Fine Games for Players & Collectors CATALOG of Games by PUBLISHER NAME then Game Title, Beginning C ALL Available Titles, by Publisher (Cs) then Title as of 04-22-24 19:12 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_pub_c.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates begin at $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with boxed games. A $ 4.00 surcharge applies to each "LB" Lrg boxed items & those weighing 3#+ (marked with "*"). Add $ 6.00 if your zip code is one that UPS surcharges as "rural." See for further info on international & heavier APO shipping rates & other charges. Lighter orders & all international shipments sent via USPS Priority Mail; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray FB-Flat Box HB-Humungous Box (+$) TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox+$ ZL,FO-huge folio, must HC-Half BC IT-SPI Illus Tray SB-Sml FBox ship boxed SC-Small Case Tb-Tubed fo-Folio HP-Plastic HC Bk-Book zl-normal ziplk n-(not boxed) CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CALLIOPE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- TSURO OF THE SEAS (Callio) FB Abstract, multiplayer player game where you move are captaining a ship exploring the Mystic Seas. Navigate by placing tiles in front of your ship - avoiding opponents & the dangers lurking under the seas & on the unknown horizons. '12 2 Special Ordr NEW $27.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CATALYST ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BATTLETECH, A GAME OF ARMORED COMBAT 4TH (Cataly BC 2.4 Temp OoP/OoS Updated version of this classic game of combat between personal armored mech warriors. '18 1 Special Ordr NEW $45.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CAVALIER GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DESERT FOX (Cavalr) LZ Out-of-Print Operational level game of the war in northern Africa, Sept 1940-Jan 1943. Includes 3 shorter scenarios plus entire campaign. Chuck Lane, Vance Von Borries'73 1 803 EXCELL $149.00 Complete. Errata annotated onto OoB, some counters. Glue adhering couter faces to counters has ages; be prepared to readhere counters with a glue stick. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CAVENDISH HIST 2ND WW MAG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HISTORY OF THE SECOND WORLD WAR # 71 (CavHSW) n Out-of-Print 1 131097 MINT $3.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CEACO ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FORBIDDEN ISLAND (Ceaco) FB Cooperative game of treasure hunters exploring an island doomed to sink below the waves. Packaged in a metal box. M. Leacock'10 1 Special Ordr NEW $15.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CHAMELEON ECLECTIC ENT. URL: http://www.blackeagle.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- LAST CRUSADE CARD GAME PARTS (CEE) n Out-of-Print 1 94727 EXCELL $2.50 Set of (1) v1.3 (4/96) rules with some lite spots on cover), (2) card list, (3) v0.2 (4/96) official tourney rules. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CENTURION GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GELA BEACHHEAD PARTS (CentG) n Out-of-Print 1 61522 EXCELL $2.00 Charts card only == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CZECH GAMES EDITION ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CODENAMES DUET TOP SECRET CO-OP GAME (CGE) SC 1.5 Stand-alone 2+ player cooperative, very fast playing game of hint dropping using code words. Players represent secret agents, each of which knows the agents the other person can safely contact. Players give each other one-word clues that to help locate all the agents before time runs. Vlaada Chvatil & Scot Eaton''17 1 Special Ordr NEW $14.00 CODENAMES DUET XXL (CGE) BC* 3.3 Cooperative, 2+ player game in which players must give each other 1-word cludes to help each other identify "safe" secret agents in a network. 1 Special Ordr NEW $29.00 * LETTER JAM COOPERATIVE WORD GAME (CGE) SC 1.2 Simple, 2-6 player word guessing party game. 1 Special Ordr NEW $10.00 THROUGH THE AGES 4TH (CGE) LB* Latest iteration of this card game based on the theme of the highly recommended computer game, Civilization. 2-4 players begin with a small set, primative culture & guide their civilization toward greatness, conflicting with other players in the hope of dominating the world. Players can focus on developing their cultural development, their trade, and/or their military might. '17 1 Special Ordr NEW $54.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CHEAPASS GAMES URL: http://www.cheapass.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GET LUCKY, THE KILL DOCTOR LUCKY GAME (Cheapa) SB What amounts to a 5th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. '14 1 Special Ordr NEW $23.00 UNEXPLODED COW DELUXE EDITION [2ND] (Cheapa) SB Graphically updated & enlarged, simple, humerous card game of two unrelated problems: mad cows in England & unexploded bombs in France. Clear the WW1 bombs w/ mad cows... '13 1 Special Ordr NEW $19.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CHESSEX MANUFACTURING URL: http://www.chessex.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COUNTER TRAY, CHESSEX STYLE TRAY (Chessx) n 0.2 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $2.75 COUNTER TRAYS, CHESSEX STYLE TRAY 5-PAK (Chessx FB 0.8 2-6wks Turnarnd 5-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $14.00 COUNTER TRAYS, CHESSEX STYLE TRAY 10-PAK (Chessx FB 1.7 2-6wks Turnarnd 10-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $27.00 COUNTER TRAYS, CHESSEX STYLE TRAY 25-PAK (Chessx LB* 4.0 2-6wks Turnarnd 25-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. Fits all bookcase games (including smaller, AH-sized boxes). RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $65.00 * DICE TOWER, PORTABLE DICE BOOT (TOWER) (Chessx) Fo 0.5 Larger, clear plastic dice tower that can be easily disassembled for transport. '09 1 Special Ordr NEW $16.00 DICE, ASSORTED 1# BAG (Chessx) n 1.2 1 pound of mixed dice of varying (& unpredictable) types. 1 Special Ordr NEW $26.00 DICE, D6 1# BAG (Chessx) n 1.2 1 pound (actually more) of d6 dice of varying (& unpredictable) colors, sizes & hues. 1 Special Ordr NEW $16.00 HEX BATTLEMAT, 1"HEX/1"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1" hexes & 1" squares. '07 1 Special Ordr NEW $17.50 HEX BATTLEMAT, 1/2"HEX/1/2"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1/2" hexes & 1/2" squares. '07 1 Special Ordr NEW $17.50 HEX MEGAMAT, 1"HEX/1"SQ (CHessx) RL 1.8 Doublesided oyster-colored vinyl battlemat w/ 1" hexes & 1" squares, 34x48". '02 1 Special Ordr NEW $39.00 HEX MEGAMAT, 1.5"HEX/1.5"SQ (CHessx) RL 1.5 Doublesided oyster-colored vinyl battlemat w/ 1.5" hexes & 1.5" squares, 34x48". '02 1 Special Ordr NEW $39.00 HEX MONDOMAT, 1"HEX/1"SQ (CHessx) LB* Available by distributor special order, 4-6wk turnaround. Huge, Doublesided w/ 1" hexes & 1" squares, 48x96". '05 1 Special Ordr NEW $109.00 * PENS, WATER SOLUBLE MARKER SET OF 4 (Chessx) SC 0.2 Set of (4) 1mm Staedtler Lumocolor water soluable, non-permanent markers suitable for use in drawning on battlemats or plasticized map surfaces. Red, Blue, Green, Black. '08 1 Special Ordr NEW $8.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CLASH OF ARMS URL: http://www.clashofarms.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1859, SECOND ITALIAN WAR OF INDEPENDENCE (CofA) Bk 2-6wks Turnarnd Grand tactical mini rules system covering the 1859 Second Italian War of Independence. '07 1 Special Ordr NEW $22.00 1866, RULES FOR AUSTRO-PRUSSIAN WAR (CofA) Bk 2-6wks Turnarnd Miniatures rules set extending the 1870 & 1859/64 rules of other games to the Austro-Prussian War of 1866. Designed for fast play of corp to rgt level battles, & 6, 10 or 15mm base systems. 100m/inch, 30min/turn. 14 scenarios. Extensive bibliography. '10 1 Special Ordr NEW $25.00 1870, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.9 2-6wks Turnarnd Grand tactical mini rules system covering the 1870 Franco-Prussian War. Compatable with 1859, and 6 or 15mm minis. Designed for battles of several divisions or corps per side. 1"=100mm, 30min/turn. w/ 14 battle scenarios. '07 1 Special Ordr NEW $20.00 1871, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.8 2-6wks Turnarnd Kit containing additional miniatures rules set in the 1870 series. This set provides fast-playing rules for the Franco-Prussian War while remaining compatible with prior games, plus additional scenarios. Includes OoBs, historical notes & maps, and alternative scenarios. Includes scenarios for small battles of a couple of divisions as well as multi-corp battles. Perfect bound. 1 Special Ordr NEW $29.00 AGE OF REASON, BATTLES OF... PRIMER 2ND (CofA) Bk 2-6wks Turnarnd Revised, spiral bound players guide booklet covering the Age of Reason game series (including Fontenoy, Leuthen, Zorndorf, Monmouth, Kolin & Brandywine/Germantown. Applies to all editions of this series rules, but designed around the latest (3rd) introduced with Fontenoy. Includes an upgrade/errata countersheet w/ 280 units, 3rd ed rules update, rules demonstrations, game tactics, learning modules, all intended to get players fully up to speed with the game system. Fontenoy required to play the learning modules. '22 1 Special Ordr NEW $29.00 AMATEURS TO ARMS! PARTS (CofA) n Out-of-Print 1 108016 GOOD $3.00 Map only. Was used as packing material by publisher, salvaged here. 2 lengths of clear packing tape on 1 map panel, narrow 1" hole at 1 seam, some scuffs. Quite serviceable. AMATEURS TO ARMS!, THE WAR OF 1812 (CofA) BC 2.1 2-6wks Turnarnd Operational/strategic game of the War of 1812 between US & British/Canadian forces on all fronts of the war in North America including the South. Played on a large scale map & includes 150 illustrated cards impacting place, 352 counters. Simpler & fast playing. '12 1 Special Ordr NEW $74.00 ARMY OF THE HEARTLAND 2ND [ZIPLOCK] (CofA) zl 1.6 2-6wks Turnarnd Packed in a ziplock. Minor update of this operational level game of the the struggle for Kentucky, Tennessee & northern Georgia during the first half of the Civil War. Uses same system as earlier Campaigns of Robert E Lee. Campaign covers the entire pivotal year of 1863. 560 counters, 2 maps, 9 scenarios, Rgt/brig/div units, 5day turns, 5.25mi/hex. Nice components. J.Prados'04 1 Special Ordr NEW $46.00 BARON'S WAR (CofA) HC 1.2 2-6wks Turnarnd Game of the rebellion of British barons led by Simon de Montfort against Henry III in two key battles, Lewes and Evesham, 1264-5. Simpler game w/ only 8pgs of rules, 280 counters, 2 maps. Interactive system with impetuous cavalry, morale, leadership, & what-if scenarios. R.Markham'04 1 Special Ordr NEW $32.00 BORODINO '41 (CofA) HC 1.2 2-6wks Turnarnd Grand tactical game of the Soviet 32nd Siberian Rifle's stand against the German 10th Panzer & Das Reich Divisions that bought time to defend Moscow, in Oct'41. Uses simplified Black Sea/Black Death system. J.Radey'95 1 Special Ordr NEW $28.00 CAMPAIGNS OF KING DAVID (CofA) BC 1.4 2-6wks Turnarnd Simpler, 2-5 player, strategic level game of the 35 year struggle for control of the Fertile Crescent during the reign of the old testament's King David. A blend of economics, diplomacy & military efforts thru the Near East. Judea tries to expand its reach against the Philisteens, Arameans & Egyptians. 500 counters. R.Markham'07 1 Special Ordr NEW $37.00 CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only CLASH OF ARMOR: PANZERKAMPFE (CofA) Fo Going OoP Rule booklet supplement to the Clash of Armor miniatures series. Early WW2 era combat for this system of mini rules. 1 Special Ordr NEW $12.00 CLASH OF ARMOR: ROMMEL'S BATTLES (CofA) Fo 0.4 Going OoP 6 scenarios for miniatures battles in which Rommel was involved, all at 1:100yds. Designed as a scenario book for Clash of Armors rules set, but can be applied to other miniatures rules systems. '96 1 Special Ordr NEW $15.00 COMMAND AT SEA, ATLANTIC NAVIES (CofA) BC* 3.9 4-8wks Turnarnd Miniatures oriented rules & counter set to recreate WW2 in the N.Atlantic & Mediterranean, in the air & at sea 1939-45. Sister game to Rising Sun & Supermarina. The edition focuses in depth on the navies of Germany, France & Britain, emphasizing French capabilities. Includes 4th ed series rules (which make all games in the series, including Fear God & Harpoon, compatible). Includes 700 counters & booklets for each of three featured nations. L.Bond'09 1 Special Ordr NEW $99.00 * COMMAND AT SEA: AMERICAN FLEETS (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all US navy ships, aircraft & weapons systems used in WWII, effectively replacing the data annexes in Rising Sun. Covers both Pacific & Atlantic theaters. 112pg. '11 1 Special Ordr NEW $23.00 COMMAND AT SEA: BALTIC ARENA KIT (CofA) Bk 0.8 4-8wks Turnarnd Add-on rules & 13 scenarios covering the forgotten sea of WW2, the Baltic. Includes articles on the Finnish navy, Soviet subs, coastal artillery, plus updated mine rules. Includes 128pgs w/ 13 scenarios covering a variety of engagement types, and each with its own map. '06 1 Special Ordr NEW $15.00 COMMAND AT SEA: BYWATER'S WAR KIT (CofA) Bk 1.0 4-8wks Turnarnd Scenario booklet with 2 countersheets allowing players to game any of 30 scenarios based on Hector Bywater's 1920s book of a naval war between Japan & the US set in 1931, plus 3 alternate scenarios set in 1926, 1932 & 1939. Its a mix of real world & the hypothetical, but all very astute & plausible. Reqs only the CAS 4th rules to play. B.Eldridge'12 1 Special Ordr NEW $30.00 COMMAND AT SEA: EMPEROR'S FLEET (CofA) Bk 0.5 4-8wks Turnarnd 94pg booklet compiling & revising data for 200 ships & 130 aircraft types used by the Imperial Japanese in WWII, effectively replacing the data annexes in Rising Sun & serving as a data annex for Steel Typhoon. Mates with American Fleets & Atlantic Navies. '11 1 Special Ordr NEW $21.00 COMMAND AT SEA: GRUPPE NORD (CofA) Bk 0.7 4-8wks Turnarnd 128pg Booklet compiling & revising data for all German ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing this in line with CAS 4th ed. L.Bond'12 1 Special Ordr NEW $21.00 COMMAND AT SEA: HOME FLEET (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all British ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. 112pgs. L.Bond'12 1 Special Ordr NEW $20.00 COMMAND AT SEA: LA GUERRE NAVALE (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all French ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. Equal emphasis on the fleet that was and the fleet that could have been. CAS v7; Atlantic Navies book 1. L.Bond'12 1 Special Ordr NEW $21.00 COMMAND AT SEA: MEDITERRANEAN FLEETS (CofA) Bk 0.4 4-8wks Turnarnd Booklet containing all the details for ships, aircraft, weapons etc for the Italian, Greek, Turkish & Yugoslav navies during WWII (replacing the earlier Supermarina data, and making it compatible with CAS 4th). Includes 150+ ships & 90 aircraft, including updated Italian values & all from 1939-45 (plus some prototypes). L.Bond'13 1 Special Ordr NEW $19.00 COMMAND AT SEA: MIGHTY MIDGETS KIT (CofA) Bk 0.6 4-8wks Turnarnd Adds rules & counters for the many smaller craft used in coastal protection, raids & convoys. Focuses on PT boats and gunboats. Rules scales down game system to cover weapons as small as 30cal machineguns. D.Schueler, B.Madison'03 1 Special Ordr NEW $14.00 COMMAND AT SEA: NO SAILOR BUT A FOOL KIT (CofA) Bk 0.8 4-8wks Turnarnd Kit adding 7 detailed scenarios of naval coastal actions including Oslo 1940, St. Nazaire, the Channel Dash, Tarawa, etc. to this minatures-oriented gm system recreating air & naval combat. Slick system. Requires rules & data annex from either of earlier games. T.Sofian'96 1 Special Ordr NEW $24.00 COMMAND AT SEA: RISING SUN 3RD PARTS (CofA) Bk Out-of-Print 1 89794 MINT $4.00 Scenario & Stats booklet only. COMMAND AT SEA: RISING SUN 3RD [ZIPLOCK] (CofA) zl* 3.3 4-8wks Turnarnd Ziplocked. Huge minatures-oriented gm system recreating air & naval combat in the Pacific, '41-3, in 50 scenarios & excell scenario generator. Gorgeous, detailed counters provided for ships & aircraft. Slick system. Signicant revisions to all most components. L.Bond, C.Carlson, E.Kettler'94 1 Special Ordr NEW $42.00 * COMMAND AT SEA: SHATTERED ARMADA (CofA) Bk 0.8 4-8wks Turnarnd Kit adding naval battles that did or could have occured during the Spanish Civil War, 1936-9, using the Command at Sea system. Includes actual battles, possible battles between nearby combatants, and what-if battles based on contingency plans. 22 scenarios, 210 counters. '14 1 Special Ordr NEW $29.00 COMMAND AT SEA: STEEL TYPHOON KIT (CofA) Bk 1.3 4-8wks Turnarnd Booklet containing rules & OoB for the 2nd half of the War in the Pacific, with 36 scenarios covering the biggest naval battles in the Pacific during WW2, including Rabaul, Truk, the Marianas, Leyte Gulf & Okinawa. Includes both historical & what-if scenarios. Includes 3 counters sheets of ships & aircraft. Uses the 4th ed Command at Sea system. E.Kettler'12 1 Special Ordr NEW $32.00 COMMAND AT SEA: SUPERMARINA COUNTERS (CofA) n 2-6wks Turnarnd Counters for Supermarina, only. 1 Special Ordr NEW $11.90 COMMAND AT SEA: SUPERMARINA DATA ANNEXES (CofA) n 2-6wks Turnarnd Data Annexes for various vessels, planes & weapons for Supermarina. 1 Special Ordr NEW $11.20 COMMAND AT SEA: SUPERMARINA SCENARIOS (CofA) Bk 2-6wks Turnarnd Scenarios for Supermarina, only. 1 Special Ordr NEW $11.90 CONVOY, DEADLY WATERS (CofA) Bk 0.7 2-6wks Turnarnd First in a series of miniatures-oriented games of naval combat during World War II at the tactical & operational level. This initial game's focuses on the Gibralter convoy runs, Jan'41-Dec'42, during the critical period in North Africa. CD included with ship characteristic forms & damage cards. Designed for fast play, with minor contacts resolved with a few die rolls & others moving to tactical combat. 8hrs/turn. No counters included. M.Wright'10 1 Special Ordr NEW $25.00 EPIC OF THE PELOPONNESIAN WAR (CofA) BC 2.0 2-6wks Turnarnd Large, 2-4 player, 2map, 560 counter game using a card driven system to cover the Peloponnesian War, a bitterly fought struggle between Athens & Sparta that ended Greek dominance of the ancient world. 4 scenarios plus a lengthy campaign game. K.Kuhlmann,J.Iwamsasa'06 1 Special Ordr NEW $59.00 EPIC OF THE PELOPONNESIAN WAR PARTS (CofA) BC Out-of-Print 1 121660 MINT $5.00 Box, only. 2 box btm corners have almost imperceptable flat dings. You likely would never notice unless we told you. FEAR GOD & DREADNOUGHT PLAYERS GUIDE (CofA) Bk 0.3 4-8wks Turnarnd 28pg Strategy & players' guide to this Command at Sea/Harpoon system ported to World War 1. L.Bond et al'01 1 Special Ordr NEW $8.50 FIRES OF MIDWAY (CofA) BC 2.0 2-6wks Turnarnd Card game of War is Hell series. Depicts naval combat in the Pacific in 1942 from Coral Sea to Santa Cruz. Uses 4 decks to represent naval vessels, combat, and the elements of the islands of Midway or Guadalcanal. Can be played quickly or in a short evening as a multiplayer campaign game. '10 1 Special Ordr NEW $47.00 FLINT & STEEL (CofA) Bk 1.2 2-6wks Turnarnd Miniatures rules set for the American Rev / Seven Years War era battles. 1 Special Ordr NEW $25.00 FRENCH REV & NAPOLEONIC WARS BTLS RULES (CofA) Bk Going OoP 64pg color booklet of 12 Napoleonic scenarios for any miniatures system. Each contains a map and OoB. M.Ruttle'97 1 Special Ordr NEW $16.00 HARPOON, 4TH COUNTERS (CofA) n 4-8wks Turnarnd Ship counters only. 1 Special Ordr NEW $9.00 HARPOON, 4TH PLAYERS HANDBOOK (CofA) Bk 0.3 4-8wks Turnarnd 28pg booklet containing all the charts & tables from the basic Harpoon set. Intended as a helpful aid. L.Bond, C.Carlson'96 1 Special Ordr NEW $8.00 HARPOON, 4TH: NAVAL REVIEW 1997 (CofA) Bk 0.8 4-8wks Turnarnd Provides new scenarios, ships & aircraft forms, and info about navies around the world, in a mag format. D.Schueler'97 1 Special Ordr NEW $15.50 HARPOON, 4TH: NAVAL REVIEW 2003 (CofA) Bk 0.8 4-8wks Turnarnd Booklet providing new scenarios, ships & aircraft forms, and info about navies around the world, in a mag format. Intended to keep interested players abreast of new developments in the navies & air forces around the world. D.Schueler'04 1 Special Ordr NEW $16.00 HARPOON, 4TH: SEA OF DRAGONS (CofA) Fo 1.4 4-8wks Turnarnd Add-on to this highly popular, miniatures style table top gm of modern air-naval tac combat w/ highly detailed rules & data. Includes data on planes & ships of 16 Pacific Rim nations of Asia. 26 scenarios & scenario generator. L.Bond'98 1 Special Ordr NEW $25.00 HELL OF STALINGRAD PARTS (CofA) BC Out-of-Print 1 107984 NEW $4.00 Box, only. Some lite scuggs on lower box edge, otherws new. LA BATAILLE DE DRESDE 1813 (CofA) FB* 2.9 2-6wks Turnarnd Vol. 13 of the renowned La Bataille game series on Napoleonic era battles at grand tactical scale with spectacular color. In August 1813, Austria ends neutrality to join Russia & Prussia seeking an end to Napoleon's threat to Europe's monarchies. The Austrian army follows the west bank of the Elbe River toward Dresden defended by a lone French corp. Napoleon redirects several corps to defend Dresden, the supply hup of his entire army. Can be well played with up to 4 players on each side. 6 scenarios, 4 maps, over 1000 counters. '15 1 Special Ordr NEW $125.00 * LA BATAILLE DE DRESDE 1813 PARTS (CofA) FB 1 143198 EXCELL $5.00 Box only, one box side panel mildly dinged, and box cover concaved along same side. Otherws new. LA BATAILLE DE LA MOSCOWA 4TH (CofA) FB* 3.0 Avail Uncrtn 3rd reprint of this btln/rgt level battle of Borodino, Sept 1812, on 4 maps with c.1000 units using the classic La Bataille game system. This version uses the CofA colorful ensignias on counters rather than NATO symbols, revises the OoB, maps & rules, & expands the area covered by the maps. 100m/hex, 100men/strength pt. A labor of love. '11 1 Special Ordr NEW $118.00 * LA BATAILLE DE LES QUATRE BRAS 3RD ZL (CofA) zl 4-8wks Turnarnd Packaged in a ziplock. 2016 reprint. Covers the initial meeting of the French Armee du Nord under Ney with the Anglo-Allied armies under Wellington near Quatre Bras, June 15 1815 at the beginning of the battles of Waterloo. Relatively small size makes for a great introduction to the game system. E.Wimble'17 1 Special Ordr NEW $52.00 LA BATAILLE DE LIGNY 3RD PARTS (CofA) FB Out-of-Print 1 143199 EXCELL $5.00 Box only. Box btm has semi-circular crease at upper edge; 2 creases on same box side panel. Otherws new. LA BATAILLE DE LIGNY 3RD [ZIPLOCK] (CofA) zl 2.4 2-6wks Turnarnd Packaged in a ziplock. 2017 update of this 1st of 3 La B games on the Battle of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Large game w/ 5th edition series rules, 4 period-style maps, 1000+ counters. Well-suited to both team & solitaire play. All components except the OoB have been reworked & updated for this edition. E.Wimble'17 1 Special Ordr NEW $115.00 LA BATAILLE DE MONT ST. JEAN DELUXE 2ND (CofA) BC 2.8 4-8wks Turnarnd 2022 reprint. Exp kit w/ 4 maps, rules, tables & 7 scenarios allowing the mating of Quatre Bras & Ligny to fight the btl of Waterloo. '22 1 Special Ordr NEW $119.00 LA BATAILLE DE MONT ST. JEAN EXP KIT 2ND (CofA) HC 1.2 4-8wks Turnarnd 2022 reprint. Kit adding 4 maps, rules, tables & 7 scenarios allowing extending the btl to Waterloo on 18 June & link the btls dynamically. Reqs Quatre Bras & Ligny. E.Wimble'2022 1 Special Ordr NEW $38.00 LA BATAILLE SERIES RULES, 5TH ED. (CofA) n 0.3 2-6wks Turnarnd Further refinement of the series rules to the entire La Bataille series, here called Les Batailles Dans L'Age l'Empereur Napoleon 1st. French phrasology is minimized, and rules are now quite tight. Includes a summary of the 13 games in the La B series. Printed on servicable but somewhat thinner than usual paper. E.Wimble'16 1 Special Ordr NEW $12.00 LANDSHIPS! TAC WEAPON INNOV 3RD [ZL] (CofA) zl 0.6 2-6wks Turnarnd Ziplock version. Pltn/sqd lvl combat in WW1 in 20 scenarios, 1914-8 focusing on use of technologies & tactics thruout war. NOT focused exclusively on tanks. P.Moore'94 1 Special Ordr NEW $32.00 LEGION OF HONOR (CofA) FB 2.4 Temp OoP/OoS Unusual card game depicting the life of an ambitious French soldier during the Napoleonic era, set with the backdrop of historical events. Suitable for solitaire play as well as for groups of up to 6 players. Players play control the life of a Napoleonic soldier at war & "in the salon", from 1792-1815. Player with highest rank, most glory or most wealth wins. R.Kane'14 1 Special Ordr NEW $57.00 MARCHING THRU GEORGIA PARTS (CofA) HC Out-of-Print 1 23042 V.GOOD $2.00 Box only, mildly concaved. MERCY, WAR WITHOUT... 2ND (CofA) BC 1.8 4-8wks Turnarnd Reprint with new (& nice) box art. Strategic, div/corp lvl gm of the war in the East 1941-4 using 2 maps, 8400 counters. Very nicely done graphics on counters & map. Game mates with Brute Force & the Mediterranean. R.Beyma'11 1 Special Ordr NEW $54.00 MOLLWITZ & CHOTUSITZ PARTS (CofA) BC Out-of-Print 1 142650 NEW $6.00 Box, only. New. MOLLWITZ & CHOTUSITZ, BLTS SILIESIAN WAR (CofA) BC 1.8 2-6wks Turnarnd Game covering two battles of the First Silesian War. Both involve Frederick the Great early in his career, but without the refined Prussian army of later years. At Mollwitz, Apr 1741, Frederick was outmaneuvered by Neipperg, and the Prussians must escape encirclement by advancing toward awaiting Austrian infantry across a snowy field while Austrian cavalry tries to slow or distract them. Chotusitz covers the May 1843 battle where the Austrians under Charles has outmaneuvered and surrounded a portion of the Prussian army. They must attack quickly before the bulk of the Austrians arrive as reinforcements. 2 maps and 700 counters, v3.3 of series rules. Relatively small number of counters are on the map at any time. Ed Wimble'18 1 Special Ordr NEW $60.00 NAVAL SITREP MAGAZINE #16 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #17 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #18 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #19 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #20 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #21 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #22 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #23 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #24 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #25 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #26 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #27 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. '04 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #28 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #29 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #30 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #32 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. ARTICLES ON: Balearic Beligerants 1937 scenario for CAS; new Iranian aircraft; Harpoon Convoy ambush scenario; rebuilding the Russian air force; PT Survivor scenario for CAS; unified critical hit & damage control rules for Admiralty series; Russia's Pacific Fleet; Harpoon rule change for Carrier Flight Decks; Afterburners in a dogfight & missile movement errata; aircraft damage value listing; short of war CAS scenario; India's Barak refits. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #33 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: German AA in WWI; Baltic Intrigue 2008 Harpoon scenario; Levant Lamentations 1941 CAS scenario; Long range Air-Air missles; Tsingtao Demonstration 1914 Fear God scenario; review of Jap. Men of Yamato movie; Japan's newest DD; Falklands Scenario Combat Tables; More Things Change 1959 CAS scenario; HMS Skate & R Class DDs; Evolution of the MiG-29; Russian export subs. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #34 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. ARTICLES ON: Dance of the Vampires Harpoon scenario in the N.Atlantic; Bight Me Fear God scenario 1914; new Uzbek & S.Korean ships, air force tankers; 1944 English Channel scenario for CAS; Harpoon data for Columbian, Venezuelan & Equadoran navaies; list of modified manuever ratings per issue #31 formula. '08 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #35 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Harpoon Taiwan Skirmish scenario; simplified AAW gunnery in Harpoo; Blockade runners in the Bay of Biscay 1943; Norwegian Navy in exile 1940-5; Rescue the Bismarck CAS scenario; Spahis FG scenario 1914; Iowa BB & Alaska BC conversion projects 1942-4 & others book reviews. '08 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #36 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: CaS Catalonia scenario, 1937; sensor tech development in 20th century; fog (the weather) in gaming; Op Opera Harpoon scenario, Israeli attack on Iraqi nuclear reactor; Cas Scenario between Australian CL Syndey & German raider Kormoran, 1941; Skagerak Harpoon scenario, WW3 in 1991; Fear God scenario, 1919; Israel's special mission aircraft; US Navy's new patrol aircraft. '09 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #37 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Op Ha'lom scenario (Iran's nuclear program); Iranian air force; Op Morvarid Harpoon scenario, Iran's attack on Iraq's Faw Peninsula 1980; south Korean destroyers. '09 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #38 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Op Ha'lom scenario (Iran's nuclear program); Iranian air force; Op Morvarid Harpoon scenario, Iran's attack on Iraq's Faw Peninsula 1980; south Korean destroyers. '10 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #39 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: 2nd Btl of Latakia, Syria 1973, Harpoon scenario; Op Vesuvius, Red Sea 1935 & Makin Raid,Aug 1942, CAS scenarios; Assault & Defense, Persian Gulf 1924, Fear God scenario; French Aquitaine Class Frigate; the Korean Chenonan incident, March 2010; Russian Severodvinsk nuclear sub launches; Taiwan's Kuang Hua IV, NATO's NH90 helicopter; Updating Portugal's fleet; Radar Q&A; CAS 4th Clarifications. '11 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #40 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Soviet Flankers aircraft pt2; in-flight refueling w/ tanker table; late WWI German ship building philosophy; CAS hypothetical scenarios Sept'39 off S.America; India's Tejas aircraft; Japanese torpedo doctrine; Japanese AA rockets; Strike Group Reagan & hypothetical "rescue" missions; new class of n.Korean troop transports; air group attack integrity & quality. '11 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #43 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Gray Seas Gray Skies Harpoon scenario adapted from 1983 computer game; new crafts: Korean T-50 Eagle figher, Philippine Frigate (formerly USCG Hamilton), Japanese Shimakaze correction, P-63 King Cobra (in Soviet service), MiG-21 updates w/ 10 variations, Korean mini sub; corrections to Bismarck's main battery range; new minis at Shapeways; alternate San Bernadino Straight scenario; Guns & Roses scenario for Fear God; USS America carrier stats; Battle of LIssa scenario for CAS; 6 British aircraft for CAS; modernizing AEGIS cruisers; the Chinese Eagle Strike missile family; Chinese warship developments; review of Al Nofi's To Train the Fleet for War book. '12 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #44 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Product updates related to Harpoon/CAS, plus 4th ed Errata; Fear God Venezuela 1902 scenario; CAS Luzon, Philippines 1938 (Bywater) scenario; the Soviet Merkuriy SSGN project; Russia's Vladivostok LHD, the largest ship built since the collapse of the USSR; Russia's Naval-gator; Norwegian aircraft 1939-40; German Plan Z ship designs; Israeli plans for new aircraft; Chinese warship developments, pt 2; AIS use by US & other navies; India's AEW aircraft; Germany's WWII torpedo; Battle of the South China Seas, c.1980, as the Philippine navy tries to fend off Chinese & Vietnamese aid to Communist rebels on Mindanao; 3 book revies. '13 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #45 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Commentory on the USN's Littoral combat ships; Corvette designs; Seen at the Sea-Air-Space Exposition; Sri Lankan Crisis between India & Sri Lanka & China; German Graf Zeppelin characteristics; Midway Cruiser Action CAS scenario; loss of the Indian Sindhurakshak submarine, 2013. Oct'2013. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #46 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Persian Incursion update; Taiwan's new missle ship; Chinese Kunming commissioning; Aircraft of the Spanish Civil War; Soviet aircraft in the early days of WWII; Fishing War in the S.Atlantic 1978 Harpoon scenario; CAS Q&A; Chinese rescue ships & helicopter fleet; German 1920s Vorentwurf I/10 Ship design; review of the movie Phantom. April 2014 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #47 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: COA Product upates; Harpoon Senkaku Crisis scenario in the China Seas; Caspian Sea Secenario; Imperial German Battleship Concepts in 1911; the Il-2 Sturmovik Fighter; LRASM Enters Service; Goeben's Austrian Gambit for Fear God; Il-38 Novella Enters Russian Service; the FREMM Program, a joint French-Italian Frigate development; Movie review of The Admiral; Torch Italian Style CAS scenario; Russian Sub Force on the Rebound; book review of Hell to Pay. '14 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE (CofA) n 0.5 4-8wks Turnarnd Current (#47) & all past issues; note that most issues from #1-29 are B&W reprints. Mag full of updates & add-ons details for Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 OPERATION SPARK PARTS (CofA) n Out-of-Print 1 69796 MINT $2.50 Original rules, missing cover page sheet; photocopy of pgs 1-2, 31-32 included so its complete. PERSIAN INCURSION (CofA) BC 2.3 2-6wks Turnarnd Complete game covering the strategic, military & political game of the what-if of the consequences of an Israeli military campaign against Iran, esp its nuclear industry. Uses a Harpoon system to resolve military conflict, but is as much a game of card-based diplomatic action in which political, intel & military resources are spent to influence events & shape public opinion. Includes lengthy rulebook w/ analysis of the current situation, 280 counters, 110 cards. L.Bond, C.Carlson, J.Dougherty'11 1 Special Ordr NEW $49.00 RUSSO-JAPANESE WAR, DAWN OF RISING SUN (CofA) BC 2.6 4-8wks Turnarnd Game of the Russo-Japanese War using the Fear God & Dreadnought (Admiralty Triology) rules system. Includes 20 scenarios, 350 counters, series rules & data annex booklet, plus a simplified jump-start rules set for teaching beginners. B.Madison'04 1 Special Ordr NEW $64.00 RUSSO-JAPANESE WAR: SHIP FORMS (CofA) Bk 0.6 4-8wks Turnarnd Add-on kit contain ship hit record forms for Dawn of the Rising Sun. '06 1 Special Ordr NEW $22.00 SIX DAYS OF GLORY (CofA) zl 1.0 2-6wks Turnarnd Packaged in a ziplock. Small, colorful game of Napoleon's short-lived comeback in 1814. After an initial defeat, the French come back strong, severely mauling the overconfident Prussians on the road to Paris. Operational level game by the Master of Napoleonics, 280 counters, 1 map, 3 scenarios & campaign game. K.Zucker'97 1 Special Ordr NEW $29.00 SPEED OF HEAT PARTS (CofA) FB Out-of-Print 1 124759 MINT $5.00 Box, only. Couple of minor creases along one box edge. Otherws new & very clean. SUMMER STORM, GETTYSBURG 1863 [ZIPLOCK] (CofA) zl 2.4 2-6wks Turnarnd [Packaged in a ziplock] Brigade level simulation of the Gettysburg campaign, beginning before and ending after the historical battle. Emphasis is on both side's need to subdue the opponent's army (rather than capture terrain). Relatively simple with doubleblind mechanics & a command system that emphasizes the fog of war. 1hr/turn, 0.5-2mi to hex, 2 maps, 980 counters. R.Barber'98 1 Special Ordr NEW $64.00 TOP COVER AIR COMBAT JOURNAL # 1 (CofA) Bk 0.6 2-6wks Turnarnd w/ Spitfires Over Darwin kit for Whistling Death game adds a map of NW Australia (centered on Darwin) and a 140 counters depicting the situation in 1942-3 as the Japanese freely raided NW Australia until a full wing of Spitfires replaced the aged P-40s previously defending the area. Entire journal contains the history of the Japanese threat to & attacks on NW Australia from early 1942 thru late 1943, with a variety of defending fighters, some long obsolete, plus the Spitfires. History of the progression of the defense interspersed among 36 new scenarios. '13 1 Special Ordr NEW $25.00 TRIUMPH OF CHAOS, RUSSIAN CIVIL WAR 2ND (CofA) BC* 3.2 2-6wks Turnarnd 2019 deluxe 2nd edition. Substantial revision that incorporates the previously separate players guide, uses 2 maps & 3 countersheets, & wooden markers rather than glass stones, plus rules revisions. Moderate sized, card-driven game of the Russian Civil War, 1918-21. Richly illustrated political cards determine control of the 18 factions early in the conflict (each of which may negatively impact other factions). Action cards are used to move, initiate combat or implent events such as reinforcement, mutinies, redeploy units, etc. Leader cards represent the personalities of this turbulent time. 2 maps, 3 countersheets, 220 cards. D.Dockter'19 1 Special Ordr NEW $92.00 * TRIUMPH OF CHAOS: COMRADE'S GUIDE TO... (CofA) Bk 0.8 2-6wks Turnarnd Players guide to this popular, card driven game of the Russian Civil War. '07 1 Special Ordr NEW $25.00 UNION, WAR FOR THE... PARTS (CofA) BC Out-of-Print 1 19967 MINT $3.00 Box only. Very slight scuffing. WALLACE'S WAR (CofA) HC 1.0 2-6wks Turnarnd Game of two battles in the Scottish War of Independence in which the Scots are led by William Wallace, aka Braveheart. Covers Stirling Bridge, Wallace's great victory as they strike at the head of the English army as it crosses a bridge, and Falkirk, in which Wallace is soundly defeated. 281 counters, 2 maps. '09 1 Special Ordr NEW $36.00 WINGS OF THE MOTHERLAND 3RD (CofA) DC* 3.2 2-6wks Turnarnd Fourth volume in the Fighting Wings (Whistling Death) game series. Covers air combat on the Eastern Front during World War II from the German invasion to the fall of Berlin. This edition includes 48 mostly new aircraft, 2 double-sided maps, 630 counters. Includes more emphasis on air-ground combat than prior games in the series. 3rd edition rules have smoother, cleaner mechanics, 150 air combat & 60 ground & anti-shipping scenarios. 48 aircraft & 16 types of naval vessels. Received 4 Charlie Roberts award nominations in 2019. JD Webster'20 1 Special Ordr NEW $115.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CLASH OF ARMS ART OF WAR URL: http://www.clashofarms.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ART OF WAR MAGAZINE #20 (CofAAW) n n 0.2 #20 EX. Clash of Arms in-house newsletter w/new scenarios, variants & errata. Has scenario for Achtung Spitfire; rules for 30char messages between ships in Command at Sea, errata for Btl in Age of Reason series. '95 1 95958 MINT $5.00 2 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #21 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: La Bataille 4th ed preview; armored trains in Landships; rules for ill leaders in Campigns of RE Lee; new rules & errata for the Grand Scenario of 1807; Lanships errata; Clash of Armor Tunisia scenario & errata. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #22 (CofAAW) n n 0.2 Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 95959 NEW $5.00 ART OF WAR MAGAZINE #25 (CofAAW) n n 0.2 Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: 1 95961 NEW $5.00 ART OF WAR MAGAZINE #26 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #29 (CofAAW) n n 0.4 2-6wks Turnarnd 28pg issue w/ variant & errata for Jena, 6 Days of Glory, Home Before Leaves Fall, etc. '98 1 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #30 (CofAAW) n n 0.4 2-6wks Turnarnd 32pg issue w/ articles, variants & errata for CofA's games. W/ Valmy to Waterloo errata. '99 1 Special Ordr NEW $3.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COLUMBIA GAMES URL: http://www.columbiagames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1812, WAR OF..., 4TH (ColumG) BC 1.2 1-3wks Turnarnd Simpler, block-style game of a little known war, focused on the fight for control of the Great Lakes area between US & Canada. Fast playing w/ excellent fog-of-war element. Great beginners game, too. '85 1 Special Ordr NEW $45.00 ATHENS & SPARTA (ColumG) BC 1.8 1-3wks Turnarnd Strategic level, block system game of the Peloponnesian War, 431-404BC, both on land & at sea. Fast playing, and covers all of Greece and the lands bordering the Aegean Sea. Includes 100 blocks, 25 event cards. T.Dalgliesh'07 1 Special Ordr NEW $82.00 BOBBY LEE, WAR IN VIRGINIA 1861-5 3RD (ColumG) BC 1.9 1-3wks Turnarnd Complete update of this strategic lvl game of the Civil War in the Eastern theater, Norfolk, VA, to Lancaster, PA, using Columbia's block system. 3rd ed map is much bigger, and 20 new blocks added for historical leaders. Scenarios for each of 4 campaign seasons plus Campaign game. Moderate complexity w/ beautiful map & relatively small # (96) of counters (blocks). Uses a tactical combat system as in Napoleon. Good Game. T.Dalgliesch'14 1 Special Ordr NEW $72.00 BORODINO, NAPOLEON IN RUSSIA 1812 (ColumG) BC 1.5 4-8wks Turnarnd Block-style game of the battle of Borodino near Moscow, the largest & climactic but tactically inconclusive battle during the French invasion of Russia in 1812. Each side must do better than their historical counterparts in order to win at this bloody battle. 110 wooden blocks, 22x22.5" map. T.Dalgliesh & C.Willner'12 1 Special Ordr NEW $63.00 COLUMBIA GAME INNER BOX PARTS (ColumG) BC Out-of-Print 1 144944 < NEW $4.00 Generic Columbia Games inner box, only. 3" Mar on one box end panel. Otherws new. 2 147332 NEW $4.00 Generic Columbia Games inner box, only. Clean. 3 147333 NEW $4.00 Generic Columbia Games inner box, only. Clean. COMBAT INFANTRY, EASTFRONT (ColumG) BC 1-3wks Turnarnd Block system game of tactical, squad level combat on the Eastern Front during WWII; sequel to Combat Infantry WWII which covers the western front. Uses an interactive system for fire & close combat. Game includes German & Soviet battalion leverl forces in engagements from 1941-45 on the eastern front; expansion planned to include British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, wooden blocks, 2 geomorphic maps. '19 1 Special Ordr NEW $72.00 COMBAT INFANTRY, WESTFRONT (ColumG) BC 2.2 1-3wks Turnarnd Block system game of tactical, squad level combat. Uses an interactive system for fire & close combat. Base game includes US & German forces in engagements from 1944-45 on the western front; expansion planned to include Soviet, British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, 154 wooden blocks, 4 geomorphic maps. '17 1 Special Ordr NEW $72.00 CRUSADER REX 2ND (ColumG) BC 1.6 1-3wks Turnarnd 2nd ed has graphically updated, larger board, new unit labels, thicker cards & rules updates. Block-style game of the 3rd Crusade, 1187-1192 (the fun only lasted so long...). The Christian Franks compete with the Muslim Saracens for control of key cities in the Palestine. 63 wooden blocks, 25 event cards. J.Taylor, T.Dalgliesh'11 1 Special Ordr NEW $63.00 DIXIE CARD GAME PARTS (ColumG) n Out-of-Print 1 61101 EXCELL $0.50 Rules to the collectable card game. DIXIE: BULL RUN CARD GAME, 2ND SET (ColumG) SC* 3.6 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. 1 Special Ordr NEW $36.00 * DIXIE: SHILOH CARD GAME (ColumG) SC 0.3 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Each deck contains 60 of the 400 possible cards. '95 1 Special Ordr NEW $9.00 DIXIE: SHILOH CARD GAME SET (ColumG) SC 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. '95 1 Special Ordr NEW $54.00 EAGLES: WATERLOO CARD GAME DECK (ColumG) SC 0.3 1-3wks Turnarnd Quasi-collectable card gm recreating 4 battles of Waterloo. Similar to the Dixie system, but many elaborations & a larger set of cards (300 unique ea in 3 color variations). Ea card depicts the actual uniforms & leaders involved. '95 1 Special Ordr NEW $7.50 EAST FRONT II / WEST FRONT II UPGRAD KIT (ColumG BC Avail Uncrtn Kit intended to upgrade sets of EF 2nd & WF 2nd manufactured 2000 or after (due to changes in block style to black Germans & a rounded style). Includes some addtl blocks, complete set of 4 newer maps, complete label set (which much be put over existing labels). New rules NOT included & must be downloaded. '06 1 Special Ordr NEW $90.00 EAST FRONT, 1ST PARTS (ColumG) n Out-of-Print 1 61099 MINT $5.00 Rules. EURO FRONT II KIT (ColumG) BC* 3.2 1-3wks Turnarnd Revision of earlier kit now suited to East Front II/West Front II game set. Adds new diplomatic & alliance rules & revises exit zones. Adds the 1940 campaigns in France, the lowlands and Scandanavia. Includes 243 blocks, system rules & armies of all the neutrals. '06 1 Special Ordr NEW $90.00 * GAME BOX, GENERIC BLANK PARTS (ColumG) BC Out-of-Print 1 134366 NEW $4.00 Generic inner Columbia Gms box, only 2 134365 NEW $4.00 Generic inner Columbia Gms box, only GETTYSBURG, BADGES OF COURAGE (ColumG) BC 2.5 1-3wks Turnarnd Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 1 Special Ordr NEW $72.00 HAMMER OF THE SCOTS 2ND PARTS (ColumG) n Out-of-Print 1 76224 EXCELL $2.50 Clean photocopy of rules, only. v2.3 HAMMER OF THE SCOTS 4TH (ColumG) BC 1.6 2-6wks Turnarnd 2019 4th ed with 24mm wooden blocks, v3 rules. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 Special Ordr NEW $63.00 HAMMER OF THE SCOTS 4TH [DELUXE] (ColumG) BC 2.5 2019 4th [deluxe] ed with 24mm wooden blocks, v3 rules, thicker map. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 150861 NEW $77.99 HARNMASTER FANTASY ROLEPLAYING 3RD (ColumG) BC 2.1 1-3wks Turnarnd Primary rules set containing the background on the fantasy medieval world of Harn, including a full sized color map. Fully revised core rules set, gamemaster screen & pad of character profiles. Rules in looseleaf (ie 3 hole unbound) format. Includes psionics, treasures & artifacts, campaigns & encounters & a beastiary. '03 1 Special Ordr NEW $27.00 HARNPLAYER BOXED SET (ColumG) BC 1-3wks Turnarnd Bundle including the classic Harnplayer guidebook, character sheets, and the players' section of the 3rd ed Harnmaster rules.'03 1 Special Ordr NEW $27.00 HARNWORLD AZADMERE SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $14.50 HARNWORLD CHYBISA SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $14.50 HARNWORLD DEAD OF WINTER SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $13.50 HARNWORLD EVAEL SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld providing details on the Elves & their culture. 1 Special Ordr NEW $22.50 HARNWORLD KIRAZ THE LOST CITY SUPPLEMENT (Columg Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $18.00 HARNWORLD NASTY,BRUTISH,SHORT SUPPLEMENT (Columg Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $18.00 HARNWORLD SHORKYNE SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $27.00 HARNWORLD: CHARACTER SHEETS (ColumG) Fo 1-3wks Turnarnd Pad of 25 character sheets for Harn. 1 Special Ordr NEW $9.00 HARNWORLD: HARNBARBARIANS SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement for Harn focused on non-civilized peoples. 1 Special Ordr NEW $27.00 HARNWORLD: HARNMAGIC SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement focusing on magical abilities. 1 Special Ordr NEW $27.00 HARNWORLD: HARNPLAYER SUPPLEMENT 3RD (ColumG) BC 2.3 1-3wks Turnarnd Supplement for Harn Role Playing Game focusing on character personality & combat abilities. Also includes a player's guide to the Harn system, with background legends & a pad of character profile sheets. 3rd edition has updated box graphics. 1 Special Ordr NEW $27.00 HARNWORLD: HARNRELIGION SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement focusing on religion & religious characters. 1 Special Ordr NEW $27.00 JULIUS CAESAR (ColumG) BC 1.6 1-3wks Turnarnd Strategic level, block-style game of the Roman Civil War, 49-45BC, as an uppity Caesar & his successor, Marc Antony (w/ Cleopatra) take on Pompey, Brutus, et al. Includes 63 blocks, 27 special event cards. J.Thompson, G.Dalgliesh'10 1 Stock NEW $67.00 LAST SPIKE, THE... (ColumG) BC 1.5 1-3wks Turnarnd Simpler game in which 2-6 players cooperate to build a railway from St. Louis to Sacramento in the 1800s. Players compete to accumulate cash from land speculation along the way. Fast playing, suitable for beginners. Board is largely abstract but colorful land. T.Dalgliesh'15 1 Special Ordr NEW $36.00 LIBERTY, THE AMERICAN REVOLUTION 1775-83 (ColumG BC 1.3 1-3wks Turnarnd Strategic level game of the American Revolution, 1775-83, thruout the east coast of North America. Includes a map & 50 hardwood blocks for the American, British & French armies & navies involved, plus 25 cards. T.Dalgliesh, M.Kwasny'03 1 Special Ordr NEW $54.00 LIBERTY, THE AMERICAN REVOLUTION PARTS (ColumG) BC 1 139718 EXCELL $5.00 Generic box & box sleeve, only. Crease along upper sleeve cover as well as along side panel. Some sticky residue from inventory tag on end panel. Otherws new. NAPOLEON, THE WATERLOO CAMPAIGN 4TH (ColumG) BC 2.4 1-3wks Turnarnd An update with higher quality components and a return to the better regarded 1st (& 2nd) edition game structure with fewer areas & units. Block-style game covering the 3 day battle of Waterloo using large wooden blocks, fog of war & step reduction. Both the 1st (Gamma II) and 2nd (AH) editions were very well regarded for repeat play, beginners and tournaments. A simpler, fast-moving game. 58 blocks. Now with a steep price tag. '13 1 Stock NEW $72.00 PACIFIC VICTORY 2ND (ColumG) BC 1.6 2-6wks Turnarnd 2nd printing. Strategic level, block-system game of the war in the Pacific during WW2. Uses an evolution of the Victory system with its lush graphics. Includes 3 discrete campaign starting points (1941,2 & 3). Allows what-if strategies such as the invasions of India or Australia. Includes 1 very nice map of the Pacific from the US west coast to India and 100 block counters. Army lvl, 600mi/hex, 3mo/turn. '18 1 Special Ordr NEW $82.00 RICHARD III, WARS OF THE ROSES (ColumG) BC 1.5 1-3wks Turnarnd Block-style game of the War of the Roses, where supporters of the houses of Lancaster & York duke it out to see who will rule England. Expands upon Hammer of the Scots system by enhancing the event deck. 63 blocks (representing the major nobles), 25 event cards. J.Taylor'09 1 Stock NEW $63.00 ROMMEL IN THE DESERT 4TH (ColumG) BC* 3.2 2-6wks Turnarnd Reprint with a complete cosmetic overhaul. Remastered, larger map is now mounted, Rommel cards are printed on playing-card stock, even the box is better (printed rather than sleeved). Mechanics are the same. Simple, challenging and long a popular block system game of the entire war in N.Africa, Spt'40-Nov'42, at rgt lvl. 7 Scenarios using the block system to provide fog-of-war and logistical limits. Includes the 1940 Italian campaign, 1941 & 1942 scenarios, 1941-42 campaign, Crusader & Gazala & El Alamein battles. 113 wooden blocks 42 cards map. RECOMMENDED. C.Besinque'23 1 Special Ordr NEW $55.00 * SAM GRANT, CIVIL WAR IN THE WEST 1862-4 (ColumG) BC 1.5 1-3wks Turnarnd Brother game to Bobby Lee, uses Columbia's block system and a beautiful map to cover the western campaigns between St. Louis & Atlanta, 1962-4. 3 yearly & mateable scenarios plus campaign linking with Bobby Lee. Simpler game, fun. T.Dalgliesh, G.Selkirk'97 1 Special Ordr NEW $63.00 SAM GRANT, CIVIL WAR IN THE WEST PARTS (ColumG) n Out-of-Print 1 36423 V.GOOD $3.00 Counter sheet labels, only. Missing Confed inf counters #2 & 3, label residue marring Union inf #9 & 10, and partially marring 6 other units. Labels otherws still on sheet & mint. SHENANDOAH, JACKSON'S VALLEY CAMPAIGN (ColumG) BC 1.4 4-8wks Turnarnd Block system game of Stonewall Jackson's May-June 1862 cmapaign in the Shenandoah Valley. Using boldness & agility, his smaller force first paralyzed then defeat 3 enveloping Union armies. Brigade level, using an activation system. Block system provides fog of war. T.Dagliesch, G.Selkirk'12 1 Special Ordr NEW $63.00 SHILOH, APRIL 1862 (ColumG) BC 1.4 4-8wks Turnarnd Block system game of this key battle of the Am Civil War, April 1862. Confeds under Johnson launch a surprise but largely uncoordinated attack on the Union, which eventually rally & drive the Confeds back. 100 blocks. '10 1 Special Ordr NEW $63.00 SLAPSHOT 3RD (ColumG) SC 0.8 1-3wks Turnarnd Reprint of this v.simple, fun & humorous game of managing a comical hockey team thru the normal season & into the playoffs, for 2-6 players. Players assemble a team, wheel & deal with players thru the normal season, then compete in playoffs with a fixed team roster, injuries not withstanding. T.Dalgleisch, L.Gutteridge, R.Gibson, J.Gordon'11 1 Special Ordr NEW $22.50 TEXAS GLORY (ColumG) BC 1.4 1-3wks Turnarnd Fast playing, block-style, operational-strategic level game of the war for Texas's independence, 1835-6. Texans must delay the Mexicans so they can gather their army. 56 blocks. T.Dalgliesh, D.Mings, C.Willner'08 1 Special Ordr NEW $54.00 VICTORY IN EUROPE (ColumG) BC 2.8 1-3wks Turnarnd Strategic, area-move, block-style game of the second World War in Europe & northern Africa, for 2-3 players. The Axis, Western Allies and Soviet Union duke it out on land, at sea and in the air for control of Europe. Play utilizes 108 color illustrated cards for events, initiave & combat. Includes 180 wooden blocks. T.Dalgliesh, R.Draker'15 1 Special Ordr NEW $81.00 VICTORY, BLOCKS OF WAR 2ND (ColumG) BC 1-3wks Turnarnd 2019 2nd edition. Modest simplicity block game in a hypothetical, WW2 era world. Includes the finest components Columbia has produced to date w/ color unit illustrations, 10 unit types, for 2-4 players. Multiple scenarios w/ geomorphic maps. '19 1 Special Ordr NEW $63.00 VICTORY, BLOCKS OF WAR (ColumG) BC 1.8 4-8wks Turnarnd Modest simplicity block game in a hypothetical, WW2 era world. Includes the finest components Columbia has produced to date w/ color unit illustrations, 10 unit types, for 2-4 players. Multiple scenarios w/ geomorphic maps. '98 1 Special Ordr NEW $54.00 VICTORY, BLOCKS OF WAR: BLACK BLOCKSET (ColumG) SC 0.8 1-3wks Turnarnd Complete, std counter set in one of the orignial colors of the game. '98 1 Special Ordr NEW $18.00 VICTORY, BLOCKS OF WAR: GRAY BLOCKSET (ColumG) SC 0.6 1-3wks Turnarnd Complete, standard set of 50 blocks in a new color. Includes 3-4 player rules and a scenario appropriate to mutlti-player play. '98 1 Special Ordr NEW $18.00 VICTORY, BLOCKS OF WAR: GREEN BLOCKSET (ColumG) SC 0.6 1-3wks Turnarnd Complete, standard set of 50 blocks in a new color. Includes 3-4 player rules and a scenario appropriate to mutlti-player play. '98 1 Special Ordr NEW $18.00 VICTORY, BLOCKS OF WAR: ORANGE BLOCKSET (ColumG) SC 0.8 1-3wks Turnarnd Complete, std counter set in one of the orignial colors of the game. '98 1 Special Ordr NEW $18.00 VICTORY, BLOCKS WAR: LOGISTICS MARKRS 2D (ColumG Fo 1-3wks Turnarnd Kit adding a few rules for engineers, airbases, etc, plus a countersheet of markers. 2nd edition uses/provides wooden markers - and a hefty price increase. '19 1 Special Ordr NEW $22.00 WEST FRONT II (ColumG) BC 2.8 1-3wks Turnarnd Redesign of this block system game of WW2 throughout France, Italy & the Balkans. This game covers the western front from Spain to Norway to northwestern Africa and the western Med (plus area boxes for other world regions) on two maps (34x45" total). Blocks & labels revised from prior version. Inlcudes multiple senarios from '43-45 with invasions, production and supply limitations. Simple yet extremely challenging. Mates w/ East Front II using Euro Front II kit. '06 1 Special Ordr NEW $90.00 WIZARD KINGS 3RD (ColumG) BC 1.4 1-3wks Turnarnd Called WK 2nd by publisher (incorrectly); this is the 2007 version. Further revision of Columbia's block game system applied to the magical & mystical world of humans, Orcs, Elves, the Undead & Dwarves. 2-7 Players build their forces & use might & magic on 4 geomorphic maps. Includes 7 full armies. '07 1 Special Ordr NEW $45.00 WIZARD KINGS 3RD: HEROES & TREASURES KIT (ColumG SC 0.5 4-8wks Turnarnd Kit containing 21 blocks including 3 addtl blocks for each of 7 armies from Wizard Kings 3rd. '07 1 Special Ordr NEW $13.50 WIZARD KINGS: ANCIENT KINGS BLOCKSET (ColumG) SC 0.6 4-8wks Turnarnd Addon block kit including 21 blocks representing an assortment from 7 historical armies: Egyptians, Greeks, Perisans, Romans, Huns, Chinese & Japanese. Each box contains a different (& unpredictable) combination of units. '12 1 Special Ordr NEW $13.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COMPANION GAMES URL: http://CompanionWargames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WATERLOO, NAPOLEON'S LAST BATTLE (Compan) BC* 3.4 2-6wks Turnarnd Area-move, impulse-driven game of the final battle of Waterloo, 18 June 1815, using a system akin to the Storm Over series. Players alternate activating a leader's units in each impulse until both players pass or a die roll ends the turn. Brig level, 10 turns. Entirely separate game from the Phalanx game of same title. Mark Scarbrough'19 1 Special Ordr NEW $56.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COMPASS GAMES URL: http://www.CompassGames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1812! WAR ON THE GREAT LAKES FRONTIER (Compas) BC 2-6wks Turnarnd Card-driven game of the War of 1812 fought around the Great Lakes region on land & sea. Britain (who had been engaged in the Napoleonic Wars for a decade) and the young United States compete in a naval arms race in the fresh water lakes separating the US from Britain's Canadian colony. US forces are generally green compared to the experienced forces of Britain. Players must also anticipate the severe winter weather to husband their forces. Players alternate playing strategy cards, spending operation point, and causing events to occur. Individual ships, regt level, with leaders, 55mi/hex, 3 maps, 337 counters, 230 cards. Highly suitable for solitaire play. Ken Repel'23 1 Special Ordr NEW $74.00 1866, STRUGGLE FOR SUPREMACY IN GERMANY (Compas) BC 1.4 2-6wks Turnarnd Point-point move game of the Austro-Prussian War of 1866 and the struggle to unify Germany. Uses a 55-card deck of cards that regulates events & deployment. Map covers an area of central Europe, with key areas or localities being identified on the map. 2 scenarios: the full campaign including mobilization, & the 7 Weeks War (the war itself). 2.5 countersheets, 1wk/turn, point-point map, div/corp level. J.Firer.'17 1 Special Ordr NEW $60.00 A LAS BARRICADAS! 2ND (Compas) BC 1.8 2-6wks Turnarnd Reprint of this platoon-level game of tactical combat in the Spanish Civil War, 1936-9, using the War Storm game series. Depicts all the many types of military & paramilitary combatants, plus actions from thruout the war. Unit activation is the key dynamic, and is required to perform most actions. 2nd ed upgrades the rules, examples of play, adds a scenario, doubles the number of counters, new graphics, etc. 4 geomorphic maps, 3 countersheets, 16 scenarios. 12-15min/turn, 150-200m/hex, company/pltn level, fast playing. J.C.Cebrian, N.Eskubi'15 1 Special Ordr NEW $59.00 AFRICAN CAMPAIGN, DESIGNERS [4TH] ED (Compas) DC 1.2 Temp OoP/OoS Reprint of the 3rd edition. Colorized & remastered Designers edition incorporating all errata plus new rules & variants (including those published in Panzerfaust/Campaign #74), and a larger map & counters. Original game was the predecessor to the highly popular Russian Campaign game. Covers the campaign in northern Africa from Dec 1940 thru Dec 1942 using a system similar to Russian Campaign making for a good, fluid game. Div level so very few units are involved making it possibly a good beginner's game. 0.5mo/turn, 12mi/hex, btln/div level. J.Edwards'22 1 Special Ordr NEW $49.00 ARMAGEDDON, BATTLE OF... 2ND (Compas) BC* 3.4 4-8wks Turnarnd Major overhaul of this modest complexity game of the fantasy of the biblical end time, for 2-6 players, with the world duking it out in no-holds-barred war. 1wk/turn, 100km/hex, army level, mounted map, 149 cards. 216 counters, 6 battle scenarios for 2-3 players cover different stages of world-wide conflict, focused on the mid-east, plus a campaign game for up to 6 tying the scenarios together. Kerry Anderson'21 1 Special Ordr NEW $54.00 * ATTRITION OF SOULS, WW I STRATEGIC SCALE (Compas BC* 3.4 2-6wks Turnarnd Simpler, fast-playing, grand strategic scale game of World War I in Europe & the Near East with combat akin to Axis & Allies. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 1 Special Ordr NEW $53.00 * BAR-LEV, 1973 ARAB-ISRAELI WAR 3RD (Compas) BC 2.4 2-6wks Turnarnd Deluxe update of this once-popular game of the 1973 Arab-Israeli War. Massively updated in nearly all respects including the OoB, expanded rules for integrated air defense, a new sequence of play, and play by up to 5 players. 2 maps, 1872! counters (which include 2 complete sets, one with AFV profiles, the other with NATO symbols). 1day/turn, 3-6km/hex, Co/btln/brig level, high solitaire suitability. A FUN game ! John Hill, Frank Chadwick, Chris Fawcett'19 1 Special Ordr NEW $92.00 BARBARIANS AT THE GATES (Compas) BC* 4.3 1-3wks Turnarnd Strategic level, card-driven game of the decline & fall of the Roman Empire, 337-476AD. Romans & civilized Germanic tribes face off agains usurper emperors & migrations of other Germanic & barbarian tribes. Played on a point-point map of the western Roman Empire. Cards are played to activate generals for movement or siege, bring new barbarians onto the map, recruit, and attempt to usurp the emperorship. 10yrs/turn, 5-10k/strength point, mounted map, 110 cards, 4 countersheets. Kris van Beurden'22 1 Special Ordr NEW $65.00 * BITTER WOODS, THE BATTLE OF THE BULGE 6T (Compas BC 2.0 2-6wks Turnarnd Reprint of Compass's Deluxe edition includes everything from prior editions including the expansion in one box, plus enlarged color counters, additional scenarios & an extended campaign covering the Allied counter-offensive. Rgt/brig lvl game of the Btl of the Bulge in short scenarios & longer campaign gm. Intended as a most historical simulation of this oft-gamed offensive. 2 maps, 480 5/8" counters. R.Heller'18 1 Special Ordr NEW $66.00 BLUE WATER NAVY, THE WAR AT SEA (Compas) BC* 2.9 2-6wks Turnarnd Game of the hypothetical situation thruout the north Atlantic Ocean, Barents Sea & Mediterranean had World War III broken out in the 1980s. Card-driven game that allows either movement or triggering special events per card played. The key dynamic is detection of enemy task forces, which can only be attacked when spotted. 1day/turn, 500nm/area, groups of ships & aircraft, 4 countersheets, 110 cards. Stuart Tonge'19 1 Special Ordr NEW $84.00 * BREZHNEV'S WAR, WARSAW PACT VS NATO 1980 (Compas BC 1.4 2-6wks Turnarnd Game of the first month of a hypothetical Warsaw Pact attack in central Europe around 1980. This was the period was the balance of forces most favored the Soviets. And this was the NATO alliance's nightmare scenario: hasty conventional attack with no notice, that threatened a quick Soviet victory. 6.6mi/hex, 352 counters, brig & div level, 3days/turn. Ty Bomba'17 1 Special Ordr NEW $54.00 BRIEF BORDER WARS (Compas) BC 1.6 2-6wks Turnarnd Quadragame of 4 smaller, lesser known wars from 1969-2006. Uses a card-driven system modeling the chaotic, on-&-off nature of border wars. FOOTBALL WAR covers the dispute between El Salvador & Honduras, 1969. OPERATION ATTILA covers the Turkish invasion of Cyprus, 1974. THIRD INDOCHINA WAR covers the Chinese attack on Vietnam in 1979. SECOND LEBANON WAR covers the Israeli attack on Hezbollah in southern Lebanon, 2006. Variable time scale, area-move map, btln-div level. Faster playing. 4 smaller maps, 176 counters. Brian Train'20 1 Special Ordr NEW $53.00 BROTHERHOOD & UNITY, BOSNIA HERZEGOVINA (Compas) BC* 3.3 2-6wks Turnarnd 2-3 player, card-driven game covering the bitter war in Bosnia & Herzegovina from 1992-5. Uses point-point movement, a card-driven combat system, and fast game play. Essentially three sides (Bosniaks, Serbs & Croats), with 2 paramilitaries & armed forces from several nations & factions. Includes a focus of the siege of Sarajevo on a separate map. 2mo/round, 1yr/turn, brig level, 1 map, 2 countersheets. Tomislav Cipcic'20 1 Special Ordr NEW $55.00 * BROTHERS AT WAR, 1862 (Compas) BC Complex, grand tactical level quad game of four battles of the American Civil War from 1862: Antietam, Fox's Gap (South Mountain), Mill Springs & Valverde. Brigades activate via a chit pull, with constituent units moving & fighting individually. Combat resolved via a simple dice mechanism without charts. Unit composition - formed or unformed, mounted or unmounted, limbered or unlimbered. Once a unit's reserves are used, it becomes exhausted & subject to breaking morale. Multiple scenarios for each battle. 100yd/hex, 20min/turn, Regt level, 4 maps, 634 counters, high solitaire suitability. Christopher Moeller 1 Special Ordr NEW $75.00 CARGO EXPRESS CARD GAME (Compas) SB Card game for 2-4 players where players are railroad entrepreneurs accepting orders to transport goods along share rail lines. '19 1 Special Ordr NEW $54.00 CARRIER BATTLE, PHILIPPINE SEA (Compas) BC Avail Uncrtn Solitaire game of the largest carrier battle during the invasion of Saipan, June 1944. Player commands US forces attempting to locate and attack the Japanese carrier groups before they can attack you. Uses Victory Games' Carrier game system (and by original designer). 9 scenarios: 4 use programmed instruction & cover slices of the battle; 2 cover individual days, 1 is a 2-day scenario, 1 is a hypothetical with different US plans, and 1 is a hypothetical scenario in which Midway never happend and the Japanese have their full carrier fleet. 33nmi/hex, 80min/turn, 528 counters, mounted map. Jon Southard'23 1 Special Ordr NEW $53.00 COALITION! THE NAPOLEONIC WARS 1805-15 (Compas) BC* 3.4 2-6wks Turnarnd Simpler, faster playing, 2-6 player, grand strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). Includes economics. 1-2yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 1 Special Ordr NEW $53.00 * COLONIALISM 2ND (Compas) BC* 3.4 Temp OoP/OoS Expanded 2nd edition. Simpler 2-4 player game of Europeon colonialism in portions of Africa & Asia in the 19th or 20th century. Players attempt to gain control over geography then exploit the area for resources. Players use individual decks of 24 cards that impact the players' influence. Includes a mounted board, 228 wooden cubes, 126 cards, and other pieces. Scott Leibbrandt'19 1 Special Ordr NEW $69.00 * COMBAT! MAN-MAN COMBAT IN WWII V2 KIT (Compas) BC* 5.2 2-6wks Turnarnd Expansion kit adding new unit types such as elite enemies (SS); a third squad & command elements so platoon actions can involve multiple players; new weapons such as the STG44, Thompson sub-machinge gun, bazookas & panzerfausts, & the Springfield 1903; and new vehicles including the Panzer IVH, M4A3 Sherman, M3A1 Half Track & trucks. Also adds a fully structured campaign game including Normandy, Pursuit, Hurtgen, Bulge, Siegried Line & central Germany. Reqs base game to play. 6 full-sized maps, 7 countersheets. High solitaire suitability. Ross Mortell'22 1 Special Ordr NEW $109.00 * COMMANDS & COLORS TRICORNE AM REVOLUTN (Compas) DC* 5.8 Temp OoP/OoS Game of tactical battles during the American Revolution using the popular Commands & Colors game system which uses command cards to drive movement. Adds several new rules systems to provide historical depth & challenges to those experienced with this sytem. Simpler game with fast play time. Scale varies with scenario. 12 battle scenarios including Bemis Heights, Bunker Hill I & II, Camden, Cowpens, Guilford Courthouse, Eutaw Springs & more. 309 wooden blocks, 3 decks of a total of 108 cards. Richard Borg'17 1 Special Ordr NEW $85.00 * COMMANDS & COLORS TRICORNE JACOBITERISNG (Compas DC* 5.5 2-6wks Turnarnd Stand-alone game of tactical battles during the Jacobite Rebellion in Scotland plus other battles, all using the Commands & Colors (Tricorne) game system. In this game, morale is paramount with rout being an everpresent danger. Players use player-specific decks of cards to issue commands that enable that side to do something: move, fight or other special tasks. Includes 13 battle & skirmish scenarios including: Killikeankie & Dunkeld, 1689; Cromdale 1690; Alness, Shiriffmuir, 1715; Glen Shiel 1719; Prestonpans, Clifton, Inverurie, 1745; Falkirk 1 & 2, Culloden 1 & 2 1746. Includes mounted board, 110 cards, 283 wooden blocks, 4 terrain tile sheets. Richard Borg'20 1 Special Ordr NEW $75.00 * CONQUISTADORS, CONQUEST OF AMERICAS (Compas) DC* 4.3 2-6wks Turnarnd 1-5 player game of Spanish conquistadors competing to bring home the most gold while destroying the established cultures of the Americas early in the 16th century. Players must discover, fight, defeat & plunder the Indian empires they find, or attempt diplomacy to enlist their aid as allies to help defeat other nations. Up to 5 players, and can be played solitaire; best with 2-4 players. 2 mounted map, 4 countersheets, 156 cards. Jon Southard'20 1 Special Ordr NEW $69.00 * CRADLE OF CIVILIZATION (Compas) DC* 5.8 Two-game, deluxe package with mounted maps & thick counters covering the Ancient era. FROM SUMERIA TO PERSIA is a multiplayer game of the Bronze & Iron age where players randomly select a civilization, and attempt to grow it from a city-state to a kingdom then an empire, using mechanics akin to History of the World. Special abilities, wonders of the world and special events play a role. ALEXANDER VS DARIUS, FALL OF THE PERSIAN EMPIRE covers Alexander the Great's defeat of the Persian Empire. Key dynamic is war weariness of Alexander's army that could have been hastened by a Persian victory or other Persian strategies. This game has high solitaire suitability. 950 counters, 48 cards. Sean & Daniel Chick'21 1 Special Ordr NEW $69.00 * CRUSADE & REVOLUTION, SPANISH CVL WAR 3R (Compas FB* 5.6 2-6wks Turnarnd 2021 reprint of the deluxe edition of this card-driven game of the Spanish Civil War, 1936-9. Game includes 3 phases of the war: the first of small columns of units operating thru a very porous front; then the period of large units & mass mobilization; finally, the decisive phase ending in one side's complete surrender. Played on a national map with pt-to-pt movement. 4 scenarios lasting 1 year to the entire war. 110 cards, 2 countersheets. 60km/area, 1-2mo/turn, rgt/brig/div/corp level. This edition includes a larger, mounted map, larger counters & revised, color rules with new optional components. David Relloso'21 1 Special Ordr NEW $99.00 * DAWN OF EMPIRE, SPANISH-AMERICAN WAR (Compas) BC* 3.2 Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 1 Special Ordr NEW $43.00 * DAWN'S EARLY LIGHT, THE WAR OF 1812 (Compas) BC* 3.3 4-8wks Turnarnd Card-driven, area-move, fast-playing, strategic-level game of the War of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Map covers the USA from the Great Lakes south to New Orleans to the Atlantic Ocean. Includes mounted map, 154 counters, 86 cards. David McDonough'20 1 Special Ordr NEW $44.00 * DEATH IN THE TRENCHES, GREAT WAR 2ND (Compas) BC* 4.3 2-6wks Turnarnd 2022 Revision of this strategic, corp/army level game of World War I thruout Europe, the Middle East, N.Africa, S.Africa, and even smaller outposts around the world. Includes a map in something of the der Weltkreig style, 520 counters, Play emphasizes 500 random events thru a chit draw, and thru a number of special rules covering Russian collapse, Arab armies, Armenian army, neutrals, etc. A solid look at the entire world war that builds upon the structured simplicity of J.Dunnigan's World War I. 2005 Charles Robert award winner for best DTP game. High solitaire suitability. R.Ben Madison'22 1 Special Ordr NEW $58.00 * DECISION AT KASSERINE DESIGNER [3RD] ED (Compas) BC 1.8 2-6wks Turnarnd Update of this HIGHLY RECOMMENDED, co/btln lvl game using the Battles for North Africa game series covering Rommel's Feb 1943 attack on the green American's just arriving in Tunisia. Tense & well balanced. Enlarged to include 2 maps, 477 counters. 2mi/hex, 12hrs/turn. A serious update of a favorite. Vance Von Borries'20 1 Special Ordr NEW $70.00 DEFENDING AMERICA, AMERIKA BOMBERS (Compas) BC 2-6wks Turnarnd Solitaire game in the B-17 series, and sister game to Amerika Bomber. This game puts the player in command of the advanced and experimental interceptor aircraft defending North America from German Amerika Bombers in a hypothetical world had German conquered Europe. Multiple players can be accomodated by playing cooperatively or competitively, and this gae can be mated with Amerika Bomber. Aircraft include the P-80, XP-61,67,81,83, F-86 Sabre, F-89a Scorpion, F8F Bearcat, FJ-1 Fury, FH-1 Phantom, F7F Tigercat F2H Banshee. 4 sorties/month, individual aircraft & crew, 1 countersheet. Gregory Smith'21 1 Special Ordr NEW $54.00 DEVIL BOATS, PT BOATS IN THE SOLOMONS (Compas) BC 2.4 Solitaire, tactical-level game of operating a squad of 4 US PT (patrol) boats in nighttime missions against the Japanese during the summer of 1943 in the Solomons Islands. These fast, heavily armed boats developed their namesake reputation by showing up out of nowhere, doing great damage, then disappearing again into the night. Your team is assigned a mission, and you must navigate the enemy as well as rough seas, reefs and other random events. Each boat has 12 creweman who may be incapacitated at any time but become more skilled thru experience. Each boat also has various equipment systems including weapons & radios that may be disabled. Goal is to survive the summer while destroying as much Japanese shipping as possible. Be too aggressive and you may be court martialed. 1 mission/day, 20 missions/month. 2 countersheet, 1 map, 2 mission boards. Joe Carter'21 1 151569 NEW $54.00 DOOMSDAY V1, BATTLE FOR GERMANY (Compas) BC* 3.0 2-6wks Turnarnd First of a new series of games on the World War III that thankfully never happened (yet). This game focuses on the battle in west Germany between Warsaw Pack & NATO forces about 1985. Uses a variation of the Operational Scale (OSS) game system, and this is the third game using that broader system. Offers low counter density & simple mechanics. 1day/turn, Regt/Brig/Div level, 12km/hex, 5 scenarios, 4 maps, 5 countersheets. High solitaire suitability. Adam Starkweather'21 1 Special Ordr NEW $85.00 * DOOMSDAY V2, BATTLE FOR THE BALKANS (Compas) BC 2-6wks Turnarnd Second game in a series on the World War III that never happened circa 1985. This game focuses on the Balkans in an unlimited land, air, naval & thermonuclear war. Covers the area from northern Italy to the Bosporus. This game introduces sophisticated political rules. High solitaire suitability. Regt/Brig/Div level, 5 scenarios (plus links to earlier Btl for Germany game), 6 maps, 5 counterhseets. Adam Starkweather'23 1 Special Ordr NEW $85.00 EAGLES OF EMPIRE, MEDINA DE RIOSECOPARTS (Compas HC Out-of-Print 1 100855 V.GOOD $3.00 Box only; 2" of seam tear plus a btm panel torn & repaired. Several light, parallel creased on box cover. Box was damaged in route from publisher. EMPIRES & ALLIANCES, WWI ACROSS EUROPE2D (Compas BC 2.2 Going OoP Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 1 Special Ordr NEW $75.00 ENEMY ACTION, ARDENNES (Compas) DC* 3.5 2-6wks Turnarnd Rgt/div level game of the Battle of the Bulge using a card-driven, diceless game system. Includes a 2-player version but also allows solitaire play as either German or Allied players. Card-driven impulse system & Combat resolved purely thru a chit pull. 1day/turn, 2.5mi/hex, rgt/div level. 3 countersheets, 3 maps. J.Butterfield'15 1 Special Ordr NEW $112.00 * EUROPE IN TURMOIL, INTERBELLUM YEARS (Compas) BC Temp OoP/OoS Sequel to Europe in Turmoil Prelude to the Great War covering the interwar years of 1920-39. 2-player, card driven game of the political events of that period as the "liberal" and conservative elements of the nations of Europe struggle to determine the continent's future. They must deal with the rise of Fascism, instability in the former Austro-Hungarian Empire nations, disarmament & rearmament, the ineffectiveness of the League of Nations, the influence of the communist USSR, the Spanish Civil War & more. 2yrs/turn, mounted map, 4 countersheets, 110 cards. Kris Van Beurden'24 1 Special Ordr NEW $54.00 EUROPE IN TURMOIL, PRELUDE GREAT WAR 2ND (Compas BC Avail Uncrtn Deluxed update of this 2-player, card-driven game of the political intrigue in Europe prior to the outbreak of World War I. The "liberal" nations of Great Britain & France compete against the "authoritarian" nations of Germany, Russia & Austro-Hungary. The balance of power that was maintained after the fall of Napoleon is upset by an arms race to build dreadnoughts, and a quest for colonies around the world. Themes represented by event cards are the revolutionary spirit of the time, the system of alliances, and the crises that precipitated the Great War. Events & alliances increase tensions, eventually causing the war to begin, and a player's alliances will determine the war's outcome. 4 countersheets, mounted map, 165 cards, 1-2yrs/turn. Kris Van Beurden'24 1 Special Ordr NEW $54.00 FALL OF THE THIRD REICH (Compas) BC 1.4 2-6wks Turnarnd New design. Large, strategic level game of the final 2 years of the War in Europe as Allies close in on Germany. Emphasis is on mobility with multiple movement phases & limits to leaving ZOC. Can be played as a 2, 3 or 4 player game, and is well-adapted to solitaire play as well. By a yeoman designer. 2mo/turn, 30mi/hex, Div/corp/army level, 2 maps, 342 counters. Ted Racier'17 1 Special Ordr NEW $59.00 FATAL ALLIANCES, THE GREAT WAR 1914-18 (Compas) BC 2.4 2-6wks Turnarnd Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 1 Special Ordr NEW $105.00 FORGOTTEN LEGIONS [2ND] (Compas) BC 1.6 2-6wks Turnarnd Designer Signature (2nd) edition of two games previously published in Wargamer Magazine, Drive on Damascus and Bloody Keren. Each shares the Battles of North Africa series rules, a lively system designed for grand tactical battles. Now in a remastered, 2 game package. Drive on Damascus covered the Commonwealth's invasion of Vichy French-held Middle East. Includes lots of color with a smallish OoB including: armor advantages, air, artillery, flotillas, commandos, garrisons & mountain units. Bloody Keren covered battles for Italian East Africa, 1941-2. 2-4days/turn, 3-7.75mi/hex, Co/btln/brig level, 4 maps, 2 countersheets. Vance Von Borries'18 1 Special Ordr NEW $62.00 FORNOVO 1495, DAWN OF THE ITALIAN WARS (Compas) BC 1.5 2-6wks Turnarnd Grand tactical game of a battle fought in 1495 between French forces under Charles VII and Condotierri forces of the League of Venice for control of northern Italy. Features 4 scenarios including the historical battle (fought across the Taro River), a free setup version, and a what-if that plays on Italian fears of a French drive on Parma. 20min/turn, 350yd/hex, btln/comp level. 2 countersheets, 1 map. B.Miller'16 1 Special Ordr NEW $55.00 FRANCE 1944, ALLIED CRUSADE IN EUROPE 2D (Compas BC* 3.4 2-6wks Turnarnd Updated, Signature edition of this game originally published by Victory Games. Simpler, fast playing game of the campaign in France, July 1944-May 1945. Interactive turn sequence, air power, step losses, special Bulge & Market-Garden rules. This edition remastered & updated and can be linked with a future eastern front companion game (East Front, Russia 1944). Adds new Falaise Gap intro & Market-Garden scenarios, and extends game to end of war. Mounted map, 2 countersheets, 20mi/hex, div/corp level. High solitaire suitability. Mark Herman'20 1 Special Ordr NEW $55.00 * GRANADA, LAST STAND OF THE MOORS 1482-92 (Compas BC Block-style game of the Reconquista in Spain, as the Catholics attempt to push the Muslims (Moors) out of Spain. An alliance of Castille & Aragon, with Papal support, creates the last Crusade. But deception & betrayal on the Catholic side may undermine their abilities. Units represented by blocks depicting the symbol of their origin. Played ona point-point movement map of southeastern Iberia. Uses colorful cards which allow raising, moving or rallying armies & fleets. Cards also allow specific elements to participate in a battle. Various weapon types have specific advantages when used properly. Key to victory is possession of the city of Granada. 1Yr/turn, 137 unit blocks, 67 other blocks, 155 cards. Jose Rivero'21 1 Special Ordr NEW $76.00 GUAM, RETURN TO GLORY (Compas) BC 2.8 4-8wks Turnarnd Company-level game of the US invasion of Guam with the intent to recapture the island from 18,500 Japanese in July 1944. Second game in the Marianas Campaign series, and uses the Company Scale (CSS) game system. Lengthy & large game due to the low scale and huge number of forces involved. 1056 counters, 4 maps. Adam Starkweather'17 1 Special Ordr NEW $99.00 HEARTS & MINDS, VIETNAM 1965-75 3RD (Compas) BC* 3.6 1-3wks Turnarnd Third iteration of this strategic level game of the US war in Vietnam, 1965-75. Includes 8 scenarios beginning at different stages of the war, allowing the player to begin play in almost any year. Includes mechanics covering guerilla warfare, political turmoil, and the advantage of veteran troops. Area movement, abstract scale, 3 countersheets, 80 cards. Fast playing. John Poniske'19 1 Stock NEW $54.00 * IMPERIAL TIDE (Compas) BC Avail Uncrtn Highly strategic level game of World War I, with only four game turns each representing 1 year of time. Each turn consists of several rounds of card play that enables movement, combat, entrenchment & other actions. Based on the Pacific Tide game system. Uses a point-point map of all of Europe, and 100 counters. Key mechanics is the annual purchase of cards, each giving unique abilities; attritional combat; purchase of resource points. Rules for solitaire play included. 1 Special Ordr NEW $53.00 INDIAN OCEAN REGION (Compas) BC 2.3 2-6wks Turnarnd Sequel to South China Sea using that game system. Covers the possible land, air & naval combat in the Indian Ocean in the future, c.2025, as China seeks to control & protect its oil transit lanes. Play begins with card play, depicting the political situation before hostilities. Once war begins, players deploy their units and each turn represents 3-7 hrs of time. All combatants would be operating at the extreme end of their logistics capabilities. High solitaire suitability. 3-7hrs/turn, 45nm/hex, air squadrons, pairs of ships, btlsn, 3 maps, 3 countersheets, 39 cards. John Gorkowski'21 1 Special Ordr NEW $69.00 INTERCEPTOR ACE V2, LAST DAYS LUFTWAFFE (Compas) BC* 3.5 2-6wks Turnarnd Solitaire, low-level tactical game covering the increasingly desperate air defense of Germany during the last year of World War II, 1944-45. 40 of the best fighters of the war were involved & included. 342 counters, 20 dbl-sided aircraft displays, 60 combat cards, 3-4days/turn, individual aircraft & weapon systems. Can be played cooperative. Fernando Sola Ramos'23 1 Stock NEW $69.00 * INTERCEPTOR ACE, AIR DEFENSE OVR GERMANY (Compas BC 2.6 Solitaire, low level tactical game covering daylight air defense over Germany, 1943-44. Player is placed in any of 30 models of daylight fighters tasked with stopping the American bomber offensive and their fighter escorts over the course of days & weeks. Emphasis is on the pilot's (player's) experience & skill development over time. Uses the Hunters (Night Fighter Ace) game system. 1 countersheet, 60 cards, individual aircraft & crew members. Gregory Smith'19 1 151073 NEW $70.00 KHARKOV BATTLES, BEFORE+AFTER FALL BLAU (Compas) BC 2.4 Avail Uncrtn Game using the Fall Blau game system covering the 2nd & 3rd Battles of Kharkov, May 1943 & March 1943. Stand-alone game, but can mate with Fall Blau to offer a grand campaign. Div/corp level, with stacking of 3 units but only one large unit (& all smaller sized units) may attack from a hex. 4 scenarios, High solitaire suitabililty. 3days/turn, btln/brig/div/corp level, 6.5mi/hex, 2.5maps, 3 countersheets. Greg Blanchett'21 1 Special Ordr NEW $54.00 KOREA, FIRE & ICE (Compas) BC 1.9 2-6wks Turnarnd First game in an intended Operational Scal System series, a variation of the Road to the Rhine system, emphasizing the infrastructure of war. Operational scale game of the first year of the war in Korea, 1950-51. During this time, the northern Communists nearly overrun southern Korea and the Pusan perimeter, US forces invade at Inchon and rout the Communists, then as the US approaches the Chinese border, the Chinese intervene routing the US forces. 3 maps, 2 countersheets, 1wk/turn, 10mi/turn. Adam Starkweather'18 1 Special Ordr NEW $65.00 KOREAN WAR, JUNE 1950 - MAY 1951 2ND (Compas) BC 2.8 Designer's edition update of this game originally published by Victory Games & updated by the original designer. Enhances & enlarges as well as updating the game. Covers 1st year of the Korean War, 1950-51, Air, land, political commitment & broader consequences including the potential for global nuclear war should global tensions run too high, 6 scenarios. Awarded best Graphics in '86. 4 maps, 3 countersheets, btln/regt/Brig/Div level, 1mo/turn, 7.5mi/hex. Joseph Balkoski'21 1 Special Ordr NEW $78.00 LAMPS ARE GOING OUT, WORLD WAR I 2ND (Compas) BC* 3.9 2-6wks Turnarnd 2021 deluxe 2nd edition, expanded & updated with additional event cards, rules & separately published material, and includes a mounted map. 2-4 player, grand-strategic scale game of World War I in Europe, the Near East & Eastern Africa, plus the naval war in the Atlantic, Aug 1914 - Nov 1918. Includes 120 event card providing color & also representing political events, leadership & military developments. Includes an economic & production system, with technological innovations key to gaining advantage on the battlefield. Seasonal turns, area-move, army level, for 2-3 players but suitable for solitaire play. Military & economic factors are simplified in favor of fast play. Key dynamic is production points used to field & move armies. 176 counters, 100 cards, 1 map. Kirk Uhlmann'21 1 Special Ordr NEW $59.00 * LAST LAURELS AT LIMANOWA (Compas) BC 1.4 Going OoP V.2 of the Red Poppies Campaigns series. Depicts Austro-Hungary's last solo victory against the Russians during World War I in Nov 1914. As the Russian 3rd Army approached Krakow and their 8th Army threatened Carpathia, the Austro-Hundgarians attacked 25mi southwest of Krakow to good effect. Company-level units organized in battalions & regts for control & supply. 352 counters, 200yd/hex. John Gorkowski'18 1 Special Ordr NEW $50.00 LEBENSRAUM, WAR FOR EUROPE 1941-5 2ND (Compas) BC 1.6 Going OoP Massive update by original designer of TWO highly strategic, modest complexity games of the war in Europe during WWII: namesake Lebensraum and mating West Front. Game begins in June 1941 and continues to the end in 1945. Each major campaign scenario can be played in isolation, or the complete grand campaign. Army-level units, with an emphasis on leadership, production, air & naval support & partisans. 3mo/turn, 50mi/hex, 3 maps, 640 counters. Stephen Newberg'18 1 Special Ordr NEW $74.00 LION OF JUDAH, WAR FOR ETHIOPIA 1935-41 (Compas) BC 1.4 2-6wks Turnarnd Game of the two campaigns in Ethiopia before & during WWII: Italy conquers Ethiopia in 1935-6, then British forces conquer Italian forces in 1940-1. Rgt/Brig/Div level, with irregular unis, armor, air & HQ. Political events represented via random events. 352 counters, 1mo/turn, 75km/hex. Well suited to solitaire play. Javier Romero'18 1 Special Ordr NEW $53.00 LITTLE LAND, BATTLE FOR NOVOROSSIYSK (Compas) BC 2.5 2-6wks Turnarnd First in an intended Nemesis game system covering battles on the Eastern Front during WWII. This game covers the battle for Novorossiysk, a port east of the Kerch Straights, following a surprise Soviet invasion there, Feb 1943. In a sort of free-for-all, both sides scramble over much of the map to achieve their objectives. 2hrs/turn, 500yd/hex, co/pltn level, 2 maps, 8 counterhseets, 4 scenarios, 2hrs/turn, 500m/hex, company level. Adam Starkweather'19 1 Special Ordr NEW $99.00 MAORI, WARRIORS OF THE LONG WHITE CLOUD (Compas) BC Avail Uncrtn 1-4 player game of clan warfare in New Zealand prior to its conquest by Britain. Players build war canoes and train warriors to create a strong force to strike adversaires. Each tribe has a main leader who if killed knocks the tribe out of the game. Can be played solitaire. Played on an area move map of the northern island and the northern tip of the southern island. Kevin McPartland & Jerry Shiles'22 1 Special Ordr NEW $62.00 NAPOLEON'S EAGLES, STORM IN THE EAST (Compas) BC 2.0 2-6wks Turnarnd Card-based game of two key battles (plus two more) bookcasing Napoleon's dramatic fall in 1812 & 1813. Depicts the battles of Borodino, Sept 1812, deep in Russia, and Leipzig, the Battle of Nations, as much of Europe began to gang up against the French. Also includes the battles of Shevardino & Lieberwolkwitz. Include 200 colorful cards that represent the leaders, units and terrain involved. Christopher Moeller'20 1 Special Ordr NEW $42.00 NAPOLEON'S IMPERIUM 1798-1815 (Compas) BC* 3.8 Large, 2-sided, 2-8 player, team-oriented, strategic scale game of the whole of the Napoleonic wars. Eight empires are represented, each with different abilities & econoimies, and each is cast to one of two opposing alliances. Event card adds historical events as well as the fog of war. 780 counters, 2 maps, 1yr/turn, 240 cards, corp level. Units represent artillery, cavalry, camels, infantry, fleets. One side wins by either capturing enemy territories or winning multiple battles. Andrew Roland'21 1 Special Ordr NEW $119.00 * NATO, COLD WAR GOES HOT DESIGNERS [2ND] (Compas) BC* 3.4 Temp OoP/OoS 2021 designers update of this highly-regarded, division-level game of land combat in late '80s in central Europe, previously published by Victory Games (and their top seller). Incorporates original designers review of unclassified US intelligence estimates of actual Soviet plans & abilities. Hi unit differentiation, command & logistics, air, nukes & chemical warfare. 3 scenarios varying in degrees of surprise achieved by the Soviets. This edition is enlarged with new units, new scenarios, new graphics, new player aid cards & new designer notes. 4 scenarios cover a surprise attack from a standing start, a quiet Warsaw Pact buildup, an extended period of buildup by both sides, and an intro scenario covering the invasion of Denmark. Each scenario includes order of battles for both 1983 & 1988. 2 maps, 4 countersheets. Bruce Maxwell, R.Trup'21 1 Stock NEW $65.00 * NO MOTHERLAND WITHOUT, NORTHKOREA CRISIS (Compas BC* 3.6 2-6wks Turnarnd Card-driven, 2-player game of the 70 years of tensions on the Korean Penisula, starting just after the Korean War in 1953. The northern player seeks to enforce a deterrent to invasion (including having nukes), prevent internal rebellion (including purges), and improve their infrastructure. The southern player (ie USA) will exert various pressures on the north by impeding their weapons programs, imposing economic sanctions, encouraging defections & isolating the north in the world community. High solitaire suitabilty. 8-10yrs/turn, faster playing, mounted map, 1 countersheet, 128 cards. Dan Bullock'21 1 Special Ordr NEW $46.00 * NO PEACE WITHOUT HONOR, DUTCH WAR 1672-8 (Compas BC 2-6wks Turnarnd Complete game of French king Louis XIV's earlierst wars, War of Devolution 1667-8, the Dutch War 1672-8, and War of the Reunions 1679-84. Uses the No Peace Without Spain game system, and can be mated with that game and Nine Years War, allowing a grand campaign covering 1668-1713. The chief focus here is the Dutch War, planned as a quick snatch by England & Franch from the Hapsburgs, but turned into a 50 year war. 1yr/turn, corp level, mounted map, 50 cards, 2 countersheets. David Meyler'22 1 Special Ordr NEW $58.00 NO PEACE WITHOUT SPAIN 2ND (Compas) BC 1.5 1-3wks Turnarnd 2019 Deluxe 2nd edition. Strategic level, card-driven game of European conflict during the War of Spanish Success (1702-13) after King Carlos II of Spain dies heirless & the Bourbon-Hapsburg fued erupts. Point-point map, 55 cards that activate armies & provide events. This edition includes a mounted map. Don Herndon'19 1 Special Ordr NEW $59.00 ONCE WE MOVED LIKE THE WIND, APACHE WARS (Compas BC 2.5 Simpler block system game covering the key 25yr period after the American Civil War in which the various Apache tribes made life difficult for the whites trying to appropriate their land in the American Southwest. Each turn a provocation determines the forces available that turn and placement. Movement & combat occur sequentially, but the side with the most points for the turn increases their victory total by one, with the high side at the end being the winner. Use of wooden blocks provides excellent fog of war, with the Apache especially benefiting from decoy units. 22mi/inch, 3-4yrs/turn, 80 blocks. Fast playing. Stephen Newberg'19 1 Special Ordr NEW $54.00 PACIFIC TIDE, THE US V JAPAN 1941-45 2ND (Compas BC 1.3 Avail Uncrtn 2022 update. Relatively compact & simple, strategic level game of World War II thruout the Pacific, 1941-5. Uses a fast-paced, card-driven combat & production system revolving around carrier operations. Designed as a 2-player game, it works well as a solitaire game as well. The Japanese must act fast as their advantages - initiative & pilot quality - dwindle over time, while the US must defeat Japan by the historical time frame. Area-move map, 1 countersheet, 51 cards. Gregory Smith'22 1 Special Ordr NEW $46.00 PRELUDE TO REVOLUTION (Compas) BC 2-6wks Turnarnd Game of Russia's spiral into anarchy in the 12 years prior to the Russian Revolution in 1917. Card-driven game that immerses the players in these chaotic years that included pre-war mutinies, World War I, and then the collapse of the Csarist government. Based on the Prelude to Rebellion game system. Players attempt to spread their influence across the capital of St Petersburg, swaying the masses & soldiers to their side, and building an organization all while fighting political battles in parliment (including against extreme elements of their own faction). Cards reflect events of the three distinct periods, but can also be used to mobilize influence, buy special actions, or affect the game in other ways. Mounted map, 2 countersheets, 125 cards, 300 plastic cubes. Mike Willner'23 1 Special Ordr NEW $68.00 RED STAR WHITE EAGLE, RUSSO-POLISH WAR2D (Compas BC 1.8 Avail Uncrtn Entirely revised, updated & enlarged game of the see-saw war between newly established Poland & the revolutionary Soviets, 1920. The Soviets threatened Warsaw, then the Poles counterattacked well into Russia. 2 basic scenarios & campaign game, with many what-ifs for ea. 2 maps, 2 countersheets, rgt/div level, 1wk/turn, 14mi/hex, suitable for solitaire play. The campaign can be played by 3 players. Dave Williams'18 1 Special Ordr NEW $57.00 RUSSIA BESIEGED DELUXE [3RD] (Compas) BC* 2.9 Nicely produced corp/army level game of the war in the east, 1941-5. Includes production and step reduction. 528 counters, 2 maps, 2Mo/turn, 32mi/hex. This edition includes the prior expansion kit, refined scenarios, updated artwork, and 5/8" counter size. A.Lupinacci'18 1 Special Ordr NEW $77.00 * RUSSIAN CAMPAIGN 6TH [ORIG '74 ED] (Compas) BC* 2.9 2-6wks Turnarnd 2022 reprint of 1974 1st editon of this classic game of the war in the East, 1941-45. Covers all in the war in the East, 1941-5, to its conclusion in either Moscow or Berlin on a corp level. Souped up Stalingrad, with a great ebb & flow. RECOMMENDED. 2mo/turn, 32mi/hex, army/corp level, mounted map, 1 countersheet. 1976 Charlie Roberts award winner. John Edwards'22 1 Special Ordr NEW $47.50 * SCHNELL BOATS (Compas) BC* 3.3 2-6wks Turnarnd Solitaire game of tactical naval combat between German Schnell Boats (akin to US PT boats) in the English Channel, June 1943 to June 1944. Player leads a squad of 4 Schnell boats (or experimental hydrofoil boats) based in Cherbourg on missions against allied shipping or occasionally a special mission such as mine laying or pilot rescue. Players track up to 14 crew members as well as each boats' equipment and weaponry. Player's goal is to survive the full 12 months while also destroying as much Allied shiping as they can. Patrols can be completed in about 30 minutes. Moderate complexity, 10 missions/month, 2 countersheets, 1 mounted board. Follows in the long line of solitaire games begun with B-17 and the later Target for Today/Tonight. Joe Carter'23 1 Special Ordr NEW $49.00 * SOUTH CHINA SEA, CONFLICT IN S PACIFIC2D (Compas BC 1.6 Avail Uncrtn Reprint of this strategic level, integrated political & military game of the real & potential conflicts in the South China Sea between 5 key players: the US, China, Malaysia, Philippines & Vietnam. Players engage in structured activies to shift the political situation in their favor, but each activity bears a varying risk of provoking armed conflict that shifts the game to the traditional hex board format. 2 maps, 39 cards, 390 counters, 3-7hrs/turn, 45nm/hex, 2ships/counter, btnl-level. Designed for 2-3 players and can be played solitaire. John Gorkowski'21 1 Special Ordr NEW $62.00 SOVEREIGN OF THE SEAS (Compas) BC 1.8 2-6wks Turnarnd Simpler, strategic level, multiplayer game of England's attempt to preserve its dominance of the seas around the world, 1756-1805. Game is akin to War at Sea (and no relation to Excalibre's game of this same title), with sail-powered warships competing for control of naval areas. 2mo/turn, 1map, 6 countersheets. Stephen Newberg'17 1 Special Ordr NEW $82.00 STELLAR HORIZON (Compas) HB*11.4 Temp OoP/OoS HUMUNGOUS 1-7 player game in which players lead human multi-national factions into the solar system to explore & exploit resources. You develop your own space program, then claim your turf in space. Win by developing the first Interstellar Colonizer, by terra-forming a world, or dominating all other players. 1yr/turn, 1-7 players. Has several scenarios that can be played quickly, either cooperatively or competitively. Andrew Rader'19 1 Special Ordr NEW $125.00 * TEST OF FAITH, ARAB-ISRAELI WAR 1973 (Compas) BC 2-6wks Turnarnd Operational scale game of the 1973 Yom Kipppur War between Israel, Egypt & Syria. Informed by the Doomsday game system with an impulse movement system. Designed to be highly playable with an emphasis on command & control, to incorporate new historical research, and provide an historical narrative. High solitaire suitability. 1day/turn, 4km/hex, Btln/Regt level, 7 scenarios, 3 maps, 5 countersheets. Adam Starkweather'22 1 Special Ordr NEW $82.00 THIRD WORLD WAR DESIGNER SET 2ND (Compas) DC* 6.3 Update of the complete set of four previously published, well-regarded games on the anticipated fronts of conflict in World War III. Covers central Europe, Scandinavia, the Mediterranean and the Persian Gulf. Includes both air & land forces. Graphically overhauled with new maps & counters, & integrated the four games into one with no core design changes, yet includes many enhancements to simplify play. 6 maps, 9 countersheets, 20 diplomacy cards. Frank Chadwick'22 1 Stock NEW $145.00 * TINIAN, THE FORGOTTEN BATTLE (Compas) BC 2.0 2-6wks Turnarnd Game of this lesser-known battle overshadowed by the invasions of Saipan & Guam. Third game in the Company Scale series of games of island invasions in the Pacific during World War II. This covers the well-planned and executed US invasion that lasted a mere 9 days. Includes 3 scenarios (first day, 2 days of securing the north of the island, final 3 days, plus 3 campaign games. Includes 1 map, 4 countersheets. Ross Mortell'19 1 Special Ordr NEW $76.00 UNION, WAR FOR THE... 2ND (Compas) BC 2.4 2-6wks Turnarnd Update of this strategic level game of the American Civil War, 1861-5, in 7 scenarios including 2 intro, 3 1-year, 2 western theater & grand campaign. Monthly turns, naval forces, many special rules, & leadership key. Updated map is enlarged to allow larger counter sizes. Units represent about 5000 men/strength point, with three levels of quality, plus corp & army leaders who can command varying numbers of units. River & seagoing navel units also included. Combat is largely attritional, with strength multipliers & dice roll modifiers influencing results from a d10. The Confederacies supply and recruitment abilities are represented on map and can be degraded thru loss. Also adds an event card deck. 1mo/turn, 22mi/hex, 2 maps, 4 countersheets, 25 tactical cards. Rob Beyma'19 1 Special Ordr NEW $72.00 WAR FOR AMERICA, AMERICAN REVOLUTION (Compas) BC 2.3 2-6wks Turnarnd Strategic level game of the American Revolution, 1775-83. Uses a point-point movement system to commonly follows waterways. Reflects that this rebellion became a world war, with Britain against longtime foes of France, the Netherlands & Spain as well as the US. Scenarios starting in 1775 & 1778. 2-3mo/turn, 1000men/strength point, 2 maps, 432 counters, 51 action cards. British must limit the rebellion in its infancy, while the continentals must build an army, prevent other areas of the colonies from being captured, and impress Britain's enemies thru battlefield success. Gilbert Collins'22 1 Special Ordr NEW $59.00 WAR, EUROPE 1939-45 (Compas) DC* 4.4 2-6wks Turnarnd Fast playing, strategic level game of WWII in Europe including lots of chrome & 12 scenarios. Fills the niche left by Third Reich. Uses cards for U-Boat & strategic bombing, espionage & naval warfare. Up to 5 players can represent the major combatants. Allows many what-ifs such as construction of German aircraft carriers. 1800 counters, 2 maps. E.Copley'12 1 Special Ordr NEW $125.00 * WAR, PACIFIC 1941-45 (Compas) DC 2-6wks Turnarnd Fast playing, strategic level game of WWII in the Pacific including lots of chrome & multiple scenarios. Sister game to, and mates with, The War, Europe. Enhanced with sophisticated rules for carrier warfare.. Allows many what-ifs. 7 focused scenario plus grand campaign. 3mo/turn, 100-120mi/hex, fleet, div/corp/army level, 2 maps, 8 countersheets, 28 cards. E.Copley'21 1 Special Ordr NEW $135.00 WWII COMMANDER, BTL OF THE BULGE (Compas) BC* 3.0 Temp OoP/OoS First in an intended series of fast-playing, area move games of World War II in Europe. Covers the Battle of the Bulge offensive in Dec 1944. Fast playing, regt/div level game that is a good game for beginners. Uses an activation system. Includes mounted map, 2 countersheets. 1day/turn, ~15mi/area. John Butterfield'20 1 Special Ordr NEW $50.00 * YPRES, THE BATTLES FOR... (Compas) BC 1.6 Out-of-Print First of an intended Red Poppies games series covering tactical combat in World War I. This game covers combat between the Brits & Germans in Oct 1914, May 1915 & Sept 1917 on the western front in 4 scenarios & 3 campaigns. Btln/regt level. 10min/turn, 200yd/hex, sqd/company level, suitable for solitaire play. J.Gorkowski'16 1 128133 NEW $75.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COMPASS GAMES PAPER WARS URL: http://www.CompassGames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASSAULT ON TOBRUK 2ND #99 (Com_PW) n n Avail Uncrtn Update of a 1980 SimCan, company level game of Rommel's successful one-day, June 1942 assault on Tobruk. Map covers the fortress of Tobruk and its strong points along the perimeter. Turns are double impulses. 7 scenarios including historical battle plus 6 other what-ifs exploring improved Allied command control & tactics, artillery coordination and an alternative attack plan for the Axis. Low complexity. 670m/hex, 2hrs/turn, company level. Stephen Newberg'21 1 Special Ordr NEW $37.00 BLOODY RETRIBUTION, BTL OF INKERMAN #100 (Com_PW n n 4-8wks Turnarnd (Mag & game. Grand tactical game of the largest Russian offensive of the Crimean War. Uses the Wagram #93 game system. The Czar ordered this offensive in a final attempt to lift the siege of Sevastopol. Initially surprised, the British responded with all they had resulting in a fierce day of fighting. 200yd/hex, btln/regt/brig level, 1-2hrs/turn, 228 counters. Suitable for solitaire. '22 1 Special Ordr NEW $35.00 BURNING MOUNTAINS, 1916 #89 (COM_PW) n n 0.6 2-6wks Turnarnd Mag & game. Includes var/err counters for Brezhnev's War (21), Guam (4), Saipan (4), Festung Europe (2), Lion of Judah (1). Game covers the Austro-Hungarian spring 1916 offensive in northern Italy. Aimed at Friuli and along the Isonzo River, it could have changed the war had it succeeded by cutting off a whole section of the front. 2km/hex, 2days/turn, brig level, 176 counters total. Andrea Brusati'19 / ARTICLES ON: Designer Notes for Night Fighter Ace; Reviews of: 1775 Rebellion, Old School Tactical v2, HFG Bloody Hell, CPS Blood on the Ohio, CPS Lion of Judah, LNL World at War America Conquered, TPS Midway 1942, REV Patton's Vanguard; Designer & Historical Notes for Burning Mountains 1916; History of the Battle of the PHilhppine Sea; Supply Lines of the American Revolution Q&A; Preview of CPS Conquistadors. 1 Special Ordr NEW $44.00 FINNISH CIVIL WAR, 1918 #84 (Com_PW) n n 0.8 Mag & game. Two parallel games of the Finnish civl war in early 1918 using same map & most counters. Simpler Brigade-Level game uses a smaller counterset & faster moving game. Company-Level (standard) game uses more counters & different charts. Set as Finland establishes itself as an independent nation, and Soviet & Finnish communist forces from within & outside Finland respond. Map covers the more populous southern area of Finland. Units obstensibly company-level, reflect the amorphous quality of units in the war, with some btln/regt level. Victory based on ratio of control of all towns shown on the map. Many factors including unit's strength in each combat determined by die rolls. B.Train'17 / ARTICLES ON: Reviews of OSG Last Success, DG Red Dragon Green Crescent #1, ATO Beyond Waterloo, GMT Sekigahara; VPG Last King of Scotland, REV Road to Cherin; Designer's Notes on CPS Lamps Are Going Out Event Cards; Finnish Civil War Designer's Notes; History of the Finnish Civil War of 1918; History of the Franco-Prussian War; Interview with Benjamin Richter about his game, Kido Butai. 1 Special Ordr NEW $44.00 FIRST BLOOD IN THE CRIMEA, ALMA #98 (Com_PW) n n 0.8 2-6wks Turnarnd Mag & game. Includes 61 mercenary variant counters for Russia Falling #85 & 4 variant counters for Wagram #91. Game covers the first battle of the Crimean War, Alma, Sept 1854 at a grand tactical level. Both sides hoped for a decisive victory to end the war early, making for a bloody battle. Uses an alternating actions system previously seen in Wagram that rewards strategic thinking. 300yd/hex, 30-60min/turn, btln/reg, 228 counters. Ty Bomba'21 / ARTICLES ON: Designer's Notes for Battle of Armageddon 2nd, Brotherhood & Unity, Storm of Steel Ju-87 Stuka, & Cross Rifles; After Action Report on Europe in Turmoil; Reviews of No Motherland Without; Strategic & operational Analysis of the Battle of the Alma, 1854; Skill Buying Analysis for upcoming Western Front Ace WWI game, with Optional Rules; Mercenary Variant Rules for Russia Falling #85; Bitter Woods 6th Tournament Scenario Replay. 1 Special Ordr NEW $38.00 GALICIA 1914 # 97 (Com_PW) n n 0.9 2-6wks Turnarnd Mag & game. Game covers the opening battles on the Austro-Hungarian portion of the Eastern Front in 1914. Multiple concurrent offensives occur by both sides, with the Austro-Hungarians moving NW toward Lublin while the Russians launch a concentric attack on Lemberg. Simpler mechanics but deeper strategy. Victory based on number of attacks launched, and both capture & occupying enemy cities. 12km/hex, 2days/turn, 1 map, 1.5 countersheets, div level. Michael Resch'21 / ARTICLES ON: Galicia 1914; Reviews of CPS Coalition!; Preview of CPS Pontiac's War, 1763-66, Flanks of Gettysburg, Blue Water Navy II: the Pacific; New Scenario for Combat!; Designer's Analysis of CPS Fall of the Third Reich; Campaign Play-Thru of Fatal Alliances; Concentration in Warfare Demonstrated in Red Poppies Ypres game. 1 Special Ordr NEW $39.00 HANNIBAL, ITALIAN CAMPAIGN 2ND #95 (Com_PW) n n 0.9 Avail Uncrtn Mag & game. Update of much earlier SimCan game. Covers the 2nd Punic War in the Roman mainland beginning with Hannibal's 218BC crossing of the Alps with the Carthagenian army and lasted for 13 years. Hannibal's army survived in hostile territory, often defeating Roman armies, with sieges, recruitment & Roman elections. 1yr/turn, 40km/hex, 248 counters. Peter Hollinger'20 / ARTICLES ON: Preview of upcoming CPS games; Reviews of: CPS Blue Water Navy, CPS Decision at Kasserine 2nd, CPS Attrition of Souls; the Battle of Lugdunum, France, 197AD; How to Research a Wargame [topic]; new Night Drop scenario for CPS Combat!; CPS Russia Besigned & the Evolution of East Front games; Company Scale System Bootcamp Tutorial. 1 Special Ordr NEW $42.00 JIHAD! 2ND # 91 (COM_PW) n n 0.8 2-6wks Turnarnd Mag & game. 2 player game of the rise of Islam thruout Europe, northern Africa & the Mid-East, 632-732 AD, during its most expansive phase. Muslim objective to to best the historical achievement. Good game on obscure subject. 5yrs/turn, 270km/hex, 280 counters. Stephen Newberg'19 / ARTICLES ON: Recap of Compass Expo 2018; Brotherhood & Unity: the War in Bosnia & Herzegovina 1992-5 Preview; Zeppelin Raider Preview; the French Navy & Mers-el-Kebir; review of Fornovo 1495; previews of the Late Unpleasantness & Pacific Tide; review of DG Meuse Argonne; War for the Union designer notes; review of Supreme Commander; review of Battle Hymn. 1 Special Ordr NEW $42.00 NOMADS NO MORE #86 (COM_PW) n n 0.8 2-6wks Turnarnd Mag & game. Two games of battles that occurred on the periphery of the USSR shortly after the Reds won their civil war. MONGOLIA depicts the invasion of Mongolia by fleeing White forces and their clashes with both Chinese & pursuing Red forces, 1920. Ungern-Sternberg'17. BOKHARA covers the Basmachi Revolt against Soviet rule in the Caucausus (now Kyrgystan, Tajikistan, Uzbekistan), 1920-22. 114 counters, 2 maps. Enver Pasha'17 / ARTICLES ON: Past is Prologue in Central Asia Too; Reviewa of ADG Blitz!, VPG Ottoman Sunset, CPS Fall of the Third Reich 2nd, CPS Lamps Are Going Out, CPS Command & Colors Tricorne; Inteview with Ty Bomba; Additional Scenarios for CPS End of Empire; Preview of Thinking the Unthinkable design of WWIII in the immediate aftermath of WWII; Biographis of the War of the Grand Alliance; Designer's notes for Sovereign of the Seas; Interview of Bill Morgal & JOhn Poniske; Replay of CPS Saipan, the Bloody Rock. 1 Special Ordr NEW $42.00 RALLY 'ROUND THE FLAG! PERRYVILLE #96 (Com_PW) n n 0.9 4-8wks Turnarnd Mag & game. Game of 2 battles of the American Civil War: Perryville, KY, Oct 1862 in which the Confederate & Union armies blundered into one another. The Confederates withdrew from Kentucky yet the Union failed to used their numerical advantage to win any sort of real victory. Also covers the later battle of Stone's River (Murfreesboro), Dec. 1862, which had the highest casualty rate for both sides in the Civil War, This was a three-day slugfest beginning New Years Eve that the Confederates nearly won but provided the Union a key morale boost. 234 counters, 2 maps, Brigade level with command & control leaders, multiple scenarios with what-ifs. Sean Chick'21 / ARTICLES ON: Analysis & Strategy for Russia Falling #85; Preview of Expansion Kit for Amerika Bomber; Italian Naval Squadron optional rule for Lion of Judah; History of the Battles of Perryville & Stones River; Human Future Among the Stars, and Stellar Horizons; Previews of Cuba 1898 & the Conquistadors. Upgraded tactical rules for Sovereign of the Seas; Review & strategy for SPI's & CPS's Wagram games. 1 Special Ordr NEW $42.00 RUSSIA FALLING, THE COMING CIVIL WAR #85 (Com_PW n n 0.9 2-6wks Turnarnd Mag & game. Game of a hypothetical civil war in the near feature in the ethnic heartland of Russia, presumably after Putin passes from the scene and the country splits apart. 16mi/hex, 2mo/turn. Based on a very neoconservative understanding of Russia & its history. Ty Bomba'17 / ARTICLES ON: Reviews of DG Meuse-Argonne, 2+ 1911 Revolution of China, GMT Saints in Armor, DG Oil War #2, Whistling Death Spitfires Over Darwin kit, SCHUTZE Struggle for New France; Preview of CPS Absolute Victory; Russia Falling design notes; Finnish Civil War of 1918; Designer's Event Card Notes for CPS 1866 Struggle for Supremecy; New scenarios for CPS Fatal Alliances with walkthru, and CPS 1870 On to Paris!; History of the War of the Nine Years War (War of the Grand Alliance). 1 Special Ordr NEW $42.00 SANTIAGO CAMPAIGN 1898 #102 (Com_PW) n n Avail Uncrtn Mag & game. Game of the land campaign for Santiago, which included the battles of San Juan Hill & El Caney. Map covers Daiquiri & Siboney to the area west of Santiago. 1mi/hex, 1day/turn, '23 1 Special Ordr NEW $37.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CONSIM PRESS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BENEATH THE MED, REGIA MARINA AT SEA (Consim) BC 2.3 1-3wks Turnarnd Solitaire game (with multi-player & tournament rules) of the Italian submarine fleet during World War II. Player commands one of many types of Italian submarines in missions on the Mediteranean Sea and elsewhere. Goal is to complete missions and survive until Italy surrenders in 1943. Uses The Hunters game system. Includes 480 named targe vessels. Gregory Smith'20 1 Special Ordr NEW $37.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CRITICAL HIT URL: http://www.criticalhit.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL:ALL AMERICAN! 82ND AIRBORNE PARTS (CRI) n Out-of-Print 1 50325 NEW $1.00 TEC/Allied Fire chart, only ASL:DZERHEZINSKY TRACTOR WORKS PARTS (Cri) n Out-of-Print 1 147680 V.GOOD $10.00 MUST SHIP SEPARATELY at addtl $. 30x24" Map, only, mounted to thick cardstock w/ no folds. ASL:PELELIU, WHITE BEACH ONE PARTS (Cri) n Out-of-Print 1 147678 EXCELL $6.00 MUST SHIP SEPARATELY at addtl $, or be folded. Professionally laminated map, only. Used in both the ASL & ATS versions of this game. ASL:RED CHRISTMAS PARTS (CRI) 1 RL Out-of-Print 1 148680 EXCELL $5.00 MUST SHIP ROLLED. 2 original maps, only, each professional laminated. ATS: BERLIN, FUHRER'S BUNKER PARTS (Cri) n Out-of-Print 1 105949 NEW $5.00 Anhalter RR Station map, only RUDDER'S LINE PARTS (CRI) n Out-of-Print 1 90117 NEW $2.00 Playing Aide Card, v1.5. (Shows Move costs, off & deff total determination, etc.) 2 90114 NEW $2.00 Map set (2pcs), only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CAPSTONE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WATERGATE (CSG) FB Temp OoP/OoS 2-player card game that represents the contest between the Nixon administration, 1969-74, and journalist who amass sufficent evidence to unmask the administrations misdeeds. On player is the Administration seeking to supress any evidence of wrongdoing and diffuse popular discontent, while the Journalist side collects sufficient evidence to tie to whistleblowers directly to Nixon. '20 1 Special Ordr NEW $25.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CANADIAN WARGAMERS JOURNA URL: http://www.agt.net/public/cwgroup /cwghome.html ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BARREN VICTORY PARTS (CWJ) n Out-of-Print 1 61493 MINT $1.00 Unit Roster play aid from CWJ mag. - - 309 Items & 57 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM_Publs:2024]