'G' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK *************************** Fine Games for Players & Collectors ****************************** **************** NEW & USED, IN & OUT-of-PRINT GAMES & MAGS Master Catalog ****************** ******************************** as of 07-03-08 13:14 *********************************** Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com WWW: http//www.finegames.com/ <<--------------------- Intended for viewing in Fixed Pitch Font ---------------------------->> MY GOAL is your gaming satisfaction. You can reserve games you want. You can get prompt & knowledgable responses to your questions. I will hunt for games you are looking for. And I carefully pack and promptly ship each & every order. Look for your games in about a week (if all items are in-stock; if not, about 1-3 weeks in the US). LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Discover). Prices TRIPLE if you phone between 9pm & 10am PST. Shipping is $12.50 for most orders with boxed games; $ 8.00 for up to 3 flat, unboxed items; add $ 1.50 per bulky or weighty item (those marked with a "LB"ox or an "*"). Add $ 2.30 per order if your zip code is surcharged by UPS as being "rural." See for international & heavier APO shipping charges. Light orders sent by USPS priority mail, heavier shipments by UPS ground. Special handling by prior arrangement; addtl charges may apply. PUBLICATION STATUS reflects any known, special limitations to item availability, and always reflects the best info available to us. Where NO notes exist, item should be readily available. Where notes DO exist, it may take longer to obtain a special order game, or an item *might* not be available at the time of your order. TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item *permanently* otu of print & available ONLY if already in-stock & shown with a numeric part-#. NOT avail if no part-#. GOING OoP = Supply of the item is limited & expect to be exhauseted shortly. RELS PENDING = Release Pending, i.e. item has NOT yet been published. Due date reflects anticipated release date & is subject to change & delay (in format DUE YY/MM). Contact the publisher directly if you want more current info. PART#: stock = normally a stocked item; momentarily out of stock. ~1-7 days till back in stock. specl ordr = special ordered as needed on your behalf & not normally stocked. ~3-7 days to obtain. (any number) = reference # for a specific copy of an item, IN STOCK; please include # w/ order. n/a = Item is OUT OF PRINT & not immediately available. Data shown FYI only. Want Listing available. BOX BC-Bookcased FT-SPI Flat Tray FB-Flat Box CA-3M Cassette TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox GM-3M Gamette HC-Half BC IT-SPI Illus Tray SB-Sml FBox En-Envelope (not boxed) SC-Small Case Tb-Tubed Fo-Folio zl-Ziplocked (not boxed) HP-Plastic HC Bk-Book (not bxd) n-(not boxed) CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair. Full details available at PUBLISHER CODES and contact info are found in . =============================================================================================== "G" TITLED ITEMS (i.e. Titles beginning with "G") email M.Dean@FineGames.com to order =============================================================================================== Publication MagGm Cash/Ck Box Wgt General Status Part# Game Title & Edition (Publisher Code) Only? Price Typ # Conditn ============ ===== ========================================= ===== ======= === ==== ======= Out-of-Print 84993 G.E.V., 1ST (Meta) $18.00 zl 0.2 V.GOOD Lo lvl tac combat in 21st century between very lethal AFVs. Mates w/ OGRE. S.Jackson'78 Out-of-Print 70726 G.E.V., 1ST PARTS (Meta) $3.00 n EXCELL Rules booklet only. Some edge soiling. ok 83354 GAINES MILL, BTL OF SEVEN DAYS JUNE 1862 $35.00 BC 1.4 NEW (Gamers) 11th game in the Civ War brig series. Covers key battles of Seven Days battles, June 1862. D.Powell'97 ok 81192 GALACTIC DESTINY (GldLrl) $44.00 LB* 5.2 NEW 3-6 player game in which players are star empires competing against others to promote their ideology. Players can emphasize and win thru diplomacy and/or war. Includes 70 plastic space ships, 50 Senator cards. '07 ok stock GALACTIC EXPANSION (Digita) $8.00 SC 0.2 NEW Small base game of this expandable board game for 2+ players. Use star fleets as well as secret agents and sabotage to defeat enemy empires. Each set has enough parts for 4 players, and multiple sets can be used. '08 Temp OoP/OoS specl GALAXY TRUCKER (RIO) $55.00 LB* NEW ordr Fun bu overpriced, 2-4 player game of building spaceships from prefabricated sections. Ships need to be durable to weather meteor storms, armed to endure pirates, & large enough for cargo. Then you gotta get there first... '08 ok 80004 GALICIA 1914, BATTLE OF... (ORCSGm) $17.00 zl 0.3 NEW Simpler, div-level game of the opening battles fought between the Russians & Austro-Hungarians on the Galician front, Aug-Spt 1914. 11x17" map, 80 double-sided, paper counters that must be mounted & cut apart. 12km/hex, 2days/turn. M.Resch'07 ok specl GALLOPING PIGS (Rio) $10.00 SB 0.4 NEW ordr Simply, 2-4 player card game in which the object is to be a pig, literally, and accumulate the greatest pile of food. Oink. '00 Out-of-Print n/a GAME AUCTION (Markha) -n/a zl 0.6 NEW Tongue in cheek DTP game of buy & selling games at auction! Discover mildew, meet up with Dr. C. Should be amusing. R.Markham'97 ok specl GAME BOX RUBBER BANDS [BOX BANDS] 10" (FlyBuf) $4.00 zl 0.2 NEW ordr Pkg of 6 4-way 10" rubber bands designed to go around each side of a standard bookcase game box & hold it snug. '05 ok specl GAME BOX RUBBER BANDS [BOX BANDS] 4" (FlyBuf) $4.00 zl 0.2 NEW ordr Pkg of 8 4-way 4" rubber bands designed to go around each side of a standard bookcase game box & hold it snug. '05 ok specl GAME BOX RUBBER BANDS [BOX BANDS] 8" (FlyBuf) $4.00 zl 0.2 NEW ordr Pkg of 6 4-way 8" rubber bands designed to go around each side of a standard bookcase game box & hold it snug. '03 4-8wks Turna stock GAME BOX, BLANK (Omega) $4.50 BC 0.4 NEW Blank bookcase box intended for game storage or replacing damaged boxes. 2-6wks Turna specl GAME INVENTOR'S GUIDEBOOK (KRA) $13.00 Bk NEW ordr Practical, how-to guide that explains step-by-step the process of creating & publising various types of games. Includes tips to aid design, business advice on marketing & making a game, and on self-publishing a game. Includes publisher, distributor & broker contacts, plus trade show info. '93 ok specl GAME MASTERING SECRETS (GreyGh) $18.00 Bk NEW ordr Game mastering advice from several gaming pros providing guidence on gamemastering. '02 Please Call specl GAME TRADE MAGAZINE (Allian) $0.75 n NEW ordr Current (or next) issue of this full color, magazine-style pre-order form published by Alliance Game Distributors. A good way to read up on coming games & minis of all genres. Available in limited quantities or by pre-order. '04 Out-of-Print 14275 GAMERS CIVIL WAR SERIES RULES, 2ND PARTS $3.00 n MINT (Gamers) 2nd Ed Series Rules Book only Going OoP 78781 GAMERS REPL COUNTERS 1992 (Gamers) $20.00 n 0.2 NEW Repl counters (only) for ITQF 2nd (1), BRS (16), B110 (1), ObjS (1) FEW (2), Omaha (56) SP (18), GB (42), EAW (2), BV (1). '92 Out-of-Print 68732 GAMERS REPL COUNTERS 1994 (Gamers) $20.00 n 0.2 NEW Repl counters & errata for GD'40 (8), Manikau (3), Ardennes (8), Gud Blitz (120), '94 Out-of-Print 68739 GAMERS REPL COUNTERS 1995 (Gamers) $15.00 n 0.2 NEW Repl counters for BlkWed (2), Hunters (1), Perryville (38), CivWar series (47), April's Harvest (2), GD'40 (26), Tunisia (4). Out-of-Print 68742 GAMERS REPL COUNTERS 1998 (Gamers) $15.00 n 0.2 NEW Repl counters & errata for Gaines Mill (1), Semper Fi (1), GD'41 (1), Semper Fi/Raging Storm (83), Stalingrad Pkt II (5), OCS supply markers (32). '98 ok 64185 GAMERS REPL COUNTERS 2000 (Gamers) $18.00 n 0.2 NEW 140 Repl counters for various Gamers games. Several games represented but not identified on countersheet. This Hallowed Ground (13), Hube's Pocket (1), Aspern-Essling (3), April's Harvest (1), Marengo (1), Enemy at Gates (112), Tunisia (20). '01 ok specl GAMES COLLECTION PREMIER SERIES SET 1 (OutBox) $42.00 LB* NEW ordr Set of four vintage games, Cambio, Creepr, Quadtria, & Trinidad. Packaged in a large box designed to adorn a table or the home. '03 Out-of-Print 69305 GAMES QUARTERLY # 3 (MSM) $0.50 n 0.2 NEW Fall'04 issue of this mag covering gaming in all flavors. '04 Out-of-Print 73098 GAMES QUARTERLY # 7 (MSM) $1.00 n 0.4 NEW Fall'05 issue of this mag covering gaming in all flavors. '05 Out-of-Print 83745 GAMES QUARTERLY # 9 (MSM) $1.00 n 0.4 NEW Spr'06 issue of this mag covering gaming in all flavors. '06 ok 77022 GAMES QUARTERLY #10 (MSM) n $3.50 n 0.4 NEW w/ Great River of Catan, a small add-on kit adding a gold rush to Catan. Includes 3 hext tiles, 10 counters & special rules for a gold rush in Settlers. '06 Going OoP specl GAMES QUARTERLY #11 (MSM) n $4.50 n 0.4 NEW ordr Includes 12 tiles for Carcassonne. Mag covering all forms of games, gaming & gaming venues to promote the hobby. '06 ok 79746 GAMES QUARTERLY #12 (MSM) $4.50 n 0.5 NEW w/ Fishermen of Catan, a small add-on kit adding ocean fisheries to Settlers of Catan. Includes an 8x10 die cut countersheet + rules. '07 Out-of-Print 83746 GAMES QUARTERLY SPECIAL EDUCATN 2006 (MSM) $2.00 n 0.6 NEW Special double issue with a focus on educators & educational games. 1 dog earred page. Please Call specl GAMES UNPLUGGED MAGAZINE #14 (GmsUnp) $2.50 n 0.3 NEW ordr Now a monthly mag, of this newer, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '01 Please Call specl GAMES UNPLUGGED MAGAZINE #15 (GmsUnp) $2.50 n 0.3 NEW ordr Now a monthly mag, of this newer, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '01 Going OoP specl GAMES UNPLUGGED MAGAZINE #16 (GmsUnp) $2.50 n 0.3 NEW ordr Now a monthly mag, of this newer, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '02 Going OoP specl GAMES UNPLUGGED MAGAZINE #17 (GmsUnp) $2.50 n 0.3 NEW ordr Now a monthly mag, of this newer, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '02 Going OoP specl GAMES UNPLUGGED MAGAZINE #18 (GmsUnp) $2.50 n 0.3 NEW ordr Now a monthly mag, of this newer, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '02 Going OoP specl GAMES UNPLUGGED MAGAZINE #19 (GmsUnp) $2.50 n 0.3 NEW ordr Now a monthly mag, of this newer, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '02 Going OoP specl GAMES UNPLUGGED MAGAZINE #20 (GmsUnp) $2.50 n 0.3 NEW ordr Now a monthly mag, of this newer, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '02 Going OoP specl GAMES UNPLUGGED MAGAZINE #21 (GmsUnp) $2.50 n 0.3 NEW ordr Monthly mag, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '02 Going OoP specl GAMES UNPLUGGED MAGAZINE #22 (GmsUnp) $3.50 n 0.3 NEW ordr Monthly mag, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '02 Going OoP specl GAMES UNPLUGGED MAGAZINE #23 (GmsUnp) $3.50 n 0.3 NEW ordr Monthly mag, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '03 Going OoP specl GAMES UNPLUGGED MAGAZINE #24 (GmsUnp) $3.50 n 0.3 NEW ordr Monthly mag, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '03 Going OoP specl GAMES UNPLUGGED MAGAZINE #25 (GmsUnp) $4.00 n 0.3 NEW ordr Monthly mag, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '03 Going OoP specl GAMES UNPLUGGED MAGAZINE #26 (GmsUnp) $4.00 n 0.3 NEW ordr Monthly mag, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '03 Going OoP specl GAMES UNPLUGGED MAGAZINE #27 (GmsUnp) $4.00 n 0.3 NEW ordr Monthly mag, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '03 Going OoP specl GAMES UNPLUGGED MAGAZINE #28 (GmsUnp) $4.00 n 0.3 NEW ordr Monthly mag, full color mag of general interest news & game reviews. Covers games & computer games of all types, with a smattering of strategy board games included. '03 Out-of-Print 49135 GAMES UNPLUGGED MAGAZINE #3 (GmsUnp) $1.00 n 0.4 NEW #3. Out-of-Print 84556 GANG BUSTERS (TSR) $10.00 HC 1.0 V.GOOD Missing 14 of 84 counters, ID unknown, but all counters are merely charater silhouettes w/ letter ID; otherws EX. 3+ player role playing gm of gangster rivalry for control of Chicago in the '20s, & cops trying to bust 'em. '82 ok specl GANG OF FOUR 2ND (DayWon) $15.00 SB NEW ordr 2nd ed has upgraded graphics. Simple 3-4 player, fast playing card game with lots of strategy involved. Players attempt to be first to play all their cards. Popular game out of Hong Kong, illustrated with traditional Chinese themes. '06 ok specl GANGSTER (Amigo) $34.00 LB* NEW ordr Players are mob bosses seeking to establish dominance over others in the Chicago of the 1920s & 30s. '07 4-8wks Turna specl GARDEN GAME (Ampers) $24.00 FB 2.2 NEW ordr Simple 2-6 player game about the joy of gardening for food & fun. Players feed the soild, sow seeds, nuture plants, harvest, and help each other weather natural disasters. Great family game suitable for the non-gaming significant other. Ampersand Press'05 ok specl GARDENS OF THE ALHAMBRA (RIO) $30.00 FB NEW ordr Multiplayer game of landscaping the gardens of Alhambra using tiles representing 4 kinds of trees: orange, lemon, palm & lavendar. '05 ok specl GARGON (RIO) $10.00 SB NEW ordr 3-5 player card game of warlocks trying to capture amulets from various fantasy flying creatures. '01 Rels Pending specl GARIBALDI, THE ESCAPE (FFG) $37.00 FB NEW due 08/ 7 ordr 2-6 player board game in which the Italian hero, Garabaldi, attempts to elude the Austrians hunting for him for 15 days in 1849 near Ravenna, Italy. 1 player is Garibaldi, the others are Austrian patrols hunting for him. Austrian players move on the board using cards (and must work together to find him), while Garibaldi moves in secret. '08 Out-of-Print 45018 GAUNTLET, BATTLE OF CHONGCHON 1950 #190 n $29.00 n 0.8 NEW (DecS_T) w/mag. Operational, rgt/brig lvl gm of the initial Chinese assault on UN forces in the eastern half of N.Korea during a 2 week period of late 1950. Includes a variation in which Chinese player can elect to increase or decrease historical force levels. Includes one of S&T's rare graphically pleasing maps. J.Miranda'98 1-3wks Turna specl GAVITT'S STOCK EXCHANGE GAME (OutBox) $11.00 SB 0.8 NEW ordr First of the Heirloom Series games reproducing early games. This 3-6 player, v.simple game was originally published in 1903. Players wheel & deal to corner the railroad stocks; first player to collect all stock cards for one RR wins the round. Packaged in a metal tin. '04 Out-of-Print 73359 GAZALA (Gamers) $49.00 BC 1.0 NEW Standard Combat series game #6. Covers the Spring'42 Axis offensive against Allied defenses west of Tobruk. 2 maps, 560 counters. ok 73435 GAZALA 1942 (Avalan) $15.00 SC 0.8 NEW Modestly simple game of one of Rommel's greater victories where he out-manuevered & out-fought the numerically superior Allies in spring 1942 in N.Africa. Uses the America Triumphant system. '05 Out-of-Print 83873 GAZALA 1942, THE CLASH OF ARMOR (PWG) $45.00 FB 1.5 MINT Charts separated from rules and split at the seam. Rules highlighted in yellow; several small marrs on box; otherws mint. Op lvl game of Gazala battles of mid-'42 before Tobruk with focus on unit integrity, logistics & intelligence. D.Bolt'83 Rels Pending stock GD'42 (MMP) $49.00 BC NEW due 08/ 7 Tac Combat Series game of the Nov'42 battle in which the German Gross Deutschland div is commited as a reserve to stem an offensive by the Soviet 238 Rifle backed by the 3rd Mech Corp in the Luchessa Valley. A bitter battle ensued that threated the GD's existence. '08 ok specl GEAR KRIEG 2ND (DP9) $28.00 Bk NEW ordr 2nd edition of this miniatures game set in a quasi-historical alternate universe in which World War 2 is fought with pulp sci-fi gagetry & weapons including BattleTech-style walkers, along side historical weapons, between the historical combatant nations. Incorporates the Silhouette Core Rules system. '03 ok specl GEEKS, THE CONVENTION (Torchl) $18.00 SB 0.6 NEW ordr Card game in which players control a minivan full of geeks coming to a game convention for days & nights of games & fun. '01 Out-of-Print 61522 GELA BEACHHEAD PARTS (CentG) $2.00 n EXCELL Charts card only Out-of-Print 65618 GENERAL INDEX 1952-80 (AH) $25.00 n 0.3 EXCELL Document's AH's history thru 1980 & Generals Vol 1-16. Excell resource. '81 Out-of-Print 79265 GENERAL MAGAZINE 29/1 (AH_Gen) $10.00 n 0.4 EXCELL 29/1. w/ insert. Out-of-Print 75372 GENERAL MAGAZINE 29/1 (AH_Gen) $10.00 n 0.4 NEW w/ insert. Articles on: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 Out-of-Print 66984 GENERAL MAGAZINE 29/2 (AH_Gen) $9.00 n 0.4 EXCELL 29/2 Out-of-Print 71691 GENERAL MAGAZINE 29/2 (AH_Gen) $9.00 n 0.4 NEW w/ inserts. Articles on: We the People strategy & replay; history of Lafayette; Acquire variants; We the People design notes; Kingmaker PC preview; ASL scenario briefing analysis of To the Last Man (from 24/1); Break Normandy preview; Up Front tourny rules. '94 Out-of-Print 79266 GENERAL MAGAZINE 29/2 (AH_Gen) $8.00 n 0.4 V.GOOD 29/2. Missing insert pgs 31-34 w/ ASL scenarios. Out-of-Print 71710 GENERAL MAGAZINE 29/3 (AH_Gen) $9.00 n 0.4 NEW w/inserts. Articles on: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 Out-of-Print 79267 GENERAL MAGAZINE 29/3 (AH_Gen) $7.00 n 0.4 V.GOOD 29/3. Missing insert & ASL scenario pgs 31-34. Out-of-Print 71730 GENERAL MAGAZINE 29/4 (AH_Gen) $9.00 n 0.4 NEW w/ inserts. Articles on: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 Out-of-Print 79268 GENERAL MAGAZINE 29/4 (AH_Gen) $7.00 n 0.4 V.GOOD 29/4. Missing pgs 31-34 & insert. Out-of-Print 71731 GENERAL MAGAZINE 29/5 (AH_Gen) $9.00 n 0.4 MINT w/ inserts. w/ articles on: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 Out-of-Print 71762 GENERAL MAGAZINE 29/5 (AH_Gen) $9.00 n 0.4 NEW w/ inserts. w/ articles on: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 Out-of-Print 79269 GENERAL MAGAZINE 29/5 (AH_Gen) $7.00 n 0.4 V.GOOD 29/5. Missing insert & pg 31-34 w/ ASL scenarios. V.mildly moisture warped. Out-of-Print 79270 GENERAL MAGAZINE 29/6 (AH_Gen) $8.00 n 0.4 EXCELL 29/6. w/ insert. Ad mailer glued to wrestler insert; removal will marr character names (only). Contains articles on: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 Out-of-Print 71781 GENERAL MAGAZINE 29/6 (AH_Gen) $9.00 n 0.4 NEW 29/6. w/ insert. Contains articles on: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 Out-of-Print 79273 GENERAL MAGAZINE 30/1 (AH_Gen) $7.50 n 0.4 EXCELL 30/1. Insert & pgs 31-34 (w/ 2 ASL scenarios) missing. Articles include: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 Out-of-Print 71796 GENERAL MAGAZINE 30/1 (AH_Gen) $9.00 n 0.4 NEW 30/1. w/ inserts. Articles include: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 Out-of-Print 79274 GENERAL MAGAZINE 30/2 (AH_Gen) $7.50 n 0.4 EXCELL 30/2. Insert & pgs 31-34 (w/ ASL scenarios) removed. Articles include: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 Out-of-Print 71817 GENERAL MAGAZINE 30/2 (AH_Gen) $9.00 n 0.4 NEW Articles include: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 Out-of-Print 79277 GENERAL MAGAZINE 30/3 (AH_Gen) $7.50 n 0.4 EXCELL 30/3. Insert & pages 31-34 (w/ ASL scenarios) missing. Articles include: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 FYI Only, N/ 71826 GENERAL MAGAZINE 30/3 (AH_Gen) $9.00 n 0.4 NEW Articles include: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 Out-of-Print 79276 GENERAL MAGAZINE 30/4 (AH_Gen) $7.50 n 0.4 EXCELL 30/4. w/ inserts. Pgs 31-34 (w/ ASL scenarios) removed. Articles included are: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 Out-of-Print 71846 GENERAL MAGAZINE 30/4 (AH_Gen) $9.00 n 0.4 NEW 30/4. w/ inserts. Articles included are: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 Out-of-Print 79275 GENERAL MAGAZINE 30/5 (AH_Gen) $8.00 n 0.4 EXCELL 30/5. w/ insert; 1 March Madness Card & 2" portion of Londons Burning Raid Log marred by envelop gum removal. Pages 31-34 (w/ ASL scenarios) removed. This issue contains articles on: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 Out-of-Print 66990 GENERAL MAGAZINE 30/5 (AH_Gen) $8.50 n 0.4 EXCELL 30/5. Marrs on March Madness & London Burning inserts. Out-of-Print 71853 GENERAL MAGAZINE 30/5 (AH_Gen) $9.00 n 0.4 NEW 30/5. w/ insert. This issue contains articles on: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 Out-of-Print 79278 GENERAL MAGAZINE 30/6 (AH_Gen) $8.00 n 0.4 EXCELL 30/6. Insert missing. Out-of-Print 71858 GENERAL MAGAZINE 30/6 (AH_Gen) $9.00 n 0.4 NEW 30/6 Out-of-Print 79279 GENERAL MAGAZINE 31/1 (AH_Gen) $9.00 n 0.4 EXCELL w/ insert. 2 marrs in Emp Rising Sun errata, text in area still apparent. Articles in this issue include: Japanese & Allied strategy in Empire of the Rising Sun; scenario for the Anglo-Russo-Turkish War in the midst of the Napoleonic Wars in Empire in Arms; Defiant variant for London's Burning (counters included in 30/6); London's Burning solitaire replay; Empire of Rising Sun errata; part3 of the Panzer Leader at Arracourt series; analysis of ASL tourny scenario Hill 253.5 published in Gen 27/3; D-Day, America Invades strategy; troublesooting PC games 1830, 5th Fleet & Adv Civ; intor to Stonewall's Last Battle; Euro-Carrier variant for Adv Third Reich (counters printed in 30/6). '97 Out-of-Print 66992 GENERAL MAGAZINE 31/2 (AH_Gen) $9.00 n EXCELL 31/2 Out-of-Print 71869 GENERAL MAGAZINE 31/4 (AH_Gen) $15.00 n 0.4 NEW Out-of-Print 79282 GENERAL MAGAZINE 31/5 (AH_Gen) $7.50 n 0.4 EXCELL 31/5. w/ inserts. 2pgs with 2 ASL scenarios removed. This issue contains articles on: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 Out-of-Print 71873 GENERAL MAGAZINE 31/5 (AH_Gen) $9.00 n 0.4 NEW 31/5. w/ inserts. 2pgs with 2 ASL scenarios removed. This issue contains articles on: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 Out-of-Print 46689 GENERAL MAGAZINE 31/5 (AH_Gen) $7.50 n 0.4 V.GOOD 31/5. VGd, cover tearing away at staples. Out-of-Print 79283 GENERAL MAGAZINE 31/6 (AH_Gen) $7.50 n 0.4 EXCELL 31/6. w/ inserts. 2pgs w/ ASL scenarios removed. Mailing labels on cover. This issue's articles include: intro to ASL Kampfgruppe Peiper I & II w/ replay of Bridge at Cheneux scenario; strategy in Breakout, Normandy pt 1; strategy in History of the World PC; strategy in Achtung Spitfire PC; strategy in Titan, the Arena; PC games at the EE3 convention; review of SIMTAC Alexandria 1801, 3W Fury on the Champlain, AVALANCHE Great War at Sea, Mediterranean 1st, MIH Tank Commander; Princess Ryan variant with insert, Panzer Leader scenario with variant insert; History of the World prophets variant w/ insert; Statis-Pro Football tactics. Out-of-Print 71874 GENERAL MAGAZINE 31/6 (AH_Gen) $9.00 n 0.4 NEW 31/6. w/ inserts. 2pgs w/ ASL scenarios removed. Mailing labels on cover. This issue's articles include: intro to ASL Kampfgruppe Peiper I & II w/ replay of Bridge at Cheneux scenario; strategy in Breakout, Normandy pt 1; strategy in History of the World PC; strategy in Achtung Spitfire PC; strategy in Titan, the Arena; PC games at the EE3 convention; review of SIMTAC Alexandria 1801, 3W Fury on the Champlain, AVALANCHE Great War at Sea, Mediterranean 1st, MIH Tank Commander; Princess Ryan variant with insert, Panzer Leader scenario with variant insert; History of the World prophets variant w/ insert; Statis-Pro Football tactics. Out-of-Print 63635 GENERAL MAGAZINE 32/1 (AH_Gen) $8.50 n 0.4 EXCELL 32/1. Mailing label & separate label removal marr on mag cover. Out-of-Print 79284 GENERAL MAGAZINE 32/1 (AH_Gen) $8.00 n 0.4 EXCELL 32/1. w/ inserts. Mailing labels on cover, w/ slight moisture warping of cover. Articles on: Starship Troopers '97 replay w/ 2 scenarios; Princess Ryan's Star Marines Mission 24 analysis; Warcraft II analysis; Titan, the Arena analysis; Stellar Conquest solitaire variant; Dune 9player variant w/ insert; convention thoughts & notes; tips for Heroes of Might & Magic II PC; Great War at Sea, Mediterranean 1st strategy; Machiavelli 3rd errata; strategy in Breakout, Normandy pt 2; Gamers Crusader, Africa reviews; 'Aliens' variant for Starship Troopers '97. '98 Out-of-Print 71875 GENERAL MAGAZINE 32/1 (AH_Gen) $9.00 n 0.4 NEW 32/1 Out-of-Print 79286 GENERAL MAGAZINE 32/3 (AH_Gen) $15.00 n 0.4 EXCELL 32/3. w/ inserts. Mailing labels on cover; pg w/ 2 ASL scenarios removed & not included. The last issue of this venerable wargaming mag. Articles on: Historical tactics & Union strategy at Pea Ridge in Across 5 Aprils; Union & Confed strategy in The Civil War; beginners strategy for GMT's Glory; Atlantic Storm strategy; History of the World replay, pt 2; Successors replay & variant w/ insert; Wrasslin variant w/ insert; Title Bout variant; Rossyia 1917 review; Sam Grant review; COA Leuthen review; ASL scenario analyses. '98 Out-of-Print 65500 GENERAL MAGAZINE 32/3 (AH_Gen) $12.00 n 0.4 NEW 32/3. Cover marred by inv tag removal. ok specl GENESIS (Face2F) $25.00 FB NEW ordr Players are reptiles, dinosaurs, early mammals & humanids establishing themselves in new environments as the ancient continent of Pangaea breaks up into the Earth's 7 continents. Each strives to establish themselves permanently on Earth. '06 Rels Pending specl GENJI (Z-Man) $15.00 SB NEW due 08/ 7 ordr Simple, fast playing 2-6 player game of romantic courtship in medieval Japan. Players are courtiers wooing princesses by writing poetry & winning hearts (& stealing others' sweathearts). '08 Out-of-Print 66929 GERMANIA, ROME BEYOND THE RHINE #175 (DecS_T) n $35.00 n 0.8 MINT w/mag. Strat/op lvl gm of Roman campaigns in N.Central Europe, 50BC-150AD. 4th in the Trajan/Ancient Wars series. J.Miranda'95 Out-of-Print 69483 GERMANIA, ROME BEYOND THE RHINE #175 (DecS_T) n $37.50 n 0.8 NEW w/mag. Strat/op lvl gm of Roman campaigns in N.Central Europe, 50BC-150AD. 4th in the Trajan/Ancient Wars series. J.Miranda'95 Out-of-Print 68127 GERMANY, BATTLE FOR... #50 PARTS (SPIS_T) $9.00 n EXCELL Counterset, complete & clean. Out-of-Print 68128 GERMANY, BATTLE FOR... #50 PARTS (SPIS_T) $5.00 n MINT Rules only. ok 80404 GERMANY, BATTLE FOR..., 2ND (DecGms) $11.00 HC 1.6 NEW Unique gm of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, v.simple game. New edition updates map & counter graphics. JD'94 Out-of-Print 70502 GERRY CAN MODELS (9) (Misc) $1.00 n MINT Set of 9 gerry (gas) can plastic models, (ea of 2pcs), nearly 1/2" long ea, still in tree. 2-6wks Turna specl GET OUT (Cheapa) $4.50 En 0.4 NEW ordr The perfect Gen-X game: a Monopoly-style game of getting a job, an apartment, and independent life before your friends do. So you can be Yuppies like Dad... '98 Avail Uncrtn specl GET THE GOODS CARD GAME (USG) $4.50 SC 0.4 NEW ordr Small, simple family card game for 3-5 players. Earn pts by collecting luxery goods such as art, yachts, casinos, etc. ok specl GETTA LETTER (WMI) $15.00 SB NEW ordr Fast thinking, letter flipping category game where you race to score the most letters & thus win the round. A player shouts out a word that fits a category then flip the letter that the word starts with. '07 4-8wks Turna specl GETTING TO KNOW YOU BETTER (GmPrtn) $21.00 SB 1.6 NEW ordr Game of romance for 2 players. A board game allowing partners to share preferences, accomplishments & wishes in a positive, non-threatening way. Doesn't involve any touching, nor any embarassing subjects. '90 2-6wks Turna specl GETTYSBURG (Italer) $26.00 FB NEW ordr Miniatures oriented board game of Gettysburg. '06 Out-of-Print 58984 GETTYSBURG #17 PARTS (XTRCmd) $2.00 n EXCELL Map, only. Avail Uncrtn specl GETTYSBURG 1863 (Avalan) $37.00 BC 1.5 NEW ordr Operational level game of the battle of Gettysburg. Relatively simple game with no CRT. D.Powell'02 Out-of-Print 62295 GETTYSBURG ['58] (AH) $35.00 FB 2.5 V.GOOD Box cover litely but extensive mildew spotted, some edge wear. Some mildew spots on counters. Otherwise complete & in great shape for its age. Original printing of the first real wargame w/green backed units & no unit symbols. First incarnation of Gettysburg series. Highly innovative w/ rules for facing, inflade, detachments, hidden movement, march formation, cav charges, 30 June to 5 July, by the creator of the hoby himself. C.Roberts'58 Out-of-Print 77198 GETTYSBURG ['77] (AH) $9.00 FB 2.8 V.GOOD No die. Musty smell. Counters & charts soiled thru use. Rules heavily spill stained & soiled thru use. Overall a well used copy. Basic, Interm & Adv games, each using seperate system. Colorful map. Still, not one of the better games on the subject. M.Uhl'77 Out-of-Print 77665 GETTYSBURG ['77] (AH) $22.00 FB 2.8 EXCELL 10% (basic game) punched; complete & clean. Basic, Interm & Adv games, each using seperate system. Colorful map. Still, not one of the better games on the subject. M.Uhl'77 Out-of-Print 67240 GETTYSBURG ['77] PARTS (AH) $3.00 n EXCELL Int/adv game Confederate counter set, only. 2-6wks Turna specl GETTYSBURG, BADGES OF COURAGE (ColumG) $70.00 BC 2.5 NEW ordr Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 2-6wks Turna specl GETTYSBURG, BATTLE OF... (Italer) $25.00 FB NEW ordr 1/72 Miniatures kit designed to provide everything needed to model the battle of Gettysburg, 1863, with a vacuum formed base, 67 Union & 51 Confed soldiers, 18 horses, & 56 barriers & forts. All parts are unpainted. '05 Out-of-Print 73488 GETTYSBURG, LEE'S GREATEST GAMBLE #17 (XTRCmd) n $22.00 n 0.5 NEW w/mag. Large scale, simpler gm of btl of Gettysburg, 1-4 July 1962. C.Perello'92 Out-of-Print 56701 GETTYSBURG, LEE'S GREATEST GAMBLE #17 (XTRCmd) n $22.00 n 0.5 V.GOOD w/mag. No errata counters for other games. Large scale, simpler gm of btl of Gettysburg, 1-4 July 1962. C.Perello'92 2-6wks Turna specl GETTYSBURG, THE BATTLEFIELD GAME (Chatha) $23.00 LB* 2.8 NEW ordr Simple, family-oriented, 2-6 player game that teaches about Gettysburg. Players move standup counters around a track over a map of Gettysburg & answer questions about the battle. NOT a wargame. R.Toelke'94 ok specl GHEOS (Z-Man) $18.00 BC 2.2 NEW ordr Game in which players are gods at the dawn of time, creating the Earth & its landscape & peoples. Then they seek worshipers by offering luxuries so as to secure offerings & wealth. Right. Printed in English, French & German. R.Wiersma'06 ok specl GHOST CHASE (RIO) n $28.00 FB* 3.0 NEW ordr Multiplayer game in which 1+ players chase a single ghost player. The ghost can move thru walls, floors & doors the players cannot. '01 ok specl GIANT MONSTER RAMPAGE (Mystic) $10.00 Bk 0.5 NEW ordr Miniatures oriented rules set intended for low-level fun with whatever set of toys, blocks, monsters, infantrymen, etc, you have lying about. Sort of Godzilla v the Army & Air Force, with great destruction all around. '02 ok specl GIANT MONSTER RAMPAGE: WORLD WAR II KIT $10.00 Bk 0.5 NEW (Mystic) ordr Book adding new monsters & fun to this game. Adds rules for militarys & combat, swarms of monsters, new environments, etc. '03 ok 62695 GIFT CERTIFICATE IN ANY DESIRED AMOUNT (AAA) $25.00 n NEW Gift certificates are available in any $ amount desired. They're as good as cash, and they never expire. 2-6wks Turna specl GIFTTRAP PARTY GAME 2ND (GiftTR) $25.00 LB* NEW ordr 2nd ed adds bilingual English/Spanish rules, new box graphics, no 'adult' content, new cards targeted at kids' fantasy wishes. Fast-playing, 3-8 player party game about giving & receiving gifts, using 640 ideas (all illustrated w/ color photos), to create the perfect gift to score points. '08 ok specl GIGANTEN (Mayfr) $44.00 FB* 4.2 NEW ordr Limited availability German game w/ English translated rules. Multiplayer board game of oil exploration, drilling & profits. '00 ok specl GIGANTIC (InnerC) $7.00 zl 0.5 NEW ordr 2-8 player board game parody of the Titanic movie. Players take roles from the movie, try to escape the sinking ship while preventing others from doing so. '02 ok specl GIPF (Rio) $21.00 FB 2.2 NEW ordr Abstract 2-4 player game expanding upon games such as Pente & Tic-Tac-Toe. '99 Out-of-Print 65933 GIPF: EXPANSION KIT 1 (Rio) $9.00 SB 0.6 NEW Small kit adding new elements to Gipf modeled on the Tamsk game. '99 Out-of-Print 63474 GIPF: EXPANSION KIT 2 (Rio) $9.00 SB 0.6 NEW Small kit adding new elements to Gipf. Provides Devon, Zertz & Tamsk powers. ok specl GIPF: EXPANSION KIT 3 (RIO) $10.00 SB NEW ordr Addon kit containing 12 more Yinsh & 12 Punct potentials, plus 6 extra pieces for Gipf. '07 ok specl GIPF: PUNCT (Rio) $24.00 FB NEW ordr Stand-alone game in the Gipf/Tamsk series; last in the series. (No further info currently available. '05) ok specl GIPF: ZERTZ (Rio) $22.00 FB NEW ordr Stand-alone game in the Gipf/Tamsk series. Tiles uses to assemble a board; marbles used for pieces. Point is to capture a specific assortment of colored marbles while the board shrinks with each move. '00 ok specl GIRL GENIUS, THE WORKS (Cheapa) $13.00 SB 0.4 NEW ordr Card game for 2-6 players in which the game characters are puzzle mechanics. '01 ok specl GIRO GILOPPO (RIO) $33.00 LB* NEW ordr 2-5 player, quick playing game of horse racing using a deck of cards. Horses can push their way thru other horses or shove them aside. Appropriate for kids, too. '08 ok specl GIVE ME THE BRAIN! CARD GAME 2ND (Cheapa) $12.00 SC 0.5 NEW ordr Colorized reprint of this simple, humorous card game for 2-8 players trying to score points by holding the only brain around. '02 ok specl GIZA (FunFac) $19.00 FB NEW ordr Multiplayer game in which the goal is to build the nicest set of 3 pyramids using the best quality stones, and to fill the pyramids with the best treasures. Other players try to undermine your efforts in various ways, such as putting scorpions on the work site or substituting inferior materials. '06 Out-of-Print 68144 GLEAM OF BAYONETS (TSR) $35.00 BC 2.2 V.GOOD w/2 counter trays. Maps neatly glued together to mate, but folding is now ackwards creating some waving; several pinholes on map surface. Some stains & wrinkling on rules & esp. on charts still bound to rules. Likely to be missing a small number of misc units but to be substantially complete; counter manifest in rules. Bloodiest day in Civil War using TSS system: Antietam, Sept 62. 2 colorful maps, 1600 counters. GBACW series. R.Berg '83 ok specl GLOOM CARD GAME (Atlas) $18.00 SC 0.6 NEW ordr 2006 Card Game of the Year. Dark card game in which you, as the patriarch of an extended family of misanthropes, try to cause your family to suffer the most tragedies until their death (like Pursued by Poodles or Mocked by Midges) while causing your opponents to experience happy events. Cards are transparent except where printed, so one event may cover or not a prior event played, also influencing play. '04 ok specl GLOOM: UNHAPPY HOMES KIT (Atlas) $10.00 SC 0.4 NEW ordr Kit adding 55 transparent cards to mix in with the parent Gloom game. Adds new morbid modifiers, events & untimely deaths, and a new familily whose creative endeavors always end in disaster. '05 ok specl GLOOM: UNWELCOME GUESTS KIT (Atlas) $11.00 SC 0.4 NEW ordr Kit adding 55 transparent cards to mix in with the parent Gloom game. Adds new morbid modifiers, events & untimely deaths, and a new familily (the Mob). Adds persistent effects cards that remain in effect even when covered by another card. '07 ok specl GLORIA MUNDI (RIO) $33.00 LB* NEW ordr Multiplayer game of struggling for political survival during Rome's decline into political chaos. '06 ok 81425 GLORY III (GMT) $35.00 BC 1.4 NEW Includes updated artil counters for Glory I.Third game in the Glory series of brigade level Am Civil War battles. Covers two battles: Antietam, Sept 1862 in which the Union army attacks the badly outnumbered Confeds resulting in the bloodiest day in US history; and Cedar Creek, 1864, as the beaten Confed Army of the Valley mounts a surprise attack on the Union Army of the Shenandoah, routing the Yanks but then suffers a counter attack as Sheridan arrives to rally his troops. 2 countersheets, 1 dbl sided map. 45min/turn, 215yd/hex. R.Berg'07 Out-of-Print 85141 GLORY ROAD #52 (WWWmag) n $10.00 n 0.5 MINT w/mag. Rgt lvl gm of First Bull Run, July'61. First in 3W's abortive North & South series. K.Poulter'86 Out-of-Print 67912 GLORY ROAD #52 (WWWmag) n $10.00 n 0.5 MINT w/mag. Cherry. Rgt lvl gm of First Bull Run, July'61. First in 3W's abortive North & South series. K.Poulter'86 Out-of-Print 12646 GLORY ROAD #52 (WWWmag) n $11.00 n 0.5 NEW w/mag. First Bull Run, '61, @ rgt lvl. K Poulter'86 Out-of-Print 61059 GLORY ROAD #52 PARTS (WWWmag) $2.50 n MINT Rules only. ok 84191 GLORY TO ROME (Cambri) $18.00 SC 0.9 NEW Intricate card game set in ancient Rome, where each card has many possible functions, forcing touch choices as to their use. Once played, cards form a common pool from which all players may pull as resources to build any of 40 types of buildings providing yet another level of power & ability (akin to Civilization). Player interaction is intense in this game. '08 ok specl GNOME TRIBES (COFA) $29.00 LB* NEW ordr 2-4 player game of tribes of gnomes seeking technical innovations to secure dominance over a fictional island. '02 ok specl GNUMIES (RIO) $10.00 SB NEW ordr 2-5 player card game of aliens who love to party, but don't like gate crashers. Get points for good guests, lose them for bad guests. '01 ok specl GO (Fame) $42.00 FB NEW ordr Nice rendition of this ancient oriental classic analogous to chess. '08 2-6wks Turna specl GO MENTAL GAME (HLGms) $32.00 LB* NEW ordr 3-6 player family or party game in which players must discern which 3 of 4 items are similar in some respect, while a 4th item is dissimilar. Highly interactive, and fast playing. '04 ok specl GO TO THE HEAD OF THE CLASS (WMI) $11.00 LB* NEW ordr Classic 2-6 player game for ages 8+ in which they answer questions about many subjects at 3 levels of difficulty. The object is to be the first person to earn a diploma & graduate. '03 ok specl GO WEST! (Phalan) $24.00 BC 2.0 NEW ordr Simpler 2-4 player game of merchants attempting to profit from the continuous movement of settlers & wagon trains westward as the west was "settled" & native Americans displaced. L.Colvini'05 ok specl GO WILD! CARD GAME (Wizard) $7.00 SB 0.5 NEW ordr Simple, 2-6 player card game akin to Hearts & Spades. Players score points by playing same-color sets. '98 Temp OoP/OoS specl GOA (Rio) $23.00 BC NEW ordr Game of building a city & a wealthy empire based on the spice trade in the 16th century. Manage colonies, planations, fleets of ships to accumulate the most wealth. '04 ok specl GOLD DIGGER (OutBox) $8.00 SB NEW ordr 2-5 player game of prospecting. Make a claim, mine, and jump a claim if your neighbor's find is better. '02 2-6wks Turna stock GOLD RUSH! (Chatha) $8.00 Fo 0.4 NEW Simple game of the 1849 California gold rush. Players stake a claim & work it, hoping to strike it rich. '02 ok specl GOLDBRAU (Rio) $28.00 LB* NEW ordr Players represent businesspeople seeking to infiltrate the breweries and restaurants of Seehausen am See, a coastal town where an annual festival brings in many tourists. Players rake in the money depending on their employee status, the size of the beer gardens, etc. '04 ok 79004 GOLDEN HORDE, KULIKOVO 1380 #18 (Agains) n $28.00 HP 1.2 NEW w/mag. Game of the pivotal 1380 battle of Kulikovo in which a Russian prince leads a force that defeats the Mongol's hold on Russia and opens its future as an independent nation. Uses the Suleiman/Men at Iron game system. Focus is on one large battle at a small scale. 295yd/hex. ~750men/unit, abstract time/turn over the 4hr battle. Articles on Russia & the Golden Horde; comparison of the Mongols with other memorable empires in history; 4th generation wargames; role of weather in games; including fog of war; the War of 1898 from Spain's standpoint; von Spee's raider squadron, 1914. R.Berg'07 Going OoP specl GOLF MANIA, CARD GAME OF CRAZY GOLF (FFG) $15.00 SC 0.8 NEW ordr Small card & dice game of golf for 3-5 players. '98 2-6wks Turna specl GOLO GOLF DICE (Front9) $16.00 SB NEW ordr Golf in a dice cup. Nine dice represent 9 holes of golf, with birdies, bogeys, pars and "others." Simple, very fast playing, and suitable for cheap beer. '03 ok specl GONE FISHING (Rio) $17.00 FB NEW ordr 2 player game in which one is a fisherman, the other the fish. The fisherman-player must decide where to fish whichout knowing where the fish are, and when something is on the line, it may be a fish of varying value or just garbage. The fish-player places cards face down to represent where fish are -- as well as where the good garbage is. '05 Out-of-Print 67748 GOOD GAMES GUIDE #1 (GmWork) $2.00 n 0.6 EXCELL Great summary of the genres of gaming, and major series within the realms of RPGs, fantasy boardgames, sci-fi boardgames, and wargames. Also gives a good summary of the major RPG systems then existant in 1985. ok 82156 GOOD, THE BAD, AND THE MUNCHKIN (SJG) $18.00 SC 1.2 NEW Cute multiplayer card game in the Munchkin vein: Players are cowboys with 20gal hats, Indians on catamount. They fight Wild Bill Hiccup, the Killer Jalapeno. And take a bath for an extra level. Good fun. '07 ok specl GOOTMU (Jolly) $12.00 SB NEW ordr Simpler family game of finding & retrieving the 3 pieces to your GOOTMU (Get Out Of The Maze Unit) while trying to hinder other players from doing the same. '02 1-3wks Turna specl GOPHER IT! (Playro) $7.00 SB NEW ordr Simple multiplayer familiy game in which players collect cards representing gopher food for the winter. Goal is to collect exactly 6 apples OR carrots OR nuts, then store these sets. Whoever gets three sets first wins. '04 Out-of-Print 58809 GOTTERDAMERUNG, TWILIGHT OF THE GODS (MIH) $39.00 BC 1.0 NEW Large, grand tactical game of the street fighting for Berlin during the last 3 weeks of WW2 in Europe. Fairly simple with 14pgs of rules, 300 counters, 1 map. rgt/corp level, 5.5km/hex, 2 days/turn (plus a tactical map of Berlin at 900m/hex). M.Yamazaki'01 ok 78003 GOTTERDAMERUNG, TWILIGHT OF THE GODS 2ND (MIH) $35.00 zl 1.0 NEW Ziplocked. 2nd ed has revised rules, map & counters. Large, grand tactical game of the street fighting for Berlin during the last 3 weeks of WW2 in Europe. Fairly simple with 14pgs of rules, 300 counters, 1 map. rgt/corp level, 5.5km/hex, 2 days/turn (plus a tactical map of Berlin at 900m/hex). M.Yamazaki'03 ok specl GOUDA! GOUDA! (EuroG) $17.50 FB 1.5 NEW ordr Lead a team of 5 mice to a belly full of cheese while avoiding the perilous pitfalls of a mouse's life -- and your opponents. '02 ok specl GRACIAS (Rio) $14.00 SB NEW ordr 3-6 player card game in which players gain points by collecting cards in 6 colors, avoiding having the most of any one color. A.Moon'06 Going OoP 60042 GRANADA, FALL OF MOSLEM SPAIN (Avalan) $31.00 BC 2.4 NEW Small game of the last 10 years of the Reconquista of Spain which forced the Moors out of Iberia. Point-to-point movement with 120 colorful but simple counters, 1 mounted map, 8pgs of rules. R.Markham'03 ok specl GRAND ALCHEMIST (CofA) $33.00 FB 2.5 NEW ordr Simple, 3-6 player game of developing or stealing alchemical formulas to turn metal to gold. Players travel western Europe to learn how to do so but their secrets may be stolen by others, and their lab may be discovered by inquisitors. P.Mouchebeuf, F.Lajuzan'01 Out-of-Print 5015 GRAND ARMY OF THE REPUBLIC PARTS (TFG) $0.50 n MINT Confed Service Chart only ok 85094 GRAND FLEET (MinPzr) $14.00 n NEW Battleships at War/Action Station system Game of naval combat in the dreadnought era immediately prior to & during WW1 (1906-19). Includes combatants from German, Britain, France & Italy. G.Graber'08 ok 72073 GRAND ILLUSION, MIRAGE OF GLORY 1914 (GMT) $34.00 BC 1.2 NEW Covers the Western Front during the opening phases of WW1 using a combined area & hex-based, simpler system. Div-Corp level, 800 counters. 6days/turn, 30mi hex. T.Racier'05 ok specl GRAND TRIBUNAL (Atlas) $18.00 SB NEW ordr 3-5 player board game inspired by Ars Magica role playing game. Players are wizards who activate spell cards via tokens, and vote for the most likely items to be played. Then 3 times during the game, players are awarded for having active spells matching those with the most votes. '06 ok specl GRASS CARD GAME (EuroGm) $10.00 SB 0.5 NEW ordr Humorous card game dating from the 70s in which 2-6 players try to avoid jail & competitors while wheeling & dealing in large quantities of pot. A very amusing game. '79 ok specl GRAVE ROBBERS 2, SKIPPY'S REVENGE (Z-Man) $15.00 SC 0.6 NEW ordr 2+ player card game that plays on '50s B sci-fi movies we grew up on. "More fun than blowing up Earth for its own good." This sequel is a stand-alone game that is fully compatable with the prior two games, and adds 120 new cards. '03 ok specl GRAVE ROBBERS FROM OUTER SPACE (Z-Man) $15.00 SC 0.6 NEW ordr 2+ player card game that plays on '50s B sci-fi movies we grew up on. "More fun than blowing up Earth for its own good." '01 ok specl GRAVEDIGGERS (Twilig) $18.00 SB NEW ordr 2-5 player game in which players are bored gravediggers who decide to compete to see who can pilfer the most stuff from the about-to-be-buried dead. Any cemetary if fair game. R.Knizia'07. 2-6wks Turna specl GRAVEROBBERS (JOL) $16.50 SB NEW ordr 3-6 player, simple card game in which the wits of the scientists of 1880 England are matched against Scotland Yard. The Scientists need bodies for research but not enough are donated...so they are being stolen. Players try to pilfer or protect graves in London cemeteries. Players score points for cards held in their hands at the end, so its better to avoid playing cards. And half the cards help & the other half hurt. A tricky game. Rules in English & German. '06 Out-of-Print 11700 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) $4.00 n MINT Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington/Jackson/Corinth. Underlined lightly but crudely in pencil. Out-of-Print 1941 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) $2.00 n V.GOOD Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington. Highligted & underlined, w/ writing on cover. Out-of-Print 58710 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) $3.00 n V.GOOD Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington/Jackson/Corinth. Some v.lite spotting & wrinkling; otherws EX. Out-of-Print 22574 GREAT BATTLES OF ALEXANDER, 1ST PARTS (GMT) $5.00 n MINT Rules, only. Verticle crease. Out-of-Print 59556 GREAT BATTLES OF ALEXANDER, 3RD PARTS (GMT) $5.00 n EXCELL Rules photocopy only. 3 holed. ok 73228 GREAT BATTLES OF ALEXANDER, 4TH (DELUXE) (GMT) $44.00 BC 2.2 NEW Reprint of the last & greatest version of this celebrated game, w/ 3 revised maps & 720 revised counters, including Juggernaut. Covers 10 of Alex's most famous btls: Macedonia v Greece @ Chaeronea (Aug 338BC); Alex v Persian screening force @ Grancius (May 334BC); Alex recovers his LOC from Persian force @ Issus (Nov 333BC); Alex defeats Darius III, King of Persia @ Gauamela (Oct 331BC); Alex subdues the Triballians @ Lyginus in his first battle as King (336BC); Alex secures his rear in the Balkans by defeating the Illyrians at Pelium (336BC); Alex succeeds at a dangersou river crossing at Jaxartes against the Scythians (329BC); a Macedonian group is trapped by the Scythians at Samarkand (328BC); Alex assaults a mountain fort at Arigaeum (327BC); and Alex wins his last battle agains the Indians at Hydaspes (326BC). M.Herman, R.Berg'03 ok 82539 GREAT BATTLES OF ALEXANDER: TYRANT (GMT) $15.00 zl 0.6 NEW Kit covering 12 battles in the recurring wars between Carthage & Syracuse. Includes 140 counters, 1 fullsized map, rules & 12 scenarios. D.Fournie'03 ok specl GREAT BRAIN ROBBERY (Cheapa) $6.00 SB 0.5 NEW ordr Multiplayer game that pits zombie against zombie to steal the best brain from a speeding by decomposing train. '00 2-6wks Turna specl GREAT CHILI COOK OFF CARD GAME (JOL) $16.50 SB 0.6 NEW ordr 2-8 players compete to collect the ingredients needed to make the perfect batch of chili at a competition. Capturing an ingredient involves winning a trick but in cases of a tie the prior winner wins again. D.Baden'06 ok specl GREAT DALMUTI 3RD (HB-AH) $11.00 SC 0.5 NEW ordr Reprint of this very simple, stand-alone card game for any # of players. Goal is to rid your hand of cards thereby advancing your social position in Fuedal society. '05 ok 38215 GREAT MEDIEVAL BATTLES #197 (DecS_T) n $29.00 n 1.0 NEW w/mag. Colorized & repackaged version of 2 of the 4 games from SPI's quad game. Robert at Bannockburn, 1314, covers the decisive Scotish victory over the English. 70yd/hex, 15min/turn. Tamurlaine covers the battle of Angorra, 1402, in which Tamburlain's Tarters meet the Ottomon Turks. A.Buccini / D.Werden'99 ok 83502 GREAT PACIFIC WAR, 1941-45 2ND (Avalan) $48.00 BC 2.2 NEW 2007 "3rd" (2nd ed by our count) revision to rules & charts that streamlines game system. Revision of AH's Empire of the Rising Sun, companion game to Third Reich. Covers the war in the Pacific and Asia, beginning in 1941. Includes 3 maps, 560 counters. and only 24pgs of rules. 60mi/hex, corp/fleet level. RECOMMENDED to strategic level gamers. Can be played by 2-5. B.Knipple'07 ok 84321 GREAT PACIFIC WAR, 1941-45 2ND: RULES (Avalan) $6.00 Fo 1.0 NEW 2007 "3rd" (2nd ed by our count) rules revision bundle. Upgrade streamlines game system. J.Prados'07 Out-of-Print 79663 GREAT PATRIOTIC WAR (GDW) $32.00 BC 1.5 MINT Battle for Moscow game removed & not included. No counter tray. Some creases on box top & btm. 2map, army/corp level game of entire war in East. 5 scenarios & campaign game. ok specl GREAT SPACE RACE (KEN) $35.00 LB* 4.5 NEW ordr A race in space between 2+ players, each representing a different race or species. Each game changes due to the ships, events & player styles: some races are straight-out races thru space, others are shoot'em outs. Good fun. '06 ok specl GREAT WALL OF CHINA (FFG) $14.00 SB 0.6 NEW ordr Simpler, fast playing, 2-5 player game of building the Great Wall of China. Players compete to please the emeror, and whoever contributes most to building the wall gains the most favor. '06 2-6wks Turna specl GREAT WALLS (Microc) $30.00 FB NEW ordr Multi-player game of building the largest walls in ancient China that surround territory that will determine the next emperor. '02 Rels Pending stock GREAT WAR AT SEA, PACIFIC CROSSROADS (Avalan) $15.00 HC NEW due 08/ 8 Game designed as an introduction to the Great War at Sea system, and depicts hypothetical early clashes between Japanese & American fleets in the Carolines & marianas in the 1920s or 30s. 85 counters. '08 ok 69417 GREAT WAR AT SEA, V.10: DREADNOUGHTS (Avalan) $18.00 Bk 0.6 NEW Kit in the form of a booklet containing an additional 24 new scenarios with background & analysis, plus additional tactical rules. Includes 90 counters plus new, advanced tactical rules. Covers the Spanish, Turkish, Austro-Hungarian, and S.American navies. '04 Out-of-Print 83050 GREAT WAR AT SEA, V.11: USNAVY PLAN GOLD $48.00 HC 1.5 NEW (Avalan) Game of the US's hypothetical planning scenarios, a post-WW1 war with France. Covers a range of scenarios and the eastern Caribbean. Map mates with US Navy Plan Black. '06 ok 78532 GREAT WAR AT SEA, V.12: JUTLAND 1914-18 $48.00 BC 2.5 NEW (Avalan) Great War at Sea series game covering the few actual and the many possible fleet actions in the North & the Baltic Seas during WW-1. Includes the battle of Jutland as well as dozens of other scenarios. 840 counters including the navies of Britain, Germany, Netherlands, US, Australia, Denmark, Norway, Sweden, Estonia, Finland & Russia; 2 maps. '06 ok 81140 GREAT WAR AT SEA, V.13: ZEPPELINS IN WW1 $18.00 Bk 0.8 NEW (Avalan) Kit in the form of a 64pg book with new rules covering Zeppelins of Germany, Italy, Austria-Hungary, France, Britain & the US, historical articles, and 88 counters. Includes a counter for every aircraft that existed. '07 ok 84308 GREAT WAR AT SEA, V.14: CONE OF FIRE (Avalan) $75.00 BC 2.7 NEW Game that joins two of Avalanches popular series, Great War at Sea & Second WW at Sea. Covers the navies of South America bought after WW1 & largely never used. Adds all the fleets from S.America to BOTH series, (as well as German raiders) and includes 40 scenarios from 1901-1940. 7 maps, 420 counters. '08 ok 83338 GREAT WAR AT SEA, V.15: AIRSHIPS KIT (Avalan) $9.00 Bk 0.3 NEW Small kit containing 10 additional scenarios for the Zeppelin game. '08 Out-of-Print 76125 GREAT WAR AT SEA, V.1: THE MEDITERRANEAN $35.00 HC 1.4 EXCELL (Avalan) 40% punched; complete. Modestly simple, strat & tactical lvl gm of naval combat thruout the Med & Black Sea during WW I. B.Miller'96 Out-of-Print 75684 GREAT WAR AT SEA, V.1: THE MEDITERRN 2ND $48.00 BC 1.8 NEW (Avalan) Overhaul of this modestly simple, operational & tactical lvl gm of naval combat thruout the Med & Black Sea during WW I. 2nd ed adds 30 1" counters, 4 additional pages of rules, and now has 70 scenarios plus a much prettier map. B.Miller'01 ok 83498 GREAT WAR AT SEA, V.1: THE MEDITERRN 3RD $48.00 HC 1.8 NEW (Avalan) Reprint in a half-case box. Modestly simple, operational & tactical lvl gm of naval combat thruout the Med & Black Sea during WW I. 2nd ed adds 30 1" counters, 4 additional pages of rules, and now has 70 scenarios plus a much prettier map. B.Miller'07 ok 62070 GREAT WAR AT SEA, V.3: NAVYPLN ORNG PART $2.00 n MINT (Avalan) Countersheet 2 (1/2" counters) only. Counters die cut off center, partially cutting off some info on some counters. Out-of-Print 45797 GREAT WAR AT SEA, V.5: USNAVY PLAN BLACK $48.00 HC 1.0 NEW (Avalan) Operational and tactical naval combat in the Carribean between the German High Seas Fleet c1922. Based on actual fantasies (er, war plans) of the US Navy & Germany. Uses the GWaS Op/tac system covering the Carribean. Includes US, German & several C.American nations. all in gorgeous color. '99 Out-of-Print 79837 GREAT WAR AT SEA, V.6: 1898 SPAN-AM WAR $39.00 BC 2.2 NEW (Avalan) Operational and tactical naval combat in the Carribean between the entire American & Spanish fleets, as well as tactical combat in the Far East. 2 mounted maps, 180 counters. 31m/hex. '00 Out-of-Print 58099 GREAT WAR AT SEA, V.8: US NAVY PLAN RED $49.00 HC 1.5 NEW (Avalan) Game based on actual miltiary plans of US & Britain of the situation had the US gone to war against Britain after WW1. 12 scenarios, 210 counters, 2 maps. '02 Out-of-Print 69271 GREAT WAR AT SEA, V.9: CRUISER WARFARE (Avalan) $36.00 HC 1.0 NEW Stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. '04 ok 83257 GREAT WAR AT SEA: SEA OF TROUBLES KIT (Avalan) $20.00 Bk 0.8 NEW Kit that studies the hypothetical situation in the inter-war years where the US takes on Great Britain in the Caribbean & other areas. Includes a countersheet. M.Bennighof'07 ok stock GREAT WAR AT SEA: SOUTH CHINA SEA KIT (Avalan) $8.00 Bk NEW Expansion kit to Sea of Troubles adding details on the fight between the US & Britain in SE Asia. 12pg book. Req Plan Orange. '08 ok stock GREAT WAR AT SEA: SOUTH CHINA SEA KIT 2 $13.00 Bk NEW (Avalan) Includes Plan Orange map reqd for play. Expansion kit to Sea of Troubles adding details on the fight between the US & Britain in SE Asia. 12pg book. '08 2-6wks Turna specl GREAT WAR IN AFRICA BOXED SET (GldBld) $20.00 SC 1.4 NEW ordr Sml stand-alone game providing rules, map etc. to play an A&A style game of WW1 in Africa. Neat, eh? Can be used w/War to End Wars, or on its own. This edition repackaged in a small case with higher price. '01 Out-of-Print 79133 GREAT WAR IN EUROPE #33 (XTRCmd) Y $55.00 n 1.6 MINT GmOnly. Huge 2map, 1200 counter div lvl gm of the Great War in Europe on all Central European fronts. Certainly destined to be a collectors item. T.Racier'95 Out-of-Print 84934 GREAT WAR IN EUROPE #33 (XTRCmd) n $75.00 n 1.6 MINT w/mag. Huge 2map, 1200 counter div lvl gm of the Great War in Europe on all Central European fronts. Destined to be a collectors item, and HIGHLY RECOMMENDED. T.Racier'95 Out-of-Print 59013 GREAT WAR IN EUROPE #33 PARTS (XTRCmd) $59.00 n EXCELL Countersheet set, only, 1% punched & complete. ok 83074 GREAT WAR IN EUROPE 2ND (GMT) $59.00 BC 2.5 NEW w/ errata kit including 90 counters, 2 map template sheets, & errata. Revision of the combined GW in Europe & Near East, previously published in Command mag, by the original designer. Div-level game covering all ow WW1 in Europe and the Middle East & Caucasuses. This version adds new weapons, tactics, political events, trench levels, U-Boats, US neutrality, ability to mobilize emergency replacements, plus upgraded graphics. Scenarios include the original versions and allow playing each major front in isolation, or starting at different periods of the war. 3 maps, 1500 counters. T.Racier'07 ok 83650 GREAT WAR IN EUROPE 2ND: ERRATA CNTR/MAP (GMT) $2.50 n 0.1 NEW Set of errata counters & map patches to correct errors to original printing. Includes 100 counters 2 identical sheets each w/ 8 map errata patches. '08 Out-of-Print 61660 GREAT WAR IN THE EAST QUAD PARTS (SPI) $2.00 n EXCELL Std rules only. Out-of-Print 19900 GREAT WAR IN THE EAST QUAD PARTS (SPI) $3.00 n MINT Standard rules booklet only. ok 27828 GREAT WAR IN THE EAST,DEATH EMPIRES #192 n $65.00 n 1.0 NEW (DecS_T) Reworking w/ decent counters & a nice map of 2 of the original GWitE Qd games: Serbia/Galicia covers Austria-Hungary's 2-front war in 1914. Brusilov Offensive covers Russia's punishing 1916 offensive that nearly exhausted Austria-Hungary. Div-corp level, with minimial revisions. D.Isby, J.Nelson, J.Dunnigan'98 Out-of-Print 84936 GREAT WAR IN THE NEAR EAST #38 (XTRCmd) n $25.00 n 1.2 MINT w/mag. Includes 40 errata counters for Mason-Dixon. Div lvl gm of WW1 in Palestine, Iraq & on the Turkish Front. Stand alone gm that also mates w/the Great War in Europe. T.Racier'96 Out-of-Print 37530 GREAT WAR IN THE NEAR EAST #38 (XTRCmd) n $28.00 n 1.2 NEW w/mag. Div lvl gm of WW1 in Palestine, Iraq & on the Turkish Front. Stand alone gm that also mates w/the Great War in Europe. T.Racier'96 Out-of-Print 45886 GREAT WAR IN THE NEAR EAST #38 (XTRCmd) Y $17.50 n 1.2 NEW GmOnly. Div lvl gm of WW1 in Palestine, Iraq & on the Turkish Front. Stand alone gm that also mates w/the Great War in Europe. T.Racier'96 ok specl GREAT WAR, WW-I MINIATURE RULES (MISC) $29.00 Bk NEW ordr Miniatures rules set covering battalion-level miniatures action on the Western Front of World War I. Inlcudes 1914 & 1918 OoBs for British, French & German armies. Designed for 28mm minis. '08 ok specl GREEDQUEST (SJG) $17.50 SC 1.4 NEW ordr Fast, unpredictable 4-6 player game in which players must race from the bottom of a dungeon, trying to be the first to escape WITH their loot. Players have cards that control movement & the flow of the game, as well as change the rules of the game. '04 4-8wks Turna stock GREEK & PERSIAN WARS #49 (VaeVic) n $16.00 n 1.0 NEW w/68pg mag. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 Out-of-Print 63850 GREEK TRAGEDY, ITALIAN INVASN OF GREECE (BSO) $25.00 Fo 0.6 NEW Game of the disasterous Italian invasion of Greece in late Fall 1940. Div level, 7.5mi/hex, monthly turns. Historical game played as a solitaire game; what-if game provides lots of options the Italians passed up. Uses a version of the June 6 game system. DTP quality rules, scenarios, 2 unmounted countersheets, map. R.Berg'03 2-6wks Turna specl GREEN ALLIGATORS (Vida) $8.00 SB NEW ordr Simple family card game of guessing the picture on the card for 2+ players of almost any age. '03 Out-of-Print 83800 GREENLINE, CHECHNYA #8 (GPGGFx) n $25.00 n 0.6 MINT w/mag. Op lvl gm of the ongoing conflict between Russian army & Chechnyian rebels using weekly turns. Currently the only game on this bitter conflict. J.Miranda'96 4-8wks Turna specl GRIDIRON MASTER AMERICAN FOOTBALL (PHISpo) $59.00 FB NEW ordr Simpler game of American football played using elements of chess on a peg-hole playing ford. '08 4-8wks Turna specl GRIDIRON MASTER CANADIAN FOOTBALL (PHISpo) $59.00 FB NEW ordr Simpler game of Canadian football played using elements of chess on a peg-hole playing ford. '08 ok specl GRIMM ROLE PLAYING GAME (FFG) $30.00 Bk 2.2 NEW ordr Role playing game based on the world of Grimm's Fairy Tales. Intended for kid of all ages. '07 ok 77910 GRINGO! (GMT) $25.00 BC 2.0 NEW 5-game set of classic battles form the Mexican-American War using the Grt Btls of the Am Civil War system. Covers Buena Vista, Monterrey, Cerro Gordo, El Molino del Rey, Chapultepec. 1hr/turn, 45-125yd/hex, 50men/strenght point. R.Berg'04 Out-of-Print 78397 GROUP OF SOVIET FORCES GERMANY #220 (DecS_T) n $21.00 n 1.2 NEW w/mag. Division level game of the Reagan nightmare: what if the USSR attacked in central Europe in the late 70s. Something of an update of the old SPI Nato game with revised map & OoB. 10mi/hex, 2days/turn. 280 counters. T.Bomba, J.Miranda'04 Out-of-Print 77123 GROUP OF SOVIET FORCES GRMNY ERRATA CNTR Y $1.00 n 0.0 MINT (DecS_T) One errata counter from S&T 224. Out-of-Print 79139 GRUNWALD 1410 #52 (XTRCmd) n $21.00 n 0.8 MINT w/mag. Mag & rules cover mildly scuffed; name written on mag rear cover. Rear rules cover mildly moisture warped. Grand tactical battle between the allied forces of Poland & Lithuania that decisively defeated the Teutonic Knights near present day Tannenberg in 1410. 150yd/hes, 30min turns, regt units. Simple game system. W/ yet more Warmaster Chess variants. T.Raicer'99 Out-of-Print 53060 GRUNWALD 1410 #52 (XTRCmd) n $23.00 n 0.8 NEW w/mag. Grand tactical battle between the allied forces of Poland & Lithuania that decisively defeated the Teutonic Knights near present day Tannenberg in 1410. 150yd/hes, 30min turns, regt units. Simple game system. W/ yet more Warmaster Chess variants. T.Raicer'99 ok 78150 GUADALAJARA (MMP) $23.00 BC 1.0 NEW Standard Combat Series system game of the pivotal battle of the Spanish Civil War. The Italian motorized Corpo Truppe Volontaire (CTV) unit let the second Fascist attack on Madrid in the Spanish Civil War. They were repulsed in a hard-fought campaign. Comp/Btln level, 280 counters, 1 map. E.Sassot'06 ok 81148 GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) n $19.00 n 1.0 NEW w/64pg mag. Operational level game of the pivotal battle in the Spanish Civil War for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. ALL mag content in Spanish; English rules translation included & also avail at www.Grognard.com. Out-of-Print 84904 GUADALCANAL ['66] (AH) $25.00 FB 2.4 GOOD Missing 9 units; ID included. 4 box corners & several lengthy seam tears repaired. PBM coords writtin in ink thru primary play area of map. No die. Classic gm of the land campaign on Guadalcanal, Spt'42-Feb'43. Schutz, L.Pinsky'66 Out-of-Print 84480 GUADALCANAL ['66] (AH) $44.00 FB 2.4 V.GOOD Complete. 2" seam tear on map. 4 corner repaired. Box edges abraised. Classic gm of the land campaign on Guadalcanal, Spt'42-Feb'43. Schutz, L.Pinsky'66 Out-of-Print 66006 GUADALCANAL ['66] PARTS (AH) $2.00 n V.GOOD CRT Chart only. Out-of-Print 69141 GUADALCANAL ['92] (AH) $32.00 LB* 3.4 V.GOOD Complete. All box corners & some seams repaired w/ packing tape. Boards mildly scuffed. Rules cover soiled thru use. Simpler gm of air-naval battles in the S.Pacific from Port Morseby to Espiruto Santo. '93 Out-of-Print 61689 GUADALCANAL ['92] / MIDWAY ['92] PARTS (AH) $5.00 n MINT Search screen, applies to both games. Out-of-Print 69142 GUADALCANAL ['92] MIDWAY EXP VARIANT (AH) $17.00 n 0.2 EXCELL Photocopy of variant rules form Gen 28/5 & original counters from 28/6. Complete. Includes only Guad/Midway variant counters. Flushes out the US & Jap. navies from late in the war, providing stats on all aircraft & ships. ok specl GUATAMALA CAFE (RIO) $37.00 LB* NEW ordr Simpler, 3-4 player game in which players run coffee growing plantations in Guatemala. Things are tricky as money, workers, land and types of coffee are all scarce. I&M.Brand'07 Out-of-Print 23978 GUDERIAN'S BLITZKRIEG PARTS (Gamers) $3.00 BC EXCELL Box only Out-of-Print 23041 GUDERIAN'S BLITZKRIEG PARTS (Gamers) $2.00 BC V.GOOD Box, only, w/ labels on cover & 2 panels. ok 73971 GUDERIAN'S LAST GAMBLE, SONNEDWENDE 1945 $15.00 n 0.3 NEW (Moore) DTP game covering the last German offensive of WW2, Operation Solstice in Feb.'45, as the German 11th Pzr Army with its 300 AFV relieved a force trapped at Arnswalde. 250 paper counters that must be mounted & cut apart. P.Moore'06 2-6wks Turna specl GUERILLA UNIVERSAL MINIATURES RULES (WRG) $13.00 Bk NEW ordr Simpler miniatures rules set of guerrilla combat mainly in the 20th century. Rels Pending stock GUERRA A MUERTA [WAR TO THE DEATH] #23 (Agains) n $28.00 HP NEW due 08/ 8 w/mag. Game covering the wars that shaped South America's independence from the colonial powers of Europe. '08 ok 82442 GUILLOTINE CARD GAME 2ND (HB-AH) $11.00 SB 0.8 NEW Reprint of this small, rather macabre, non-collectable card game of the French Rev. Players try to collect the most points by cutting off the heads of nobles & scoring varying amounts. For 2-5 players who enjoy wanton, needless violence (and whose TVs are broken). '05 Out-of-Print 64970 GULF STRIKE, 1ST (AH-VG) $18.00 BC 2.0 V.GOOD No counter tray; otherwise complete. Air/naval charts separated from one map & neatly cut into 3 sections. Charts annotated w/ errata & update info. Rules lightly & neatly underlined in red ink, w/ some errata annotations. Otherws EX. Complex, detailed gm of air-land-sea warfare around the mid-east in multiple scenarios. Orig rules have 5 scenarios, 2nd ed adds new units/values, scenarios & errata bringing game upt to '88; 3rd ed adds OoB & set of scenarios for Desert Shield play. M.Herman'90 Out-of-Print 70128 GULF STRIKE, 1ST (AH-VG) $29.00 BC 2.0 MINT No counter tray. Slight corner wear to box. Complex, detailed gm of air-land-sea warfare around the mid-east in multiple scenarios. Orig rules have 5 scenarios, 2nd ed adds new units/values, scenarios & errata bringing game upt to '88; 3rd ed adds OoB & set of scenarios for Desert Shield play. M.Herman'90 Out-of-Print 78098 GULF STRIKE, 1ST PARTS (AH-VG) $6.00 n EXCELL Rules only. Rules highlighted in yellow, otherws EX. Out-of-Print 78097 GULF STRIKE, 1ST PARTS (AH-VG) $5.00 n V.GOOD Rules only. Isolated spots & minor wrinkling, otherws EX. Out-of-Print 70238 GULF STRIKE, 2ND ED. KIT (AH-VG) $14.00 n 0.3 EXCELL Blanks removed, otherws complete. 2nd ed rules, counters & map extension that updates this fine game of a hot war in the Persian Gulf area to 1988, with revised units, abilities, scenarios, etc. '88 Out-of-Print 70333 GULF STRIKE, 2ND ED. KIT PARTS (AH-VG) $10.00 n MINT 2nd ed rules (scenario update), only. Out-of-Print 80667 GULF STRIKE, 3RD (AH-VG) $55.00 BC 2.4 MINT No counter tray. Mild box corner scuffs. Complex, detailed gm of air-land-sea warfare around the mid-east in multiple scenarios. Orig rules have 5 scenarios, 2nd ed adds new units/values, scenarios & errata bringing game upt to '88; 3rd ed adds OoB , counter sheet & set of scenarios for Desert Shield play. M.Herman'90 Out-of-Print 79254 GULF STRIKE, 3RD: DESERT STORM KIT & MAG n $18.00 n 0.4 MINT (AH-VG) w/General 26/6. Adds 40 units, map extension & rules to represent actual Allied units involved in Kuwaiti War, '90. Out-of-Print 70329 GULF STRIKE, DESERT SHIELD KIT (AH-VG) $15.00 n 0.3 EXCELL Rules & complete counter set. Kit that updated this game to cover the 1991 Gulf War with an extensively revised OoB. Out-of-Print 70239 GULF STRIKE, DESERT SHIELD KIT (AH-VG) $15.00 n 0.3 EXCELL Blanks removed, otherws complete. Kit with new rules, OoB counter updates, and new scenarios that reflects preparations for the 1991 Gulf War. ok specl GULO GULO (Rio) $28.00 FB NEW ordr Simple game of a wolverine family hunting for the little one who was caught stealing eggs from vulture nests. He who finds him first wins. '03 ok specl GUMMI WARS! (InnerC) $6.00 Fo 0.2 NEW ordr Another in a series of massively cute, simple games. This one has gummi bears doing battle for shelf space at the local candy store. Some eating required... '03 Out-of-Print 52155 GUNS OF AUGUST PARTS (AH) $3.00 n V.GOOD Single Charts & Tables insert, only. Out-of-Print 52156 GUNS OF AUGUST PARTS (AH) $3.00 n V.GOOD Single Charts & Tables insert, only. Going OoP specl GUNS OF AUGUST PC (Matrix) $39.00 SB NEW ordr Windows PC. Strategic level game of all of World War I in Europe & Turkey, complete with production, diplomacy, research & development, and air combat. '07 Out-of-Print 68440 GUNS OF AUGUST, 1ST (AH) $35.00 BC* 3.2 V.GOOD Map spotted on some but not all sections. Rules mildly soiled. Box edges worn thru at places along 1 seam; 1 corner repaired twice. WWI in Europe w/ production & yearly scenarios. '81 Out-of-Print 49015 GUNS OF CEDAR CREEK, MIDDLETOWN PARTS (SDI) $10.00 n MINT One set of 3 countersheets, thin version, only. 2-6wks Turna specl GUNS! GUNS! GUNS! (BTRC) $12.00 Bk 0.4 NEW ordr Sourcebook of handguns & rifles of all types from all post-gunpowder eras, applicable to any RPG. ok specl GURPS 4TH BANESTORM (SJG) $24.50 Bk NEW ordr Gurps 4th supplement. '05 ok specl GURPS 4TH BASIC SET, CAMPAIGNS (SJG) $25.00 BC NEW ordr 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. Provides extensive rules for running a RPG campaign. Hardcover. '06 ok specl GURPS 4TH BASIC SET, CHARACTERS (SJG) $29.00 BC NEW ordr 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. 336pg hardcover. '06 Rels Pending specl GURPS 4TH FEDERATION (ADB) $18.00 Bk NEW due 08/ 7 ordr Complete guide to role playing the Federation, updated to Gurps 4th. '05 ok specl GURPS 4TH GAME MASTER SCREEN (SJG) $14.00 Fo NEW ordr Gamemaster screen for the 4th edition GURPS system. '04 ok specl GURPS 4TH INFINITE WORLD (SJG) $24.50 Bk NEW ordr Supplement detailing the parallel Earths that exist in space & time. With the Infinity Jump, once can travel between worlds for fun & profit. But the Centrum has the technology, and they want to own it ALL. Combines & updates material from Time Travel, Alternate Earths 1 & 2. '05 ok specl GURPS 4TH KLINGONS (ADB) $17.50 Bk NEW ordr Complete guide to role playing the Klingon empire, updated to Gurps 4th. Includes warriors, starships, fleets, cultural norms, government, etc. Inlcudes details on 100 ships. '05 ok 67225 GURPS 4TH LITE BEGINNER RULES SET (SJG) $0.00 Bk 0.3 NEW FREE with any order. 32pg distillation of the basic GURPS rules, intended to introduce new players to the 4th ed Gurps series. '04 ok specl GURPS 4TH MAGIC (SJG) $24.50 Bk NEW ordr Revised to 4th ed. Combines the spells from 3rd ed & Grimore, adds dozens more. Provides the core magic system for GURPS, including how magic is learned, list of elixirs & powers, rune magic, etc. '04 ok specl GURPS 4TH POWERS (SJG) $24.50 Bk 2.2 NEW ordr Universal role playing book focused on character creation, and the many types of powers or abilities a character might have. 240pg hardcover. '05 ok specl GURPS 4TH PRIME DIRECTIVE RPG (ADB) $18.00 Bk 1.4 NEW ordr Stand-alone, base rulebook for this RPG set in the SFB universe, update to Gurps 4th. Includes everything necessary for play including 40 races, character creation, technology & combat rules. '05 ok specl GURPS 4TH ROMULANS (ADB) $17.50 Bk NEW ordr Complete guide to role playing the Romulan empire, updated to Gurps 4th. '05 ok specl GURPS 4TH SPACE (SJG) $24.50 Bk NEW ordr Complete guide to role playing life in space. '06 Rels Pending specl GURPS 4TH THAUMATOLOGY (SJG) $28.00 Bk NEW due 08/ 7 ordr Gurps 4th supplement. 272pg book covering all aspects of magic and how to make it work in a game. Includes the best magic rules from prior GURPS supplements including Spirits, Cabal, Voodoo, Celtic Myth & Religion, plus articles from Pyramid mag. '08 ok specl GURPS 4TH TRAVELLER INTERSTELLER WARS (SJG) $28.00 Bk 2.2 NEW ordr Gurps 4th supplement. Covers the 200 years of war during the transition between the First Imperium and the Teran Confederation as the latter expands from a single planet to a sprawling empire. 240pgs, hardcover. '06 Rels Pending specl GURPS 4TH ULTRA-TECH [HARDCOVER] (SJG) $25.00 Bk NEW due 08/ 7 ordr GURPS supplemnt covering the far futures technical gadgets. '06 ok specl GURPS AGE OF NAPOLEON (SJG) $16.00 Bk 1.0 NEW ordr Sourcebook for Gurps covering Napoleon & the Napoleonic era, with particular care for the political intrigue of Europe of the time. '03 ok specl GURPS ALTERNATE EARTHS 2 (SJG) $14.00 Bk 1.0 NEW ordr Sourcebook for GURPS. ok specl GURPS BESTIARY 3RD (SJG) $14.00 Bk 0.8 NEW ordr Sourcebook for GURPS that incorporates all forms of monsters, beasts and companions to the role playing world. '00 ok specl GURPS CASTLE FALKENSTEIN (SJG) $16.10 Bk NEW ordr Sourcebook for Gurps providing info on the steam era on Earth, except with dragons & faeries. '00 ok specl GURPS CASTLE FALKENSTEIN, OTTOMON EMPIRE (SJG) $16.50 Bk 1.0 NEW ordr Sourcebook for Gurps providing info on the Ottomon Empire in the fantasy-Victorian world of Castle Falkenstein. 128pgs. '02 ok specl GURPS CHARACTER BUILDER PC V3.0 (SJG) $18.00 SC 0.4 NEW ordr v3. Req CD-ROM. Windows 9x/ME,NT,2000,XP software on CD that helps you design, optimize, store, modify & print out characters in all popular genres. New template builder function speeds custom character creation. '03 ok specl GURPS CLIFFHANGERS 2ND (SJG) $16.50 Bk NEW ordr RPG supplement for Gurps providing info on the pulp heroes genre. Includes background on the world of 1925-39, with suggestions for hazards & campaigns. '02 ok specl GURPS CTHULHUPUNK (SJG) $17.00 Bk NEW ordr Sourcebook for Gurps providing the Cthulhu dimension to Cyberworld. '01 ok specl GURPS DRAGONS (SJG) $21.00 Bk 1.8 NEW ordr 160pg hardcover supplements covering all aspects of Dragons in the GURPs role playing world. ok specl GURPS FANTASY, MAGIC SYSTEMS & GM WORLD (SJG) $24.50 Bk NEW ordr Sourcebook for GURPS. Complete toolkit allowing you to build a campaign of heroic deeds & magic, covering the genre in depth, including sources of inspiration (myth, novels, movies, etc). '04 Going OoP specl GURPS GIANT ANTS MINIATURES SET (SJG) $14.00 SC NEW ordr Set of 6 minis taken from the 50s Sci-Fi genre. Includes a mad scientist, a heroine, a reporter, a demented lab asst, a cop and a giant ant. '01 ok specl GURPS GREECE (SJG) $17.50 Bk NEW ordr Supplement focues on ancient Greece & the Greek pantheon of gods. ok specl GURPS HORROR 3RD (SJG) $17.00 Bk NEW ordr Updated sourcebook that introduces 3 campaign frameworks for horror situations. '02 ok specl GURPS ILLUMINATI (SJG) $14.00 Bk 1.0 NEW ordr General purpose role playing game system w/ many supplements for various specific eras. ok specl GURPS KLINGON GUNBOAT DECK PLANS (ADB) $13.00 Fo 0.6 NEW ordr Guide to Klingon gunboad designs suitable for use in any RPG. '04 ok specl GURPS LENSMAN (SJG) $15.00 Bk NEW ordr Role playing supllment about the battle for universal supremacy. '01 ok 61219 GURPS LITE BEGINNER RULES SET (SJG) $0.00 Bk 0.1 NEW FREE with any order. 32pg distillation of the basic GURPS rules, intended to introduce new players to the series. '03 ok specl GURPS LOW TECH (SJG) $17.50 Bk 1.0 NEW ordr Supplement covering life prior to the Renaissance. 128pgs of details & ideas of weapons, armor, vehicles, characters, etx. '01 ok specl GURPS MAGIC ITEMS 2 (SJG) -n/a Bk 1.2 NEW ordr Sourcebook for Gurps. Rels Pending specl GURPS MARTIAL ARTS 4TH (SJG) $25.00 Bk NEW due 08/ 7 ordr GURPS sourcebook coving all aspects of martial arts combat with advice & rules for the effective use of these skills. Includes bios of famours martial artices. '07 Temp OoP/OoS specl GURPS MODERN FIREPOWER (SJG) $8.00 Bk 0.4 NEW ordr Book of stats & descriptions for the latest in small arms & tactical equipment, esp in the area between Hi & Ultra-tech. Includes ammo & accessories such as extended magazines,scopes, suppressors, body armor, etc. '02 Going OoP specl GURPS PRIME DIRECTIVE RPG: PRIME ALPHA (ADB) $14.00 Bk 0.8 NEW ordr Module with deck plans, scenarios, characters, info on other relavent GURPS expansion material. '03 ok specl GURPS PYRAMID 1 (SJG) $15.00 Bk 1.0 NEW ordr 128pg book that reprints & updates 19 of the best GURPS articles from previous Pyramid mag. '01 ok specl GURPS PYRAMID 2 (SJG) $16.50 Bk 1.0 NEW ordr Sourcebook for GURPS. ok specl GURPS REIGN OF STEEL (SJG) $16.50 Bk 1.0 NEW ordr Sourcebook for GURPS. ok specl GURPS ROGUES (SJG) $16.50 Bk 1.0 NEW ordr Sourcebook for GURPS providing everything you need to know about backstabbing, intrigue and the seamy side of life. '02 ok specl GURPS RUSSIA (SJG) $14.00 Bk 1.2 NEW ordr Supplement covering Russia & Russian history & culture as a role playing topic ok specl GURPS SHAPESHIFTERS (SJG) $16.00 Bk 1.0 NEW ordr Sourcebook for Gurps convering beings that change shape, from werewolves to the anime house pet that becomes an ATV. Contains complete rules consolidated from prior Gurps booklets. '03 ok specl GURPS SPECIAL OPS 3RD (SJG) $19.00 Bk NEW ordr Sourcebook for the Gurps world that covers the world of special operations. Includes coverage of planning, organization, coordination, nations of the post-Soviet era, etc. "massively" updated for 2002 & 16pgs longer. '02 ok specl GURPS TRANSHUMAN SPACE, IN THE WELL (SJG) $16.50 Bk NEW ordr Sourcebook for Gurps providing detailed history of Mars from the robot probes of the 21st Century thru fictional history of the future. '02 ok specl GURPS TRAVELLER 25TH ANNIV SET (SJG) $21.00 FB NEW ordr GURPS sourcebook for the Traveller system including Gurps Travelller, Gurps Traveller GM screeen & Planetary Survey 1: Kamsii. '02 ok specl GURPS TRAVELLER 25TH ANNIV SET HARDCOVER (SJG) $35.00 Bk NEW ordr Limited edition hardcover version of the GURPS sourcebook for the Traveller system including Gurps Travelller, Gurps Traveller GM screeen & Planetary Survey 1: Kamsii. '02 ok specl GURPS TRAVELLER 2ND [HARDCOVER] (SJG) $21.00 Bk NEW ordr Hardcover 2nd ed. of the primary GURPS rule book for the Traveller Sci-Fi universe. '02 Going OoP specl GURPS TRAVELLER FAR TRADER 2ND (SJG) $8.00 Bk NEW ordr Sourcebook for Gurps providing rules for traders & economics. Going OoP specl GURPS TRAVELLER HUMANATI (SJG) $8.00 Bk NEW ordr RPG supplement ok specl GURPS TRAVELLER HUMANITI (SJG) $16.00 Bk NEW ordr RPG supplement focused on the 13 human descended races in the far future of the Imperium. '03 ok specl GURPS TRAVELLER MODULAR CUTTER (SJG) $13.00 Bk NEW ordr Supplement providing 8 maps of the Imperium's workhorse, the modular cutter, and its modules. '01 Going OoP specl GURPS TRAVELLER RIM OF FIRE (SJG) $8.00 Fo NEW ordr Traveller supplement. ok specl GURPS TRAVELLER: ALIEN RACES 1 (SJG) $16.00 Bk NEW ordr Sourcebook for Gurps providing 2 rival races & their worlds. ok specl GURPS TRAVELLER: ALIEN RACES 4 (SJG) $17.50 Bk 1.2 NEW ordr Sourcebook for Gurps Temp OoP/OoS specl GURPS WARRIORS (SJG) -n/a Bk 1.2 NEW ordr Sourcebook for Gurps. ok specl GURPS WHO'S WHO 2 (SJG) $14.00 Bk 1.0 NEW ordr Sourcebook for GURPS. ok specl GURPS WWII (SJG) $21.00 Bk 1.5 NEW ordr 176pg core sourcebook for an upcoming line of GURPS role-playing rules for all aspects of historical & alternate history WW2 campaigns. '01 ok specl GURPS WWII FROZEN HELL (SJG) $9.00 Bk NEW ordr GURPS WWII: Frozen Hell covers the Finnish campaigns of World War II, from the struggles of the diplomats through the sacrifices of soldiers on both sides of the war. Featuring an introduction by William R. Trotter, renowned historian and author of A Frozen Hell, Frozen Hell includes information on the Finnish armed forces, advice on diplomacy campaigning with character templates, and the history of the Winter War (1939-40), the Continuation War (1941-44), and the Lapland War (1945). '03 ok specl GURPS WWII IRON CROSS (SJG) $16.00 Bk 1.2 NEW ordr Gurps soucebook ok specl GURPS WWII [HRDCVR] (SJG) $25.00 Bk NEW ordr 176pg, HARDCOVER core sourcebook for an upcoming line of GURPS role-playing rules for all aspects of historical & alternate history WW2 campaigns. '02 ok specl GURPS WWII, IRON CROSS (SJG) $16.50 Bk NEW ordr 128pg sourcebook on depression-era Germany & the inner workings of the Third Reich. Includes weapons, organization, tactics & training. '02 ok 83567 GUSTAV ADOLF THE GREAT (GMT) $45.00 BC 2.0 NEW Grand tactical game in the Musket & Pike series. Covers 5 battles in which the Swedes were led by King Gustav II: Dirschau 1627; Breitenfeld 1631; Alte Veste 1632; Lutzen 1632; Honigfelde/Trzciano 1629. B.Hull'06 - - 348 Titles & 169 Items Listed Here for Your Shopping Pleasure! EMAIL us at M.Dean@FineGames.com anytime (& preferred), or CALL us between 10am & 9pm PST at (541) 756-4711 to reserve a game, complete a purchase, ask for more info, or arrange a trade. Please remember... PRICES TRIPLE if you call before 10am after 9pm PST (-8 GMT) ! Yes, really. XOX Michael Dean ----------------------------------------------------------------------------------------------- (C) 2008, FIne Games. IM_Title repo, Combined Master Listing with detail by TITLE.