AH_Gen) $9.00 n 0.4 EXCELL 29/1. w/ insert. Out-of-Print 75372 GENERAL MAGAZINE 29/1 (AH_Gen) $9.00 n 0.4 NEW w/ insert. Articles on: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 Out-of-Print 94156 GENERAL MAGAZINE 29/1 (AH_Gen) $8.00 n 0.4 V.GOOD No inserts, otherws EX. Articles on: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 Out-of-Print 66984 GENERAL MAGAZINE 29/2 (AH_Gen) $9.00 n 0.4 EXCELL Out-of-Print 71691 GENERAL MAGAZINE 29/2 (AH_Gen) $9.00 n 0.4 NEW w/ inserts. Articles on: We the People strategy & replay; history of Lafayette; Acquire variants; We the People design notes; Kingmaker PC preview; ASL scenario briefing analysis of To the Last Man (from 24/1); Break Normandy preview; Up Front tourny rules. '94 Out-of-Print 79266 GENERAL MAGAZINE 29/2 (AH_Gen) $8.00 n 0.4 V.GOOD 29/2. Missing insert pgs 31-34 w/ ASL scenarios. Out-of-Print 94158 GENERAL MAGAZINE 29/3 (AH_Gen) $8.00 n 0.4 V.GOOD No inserts, otherws EX. Articles on: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 Out-of-Print 71710 GENERAL MAGAZINE 29/3 (AH_Gen) $9.00 n 0.4 NEW w/inserts. Articles on: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 Out-of-Print 94159 GENERAL MAGAZINE 29/4 (AH_Gen) $8.00 n 0.4 V.GOOD No inserts, otherws EX. Articles on: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 Out-of-Print 71730 GENERAL MAGAZINE 29/4 (AH_Gen) $9.00 n 0.4 NEW w/ inserts. Articles on: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 Out-of-Print 94160 GENERAL MAGAZINE 29/5 (AH_Gen) $8.00 n 0.4 V.GOOD No inserts, otherws EX. w/ articles on: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 Out-of-Print 71731 GENERAL MAGAZINE 29/5 (AH_Gen) $9.00 n 0.4 MINT w/ inserts. w/ articles on: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 Out-of-Print 71762 GENERAL MAGAZINE 29/5 (AH_Gen) $9.00 n 0.4 NEW w/ inserts. w/ articles on: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 Out-of-Print 66983 GENERAL MAGAZINE 29/6 (AH_Gen) $7.00 n 0.4 EXCELL 29/6. Marrs to Wrasslin insert. Out-of-Print 79270 GENERAL MAGAZINE 29/6 (AH_Gen) $8.00 n 0.4 EXCELL 29/6. w/ insert. Ad mailer glued to wrestler insert; removal will marr character names (only). Contains articles on: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 Out-of-Print 71781 GENERAL MAGAZINE 29/6 (AH_Gen) $9.00 n 0.4 NEW 29/6. w/ insert. Contains articles on: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 Out-of-Print 89609 GENERAL MAGAZINE 30/1 (AH_Gen) $9.00 n 0.4 EXCELL Articles include: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 Out-of-Print 79273 GENERAL MAGAZINE 30/1 (AH_Gen) $7.50 n 0.4 EXCELL 30/1. Insert & pgs 31-34 (w/ 2 ASL scenarios) missing. Articles include: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 Out-of-Print 92990 GENERAL MAGAZINE 30/1 (AH_Gen) $9.00 n 0.4 MINT Articles include: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 Out-of-Print 71796 GENERAL MAGAZINE 30/1 (AH_Gen) $9.00 n 0.4 NEW 30/1. w/ inserts. Articles include: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 Out-of-Print 94143 GENERAL MAGAZINE 30/1 (AH_Gen) $7.50 n 0.4 V.GOOD No Insert, otherws EX. Articles include: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 Out-of-Print 79274 GENERAL MAGAZINE 30/2 (AH_Gen) $7.50 n 0.4 EXCELL 30/2. Insert & pgs 31-34 (w/ ASL scenarios) removed. Articles include: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 Out-of-Print 71817 GENERAL MAGAZINE 30/2 (AH_Gen) $9.00 n 0.4 NEW Articles include: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 Out-of-Print 94144 GENERAL MAGAZINE 30/2 (AH_Gen) $6.00 n 0.4 V.GOOD No Insert, otherws EX. Articles include: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 Out-of-Print 79277 GENERAL MAGAZINE 30/3 (AH_Gen) $7.50 n 0.4 EXCELL 30/3. Insert & pages 31-34 (w/ ASL scenarios) missing. Articles include: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 Out-of-Print 71826 GENERAL MAGAZINE 30/3 (AH_Gen) $9.00 n 0.4 NEW Articles include: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 Out-of-Print 94145 GENERAL MAGAZINE 30/3 (AH_Gen) $7.50 n 0.4 V.GOOD No Insert, otherws EX. Insert & pages 31-34 (w/ ASL scenarios) missing. Articles include: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 Out-of-Print 79276 GENERAL MAGAZINE 30/4 (AH_Gen) $7.50 n 0.4 EXCELL 30/4. w/ inserts. Pgs 31-34 (w/ ASL scenarios) removed. Articles included are: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 Out-of-Print 71846 GENERAL MAGAZINE 30/4 (AH_Gen) $9.00 n 0.4 NEW 30/4. w/ inserts. Articles included are: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 Out-of-Print 94146 GENERAL MAGAZINE 30/4 (AH_Gen) $7.00 n 0.4 V.GOOD No Insert, otherws EX. Articles included are: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 Out-of-Print 66990 GENERAL MAGAZINE 30/5 (AH_Gen) $8.50 n 0.4 EXCELL 30/5. Marrs on March Madness & London Burning inserts. Out-of-Print 89610 GENERAL MAGAZINE 30/5 (AH_Gen) $9.00 n 0.4 EXCELL w/ insert; 1 March Madness Card & 2" portion of Londons Burning Raid Log marred by envelop gum removal. Pages 31-34 (w/ ASL scenarios) removed. This issue contains articles on: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 Out-of-Print 79275 GENERAL MAGAZINE 30/5 (AH_Gen) $8.00 n 0.4 EXCELL 30/5. w/ insert; 1 March Madness Card & 2" portion of Londons Burning Raid Log marred by envelop gum removal. Pages 31-34 (w/ ASL scenarios) removed. This issue contains articles on: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 Out-of-Print 71853 GENERAL MAGAZINE 30/5 (AH_Gen) $9.00 n 0.4 NEW 30/5. w/ insert. This issue contains articles on: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 Out-of-Print 79278 GENERAL MAGAZINE 30/6 (AH_Gen) $8.00 n 0.4 EXCELL Insert missing. Articles on: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. '96 Out-of-Print 71857 GENERAL MAGAZINE 30/6 (AH_Gen) $9.00 n 0.4 NEW w/insert. Articles on: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. '96 Out-of-Print 94148 GENERAL MAGAZINE 30/6 (AH_Gen) $8.00 n 0.4 V.GOOD No Insert, otherws EX. Articles on: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. '96 Out-of-Print 66992 GENERAL MAGAZINE 31/2 (AH_Gen) $9.00 n 0.4 EXCELL w/Inserts. Articles on: Basic strategy, British Defense, & micro scenarios for London's Burning; Cavewars strategy; sniper abatement in ASL; Avaloncon 1996; Hannibal replay; Maharaja Ntl Arrival Tables insert; ASL scenarios G35-6; Age of Renaissance sample game; winning Acquire; historical conquest in War & Peace; 1953 Intrigue variant for Kremlin w/ 5 card insert. '97 Out-of-Print 71866 GENERAL MAGAZINE 31/2 (AH_Gen) $9.00 n 0.4 NEW w/Inserts. Articles on: Basic strategy, British Defense, & micro scenarios for London's Burning; Cavewars strategy; sniper abatement in ASL; Avaloncon 1996; Hannibal replay; Maharaja Ntl Arrival Tables insert; ASL scenarios G35-6; Age of Renaissance sample game; winning Acquire; historical conquest in War & Peace; 1953 Intrigue variant for Kremlin w/ 5 card insert. '97 Out-of-Print 94151 GENERAL MAGAZINE 31/4 (AH_Gen) $14.00 n 0.4 EXCELL w/inserts (Am Civ War series rules variations; Across 5 April counter list; March Madness 1997). Mailing label on cover. This issue has articles on: Learning scenario for Stonewall's Last Battles, Kelly's Ford Mar 1863; rules changes in the Grt Btls of Am Civ War series; strategy at Cedar Mtn history in Stonewall Jackson's Way and also Roads to Gettysburg; Age of Renaissance replay; 2 ASL scenarios (removed from this copy); Third Reich PC strategy; strategy in Command & Conquer PC; Cave Wars PC strategy; use of wire, panjis & AP mines in ASL; Russian Campaign 3rd & Origins of WWII & Panzer Leader (3) tourny scenarios; Airpower variant for D'Day'91; Across 5 Aprils counter mix (on insert; summary of rules variations am Grt Btl of Am Civ War games (on insert); March Madness 1997 team cards (insert. '97 Out-of-Print 71869 GENERAL MAGAZINE 31/4 (AH_Gen) $15.00 n 0.4 NEW Articles on: Learning scenario for Stonewall's Last Battles, Kelly's Ford Mar 1863; rules changes in the Grt Btls of Am Civ War series; strategy at Cedar Mtn history in Stonewall Jackson's Way and also Roads to Gettysburg; Age of Renaissance replay; 2 ASL scenarios (removed from this copy); Third Reich PC strategy; strategy in Command & Conquer PC; Cave Wars PC strategy; use of wire, panjis & AP mines in ASL; Russian Campaign 3rd & Origins of WWII & Panzer Leader (3) tourny scenarios; Airpower variant for D'Day'91; Across 5 Aprils counter mix (on insert); summary of rules variations am Grt Btl of Am Civ War games (on insert); March Madness 1997 team cards (insert. '97 Out-of-Print 79282 GENERAL MAGAZINE 31/5 (AH_Gen) $7.50 n 0.4 EXCELL w/ inserts. 2pgs with 2 ASL scenarios removed. This issue contains articles on: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 Out-of-Print 46689 GENERAL MAGAZINE 31/5 (AH_Gen) $7.50 n 0.4 V.GOOD VGd, cover tearing away at staples. Otherws clean. Out-of-Print 71873 GENERAL MAGAZINE 31/5 (AH_Gen) $9.00 n 0.4 MINT w/ inserts. 2pgs with 2 ASL scenarios removed. This issue contains articles on: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 Out-of-Print 46633 GENERAL MAGAZINE 31/5 (AH_Gen) $9.00 n 0.4 NEW with inserts. Articles on: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 Out-of-Print 43842 GENERAL MAGAZINE 31/5 (AH_Gen) $8.50 n 0.4 NEW Cover beginning to tear away from staples at spine. w/ inserts. Out-of-Print 79283 GENERAL MAGAZINE 31/6 (AH_Gen) $7.50 n 0.4 EXCELL 31/6. w/ inserts. 2pgs w/ ASL scenarios removed. Mailing labels on cover. This issue's articles include: intro to ASL Kampfgruppe Peiper I & II w/ replay of Bridge at Cheneux scenario; strategy in Breakout, Normandy pt 1; strategy in History of the World PC; strategy in Achtung Spitfire PC; strategy in Titan, the Arena; PC games at the EE3 convention; review of SIMTAC Alexandria 1801, 3W Fury on the Champlain, AVALANCHE Great War at Sea, Mediterranean 1st, MIH Tank Commander; Princess Ryan variant with insert, Panzer Leader scenario with variant insert; History of the World prophets variant w/ insert; Statis-Pro Football tactics. Out-of-Print 71874 GENERAL MAGAZINE 31/6 (AH_Gen) $9.00 n 0.4 NEW w/inserts. 2pgs w/ ASL scenarios removed. Mailing labels on cover. This issue's articles include: intro to ASL Kampfgruppe Peiper I & II w/ replay of Bridge at Cheneux scenario; strategy in Breakout, Normandy pt 1; strategy in History of the World PC; strategy in Achtung Spitfire PC; strategy in Titan, the Arena; PC games at the EE3 convention; review of SIMTAC Alexandria 1801, 3W Fury on the Champlain, AVALANCHE Great War at Sea, Mediterranean 1st, MIH Tank Commander; Princess Ryan variant with insert, Panzer Leader scenario with variant insert; History of the World prophets variant w/ insert; Statis-Pro Football tactics. Out-of-Print 63635 GENERAL MAGAZINE 32/1 (AH_Gen) $8.50 n 0.4 EXCELL Mailing label & separate label removal marr on mag cover. Out-of-Print 71875 GENERAL MAGAZINE 32/1 (AH_Gen) $9.00 n 0.4 NEW Out-of-Print 94017 GENERAL MAGAZINE 32/1 (AH_Gen) $7.50 n 0.4 V.GOOD w/ inserts. Last 4pgs of mag mildly moisture warped. Out-of-Print 94154 GENERAL MAGAZINE 32/2 (AH_Gen) $19.00 n 0.4 EXCELL w/inserts (Successors & Hannibal). Mailing labels on cover. Out-of-Print 79286 GENERAL MAGAZINE 32/3 (AH_Gen) $15.00 n 0.4 EXCELL w/ inserts. Mailing labels on cover; pg w/ 2 ASL scenarios removed & not included. The last issue of this venerable wargaming mag. Articles on: Historical tactics & Union strategy at Pea Ridge in Across 5 Aprils; Union & Confed strategy in The Civil War; beginners strategy for GMT's Glory; Atlantic Storm strategy; History of the World replay, pt 2; Successors replay & variant w/ insert; Wrasslin variant w/ insert; Title Bout variant; Rossyia 1917 review; Sam Grant review; COA Leuthen review; ASL scenario analyses. '98 Out-of-Print 65500 GENERAL MAGAZINE 32/3 (AH_Gen) $12.00 n 0.4 NEW Cover marred by inv tag removal. Out-of-Print 65618 GENERAL MAGAZINE INDEX 1952-80 (AH_Gen) $18.00 n 0.3 EXCELL Document's AH's history thru 1980 & Generals Vol 1-16. Excell resource. '81 Temp OoP/OoS specl GENOA [TRADERS OF... 2ND] (RIO) $45.00 LB* NEW ordr Reprint of Traders of Genoa in a larger box with updated graphics but few changes. 2-5 players assume the roles of 16th century merchants attempting to take ownership of city buildings thru negotiation, bartering & bribery. '09 specl GERMAN RAILWAYS (Queen) $48.00 DC NEW ordr First game in the intended Iron Horse game series. Players try to take a German railway in the 18th century & guide it to greatness. 3-5 players, fast playing. '11 Out-of-Print 69118 GERMANIA, ROME BEYOND THE RHINE #175 (DecS_T) n $42.00 n 0.8 NEW w/mag. Strat/op lvl gm of Roman campaigns in N.Central Europe, 50BC-150AD. 4th in the Trajan/Ancient Wars series. J.Miranda'95 94407 GERMANTOWN 1777 (GMT) $38.00 BC 0.7 NEW Game of the battle of Germantown, Oct. 1777 near Philadelphia. 7th in the Btls of the Am Rev series. 16 tactical battle cards. M.Miklos, B.Madison'10 Out-of-Print 85642 GERMANY, BATTLE FOR... #50 (SPIS_T) n $38.00 n 0.8 EXCELL w/mag. Complete. A few attack factors partially cut off on counters due to off center die cuttioin; no info lost. Counters clipped. Unique gm of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, v.simple game, good for beginners or experts alike. JD'74 Out-of-Print 68128 GERMANY, BATTLE FOR... #50 PARTS (SPIS_T) $5.00 n MINT Rules only. Out-of-Print 92832 GERMANY, BATTLE FOR... #50 PARTS (SPIS_T) $5.00 n MINT Rules only. Out-of-Print 90921 GERMANY, BATTLE FOR..., 2ND (DecGms) $25.00 HC 1.6 NEW Unique gm of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, v.simple game. New edition updates map & counter graphics. JD'94 Out-of-Print 87050 GERONIMO, THE INDIAN WARS 1850-90 (AH) $49.00 BC 2.8 MINT 1 corner repaired, otherws cherry. Strat lvl gm for 2-5 players of the struggle of the Plains Indians to protect themselves from the relentless expansion of US. '95 Out-of-Print 94164 GERONIMO: VARIANT COUNTERS (AH_Gen) $2.00 n 0.0 MINT 7 additional event chits from General 30/6. NO RULES. 4-8wks Turna specl GETTING TO KNOW YOU BETTER (GmPrtn) $21.00 SB 1.6 NEW ordr Game of romance for 2 players. A board game allowing partners to share preferences, accomplishments & wishes in a positive, non-threatening way. Doesn't involve any touching, nor any embarassing subjects. '90 Out-of-Print 62295 GETTYSBURG ['58] (AH) $20.00 FB 2.5 V.GOOD Box cover litely but extensive mildew spotted, some edge wear. Some mildew spots on counters. Otherwise complete & in great shape for its age. Original printing of the first real wargame w/green backed units & no unit symbols. First incarnation of Gettysburg series. Highly innovative w/ rules for facing, inflade, detachments, hidden movement, march formation, cav charges, 30 June to 5 July, by the creator of the hoby himself. C.Roberts'58 Out-of-Print 86860 GETTYSBURG ['58] (AH) $29.00 FB 2.5 V.GOOD 3 corners repaired; box has stains/spots scattered across top; few wrinkles & edge wear. Some stains on map. Tape removal marrs on 2 box sides. Original printing of the first real wargame w/green backed units & no unit symbols. First incarnation of Gettysburg series. Highly innovative w/ rules for facing, inflade, detachments, hidden movement, march formation, cav charges, 30 June to 5 July, by the creator of the hoby himself. C.Roberts'58 Out-of-Print 86859 GETTYSBURG ['61] (AH) $25.00 FB 2.5 EXCELL Box top from '64 edition. Rules wrinkled, map fold wearing w/1" seam tear. Gettysburg w/ hexes & 1/2" counters. Early, rare version w/ larger unit values, div breakdown for Confeds. Roberts'61 Out-of-Print 3986 GETTYSBURG ['61] (AH) $35.00 FB 2.5 V.GOOD 2 corners repaired. Some indentation scratchs that don't marr surface of box. Sml puncture to eah of Reference & Rules folder. Includes slide rule CRT. Rare, 1961 version of Gettysburg using hexes & 1/2" counters & larger unit values, div breakdown for Confeds. C.Roberts'61 Out-of-Print 88040 GETTYSBURG ['64] (AH) $19.00 FB 2.5 EXCELL Complete. The classic '64 gm of Gettysburg @ div lvl. '64 Out-of-Print 319 GETTYSBURG ['77] (AH) $25.00 FB 2.8 V.GOOD Some minor edge wear & creases. Rules edges mildly soiled. Out-of-Print 67240 GETTYSBURG ['77] PARTS (AH) $3.00 n EXCELL Int/adv game Confederate counter set, only. Out-of-Print 87180 GETTYSBURG ['77] PARTS (AH) $1.00 n V.GOOD Adv Confed OOB chart, only. Some discoloration. Out-of-Print 87179 GETTYSBURG ['77] PARTS (AH) $2.00 n V.GOOD Rules, only. Some spotting on cover, some annotations in pencil. Out-of-Print 87182 GETTYSBURG ['77] PARTS (AH) $1.00 n V.GOOD Adv Game Tables, only. Out-of-Print 87181 GETTYSBURG ['77] PARTS (AH) $1.00 n V.GOOD Adv Union OOB chart, only. Few spots. Out-of-Print 87183 GETTYSBURG ['77] PARTS (AH) $1.00 n V.GOOD Adv Game Tables, only. Out-of-Print 86125 GETTYSBURG ['88] (AH) $7.50 n 1.6 FAIR Missing 15 units; ID apparent. Several units stained or spotted. No box or die. Simple, div lvl gm of Gettysburg in 3 daily scenarios & 1 page of rules (!). Good beginner's game. '88 2-6wks Turna specl GETTYSBURG, BADGES OF COURAGE (ColumG) $70.00 BC 2.5 NEW ordr Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 Out-of-Print 93556 GETTYSBURG, HIGH TIDE OF THE CONFEDERACY $45.00 FB 1.5 MINT (Phoenx) 2 strength markers dogearred but unpunched. Brig lvl gm of 3 days of Gettysburg in 5 scenarios. '82 Out-of-Print 58984 GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS $3.00 n EXCELL (XTRCmd) Map, only. Out-of-Print 87569 GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS $5.00 n MINT (XTRCmd) Mapboard, only. Out-of-Print 89299 GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS $6.00 n MINT (XTRCmd) Counterset, only. Out-of-Print 73485 GETTYSBURG, LEE'S GREATEST GAMBLE #17 (XTRCmd) n $24.00 n 0.5 NEW w/mag. Large scale, simpler gm of btl of Gettysburg, 1-4 July 1962. C.Perello'92 Out-of-Print 92199 GETTYSBURG, LEE'S GREATEST GAMBLE #17 (XTRCmd) Y $17.50 n 0.5 EXCELL GmOnly. Includes 34 errata counters from #21. Counters neatly clipped. Large scale, simpler gm of btl of Gettysburg, 1-4 July 1863. C.Perello'92 Out-of-Print 92194 GETTYSBURG, LEE'S GREATEST GAMBLE #17 (XTRCmd) Y $22.50 n 0.5 MINT GmOnly. Large scale, simpler gm of btl of Gettysburg, 1-4 July 1863. C.Perello'92 4-8wks Turna specl GETTYSBURG, THE BATTLEFIELD GAME (Chatha) $23.00 LB* 2.8 NEW ordr Simple, family-oriented, 2-6 player game that teaches about Gettysburg. Players move standup counters around a track over a map of Gettysburg & answer questions about the battle. NOT a wargame. R.Toelke'94 Rels Pending stock GETTYSBURG, THE BLOODY CROSSROADS PT 1 (Mayfr) $60.00 LB* NEW due 12/ 2 ?? First of the Fight for the Colours system, each focused on one of the 3 days of Gettysburg. Game is a cross between Johnny Reb minis system and Conflict of Heroes system. Brigade level game of the first day of Gettysburg. 20 scenarios including small engagements up to the northern half of the battle for Culps Hill, Gettysburge, the Cemetary & Seminary Ridge. '11 1-3wks Turna specl GHOST STORIES (Asmode) $39.00 LB* NEW ordr Multiplayer game in which players must cooperate in order to prevent the evil hordes from conquering a city to recover an evil being's ashes and so release his spirit. Players win or die together. '08 specl GHOST STORIES: BLACK SECRET KIT (Asmode) $35.00 LB* NEW ordr Kit allowing one player to take the role of Wu-Feng in opposition to the Taoists. S/he can call on ghosts, catacombs & throw curses. Taoists gain the benefit of new weapons. '11 Temp OoP/OoS specl GHOST STORIES: WHITE MOON KIT (Asmode) $32.00 LB* NEW ordr Kit adding villagers who must be protected in order for players to win. Players are taoist priests fighting the Lords of the Nine Hells, and win or lose together. '09 specl GIANTS (Asmode) $54.00 LB* NEW ordr 3-5 player game of clans competing during the golden age on Easter Island where giant statues were erected that stand today. Seek presetige by sculpting & transporting more of these Moasis than others. Call upon resources of other players & the Sorcerer to assist. F.Besson'09 62695 GIFT CERTIFICATE IN ANY DESIRED AMOUNT (AAA) -n/a n NEW GIFT CERTIFICATES are available in any $ amount desired. They're as good as cash, and they never expire. Just contact us to get or give one. 4-8wks Turna specl GIFTTRAP PARTY GAME 2ND (GiftTR) $26.00 LB* NEW ordr 2nd ed adds bilingual English/Spanish rules, new box graphics, no 'adult' content, new cards targeted at kids' fantasy wishes. Fast-playing, 3-8 player party game about giving & receiving gifts, using 640 ideas (all illustrated w/ color photos), to create the perfect gift to score points. '08 specl GIPF (Rio) $23.00 FB 2.2 NEW ordr Abstract 2-4 player game expanding upon games such as Pente & Tic-Tac-Toe. '99 Out-of-Print 65932 GIPF: EXPANSION KIT 1 (Rio) $6.00 SB 0.6 NEW Small kit adding new elements to Gipf modeled on the Tamsk game. '99 Out-of-Print 63474 GIPF: EXPANSION KIT 2 (Rio) $6.00 SB 0.6 NEW Small kit adding new elements to Gipf. Provides Devon, Zertz & Tamsk powers. specl GIPF: EXPANSION KIT 3 (RIO) $10.00 SB NEW ordr Addon kit containing 12 more Yinsh & 12 Punct potentials, plus 6 extra pieces for Gipf. '07 specl GIPF: PUNCT (Rio) $24.00 FB NEW ordr Stand-alone game in the Gipf/Tamsk series; last in the series. (No further info currently available. '05) specl GIPF: ZERTZ (Rio) $23.00 FB NEW ordr Stand-alone game in the Gipf/Tamsk series. Tiles uses to assemble a board; marbles used for pieces. Point is to capture a specific assortment of colored marbles while the board shrinks with each move. '00 Going OoP specl GIRO D'ITALIA BOARD GAME (RIO) $50.00 LB* NEW ordr Board game akin to Leader 1 & focused on the Giro, an Italian 100mi race thru Venice, Milan, Rome, Naples, Florence, Genoa & the Dolomites. '10 91759 GIRO D'ITALIA CARD GAME (RIO) $14.00 SC 0.4 NEW Card game of a fast-paced bicycling (Yea!) race utilizing placement & energy management of the riders & all the hazards of bike racing: sprints, falls, cracks, punctures, alliances, etc. '10 Out-of-Print 10800 GIVE ME LIBERTY (WWW) $39.00 HC 1.0 MINT Cherry. Rgt level, area move game of Amer Rev, '75-81 on 2 maps. 4 scenarios & campaign game. R.Markham'92 specl GIVE ME THE BRAIN! CARD GAME 3RD (SJG) $14.00 SC NEW ordr 2nd reprint of this simple, humorous card game for 2-8 players trying to score points by holding the only brain around. '10 specl GIZA, THE GREAT PYRAMID (Mayfr) $28.00 BC NEW ordr 2-4 player game in which players compete for the Pharaoh's favor in the building of the great pyramid to honor the Pharaoh. '12 Out-of-Print 329 GLADIATOR, 2ND (AH) $55.00 HC MINT w/#328. W/ laminated logs & animal variant & colorized, mounted defence & animal counters. Also includes several key articles published in General. RECOMMENDED game of man-man combat between gladiators (& animals in some cases) with various forms of arms. Quick playing, fun & great for either a full evening (with beer) or a fill-in game. '81 Out-of-Print 85471 GLASNOST (Hansen) $12.00 HC 1.5 V.GOOD Price tag on box. Missing 1 generic colored marker; otherws EX & very clean. Simple 2-8 player, fast playing, abstract game of promoting peace between the US & USSR as represented by accoumulating peace chips. '88 Out-of-Print 68144 GLEAM OF BAYONETS (TSR) $35.00 BC 2.2 V.GOOD w/2 counter trays. Maps neatly glued together to mate, but folding is now ackwards creating some waving; several pinholes on map surface. Some stains & wrinkling on rules & esp. on charts still bound to rules. Likely to be missing a small number of misc units but to be substantially complete; counter manifest in rules. Bloodiest day in Civil War using TSS system: Antietam, Sept 62. 2 colorful maps, 1600 counters. GBACW series. R.Berg '83 Out-of-Print 88355 GLEAM OF BAYONETS (TSR) $55.00 BC 2.2 EXCELL No counter tray. Bloodiest day in Civil War using TSS system: Antietam, Sept 62. 2 colorful maps, 1600 counters. GBACW series. R.Berg '83 Temp OoP/OoS specl GLEN MORE (RIO) $25.00 BC NEW ordr 2-5 player, fast playing game of developing a fiefdom in Scotland. Unique mechanics use terrain tile draws to determine turn order, number of turns & actions available. '10 specl GLENN'S GALLARY (Mayfr) $28.00 BC NEW ordr Simpler, 3-5 player game in which players are art stewards in a gallary, recommending certain types of art & works to the owner. Then, as customers come, you're rewarded or punished based on your recommendations. R.Knizia'10 specl GLOBALIZATION (NRD) $29.00 LB* NEW ordr Fast playing 2-6 player game of international corporations seeking to maximize profit worldwide by outbidding competitors in acquiring businesses in 6 industries then developing the buisness before going public for big returns. '10 specl GLOOM CARD GAME (Atlas) $18.00 SC 0.6 NEW ordr 2006 Card Game of the Year. Dark card game in which you, as the patriarch of an extended family of misanthropes, try to cause your family to suffer the most tragedies until their death (like Pursued by Poodles or Mocked by Midges) while causing your opponents to experience happy events. Cards are transparent except where printed, so one event may cover or not a prior event played, also influencing play. '04 specl GLOOM: UNFORTUNATE EXPEDITIONS KIT (Atlas) $11.00 SC NEW ordr Kit adding 55 transparent cards to mix in with the parent Gloom game. Adds new morbid modifiers, events & untimely deaths, and a new family (the intrepid explorers). Adds expeditions to the game, whose rules affect all players while in play. '09 specl GLOOM: UNHAPPY HOMES KIT (Atlas) $11.00 SC 0.4 NEW ordr Kit adding 55 transparent cards to mix in with the parent Gloom game. Adds new morbid modifiers, events & untimely deaths, and a new familily whose creative endeavors always end in disaster. '05 specl GLOOM: UNWELCOME GUESTS KIT (Atlas) $11.00 SC 0.4 NEW ordr Kit adding 55 transparent cards to mix in with the parent Gloom game. Adds new morbid modifiers, events & untimely deaths, and a new family (the Mob). Adds persistent effects cards that remain in effect even when covered by another card. '07 specl GLORIA PICKTORIA (RIO) $15.00 SB NEW ordr Multiplayer card game of collection the bulk of each of various types of commodity cards. '10 90832 GLORY III (GMT) $18.00 BC 1.4 NEW Includes updated artil counters for Glory I.Third game in the Glory series of brigade level Am Civil War battles. Covers two battles: Antietam, Sept 1862 in which the Union army attacks the badly outnumbered Confeds resulting in the bloodiest day in US history; and Cedar Creek, 1864, as the beaten Confed Army of the Valley mounts a surprise attack on the Union Army of the Shenandoah, routing the Yanks but then suffers a counter attack as Sheridan arrives to rally his troops. 2 countersheets, 1 dbl sided map. 45min/turn, 215yd/hex. R.Berg'07 Out-of-Print 12646 GLORY ROAD #52 (WWWmag) n $11.00 n 0.5 NEW w/mag. First Bull Run, '61, @ rgt lvl. K Poulter'86 Out-of-Print 90100 GLORY ROAD #52 (WWWmag) n $5.00 n 0.5 EXCELL w/mag. Entirely strip punched. Rgt lvl gm of First Bull Run, July'61. First in 3W's abortive North & South series. K.Poulter'86 Out-of-Print 85141 GLORY ROAD #52 (WWWmag) n $10.00 n 0.5 MINT w/mag. Rgt lvl gm of First Bull Run, July'61. First in 3W's abortive North & South series. K.Poulter'86 Out-of-Print 67912 GLORY ROAD #52 (WWWmag) n $10.00 n 0.5 MINT w/mag. Cherry. Rgt lvl gm of First Bull Run, July'61. First in 3W's abortive North & South series. K.Poulter'86 Out-of-Print 61059 GLORY ROAD #52 PARTS (WWWmag) $2.50 n MINT Rules only. specl GLORY TO ROME (Cambri) $20.00 SC 0.9 NEW ordr Intricate card game set in ancient Rome, where each card has many possible functions, forcing touch choices as to their use. Once played, cards form a common pool from which all players may pull as resources to build any of 40 types of buildings providing yet another level of power & ability (akin to Civilization). Player interaction is intense in this game. '08 specl GNOME TRIBES (COFA) $29.00 LB* NEW ordr 2-4 player game of tribes of gnomes seeking technical innovations to secure dominance over a fictional island. '02 specl GNOMES OF ZAVANDOR (Z-Man) $37.00 BC NEW ordr Another game in the Zavandor theme. Players are gnomes with only 2 passions: gems & machines. Object is to become the wealthiest gem mogul. '11 94547 GO TELL THE SPARTANS #6 2ND (Agains) n $28.00 HP 1.2 NEW Reprint of the boxed version w/mag & larger format counters. With errata counters for Nap at the Berezina (10), Khe Sanh (26), North Wind Rain (4). Solitaire game (w/ 2-3 player optioin) of the heroic Greek defense of the pass at Thermopylae against the Persian hordes by a relative handful of soldiers, Aug.480BC. A grand tactical game with some sophistication, played on a matrix of squares with the Greeks defending a wall across the center of the pass. 252 counters (including erratas), 100men/unit, 1day/turn (with many action rounds). R.Markham'10 Temp OoP/OoS specl GO TO THE HEAD OF THE CLASS (WMI) $11.00 LB* NEW ordr Classic 2-6 player game for ages 8+ in which they answer questions about many subjects at 3 levels of difficulty. The object is to be the first person to earn a diploma & graduate. '03 1-3wks Turna stock GOD KINGS, DAWN OF CIVILIZATION (Compas) $46.00 BC NEW 2-4 player strategic level, card-driven, multiplayer game of "antiquity", 15th-13th century BC. Object is to establish the historical empires & be the biggest & baddes. '11 Out-of-Print 41358 GODSFIRE, 1ST (Meta) $39.00 BC 0.2 MINT Startingly sophisticated game of political, economic and milititary competition in space for 2-8 players. Individual ships move in 3D across 2 full sized maps using an impulse system w/ a parallel system of economics and politics akin to 1st ed. Machiavelli. 10 scenarios. L.Willis'79 specl GODZILLA STOMP CARD GAME (Toy) $9.50 SB NEW ordr Simple 2-5 player card game in which players are the classic Japanese B-movie monsters: Godzilla, Mothra, Battra, Destroyah, each competing to destroy Tokyo as much as they can. Score points for destroying big buildings or suits of similar buildings. '11 95445 GODZILLA, KAIJU WORLD WARS (TOY) $52.00 FB* 3.6 NEW Now here's one: a sci-fi board game by Richard Berg, a long-time wargame designer. Four of the classic monsters from Japanese B-grade movies (Godzilla, Rodan, Gigan & Ghidorah) battle it out, while also amusing themselves by destroying buildings, dodging bombs & traps, and the military. Includes detailed, prepainted 2-3/8" minis + 90 plastic map tiles + cards to drive play. Only one Kaiju (monster) can win. R.Berg'11 Out-of-Print 22682 GOETTERDAEMERUNG # 9 (Jagd) n $99.00 n 0.6 MINT w/mag. Slight yellowing of edge of mag. Early, v.rare 2-3 player div/corp/army level game of the last 3 months of the Third Reich. Includes 2 stand-alone scenarios (Feb & Apr'45), but intended to mate with SPI's War in the East 1st, allowing that game to continue to the bitter end. Allows Allied v Soviet combat. COunters must be mounted & cut apart. S.Cole'75 95074 GOLAN, THE SYRIAN OFFENSIVE (DecGms) $15.00 Fo 0.4 NEW Update of SPI folio game. Uses a step reduction system with support assets like airpower & artillery. 5 Syrian divs launch a surprise assault against the Golan Heights at the start of the 1973 Yom Kippor War, defended by 2 Israeli brigades. Airpower - and Surface-to-Air missles - play a major role. Btln/brig level. '10 4-8wks Turna specl GOLD MINE (Stratu) $25.00 FB NEW ordr 2-6 player game of working a gold mine. Prospect for a likely site, return with picks & begin excavating. Then try to buy the claim. But everyone is trying to beat you to it! '10 4-8wks Turna specl GOLD RUSH! (Chatha) $8.00 Fo 0.4 NEW ordr Simple game of the 1849 California gold rush. Players stake a claim & work it, hoping to strike it rich. '02 Out-of-Print 88112 GOLD! (AH) $15.00 BC* 3.0 V.GOOD Box worn, rules are a good photocopy; otherws EX. Simpler yet insightful game for 2-8 players in which players accumulate wealth by investing in precious metals as well as US & foreign securities. Includes currency fluctuations to round out the package. A.Teck'81 specl GOLDEN CITY (Z-Man) $39.00 LB* NEW ordr 3-4 player, fast playing game of establishing trading venues in a developing city, trying to develop the most lucrative trading contracts thru numbers & location. '10 Out-of-Print 92178 GOLDEN HORDE (Excal) $16.00 zl 0.4 EXCELL Includes colorful handmade map in addition to original map. Small, simple gm of the Mongolian conquest of Eurasia, 1205-41, in which they defeated 12 regional powers in succession. R.Hlavnicka,D.O'Leary'77 94575 GOLDEN HORDE, KULIKOVO 1380 #18 (Agains) n $28.00 HP 1.2 NEW w/mag. Game of the pivotal 1380 battle of Kulikovo in which a Russian prince leads a force that defeats the Mongol's hold on Russia and opens its future as an independent nation. Uses the Suleiman/Men at Iron game system. Focus is on one large battle at a small scale. 295yd/hex. ~750men/unit, abstract time/turn over the 4hr battle. Articles on Russia & the Golden Horde; comparison of the Mongols with other memorable empires in history; 4th generation wargames; role of weather in games; including fog of war; the War of 1898 from Spain's standpoint; von Spee's raider squadron, 1914. R.Berg'07 2-6wks Turna specl GOLO GOLF DICE (Front9) $16.00 SB NEW ordr Golf in a dice cup. Nine dice represent 9 holes of golf, with birdies, bogeys, pars and "others." Simple, very fast playing, and suitable for cheap beer. '03 specl GONZAGA (Mayfr) $39.00 LB* NEW ordr Multiplayer game of guile & cunning as regional powers of Europe seek to increase their feifdom thru the Renaissance. Goal is to be the dominant house in Europe. '10 Temp OoP/OoS specl GOOD, THE BAD, & THE MUNCHKIN 2, DEADHRS (SJG) $9.00 SC NEW ordr Beating a Dead Horse kit. 56-card kit for G,B&tM adding more steeds, sidekicks, monsters, cowboy gear & a new class: the Calvalry. '12 specl GOOD, THE BAD, AND THE MUNCHKIN (SJG) $18.00 SC 1.2 NEW ordr Cute multiplayer card game in the Munchkin vein: Players are cowboys with 20gal hats, indians on catamount. They fight Wild Bill Hiccup, the Killer Jalapeno. And take a bath for an extra level. Good fun. '07 1-3wks Turna specl GOPHER IT! (Playro) $8.00 SB NEW ordr Simple multiplayer familiy game in which players collect cards representing gopher food for the winter. Goal is to collect exactly 6 apples OR carrots OR nuts, then store these sets. Whoever gets three sets first wins. '04 Out-of-Print 81461 GOTTERDAMERUNG, TWILIGHT OF THE GODS 2ND (MIH) $45.00 zl 1.0 NEW Ziplocked. 2nd ed has revised rules, map & counters. Large, grand tactical game of the street fighting for Berlin during the last 3 weeks of WW2 in Europe. Fairly simple with 14pgs of rules, 300 counters, 1 map. rgt/corp level, 5.5km/hex, 2 days/turn (plus a tactical map of Berlin at 900m/hex). M.Yamazaki'03 Out-of-Print 86237 GRANADA, FALL OF MOSLEM SPAIN (Avalan) $35.00 BC 2.4 NEW Small game of the last 10 years of the Reconquista of Spain which forced the Moors out of Iberia. Point-to-point movement with 120 colorful but simple counters, 1 mounted map, 8pgs of rules. R.Markham'03 specl GRAND ALCHEMIST (CofA) $33.00 FB 2.5 NEW ordr Simple, 3-6 player game of developing or stealing alchemical formulas to turn metal to gold. Players travel western Europe to learn how to do so but their secrets may be stolen by others, and their lab may be discovered by inquisitors. P.Mouchebeuf, F.Lajuzan'01 Out-of-Print 5015 GRAND ARMY OF THE REPUBLIC PARTS (TFG) $0.50 n MINT Confed Service Chart only Temp OoP/OoS specl GRAND CONQUEST 3RD (NUMyyy) $45.00 TB NEW ordr Update of this simpler 2 or 4 player game w/ chess-like pieces. Includes prior unit types (soldiers, elephants, chariots, ships, etc.) but now also camels, catapults, siege engines canals & moats. Great for kids. Slick production. '11 85094 GRAND FLEET (MinPzr) $14.00 n 0.2 NEW Battleships at War/Action Station system Game of naval combat in the dreadnought era immediately prior to & during WW1 (1906-19). Includes combatants from German, Britain, France & Italy. G.Graber'08 72073 GRAND ILLUSION, MIRAGE OF GLORY 1914 (GMT) $34.00 BC 1.2 NEW Covers the Western Front during the opening phases of WW1 using a combined area & hex-based, simpler system. Div-Corp level, 800 counters. 6days/turn, 30mi hex. T.Racier'05 Out-of-Print 92292 GRAND IMPERIALISM 2ND PARTS (GameTm) $10.00 n MINT Countersheet, only. Out-of-Print 92291 GRAND IMPERIALISM 2ND PARTS (GameTm) $4.00 FB V.GOOD Box, only. 2" puncture tear to cover largely repaired, other edge wear. Structurally intact. specl GRAND TRIBUNAL (Atlas) $18.00 SB NEW ordr 3-5 player board game inspired by Ars Magica role playing game. Players are wizards who activate spell cards via tokens, and vote for the most likely items to be played. Then 3 times during the game, players are awarded for having active spells matching those with the most votes. '06 Out-of-Print 952 GRASS CARD GAME (EuroGm) $10.00 n 0.5 MINT Card game of wheelin' & dealin' in pot so as to make money -- while hindering your opponents from doing the same. specl GRASS CARD GAME (EuroGm) $10.00 SB 0.5 NEW ordr Humorous card game dating from the 70s in which 2-6 players try to avoid jail & competitors while wheeling & dealing in large quantities of pot. A very amusing game. '79 specl GRAVE BUSINESS (Minion) $34.00 FB NEW ordr 2-4 player, fast playing game in which players are Necromancers with a business plan. Use your ghouls to dig up graves to loot valuables - and to steal body parts to make more ghouls. Place your ghouls to dig up graves, steal from opponent's labs, or attack other zombies. Those with the greatest loot at the end wins. '11 specl GRAVE ROBBERS 2, SKIPPY'S REVENGE (Z-Man) $15.00 SC 0.6 NEW ordr 2+ player card game that plays on '50s B sci-fi movies we grew up on. "More fun than blowing up Earth for its own good." This sequel is a stand-alone game that is fully compatable with the prior two games, and adds 120 new cards. '03 specl GRAVE ROBBERS FROM OUTER SPACE (Z-Man) $15.00 SC 0.6 NEW ordr 2+ player card game that plays on '50s B sci-fi movies we grew up on. "More fun than blowing up Earth for its own good." '02 specl GRAVEDIGGERS (Twilig) $18.00 SB NEW ordr 2-5 player game in which players are bored gravediggers who decide to compete to see who can pilfer the most stuff from the about-to-be-buried dead. Any cemetary if fair game. R.Knizia'07. 2-6wks Turna specl GRAVEROBBERS (JOL) $16.50 SB NEW ordr 3-6 player, simple card game in which the wits of the scientists of 1880 England are matched against Scotland Yard. The Scientists need bodies for research but not enough are donated...so they are being stolen. Players try to pilfer or protect graves in London cemeteries. Players score points for cards held in their hands at the end, so its better to avoid playing cards. And half the cards help & the other half hurt. A tricky game. Rules in English & German. '06 Out-of-Print 11700 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) $3.00 n MINT Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington/Jackson/Corinth. Underlined lightly but crudely in pencil. Out-of-Print 1941 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) $2.00 n V.GOOD Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington. Highligted & underlined, w/ writing on cover. Out-of-Print 58710 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) $2.00 n V.GOOD Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington/Jackson/Corinth. Some v.lite spotting & wrinkling; otherws EX. Out-of-Print 22574 GREAT BATTLES OF ALEXANDER, 1ST PARTS (GMT) $4.00 n MINT Rules, only. Vertical crease. Out-of-Print 59556 GREAT BATTLES OF ALEXANDER, 3RD PARTS (GMT) $2.50 n EXCELL Rules photocopy only. 3 holed. Out-of-Print 89798 GREAT BATTLES OF ALEXANDER, 3RD PARTS (GMT) $2.00 n MINT Scenario booklet, only. Out-of-Print 1215 GREAT BATTLES OF ALEXANDER: JUGGERNAUT (GMT) $25.00 n 0.4 MINT Battle of Hydaspes, 326 BC, w/ 100 counters 82539 GREAT BATTLES OF ALEXANDER: TYRANT (GMT) $15.00 zl 0.6 NEW Kit covering 12 battles in the recurring wars between Carthage & Syracuse. Includes 140 counters, 1 fullsized map, rules & 12 scenarios. D.Fournie'03 2-6wks Turna specl GREAT CHILI COOK OFF CARD GAME (JOL) $16.50 SB 0.6 NEW ordr 2-8 players compete to collect the ingredients needed to make the perfect batch of chili at a competition. Capturing an ingredient involves winning a trick but in cases of a tie the prior winner wins again. D.Baden'06 specl GREAT DALMUTI 3RD (HB-AH) $11.00 SC 0.5 NEW ordr Reprint of this very simple, stand-alone card game for any # of players. Goal is to rid your hand of cards thereby advancing your social position in Fuedal society. '05 38212 GREAT MEDIEVAL BATTLES #197 (DecS_T) n $32.00 n 1.0 NEW w/mag. Colorized & repackaged version of 2 of the 4 games from SPI's quad game. Robert at Bannockburn, 1314, covers the decisive Scotish victory over the English. 70yd/hex, 15min/turn. Tamurlaine covers the battle of Angorra, 1402, in which Tamburlain's Tarters meet the Ottomon Turks. A.Buccini / D.Werden'99 Out-of-Print 56430 GREAT MEDIEVAL BATTLES QD: BANNOCKBURN (SPI) $10.00 Fo 0.4 V.GOOD Std & exclusive rules are photocopies. Otherwise EX & complete. Full title, Robert at Bannockburn. Battle of Bannockburn, 1314. A.Buccini'79 Out-of-Print 85502 GREAT MEDIEVAL BATTLES QD: BLACK PRINCE (SPI) $15.00 Fo 0.4 V.GOOD All blanks removed, otherws complete. Rules highlited in yellow. Battle of Navarette, 1367, in which the BP aids Pedro the Cruel secure the throne of Spain against Castillian & French forces. 50yd/hex, 20min turns. R.Mosca'79 96446 GREAT PACIFIC WAR, 1941-45 2ND (Avalan) $55.00 BC 2.2 NEW 2007 "3rd" (2nd ed by our count) revision to rules & charts that streamlines game system. Revision of AH's Empire of the Rising Sun, companion game to Third Reich. Covers the war in the Pacific and Asia, beginning in 1941. Includes 3 maps, 560 counters. and only 24pgs of rules. 60mi/hex, corp/fleet level. RECOMMENDED to strategic level gamers. Can be played by 2-5. B.Knipple'07 84321 GREAT PACIFIC WAR, 1941-45 2ND: RULES (Avalan) $6.00 Fo 1.0 NEW 2007 "3rd" (2nd ed by our count) rules revision bundle. Upgrade streamlines game system. J.Prados'07 Out-of-Print 1099 GREAT PATRIOTIC WAR (GDW) $32.00 BC 1.5 MINT Battle for Moscow removed & not included. w/ counter tray. 2map, army/corp level game of entire war in East. 5 scenarios & campaign game. Out-of-Print 83805 GREAT PATRIOTIC WAR (GDW) $31.00 BC 1.5 MINT Battle for Moscow game removed & not included. No counter tray. Some creases on box top, & smudge on cover. 2map, army/corp level game of entire war in East. 5 scenarios & campaign game. Out-of-Print 85567 GREAT REDOUBT (Yaq) $20.00 FB 2.0 V.GOOD Rules highlited in yellow. Box water stained & mildly deformed, marrs on cover, mildew spots on bottom. Battle fo Borodino using Yaq's detailed Napoleonic system. C.Taylor'79 2-6wks Turna specl GREAT WALLS (Microc) $30.00 FB NEW ordr Multi-player game of building the largest walls in ancient China that surround territory that will determine the next emperor. '02 Out-of-Print 89799 GREAT WAR AT SEA PARTS (Avalan) $2.00 n MINT Series rules booklet, 1st ed (c1998). 95711 GREAT WAR AT SEA, PACIFIC CROSSROADS (Avalan) $21.00 HC 1.0 NEW Game designed as an introduction to the Great War at Sea system, and depicts hypothetical early clashes between Japanese & American fleets for the Carolines & Marianas in the 1920s or 30s. 85 counters. '10 80217 GREAT WAR AT SEA, V.10: DREADNOUGHTS (Avalan) $22.00 Bk 0.6 NEW Kit in the form of a booklet containing an additional 24 new scenarios with background & analysis, plus additional tactical rules. Includes 90 counters plus new, advanced tactical rules. Covers the Spanish, Turkish, Austro-Hungarian, and S.American navies. '04 Out-of-Print 79845 GREAT WAR AT SEA, V.11: USNAVY PLAN GOLD $49.00 HC 1.5 NEW (Avalan) Game of the US's hypothetical planning scenarios, a post-WW1 war with France. Covers a range of scenarios and the eastern Caribbean. Map mates with US Navy Plan Black. '06 83183 GREAT WAR AT SEA, V.11: USNAVY PLAN GOLD $48.00 HC 1.5 NEW (Avalan) Game of the US's hypothetical planning scenarios, a post-WW1 war with France. Covers a range of scenarios and the eastern Caribbean. Map mates with US Navy Plan Black. '06 84281 GREAT WAR AT SEA, V.12, JUTLAND 1914-18 $54.00 BC 2.5 NEW (Avalan) Great War at Sea series game covering the few actual and the many possible fleet actions in the North & the Baltic Seas during WW-1. Includes the battle of Jutland as well as dozens of other scenarios. 840 counters including the navies of Britain, Germany, Netherlands, US, Australia, Denmark, Norway, Sweden, Estonia, Finland & Russia; 2 maps. '06 81138 GREAT WAR AT SEA, V.13: ZEPPELINS IN WW1 $22.00 Bk 0.8 NEW (Avalan) Kit in the form of a 64pg book with new rules covering Zeppelins of Germany, Italy, Austria-Hungary, France, Britain & the US, historical articles, and 88 counters. Includes a counter for every aircraft that existed. '07 86416 GREAT WAR AT SEA, V.14: CONE OF FIRE (Avalan) $75.00 BC 2.7 NEW Game that joins two of Avalanches popular series, Great War at Sea & Second WW at Sea. Covers the navies of South America bought after WW1 & largely never used. Adds all the fleets from S.America to BOTH series, (as well as German raiders) and includes 40 scenarios from 1901-1940. 7 maps, 420 counters. '08 89301 GREAT WAR AT SEA, V.15: AIRSHIPS KIT (Avalan) $9.00 Bk 0.3 NEW Small kit containing 10 additional scenarios for the Zeppelin game. '08 Out-of-Print 87906 GREAT WAR AT SEA, V.1: MEDITERRN 2DPARTS $3.00 n MINT (Avalan) 1/2" countersheet only, missing 2 Italian ships (DD & Torpedo boat), ID apparent. '2001 Out-of-Print 87907 GREAT WAR AT SEA, V.1: THE MEDITERRANEAN $35.00 HC 1.4 MINT (Avalan) Modestly simple, strat & tactical lvl gm of naval combat thruout the Med & Black Sea during WW I. B.Miller'96 Out-of-Print 75684 GREAT WAR AT SEA, V.1: THE MEDITERRN 2ND $42.00 BC 1.8 NEW (Avalan) Overhaul of this modestly simple, operational & tactical lvl gm of naval combat thruout the Med & Black Sea during WW I. 2nd ed adds 30 1" counters, 4 additional pages of rules, and now has 70 scenarios plus a much prettier map. B.Miller'01 83498 GREAT WAR AT SEA, V.1: THE MEDITERRN 3RD $48.00 HC 1.8 NEW (Avalan) Reprint in a half-case box. Modestly simple, operational & tactical lvl gm of naval combat thruout the Med & Black Sea during WW I. 2nd ed adds 30 1" counters, 4 additional pages of rules, and now has 70 scenarios plus a much prettier map. B.Miller'07 Out-of-Print 58757 GREAT WAR AT SEA, V.7: GREAT WHITE FLEET $15.00 Bk 0.6 NEW (Avalan) Kit consisting of a large scenario book for this great naval war series. 20 scenarios in 48pgs covering varies actual or hypothetical engagements in the pre-dreadnought era. Also includes alternate tactical rules for pre-dreadnoughts. '02 91015 GREAT WAR AT SEA, V.7: GRT WHITE FLT 2D $15.00 Bk 0.3 NEW (Avalan) Upgraded kit consisting of a 64pg scenario book for this great naval war series. Includes scenarios for the pre-dreadnought era with 30 scenarios (many new in this edition). '09 Out-of-Print 69271 GREAT WAR AT SEA, V.9: CRUISER WARFARE (Avalan) $36.00 HC 1.0 NEW Stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. '04 94378 GREAT WAR AT SEA: BLACK WATERS KIT (Avalan) $22.00 Bk 0.5 NEW 64pg supplement with 40 scenarios & 210 counters based upon American contingency warplans for the period of 1914-24, with 210 die cut counters & map (the same as appeared in US Navy Plan Black). '09 83257 GREAT WAR AT SEA: SEA OF TROUBLES KIT (Avalan) $21.00 Bk 0.8 NEW Kit that studies the hypothetical situation in the inter-war years where the US takes on Great Britain in the Caribbean & other areas. Includes a countersheet. M.Bennighof'07 89696 GREAT WAR AT SEA: SOUTH CHINA SEA KIT (Avalan) $9.00 Bk NEW Plan Orange map reqd for play. Expansion kit to Sea of Troubles adding details on the fight between the US & Britain in SE Asia. 12pg book. '08 87800 GREAT WAR AT SEA: SOUTH CHINA SEA KIT 2 $12.00 Bk 0.5 NEW (Avalan) Includes Plan Orange map reqd for play. Expansion kit to Sea of Troubles adding details on the fight between the US & Britain in SE Asia. 12pg book. '08 94839 GREAT WAR AT SEA: US COMBINED FLEET (Avalan) $15.00 Bk 0.5 NEW 64pg Booklet detailing real & hypothetical plans in 1942 leading up to Coral Sea & Midway, as the Japanese sweep the eastern Pacific. 20 scenarios. Req Midway & Coral Sea games. '10 94218 GREAT WAR AT SEA: USNAVY PLAN SCARLET KT $15.00 Bk 0.5 NEW (Avalan) 25 scenario booklet covering the US Navy's plans for war with Australia! Req Pacific Crossroads, Jutland, Cruiser Warfare, Sea of Troubles & Black Waters to play all scenarios. '10 Out-of-Print 79133 GREAT WAR IN EUROPE #33 (XTRCmd) Y $39.00 n 1.6 MINT GmOnly. Huge 2map, 1200 counter div lvl gm of the Great War in Europe on all Central European fronts. Certainly destined to be a collectors item. T.Racier'95 Out-of-Print 59013 GREAT WAR IN EUROPE #33 PARTS (XTRCmd) $25.00 n EXCELL Countersheet set, only, 1% punched & complete. Out-of-Print 94102 GREAT WAR IN EUROPE 2ND (GMT) $75.00 BC 2.5 NEW Includes errata kit w/ 90 errata counters, map errata templates, & errata. Revision of the combined GW in Europe & Near East, previously published in Command mag, by the original designer. Div-level game covering all ow WW1 in Europe and the Middle East & Caucasuses. This version adds new weapons, tactics, political events, trench levels, U-Boats, US neutrality, ability to mobilize emergency replacements, plus upgraded graphics. Scenarios include the original versions and allow playing each major front in isolation, or starting at different periods of the war. 3 maps, 1500 counters. T.Racier'07 87202 GREAT WAR IN EUROPE 2ND: ERRATA CNTR/MAP (GMT) $2.50 n 0.1 NEW Set of errata counters & map patches to correct errors to original printing. Includes 100 counters 2 identical sheets each w/ 8 map errata patches. '08 Out-of-Print 61660 GREAT WAR IN THE EAST QUAD PARTS (SPI) $2.00 n EXCELL Std rules only. Out-of-Print 19900 GREAT WAR IN THE EAST QUAD PARTS (SPI) $3.00 n MINT Standard rules booklet only. Out-of-Print 45884 GREAT WAR IN THE NEAR EAST #38 (XTRCmd) Y $17.00 n 1.2 NEW GmOnly. Div lvl gm of WW1 in Palestine, Iraq & on the Turkish Front. Stand alone gm that also mates w/the Great War in Europe. T.Racier'96 Out-of-Print 84936 GREAT WAR IN THE NEAR EAST #38 (XTRCmd) n $24.00 n 1.2 MINT w/mag. Includes 40 errata counters for Mason-Dixon. Div lvl gm of WW1 in Palestine, Iraq & on the Turkish Front. Stand alone gm that also mates w/the Great War in Europe. T.Racier'96 Out-of-Print 37529 GREAT WAR IN THE NEAR EAST #38 (XTRCmd) n $25.00 n 1.2 NEW w/mag. Div lvl gm of WW1 in Palestine, Iraq & on the Turkish Front. Stand alone gm that also mates w/the Great War in Europe. T.Racier'96 95655 GREAT WAR SALVO! (MinPzr) $13.00 n 0.2 NEW Small game of tactical naval combat during WW1. Solitaire & 2 player, using the Battleship Captain game system. G.Graber'11 1-3wks Turna specl GREAT WAR, WW-I MINIATURE RULES (BlkLib) $29.00 Bk 1.3 NEW ordr Miniatures rules set covering battalion-level miniatures action on the Western Front of World War I. Inlcudes 1914 & 1918 OoBs for British, French & German armies. Designed for 28mm minis. '08 Out-of-Print 93449 GREATER EAST ASIA WAR # 6 (DecWaW) n $25.00 n 0.9 NEW w/mag. Strategic level game of Japan's war in China & SE Asia thruout WW2 (on land only). 120km/hex. , Brig/div/corp level, 3mo/turn. Uses Twilight of the Ottomans game system. J.Miranda'09 / Articles on: Japan's War in SE Asia in WW2; German Foreign Minister Ribbentrop in WW2; Naval Strategy in the Mediterranean 1939-45; Skorzeny's coup in Budapest, 1944. Please Call stock GREEK & PERSIAN WARS #49 (VaeVic) n $16.00 n 1.0 NEW w/68pg mag. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 90448 GREEK TRAGEDY, ITALIAN INV OF GREECE # 7 n $19.25 n 0.9 NEW (DecWaW) w/mag. Update of this game of the disasterous Italian invasion of Greece in late Fall 1940. Div level, 7.5mi/hex, monthly turns. Historical game played as a solitaire game; what-if game provides lots of options the Italians passed up. Uses a version of the June 6 game system. R.Berg'09 / Articles on: Italian invasion of Greece & Albania; German attempt to assassinate the Big 3 Allied leaders in 1943; Struggle for Okinawa 1945; Assaulting Eben Emael. Out-of-Print 63839 GREEK TRAGEDY, ITALIAN INVASN OF GREECE (BSO) $23.00 Fo 0.6 NEW Game of the disasterous Italian invasion of Greece in late Fall 1940. Div level, 7.5mi/hex, monthly turns. Historical game played as a solitaire game; what-if game provides lots of options the Italians passed up. Uses a version of the June 6 game system. DTP quality rules, scenarios, 2 unmounted countersheets, map. R.Berg'03 2-6wks Turna specl GREEN ALLIGATORS (Vida) $8.00 SB NEW ordr Simple family card game of guessing the picture on the card for 2+ players of almost any age. '03 Rels Pending stock GREEN HELL, BURMA 1943-4 # 28 (DecWaW) n $22.50 n NEW due 13/ 4 w/mag. Simpler game using the SPI/DG folio game system to show two portions of the war in Burma 1943-4. One depicts the British gliderborne assault in March 1944 to support the allied offensive. The other depicts the defense of the Indian 7th Inf HQs against the Japanese infiltration in India. '13 Out-of-Print 89518 GRENADIER (SPI) $29.00 WT 1.0 EXCELL Cover sheet taped to box cover. Tactical combat in the age of musketry, 1680-1850. 16 scenarios. JD'71 Out-of-Print 3971 GRENADIER (SPI) $80.00 FT 1.0 MINT Cherry. Tactical combat in the age of musketry, 1680-1850. 1971. Out-of-Print 64606 GRENADIER MAGAZINE # 6 (PacRGr) $5.00 n 0.4 V.GOOD Some underlining in mag. Out-of-Print 75399 GRENADIER MAGAZINE #10 (PacRGr) $5.00 n EXCELL Out-of-Print 75417 GRENADIER MAGAZINE #11 (PacRGr) $4.00 n 0.3 EXCELL Out-of-Print 75401 GRENADIER MAGAZINE #18 (PacRGr) $4.00 n EXCELL Out-of-Print 75421 GRENADIER MAGAZINE #19 (PacRGr) $3.00 n EXCELL Out-of-Print 64425 GRENADIER MAGAZINE #23 (PacRGr) $5.00 n 0.4 EXCELL Out-of-Print 75410 GRENADIER MAGAZINE #24 (PacRGr) $5.00 n EXCELL Out-of-Print 64427 GRENADIER MAGAZINE #25 (PacRGr) $7.00 n 0.4 EXCELL Fire in the East issue. Out-of-Print 75412 GRENADIER MAGAZINE #26 (PacRGr) $4.00 n EXCELL Out-of-Print 90738 GRENADIER MAGAZINE #28 (PacRGr) $3.00 n 0.4 EXCELL Articles on: Zucker's Napoleonic game series survey; GDW Europa games collectors guide; East Wind Rain review & clarifications; Trial of Strength review; Jack Rady 9:00; strategic Am Civil War game survey conclusion; History Second World War review; Overrunning the West review; Spain & Portugal review; World in Flames 1st review; Third World War Arctic Front review; No Pasaran errata. '86 Out-of-Print 75405 GRENADIER MAGAZINE #31 (PacRGr) $4.00 n EXCELL Out-of-Print 11547 GRENADIER MAGAZINE #32 (PacRGr) $3.00 n 0.4 MINT Out-of-Print 91931 GRENADIER PARTS (SPI) $5.00 n EXCELL Map only. Annotations in map margin along one edge. Out-of-Print 91930 GRENADIER PARTS (SPI) $2.00 n MINT CRT/TEC & scenario annotation sheet only. specl GRIMOIRE (Z-Man) $18.00 BC NEW ordr 2-5 player, fast playing card game of casting & diverting spells. Players secretly plot spells to cast, but the weaker spells are cast first, making for a guessing game. '11 specl GRIND, FULL METAL BATTLE SPORT (Pippus) $60.00 LB* NEW ordr Two teams of 10-ton, steampowered robots battle to move a large spiked ball into the other side's goal. Includes plastic minis with interchangable parts. '09 90844 GRINGO!: BATTLES WITH GRINGOS KIT (GMT) $17.50 zl 0.5 NEW Kit for Gringo including 4 more scenarios: Palo Alto, 1846; Resaca de la Palma, 1846, Centreras 1847, Puebla 1862. 280 counters, 1 dbl-sided map. '09 95820 GROSSDEUTSCHLAND PANZER DIVISION #20 (DecWaW) n $37.50 n 1.3 NEW w/mag. First game in an intended Famous Divisions series. Covers 4 battles from the eastern front 1943-4: Lutchessa Valley, Kursk, Akhtyrka & Mischurin Rog. Combat is heavily influenced by a event chit drawn for each battle. 500m/hex, 6hrs/turn. J.Schettler'11 Out-of-Print 72449 GROUP OF SOVIET FORCES GERMANY #220 (DecS_T) n $28.00 n 1.2 NEW w/mag. Division level game of the Reagan nightmare: what if the USSR attacked in central Europe in the late 70s. Something of an update of the old SPI Nato game with revised map & OoB. 10mi/hex, 2days/turn. 280 counters. T.Bomba, J.Miranda'04 Out-of-Print 53059 GRUNWALD 1410 #52 (XTRCmd) n $25.00 n 0.8 NEW w/mag. Grand tactical battle between the allied forces of Poland & Lithuania that decisively defeated the Teutonic Knights near present day Tannenberg in 1410. 150yd/hes, 30min turns, regt units. Simple game system. W/ yet more Warmaster Chess variants. T.Raicer'99 95489 GUADALAJARA (MMP) $21.00 BC 1.0 MINT Crease & minor ding on box cover. v1.7 of series rules. Standard Combat Series system game of the pivotal battle of the Spanish Civil War. The Italian motorized Corpo Truppe Volontaire (CTV) unit let the second Fascist attack on Madrid in the Spanish Civil War. They were repulsed in a hard-fought campaign. Comp/Btln level, 280 counters, 1 map. E.Sassot'06 95317 GUADALAJARA (MMP) $23.00 BC 1.0 NEW Standard Combat Series system game of the pivotal battle of the Spanish Civil War. The Italian motorized Corpo Truppe Volontaire (CTV) unit let the second Fascist attack on Madrid in the Spanish Civil War. They were repulsed in a hard-fought campaign. Comp/Btln level, 280 counters, 1 map. E.Sassot'06 93458 GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) n $18.00 n 1.0 NEW w/64pg mag. Operational level game of the pivotal battle in the Spanish Civil War for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. ALL mag content in Spanish; English rules translation included & also avail at www.Grognard.com. Out-of-Print 84480 GUADALCANAL ['66] (AH) $35.00 FB 2.4 V.GOOD Complete. 2" seam tear on map. 4 corner repaired. Box edges abraised. Classic gm of the land campaign on Guadalcanal, Spt'42-Feb'43. Schutz, L.Pinsky'66 Out-of-Print 66006 GUADALCANAL ['66] PARTS (AH) $2.00 n V.GOOD CRT Chart only. Out-of-Print 69141 GUADALCANAL ['92] (AH) $32.00 LB* 3.4 V.GOOD Complete. All box corners & some seams repaired w/ packing tape. Boards mildly scuffed. Rules cover soiled thru use. Simpler gm of air-naval battles in the S.Pacific from Port Morseby to Espiruto Santo. '93 Out-of-Print 61689 GUADALCANAL ['92] / MIDWAY ['92] PARTS (AH) $4.00 n MINT Search screen, applies to both games. Going OoP specl GUARDIANS OF GRAXIA (Petrog) $45.00 FB NEW ordr Two sides duke it out in this game of fantasy combat between dragons, dwarves, elves, goblins, knights & more. Solitaire & 2-player scenarios. '10 Out-of-Print 93351 GUARDS TANK, BATTLE OF PROCHOROVKA #13 (DecWaW) n $40.00 n 0.8 NEW w/mag. First of intended East Front Battles Series game covering larger battles on the Eastern Front at operational level. This game focuses on the southern portion of Kursk, 1943, as the SS Panzers break thru the 6th Guards' defenses and are attacked by the 5th Guards Tank Army. Btln/brig level, 1km/hex, 1day/turn. J.Miranda'10 / Articles on: the Soviets at Kursk; Bigger isn't always better in WW2 ship design; btl for Hurtgen Forest, 1944; Japanese last stand in Manchuria, 1945. Temp OoP/OoS specl GUARDS! GUARDS! A DISCWORLD BOARDGAME (Z-Man) $37.00 FB NEW ordr Fantasy board game set in Discworld's oldest & most lawless city, Ankh-Morpork. '11 Out-of-Print 1021 GUDERIAN'S BLITZKRIEG (Gamers) $99.00 BC 2.0 MINT Some slight creasing of cover. Components cherry. Detailed op lvl gm of Germans' right wing's advance on Moscow, Sept-Dec'41. Very colorful gm that rewards careful planning 1st in Op Combat series. D.Essig'92 95576 GUDERIAN'S BLITZKRIEG II[I] 3RD (MMP) $125.00 DC* 4.3 NEW Reprint of the 'II' revision w/ errata incorporated in rules & mating rules for Case Blue. Detailed op lvl game of German the period of the War in the East when the Germans might have won, Oct'41-May'43. Includes 3 maps, 2940 maps, v3 series rules, 19 scenarios. Half-week/turn, 5mi/hex, btln-div level. D.Essig'11 79096 GUDERIAN'S LAST GAMBLE, SONNEDWENDE 1945 $15.00 n 0.3 NEW (Moore) DTP game covering the last German offensive of WW2, Operation Solstice in Feb.'45, as the German 11th Pzr Army with its 300 AFV relieved a force trapped at Arnswalde. 250 paper counters that must be mounted & cut apart. P.Moore'06 94718 GUELPHS & GHIBELLINES (ESI) $45.00 BC 1.4 NEW Game of 3 historical battles from 13th century Italy during the long struggle for control of northern Italy. Covers Benevento 1266, Campaldino 1289, Montaperti 1260. Focuses on gradual loss of cohesion & fatigue, and the supremacy of cavalry; uses an activation system. 7 scenarios. P.Federico'10 Out-of-Print 87694 GUERILLA (AH) $25.00 BC 1.2 MINT Cherry. Sml card gm of modern guerrila warfare in a banana republic. 3-6 players control factions of both Govt & Rebels & seek to best own position. N.Schlaffer'94 95136 GUERRA A MUERTA [WAR TO THE DEATH] #23 (Agains) n $28.00 HP 1.2 NEW w/mag & 20 variant counters (Wintergewitter (10), Fatal Attraction (10). Game covering the wars that shaped South & Central America's independence from the primary remaining colonial power, Spain, duirng the period 1810-1824. Area move. J.Romero'08 / Articles on: Wars of Independence from Spain, 1810-24; the Argentinian Granaderos a Caballo elite rgt, 1812-26; battles & commanders of the wars of Spanish Independence; Athualpa Revolt in Peru, 1742; variants for Mortain Counterattack, Some Poles Apart & Showtime Hanoi; Survey of strategic level Am War of Independence games. Out-of-Print 1101 GUILFORD COURTHOUSE (GDW) $18.00 SB 0.8 EXCELL V.Clean. Decisive defeat of Cornwallis's force by Greene in N. Carolina, 1781. G.Novak Out-of-Print 87308 GUILFORD COURTHOUSE (GDW) $28.00 SB 0.8 MINT Green's regulars & militia meet Cornwalis in key btl for control of South during Rev War, Mar 1781. '78 Out-of-Print 85501 GUILFORD COURTHOUSE (GDW) $18.00 zl 0.4 V.GOOD Complete. Rules underlined in ink, otherws EX. Green's regulars & militia meet Cornwalis in key btl for control of South during Rev War, Mar 1781. '78 specl GUILLOTINE CARD GAME 2ND (HB-AH) $11.00 SB 0.8 NEW ordr Reprint of this small, rather macabre, non-collectable card game of the French Rev. Players try to collect the most points by cutting off the heads of nobles & scoring varying amounts. For 2-5 players who enjoy wanton, needless violence (and whose TVs are broken). '05 Out-of-Print 70333 GULF STRIKE, 2ND ED. KIT PARTS (AH-VG) $5.00 n MINT 2nd ed rules (scenario update), only. Out-of-Print 87664 GULF STRIKE, 3RD (AH-VG) $39.00 BC 2.4 EXCELL No counter tray. Counters punched but otherws unused. Complex, detailed gm of air-land-sea warfare around the mid-east in multiple scenarios. Orig rules have 5 scenarios, 2nd ed adds new units/values, scenarios & errata bringing game upt to '88; 3rd ed adds OoB , counter sheet & set of scenarios for Desert Shield play. M.Herman'90 Out-of-Print 70332 GULF STRIKE, 3RD: DESERT STORM UPDATE (AH-VG) n $12.00 n 0.2 MINT 40 original & unpunched counters, 2pgs photocopy of addtl rules, & color photocopy of sml map from Gen 26/6 to represent actual Allied units involved in Kuwaiti War, '90. Out-of-Print 70329 GULF STRIKE, DESERT SHIELD KIT (AH-VG) $15.00 n 0.3 EXCELL Rules & complete counter set. Kit that updated this game to cover the 1991 Gulf War with an extensively revised OoB. Out-of-Print 70239 GULF STRIKE, DESERT SHIELD KIT (AH-VG) $15.00 n 0.3 EXCELL Blanks removed, otherws complete. Kit with new rules, OoB counter updates, and new scenarios that reflects preparations for the 1991 Gulf War. 4-8wks Turna specl GUNFIGHT! MINIATURES RULES (ScaleC) $22.00 Bk NEW ordr Minatures rules book for man-man gunfights in the wild American West of the 19th century. '10 Out-of-Print 95836 GUNS OF AUGUST (Worthi) $50.00 BC 0.9 NEW Game of the first 3 months of WW-I in the west. Div/corp level with 9mi/hex, 3days/turn. 2 scenarios + campaign game, using a chit-driven interactive game, with options for fog of war & variable set up. 2 countersheets. Hi solitaire suitability. J.Gorkowski, J.Gorkowski, G.Wylie'11 Out-of-Print 338 GUNS OF AUGUST, 1ST (AH) $55.00 BC* 3.2 EXCELL Includes photocopy of 2nd ed rules, plus article from Gen 25/5 that was essentially 3rd edition rules. 25% punched. Includes many scenarios & strategy articles from General. Out-of-Print 96379 GUNS OF AUGUST, 1ST (AH) $39.00 BC* 3.2 V.GOOD 1st ed w/ photocopy of 2nd ed rules (the only change). Counters neatly & mildly clipped. 3 box btm corners repaired, box scuffed. WWI in Europe at corp level covering all fronts and including production & yearly scenarios. '81 Out-of-Print 77462 GUNS OF CEDAR CREEK PARTS (SDI) $12.00 n MINT Original, thin countersheet set, only. Out-of-Print 45788 GUNS OF CEDAR CREEK, MIDDLETOWN OCT.1864 (SDI) $49.00 HC 1.8 MINT No die. '89 version of Std rules. Vol 13 of GBACW series, uses TCS system. Orig version w/ 600 of the thinnest counters ever published. 2 map, detailed game of Early's surprise attack at Middleton against superior numbers & Sheridan's recovery. R.Berg, 89. Out-of-Print 49015 GUNS OF CEDAR CREEK, MIDDLETOWN PARTS (SDI) $10.00 n MINT One set of 3 countersheets, thin version, only. Out-of-Print 92072 GUNSLINGER: CRITTERS VARIANT (AH) $9.00 n 0.2 MINT Several articles from General: (1) Critters adds animal encounters with cattle, bear, buffalos & snakes; (2) Gunsmith Shop offers a range of new guns & weaponry; (3) Tournement scenarios 1-8; (4) 4pg analysis article. Photocopy of articles with color photocopy of countrs. specl GURPS 4TH BANESTORM (SJG) $24.50 Bk NEW ordr Gurps 4th supplement. '05 specl GURPS 4TH BASIC SET, CAMPAIGNS (SJG) $25.00 BC NEW ordr 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. Provides extensive rules for running a RPG campaign. Hardcover. '06 Temp OoP/OoS specl GURPS 4TH BASIC SET, CHARACTERS (SJG) $29.00 BC NEW ordr 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. 336pg hardcover. '06 Temp OoP/OoS specl GURPS 4TH HIGH-TECH (SJG) $27.00 Bk NEW ordr Guidebook to the digital age weapons, armor, vehicles, tools, electronis & survival gear. '07 specl GURPS 4TH HORROR (SJG) $21.00 Bk NEW ordr Updated sourcebook that introduces 3 campaign frameworks for horror situations (Gothic, Lovecraftian or classic supernatural). Includes rules for monsters, powers, corruption, fear & madness, & more. '11 specl GURPS 4TH KLINGONS (ADB) $17.50 Bk 1.0 NEW ordr Complete guide to role playing the Klingon empire, updated to Gurps 4th. Includes warriors, starships, fleets, cultural norms, government, etc. Inlcudes details on 100 ships. '05 67225 GURPS 4TH LITE BEGINNER RULES SET (SJG) $0.00 Bk 0.3 NEW FREE with any order. 32pg distillation of the basic GURPS rules, intended to introduce new players to the 4th ed Gurps series. '04 specl GURPS 4TH LOW-TECH (SJG) $21.00 Bk NEW ordr Updated supplement covering life prior to the Renaissance. 128pgs of details & ideas of weapons, armor, vehicles, characters, etx. '10 specl GURPS 4TH MAGIC (SJG) $24.50 Bk NEW ordr Revised to 4th ed. Combines the spells from 3rd ed & Grimore, adds dozens more. Provides the core magic system for GURPS, including how magic is learned, list of elixirs & powers, rune magic, etc. '04 specl GURPS 4TH POWERS (SJG) $24.50 Bk 2.2 NEW ordr Universal role playing book focused on character creation, and the many types of powers or abilities a character might have. 240pg hardcover. '05 specl GURPS 4TH PRIME DIRECTIVE RPG (ADB) $18.00 Bk 1.4 NEW ordr Stand-alone, base rulebook for this RPG set in the SFB universe, update to Gurps 4th. Includes everything necessary for play including 40 races, character creation, technology & combat rules. '05 specl GURPS 4TH PRIME DIRECTIVE: FEDERATION (ADB) $19.00 Bk NEW ordr Addon focused on the Federation within this RPG set in the Star Fleet Universe. '10 specl GURPS 4TH ROMULANS (ADB) $17.50 Bk 1.0 NEW ordr Complete guide to role playing the Romulan empire, updated to Gurps 4th. '05 specl GURPS 4TH SPACE (SJG) $21.00 Bk NEW ordr Complete guide to role playing life in space. '06 specl GURPS 4TH TACTICAL SHOOTING (SJG) $14.00 Bk NEW ordr 88pg Guide to realistic firearms combat & equipment, with more options, gear, ammo & firearms than prior edition. '11 specl GURPS 4TH THAUMATOLOGY (SJG) $28.00 Bk NEW ordr Gurps 4th supplement. 272pg book covering all aspects of magic and how to make it work in a game. Includes the best magic rules from prior GURPS supplements including Spirits, Cabal, Voodoo, Celtic Myth & Religion, plus articles from Pyramid mag. '08 Temp OoP/OoS specl GURPS DRAGONS (SJG) $21.00 Bk 1.8 NEW ordr 160pg hardcover supplements covering all aspects of Dragons in the GURPs role playing world. specl GURPS KLINGON GUNBOAT DECK PLANS (ADB) $13.00 Fo 0.6 NEW ordr Guide to Klingon gunboad designs suitable for use in any RPG. '04 Out-of-Print 61219 GURPS LITE BEGINNER RULES SET (SJG) $0.00 Bk 0.1 NEW FREE with any order. 32pg distillation of the basic GURPS rules, intended to introduce new players to the series. '03 Temp OoP/OoS specl GURPS MODERN FIREPOWER (SJG) $8.00 Bk 0.4 NEW ordr Book of stats & descriptions for the latest in small arms & tactical equipment, esp in the area between Hi & Ultra-tech. Includes ammo & accessories such as extended magazines,scopes, suppressors, body armor, etc. '02 specl GURPS PSIONICS 4TH (SJG) $14.00 Bk 1.0 NEW ordr Sourcebook for Gurps covering all things of the paranormal use of the mind. - - **** Titles & 482 Items Listed Here for Your Shopping Pleasure! EMAIL us at M.Dean@FineGames.com anytime (& preferred), or CALL us between 10am & 9pm PST at (541) 756-4711 to reserve a game, complete a purchase, ask for more info, or arrange a trade. Please remember... PRICES TRIPLE if you call before 10am after 9pm PST (-8 GMT) ! Yes, really. XOX Michael Dean ----------------------------------------------------------------------------------------------- (C) 2012, FIne Games. IM_Title repo, Combined Master Listing with detail by TITLE.