'N' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK Fine Games for Players & Collectors NEW & USED, IN & OUT-of-PRINT GAMES & MAGS Master Catalog as of 02-10-12 15:18 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com WWW: http//www.finegames.com/ MY GOAL is your gaming satisfaction. You can reserve games you want. You can get prompt & knowledgable responses to your questions. I will hunt for games you are looking for. And I carefully pack and promptly ship each & every order. Look for your games in about a week (if all items are in-stock; if not, about 1-3 weeks in the US). LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Discover). Prices TRIPLE if you phone between 9pm & 10am PST. Shipping is $14.50 for most orders with boxed games; $ 8.00 for up to 4 flat, unboxed items; add $ 1.50 per bulky or weighty item (those marked with a "LB"ox or an "*"). Add $ 3.00 per order if your zip code is surcharged by UPS as being "rural." See for international & heavier APO shipping charges. Light orders sent by USPS priority mail, heavier shipments by UPS ground. Special handling by prior arrangement; addtl charges may apply. PUBLICATION STATUS reflects any known, special limitations to item availability, and always reflects the best info available to us. Where NO notes exist, item should be readily available. Where notes DO exist, it may take longer to obtain a special order game, or an item *might* not be available at the time of your order. TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item *permanently* otu of print & available ONLY if already in-stock & shown with a numeric part-#. NOT avail if no part-#. GOING OoP = Supply of the item is limited & expect to be exhauseted shortly. RELS PENDING = Release Pending, i.e. item has NOT yet been published. Due date reflects anticipated release date & is subject to change & delay (in format DUE YY/MM). Contact the publisher directly if you want more current info. PART#: stock = normally a stocked item; momentarily out of stock. ~1-14 days till back in stock. specl ordr = special ordered as needed on your behalf & not normally stocked. ~7-21days to obtain. (any number) = reference # for a specific copy of an item, IN STOCK; please include # w/ order. n/a = Item is OUT OF PRINT & not immediately available. Data shown FYI only. Want Listing available. BOX BC-Bookcased FT-SPI Flat Tray FB-Flat Box CA-3M Cassette TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox GM-3M Gamette HC-Half BC IT-SPI Illus Tray SB-Sml FBox En-Envelope (not boxed) SC-Small Case Tb-Tubed Fo-Folio zl-Ziplocked (not boxed) HP-Plastic HC Bk-Book (not bxd) n-(not boxed) CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair. Full details available at PUBLISHER CODES and contact info are found in . =============================================================================================== "N" TITLED ITEMS (i.e. Titles beginning with "N") email M.Dean@FineGames.com to order =============================================================================================== Publication MagGm Cash/Ck Box Wgt General Status Part# Game Title & Edition (Publisher Code) Only? Price Typ # Conditn ============ ===== ========================================= ===== ======= === ==== ======= 94701 NAKTONG BULGE, BREAKING THE PERIMETER (DecGms) $15.00 Fo 0.4 NEW New design using the DG folio system. Covers the desparate defense late in 1950 as all available US units in the Pusan perimeter defend against 3 NK inf divs attempting to force the Naktong Bulge. Co/Btln/Brig lvl. '10 79621 NANAWA 1933, VERDUN OF THE CHACO WAR (Firefi) $15.00 Fo 0.4 NEW Game of the 3 day, bitterly fought battle between Bolivia & Paraguay, 1933. Bolivians, led by a German general & armed with tanks, flamethrowers & fighter-bombers, assaulted prepared Paraguayan defenses manned by equally strong forces. 250yd/hex, 8hrs/turn, company size. 280 counters, 1 map P.Moore'06 specl NANUK (SJG) $21.00 SB NEW ordr Multiplayer game in which players are hunters in the frozen Arctic boasting about how long they can remain out on the hunt -- and hoping that doing so doesn't turn other players against them. Players share all the animals collected on successful hunts, but if it fails -- esp if Nanuk the great polar bear appears -- then the doomsayers win. '09 Out-of-Print 90079 NAPOLEON & THE ARCHDUKE CHARLES #49 (WWWmag) n $15.00 n 0.5 EXCELL w/mag. Entirely strip punched. Battle of Aspern-Essling, May 1809, at rgt lvl. Austrians attempt to avenge its previous defeats & exploit Nap's involvement in Spain. First of Nappy's losses. K.Poulter'86 Out-of-Print 90745 NAPOLEON & THE ARCHDUKE CHARLES #49 (WWWmag) n $20.00 n 0.5 MINT w/mag. Couple of sml marrs on mag cover. Battle of Aspern-Essling, May 1809, at rgt lvl. Austrians attempt to avenge its previous defeats & exploit Nap's involvement in Spain. First of Nappy's losses. K.Poulter'86 Out-of-Print 12612 NAPOLEON & THE ARCHDUKE CHARLES #49 (WWWmag) n $22.00 n 0.5 NEW w/mag. Btl Aspern-Essling, May 1809. French v Austrians. K Poulter'86 Out-of-Print 61039 NAPOLEON & THE ARCHDUKE CHARLES #49PARTS $3.00 n MINT (WWWmag) Rules only. Out-of-Print 90061 NAPOLEON AT AUSTERLITZ #17 (WWWmag) n $18.00 n 0.5 EXCELL w/mag. Entirely strip punched. Nap's Dec 1805 victory over combined Austrian & Russian force. J.Hind, K.Poulter'81 Out-of-Print 88529 NAPOLEON AT AUSTERLITZ, 2ND (WWW) $30.00 HC 1.0 MINT Graphic update of earlier gm of Nap's Dec 1805 victory over combined Austrian & Russian force. J.Hind, K.Poulter, J.Hind'93 Out-of-Print 61690 NAPOLEON AT BAY, 1ST PARTS (OSG) $1.00 n EXCELL Allied organization display, only. Out-of-Print 86838 NAPOLEON AT BAY, 2ND (AH) $20.00 BC* 3.0 EXCELL 1/2" puncture to top of box, razor cut at one side corner, otherws EX. 1814 campaign using Zuckers Napoleonic system. Good game of cat & mouse maneuver & attrition of the Allies operating far from the source of their supplies in the French spring. 3.2km/hex, div/brig/corp level. K.Zucker'83 Out-of-Print 41380 NAPOLEON AT BORODINO (Pippus) $28.00 n EXCELL Small, simple, amateurish game of the battle of Borodino, 1812, at div lvl. Designed for competitive convention or tourney play. DTP quality components. D.Pippus. Out-of-Print 91729 NAPOLEON AT EYLAU #138 (WWWS_T) n $22.00 n 0.6 MINT w/mag. Rules separated. Initials inked on mag cover. Btl of Pruessich-Eylau, Feb 1807, between French & Russians at tac lvl. Update of early 3W game. K.Poulter'90 Out-of-Print 92778 NAPOLEON AT LUTZEN #32 (WWWmag) n $16.00 n 0.5 EXCELL w/mag. Battle that opened the 1813 campaign in May as a mixed force of Russians & Prussians attack French flank piecemeal. Nappy attempts to defeat them in detail. Brig lvl. B.McWilliams'84 Out-of-Print 85101 NAPOLEON AT LUTZEN #32 (WWWmag) n $24.00 n 0.5 MINT w/mag. Battle that opened the 1813 campaign in May as a mixed force of Russians & Prussians attack French flank piecemeal. Nappy attempts to defeat them in detail. Brig lvl. B.McWilliams'84 Out-of-Print 66836 NAPOLEON AT LUTZEN #32 (WWWmag) Y $18.00 n 0.5 MINT GmOnly. Btl that opened the 1813 campaign in May as a mixed force of Russians & Prussians attack French flank piecemeal. Brig lvl. B.McWilliams'84 Out-of-Print 12292 NAPOLEON AT LUTZEN #32 (WWWmag) n $25.00 n 0.5 NEW w/mag. May 1813 Allied attack on French flanks. McWilliams'84 94984 NAPOLEON AT THE BEREZINA #4 (Agains) n $28.00 HP 1.2 NEW w/mag. Brigade level game of Napoleon's forcing his way across the Berezina River in a desparate attempt to continue the French escape from central Russia, Nov.1812 as 3 Russian armies close for the kill. A tough game for both sides. 1 nicely colored map depicting Russian in winter, 200 counters, 475yd/hex, 4hrs/turn. Out-of-Print 70855 NAPOLEON AT WAR QUAD PARTS (SPI) $1.00 n V.GOOD Std rules booklet only. Some stains. Terrain Effects chart has 3 line items crossed out (why?). Out-of-Print 92772 NAPOLEON AT WAR QUAD: JENA-AUERSTADT (SPI) $19.00 Fo 0.5 EXCELL Setup hexes neatly annotated on map. Complete. Napoleon's simultaneous defeat of Prussians on 2 battlefields, Oct 1806. Out-of-Print 92773 NAPOLEON AT WAR QUAD: MARENGO (SPI) $18.00 n 0.3 EXCELL Complete. Out-of-Print 85729 NAPOLEON AT WATERLOO, 2ND (SPI) $9.00 n 1.2 V.GOOD Missing 9 units, ID included. Stain on map. Popular, simple gm of battle of Waterloo. Original uses Div scale. Great game to introduce BEGINNERS to wargaming. J.Dunnigan'71 Out-of-Print 69456 NAPOLEON AT WATERLOO, 2ND PARTS (SPI) $0.50 n EXCELL Intro letter/examples of play only. Out-of-Print 25238 NAPOLEON AT WATERLOO, 2ND PARTS (SPI) $2.00 n EXCELL Incomplete counter set, only. Out-of-Print 9799 NAPOLEON AT WATERLOO, 2ND PARTS (SPI) $4.00 n MINT Countersheet only. Anglo-Allied units not properly colored so they're blue just like the Prussians. Out-of-Print 69457 NAPOLEON AT WATERLOO, 2ND PARTS (SPI) $2.00 n V.GOOD Counter set. Entire British army are handmade replacements, otherwise complete & VGd. Out-of-Print 89363 NAPOLEON AT WATERLOO, 2ND W/ EXPANSN KIT (SPI) $35.00 FT 0.8 EXCELL Popular, simple gm of battle of Waterloo. Original uses Div scale; expansion upguns most units, lowers scale to brig lvl and introduces a few key rules. RECOMMENDED for tourney play & for beginners. JD'71 Out-of-Print 61034 NAPOLEON AT WATERLOO, 2ND: EXP KIT PARTS (SPI) $3.00 n EXCELL Rules only, for exp kit (which includes starting units & locations). Out-of-Print 89215 NAPOLEON AT WATERLOO, 3RD (SPI) Y $16.00 n 0.3 MINT Game only (w/o master index). Game is a 2nd revision of SPI's popular & simple btle of Waterloo game, RECOMMENDED, esp. for BEGINNERS. J.Dunnigan'79 Out-of-Print 85738 NAPOLEON AT WATERLOO, 3RD PARTS (SPI) $10.00 n MINT Counterset, only. 85174 NAPOLEON IN ITALY / STALINGRAD #3 (MinPzD) n $17.00 n 0.2 NEW w/mag & 2 games: Napoleon in Italy is an area move game covering the 1796 campaign in Italy against the Italians. / Stalingrad, the Leather Factory is a solitaire game focused on the German assault on the southern end of Stalingrad in early Sept. G.Graber'08 / Also, scenarios for Raid on Schweinfurt, Salvo. '08 Out-of-Print 92870 NAPOLEON'S ART OF WAR #75 (SPIS_T) n $35.00 n 0.8 EXCELL w/mag. 2 games using the Nap at War Quad game system: Eylau & Dresden. Out-of-Print 91883 NAPOLEON'S ART OF WAR #75 (SPIS_T) Y $28.00 n 0.8 EXCELL GmOnly. Counters properly printed. Maps cut to separate two boards. 2 games: Eylau & Dresden. Eylau was a decisive defeat of the Russians in Feb 1807. Dresden, one of Nap's last victory's in Aug.1813. B.Jervis/Omar DeWit'79 Out-of-Print 92872 NAPOLEON'S ART OF WAR #75 PARTS (SPIS_T) $4.00 n EXCELL Eylau map only, prof laminated. Out-of-Print 79368 NAPOLEON'S ART OF WAR #75 PARTS (SPIS_T) $5.00 n MINT Map, only. Out-of-Print 45204 NAPOLEON'S ART OF WAR #75 PARTS (SPIS_T) $3.00 n MINT Rules, only. Out-of-Print 92871 NAPOLEON'S ART OF WAR #75: DRESDEN (SPIS_T) Y $18.00 n 0.3 V.GOOD GmOnly. Dresden game only. Map prof laminiated. Rules annotated w/ errata. Otherws EX. Game using the Nap at War Quad game system. Out-of-Print 53499 NAPOLEON'S BATTLES EXPANSION KIT #2 (AH) $18.00 n 0.4 NEW 2nd of 2 exp kits adding new rules & features to AH's Napoleonic miniatures system. Out-of-Print 43597 NAPOLEON'S BATTLES PARTS (AH) $4.00 n MINT Scenario book, only. Out-of-Print 87662 NAPOLEON'S BATTLES: ADDTL SCENARIOS (AH_Gen) $3.00 n EXCELL Article from General providing 2 addtl scenarios #19-20, for Quatre Bras & Ligny. Also includes 2 other articles, both overviews of Nap Btls game system. Out-of-Print 89121 NAPOLEON'S FIRST BATTLES (DecGms) $20.00 HC 1.2 MINT Rules appear to be an oddly collated clean photocopy onto 11x17 paper. Sml white scratch on box side panel. 4 simple gms of Nappy's trials at Montenotte and Arcola, 1796, Pyramids 1798, Marengo 1800. J.Miranda'93 Out-of-Print 88564 NAPOLEON'S FIRST BATTLES ERRATA COUNTERS $2.00 n 0.0 MINT (DecGms) 9 errata counters (only) from S&T 162. Out-of-Print 77841 NAPOLEON'S LATER BATTLES I (WWW) $29.00 HC 1.0 MINT End panel split repaired. Historical btls of investment of largely undefended Smolensk & later attack on Russian rear guard at Lugino. Also includes alternative campaign linking 2 gms. K.Poulter'92 Out-of-Print 88530 NAPOLEON'S LATER BATTLES I (WWW) $24.00 HC 1.0 EXCELL Historical btls of investment of largely undefended Smolensk & later attack on Russian rear guard at Lugino. Also includes alternative campaign linking 2 gms. K.Poulter'92 4-8wks Turna stock NAPOLEON'S TRIUMPH, BATTLE OF AUSTERLITZ $48.00 GB* 5.0 NEW (Simmon) Game of Napoleon's most brilliant victory against a predominantly Russian army in Dec.1805. Based upon earlier Bonaparte at Marengo. Includes 2 boards, ~160 wooden counters representing the units. '07 95940 NAPOLEON'S WAR II, THE GATES OF MOSCOW (Worthi) $56.00 DC 1.5 NEW Quadrigame of the 4 key battles of Napoleon's career: Aspern, Marengo, Borodino & Austerlitz. Uses 3 colors of plastic inf minis with 2 double-side maps. G&M.Wylie'11 93905 NAPOLEON'S WAR, THE 100 DAYS (Worthi) $55.00 BC 1.7 NEW Quadrigame of the 4 key battles that comprised Waterloo (Quatre Bras, Wavre, Ligny & Mt St Jean). Uses 120 plastic minis representing inf, artil, cav, horse artil & guards. First of an intended 3 game set. Games cannot be combined. '10 94291 NAPOLEON'S WAR: BATTLE PACK 1 (Worthi) $19.00 Fo 1.0 NEW Kit including 2 double-sided maps plus 2 scenario cards providing materials to cover the battles of Alexandria, Jena, Auerstadt & Busaco. '10 93907 NAPOLEON'S WAR: BATTLE PACK 2 (Worthi) $19.00 Fo 1.0 NEW Kit including 2 double-sided maps plus 2 scenario cards allow play of 4 games from the War of 1812: Queenston Heights, Chippawa, Bladensburg, New Orleans. '10 2-6wks Turna specl NAPOLEON, 3RD (ColumG) $35.00 BC 1.4 NEW ordr Substantial revision of Gamma II & AH version with close to twice the playing area & units but substantial play balance problems. '93 95007 NAPOLEONIC WARS 2ND (GMT) $42.00 BC 2.2 NEW Update of this fast playing, strategic level, area-move game of the Napoleonic Wars thruout Europe derived from the We the People/Paths of Glory system. Beginning in 1805, 1-5 players fight for the future of Europe. Includes 110 color cards, 1 map, 4 counter sheets. Can be played solitaire. M.McLaughlin'11 86495 NAPOLEONIC WARS: DELUXE MAP (GMT) $22.00 FO 1.4 NEW Deluxe, mounted mapboard set for this game, plus rules v1.2. '06 77926 NAQ? PARTY GAME (NAQGms) $15.00 LB* 3.0 NEW 4-9 player/team party game of trivia that is based on the details of other players' lives. Players score when they NAQ: get half of players to answer correctly & half to answer incorrectly. '06 Out-of-Print 52636 NARVIK, 1ST (GDW) $39.00 FT 1.4 EXCELL SPI FT, tray has two large cracks. Includes most or all of counters (only) for Their Finest Hour 1st. German invasion of Norway & Denmark & possibly Sweden using Europa system. Colorful, well balanced w/ lo unit density. F.Chadwick, R.Banner'74 2-6wks Turna specl NATION ON TRIAL MINIATURE RULES (JOL) $15.00 Bk 0.6 NEW ordr Operational lvl mini rules set covering the Am Civil War, allowing battles such as Antietam to be fought in a single day. Charts for 6, 15 & 25mm minis. '99 2-6wks Turna specl NATION ON TRIAL: BLOW! BUGLE! BLOW! (JOL) $15.00 Bk 0.5 NEW ordr Rules supplement for Nation on Trial w/ maps, OoB, rules for 6 key Civ War btles: 1 & 2 Manassas, Shiloh, Antietam, Fredericksburg, Chancellorsville. '97 Out-of-Print 9444 NATIONAL LIBERATION FRONT (Harris) $60.00 BC EXCELL Slight box edge scuffs. Nicely produced game that depicts guerilla warfare in a small area of a fictional, tropical country before the end of the 20th century. Game shows the evolution of insurgencies from the vulnerable initial stages to formidable military forces at the end. Players move simultaneously, based on last known enemy positions. Guerrillas attemp to destroy infrastructure & ambush Govt forces; the Govt uses bombs, helicopters and special forces, plus the discipline of its ground forces, to destroy guerillas in a number of ways. 180 counters. L.Harris'83 4-8wks Turna stock NATIONS AT WAR, WHITE STAR RISING (LocknL) $47.00 BC* 3.1 NEW First game in a new series based on the World at War series, but set the last years of WW2 in Europe, esp the Americans v Germans. Includes 200 counters, 4 maps, 16 scenarios. '10 Rels Pending stock NATIONS AT WAR: OPERATION COBRA KIT (LocknL) $27.00 BC NEW due 12/ 4 Kit for White Star Rising that focuses on the breakout from the Normandy area in July-Aug 1944. Adds the Canadians, Free French & Polish OoBs plus new US, Brit & German units. Includes 9 scenarios focused on the battle for Falaise Pocket, and 5 scenarios linking with the base game. 126 counters. '12 Rels Pending stock NATIONS IN ARMS, VALMY TO WATERLOO (Compas) $82.00 DC NEW due 12/ 3 Strategic level game of the entire Napoleonic Era in Europe, 1797-1815, using an updated version of the Le Grand Empire game system (from Pratzen Eds). Up to 7 players control the major combatants' armies, economies & diplomacy. Emphasis on lines of communication & command & control. Season turns. 10 scenarios. S.Thomas'12 Out-of-Print 21127 NATO DIVISION COMMANDER PARTS (SPI) $8.00 n MINT One map only. Out-of-Print 21129 NATO DIVISION COMMANDER PARTS (SPI) $10.00 n V.GOOD Box only, w/ sticker remanents on cover, 1 corner repaired, tape on 4 sides, several sml dings. Out-of-Print 9783 NATO PARTS (SPI) $4.00 n EXCELL Rules, only. Out-of-Print 79359 NATO PARTS (SPI) $5.00 n EXCELL Order of Battle chart, only. Out-of-Print 61083 NATO PARTS (SPI) $2.00 n EXCELL Turn Record Reinforcement Chart only. Out-of-Print 9784 NATO PARTS (SPI) $3.00 n V.GOOD Rules (only). Out-of-Print 89793 NATO, NEXT WAR IN EUROPE (AH-VG) $30.00 BC 1.5 EXCELL w/counter tray. Div level combat in late '80s in central Europe. Hi unit differentiation, command & logistics, air, nukes & chemical warfare. 3 scenarios varying in lvl of surprise. B.Maxwell, R.Trup'83 Out-of-Print 89817 NATO, OPERATIONAL COMBAT IN EUROPE (SPI) $35.00 WT 1.0 EXCELL Countersheet taped to box. Warsaw Pact invasion in the '70s. Good game. 1973. specl NATURAL SELECTION (AlienM) $5.00 Fo NEW ordr Prequel to the popular Sucking Vacuum game. Covers the intrigue on how the monkeys got the to International Space Station to begin with. '04 specl NATURE OF THE BEAST, CITY V SUBURB (EyeLev) $14.00 SB 0.5 NEW ordr Non-collectable card game. Each set can be combined with others to mix up the sides or play with up to 4 players. Interesting game with excellent reviews, and the 2007 Game of the Year award, involving resource mngt & positioning. Two animal factions fight for dominance. '07 specl NATURE OF THE BEAST, FARM V FOREST (EyeLev) $14.00 SB 0.5 NEW ordr Minor ding on box corner; shouldn't affect components. Non-collectable card game. Each set can be combined with others to mix up the sides or play with up to 4 players. Interesting game with excellent reviews, and the 2007 Game of the Year award, involving resource mngt & positioning. Two animal factions fight for dominance. '07 specl NAVAGADOR (Rio) $44.00 FB NEW ordr 2-5 player, fast playing game in which players outfit an expedition by acquiring ships & buildings, then sailing off to discover colonies, traidng goods & making good. '10 Temp OoP/OoS specl NAVAL BATTLES 3RD (Phalan) $20.00 FB 1.4 NEW ordr Reprinted & revised from the AH game Naval War, with vastly improved graphics. Fast, simple 2-6 player game of naval combat using random mixtures of ships from the WW2 navies of France, Germany, Britain, Italy, Japan & the US. Sink 'em all. D.Verssen'05 2-6wks Turna specl NAVAL SITREP MAGAZINE (CofA) $6.00 n 0.5 NEW ordr Recent & current (30) issues. Mag full of updates & add-ons details for Harpoon & Command at Sea systems. 2-6wks Turna specl NAVAL SITREP MAGAZINE #26 (CofA) $6.00 n 0.4 NEW ordr Mag full of updates & add-ons details for Harpoon & Command at Sea systems. '04 2-6wks Turna specl NAVAL SITREP MAGAZINE #27 (CofA) $6.00 n 0.4 NEW ordr Mag full of updates & add-ons details for Harpoon & Command at Sea systems. '04 2-6wks Turna specl NAVAL SITREP MAGAZINE #28 (CofA) $6.00 n NEW ordr Mag full of updates & add-ons details for Harpoon & Command at Sea systems. '05 2-6wks Turna specl NAVAL SITREP MAGAZINE #29 (CofA) $6.00 n NEW ordr Mag full of updates & add-ons details for Harpoon & Command at Sea systems. '05 2-6wks Turna specl NAVAL SITREP MAGAZINE #30 (CofA) $6.00 n NEW ordr Mag full of updates & add-ons details for Harpoon & Command at Sea systems. '06 2-6wks Turna specl NAVAL SITREP MAGAZINE #31 (CofA) $6.00 n NEW ordr Mag full of updates & add-ons details for Harpoon & Command at Sea systems. '06 2-6wks Turna specl NAVAL SITREP MAGAZINE #32 (CofA) $6.00 n 0.4 NEW ordr Mag full of updates & add-ons details for Harpoon & Command at Sea systems. '07 2-6wks Turna specl NAVAL SITREP MAGAZINE #33 (CofA) $6.00 n 0.4 NEW ordr Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. '08 2-6wks Turna specl NAVAL SITREP MAGAZINE #34 (CofA) $6.00 n 0.4 NEW ordr Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. '08 2-6wks Turna specl NAVAL SITREP MAGAZINE #35 (CofA) $6.00 n 0.4 NEW ordr Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. '08 2-6wks Turna specl NAVAL SITREP MAGAZINE #36 (CofA) $6.00 n 0.4 NEW ordr Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems.... '09 1-3wks Turna specl NAVAL SITREP MAGAZINE #37 (CofA) $6.00 n 0.3 NEW ordr Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems.... '09 2-6wks Turna specl NAVAL SITREP MAGAZINE #38 (CofA) $6.00 n 0.3 NEW ordr Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems.... '10 94988 NAVAL SITREP MAGAZINE #39 (CofA) $6.00 n 0.3 NEW Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Articles on: '11 95336 NAVAL SITREP MAGAZINE #40 (CofA) $6.00 n 0.3 NEW Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Soviet Flankers aircraft pt2; in-flight refueling w/ tanker table; late WWI German ship building philosophy; CAS hypothetical scenarios Sept'39 off S.America; India's Tejas aircraft; Japanese torpedo doctrine; Japanese AA rockets; Strike Group Reagan & hypothetical "rescue" missions; new class of n.Korean troop transports; air group attack integrity & quality. '11 96100 NAVAL SITREP MAGAZINE #41 (CofA) $6.00 n 0.2 NEW Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Harpoon Wisdom of Shi Lang scenario positing a Chinese assertion of control in the central South China Seas c2013; hypothetical Maru-Ni (suicide motor boats) scenario during Okinawa Landings in March 1945; ships of the Norwegian Navy 1939-40; fictional scenario of an Allied combined force & landing defended by a light carrier group & surface group; Fear God scenario of the blockade of Tsingtao, China. '11 94989 NAVAL SITREP MAGAZINE, BEST OF GDW (CofA) $19.00 Bk 0.4 NEW Booklet compiling a lengthy list of the best of the GDW-issued Naval SitRep mags. Contains many artiles, most 1-2pgs long, plus more than a dozen scenarios. 58pgs. '07 Out-of-Print 435 NAVAL WAR 2ND (AH) $25.00 SC 0.6 MINT Rules stapled to make a booklet. Cover lightly scuffed & discolored in places. 93781 NAVAS DE TOLOSA 1212 #62 (VaeVic) n $16.00 n 1.0 NEW w/68pg mag. Large, grand tactical game of Las Navas de Tolosa 1212, toward the end of the Crusades. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 Temp OoP/OoS specl NEPAL, TRADE & INTRIGUE AT TOP OF WORLD $30.00 BC NEW (BluePa) ordr Game of developing trade routes within & leaving Nepal. Players are allowed 3 actions each turn, move or grow, as they develop trade routes. Points scored for establishing trade routes, owning them at game's end. '09 Out-of-Print 63672 NETGEAR PCMCIA NETWORD CARD (_Sftwr) $5.00 n EXCELL Windows. Model FA410 PCMCIA type 1 10/100 ethernet adapter for laptops w/ RJ45 plug in. specl NEUROSHIMA HEX (Z-Man) $37.50 FB NEW ordr 4 armies is a post-apocalyptic age duke it out. Each army consists of 34 tiles: soldiers, support & special actions. You place your army in preparation for battle Goal is to reduce the enemy HQ to zero value. '08 specl NEUROSHIMA HEX: BABEL 13 KIT (Z-Man) $25.00 FB NEW ordr 1st kit adding 2 new armies, plus a new terrain, tiles, reference cards. '09 specl NEUROSHIMA HEX: DUEL KIT (Z-Man) $25.00 FB NEW ordr 2nd kit adding 2 new armies, the Smart & the Vegas, plus a new board. '10 Out-of-Print 12830 NEVER CALL RETREAT #25 (WWWmag) n $10.00 n 0.5 NEW w/mag. Unit IDs partially or completely cutoff on backside (only) on ~20 units. Grand tac gm of 1st day @ Gettysburg, 1Jul63. Out-of-Print 90069 NEVER CALL RETREAT #25 (WWWmag) n $13.00 n 0.5 EXCELL w/mag. Entirely strip punched. Rgt lvl, grand tac gm of 1st day @ Gettysburg, 1Jul63, on which the Union wins the high ground. G.Schandel'83 Out-of-Print 85149 NEVER CALL RETREAT #25 (WWWmag) n $20.00 n 0.5 MINT w/mag. Rgt lvl, grand tac gm of 1st day @ Gettysburg, 1Jul63, on which the Union wins the high ground. G.Schandel'83 Out-of-Print 12828 NEVER CALL RETREAT #25 (WWWmag) n $15.00 n 0.5 NEW w/mag. Unit IDs partially cutoff on backside (only) of 4 units. Grand tac gm of 1st day @ Gettysburg, 1Jul63. Out-of-Print 12822 NEVER CALL RETREAT #25 (WWWmag) n $12.00 n 0.5 NEW w/mag. Unit IDs partially or completely cutoff on backside (only) of ~24 units. Grand tac gm of 1st day @ Gettysburg, 1Jul63. Out-of-Print 12821 NEVER CALL RETREAT #25 (WWWmag) n $16.00 n 0.5 NEW w/mag. Unit name half cutoff on backside of 2 counters. Grand tac gm of 1st day @ Gettysburg, 1Jul63. Out-of-Print 12829 NEVER CALL RETREAT #25 (WWWmag) n $12.00 n 0.5 NEW w/mag. Unit IDs partially or completely offset onto other counters on backside (only) ofabout 10 units. Grand tac gm of 1st day @ Gettysburg, 1Jul63. Out-of-Print 12826 NEVER CALL RETREAT #25 (WWWmag) n $13.00 n 0.5 NEW w/mag. Unit IDs on backsides (only) of 11 units partially or completely cutoff. Grand tac gm of 1st day @ Gettysburg, 1Jul63. Out-of-Print 12827 NEVER CALL RETREAT #25 (WWWmag) n $16.00 n 0.5 NEW w/mag. Unit IDs partially cutoff on backside (only) of 2 units. Grand tac gm of 1st day @ Gettysburg, 1Jul63. Going OoP specl NEW ENGLAND RAILROADS 2ND (FRED) $45.00 LB* NEW ordr Large update of this RR building & stock manipulation of RRs in New England early in the 1800s. RRs are capital-intensive propositions, and players must earn a profit to pay for & off loans. '11 Out-of-Print 91970 NEW WORLD (AH) $25.00 LB* 2.6 EXCELL Box has multiple creases & mild concaving. Components EX. 2-6 player gm of exploration & conquest of the new world. Much simpler & quicker than Conquistador, but in the same mold. D.Carver'90 Out-of-Print 77303 NEXT WAR ERRATA [9/79] (SPI) $2.50 n 0.1 EXCELL 4pgs of comprehensive errata published 9/79. Out-of-Print 79649 NEXT WAR PARTS (SPI) $5.00 n FAIR Rules, only. Heavily underlined, annotated & soiled thru use. Spine worn & stapled repeatedly along spine. specl NEXUS OPS 2ND (FFG) $48.00 FB NEW ordr Update of this 2-4 Players lead space mercenary forces on behalf of corporate interests bent on siezing control of rare minerals on a remote moon. Secure control by any means possible, including enlisting the aid of any indigenous life forms encountered. Board is formed from terrain tiles. Adds alternate unit abilities on flip side of units, plus optional King of the Hill & Vortex variants. '12 Out-of-Print 91860 NEY V. WELLINGTON #74 (SPIS_T) n $32.00 n 0.8 EXCELL w/mag. Complete. Mag well read. Initial French encounter w/ English @ Quartre Bras. J.Balkoski '79 Out-of-Print 85845 NEY V. WELLINGTON #74 (SPIS_T) n $42.00 n 0.8 MINT w/mag. Initial French encounter w/ English @ Quartre Bras. J.Balkoski '79 Out-of-Print 84986 NEY V. WELLINGTON #74 (SPIS_T) Y $20.00 n 0.8 V.GOOD GmOnly. Missing 1 counter of unknown ID. Rules underline in ink. Map terrain key annotated w/ move costs. Initial French encounter w/ English @ Quartre Bras. J.Balkoski '79 Out-of-Print 92862 NEY V. WELLINGTON #74 PARTS (SPIS_T) $5.00 n MINT Rules only. 4-8wks Turna specl NGUZO SABA, 7 PRINCIPLES GAME (Chatha) $25.00 Fo NEW ordr Simple, abstract all-ages game focused on African history, heritage & culture. Players move around a simple track superimposed on Africa, being the first to learn all the "7 principles." '02 specl NIAGARA (RIO) $37.00 LB* NEW ordr Multiplayer game in which players collect gems scattered along the Niagra river, with the best ones closest to Niagra Falls. Collect the most gems--and don't get caught in the falls--to win. '05 Out-of-Print 45191 NICARAGUA #120 PARTS (WWWS_T) $2.00 n EXCELL Rules, only. Out-of-Print 91891 NICARAGUA #120 PARTS (WWWS_T) $2.00 n EXCELL Rules, only. Out-of-Print 14687 NICARAGUA, REVOLUTION IN C.AMERICA #120 n $12.00 n 0.8 NEW (WWWS_T) W/Mag. Area move gm of guerilla war in C.America. specl NIGHTFALL, BLOOD COUNTRY (AEG) $21.00 LB* NEW ordr Stand-alone 2-5 player game & expansion for the Nightfall deckbuilding (CCG) game. Completely new set of cards with new powers, new vampires werewolves hunters & ghouls. Fast playing. '11 specl NIGHTFALL, COLDEST WAR (AEG) $29.00 FB NEW ordr Stand-alone game that also serves to expand the Blood Country game. Competitive deck building game of sending vampires, werewolves & other nasties toward your opponents. Adds new cards with special powers & minions. '12 95356 NIGHTFIGHTER, AIR WARFARE IN NIGHT SKIES (GMT) $38.50 BC 1.4 NEW Game of nightime air-air combat during WW2. Unique look at those specialized units that defended homelands at night. One player is an umpire controlling bombers per rules, the other controls nightfighters. 40 scenarios covering from the Blitz on London 1940 thru Mosquito raids late in the war. Includes special weapons each side used. Includes 50 fightsers & bomber variants from Europe & the Pacific. Fast playing. L.Brimmicombe-Wood'11 Out-of-Print 72567 NIGHTMARE HOUSE #15 (TSRAre) n $46.00 n 0.5 MINT w/mag. Cherry. Intriguing & truly unique gm for 2-5 players of ghost hunting & excorcism. Supernatural v all comers. D Marshall'83 specl NILE CARD GAME (Minion) $13.00 SB NEW ordr Card game set in ancient Eygpt. Raise 5 crops while speculating on future crop booms & trading at an advantage. '11 Rels Pending specl NILE: NILE DELUXOR KIT (Minion) $20.00 SB NEW due 12/ 2 ordr Kit allowing 5-6 players, adding new rules, and adding new cards. '11 91821 NINE NAVIES WAR (DecGms) $36.00 BC 1.0 NEW Strategic level game of the naval war during an alternate world beginning in 1915 after Germany has overrun France. There are essentially 2 fronts, the Med and the Atlantic. Includes all ships existent during the WWI era. Uses a variation of the simple War at Sea system. 492 counters. '07 specl NINJA BURGER 2ND (SJG) $25.00 SB NEW ordr Revised edition of this game. As part of the Ninja Burgers team, you deliver burgers & fries to anywhere. Humorous card game in which players compete against one another for honor, respect, tips & promotions. S.Jackson'09 specl NINJA VS NINJA (OutBox) $21.00 SB NEW ordr Ninjas defend the honor of their dojo against others. Win by eliminating rival ninjas & venturing into rival's dojos. '08 Temp OoP/OoS specl NINJATO (Z-Man) $37.00 BC NEW ordr Two clans vie for power in 12th century Japan, while the retired Emperor plays the 2 rivals against each other. Behind the scenes, ninjas flourish & seek to establish their social position. '11 specl NIPPON RAILS 2ND (Mayfr) $34.00 BC NEW ordr Update of this Empire Builders system game set in Japan. Adds ferries, the complexity of an island nation and non-western names. Players build a national rail network in order to earn $ conveying freight from where its available to where its desired. '11 specl NITRO DICE (Minion) $21.00 SB NEW ordr Simple, fast playing 2-6 player game of nitro drag racing around an informal urban course, with few rules. Players use a d10 on a course made of cards. '11 Out-of-Print 69224 NO MIDDLE GROUND (MDG) $10.00 Fo 0.4 NEW Btln/brigade level game of the Syrian attack on the Golan Heights on the Israeli frontier during the Yom Kippur War of 1973. Intended to be a tense but simple slugfest. P.Rohrbaugh'03 95838 NO PEACE WITHOUT A SPAIN (Compas) $46.00 BC 1.4 NEW Strategic level, card-driven game of European conflict during the War of Spanish Success (1702-13) after King Carlos II of Spain dies heirless & the Bourbon-Hapsburg fued erupts. Point-point map, 55 cards that activate armies & provide events. D.Herndon'11 92811 NO PRISONERS! LAWRENCE OF ARABIA #237 (DecS_T) n $12.50 n 1.0 EXCELL w/mag. All Errata counters for other games removed Strategic level game of Lawrence of Arabia's (and the Brit's) campaign in Palestine, from Egypt to Damascus & Medina, 1915-18. Two campaigns occurred during this time, an Ottoman thrust to Egypt and the British offensive that conquered Palestine. Includes an optional system where each player controls opposite side on western & eastern fronts (ala Btl for Germany). J.Miranda'06 81686 NO PRISONERS! LAWRENCE OF ARABIA #237 (DecS_T) n $17.50 n 1.0 NEW w/mag. w/errata counters for Dagger Thrusts (5 + 20 Am Stars/Bridge Brocken markers), Old Contemtables (2), Twilight's Last Gleaming 2 (2), Nine Navies War (1)Strategic level game of Lawrence of Arabia's (and the Brit's) campaign in Palestine, from Egypt to Damascus & Medina, 1915-18. Two campaigns occurred during this time, an Ottoman thrust to Egypt and the British offensive that conquered Palestine. Includes an optional system where each player controls opposite side on western & eastern fronts (ala Btl for Germany). J.Miranda'06 Rels Pending stock NO QUESTION OF SURRENDER (MMP) $45.00 BC NEW due 12/ 2 ?? Grand Tactical Series (based on Panzer Command system), similar to Devil's Cauldron, covering the assualt on 2 Free French battalions holding the southern end of the Gazala line in an old fort. 300 counters. '10 95784 NO RETREAT! THE RUSSIAN FRONT (GMT) $42.00 BC* 3.1 NEW Update of this 2008 pair of games (Na Berlin! & No Surrender!) with a substantial redevelopment & upgrading of components. Games use a only 40-70 army-lvl counters, making for a fast playing game with excellent replay value. Includes cards that guide play. 6 situational scenarios covering campaigns during 1941-5 plus a tournement scenario covering 1941-4. 1 map, 123 counters, 44 cards. C.Paradis'11 Temp OoP/OoS specl NO THANKS! (Z-Man) $11.00 SB NEW ordr Simple card game in which you must either take a card or pay a chip. Goal is to get rid of your cards. '05 Out-of-Print 90065 NO TRUMPETS, NO DRUMS #22 (WWWmag) n $30.00 n 0.5 EXCELL W/mag. Entirely strip punched. America's Vietnam War '65-75 in 7 scenarios. Emphasis on political consequences of military actions. M.McLaughlin Out-of-Print 84574 NO TRUMPETS, NO DRUMS #22 (WWWmag) n $39.00 n 0.5 MINT W/mag. Rules highlited in yellow; otherws Mint. America's Vietnam War '65-75 in 7 scenarios. Emphasis on political consequences of military actions. M.McLaughlin Out-of-Print 3993 NOBLE HOUSE (Fasa) $25.00 BC 1.3 EXCELL Multiplayer stock & property trading in modern Hong Kong. Based on J Clavell's novel. '81. specl NOBODY BUT US CHICKENS 2ND (Z-Man) $11.00 zl NEW ordr Reprint of this simple card game of trying to save the farm's chickens from the foxes. '11 Rels Pending specl NODE CARD GAME (Level0) $15.00 SB NEW due 12/ 2 ordr 2 Player card game in which two expert hackers make a gentlemen's bet to see who can infiltrate the most corporate servers & data stores. No holds barred on gaining corporate most protected info & resources -- plus you can hack into locations your opponent has already hacked thus capturing the node for yourself. Capture 5 nodes to win. '12 96530 NONE BUT HEROES (MMP) $58.00 BC 2.2 NEW New design & the first of an intended Line of Battle game series (a variation on the Grt Btls of Am Civil War system). Covers the situation in 1862 as McClellan forces R.E.Lee's Army of Virginia to fight at Antietam Creek near Sharpsburg, resulting in the bloodiest battle in US history. Rgt/battery lvl. Play is streamlined, with combined arms factors. 2 maps, 1400 counters, 8 scenarios. '11 Out-of-Print 92621 NORDKAPP, BATTLE FOR NORWAY #94 (TSRS_T) n $29.00 n 0.8 EXCELL w/mag. V.clean. Nato-Soviet conflict in N. Scandanavia as Soviets attempt to grab airbases. C Kamps '83 Out-of-Print 81789 NORDKAPP, BATTLE FOR NORWAY #94 (TSRS_T) Y $20.00 n 0.8 V.GOOD GmOnly. Complete. Rules underlined & annotated in ink; some soiling thru use. Corners of some units annotated to indicate time of appearance. Nato-Soviet conflict in N. Scandanavia as Soviets attempt to grab airbases. C Kamps '83 Please Call stock NORDKAPP, LOS CONVOYES DEL ARTICO # 29 (Alea) n $18.00 n 0.8 NEW w/44pg mag. Nordkapp is a 2-player game of the convoy battles in the Arctic, 1942-45. The Germans attempt to sink merchant ships, while the Allies try to get goods thru to the USSR or sink one of the German captial ships. Hex based, individ ship counters. ALL mag components printed in Spanish; English rules translation included. Color counters included in mag, and must be mounted & cut apart. Also includes Libertadores, a game of 2 tactical battles in Spain in 1818. Rules translations available at www.Grognard.com. '04 Out-of-Print 95442 NORMANDY '44, JUNE 6TH-JUNE 27TH (GMT) $65.00 BC 1.4 NEW 2-3 player game of the D-Day landings & the crucial period of establishing a firm beachhead, June 1944. Uses a simplified Ardennes 1944 system with movement, combat & reserve movement, and a key quality rating. 1day/turn, 2.3mi/hex, btln/rgt/brig level. M.Simonitch'10 Out-of-Print 1126 NORMANDY CAMPAIGN, BEACHHEAD TO BREAKOUT (GDW) $35.00 HC 0.8 MINT Mild creases on box cover. Side panel split repaired. Components cherry. Out-of-Print 79426 NORMANDY CAMPAIGN, BEACHHEAD TO BREAKOUT (GDW) $33.00 HC 0.8 MINT Box creased & concaved top & btm. Edges of Reinf Charts yellowed thru sun exposure. Otherws clean & mint. Double blind game of the campaign in Normandy to the Rhine. Div level. B.Knight'83 Out-of-Print 91379 NORMANDY, 2ND (SPI) $15.00 IT 1.2 V.GOOD Missing 11 units; color copy of countersheet included. Some soiling to rules. Cardboard box insert compartments sealed with glue. Btln/Rgt gm of initial D-Day landings to D+5. Var German forces & setup. JD'72 Out-of-Print 89373 NORMANDY, 2ND (SPI) $25.00 IT 1.2 EXCELL 1 unit repaired w/ scotch tape. Btln/Rgt gm of initial D-Day landings to D+5. Var German forces & setup. JD'72 Out-of-Print 79379 NORMANDY, 2ND PARTS (SPI) $3.00 n V.GOOD Rules only. Some lt stains. 92935 NORMANDY, BATTLE FOR... (GMT) $109.00 DC* 3.3 NEW Massive game of the battle for the Normandy beaches & beyond at a grand tactical level. Detailed system covering naval & air support, mulberry's para drops, artiller, beach assaults, etc. 1250yd/hex, 6hrs/turn, btln level. Includes 4 1-map scenarios + campaign game. 5 maps, 2520 counters. Good for team playD.Holte'10 Out-of-Print 21123 NORMANDY, BATTLE FOR... [PC] PARTS (_Sftwr) $0.50 HC V.GOOD Rules only; no software. Out-of-Print 70851 NORTH AFRICA QD: KASSERINE PARTS (SPI) $3.00 n EXCELL Exclusive rules only. Out-of-Print 70850 NORTH AFRICA QD: KASSERINE PARTS (SPI) $3.00 n EXCELL Exclusive rules only. 1/2" tear on bottom margin. Out-of-Print 75506 NORTH AFRICA QD: SUPERCHARGE (SPI) $19.00 Fo 0.5 EXCELL Complete; entirely strip punched. Rules have some lengthwise creases. Simple, fast game of El Alamein, Oct '42, at reg lvl. Out-of-Print 70852 NORTH AFRICA QD: SUPERCHARGE PARTS (SPI) $3.00 n EXCELL Exclusive rules only. Out-of-Print 70853 NORTH AFRICA QD: SUPERCHARGE PARTS (SPI) $3.00 n EXCELL Exclusive rules only. Out-of-Print 19029 NORTH AFRICA, BATTLES FOR... PARTS (GMT) $5.00 n MINT Rules, only. Out-of-Print 70772 NORTH AFRICA, BATTLES FOR... PARTS (GMT) $5.00 n MINT Countersheet #2. Out-of-Print 70771 NORTH AFRICA, BATTLES FOR... PARTS (GMT) $5.00 n MINT Countersheet #1. Missing 2 leader counters; ID included. Out-of-Print 79344 NORTH AFRICA, BATTLES FOR... PARTS (GMT) $5.00 n MINT Countersheet #2, only. Mint. Out-of-Print 79343 NORTH AFRICA, BATTLES FOR... PARTS (GMT) $4.00 n MINT Eastern map, only. Out-of-Print 8241 NORTH AMERICAN RAILS (Mayfr) $45.00 Tb 1.5 NEW Empire Builder expanded to include Mexico (ala the Mex Rails kit). Out-of-Print 76717 NORTH GERMAN PLAIN #117 PARTS (WWWS_T) $5.00 n EXCELL Rules & addendum page, only. First 2 pages of rules are a photocopy. 93699 NORTH WIND RAIN #5 (Agains) n $28.00 HP 1.2 NEW w/Mag. w/2 Hegemon errata counters. Sophisticated, well researched game of one of the big what-ifs of WW2: what if the Japanese had attacked the USSR either in mid-1941 or when fully prepared in 1942? Rgt/div level game of the entire Manchurian border area thru Mongolia, with air power. 280 counters, colorful map, 16mi/hex, 5days/turn. M.Stille'03 Out-of-Print 87234 NORWAY 1940, 1ST (QtrDck) $30.00 FB 1.4 EXCELL Air/sea combat between Germany & Britain, Apr '40. Variable forces & goals, hidden movement. J.Greene, '81. Out-of-Print 1600 NORWAY 1940, 1ST (QtrDck) $45.00 BC 1.4 MINT Air/sea combat between Germany & Britain, Apr '40. Variable forces & goals, hidden movement. J.Greene, '81. specl NOSTRA CITY (Asmode) $29.00 BC NEW ordr Multiplayer game of running the mafia in New York City in the 90s after Johnny Gota, the Godfather, is arrested. Players are lieutenants taking care of business, trying to do what is necessary to get Gota off, and discover FBI informers. Players can also be secretly assigned to be FBI agents, and Gota must be convicted for them to win. '09 96053 NOT WAR BUT MURDER #19 (Agains) n $28.00 HP 1.2 NEW w/mag. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 95466 NOTHING GAINED BUT GLORY (GMT) $46.00 BC 2.0 NEW Fifth game in the Musket & Pike game series. This game covers 7 tactical btles of the Scanian War, 1659-1678: Nyborg 1659, Fehrbellin 1675, Halmstad 1676, Lund 1676, Malmo 1677, Landskrona 1677, Warksow 1678. B.Berg, A.Hansen, K.Grunitz'10 specl NUCLEAR ESCALATION 3RD (FlyBuf) $21.00 HC 1.0 NEW ordr Revision w/ digitized, more vibrant artwork on the card faces. Stand-alone game that mates nicesly w/ Nuclear War. Adds sneaky spys, space platforms, new missiles & defenses. Includes glow-in-dark Nuclear Malfunction die. Won HG Wells award for Best SciFi Game in '83. '06 specl NUCLEAR PROLIFERATION 2ND (FlyBuf) $21.00 HC 1.2 NEW ordr Reprint with new artwork on face of cards (but same backing). Add-on to Nuclear War, playable separately. Best Fantasy/SciFi Game in '92. '02 79732 NUCLEAR WAR ['02] (FlyBuf) $21.00 HC 1.2 NEW This edition sports new card graphics plus 2 new cards. Great, HIGHLY RECOMMENDED card game of nuclear exchanges between 3-6 players. '02 5026 NUCLEAR WAR ['83] PARTS (FlyBuf) $1.00 n MINT RULES ONLY 40170 NUCLEAR WAR ['83] PARTS (FlyBuf) $1.00 HC MINT Box only. Writing scrawled across cover. Please Call specl NUCLEAR WAR [PC] (_Sftwr) $25.00 SC 0.5 NEW ordr 3.5" Dos. Very cute 1-6 player computer rendition of Nuclear War, complete w/ cute graphics. Rels Pending stock NUCLEAR WINTER '68 (LocknL) $45.00 BC NEW due 12/ 4 Tactical level game in the alternate world where lots of Nazi's survive the nuclear exchange between the USSR & Western Allies in 1946, only to reemerge in 1968 to reestablish the Reich amidst the nuclear devestation. Platoon level, 15min/turn, 150m/hex. '12 specl NUNS ON THE RUN (Mayfr) $25.00 SB NEW ordr Simpler, 3-8 player, fast playing game of life at night in a convent. Players can be the old abbess, the prioress, or a novice, but for all life can be tricky. '10 4-8wks Turna specl NUTS! 2ND: WAR WITHOUT END KIT (TwoHou) $19.00 SC NEW ordr Kit extending the Nuts! game system of low level tactical combat into the future where MechWarrior-type walkers command the battlefield, with rocket aircraft & ray gun tanks. '11 1-3wks Turna specl NUTS! BATTLE OF THE BULGE CARD GM: SET (DecGms) $30.00 SC 1.6 NEW ordr Set of NORTH & SOUTH decks of 150 cards ea. Game of the Bulge played using cards for terrain, combat units, leaders & special events. Something akin to Up Front, but at a larger scale. Both N & S decks are complete & playable separately, but can be combined for the complete campaign. '98 4-8wks Turna specl NUTS!, FIRE IN KOREA 2ND (TwoHou) $17.00 Bk NEW ordr Kit extending the Nuts! game system of low level tactical combat into actions set during the Korean War 1950-3. 6 scenarios plus a scenario generator. Includes, US army & marines, ROK, KATUSA, Brits, Aussies & Canadians v n.Koreans & Chinese. '11 4-8wks Turna specl NUTS!, GAME OF MAN-MAN COMBAT IN WW2 (TwoHou) $23.00 SC NEW ordr Base game set for low level tactical combat at the squad & platoon levels. This game allows actions in 1944-5 Europe. A campaign system generates missions, and you cultivate your individual troops from green to hardened veterans. '09 Temp OoP/OoS specl NUTS!: CLASH OF TITANS, EASTERN FRONT (TwoHou) $18.00 SC NEW ordr Kit extending the Nuts! game system of low level tactical combat into actions on the East Front. '10 4-8wks Turna specl NUTS!: PEIPER AT THE GATES KIT (TwoHou) $13.00 SC NEW ordr Kit extending the Nuts! game system of low level tactical combat into actions during the Battle of the Bulge focused on the 1SS Panzer Div. '10 4-8wks Turna specl NUTS!: WAR AGAINST JAPAN KIT 2ND (TwoHou) $17.00 Bk 0.4 NEW ordr Kit extending the Nuts! game system of low level tactical combat into actions thruout the Pacific. All major combatants -- US, Japan, Australian, Brit, Chinese -- are represented. '11 - - **** Titles & 128 Items Listed Here for Your Shopping Pleasure! EMAIL us at M.Dean@FineGames.com anytime (& preferred), or CALL us between 10am & 9pm PST at (541) 756-4711 to reserve a game, complete a purchase, ask for more info, or arrange a trade. Please remember... PRICES TRIPLE if you call before 10am after 9pm PST (-8 GMT) ! Yes, really. XOX Michael Dean ----------------------------------------------------------------------------------------------- (C) 2012, FIne Games. IM_Title repo, Combined Master Listing with detail by TITLE.