Fine Games for Players & Collectors Fine Games Master Catalog by Historical Era, TOPIC & Title ALL Available Items, 0 - A-Z as of 08-15-22 16:44 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_topic.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with any number of boxed games. A $ sur- charge applies to each "LB" Lrg ( 3.00) or "HB" humungous ( 6.50) box items & those weighing 3lbs+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for info on international & APO shipping rates & other charges. Lighter US orders & all international shipments sent via USPS; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: (not categorized) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GAME BOX, BLANK, 2" DEPTH (GMT) BC 0.5 1-3wks Turnarnd Blank, white 12x9x2" depth bookcase box. Has the same quality as other GMT games, but all-white. '18 2 Special Ordr NEW $5.00 GAME BOX, BLANK, 3" DEPTH (GMT) DC 0.9 1-3wks Turnarnd Blank, white 12x9x3" depth doublecase box. Has the same quality as other GMT game boxes, but all-white with no printing whatsoever. '19 1 Special Ordr NEW $7.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Copies, Gift Certificates & Other Services ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GAME BOX, GENERIC BLANK PARTS (ColumG) BC Out-of-Print 1 134366 NEW $4.00 Generic inner Columbia Gms box, only 2 134365 NEW $4.00 Generic inner Columbia Gms box, only PHOTOCOPIES (AAA) n Out-of-Print Photocopies made from any available (opened) games, mags or parts. Minimum charge $10 including postage in the US. Call to discuss. 1 14 EXCELL -n/a- = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Game Parts & Gaming Accessories ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AH STANDARD CRT TABLE PARTS (AH) n Out-of-Print CRT Chart only 1 70672 EXCELL $1.00 CRT Chart only 2 91534 V.GOOD $1.00 CRT Chart only. Several penciled drawings of tanks, otherws servicable. CDG SOLO SYSTEM KIT 2ND (GMT) zl 0.5 1-3wks Turnarnd Kit that provides solitaire rules systems & play aids for seven of GMT's previously published card driven board games including Paths of Glory, For the People, Washington's War, Caesar, C&C Ancients, Samurai Battles. Serves the goals of adding the narrative flow of the war, increasing the fog of war, and reducing the overhead of the game system. Provides 2 card displays, a custom die, 4 markers, a rules summary & a play sheet for each covered game. Stuka Joe, Ken Kuhn'22 1 Stock NEW $15.00 DICE, D20, METAL, BLUE & PEWTER (Misc) n Out-of-Print Metal d20 with medium Blue & Pewter sides 1 142908 NEW $2.50 Metal d20 with medium Blue & Pewter sides DICE, D20, METAL, GREEN & PURPLE (Misc) n Out-of-Print Metal d20 with Lime Green & Purple sides. 1 142907 NEW $2.50 Metal d20 with Lime Green & Purple sides. GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) n Out-of-Print 1 1941 V.GOOD $2.00 Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington. Highligted & underlined, w/ writing on cover. 2 58710 V.GOOD $2.00 Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington/Jackson/Corinth. Some v.lite spotting & wrinkling; otherws EX. MAGNETIC COUNTER HOLDERS, 1/2" (2) (RenInk) zl Out-of-Print 1 110097 EXCELL $0.50 2 magnetic counter holders for PBM games using 1/2" counters. MISCELLANEOUS PARTS (DECS_T) n Out-of-Print 1 110492 MINT $1.00 Set of 8 DESTROYED markers from S&T 201. Unknown which game these were intended for. MISCELLANEOUS PARTS (Misc) n Out-of-Print 1 83755 EXCELL $1.00 109 white, custom made die cut counters. Includes a mix of arrows, stars in black circle, sml stars, and #s 1-4 hand written into sml printed boxes. 2 47160 V.GOOD $1.00 Plastic foot racers on bases: 7 red, 2 black. 1 is broken at base, 2 are breaking. PBM INSTRUCTIONS (AH) n Out-of-Print PBM instructions for BB, DD, AK, GB64, SG, WL, Anzio, Luftw, PB. 1 475 MINT $1.00 PBM INSTRUCTIONS 2ND (AH) n Out-of-Print Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 1 106092 EXCELL $3.00 Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 PENS, WATER SOLUBLE MARKER SET OF 4 (Chessx) SC 0.2 Set of (4) 1mm Staedtler Lumocolor water soluable, non-permanent markers suitable for use in drawning on battlemats or plasticized map surfaces. Red, Blue, Green, Black. '08 1 Special Ordr NEW $8.00 SGS REGION 9 PLAY AIDS KIT (StratG) n Out-of-Print Charts & color maps created for 3 games previous published as intro games in books or mags: Waterloo 20 from Strategist v30 Issue 10 #339 (June 2000); Kassala from Complete Book of Wargames (1980); Drive on Metz from Complete Wargames Handbook. 1 69358 MINT $4.00 SI-MOVE PLOTTING CHARTS (SPI) n Out-of-Print Pad of Si-Move charts 1 110099 MINT $1.00 Pad of Si-Move charts 2 110100 MINT $1.00 Pad of Si-Move charts 3 89952 MINT $1.00 Pad of Si-Move charts 4 89953 MINT $1.00 Pad of Si-Move charts 5 89954 MINT $1.00 Pad of Si-Move charts 6 89955 MINT $1.00 Pad of Si-Move charts 7 89956 MINT $1.00 Pad of Si-Move charts 8 110098 MINT $1.00 Pad of Si-Move charts 9 89950 MINT $1.00 Pad of Si-Move charts 10 89951 MINT $1.00 Pad of Si-Move charts SKETCH PAPER (AAA) n 1 6893 EXCELL $2.00 35 sheets of sketching paper for copying components. UNIDENTIFIED COUNTER SET UP SHEET PARTS (Misc) n Out-of-Print 1 92537 MINT $1.00 1 of 4 identical player aid cars labeled 'Counter set-up sheet' mfg part# 0610-13, with spaces for 4 castles & 5 hamlet/lairs & spell point totals. 2 92535 MINT $1.00 1 of 4 identical player aid cards labeled 'Counter set-up sheet' mfg part# 0610-13, with spaces for 4 castles & 5 hamlet/lairs & spell point totals. 3 92536 MINT $1.00 1 of 4 identical player aide cards labeled 'Counter set-up sheet' mfg part# 0610-13, with spaces for 4 castles & 5 hamlet/lairs & spell point totals. 4 92534 MINT $1.00 1 of 4 identical player aid cars labeled 'Counter set-up sheet' mfg part# 0610-13, with spaces for 4 castles & 5 hamlet/lairs & spell point totals. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Playing Cards ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ANTIQUE LOVERS PLAYING CARDS (Misc) SB Out-of-Print 1 54573 EXCELL $2.00 Inventory label on container sleeve. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Game Reference Material ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALLIANCE BUYERS' GUIDE CATALOG (Allian) Bk 0.9 FREE UPON REQUEST WITH ANY ORDER. Most recent available copy of the Master Buyers Guide for Alliance Games, the largest hobby game distributor in the US. This distributor stocks about 25,000 discrete items. Includes some toys & anime listings. Great for selecting non-stock items, esp RPGs, Minis, DVDs, toys, etc. 1 Special Ordr NEW $1.00 GAME TRADE MAGAZINE (Allian) n Current (or next) issue of this full color, magazine-style pre-order form published by Alliance Game Distributors. A good way to read up on coming games & minis of all genres. Available in limited quantities or by pre-order. 1 Special Ordr NEW $1.00 GENERAL MAGAZINE INDEX 1952-80 (AH_Gen) n 0.3 Out-of-Print 20pg mag documenting AH's history thru 1980 & Generals Vol 1-16, 1952-80. Indexes articles by game, document's AH game production thru this time, also. Excell resource. '81 1 92062 EXCELL $7.50 Clean photocopy. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: * FREE * Promotional Items (free with any order) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MORGAN'S A'COMIN'! (Agains) n 0.0 Out-of-Print FREE with any order. Small, promotional game on a postcard. Depicts Confed cavalry raider Morgan's foray into Ohio & the US midwest in the summer of 1863 & the US attempt to end his career. '09 1 90356 NEW $0.00 RATTENKREIG, ASSAULT ON TRACTOR FACTORY (Agains) n 0.0 Out-of-Print FREE with any order. Intro game on a post card. Area move game of the assault on the Tractor Factory in Stalingrad, late 1942. '10 1 132712 NEW $0.00 SHOWTIME HANOI (Agains) n 0.0 Out-of-Print FREE with any order. Intro game printed on a post cart. Tiny, simpler game of air-air & air-ground combat between US & northern Vietnamese forces. '08 1 86462 NEW $0.00 SOME POLES APART (Agains) n 0.0 Out-of-Print FREE with any order. Game on a postcard of a simple, impulse driven game of combat between Germans & Poles, presumably for Warsaw tho the subject is never explained. P.Rohrbaugh'07 1 86475 NEW $0.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Gaming Novelties ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GAMERS 1996 VANITY COUNTERS (Gamers) n Out-of-Print 13 vanity counters from Gamers' 1996 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128905 MINT $1.00 GAMERS 1997 VANITY COUNTERS (Gamers) n Out-of-Print 35 vanity counters from Gamers' 1997 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128922 EXCELL $1.00 Includes 24 of what appears to be a total of 35 vanity counters. GAMERS 1998 VANITY COUNTERS (Gamers) n Out-of-Print Includes (first) 3 vanity counters 1 128923 MINT $1.00 Includes (first) 3 vanity counters TSURO: DRAGON STONE KIT (Callio) n 0.1 Out-of-Print One orange dragon stone. 1 125115 NEW $0.25 One orange dragon stone. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Errata Countersheets & Parts (multiple games) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GAMERS REPL COUNTERS 1992 (Gamers) n 0.2 Out-of-Print Repl counters (only) for ITQF 2nd (1), BRS (16), Bloody 110 (1), Obj Schmidt (1) FEW (2), Omaha (56) Stalingrad Pocket (18), Guderian's Blitz 1st (42), EAW (2), BV (1). Total 140. '92 1 42543 NEW $4.00 May have some label residue on face of some counters. GAMERS REPL COUNTERS 1994 (Gamers) n 0.2 Out-of-Print Repl counters & errata for GD'40 (8), Matanikau (3), Ardennes (8), Gud Blitz 1st (120), Total 140. '94 1 42561 NEW $4.00 May have some minor label residue on some counters. GAMERS REPL COUNTERS 1995 (Gamers) n 0.2 Out-of-Print Repl counters for Blk Wed (2), Hunters (1), Perryville (38), CivWar series (47), April's Harvest (2), GD'40 (26), Tunisia (4). Total 140. '95 1 60525 NEW $6.00 May have some minor label residue on some counters. GAMERS REPL COUNTERS 1998 (Gamers) n 0.2 Out-of-Print Repl counters & errata for Gaines Mill (1), Semper Fi (1), GD'41 (1), Semper Fi/Raging Storm (83), Stalingrad Pkt II (5), OCS supply markers (32). Total 140. '98 1 60549 NEW $5.00 May have some minor label residue on some counters. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Counter Trays ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COUNTER TRAY, CHESSEX STYLE TRAY (Chessx) n 0.2 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 148338 NEW $2.75 Single copy. COUNTER TRAY, DVG STYLE BOOKCASE TRAY (Versse) n 0.2 Out-of-Print Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 1 148952 NEW $3.00 COUNTER TRAY, GAMERS STYLE TRAY (Gamers) n 0.2 Out-of-Print Gamers style 2pc counter tray. Forms a relatively secure tray but is difficult to further secure with tape or paper clips. 20 compartment. 1 134676 EXCELL $2.00 2 134675 EXCELL $1.25 3 135371 GOOD $1.25 Couple of large cracks in tray btm repaired. Entirely serviceable. COUNTER TRAY, TSR STYLE BOOKCASE TRAY (TSR) n 0.2 Out-of-Print TSR style bookcase counter tray, a 2pc design with a "locking" lid (that will pop open if jarred). Very similar to SPI design. 1 140739 EXCELL $2.00 2 140420 EXCELL $2.00 3 140738 EXCELL $2.00 4 141908 V.GOOD $1.75 Sml amt of tape remnant on tray, otherws EX. 5 141907 V.GOOD $1.50 Crack (or more likely a gap due to flawed manufacturing) at one corner. Tray yellowed. Otherws EX 6 142044 V.GOOD $1.75 Some sml amt of tape remnants on tray lide. On crack on side of tray btm; repaired. COUNTER TRAY, UGG STYLE BOOKCASE TRAY (UGG) n 0.2 Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 149495 NEW $9.99 COUNTER TRAY, YAQUINTO 9X7" (Yaq) n 0.1 Out-of-Print Yaquinto-style, 9x7" open, 25-compartment clear "jelly" tray suitable for sorting & holding units during play. No top closure, so not suitable for permanent storage. 1 106563 EXCELL $0.50 Jelly tray 2 106562 EXCELL $0.50 Jelly tray 3 92970 EXCELL $0.50 4 97618 EXCELL $0.50 Jelly tray 5 97619 EXCELL $0.50 Jelly tray 6 106564 EXCELL $0.50 Jelly tray 7 107608 MINT $0.50 Jelly tray 8 107609 MINT $0.50 Jelly tray COUNTER TRAYS, AEGIS STYLE 5PAK (Aegis) FB Avail Uncrtn Five (5) pack of Aegis's counter trays. Each tray contains 20 1.5x2.5 compartments with fitted clear plastic lids. Overall size is 11.25x8.5x0.75". '22 1 Special Ordr NEW $19.00 COUNTER TRAYS, CHESSEX STYLE TRAY 5-PAK (Chessx FB 0.8 5-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 149332 NEW $15.00 COUNTER TRAYS, CHESSEX STYLE TRAY 10-PAK (Chessx FB 1.7 10-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Stock NEW $27.00 COUNTER TRAYS, CHESSEX STYLE TRAY 25-PAK (Chessx LB* 4.0 2-6wks Turnarnd 25-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. Fits all bookcase games (including smaller, AH-sized boxes). RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $65.00 * COUNTER TRAYS, UGG STYLE BOOKCASE 5-PAK (UGG) FB 0.8 FIVE-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 149488 NEW $15.00 COUNTER TRAYS, UGG STYLE BOOKCASE 10-PAK (UGG) FB 1.6 TEN-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 149485 NEW $26.00 10-pak. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Hex Maps & Playing Boards ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HEX BATTLEMAT, 1"HEX/1"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1" hexes & 1" squares. '07 1 Special Ordr NEW $17.50 HEX BATTLEMAT, 1/2"HEX/1/2"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1/2" hexes & 1/2" squares. '07 1 Special Ordr NEW $17.50 HEX MAP SHEET, BLANK, 16MM LONG GRAIN (GMT) n 0.2 22x34" non-coated, folded paper with 16mm hexes with grain running down long dimension, and each hex is numbered. '99 1 149114 < NEW $3.25 Has a sml, 1/2" tear to margin of one map panel. Repaired with tape on backside. 2 148130 NEW $3.50 HEX MAP SHEETS, 16MM LONG GRAIN 7PAK (GMT) n 1.2 SEVEN 22x34" non-coated, folded paper maps with 16mm hexes with grain running along long dimension, and each hex is numbered. '99 1 149311 NEW $22.99 HEX MAP SHEETS, 16MM SHORT GRAIN 7PAK (GMT) n 0.7 1-3wks Turnarnd SEVEN 22x34" non-coated, folded paper with 16mm hexes with grain running along short dimension, and each hex is numbered. '99 1 Stock NEW $21.00 HEX MEGAMAT, 1"HEX/1"SQ (CHessx) RL 1.8 Doublesided oyster-colored vinyl battlemat w/ 1" hexes & 1" squares, 34x48". '02 1 Special Ordr NEW $39.00 HEX MEGAMAT, 1.5"HEX/1.5"SQ (CHessx) RL 1.5 Doublesided oyster-colored vinyl battlemat w/ 1.5" hexes & 1.5" squares, 34x48". '02 1 Special Ordr NEW $39.00 HEX MONDOMAT, 1"HEX/1"SQ (CHessx) LB* Available by distributor special order, 4-6wk turnaround. Huge, Doublesided w/ 1" hexes & 1" squares, 48x96". '05 1 Special Ordr NEW $99.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Counter Sheets (Blank & Preprinted) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COUNTER SHEET, BLANK 1" WHITE (36) (GMT) n 0.1 Blank, unprinted countersheet of 36 all-white 1" square counters. 1 149706 NEW $2.00 COUNTER SHEET, BLANK 1/2" COLORED (140) (GMT) n 0.2 140 blank counters, 1/2" without any printing. In 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 1 149648 NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) n 0.2 1-3wks Turnarnd 140 blank white counters, 1/2" (w/o any printing). 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (280) (GMT) n 0.3 Full sheet (280) of 1/2" counters, all white with no printing. 1 144080 NEW $3.00 COUNTER SHEET, BLANK 9/16" WHITE (114) (GMT) n 0.2 114 blank counters, all white, 9/16". No printing at all. '13 1 146625 NEW $2.00 COUNTER SHEETS, BLANK 1/2" WHT (140) 5PK (GMT) n 0.4 1-3wks Turnarnd 5 pack of GMT's all-white/no printing half-sized countersheets with 140 1/2" counters each. Glossy surface. 1 Special Ordr NEW $10.00 COUNTER SHEETS, BLANK 1/2" WHT (280) 5PK (GMT) n 0.6 Multi-pack containing FIVE full sheet 1/2" countersheets, each with 280 counters, all white with no printing. Total of 1400 counters. Sold as a bundle to reduce shipping costs. 1 149481 NEW $20.00 COUNTER SHEETS, BLANK 9/16"WHT (114) 5PK (GMT) n 0.3 Multi-pack containing FIVE copies of 9/16" countersheets, each with 114 blank counters, all white, for a total of 570 counters. No printing at all. '13 1 149654 NEW $10.00 MAYFAIR PROMO EXPANSION SET # 9 (Mayfr) n 0.2 Out-of-Print Countersheet w/ counters for Patrician (6) and Hot Tin Roof (30). Includes 1pg of rules removed from a trade mag in which this promo kit was published. 1 106666 NEW $9.00 MAYFAIR PROMO EXPANSION SET #10 (Mayfr) n 0.2 Out-of-Print Countersheet w/ 4 very large counters for Bedpans & Broomsticks (2) & Whitewater (2). Includes 1pgs of rules removed from mag in which this promo kit was published. 1 105955 NEW $8.00 MAYFAIR PROMO EXPANSION SET #14 (Mayfr) n 0.3 Out-of-Print Promotional variant kit w/ a large die cut tiles for each of 2 games, Bacchus Banguet & Mad City. Includes 1pg of brief rules torn from an industry mag in which this appeared. '15 1 108019 NEW $6.00 MAYFAIR PROMO EXPANSION SET #15 (Mayfr) n 0.3 Out-of-Print Promotional variant kit w/ die cut counters for two games, Steam (5 Demanding Suppliers) & Asgard's Chosen (3 Glacier tiles). Includes 1pg of brief rules torn from an industry mag in which this appeared. '15 1 109221 NEW $6.00 MAYFAIR PROMO EXPANSION SET #16 (Mayfr) n 0.4 Out-of-Print Promotional variant kit w/ die cut counter for 2 games, Hot Tin Roof (21) and Road Rally USA (3). Includes 1pg of brief rules torn from an industry publication this variant was found in. '15 1 109223 NEW $6.00 MAYFAIR PROMO EXPANSION SET #18 (Mayfr) n 0.4 Out-of-Print Promotional variant kit with die cut counters for two games: Flea Market (16) & Giza (4), together w/ 1pg of rules torn from a trade publication in which this was published. '15 1 109760 NEW $4.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ACCESSORIES: Dice & Dice Accessories ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DICE SET (8), PEARL BLUE (SDZ) Tb 0.3 Tube containing a complete set of 7 RPG dice in pearl blue, plus one d20 in pearl white. '19 1 Special Ordr NEW $6.50 DICE SET (8), TAHITIAN SUNSET (SDZ) Tb 0.3 Tube containing a complete set of 7 RPG dice in multicolors (yellow, orange, purple, blue), plus one d20 in translucent pink. '19 1 Special Ordr NEW $12.00 DICE TOWER, PORTABLE DICE BOOT (TOWER) (Chessx) Fo 0.5 Larger, clear plastic dice tower that can be easily disassembled for transport. '09 1 Special Ordr NEW $16.00 DICE TRAY, LARGE (Chessx) FB Temp OoP/OoS Larger plastic dice sorting & storage tray. '04 1 Special Ordr NEW $17.50 DICE TRAY, OCTAGONAL WOOD (KOP) FB Octacgonal shaped, wood dice tray measuring 10" across, w/ 1.5" high walls. '03 1 Special Ordr NEW $19.00 DICE, ASSORTED 1# BAG (Chessx) n 1.2 1 pound of mixed dice of varying (& unpredictable) types. 1 Special Ordr NEW $26.00 DICE, D6 1" OVERSIZED (Misc) n 0.1 Out-of-Print 1" d6 cube w/ rounded corners, white w/ black pips. Large size makes these unusual. Rounded corners avoids dice dings in your mapboards. 1 89105 MINT $0.50 DICE, D6 1# BAG (Chessx) n 1.2 1 pound (actually more) of d6 dice of varying (& unpredictable) colors, sizes & hues. 1 Special Ordr NEW $16.00 HALFSIES DWARF DICE SET (7), BEARD BROWN (GKG) SC 0.2 Out-of-Print Set of 7 dice for RPG game in Beard Brown & Mountain Stone coloration, packaged in a rook tower case. 1 140754 NEW $4.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! BOOKS, History & Gaming Related Books BOOKS: Historical Books ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BUSINESS IN THE TRENCHES BOOK (SPW) Bk 1-3wks Turnarnd Book about World War I written by the design of the Der Weltkrieg game series. '13 1 Special Ordr NEW $19.00 CROWNS IN THE GUTTER, CMD HISTORY OF WW1 (DecBks Bk 1-3wks Turnarnd Book by an ace game design who has focused on WWI for over 10 years. Covers all of WWI, including the strategies & tactics that served the goals of both the military & the politicians of the era. Well illustrated to cover all the major actions of the war. T.Racier'10 1 Special Ordr NEW $30.00 OSPREY BOOKS: CATALOG (Osprey) Bk 0.4 FREE with any order, while supplies last. Most recent edition of Osprey catalog of their entire military history book line. 1 Special Ordr NEW -n/a- WITH CUSTER AT DEATH BOOK (DecBks) Bk 1.4 1-3wks Turnarnd Hrdcvr book covering the annihilation of Gen. George Custer's regiment at Little Big Horn in 1876. Collects facts reported by soldiers who discovered the carnage, Indians who fought there & archeologists after the fact. Well-illustrated with maps & pictures with in-dept coverage. R.Burke'11 1 Special Ordr NEW $26.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! BOOKS, History & Gaming Related Books BOOKS: Books about Wargames & Wargaming ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FAMILY GAMES, THE 100 BEST (GreenR) Bk 1.1 4-8wks Turnarnd RECOMMENDED book looking back what the authors consider the 100 best family games of the last 100 yrs. Each is a short essay about a game, including board wargames, card games, iniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in. '10 1 Special Ordr NEW $18.00 HOBBY GAMES, THE 100 BEST (GreenR) Bk 1.5 HIGHLY RECOMMENDED book looking back what the authors consider the 100 best games of the last 50yrs. Each is a short essay about a game, including board wargames, miniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in: G.Gygax, R.Garfield, L.Harris, R.Knizia, J.Dunnigan, M.Miller, etc. Excellent reading, tho you always want to read MORE! Sftbnd, 380pg. J.Lowder, ed.'07 1 Special Ordr NEW $18.00 SPI MASTER INDEX (SPI) n 0.3 Out-of-Print Originally w/ Napoleon at Waterloo 3rd; game & staples removed. Contains an intro to wargaming terms, and a basic library, together w/ an index to S&T 19-75, Moves 1-41, Errata in Moves thru '78. '79 1 141610 V.GOOD $5.00 Originally published w/ Napoleon at Waterloo 3rd; game components removed & not included. Various spots & stains thru use. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) MAGAZINES Issues of Note (uncategorized) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- C3I #12 PARTS (GMTC3i) n Out-of-Print 1 87021 NEW $1.00 War Galley Multiplayer Sheet *1*, only. (Some copies of C3i #12 were missing this.) COUNTERMOVES MAGAZINE V1 #2 (MiscMg) n 0.2 Out-of-Print Winter/Spr'02. 36pg DTP newsletter including multiple games printed within the mag: GREEK FIRE (game) of Naval Combat in Ancient Greece, COUNTER SPACE game of space exploration and conflict, and ARENA game of Gladiators & Christians in the Colosseum. ARTICLES ON: 2d6 Percentage Results; Metagaming Word Search Puzzle; Vertical Take-off & Landing Units for OGRE/G.E.V; Gaming with the Kids. '02 1 59171 MINT $1.50 Wntr/Spr '02 EUROPA: CLASH OF TITANS SCENARIO (GRD) n Out-of-Print 1 10780 MINT $2.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) MAGAZINES Wargame Magazines ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALEA MAGAZINE (Alea) n 0.5 Please Call Available issues: #16,28,29,30,31,32. 1 Special Ordr NEW -n/a- ART OF WAR MAGAZINE #20 (CofAAW) n n 0.2 2-6wks Turnarnd #20 EX. Clash of Arms in-house newsletter w/new scenarios, variants & errata. Has scenario for Achtung Spitfire; rules for 30char messages between ships in Command at Sea, errata for Btl in Age of Reason series. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #21 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: La Bataille 4th ed preview; armored trains in Landships; rules for ill leaders in Campigns of RE Lee; new rules & errata for the Grand Scenario of 1807; Lanships errata; Clash of Armor Tunisia scenario & errata. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #22 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #25 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: 1 Special Ordr NEW $4.50 ART OF WAR MAGAZINE #26 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #29 (CofAAW) n n 0.4 28pg issue w/ variant & errata for Jena, 6 Days of Glory, Home Before Leaves Fall, etc. '98 1 115332 MINT $5.00 2 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #30 (CofAAW) n n 0.4 2-6wks Turnarnd 32pg issue w/ articles, variants & errata for CofA's games. W/ Valmy to Waterloo errata. '99 1 Special Ordr NEW $3.00 ASL RECON BY FIRE MAGAZINE #3 (HOBRec) n 0.5 Out-of-Print Special edition focused on Axis minor nations, w/ 20 scenarios. Includes articles on Bulgarian armor of 1944; a review of Armies of Oblivion; Romania's involvement in WW2; Hungary; & strategy in the issue's scenarios. '06 1 147712 V.GOOD $22.00 Minor signs of wear & use on mag cover including scuffs & creases. Otherws clean. ASL:OUT OF THE ATTIC #2 (MMP_J) n 0.4 Out-of-Print 48pg magazine that includes 16 ASL scenarios but focuses on reprinting more obscure but valuable ASL material from various other publications and newsletters. Scenarios are tournement themed. '10 1 147695 EXCELL $24.00 Slight moisture warping to rear cover. BATTLEFLAG MAGAZINE #24 (ThirdM) n 0.3 Out-of-Print Mag & game. Feb'73, w/ Gen Patton sketch cover. Final issue of this early 70s wargaming magazine out of the south. / ARTICLES ON: Old Contemptables, BEF in WWI; Review of Starlord, Interstellar Game of Future; survey of recent game releases; Breakout Designer's Notes; Phalangeal Tactics pt.2; Napoleonic Army Organization in Portugal; Wargaming's Decline. 1 3585 MINT $2.50 BOARDGAME JOURNAL (FGA) # 1 (FGA_BJ) n 0.4 Out-of-Print ARTICLES ON: Intro to the BGJ; Why the Germans Quit in 1918; Ships of the Pacific War, pt.1, the Japanese; Preview of Eagle & the Sun Game; Fictional Novel of WWII Airborne Operations; Brown Water Navy in Vietnam, interview with NC1 James Smith; Transcripts of Jane Fonda's Vietnamese Broadcasts. '91 1 3594 MINT $4.00 Cherry. C3I # 2 (GMTC3i) n n 0.5 Out-of-Print Note that counters mentioned as published in this issue were in fact published with C3i #4. ARTICLES ON: History of the Battle of Mine Run and GMT's 1863; Strategy for Persia in Battle of Issus 333BC; Gustavus Adophus & the Dawn of Modern Warfare; pt.1 of SPQR Module Hammer of God, Judea v Seleucids, 167-160BC; Arctic Storm Strategy & Replay & the Battle of Suomussalmi; Clarifications for Great Battles of Alexander, Juggernaut, 1863, Thuderbolt & Apache-Leader; Global Turmoil in the 1990s, Pax Americana Iran & the Future. '93 1 128913 MINT $45.00 Does NOT include 40-counter insert. Otherws cherry. Last copy. C3I # 5 (GMTC3i) n n 0.5 Out-of-Print 50pg color mag covering GMT's games. Includes Down in Flames Winter War inserts (4), GBoH tactics, SPQR Castulo 211BC scenario, Alex in Italy hypothetical scenarios. ARTICLES ON: SPQR tactics, Rise of Luftwaffe tutorial, Silver Bayonet strategy, Btls of Waterloo scenario, errata for Alex Deluxe, Btls Waterloo, Britain Stands Alone, Op Mercury variant (counters were in #4). '95 1 49681 NEW $18.00 C3I # 6 (GMTC3i) n n 0.5 Out-of-Print w/SPQR modules for Btl of Telamon, 225BC, Mago in Celt-Iberia, 207BC, & Btl at the Po River, 203BC; ARTICLES ON: Schweinfort Raids scenario for 8th Air Force. Variants for Rise Luftwaffe, Britain Stands Alone, 3Days Gettysburg. Errata for Brit Stands Alone, 3Days Gettysburg, 8th AF, Diadochi. '96 1 51753 NEW $12.50 C3I # 8 (GMTC3i) n n 0.5 Out-of-Print Mag & inserts. Magazine supporting GMT's extensive line of boardgames. ARTICLES ON: Errata for Btl for N.Africa, Crisis:Sinai. Play aid inserts for Btl for N.Africa, Samurai, Norway. Simplified std rules for Great Btl of History. Scenarios for Btl N.Africa, SPQR, Typhoon. '97 1 53660 NEW $39.00 C3I # 9 (GMTC3i) n n 0.5 Out-of-Print w/ 40 variant counters for Typhoon, Inv Norway & Alex Deluxe. Mag articles on new SPQR & Alex scenarios; Saratoga designers notes; Inv Sicily designers notes, strategy & errata; Typhoon strategy, plus retrofiting the game w/ Barbarossa rules; Waterloo variant, solitaire Glory. '99 1 50994 NEW $35.00 C3I #12 (GMTC3i) n n 0.8 Out-of-Print w/ 140 counters (Btls N.Africa(12), June 6 (12), River Death (80), 3Days (12), DiF Zero (8), War Galley (6), & others). Also card inserts for DiF (3), War Galley scenarios (2) and AGN (2). ARTICLES ON: War Galley scenarios, DiF Israeli War of Indepence campaign, Tigers in the Mist analysis & replay, Justinian game v. history, multi-player War Galley rules, Barbarossa Army Group North alternative bombardment rules, Saratoga/Brandywine combat techniques, Companion units in Successor (AH), J.Caesar Thapsus strategy & Rubicon analysis. Mag increased in size to 50pgs, but price nearly doubled. '00 1 53239 NEW $69.00 C3I #14 (GMTC3i) n n 1.0 Out-of-Print Excellent mag supporting GMT's games. Includes scenarios for SPQR, War Galley, Caesar, variants for Battle Line & Hornet Leader, a Triumph & Glory add-on kit including a map & 140 counters., ARTICLES ON: Zero campaign covering the Neatherlands East Indies 1942 (w/ 3 cards), 6 June Brit 1st airborne variant, 2 8th AF target cards, Barb AGS replay, Paths of Glory strategy, and errata for Zero, Wildneress War, Simple GBOH. 52pgs. '02 1 58532 NEW $59.00 C3I #15 (GMTC3i) n n 0.8 Out-of-Print w/140 err/variant counters (Kasserine (40), SQPR (74), Ukraine'43 (10), For the People (16). Excellent mag supporting GMT's games. ARTICLES ON: historical notes & addtl rules for Risorgimento, strategy for Paths of Glory, strategy & variants for Barbarossa to Berlin, strategy for Clash of Giants, Kasserine pass variant w/ 40 counters & map, 4 GBoH modules with counters, plus Daylight'45 campaign scenario for Down in Flames. RECOMMENDED. '04 1 63942 NEW $25.00 C3I #16 (GMTC3i) n n 0.8 Out-of-Print With Churubusco variant for Gringo! w/ new rules & 136 counters (+ 4 errata counters for World at War); also includes 4 sheets of cards & scenarios for Down in Flame Aleutian '42 campaign. 48pg mag with ARTICLES ON & scenarios for GMT games: SPQR sceanrio for Agrigentum & Adys; strategy for Reds!, Rise of Roman Republic, and Von Manstein's Backhand Blow; Down in Flames campsigns for Aleutians (w/ cards) & Bismarck Seas 1943 (both for Zero & Coarsiars/Hellcats); and Ruin of the Reich 1944 scenario for Europe Engulfed designed for 2 players (ala Btl for Germany); and June 6 strategy. '05 1 70953 NEW $30.00 C3I #17 (GMTC3i) n n 0.8 Out-of-Print 48pg mag w/ articles & scenarios for GMT games: w/ (18) counters for Downtown; (1) 30 Years War; (5) Borodino; (1) Barb to Berlin; (2) 3Days Gettysburg; (25) Rise of Roman Republic; (10) Empire of Rising Sun; (80) counters + rules & map for Cheriton variant for This Accursed Civil War; 5 cards for a Dunkirk1940 Down in Flames campaign. ARTICLES ON: Siege of Alesia basic tactics; M.Herman's Card Driven Game Design; Sicilian Campaign of 2nd Punic War for War Galley & SPQR; c3i Mag index 1-16; intro to Manifest Destiny; Downtown Linebacker III scenario; Cheriton 1644 scenario for This Accursed Civil War; Sweden Fights On analysis; Combat Commander prototype description; Empire of the Sun strategy. '06 1 74157 NEW $50.00 C3I MAGAZINE #20 (GMTC3i) n n 0.7 Out-of-Print Includes professional version of DRIVE ON METZ intro game w/ 28 counters & map, suitable for beginners. Also inlcudes variant/errata counters for SPQR Herdonia & Syphax scenario2 (44); Pax Romana (30), Asia Engulfed (4), Combat Command (1), Empire of the Sun (6), 1914, Twilight in East (20). ARITCLES ON: Combat Commander Mediterranean scenario 14 playthru; SPQR battles of Herdonia, 212 & 210BC, and Syphax, 213 & 212BC; Empire of Sun optional rules; Great War in Europe events glossary; Command & Colors scenarios; Flying Colors Trafalgar campaign module; Japanese opening moves in Asia Engulfed; Greco-Persian War (570-300BC) scenario for Pax Romana; Down in Flames Zero early years dogfight scenarios; designer's notes for Stalin's War; GMT's top 20 games. '08 1 103729 NEW $72.00 C3I MAGAZINE #21 (GMTC3i) n n 0.7 Out-of-Print A meaty issue w/ variant counters for Pax Romana (14), Clash of Monarchs (6); SPQR (14); Caesar, Conquest of Gaul SPARTACUS scenario & counters (40); Barbarians (24); For the People II (6). Combat Commander map insert, 26 counters; Commands & Colors addtl scenario inserts (2); Twilight Struggle card inserts (2); pack of Empire of the Sun cards; Combat Commander Europe variant rules, new scenarios, etc. ARTICLES ON: Empire of the Sun strategy; SPQR Grumentum scenario; Manoeuvre strategy & design notes; Flying Colors Trafalgar scenarios; Pax Romana scenario; Successors strategy; Down in Flames Zero & Corsairs campaign; For the People variant rules; SPQR & War Galley 2nd Punic War campaign game rules. '09 1 88598 NEW $99.00 C3I MAGAZINE #23 (GMTC3i) n n 1.0 Out-of-Print Mag & Game. Inserts include 140 counters for Jena 20 game (40), Chandragupta (18), Barbarossa Kiev to Rostov (2), 1914 Twilight in the East (3), Ship of the Line (10), Elusive Victory (10), SPQR (4), Dead of Winter (18), PQ-17 (2), For the People II (18), Pursuit of Glory (2), 9 others.;Complete Jena 20 game; Chandragupta variant; PQ-9/10 scenario; SPQR Elephant Victory scenario; For the People Naval Card Variant Effects; FAB Bulge Set-up Aid & Asset Capabilities Mix; Combat Commander Scenario 103 & 110 scenarios; Commands & Colors Epic Ancients scenario card. ARTICLES ON: For the People 10th anniversary variant rules; Hellenes developer's notes & strategy; Pursuit of Glory analysis; SPQR Elephant Victory scenario, 277BC; PQ-17 strategy & tactics; Combat Commander Stalingrad scenario 35 analysis; Kutuzov survival strategy; Paths of Glory & the Low Countries; Coromandel Campaign 1758-9 for Flying Col 1 95348 NEW $55.00 C3I MAGAZINE #24 (GMTC3i) n n 0.9 Out-of-Print W/ 140 counters (Btl Normandy (66), SPQR War Elephant (4), Chariots of Fire (3), SPQR Crotona (3), SPQR (6), Serpents of Sea (12), Hellenes (14), Ship of LIne (2), Elusive Victory (18), Washington's War (14)); 4 insert cards for Hellenes; Scheldt campaign insert for Combat Commander; C&C Camulodunum & Mona Insulis scenario insert; SPQR player aid card insert; 4 Btl for Normandy play aid inserts; 2 Washington's War inserts; Jena 20 play aid insert. ARTICLES ON: Asymmetrical strategy in Washington's War; Optional rules & scenario variants for Btl for Normandy; Hellenes campaign game strategy & play hints; Combat Commander index to C3i articles; 6 New aircraft for Elusive Victory w/ 3 scenarios; designers' notes for P500 games; Asia Engulfed analysis & strategy; SPQR Crotona scenario; Caucasus Campaign strategy. '10 1 95018 NEW $79.00 C3I MAGAZINE #27 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts. Another very beefy issues, with game, lots of inserts, & more. w/ Variant/errata counters for: Rds to Moscow (4); Guilford (4); Bloody April (20); Rebel Raiders (20); No Retreat Africa (38); Mr Madisons War (1); Cuba Libre (5); Siege of Alesia (1); SPQR (10); Emp of Sun (4); Andean Abyss (12); GBOH various (18); Iron & Oak (20); Devil's Horseman (15); Chariots of Fire (6); Flying Colors (16). / Includes SOVIET DAWN, a small, fast-playing solitaire game of the Russian Civil War 1918-21, w/ 28 counters & 48 color cards. Player takes the role of the Soviet high command, field each threat the Whites throw your way. D.Leviloff'13 / w/ 2 Combat Commander scenario cards with 4 scenarios#117-120; SPQR Dertosa 215BC scenarios, Iron & Oak insert with 2 scenarios plus 2 map inserts. ARTICLES ON: Designer's & Players Notes for Rebel Raiders, with Optional Rules; Strategy in Combat Commander; Designer discussion of Fire in the Lake; Designer notes & variants for Cuba Libre; How to Put the Fog of War Back Into War; Streamlined Air Combat in Next War Korea; new scenario for Next War Korea; Interview with Jack Greene; Variants with counters for No Retreat North Africa; Japense Strategy in Empire of the Sun, with Supply Rule & Strategic Warfare variant; new scenario for Bloody April; History behind Soviet Dawn; Designer's Notes for Reds!; Dertosa, 215BC scenario for SPQR Deluxe. 1 112631 NEW $109.00 C3I MAGAZINE #28 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts & 200 counters. Includes variant/ERRATA counters for: 1914 Offense a Outrance Liege (60), Dark Valley (18), Enemy Coast (2), No Retreat Africa (2), Hoplite (10), Combat Commander (8), For the People (4), Unconditional Surrender (5), Serpents (2), Iron & Oak (13). CASE BLUE is a complete game using the Unconditional Surrender! system to depict the 1942 battles for & around Stalingrad. Includes a small map, 80 counters. S.Vasta'15 / ARTICLES ON: Interviews with Ted Raicer & Michael Resch; Liege variant for 1914; Enemy Coast Ahead variant; Newtown-Oriskany as an Example of Asymmetric Warfare; Campaign Combat Commander; Clio's Corner; Interviews with Ananda Gupta, Jason Matthews; Preview of Churchill game; The Am Civil War at Sea; Preview of Changes to Empire of the Sun 2nd; Interview sith S. Craig Taylor; Designer's notes for 1914 Glory's End/When Eagles 2nd; Deck Seeding in Card Driven Games; Mantinea 418BC Hoplite scenario. 1 113399 NEW $109.00 CAMPAIGN / PANZERFAUST MAGAZINE # 71 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: Pilgrimage to the Cathedrals of Wargaming; Replay of GAMA2 Napoleon 1st; review of RAND Rommel, War for North Africa; British strategy in the south in AH 1776; review of MARTIAL La Bataille de la Moskowa 1st; brief reviews of: BL Shenandoah, BL Wooden Ships & Iron Men, EXCAL Ancient Conquest, SDC Jerusalem, Hue, Khalkin-Gol, GAMMA2 Airline, AH Basketball Strategy, TAURUS Battle of the Atlantic & Raiders of the North & Undersea Warriors, BUMPUS Schutztruppe, TABLETOP MTB. '76 1 123870 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 73 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: the French War in Algeria; Strategy in 2 southern scenarios of AH 1776; analysis of GDW Drang Nach Osten; German strategy in JEDKO War at Sea; Tactics in CONFLICT Bar-Lev; Designer's notes for EXCAL Ancient Conquest; Game Design, more thoughts on CRTs; brief reviews of: Fight in the Skies 3rd, GDW 1815, STRIF Russo-Japanese War, TUDOR NFL Strategy. '76 1 123872 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 79 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Interview with James Dunnigan; Analysis of SPI Panzergruppe Guderian #57; King Arthur v the Saxons; review of GDW Avalanche; review of CONTROL East Front; In defense of SPI Oil War; Index to Panzerfaust & Campaign magazine #53-76 by subject; Game Design; brief reviews of: GDW Citadel, Galactic Conquest, AH Business Strategy, FBI Deathtrap Equalizer, Swordplay, BUMPUS Bay of Pigss, RAYMOND Fortress Rhodesia; the SDC Report. '77 1 123878 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 81 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Japanese at Santa Cruz; Cathedrals of Wargaming, pt.1; Dungeons & Dragons for Beginners; German Strategy in AH Third Reich; review of GDW En Garde!; breif reviews of: BL Fury in the West, ADRAIL Boxcars, FGU War of the Ring, BL Dauntless 1st, TSR African Campaign 2nd, TSR Battle of Five Armies & Suspicion, GAMESCIENCE Star Fleet Battles Manual; SDC report, the SDC saga pt. 1; movie review of Star Wars. '77 1 107325 EXCELL $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 84 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Weserubung & the German Invasion of Norway 1940; Breaking Thru the Viipuri Defense in AH Russian Campaign (presented in General 13/6; AH Elric designer notes; Changes to Grand Army miniatures system; review of BL Dauntless 1st; review of EON Cosmic Encounter 1st; brief reviews of: SPI War of the Ring, GDW Overlord 2nd & Yalu 2nd & Imperium, HOUSEGAMES 4000 AD, FGU Chivalry & Sorcery. '78 1 107328 MINT $4.00 Last copy. CAMPAIGN / PANZERFAUST MAGAZINE # 86 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: 64th Regt Foot Reinactors; Analysis & review of AH Air Assault on Crete; review of FBI's Starweb play-by-mail game; Complete 1977 addendum/update for AH Anzio 2nd rules (by Mr. Anzio, T. Oleson; Starting a College Wargame Club; Improving the Soviet Viipuri Defense in AH Russian Campaign; Review of GDW Case White 2nd; brief reviews of BL Flat Top 1st, AH Submarine 2nd, HISTALT Roark's Drift, META Ogre 1st, TSR Monster Manual 1st; SDC Report: bankruptcy. '78 1 108012 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 88 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of AH Sqd Leader Cross of Iron; review of GDW Yalu 2nd; the War Elephant in history & war games; Rebalancing AH Victory in the Pacific; Judges Guild D&D Products, a glowing review; brief reviews of: GDW Operation Crusader, DISCOVERY Source of the Nile. '78 1 107331 MINT $3.00 Last copy. CAMPAIGN / PANZERFAUST MAGAZINE # 89 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of the armor rules in AH Cross of Iron; FBI's Starweb play-by-mail game, pt.2: opening moves; Review of Perilous Encouters mini rules; the German WWI High Seas Fleet; Origins 78; an internship computerizing a board game; Arduin Grimoire from Judges Guild; brief reviews of: EXCAL Malaya & Total War, GDW Iliad, SDC Norad. '79 1 107332 MINT $4.00 2 123888 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 92 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of SPI Battles for the Ardennes; FBI's Starweb play-by-mail game, pt.3: expansion & diplomacy; review & analysis of SPI War Between the States; Modernizing modern armor rules in light of the T62 tank's performance in the 1973 Yom Kippur War, with changes specific to Tractics suggested; a few dozen Judges Guild items; brief reviews of: AH Bismarck '78, GAMETIME Sopwith, TSR Snit's Revenge, AH-SI Superstar Baseball. '79 1 107335 MINT $4.00 Last copy. CAMPAIGN / PANZERFAUST MAGAZINE # 93 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: the Tet Offensive 1968 in Vietnam; review of SPI Create that Ate Sheboygan; strategy in SPI Battle for Germany; the battle of Sidi Rezegh using Tractics mini rules based on AH Cross of Iron unit values; Game Design: supply; more modules from Judges Guild; brief reviews of: CWW Junta 1st, TSR Diviine Right, AH-SI Major League. '79 1 53298 V.GOOD $3.00 1x3 Inventory label on cover. CAMPAIGN / PANZERFAUST MAGAZINE # 95 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of AH Magic Realm; comparative review of 2 Bulge games both designed by D Parker, Dark December & Battle for the Ardennes; review of SPENCE Kaiserschlact, with ERRATA; review of GDW Marita-Merkur; Visibility & Fire Effectiveness in armored mini games; the Bismarck '78 project, by its design (J Greene); brief reviews of SPI Freedom in the Galaxy 1st, SPI Army Group South, AH Wizard's Quest. '80 1 123894 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 96 (PanzrF) n 0.3 Out-of-Print Mag printed with incorrect issue # (95) on cover. ARTICLES ON: review of Korsun from SPI's Army Group South Quad; review of Tank Charts minis series; FBI's Starweb play-by-mail game, pt4: Conflict & Correspondence; analysis of SPI Dresden (from Napoleon's Art of War); review of CHAOS Stomp; How to Organize a Wargaming Club; more from Judges Guild; brief reviews of: SSG Albuera and Vittoria, SPI Cityfight, AH Speed Circuit. '80 1 123895 MINT $4.00 2 107339 MINT $3.00 CAMPAIGN / PANZERFAUST MAGAZINE # 97 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: tactics in AH Squad Leader Crescendo of Doom; review of TFG Prochorovka, Armor at Kursk; tactics in TFB Star Fleet Battles; review of SPI Commando & Leningrad 1st; brief reviews of: AH War & Peace, SPI Dresden, OSG 20th Maine, Swordquest, SPI Deathmaze; potshot reviews of RPGs. '80 1 123896 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 98 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of YAQ Panzer 1st; the Battle of Actium 31BC between Octavian & Mark Antony; review of SPI Bloody April; review of GDW Dark Nebula; review of CHAOS Panzer Pranks; analysis of Star Fleet Battles; review of CMDPERS SHarpsburg; Potshots at RPGs; brief reviews of WEG Imperium Romanum 1st, GDW Beda Fomm, SPI Robert at Bannockburn, STRIFE Napoleon's Russian Campaign. '80 1 107341 MINT $3.00 2 123897 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 99 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: three views on Origins '80; the British Army in the Boer War; Tank Charts miniatures rules designer notes; Terrain as a possible design feature; brief reviews of: YAQ Great Redoubt, GDW Bloodtree Rebllion, YAQ Swashbuckler, SPI Bulge, TSR Knights of Camelot; potshots at RPG games. '80 1 107342 MINT $3.00 2 123898 MINT $3.00 CAMPAIGN / PANZERFAUST MAGAZINE #102 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Counterstroke at Inchon; A French Counter to AH Napoleon strategy in issue #100; Modern Armor Tactics; Strategy in SPI Chattanooga; Review of SPI Across Suez; Brief reviews of AH Longest Day; EON Quirks; SPI Austerlitz; OSG Legend of Robin Hood;, YAQ Fast Attack Boats, SIMCAN Dark Stars. '81 1 123901 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #103 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review & analysis of AH Longest Day, w/ some clarifications; review of modern AFVs in GDW Tacforce mini rules; review CHAOS Engage & Destroy mini rules; a Rational Approach to Combat Resolution; FBI Starweb PBM game, pt5; brief reviews of: SPI Empire of the Middle Ages, AH War at Sea II kit, SSG Alaric the Goth; potshots at RPGs; . '81 1 123902 MINT $4.00 2 107343 MINT $3.00 CAMPAIGN / PANZERFAUST MAGAZINE #104 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Fixed Defensive Systems in Ancient & Modern Times; AH Fortress Europa analysis; A Modified AFV Kill System for Squad Leader; Rommel in SPI Cauldron; Review of GDW Red Star White Eagle; Simultaneous Play for Three Players; Brief reviews of AH Guns of August, AH Amoeba War, OSG Devil's Den, Schutztruppe. '81 1 123903 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #107 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of GDW House Divided; Strategy in GDW House Divided; Review of YAQ Thin Red Line, Great Redoubt; Review of PWG Kanev; Effects of the Norwegian Campaign; Introduction of QTRDCK Ironbottom Sound; Brief reviews of Gallipoli, META Trojan War, Star Viking. '82 1 123906 MINT $4.00 COMMAND & STRATEGY MAGAZINE # 1 (UGG_CS) n zl 0.6 Mag + Game. First issues of a new quarterly mag with historical articles, game reviews, game variants & some games segments. First issue has the first of perhaps 8 parts for the Emp of Apocylpse Pearl Harbor. 280 die cut counters, plus another sheet on glossy paper & must be mounted. Aims to be a Vae Victis in English. '05 1 145988 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 2 (UGG_CS) n zl 0.6 Mag + Game. 40pg color mag that promotes Udo Greebe Games, and offers a sampler game or part of a larger game with each issue. This issue contains an intro version of their Panzer Commander Afrika card game. Also includes 2nd part (of 7) of Pearl Harbor game (w/ 280 counters & 2 map portions); ARTICLES ON: 2nd part of Dean Essig's history of the end of WW2 in the Pacific; an interview w/Kevin McPartland; and part 2 of a History of Assyria. '05 1 73616 MINT $8.00 2 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 3 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag + Game. w/ Operation Kadesh, a complete game covering the 1956 Suez crisis at btln/brig level on both the Jordanian & Suez fronts. 2 maps, 140 counters. P.Rohrbaugh'05. Also includes part 3 of the Pearl Harbor game w/ a map section, 140 counters, a sml amount of charts. ARTICLES ON: the Suez Crisis 1956. '05 1 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 4 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag + Game. w/ Comrade Koba, Game of Stalinist Survival, a card game of political and physical survival during the Soviet Great Terror era. Simple game for 2-4 players in which you try to gain power, stay alive and rat on your enemies. A.Fager'05 / Also includes part 4 of Pearl Harbor, with two mapboard sections, 280 die cut counters. ARTICLES ON: gaming convention in Essen; history of Assyria, part 3; Op Kadesh errata; Wellington designer notes; Burmese opium war of 1967. '05 1 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 5 (UGG_CS) n zl 0.8 Mag + Game. w/ part 5 of Pearl Harbor game installmentw/ a map, charts; complete Empires of Apocalypse v2.0 rule book; Wings Over Aras card game of Air-Air combat in 1917; variant for Comrade Koba (Reloading). ARTICLES ON: index for first 4 issues of C&S; articles on German invasion of Denmark, 1940; the American Civil War for the tourist, pt. 1; reviews of GMT's Carthage, GMT's Blue Max, SPI's Napoleon at Waterloo & other games in that system. 1 137631 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 6 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag & Game & Operation Walkure, a card game of the 1944 plot to assassinate Hitler. ARTICLES ON: pt. 6 of Pearl Harbor, and an interview w/ Dean Essig of the Gamers. '07 1 Special Ordr NEW $9.00 EUROPA MAGAZINE # 1-4 REPRINT (GRD_Eu) n 4-8wks Turnarnd 1-4, compilation reprint. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 5-REPRINT (GRD_Eu) n 0.4 4-8wks Turnarnd # 5-reprint 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 6 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 7 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 8 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Comments on prior issue's articles, and proposed revised counters for War in the Desert; German railroad Eng OoB; modeling German improvised defenses in Germany in Second Front; rules court on The Urals, WITD, Near East, Spain & Portugal, Marita Merkur; Eurofest & Gencon pictorial; Italian 1st Inf Div; Q&As. '89 1 96708 EXCELL $4.00 Several sml spots on mag cover; otherws EX. EUROPA MAGAZINE # 8 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 9 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Facts Behind the Europa Counters: the US Order of Battle; Revision of earlier War Plans & the 1941 Kremlin Wargame article (based on newly released Soviet documents); the Spanish Civil War; Rules Court for Europa, Scorched Earth, War in the Desert. First Divisions of the French Army. '89 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 10 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa tidbits including American air OoB; American replacement system in WWII Europe; Examiming the Europa coastline hexes for problems; the Italian Republican Air Force late in WWII; Soviet Guards armies & corps; March rates in Europa; Europa Exchange; Europa game component list (in form of order form). '89 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 11 (GRD_Eu) n 4-8wks Turnarnd ~~ 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 12 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa tidbits; Using engineer units; Second Front playtest; facts behind the counters in Second Front; Soviet Guards units, pt2: divisions & brigades; Strategy in the Europa system; the Swedish coastline w/ clarifications; Spanish Army at the end of the monarchy in 1931; Europa Exchange; Europa rules clarifications; Draft Second Front Unit ID Chart. '90 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 13 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Kasserine Crisis scenario for War in the Desert; Europa tidbits; Western Desert strategy & tactics; Facts behind the counters in in Fire in the East/Scorched Earth; Adding sites to the Western Desert map; Marita-Merkur strategy; Greek airforce; Scorched Earth play balance; Examining the Finnish shoreline on Maps 1b, 2a, 5b, 6a; Scorched Earth forward march rules variant; the Stalin peace initiative of 1941; Rules clarifications for Marita-Merkur, War in the Desert, Europa generally, off-map Soviet MDs (w/ 1pg chart); Europa Exchange. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 14 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Origins Europa Sessions; Inside Europa; German Play in 1941, pt.1; satirical review of The Urals; Updating the War in Desert/Western Desert Options (TEN #8); Errata for the Europa Almanac; Franco's Armed Forces in Spanish Civil War; Discussion of Winter War; Rules Court; Exchange. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 15 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: German Play in 1941 in Fire in the East; Facts Behind the Counters: German 188th Reserve Mtn Div; Europafest II report; German Interwar Economic Policies in the East; Hungarian First Division; Secondary Road System for Western Desert; Enter Rommel Scenario for Western Desert, with Designer's Notes; Western Desert Strategy; More Missing Units: the Royal Marines; Swiss Fortifications; Rules Court; Test of the 100+ Unit Symbols Used in Europa Games. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 16 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Report on Effects of New Desert Options for War in the Desert (TEN #14); Balkan Front designer's notes with Q&A & errata, plus a replay; Balkan Chronology 1939-41; Lexicon of Europa abbreviations; Answers to puzzle in prior issue about the 100s of unit symbols used; Errata, addenda & commentary on Narvik; Exchange; Victory Point scorecard for Balkan Front. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 17 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Inside Europa; Facts behind the counters; Supermarina I replacement naval rules for Torch, Western Desert, Fall France, Balkan Front & Spain-Portugal (including multiple B&W map & counter images within the mag; later revised in TEM #20); German tactics in 1941; Exchange; Rules Court. '91 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 18 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Grand Europa counters published in Balkan Front; Italian 3rd 'Julia' Mtn Div; Facts Behind the Counters; Strategy in Kasserine Crisis scenario (TEM #13); Looking ahead to Grand Europa; Lessons from commanding Army Group Center; Grand Europa CRT & TEC charts; Origins 90 report; Pipelines thru the Near East; Plan Y, hypothetical Italian invasion of Yugoslavia; Errata to Supermarina rules (TEM #17); Rules Court; Exchange. '91 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 19 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Realities of Grand Europa; Railroad Engineer rules changes; Facts Behind the Counters; Greek Setup in Balkan Front; Flames of Baku mini-scenario covering a British & French air attack on Soviet oil fields in the Caucasuses in summer 1940 with history; Reworking the Arkhangelsk Military District; Italian Divisional Histories; Rules Court; Exchange. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 20 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Origins & Europafest reports; Czech '38 playtest report; Spanish Torch (TEM #5) playthru; More Italian Divisional Histories; Supermarina II, completely revised naval system rules (TEM #17); computer Europa; Rules Court; Exchange; Allied Combined Chart for Narvik. '91 1 123794 MINT $4.00 EUROPA MAGAZINE # 20 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Origins & Europafest reports; Czech '38 playtest report; Spanish Torch (TEM #5) playthru; More Italian Divisional Histories; Supermarina II, completely revised naval system rules (TEM #17); computer Europa; Rules Court; Exchange; Allied Combined Chart for Narvik. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 21 (GRD_Eu) n 0.4 Out-of-Print 50pg mag focused on GDW & GRD's Europa-system games. ARTICLES ON: Soviet deployment in Scorched Earth; Leningrad 1941 scenario for FITE/SE; analysis of the Stalin Line; strategies for 1943 scenario; rules errata & Q&A; Axis & Soviet replacement records for FITE/SE. '91 1 123795 MINT $4.00 EUROPA MAGAZINE # 21 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. 50pg mag focused on GDW & GRD's Europa-system games. ARTICLES ON: Soviet deployment in Scorched Earth; Leningrad 1941 scenario for FITE/SE; analysis of the Stalin Line; strategies for 1943 scenario; rules errata & Q&A; Axis & Soviet replacement records for FITE/SE. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 22 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: 1991 in review; Winter War Update; First to Fight Designers Notes, pt.1 Maps & Rules; Poland 1939; Italian Airforce in the Balkans 1940-41; Europa Boot Camp Rules; Balkan Front Supplemental Boot Camp Rules; 6 Soviet Setups in Scorched Earth; Analysis of Second Fornt Air Combat System; Rules Court; Exchange. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 23 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Rebutal to Realities of Grand Europa (TEM #19); Libya First option for War in the Desert; 4th Indian Inf Div; Norwegian SS Ski Btln; First to Fight Designers Notes pt.2a Germany; Operation Groza alternate history scenario, the USSR attacks Germany in 1941 with designers notes & playtest; Point Cities in northwestern Africa, pt.2 of analysis begun in TEM #12; rules court; Exchange; errata for TEM 21 scenario. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 24 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Neutral Finland trick; Winter War Playtest; First to Fight designers notes pt.2b Germany; Great Western War, Germany Pursues England hypothetical scenario, May-Dec 1940; Point Cites in Middle East, pt.3 (begun in TEM #13); South Africans; Soviet Cavalry in Europa; French Navy in Europa; Fire in the East Strategy, pt.1 Soviet; Rules Court; Exchange; Definition of Bosnia-Hercegovina for Balkan Front (errata). '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 25 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Update on Second Front status; First to Fight Designers Notes pt.3, Poland; Tweaking the Europa Air System; Strengthen Italian Presence in War in the Desert; Defense in depth in First to Fight; Case for using sea zones in Europa naval system; Europa East Front, pt.2 Defense of Odessa; Rules Court; Exchange. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 26 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: First to Fight Designer's Notes pt.4 Slovakia, Bohemia-Moravia & the USSR; Swedish Air Force in WWII; British Army OoB 1939-40; Hypothetical German Invasion of Sweden 1943 scenario with designer's notes; Balkan Front Strategies & revised Victory Conditions; Soviet Pre-War Fortified Zones; East Front pt.3 Soviet Airforce; Rules Court; Exchange; B&W Winter War counter sheet front images & enlarged Viipuri map aid. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 27 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Inside Europa Q&A with 1939 Lithuanian OoB; Second Front progress; Winter War designer's notes pt.1; German 22nd Air Landing Div; Fortress Holland 1940 Battle scenario with B&W map & designers notes; Revolt in Iraq scenario 1941; Secondary road system for the Near East; German Strategy in Their Finest Hour 2nd; East Front pt.4 Transcaucasus, with play aids; Rules Court; Exchange. '92 1 123801 MINT $4.00 EUROPA MAGAZINE # 28 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Inside Europa; British Commandos & Special Forces draft OoB; Second Front progress; East Front pt.5 Soviet Other Forces; Secondary roads for northwest Africa; El Alamein scenario w/ B&W map; Rules Court; Exchange. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 29 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: French Army in 1939; Second Front OoB Teasers; Balkan Front Rematch (same players as TEM #16); Thoughts on Grand Europa Economic System; Victory points & strategy in Europa; Operation Saar Battle Scenario, the French Attack in 1939; Rules Court; Exchange. '93 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 30 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Revised French Ground Unit OoB 1939-40; Second Front report; Using Winter War map 35 in Scorched Earth; Weserubung scenario covering invasion of Norway & Denmark; Leningrad 1941 Battle scenario revised; Rules court; Exchange. '93 1 Special Ordr NEW $4.50 EUROPA MAGAZINE # 31 (GRD_Eu) n 0.4 ARTICLES ON: Europa rules court & general discussions; Second Front report with air OoB; Operation Crusader, Nov 1941, battle scenario for Western Desert or War in the Desert; historical Soviet placement for Winter War; Analysis of the Axis first-turn attack in Fire in the East; Exchange. '93 1 123805 MINT $4.00 2 Special Ordr NEW $4.50 EUROPA MAGAZINE # 32 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Special Units in Europe: 5th Ski Btln & Scots Guards; the Brandenburgers (German special forces) w/ OoB; Second Front report; Battle for Kiev, late 1943, as history & as a battle scenario; Soviet Tactical Doctrine in 1943; Origins '93 report; Greek forces in 1940-41; rules court; Exchange. '93 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 34 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. Originally published with Lunge to Stalingrad B&W map insert. ARTICLES ON: Inside Europa: German Field Command HQs; Rebuttal of numerous ideas; Lunge to Stalingrad Aug-Oct 1942 battle scenario with history; Casualties on eastern front; List of the 17 scenarios offered in issues 13-33; German RR artillery; Rules Court; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 35 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Soviet Mtn Divs; Soviet AR-2 dive bomber; More Italian First Divisions; Sudden Storm streamlined Barbarossa scenario, June 1941-March 1942 (32pg complete rules set & OoB); Rules court; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 36 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Overview of Africa Orientale #128; replay of Groza II scenario (TEM #23); replay of First to Fight; Desert Cauldron, Gazala Battles 1942, battle scenario with designers notes; Malta Play aid; Commonwealth Airborne Units; Sudden Storm scenario errata; Fire in the East course of play summary; Second Front errata; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 37 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Second Front Design Notes pt.1; Europafest 1994; Second Front First Report from Origins/Europafest 1994; Removing the Ants from Supermarina; Winter War & First to Fight Errata; Kasserine Crisis Battle Scenario #1; Naval Chrome for War in the Desert; Facts Behind the Counters: German 756 Mtn Reg in War in the Desert; Making Europa more realistic; Rules Court; Exchange; Non-Overrunnable Double Lines. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 38/39 PHOTOCPY (GRD_Eu) n 4-8wks Turnarnd Photocopied dbl issue. 1 Special Ordr NEW $10.00 EUROPA MAGAZINE # 40 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Inside Europa; German Ramcke Para Brigade; Historical SetUps for Balkan Front; Leningrad 1941 scenario battlefield report; Counterbattery rebuttals; Airdrop on Crete 1941 battle scenario, with a Naval OoB & history & tweaks; 3 German setups for Kiev 1943 scenario; Rules Court; Second Front amphibious rules errata; Exchange. '95 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 41 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: The impact of Collectable Card Games on the hobby distribution system, 1990-94; USA Draft OoB for Europa; 4 Optional Rules for Fire in the East; What if the Germans Won in Eygpt?; Critical look at the OoB system in Europa; Italian Reconnaisance force in North Africa; Arctic Thunderbolt: Operation Jupiter, the Allied invasion of Norway in 1943; Operation Infatuate, the Battle of Walchern Island, Nov 1944 (solitaire scenario for Second Front); Second Front rules clarifications; Near East errata; Europe roundtable discussion. '95 1 Special Ordr NEW $3.00 EUROPA MAGAZINE # 42 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Air-unit ratings of American-produced aircraft in Europa; Historical Finnish Deployment; Field testing Fire in the East with experimental rules; For Whom the Bell Tolls countersheet prototypes; German higher HQs; Varying topics in Europa; Swedish Armed Forces, 1935-45; Battle of Kiev Overrun contest results; Europa Exchange. '95 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 43/44 (GRD_Eu) n 0.8 4-8wks Turnarnd ARTICLES ON: Europafest report; Air Ratings of British-Produced Aircraft; Behind the Counters: 1ss SS Panzer Division; Sudden Storm Barbarossa variant at EuropaFest; Case for an Empire in Grand Europa; Aegean Route Option to Relieve Axis Logistics in War in the Desert; Europa Revisions; Friendly Fire; Rules Court; Exchange. '95 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 45 (GRD_Eu) n 0.4 ARTICLES ON: Gamine industry & Magic the Gathering; Characatures of Player Types; PzrDiv Hermann Goering; Europa Fest '95; Operation Diadem, Battle for Rome May-June 1944, Second Front scenario, with playthru; Narvik Draft Rules; Clash of Titan errata; Europa Exchange. '96 1 123814 MINT $4.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 46 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Defending Finland in Winter War; Winter War replay; Alternative Finnish OoB for Grand Europa; The Winter War in the Summer of 1940; Swedish Volunteer Corps in Finland; Soviet Offensive Against Finland, 1944, battle scenario; Chronology of War in Finland 1944; British Intervention in the Winter War; Adding revised Finnish OoB to Scorched Earth; Reducing significance of the Ant Units; Russian First Winter Rules Suggestion; Optimized Play Suggestions; Second Front Amphibious Assaults; Exchange. '96 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 48 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Second Front Q&A; Defending the Mediterranean in Second Front; 82nd Airborne History; Naval Forces in Operation Husky; the Fleets Off Sicily; Invasion of Sicily, Operation Husky July 1943, Scenario for Second Front w/ Designer's Notes & replay; the Generals & Plans Involved in Husky; Second Front Errata Supplement. '96 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 49 (GRD_Eu) n 0.4 ARTICLES ON: Defending the Med in Second Front; Second Front Look at Their Finest Hour; Soviet Destroyers for the Eastern Front; Stalin's Wartime Sub Fleet; Second Look at Second Front Naval System; Royal Navy OoB 1939-40; Soviet Naval Operations & Strategy; Reducing Die Rolls in Second Front Naval System; Second Front Naval Q&A. '96 1 123817 MINT $4.00 2 Special Ordr NEW $4.90 EUROPA MAGAZINE # 50 (GRD_Eu) n 0.4 ARTICLES ON: German-Produced Aircraft Ratings; Luftwaffe in the East 1941-45; Royal Air Force in Europe; Raid on Ploesti 1943 Battle Scenario, with historical playthru; Czech & Bulgarian Avia B.534 Fighter; French Air Force; Changes to the Europa Air Replacement System; Reducting Die Rolls in Europa Air System; Air System Q&Z. '96 1 123818 MINT $4.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 51 (GRD_Eu) n 0.4 ARTICLES ON: Battle for Kiev 1943 2nd edition scenario w/ sml map; Europa tidbits; Quick guide to German military terminology; Pt2 of an article on 1-Week turns in Europa (1st part published in a now-defunct mag); Soviet defense of the Arctic & Karelia; Suggestions for a revision of Scorched Earth; Fire in the East/SE playthru summary; French aircraft designations, pt 2; Vichy French Airforce, 1940-44; Discussion of Rule 11, Support; an Attritional CRT; the Ju-87D & G Stukas; Fire in the East/Scorched Earth Q&A; Europa Exchange. '96 1 123819 MINT $5.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 52 (GRD_Eu) n 0.4 ARTICLES ON: the P51 & ME-264; Canadian forces in Europe, 1943-45, w/ organization, vehicles & weapons & OoB; Long Left Flank scenario for Second Front; Logistical system for Second Front allies using Army HQ; Raid on Dieppe 1942 Second Front scenario, with history; Victoria Cross awards; Hawker Tyhpoon & Tempest; Discussion of Rule 5, Zones of Control; War in the Desert errata. '97 1 123820 MINT $3.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 53 (GRD_Eu) n 0.4 ARTICLES ON: Magnitogorsk Campaign scenario for FitE/SE/Urals; Mediterranean games Q&A; Europa logistics; British airborne units; Siege of Belgrade contest solution; Countering Soviet NODLs (Non-Overrunable Defense Line) Tactics in Fire in the East; a Point scenario system for Europa; the early Stukas, JU-87A & B; French military doctrines; discussion of Rule 8, Stacking; Attacking from an Overstacked Hex; Second Front Q&A; Europa Exchange. '97 1 123821 MINT $4.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 54 (GRD_Eu) n 0.4 4-8wks Turnarnd Published with a color paper sheet of Scorched Earth Naval System counters. ARTICLES ON: Thoughts on Europa Naval System; Scorched Earth Naval System Rules, including Designer Notes; Second Front Q&A; Soviet IL-2 & IL-10 Attack Aircraft; Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 55 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Graziani's Offensive & Op Crusader scenarios for War in the Desert; Italian produced aircraft; North Africa before Rommel; Italian Divisional histories; Index to prior articles about the Italian army; Italian Cavalry-Tank units; Italian Fiat G.50 Freccia aircraft; Italian infantry weapons; War in the Desert Q&A plus consolidated Errata; Europa Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 56 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Origins/Europafest 1997; Anvil-Dragoon, Desert Options & War in the Desert Q&A; The Italian Human Torpedoes; Europa Discussion; 1943 Italy Campaign replay; Capture of Taranto 1943; Soft Underbelly Campaign Scenario for Second Front 1943-44; Errata for Crusader Scenario presented in TEM #55; Playthru of one turn of Operation Husky Scenario (TEM #48); Italian CR.32 & CR.42 fighters; Air Battle Over Sicily; British 18th Inf Div in northern Africa; Engineers; German Pocket Battleships; War in the Desert Q&As; Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 57 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Turkey in the War in the Desert; Thoughts on Partisans; Yugoslavia 1941-45, pt 1, Collapse; neutral Yugoslavia at the time of the invasion of Greece; Can the Axis threaten Athens without German Aid?; replay of the Italian Plan Y invasion of Yugoslavia; examining Hungary; Dodecanese Campaign, an Europa battle scenario in the eastern Mediterranean, Sept-Nov 1943 with historical replay; Macedonian War, the Bulgarian invasion of Yugoslavia 1940, battle scenario; expanded sequence of play for Balkan Front; Crete battle scenario (from Europa #40) solitaire; German light cruisers; alternative naval replentishment; Bristol Blenheim I; Balkan Front Q&A & errata. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 58 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Soviet Armaments Factories & Production; Proposed Fixes for Europa Ground Operations; Pre-War Soviet Armor Reorganization to Corp system; Yearly summary of a 4-year Scorched Earth Game; the Stalingrad Counteroffensive battle scenario; Historical Scorched Earth Axis Setup; Soviet infantry weapons; the MiG 1 & MiG 3; the Soviet T-34 tank; the Luftwaffe in Barbarossa (w/ OoB summaries); Fire in the East/Scorced Earth Q&A. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 59/60 (GRD_Eu) n 0.7 4-8wks Turnarnd Special double issue. ARTICLES ON: Crating Air Units in Second Front; Second Front Expanded Off-Map Display; Second Front/War in the Desert House Rules; Analysis & Replay of Allied Invasion Options in Second Front in 1944; Simple Analysis of Allied Attack on One Channel Islantd; Southwest England Map Extension for Second Front; Operation Overlord, Simplified Campaign Scenario for Second Front; Axis Jun I 1944 Order of Battle; Victory in the West Campaign Scenaro for Second Front (beginning June II '44); Europa Magazine Index #1-60; US Produced Aircraft Data; Republic P-47 Thunderbolt; B&W Counter Images for CS 60-75; Second Front Q&A and official Errata (3/98). '98 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 61 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Origins '98; Wars Between the World Wars; Winter War Replacement & Rail Capacity Worksheet; Finnish Army 1939-44; A Winter War Setup; Danish Danforce; Winter War Reeplay; Winter War Initial Setup; Swedish Intervention in Winter War & Scorched Earth; Rule 13 Overruns; Proposed Variable Overrun; Operation Nordlicht, German Withdrawal From Lapland, Oct 1944-Jan 1945; Fokker D.XXI Fighter; Wartime Aircraft of the Finnish Air Force; Scorched Earth With Rule Modifications; Scorched Earth Without the northern maps (5B & 6A); Norwegian Army in 1940; German Battlecruisers; Winter War additions & Q&A; Exchange. '98 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 62 (GRD_Eu) n 0.4 ARTICLES ON: German Sturm Battalions; German Plans for Spain, 1940-44; Replay of For Whom the Bell Tolls; German Condor Legion (in Spanish Civil War); Assaulting Gibralter; French Breguet 19 Attack Aircraft; Origins 97 Second Front Replay; Second Front 1944 Scenario; Military Aircraft in 1939; For Whom the Bell Tolls Q&A. '98 1 123830 MINT $4.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 63 (GRD_Eu) n 0.4 ARTICLES ON: German Army Mobilization Operations; New Zealand at War; 2nd New Zealand Division; Lockheed Ventura/Hudson Bomber; Operational Beginning to the Spanish Civil War; Third Battle of El Alamein, Oct 1942; New Zealand Expeditionary Force OoB; Exchange. '98 1 123831 MINT $4.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 64 (GRD_Eu) n 0.4 ARTICLES ON: OoB; Operaton Taifun scenario for Drang Nach Osten; Commentary on Operation Felix Scenario; For Whom Bell Tolls Errata; Canary Island Spanish OoB; Preview of Torch; Revised reprint of Europa Newsletter #1; Adding the Soviets to War in the Desert; Polish Army in 1939 (reprinted from Grenadier #1); Social History of the Tank pt.1; Europa Nuts & Bolts #1 reprint. '98 1 123832 MINT $4.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 66 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Hungarians in Barbarossa; Corrections & Bibliography for New Zealand OoB from TEM #63; Romanian forces 1939-45 w/ OoB; Rommel in the Caucasus campaign scenario; German Operation Tanne, the seizure of Finnish territory in 1944; Graziani's Offensive (TEM #55) Revisited; German Bs & CVs; replay of Storm Over Scandinavia; Allided Siege Guns at Dover; Special Ops Planning form; the Last Polish Fighter, PZL P24; Additions for Winter War; Q&A for Balkan Front, Second Front, Narvik, FITE; Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 67 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle of the Bulge scenario for Second Front (w/ small map); Holding the Westwall German strategy; Second Front amphibious invasions at multiple times; Invasions in Second Front; Winterfest II report; Douglas A-26 Invader aircraft; SS PzrGren Brigades 49 & 51; Setting up an efficient attack in Europa games; NTO Scenario reply; Q&A for Second Front, War in the Desert, For Whom the Bell Tolls; Europa Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 68 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: For Whom Bell Tolls replay pt.2; Puzzle to Capture Gijon in 1936 in For Whom Bell Tolls; First to Fight Replay; Polish PZL P.37 Bomber; B&W Countersheet Images for 4 Revised First to Fight Countersheets; Chinese in 1937; War of Resistance Errata & Q&Z; Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 69 (GRD_Eu) n 0.4 ARTICLES ON: Operation Dichtung, Invasion of Ireland, Their Finest Hour Scenario; Winston Churchill's style; British Bastions of Malta, Tobruk & Gibralter; Wavell's War Playthru & the East Africa project, with Axis strategy; Britain's Most Famous Traitor, Lord Haw-Haw, Wm Joyce; British infantry weapons; the Indian Army in Europa w/ OoB; 5 British aircraft powered by the Merlin liquid-cooled engine; British artillery in 1939; Great War series profile & Q&A; Europa Exchange. '99 1 123850 NEW $4.00 Last copy. EUROPA MAGAZINE # 70 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle for the Baltics 1944 scenario for FitE/Scorched Earth with playthru; Fite/SE Q&A; Total War pre-test report; Battle for Kiev 1943 playthru; Romanian IAR 80 & 81 fighters; NKVD units; Chinese navy in War of Resistance; Q&A for Hong Kong scenario of War of Resistance; b&w counter reporductions from Damned Die Hard. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 71 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Enter Rommel II scenario for War in the Desert; map of potential future GRD games in Europa/Glory series; Rationales for War in the Desert, plus humor, plus extensive playthru; WitD strategy; Italian Caproni CA-309 Ghibli aircraft; Q&A for End of the Beginning scenario in an earlier issue; the problem of Malta in Europa; March to Victory at Europafest 98; Europa Q&A. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 72 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Schlieffen Plan solitaire scenario for March to Victory; Anti-aircraft Q&A; Secondary uses of British AA w/ OoB '43 & '44, and facts behind the counters; Analyzing the AA table; d10 & d12 tables for AA & Bombing; percentile AA table; Development of AA guns; Discussion of Rule 22, Antiaircraft; Half-size air units; Axis experience in FitE at Europafest 99; Logistics for Second Front; Heinkel He-162 aircraft; US Marine Corp OoB 1939-45; Play notes for the British Fleet in March to Victory; Europa Exchange. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 73 (GRD_Eu) n 0.4 ARTICLES ON: Second Front Q&A; Brief replays of Second Front; Heinkel He280 jet fighter; Gothic Line battle scenario for Second Front, Aug-Oct 1944 with playtest notes; Second Front rules court & Strategies; Coast Defense as Artillery; Another Amphibious Example for Second Front. '00 1 49295 MINT $4.00 Inventory label remnant on mag cover; mag otherws mint. 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 74 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Sweden & its OoB in Grand Europa, with its war plans for various scenarios; Northern Theater of Ops play thru (winter war & invasion of Denmark & Norway); Blackburn Skua & Roc fighters; Storm Over Scandanavia place names; Continuation War scenario for Fire in the East; clarifications for Storm Over Scandinavia, Second Front, War of Resistance; lenthy history of events behind the War of Resistance. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 75 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Wavell's War Q&A; the Balkan Front in Wavell's War; the Sudan Defence Force; Accuracy of Air Ratings for the Italian Airforce; the Invasion of British Somaliland, with 2 small scenarios; Allied & Axis OoBs in East Africa, Dec 1940-Apr 1942; Revised OoB for Balkan Front plus additional rules. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 76 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Wizards of the Coast & Origins; War of the Outposts, pt2: Dakar scenario (w/ b&w map); Artillery, Ratings, Intelligence; French Infantry Weapons; Corsica, 1939-140 French OoB; Fall of France variant rules; Updating Fall of France; Strategy in Fall of France; the French Amiot 143; Allied ALSOS unit sniffing out German nuclear materials; Q&A & ERRATA for Battle fo the Bulge scenario, Second Front, War in the Desert, For Whom the Bell Tolls; play report of the 1916 scenario to March to Victory, with prepping the assault & the Need to Attack; Europa Exchange. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 77 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. w/ articles on First to Fight Q&A; Polish Free Army in Second Front; Historical Polish Deployment 1939; Polish Campaign at Europa series; naval forces in the Polish Campaign; Polish built AFVs. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 78 (GRD_Eu) n 0.4 w/ articles on the purchase of GRD by Mill Crk Ventures; Pt. I of a Second Front reply; Torch landing history; integrating War in the Desert & Second Front; supply in Second Front; Damned Die Hard notes & replay; US WW2 infantry weapons. 1 55451 NEW $4.00 1x3 inventory label on mag cover, with 2 handwritten notes. Some label residue on cover, and a sml 1/2" mar nearby. EUROPA MAGAZINE # 79 (GRD_Eu) n 0.4 4-8wks Turnarnd w/ articles on Balkan Front replay; Storm over Scandinavia replay; SoS tweaks; Taking Denmark in SoS; Ardennes 1940 scenario for Fall of France & Second Front; rules for Fall of France at 3days/turn; French RR artillery; tweaks to Graziani's Offensive scenario from TEM#55, and adapting it to Wavell's War. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 80 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: trucks in Second Front; Kiwis in War in Desert/Second Front; linking War in Desert w/ Second Front; Salerno to Alps scenario for Second Front; Victory in the South scenario for Second Front; US siege artillery in Second Front. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 81 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Arab lands between wars; the Iraq army & air force in 1941; the Fawzi unit in Iraq; Iraq in WitD; Habforce in Iraq; Afghanistan in WW2; Syrian scenario for Wavell's War. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 82 (GRD_Eu) n 0.4 With Europa maps of the Azores, Canary & Cape Verde islands; ARTICLES ON Second Front victory levels errata; V2 launch sites in SF; Rules for Canary & Azore, Cape Verde Is; Analyzing CRT results; German Eng Pzr units & operations. 1 63688 MINT $4.00 Inventory tag remnant/residue on mag cover; mag otherwise mint. 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 83 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: GRD game production; Damned Die Hard map notes; War of Resistance replay, revised victory conditions, & rules index; gaming the invasion of Tarawa using the Damned Die Hard game system; historical of the recapture of the Gilbert Islands including Tarawa; using naval transports in Damned Die Hard; statistical analysis of dice unfairness; ground forces at Port Morseby during Coral Sea; history of Japanese opening moves in WW2. '02 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 84 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: Australians in Europa w/ index to prior articles; Road to Jerusalem scenario for Great War series (using Over There rules, mid east map, & counters formats included in scenario; intro scenario for the Glory naval system; French AVFs in Europa; Balkan Front using prototype supply rules. '03 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 85 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: Japan in the Great War; politics in Grand Europa thoughts; how to determine Spanish participation in WWII via FWtBT; Bombing London '44 in Second Front; Czechs in WW2; Nisei, Japanese-American US army units in WW2; War of Resistence preplay, part I. '03 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 86 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: articles on sale of GRD to HMS; Total War in Spain; FiTE scenario assuming that no Balkans Campaign took place; extended replay of War of Resistence. '04 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 87 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: rules & a map for a variant on the Madagascar campaign against the Vichy French, 1942, w/ an extended historical chronology. '04 1 Special Ordr NEW $6.00 FIRE & MOVEMENT (DEC GMS) # 60 (Dec_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Thunder at the Crossroads, Test of Arms, Cheiftain, Leatherneck, Pegasus Bridge #122, Lee Invades the North #2, Indian Mutiny #121, 7th Fleet (w/ errata); F&M World War II anthology of reviews, pt.1 covering Mediterranean Theatre games; F&M article index for issues 49-60. '89 1 98748 MINT $3.00 Last copy. FIRE & MOVEMENT (DEC GMS) # 64 (Dec_FM) n 0.4 Out-of-Print ARTICLES & reviews on: SSI Red Lightning; profile of AH Turning Point: Stalingrad; review of GDW Sky Gallions of Mars; the Future of Wargaming (by J.Dunnigan, D.Essig, T.Bomba); review of 3W Nicaragua #120; reviews of AH Siege of Jersusalem 70AD 2nd, XTR Blitzkrieg '41, New France 1760; retro look at Renaissance of Infantry #22. '90 1 75221 EXCELL $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 66 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: review of Strike ACES PC w/ analysis of missions; review of Blue Angels PC; review of AH Siege of Jerusalem 2nd w/ strategy; discussion of Wargaming & the Military; profile of 3W Beirut '82 #126; designers response to earlier review of 3W Nicaragua #121; brief reviews of ADG World in Flames 5th, GDW House Divided 2nd, SDC Jerusalem 1st; J.Miranda on just what do you command in a wargame?. '90 1 75222 EXCELL $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 75 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GMT Hornet Leader; profiles of GRD Balkan Front 2nd, OMEGA Carrier War 1st; survey of 3 games of the American Revolution: SPI American Revolution, AH 1776, TSR 13 Colonies in Revolt; reviews of AH ASL Code of Bushido, Conflict in Europe PC, RHINO Legend Begins 1st, GMT Tet Offensive, COLUMBIA Mid-East Peace, CROWN High Ground, ENGELMANN Shattered States, MOORE Afghanistan, COA La B D'Auerstaedt; retro review of SPI Frederick the Great; Origins '91 report. '91 1 123911 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 76 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GDW Tet Offensive; reviews of TSR Sniper Special Forces; survey of Computer Games pt2, Air & Sea Battles (extensive); 2pg list of American Civil War games; short survey of games well-suited to multi-player play; brief reviews of AH Attack Sub, GDW Fall of Tobruk; retro review of SPI Chicago Chicago #21; discussion of Gaming Awards & their validity. '91 1 123912 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 77 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile of GAMERS Barren Victory; reviews of GMT GBOH Alexander, 3W Campaigns of Marlborough, AH Republic of Rome; brief reviews of PACRIM 48th Panzer Korp #3; FGA Operation Crusader; 2WOLF Silverton 1st, World in Flames 5th, 3W 2WW; retro review of SPI Thirty Years War Quad; the possiblity of Case Geld, the German invasion of the US in the '40s. '91 1 123913 MINT $4.00 FIRE & MOVEMENT (DEC GMS) # 79 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of Trajan #145; review of Defense of Rorke's Drift w/ strategy; revies of LAMBOURNE Wings Over France, 3W Star Force Terra, Chad #144; 1991 games & companies in reviews; Computer Wargames in 1991. '92 1 123915 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 80 (Dec_FM) n 0.4 Out-of-Print Cover of this mag shows an incorrect issue # (78). ARTICLES & REVIEWS ON: detailed profile of GDW Sands of War; reviews of VG Flashpoint Golan, GMT 1863, FRESNO Pacific War Classics, Tarawa & Saipan, including ERRATA; reviews of Boer War (part of the 3W Defense of Rorke's Drift game), GRD First to Fight 2nd; brief reviews of XTR Victory at Midway #14, AH Advanced Civilization kit, DG Italian Campaign Sicily #146, DG Holy War #147; retro review of AH Fury in the West 2nd; report on Fresno Gaming's self-destruction. '92 1 75228 EXCELL $3.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 81 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: Anthology of American Civil War Games, pt 1, Strategic Games: GMT 1863, SPI American Civil War #43, TSR American Civil War #93, MB Battle Cry, VG the Civil War, TFG Grand Army of the Republic, GDW House Divided 1st & 2nd, SPI War Between the States; and pt 2, Theater Games of the ACW: 3W Army of the Potomac, 3W Army of the Tennessee, POWDER War in Virginia, COA Campaigns of Robert E Lee; reviews of FRESNO Brother Against Brother, with discussion of 'Game' versus 'simulation'; 3W Raid on Richmond, COLUMBIA East Front 1st; a revisionist's perspective of WWII eastern front games; brief reviews of DG Cropredy Bridge #148, AH D-Day '92; retro review of GROUP3 Rolling Thunder 2nd, MFG Express; Keeping them happy in Civilization PC. '92 1 123917 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 82 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed profile of Four Battles of the Ancient World w/ designer respons & ERRATA; reviews on Wings Over France, GMT Thunderbolt Apache Leader 1st, 3W Zitadelle, PACRIM Honour Alone, 3W Royalists & Roundheads, MOORE Body Count in Laos 1971, SOCOMER Auerstaedt 1806; Anthology of American Civil War games, pt 3, Campaign Games: GUIDON Atlanta, GREEVER Atlanta Campaign, Campaigns in the Valley #123, QTRDCK Grant Moves South, COA Great Invasion, WEG Killer Angels, PAC RIM Lee Invades the North #2, SPI Lee Moves North, VG Lee v Grant, COA Marching Thru Georgia & Mississippi Fortress, VG Mosby's Raiders, BL Obj Atlanta & Seven Days Btls & Shenandoah, RAND Vicksburg, SPI Wilderness Campaign; Comparison of World in Flames vs. European Theater of Operations; reviews of Omega Carrier War Expansion Kit, Franco-Prussia War #149, GDW Sands of War Expansion Kit, XTR I Am Spartacus #15, AH Adel Verpflichtet. '92 1 123918 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 84 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile of RHINO Campaign to Stalingrad; reviews of GAMERS Stalingrad Pocket 1st, COA Prelude to Disaster, MOORE Kesselschlacht, GMT GBOH SPQR, IES Cannae, MOORE Landships, XTR 1918 Storm in the West; anthology of American Civil War games, pt V, 1861: SPI Bull Run, AH Bull Run, SDI First Blood, 3W Glory Road, GDW Manassas, ICE Manassas, SPI Wilson's Creek; brief reviews of Planes in Flames kit for World in Flames, OMEGA Victory in Europe, 3W Tarawa, GD Case Green #152, GDW Tet '68, naval warfare in World in Flames & WWII ETO; retro reviews of SDC/MFG Battle for Hue & MOORE/TFG Operation Pegasus. '92 1 123920 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 86 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of GAMER Guderian's Blitzkrieg 1st; reviews of COA War for the Union, SPI Stonewall Jackson's Way; Anthology of American Civil War games, pt 7, Late 1862: SPI Cedar Mtn, CMND PERS Road to Washington; GAMERS August Fury, WEG South Mtn, SPI Antietam, SDI Antietam, TSR Gleam of Bayonets, GAMERS In Their Quiet Fields 1st, CMND PERS Shaarpsburg, SPI Corinth, 3W Stars & Bars, SPI Fredericksburg, Stones River, SDI Dead of Winter, YAQ Murfreesboro, SDI Stones River; reviews of 3W Give Me Liberty, SMG Lords of the Sierra Madre, XTR Poland '39, Tsushima Death Ride of a Fleet, MOORE Last Stand, 3W Black Prince & Campaigns of the Civil War. '93 1 123922 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 87 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: Review of games on the Winter War: SPI Winter War #33, GMT Winter War, GMT Arctic Storm ; reviews of MOORE War in the Arctic, 5th COL Buena Vista, VG Across 5 Aprils, 3W Scratch One Flat Top; 1992 Gaming in review; Top Computer Games of 1992; reviews of 3W Salvo, Salvo II, Sink the Bismarck, Russo-Turkish War #154, XTR Port Arthur #19. '93 1 46592 EXCELL $3.00 1x3 Inventory label on cover. 2 123923 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 89 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of GDW Phase Line Smash; reviews of AH IDF, 3W Blood & Iron, DG Seven Days Battles, GAMERS Embrace an Angry Wind & Perryville & Thunder at the Crossroads II, MOORE Motion to Sever; Anthology of American Civil War games, part 9, late 1862: SPI Cemetary Hill, OSG & AH Devil's Den, AH Gettysburg '58, 61, 64, 77, 88, PHOENIX Gettysburg High Tide, XTR Gettysburg Lee's Greatest Gamble, 3W Harvest of Death, CCC Iron Brigade, SIMCAN Lee at the Crossroads, RAND Lee v Meade, 3W Little Round Top, OSG 20th Maine / AH Little Round Top, TFG McPherson's Ridge, 3W Never Call Retreat, YAQ Pickett's Charge, SPI Terrible Swift Sword, GAMERS Thunder at the Crossroads, GAMERS Barren Victory, SPI Chickamauga, WEG Chickamauga, PHOENIX CHickamauga, SPI Chattanooga; review of 3W Aces High 3rd, DG Italian Campaign Anzio, OMEGA Ranger AO Sierra & Victor expansions, Chart Wars. '93 1 123925 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 90 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: GMT Crisis Korea 1995; XTR Smithereens; DG Napoleon's First Battles; Distant Seas; AH Mustangs; DG Antietam; Zeppelins #159; XTR Blood & Iron #21; Interview with Frank Chadwick; Hobby News; Retrospective Comparison of Computer Simulations including High Command & Clash of Steel, War in Russia & Second Front. '93 1 123926 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 91 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: 3W Blitzkrieg in the South (with Q&A & optional rules); COA To Make George Howl; PRP Troina '43; AH Civilization & History of the World; Short reviews of: AH Storm Over Arnhem, PRP Kestenga, MOORE Stalingrad Cooridor; Computer Tank SImulations Comparison. '94 1 123927 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 92 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of COA Lee Takes Command & Autumn of Glory; reviews of COA La B Mont St. Jean, COA Bobby Lee, 3W SS Amerika, 3W Crossbows & Cannon II, DG Empires at War, Velikiye Luki PC. '94 1 123928 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 96 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: DG War of Rebellion; GMT Operation Mercury; Korea '95 #4; American Civil War Anthology; Anthology of Civil War PC Games. '96 1 123932 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 97 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of MIH Triumphant Fox; reviews of AH ASL Kampfgruppe Peiper I, GMT GBOH Lion of the North, DG Saipan & Clontarf #162, GAMERS Ardennes; brief reviews of XTR Shogun Triumphant; 3W Henry V, MOORE Americans at War, XTR Like Lions They Fought #28; 3 additional scenarios for DG Balkan Wars #164; optional rules for Napoleon's First Battles; replay of DG Savage Station #166. '94 1 123933 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 99 (Dec_FM) n 0.5 Out-of-Print ARTICLES ON: Review of DG Leningrad 2nd, Battle for Germany 3rd, World War I 3rd, Btl for Ardennes 3rd (with errata for all); GAM Enemy at the Gates; APL Avalanche, Invasion of Italy; 3W Sword & Shield; TIMJIM Suzerain; 12 O'Clock High;Analysis of Operation Shock Troop #168; XTR Seven Seas to Victory; Hobby News for the year; Replay of Across the Potomac; Contemporary Battles using GDW Battlefiedl Europe; XTR Poland '39 variants; GTM Arctic Storm strategy. '95 1 123935 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #101 (Dec_FM) n 0.5 Out-of-Print ARTICLES & REVIEWS ON: GameFix Magazine issues #1-5; SPEARHEAD Bodyguard-Overlord; XTR 1914 Glory's End 1st; 3W Crusades II; XTR Fateful Lightning; 2 VG Pacific War Strategic Scenarios; House Rules for VG Pacific War'95 1 123937 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #104 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GAMERS Yom Kippur & GMT Crisis Sinai 1973; reviews of GAMERS Hunters from the Sky, MIH A Famous Victory, COA Achtung! Spitfire, DG Molotov's War, PACRIM Chosin w/ ERRATA, 3W Ironsides, w/ Optional rules, GPG Rebel Yell 1st. '95 1 123940 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #119 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: GAMERS Burma 1st w/ strategy, GMT Paths of Glory 1st, APL GWAS Russo-Japanes War & USN Plan Black, GMT Salamis kit for War Galley. '00 1 46721 NEW $4.00 1x3 Inventory label on cover, otherws new. FIRE & MOVEMENT (DEC GMS) #120 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS OF: COA La Battaille de Lutzen, GMT Tigers in the Mist, GMT June 6, APL Scotland the Brave, DG Clash of Eages Borodino & Friedland, DG Great Medieval Battles Angorra & bannockburn, DG Over the Top Verdun & Lemburg, XTR Grunwald. '00 1 149624 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 1 (SJG_FM) n 0.5 Out-of-Print Premier issue of this longest running of wargame mags. ARTICLES ON: Review of RAND Von Manstein [later reprinted by AH & WWW as Panzerkrieg], with replay of the Op Blue scenario & ERRATA; review of GDW Chaco w/ short ERRATA; Zeuzleben scenario for SPI Mech War '77; Rommel's principles applied to tactical games like AH Tobruk; Review of AH Tobruk w/ weapons analysis, analysis of two key scenarios (Firefight A & C), and strategy for Scenario 9. '76 1 137303 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 2 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: GDW's Russo-Japanese War (Port Arthur & Tsushima) w/ ERRATA for Port Arthur; Attacking the Defense offered in Scen 9 of Tobruk in F&M #1; Roundtable on AH Wooden Ships & Iron Men; Interview tihe Jim Dunnigan; Review of STRIFE Port Arthru; History & Analysis of SPI Chinese Farm & Golan w/ critique & variant rules for Chinese Farm; AH PanzerArmee Afrika 2nd variant. '76 1 137304 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 4 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Changes to SPI Global War recommended by one of the developers; variant for AH Panzer Leader depicting Bristish & Soviet combat in the '70s w/ 3 scenarios; Origins '76 report; Interview with Randy Reed; Review of SPI Russian Civil War, with a critique, a comment on its graphics by R Simonson, a chronology 1917-22, summary of Red & White leaders, & an analysis of the solitaire rules for this game; review of GDW Burma w/ ERRATA. '76 1 106840 MINT $4.00 Last copy. FIRE & MOVEMENT MAGAZINE # 7 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Reviews of GDW Crimea (with designer's notes & ERRATA) & CONTROL East Front; Brief reviews of: SOPAC Santa Cruz, GDW Coral Sea, AH Arab-Israeli Wars, MAPLAY Salamanca, SPI Star Soldier, Wacht am Rhein & Highway to the Reich; analysis of SPI Highway to the Reich; Interview with Howard Barasch & Irad Hardy at SPI. '77 1 137309 EXCELL $5.00 Some scuffs on mag cover. FIRE & MOVEMENT MAGAZINE # 8 (SJG_FM) n 0.4 Out-of-Print ARTICLES & Reviews ON: GDW's Narvik 1st, review & strategy; BL Dauntless 1st; brief reviews of GDW Citadel, AH War at Sea, SOPAC Btl with the Graf Spee, SPI Outreach & After the Holocaust; BL Custer's Last Stand; GMSCI Star Fleet Battle Manual, GDW Pearl Harbor; close up comparison of AH's Arab-Israeli Wars & SPI's October War; Origin '77 report; Analysis of SPI's Wacht am Rhine w/ ERRATA. '77 1 64414 EXCELL $5.00 1x3 Inventory label on cover. 2 137310 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 9 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: Graphics in '77 Origin winners; SPI Thirty Years War Quad & SPI First World War Module for War in Europe; BL Fury in the West 1st; SPI Fulda Gap; brief reviews of: AH Victory in the Pacific, S&G Koniggratz 1866, SJG Ogre 1st, FULLER Wehrmacht, GDW Pharsalus, CHAOS Troy, JEDKO Field Marshal; analysis of Squad Leader w/ designer's notes; SPI Modern Battles II Quad; the Design process for GDW's Pearl Harbor;, plus optional rules; SPI's the Conquerors, Macedonians & Romans including extensive ERRATA. '77 1 137311 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 10 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review of GDW GDW Case White with ERRATA; analysis of AH D-Day's 1977 rules set changes; Designer notes for CONTROL East Front (reviewed n F&M #7); review of SIMCAN Raketny Kreyser; Survey of games on the War in northern Africa, 1940-43; brief reviews of: SPI Cobra; BL Viva Espana 2nd; FBI Imperialism; SIMCAN Peloponnesian War; META Godsfire; FUSILIER Battle for Rome; analysis of SPI Air War w/ tactics & designer notes; Panzer Leader scenario set in Italy 1944; review of AH Gettysburg '77; Critique of SPI Terrible Swift Sword v. AH Gettysburg '77 advanced rules; review of GDW Bar-Lev 2nd; the Limits of Art & Graphics in physical game creation, pt 2 of a series by K Zucker; Interview with John Edwards, designer of Russian Campaign & others. '78 1 137312 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 11 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: the importance of game packaging; EXCAL Crimea 1941; analysis of SPI Cobra including ERRATA; JEDKO Fortress Europa; brief reviews of SPI Siege of Constantinople, GDW Raphia, WWW Eylau 1807; analysis of Drive on Stalingrad, including extensive ERRATA & designers notes; CONFLICT Yalu 1st w/ designers notes & a personal history; SPI's Wellington's Victory as history & a game. '78 1 137313 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 12 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: SIMCAN Dieppe including ERRATA; SPI Panzergruppe Guderian, with discussion of what makes a 'Classic' game; GDW's Red Sun Rising w/ ERRATA; SPI War Between the States including ERRATA & strategy; survey of games on WWII in the Pacific. '78 1 137314 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 13 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SPI To the Green Fields with a play thru, designer's notes & ERRATA; Wargaming's Ugly Histories; brief reviews of SPI Kharkov, GDW Agincourt, SMITH Predreanought Era, TSR WIlliam the Conqueror 1060, SPI Stonewall in the Shenandoah, FUSILER Warsaw Rising, GDW Overlord 2nd & Imperium, BL Machiavelli, GDW Alma & Traveller; analysis & review of SPI Up Scope!, with 2 scenarios set in the Pacific & short ERRATA; Interview with Joe Balkoski of SPI (desigenr of Up Scope!); Analysis & comparison of CONFLICT Kasserine Pass 1st & GDW Kasserine Pass 2nd, with strategy & ERRATA; Comparitive review of SPI Frigate & AH Wooden Ships & Iron Men. '78 1 137315 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 14 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review & analysis of GDW Their Finest Hour 1st; reviews of TSG (OSG) Napoleon at Bay 1st with Errata, WWW Kesselring; brief reviews of: GDW Operation Crusader, CALLENGE New Orleans 1815, DISCOVER Source of the Nile; SPI Atlantic Warll, WWW Dresden 1813, DENRON Battle of Monmouth, WELLINGTON 38th Parallel; analysis of SPI Descent on Crete, with critique & designer's reply; review of AH Air Assault on Crete [and Malta]; review of CONFLICT & GDW Verdun 1st & 2nd with critique, designers's notes & ERRATA; review of SPI Tannenberg. 78 1 137316 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 16 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review & analysis of AH SL Cross of Iron, with a play thru of Scenario 14, plus designers notes; Review of Flattop 1st by J Dunnigan himself, with designers notes & an analysis of the advantages & strengths in the 4 major scenarios; Boardgaming in Britain; profile of SPI Crusades #70; Review & Analysis of GDW Operation Crusader, with playthru of Op Brevity scenario, designers notes. and 2 new scenarios set in Nov 1941; the Ups & Downs of Game Designing by Stephen Newberg; tongue in cheek review of SPI Swords & Sorcery; review of SPI Cassino; brief reviews of SIMCAN Le Grand Empire, GDW Mercenary, ARIEL Seastrike, WWW Condor, AFD Red Rose White Rose; interview with Don Greenwood of AH. '79 1 137318 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 17 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of OSG Panzerkrieg, with designers notes; 1st person walkthru of SPI War of the Ring, with critique of the Middle Earth set & designers notes; first impressions of OSG Rommel & Tunisia, and GDW System 7 Napoleonics mini rules; brief reviews of GDW 1942, HISTALT Roark's Drift, WWW Desert Rats & Marston Moor, CINC North Cape; review & analysis of Drang Nach Osten with after action reports at 4 times, with designers notes; interview with Marc Miller of GDW; review & analysis of GDW Crimean War, w/ designer notes; Mark Herman & Stephen Donaldson explain the mis-adventures in developing SPI Next War. '79 1 137319 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 18 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SPI Agincourt, w/ designers notes; analysis of SPI Kharkov w/ strategy, with designer's notes; review of the 4 OLDENBURG GRENADIERS Am Rev games, Brandwine, Saratoga, Trenton/Princeton & Camden; Survey of games on (& designers of) Vietnam games; analysis of Wellington's Victory; brief reviews of: SIMCAN IJN, PHILMAR ENGLISH CIVIL WAR, IMPERIUM Timbuktu, SPI Battle for the Ardennes, FBI Schutztruppe, BL Armor Supremacy, WEG Salerno. '79 1 137320 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 19 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Survey of games on the American Civil War; review of GDW Road to the Rhine, with ERRATA & designer's reply; interview with Kevin Zucker of OSG; review of OSG Napoleon at Bay 1st, with design notes & Q&A ERRATA; Continuation of the 'Great Debate' about designers, critics & historians begun in F&M #14; Comparison of SPI Cobra & EXCAL Caen; Origins '79 in Philadelphia photos; brief reviews of OSG Napoleon at Leipzig 1st & 100 Days Battles, SPI Armada & Army Group South Quad, NIMROD Surigao Strait, HERITAGE Insurgency, PWG Korsun Pocket. '79 1 106854 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 20 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of AH Bismarck '78 with example of play, designer's comment, and ERRATA; review of WEG the Great War 1914-18 & designers notes; review of COMPERS Sharpsburg; Comparative review of SPI Battles for the Ardennes Quad & OSG Dark December, with designer notes for Dark December & ERRATA for both games (extensive for both); brief reviews of WWW Bloody Buna, GDW Marita Merkur & Beda Fomm, SIMCAN I Will Fight No More Forever, EXCAL Malaya, CHAOS Reich; Review of SPI Cassino. '80 1 137321 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 21 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review & Analysis of PWG Korsun Pocket, with ERRATA & designers notes; review of MARSHAL La Bataille de Preussich-Eylau; review of S&G Kaiserschlacht; analysis of GDW White Death with Q&A + Errata, OoB discussion, designers notes; review of SPI Lille (one of the Art of Siege Quad games); book review of N Palmer's Comprehensive Guide to Board Gaming; interview with Jack Radey of Peoples Wargames; brief reviews of: TFG Armor at Kursk, CREATIVE Junta, YAQ Thin Red Line, SPI Campaign for North Africa, PERFIDIOUS Ochi, GDW Pearl Harbor 2nd, Shanti, GDW Red Star White Eagle, YAQ Battle, SIMCAN Warring States. '80 1 137322 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 22 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: survey of games on the Ancient Era; INTL TEAM Iliad; AH Crescendo of Doom w/ designers notes; PHOENIX Streets of Stalingrad; YAQ Ironclads w/ play thru & designers notes; 3W Desert Rats w/ ERRATA & designers notes; brief reviews of SPI Bulge & Leningrad, YAQ Murfreesboro, CMD PERS Road to Washington, EXCAL Total War, SVENSK Poltava, BEARHUG Rorke's Drift, Isandhlwana, Ulundi, Naka; TFG Op Pegasus, ROSKOPF Stratick, SIMCAN Torpedo!. '80 1 137323 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 24 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: comparative reviews of Napoleonic era games; NOVA Ace of Aces; Complete Wargamers Handbook (book); interview w/ Stephen Newberg (SIMCAN); AH Fortress Europa 2nd w/ extensive ERRATA; SIMCAN IJN, Torpedo! and Kriegsmarine w/ ERRATA; the worth of wargame designers; brief reviews of OSG Devil's Den; YAQ Beachhead, 3W Assault on Leningrad; PAPER WARS Gallipoli & Doro Nawa, INTL TEAM '43, YAQ Fast Attack Boats, GDW Guilford Courhouse; Index to F&Ms 13-24. '81 1 137325 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 28 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: State of the Art in Tactical Am Civil War Games (Jackson at the Crossroads, Battles & Leaders, Pickett's Charge, Devil's Den); review of Storm Over Arnhem; QD Norway 1940 review & errata; Gamemastered board games; Analysis of the Armor Trilogy (Panzer, 88, Armor); short reviews of: Sturm Nach Osten #19, Birth of a Nation #18, Ironbottom Sound, Nova Angoloa, SIMCAN Inchon, Cradle of Civilization, Raider!, Spies 1st, Napoleon at Austerlitz #17, SC Waterloo. '82 1 106864 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 32 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: 1982 in Wargaming; review of Desert Fox #87, Their Finest Hour 1st & 2nd (including errata); short reviews of Divine Wind, Down with the King, Fire When Ready, Dawn Patrol, Kamakura, Iron Brigade. '83 1 117497 MINT $4.00 2 106867 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 33 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SL GI Anvil of Victory (w/ errata), Seapower & the State; Rules Style Parody; review of Wings 1st; the Language of Wargaming; Miniatures for Wargamers; the Complete Brigadier mini rules set; brief reviews of Gettysburg High Tide of the Confederacy, Little Round Top, Remember the Alamo, Army Group North, Squad Leader. '83 1 75266 EXCELL $4.00 1x3 Inventory label on cover. 2 117498 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 34 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Attack in the Ardennes, Rockets Red Glare, Bonaparte in Italy (w/ errata); the Etiquette of Wargaming; WRG's War Game Minis Rules; brief reviews of Falklands or Malvinas, War in the Falklands, Rommel in the Desert 1st, Fight For the Sky, Fighter Command, Germany's Tank Attack 1918. '83 1 117501 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 35 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of Cossacks Are Coming 1st (w/ errata); Playing Monster Games; Analysis of Ace of Aces & Bounty Hunter; Anzio puzzle; Survey of WWII Micro-Armor & Modern Naval Minis; brief reviews of Broadsides & Boarding Parties, Destroyer Captains, Remember Gordon, Jerusalem 2nd, Victory at Waterloo. '83 1 117503 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 36 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of Bomber; Survey of Modern Micro-Armor; review of Napoleon's Last Triumph (w/ errata); brief reviews of: VI Caesars, Commando Actions, Gunslinger, Command at Sea 1st, Red Star Falling, Two Ocean War Variant; Umpired Multi-Commander Flat Top. '83 1 117504 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 37 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: VG The Civil War review; Origins '83 report; Anzio Puzzle Solution (from #35); Black Sea Black Death review; Umpired Multi-Commander Flat Top, pt.2; Miniature product reviews; brief reviews of: Russia's War, Recon RPG, No Trumpets No Drums #22, Rapid Deployment Force #91. '37 1 125090 EXCELL $2.50 2 117506 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 38 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Atlantic Wall, La Regia Marina & DAK (w/ errata); Modern Armor Minis Rules Review; Armchair General problem: Figher Cover for a Fleet; brief reviews of CLOSE Falklands War, Scourge of God, Close Assault, Iwo Jima #92. '83 1 106873 MINT $4.00 Last copy. FIRE & MOVEMENT MAGAZINE # 39 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Kirovograd, VG Nato, Red Storm, Hell's Highway (w/ example of play & errata); Gaming in Japan photos; A Glance of Am Civil War Miniatures; brief reviews of: Strategic Combat, S&T Special #1, Napoleon's Italian, Russian & Penisula Campaigns, Last Panzer Victory, Decision at Kasserine #23, Blue Max; Solution to the Fighter Cover for a Fleet problem in F&M38. '84 1 106874 MINT $4.00 Last copy. FIRE & MOVEMENT MAGAZINE # 40 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Lawrence of Arabia 2nd, Gulf Strike 1st; Evaluating Accuracy of Conflict Simulations using GDW's 1815 & SPI's Nap's Last Battles; Johnny Reb Min Rules; review of Mr. Lincoln's War (Army of Tennessee / Army of the Potomoc); Wargame Trivia Puzzle; brief reviews of: Arnhem Bridge, PWG Aachen, 8th Army, Gela Beachhead, Operation Badr, Operation Konrad, To The Wolf's Lair. '84 1 117509 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 41 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Keith Poulter interview; Gazala 1942 review & errata;; Empires in Arms 1st review & example of play & designer notes; Up Front review & errata; HARRIS National Liberation Front; GDW Western Desert; IRON CROWN Manassas; TSR Nordkapp. '84 1 98844 EXCELL $3.00 2 117510 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 42 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Analysis of VG's 1809; dos & don'ts of game reviewing with numerous designer's input; GDW's Normandy Campaign review & errata; SIMCAN's Man of War review; TSR's Battle Over Britain review, errata, designer's notes, scenario run-thru, & strategy; fire control in 18th Century battalion; Sword & the Flame review. '84 1 125095 V.GOOD $4.00 Mag cover manufactured slightly too big for inner page widths causing edge of mag covers to have a creased look along 1/8" margin. Otherws EX. FIRE & MOVEMENT MAGAZINE # 43 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: First issue under Diverse Talents ownership; review of GDW Assault 1st w/ errata, Clash of Steel #31 w/ errata, VG Vietnam 1965-75 w/ hints on play, Killer Angels, GDW 8th Army, Race for the Meuse #26, SIMCAN Hannibal, Peter the Great #27, Stars & Bars #0, WEG Shiloh, Royal Navy, Lodz 1914 #29. '85 1 98846 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 44 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Panzer Command, Holy Roman Empire #33 w/ errata, Fire in the East, Singapore #96; Charge to Glory, West Wall #35, Fight on the Beaches #40, Combat Cards, Battle Stations!, Conquest of the Empire 1st, Cold War, Battle for the First Panzer Army. '85 1 125102 EXCELL $3.00 FIRE & MOVEMENT MAGAZINE # 45 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of SSG Carriers At War, Thunder at Luetzen #99, Napoleon at Lutzen; SSI Breakthrough in the Ardennes; Pax Britannica; GDW Third World War & Southern Front; Ambush! Move Out & Purple Heart; brief reviews of: At the Gates of Moscow 1941, Fallen Eagle #62, Unconditional Surrender #36, Boots & Saddles, Superpowers at War #100; Game Reviewers & Reviews. '85 1 98848 EXCELL $3.00 FIRE & MOVEMENT MAGAZINE # 46 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of East Wind Rain 1st w/ errata; SSI Mech Brigade; Monty's D-Day #102;SSI War in Russia; AH Firepower; AH Dreadnoughts (PC game); VG Sixth Fleet; MICROPROSE Crusade in Europe; brief reviews of O'Connor's Offensive #41 & Hellfire Pass #39, Fire in the East Play Aid Kit #1, World in Flames 1st, Norseman; Message Design & Game Design Concepts by Randall Reed pt.1. '86 1 98849 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 49 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Origins '86 review; 10th anniversary of F&M mag, a History; Survey of the Evolution of Wargaming; review of Trial of Strength; SSI Battle of Antietam; World in Flames 1st Barbarossa scenario; Comparison of Board & Computer Wargames; reviews of Duel for Kharkov & Imperium Romanum II. '86 1 106879 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 50 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: HOBJAP Yamato; TSR World War II ETO 2nd w/ errata; SSG Europe Ablaze; Rommel in the Desert 1st & Rommel's War (w/ errata for the latter); War to End Wars; Rommel at Bay; Supremacy; GDW Operation Market-Garden; HOBJAP Bitter End 1st; Victory in Europe; Samurai Blades; Red Baron #48; Rules Writing by Mark Herman; Manning Hadrian's Wall puzzle; the Game Business, Tougher to Get into. '86 1 98853 EXCELL $3.00 FIRE & MOVEMENT MAGAZINE # 51 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: interview with S. Craig Taylor; Computer Wargames & the Critical Review Process; brief reviews of: RAF 1st, Ruweisat Ridge #105, Knights of Justice #50, Silent Service PC game, Origins '86 report; Pacific Origins '86 & Gen Con 19; 1986 game auctions; interview with Harry Rowland; Index to F&M #25-48. '86 1 125104 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 52 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Interview with Sid Meier (then of Microprose); review of Napoleon & the Archduke Charles #49, St. Lo, Air Cav, Air & Armor, AirLand Battle, Struggle for Stalingrad #47 w/ errata; brief reviews of: Hitler's Counterstroke in France, WWW Battle Cry, VG Korean War, Texas Revolution; New Games on Old Subjects; Gaming in Australia; solution to the Manning Hadrian's Wall puzzle from prior issue; WWW acquires S&T from TSR, Counterattack & Battleplan mags announced, '87 1 125093 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 56 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Major changes in the Wargame Industry in '87 including Retrenchment at AH; Charlie Roberts Interview; reviews of Central America, & interview with its designer, James McQuaid, plus 2 scenarios; Scenario analysis of Central America; History of 21 times the US intervened in Central America, 1846-1926; brief reviews of Omaha Beachhead, Against the Reich, Panzergruppe Guderian 2nd, Rommel in North Africa, Air Superiority, Top Gun, Knights of the Air, SIMCAN Battleship, Shogun 1st, Condottiere #54, Ancients 1st; Wargames of 1972. '88 1 62242 EXCELL $3.00 1x3 Inventory label on cover. FIRE & MOVEMENT MAGAZINE # 57 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Merger of WWW & Diverse Talents; Problems & Analysis of Introductory Games; reviews of WEG Shilo, La Bataille de Espangnol-Talavera w/ scenario play-thrus; Shogun, WEG Soldiers, Eastern Front Solitaire 1st, WEG Chickamauga; Britannia, ASL Hedgerow Hell, Patton Goes to War #112; Military Quotes puzzle; Operation Bagration scenario for Great Patriotic War. '88 1 98860 EXCELL $3.00 GENERAL MAGAZINE 1/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Midway Introduction; More Realism in U-Boat; Suggested Revision to Afrika Korp mapboard; Cracking the Unstoppable D-Day Defense; Stalingrad Defense Setup; Stalingrad, Win with Either Side; Martin Leith & His Electric CRT Board; Absurdity of Africa Korps; Q&A on Chancellorsville, Tactics II, Dispatcher, Stalingrad. '64 1 116417 GOOD $8.00 Spine of cover pages spearated due to age, partially repaired with tape. 1" smudge stain on cover. Multiple minor annotations esp opponents wanted. Contest has been cut out & removed. Otherws VGd. GENERAL MAGAZINE 1/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Best Football Game Ever; Tactis of Isolation in Afrika Korps; Long Romp I in Blitzkrieg; More Realism in Tactics II; Q&A on AK, Tactics II, U-Boat, Stalingrad, D-Day. '64 1 74059 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Name written on cover; otherws EX. 1x3 Inventory label on cover. GENERAL MAGAZINE 1/5 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Operation Stretch Strategy for Blitzkrieg; Afrika Korp Replayed; Limited Intelligence; Midway, D-Day, Tactics II, Stalingrad Reworked; Bismarck Strategy; How to Save your Gettysburg'61 Hex Game; G Bradford & His Computer Results Table; Q&A on Midway, Gettysburg, Chancellorsville, Baseball Strategy; Variant Rules for Tactics II; Afrika Korps Replayed & Rehasted. '65 1 74060 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Opponents Wanted cirled. 1x3 Inventory label on cover. GENERAL MAGAZINE 1/6 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74061 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/1 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Behind the Publishing Scene, pt. 2; Critique, Stalingrad Replayed; Probability for Tactics & Strategy; Waterloo Defense; Bismarck by Mail; Tactics; Tactics for Bismarck; Brussels by 20 June in Waterloo; Q&A for AK, Midway, Bulge, Gettysburg'64; Tactis & Strategy, pt.1; New Stalingrad; German Tactics for D-Day. '65 1 74062 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/2 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: D-Day'65 Hot Off the Press; Midway Solitaire; Another Look at D-Day; Help the Americans in Bulge; How to Lose at Bulge; Waterloo, a Defensive Strategy; Theory of Defense in Bulge; LeMans Chance Table; Racing Hints for LeMans; Grid Coordinates for PBM; Tactics & Strategy pt.2; German Opening for Afrika Korps; Operation Churchill British Strategy for Bismack; Best Stalingrad Defense Ever; Midway's Hidden American Power; Q&A for AK & Bulge. '65 1 74063 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/3 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74064 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74065 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 3/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Wargaming Magzines Come On Strong; AH Buyers' Guide; AH At Hobby Show; Major Battles in North Africa, 1940-2; Principles of War: Defense & Retrograde; Phyrric Victory: Double Exchange; Realism...; How to Change a Jap Victory into an American Win; Realism for Waterloo; D-Day, the Real Thing; New Look at Blitzkrieg; US Plan for Guadalcanal; German Principles for Offense. '67 1 116425 EXCELL $9.00 GENERAL MAGAZINE 4/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Principles of War (conclusion); Afrika Korp & Attrition; Think Small in Afrika Korps; PBM Hidden Movement via Cryptogbram pt.2; Order out of PBM Chaos; Victory with Superior Forces; Playing Jutland on Paper; Midway Equilibrated variant; Union Victory in Gettysburg '64; Q&A. '68 1 116427 EXCELL $9.00 GENERAL MAGAZINE 10/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: featur on Luftwaffe Analysis; Waterloo Campaign Analysis, pt. 2; Kriegspiel analysis; France 1940 design analysis; Midway '64 Replay. Contest 56, Richtofen's Revenge. '73 1 106880 EXCELL $10.00 Ads page on rear cover written on. Otherws EX. Last copy. GENERAL MAGAZINE 11/5 (AH_Gen) n 0.3 Out-of-Print Includes 1704 variant for Waterloo w/ counters; Afrika Korp German strategy; Richthofen's War anaylsis; Bulge'64 strategy; 1776 Saratoga British strategy; Stalingrad replay; airborne units use in D-Day'64. '75 1 84705 EXCELL $10.00 Includes 1704 variant for Waterloo w/ counters. GENERAL MAGAZINE 11/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Richtofhen analysis, campaign scenarios & solitaire rules; Waterloo OoB play aid (but in half & lost in this issue); Soviet tactics in Panzerblitz; Third Reich 1st errata; Third Reich replay; 1776 strategy for Greene's Campaign scenario; index to article subject matter & issues 4/1-11/5. '75 1 65744 EXCELL $9.00 1x3 Inventory label on cover. 2 106888 EXCELL $7.00 Coupon clipped on insert, marring a portion of the Waterloo order of appearance play aid. GENERAL MAGAZINE 12/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: 1776 overview & strategy; Chancellorsville Confed strategy; Soviet mobility in the nuclear age, using Tactics II to illustrate...; Panzerblitz scenarios 21 & 22, Battle for Berlin; Panzer Leader Errata; Turkish intervention variant in Stalingrad; Anzio basic game reply; Panzerblitz storage compartmentalization suggestion. '75 1 65745 V.GOOD $8.00 Coupon clipped, ruining the Panzerblitz play aid (of little use anyway). 1x3 Inventory label on cover. Otherws VGd. GENERAL MAGAZINE 12/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Chancellorsville variant w/ scenarios & counter insert for btls of Fredericksburg, Wilderness, Spottslyvania; Stalengrad 1942 variant analysis; adding weather to Panzerblitz & Panzer Leader; Wooden Ships & Iron Men replay. '76 1 84719 EXCELL $14.00 Coupon clipped, otherws EX. 2 106895 MINT $15.00 GENERAL MAGAZINE 13/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Luftwaffe unit & CRT analysis; Panzer Leader Elsenborn Riedge scenario analysis; 1776 strategy; Alexander errata; Kingmaker analysis; Effective play of combat cards in Caesar's Legions; Aircraft in Panzerblitz; 2nd ed Changes in Waterloo rules. '76 1 84709 EXCELL $8.00 GENERAL MAGAZINE 13/2 (AH_Gen) n 0.3 Out-of-Print Insert does not have any variants. ARTICLES ON: Tactics in Wooden Ships & Iron Men w/ 10 additional scenarios & designer's notes; Changes in Third Reich 2nd ed; Playthru of a remarkable game of postal Diplomacy among skilled players; Russian Campaign errata. '76 1 84711 V.GOOD $6.00 Insert not included. GENERAL MAGAZINE 14/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Kingmaker analysis & strategy, plus PBM rules; Kingmaker rules clarifications; new Kingmaker event cards (published separately); Alexander replay; preview of Squal Leader. '77 1 106903 EXCELL $9.00 Last copy. GENERAL MAGAZINE 14/4 (AH_Gen) n 0.3 Out-of-Print Includes War at Sea Carribean & Cape Good Hope insert with additional ship counters. ARTICLES ON: Victory at Sea variant, adding the Carribean & Cape of Good Hope and combines War at Sea & Victory in the Pacific; BRP warefare in Third Reich; Richthofen's War maneuver card variant (cards published separately); Stalingrad replay pt2; Jutland via postal team play; British strategy in 1776. '77 1 84723 EXCELL $10.00 One page separated from staples. 2 106905 EXCELL $9.00 No insert. Some ink marks one one page. GENERAL MAGAZINE 14/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: D-Day optional rules & game evolution anaylsis; Victory in the Pacific replay; Panzer Leader DYO scenario unit values; addtl scenarios for Caesar's Legions; Operation Crusade scenario for Tobruk. '78 1 106907 EXCELL $11.00 2 65759 V.GOOD $8.00 No insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 15/1 (AH_Gen) n 0.3 Out-of-Print Gettysburg '77 errata insert. ARTICLES ON: Gettysburg'77 adv game description, analysis & designer notes, plus 2 July scenario; Gettysburg as history; interview w/ John Edwards; Squad Leader scenario 1 replay; Starship Trooper'76 campaign scenario generator system; road to Berlin in Russian Campaign. 1 111906 EXCELL $8.00 Includes Gettysburg '77 errata insert. GENERAL MAGAZINE 15/2 (AH_Gen) n 0.3 Out-of-Print Original printing. Insert. ARTICLES ON: Panzer Leader 1940 variant w/ rules & 10 scenarios (counters depicted in article but published separately); Stalingrad variant rules (closest to "any official revision we could come up with"); interview w/ Andrew McNeil; Third Reich 1st clarifications; D-Day '77 design notes; Rail Baron stratagy; air power in Victory in the Pacific. '78 1 99173 EXCELL $9.00 Original. Insert included. 2 111907 EXCELL $7.00 Original. Includes Panzer Leader 1940 scenario insert, but not contest/ad insert. GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) n 0.3 Out-of-Print Reprint. ARTICLES ON: PanzerLeader 1940 variant w/ 12 additional scenarios, unit analysis & composition; Stalingrad revision; Andrew McNeil interview; Third Reich 1st clarifications; D-Day redseign to '77; Rail Baron 4th person strategy; Central Pacific gambit in VITP. '78 1 78899 V.GOOD $5.00 Reprint with monochrome cover. Mag mildy curved along spine due to being store in an AH sized box, otherws EX. GENERAL MAGAZINE 15/4 (AH_Gen) n 0.3 Out-of-Print Strategic Submarine insert. ARTICLES ON: Strategic Submarine campaign variant; 10 addtl Submarine scenarios; Panzerblitz situation X with players selection forces & objectives secretly; Third Reich early options revisited; Squad Leader PBM; Wavre scenario for Waterloo; Caesar's Legions replay. '79 1 111909 EXCELL $6.00 No insert. Last copy. GENERAL MAGAZINE 15/5 (AH_Gen) n 0.3 Out-of-Print A HIGHLY RECOMMENDED issue. ARTICLES ON: Coral Sea & Solomons variant for Midway'64 w/3 scenarios; Russo-Swedish War of 1788-90 scenarios for Wooden Ships & Iron Men; the Afrika Korp Gambit; origins of Third Reich; Fortress Europa German strategy for D-Day'65; Tournement War at Sea rules; Starship Troopers'76 expansion w/ scenario; true Line of Sight in tactical games; forts in Caesar Alesia; Feudal variant. '79 1 106914 EXCELL $7.00 No insert, otherws EX. 2 111910 EXCELL $9.00 No insert. GENERAL MAGAZINE 16/1 (AH_Gen) n 0.3 Out-of-Print Inserts including Anzio Diadem scenario insert. ARTICLES ON: 5 Anzio scenarios & analysis, designer notes (HIGHLY RECOMMENDED); British strategy in Third Reich; French strategy in Napoleon; Panzerblitz replay of scenario 10; 1776 'thesis' analysis, pt1; Diplomacy strategy in the north. '79 1 67038 V.GOOD $7.00 Missing Anzio Diadem scenario insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 16/2 (AH_Gen) n 0.3 Out-of-Print Inserts including Bismarck'62 Graf Spee variant w/ 2 maps. ARTICLES ON: Bismarck'78 analysis; Bismarck'78 Graf Spee variant w/ map & counters; European naval development between world wars; Bismarck'78 designers notes; Panzerblitz scenario 10 replay; KO in Round 5 German gambit for Afrika Korps; 1776 pt2, British strategy; strategy in Wooden Ships & Iron Men; major Bismarck'78 errata. '79 1 106917 EXCELL $8.00 No insert. GENERAL MAGAZINE 16/4 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Magic Realm analysis, strategy, errata & addtl rules; Cross of Iron scenario analysis; diplomacy in Third Reich; Russian Campaign replay. '79 1 67041 EXCELL $6.00 No insert. 1x3 Inventory label on cover. 2 84734 EXCELL $8.00 No insert. GENERAL MAGAZINE 16/6 (AH_Gen) n 0.3 Out-of-Print Insert & Anzio 4-player Diadem scenario insert. ARTICLES ON: Dune overview & strategy; Diplomacy 1914 variant; Hunting scenario for Outdoor Survival; Opponents Wanted survey & summary; CRT analysis; 4 player Diadem scenario for Anzio 2nd, designers notes, plus replay; Probability in Panzerblitz; Area PBM rules. '80 1 65603 EXCELL $7.00 1x3 Inventory label on cover. 2 99234 EXCELL $9.00 W/ insert & Anzio 4-player Diadem scenario insert. Mag cover has dog ear. 3 106921 MINT $8.00 With insert. GENERAL MAGAZINE 17/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Cross of Iron overview; guide to AH's PC software (now ancient history); Waterloo variant scenario for 15 June; interview w/ Frank davis; Crescendo of Doom clarifications; Victory in the Pacific replay. '80 1 94067 EXCELL $6.00 No insert, otherws EX. 2 65611 EXCELL $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 17/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Afrika Korp strategy; Italian play in Third Reich; Crescendo of Doom scenario evaluations; preview of Air Force & Dauntless; adding weather to Russian Campaign; design history of Air Force redesign; air power in Victory in the Pacific; Cross of Iron replay of a scenario from Gen 17/2, pt1. '80 1 67046 EXCELL $7.00 1x3 Inventory label on cover. 2 111898 EXCELL $10.00 No insert. Some minor stains on cover. 3 106924 MINT $10.00 w/ insert. GENERAL MAGAZINE 17/4 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: German strategy in Fortress Europa; playing Fortress Europa by mail; Fortress Europa (1st AH ed) errata & optional air war system; weather rules for Midway'64; Cross of Iron replay of Gen 17/2 scenario, pt2; TKO in Three Japanese gambit for Victory in the Pacific; Tory & Indian War of 1778 scenario for 1776; Wizard's Quest overview; Starship Trooper'76 variant for Bug forts & Terran tanks; Allied strategy in Napoleon. '80 1 65613 EXCELL $5.00 1x3 Inventory label on cover. 2 99241 EXCELL $4.00 No inserts. 3 106925 MINT $5.00 4 75312 NEW $6.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 17/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Circus Maximus analysis; adv Richthofen's War rules for si-move & maneuvers; alternate si-move system for Squad Leader; updated variant rules for Stalingrad; Panzer Leader scenario analysis; Italian play in Third Reich; Don Greenwood reminesces about his designs; strategy & analysis in Kingmaker; Third Reich replay pt1; interview w/ Tom Shaw; Magic Realm overview. '81 1 106926 EXCELL $6.00 w/ insert. GENERAL MAGAZINE 17/6 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Soviet defense in Stalingrad; pirates variant for Woodenship & Iron Men; revising War at Sea w/ recommended ship value changes (including VitP); Third Reich replay pt2; Squad Leader clinic, the advance phase; Longest Day errata; Barbarian strategy in Ceasar's Legions; interview w/ Kevin Zucker; counter the TKO in Three gambit in Victory in the Pacific; revised Viipuri defense plan in Russian Campaign. '81 1 35969 NEW $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 18/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 1 75338 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Air Force aircraft analysis plus 10 new scenarios; adding decoy counters & hidden movement to Afrika Korp; Third Reich 3rd overview; improvements to Tobruk; DYO scenarios using point values in Arab-Israeli Wars; Allied counters to Japanese strategies in Victory in the Pacific; Strategy in Diplomacy, pt 2; German setup in D-Day; SL clinic on bunkers; interview w/ Dale Sheaffer. '81 1 106929 EXCELL $6.00 No insert. 2 76248 MINT $7.00 1x3 Inventory label on cover. 3 75323 NEW $9.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Gladiator overview, analysis, manuever variant, Gladiator v Beast variant (w/ insert); probability analysis of Gladiator; SL survey; tactical combat variant for Luftwaffe; War & Peace 1812 scenario replay; SL wire clinic; Alan Moon interview; Air Assault on Crete analysis & strategy, & PBM system; changes for On to Berlin scenario in Fortress Europa; Allied strategy in War at Sea; basic German alternatives in Afrika Korps. '81 1 84741 EXCELL $4.00 2 75331 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/6 (AH_Gen) n 0.4 Out-of-Print Insert with British VitP OoB. ARTICLES ON: Flattop 2nd overview; & errata; Flattop Midway & Wake scenarios w/maps; Flattop optional rules; British air arm in Flattop; British fleet in Victory in the Pacific; air tactics in Midway'64; Native policy elaboration for Source of the Nile; Pacific scenarios for Submarine; Blitzkrieg variants. '82 1 99253 EXCELL $8.00 Includes insert. 2 75337 NEW $9.00 1x3 Inventory label on cover, otherws new. Last like-new copy. GENERAL MAGAZINE 19/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Storm over Arnhem analysis & strategy; Storm Over Arnhem mini game scenario; Storm over Arnhem replay pt1 & designers notes; Longest Day overview pt1 & scenario analysis; German strategy for invading France in Third Reich; Down with the King design notes & errata; Tobruk defensive tactics. '82 1 99255 EXCELL $8.00 Includes insert. 2 64561 EXCELL $7.00 1x3 Inventory label on cover. 3 99254 EXCELL $8.00 Includes insert. GENERAL MAGAZINE 19/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design notes for Btl of the Bulge'81, w/ 2 addtl scenarios; German opening moves in Bulge'81; Bulge'81 2nd ed rules changes w/ revised CRT insert; Longest Day overview pt2; blind Squad Leader variant; Storm Over Arnhem replay pt2; Longest Day errata. '82 1 111886 EXCELL $6.00 No insert. 2 11170 MINT $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 19/3 (AH_Gen) n 0.4 Out-of-Print Insert & Gunslinger Critter variant insert. ARTICLES ON: analysis of Gunslinger with 5 tourney scenarios and Critters & Gunsmith Shop variant; Gunslinger replay; 6 scenarios for "Rickenbachker's War", Richtofhen's War; formations in intermediate level Gettysburg '77; Lincoln's southern Campaign 1779 scenario for 1776; variant for Little Round Top; Quiz on basic infantry tactics in Squad Leader, part 1. '82 1 111887 EXCELL $7.00 No insert. Last copy. GENERAL MAGAZINE 19/4 (AH_Gen) n 0.4 Out-of-Print Ramses II variant insert. ARTICLES ON: Civilization overview & strategy; Diplomacy negotiation; Circus Max 2nd update; Circus Max & Gladiator link; Oh-Wah-Ree; Alexander Ramses II variant; Trireme scenarios from Peloponnesian War; Wizard's Quest scenario; SL clinic on basic inf tactics; defeating USSR in Third Reich. '82 1 99260 EXCELL $9.00 Includes inserts including Ramses II variant. GENERAL MAGAZINE 19/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Struggle of Nations strategy & logistical concerns & errata; naval rules changes for War & Peace; British & French naval strategy in War & Peace; Italy in Diplomacy; updated (1983) rules for Waterloo; Russo-Turkish War scenarios for Wooden Ships & Iron Men; SL COD scenarios. '83 1 99262 EXCELL $7.00 Insert included. GENERAL MAGAZINE 19/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: PBM Victory in the Pacific w/ si-move; Victory in the Pacific replay; diplomacy in Third Reich; Italy in Diplomacy; grading AH games for historicity; gammastered Flattop; naval fire & duds in Bismarck'78; Naval War; Soviet subs in Submarine; Submarine variant rules; SL clinic on ruble & roadblocks. '83 1 84745 EXCELL $8.00 No insert; ASL scen N from insert provided as photocopy. Otherws EX. 2 64562 EXCELL $7.00 No insert; ASL Scen N from insert provided as photocopy. 1x3 Inventory label on cover. 3 99265 EXCELL $8.00 Includes insert. GENERAL MAGAZINE 20/1 (AH_Gen) n 0.4 Out-of-Print Insert. Articles include: SL: GI Anvil Victory preview & analysis, scenario analysis, design debate. errata; Victory in the Pacific replay. '83 1 84762 EXCELL $6.00 No insert. 2 99268 EXCELL $8.00 Includes insert. 3 99267 EXCELL $8.00 Includes insert. GENERAL MAGAZINE 20/3 (AH_Gen) n 0.4 Out-of-Print Insert includes Frederick the Great variant counters (43). ARTICLES ON: Frederick the Great strategy; adding diplomacy to Frederick the Great; addtional scenarios for Frederick the Great (6 yearly scenarios 1740-45); analysis of Panzerblitz scenarios 14-25 (published in the Wargamers Guide to PB); Montcalm & Wolfe French & Indian War 1759 scenario for 1776; Down With the King analysis & new options; Diplomacy strategy; additional rules plus strategy for Conquistador; survey of game ratings in the General. '83 1 99271 EXCELL $8.00 w/ insert including Frederick the Great variant. Last copy. GENERAL MAGAZINE 20/4 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL Scen O. ARTICLES ON: tour of Freedom in the Galaxy; PBM system for Starship Troopers & Dune; Diplomacy strategy; learning Squad Leader; another look at Blitzkrieg '75; SL clinic, concentration of force; new event cards for Kingmaker. '83 1 99273 EXCELL $8.00 Includes insert w/ SL Scen O. 2 111882 EXCELL $6.00 No Insert. GENERAL MAGAZINE 20/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 1 65190 NEW $7.00 1x3 Inventory label on cover. Otherws new. 2 65191 NEW $13.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 20/6 (AH_Gen) n 0.4 Out-of-Print Insert & B-17 & Air Force variant inserts. ARTICLES ON: B-17 analysis; Origins '83 B-17 tournement; British Bomber charts for B-17; B-17 aircraft variants; Allied strategy in Luftwaffe; fighter analysis in Dauntless 2nd; Allied invasion options in Fortress Europa 2nd; Japanese jaws plan in Midway '64; Bull Run replay pt 2; Guns of August Second Balkans War scenario; SL scenarios SSTK 1a & b. '84 1 111884 EXCELL $5.00 No inserts. 2 56710 EXCELL $6.00 w/ insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 21/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 1 99280 EXCELL $8.00 w/insert. Last copy. GENERAL MAGAZINE 21/2 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL scen P. ARTICLES ON: Napoloen at Bay analysis & strategy, with clarifications; resisting the French in Spain in War & Peace; French strategy in Napoleon (focused on the force march); Allied defense in France 1940; Allied strategy in Fortress Europa; British 'wasp' tactics in Third Reich; strategy for Battle for Italy; British strategy in 1776; analysis of War & Peace scenarios; Squad Leader clinic on smoke. '84 1 67587 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. 2 125101 EXCELL $5.00 No insert. Otherws EX. GENERAL MAGAZINE 21/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Objectives in Battle of the Bulge '81; 10 Dec. scenario for Bulge '81; Bulge '81 replay & errata; club rules for Third Reich; Squad Leader clinic "gambit"; Men behind the leader counters in Gambit SL scenario; Source of the Nile additional rules; dealing with the loss of a home supply center in Diplomacy; tactics in Frederick the Great; solitaire Fortress Europa; Convoy scenario for Naval War; strategy for scenario 3 in Starship Troopers '76; first turn Allied strategy in Longest Day; Dieppe Panzer Leader scenario; Q&A. '84 1 67060 EXCELL $8.00 No insert. 1x3 Inventory label on cover. 2 99283 EXCELL $9.00 Includes insert (w/ leader variant from Victory Insider, latter NOT included) & SL scenario Q. 3 76253 EXCELL $5.00 Includes insert (w/ leader variant from Victory Insider, latter NOT included) & SL scenario Q. 1x3 Inventory label on cover. GENERAL MAGAZINE 21/4 (AH_Gen) n 0.4 Out-of-Print Insert. Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 1 67061 EXCELL $8.00 No insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 21/5 (AH_Gen) n 0.4 Out-of-Print Conquistador Fur Traders insert. ARTICLES ON: German strategy in Hitler's War, plus variants & errata; Magic Realm tutorial; tournement rules for Origins of WWII; variants for Third Reich; strategy for Rail Baron; Conquistadors Fur Traders variant; choice of nation in Civilization; SL clinic. '85 1 99287 EXCELL $8.00 w/ Conquistador Fur Traders insert. GENERAL MAGAZINE 21/6 (AH_Gen) n 0.4 Out-of-Print Insert including Arab-Israeli Lebanon & Firepower variants. ARTICLES ON: infantry in Firepower; Firepower campaign rules; Firepower scenario 3 replay; scenario analysis in Arab-Israeli Wars; Blitzkrieg '85 tourney rules; Tactics II amphibious variant; Arab-Israeli Wars Lebanon scenarios (5); SL clinic. '85 1 99289 EXCELL $6.00 w/ insert including Arab-Israeli Lebanon & Firepower variants. Does not contain Victory magazine. 2 99288 EXCELL $6.00 w/ insert including Arab-Israeli Lebanon & Firepower variants. Does not contain Victory magazine. GENERAL MAGAZINE 22/1 (AH_Gen) n 0.5 Out-of-Print Insert. ARTICLES ON: analysis on Panzer Armee Afrika 2nd; ammo choice in Tobruk; errata & variants for Down With the King; heavy weapons in Trireme 2nd; PBM rules for Gunslinger; target aspect issues in Tobruk; analysis of Malta from Air Assault on Crete; Diplomacy; British deployment in War at Sea; Afrika Korp Op Compass (June 1940) variant; playing Egypt in Civilization; German Mediterranean strategy in Third Reich. '85 1 76104 EXCELL $7.00 w/ Gunslinger insert but Victory mag removed. 1x3 Inventory label on cover. 2 75496 EXCELL $7.00 w/ Gunslinger insert but Victory mag removed. 1x3 Inventory label on cover. GENERAL MAGAZINE 22/2 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: scenarios of Up Front & Banzai; Banzai scenario R replay; tour & quick analysis of Flattop 2nd; 9 Submarine Pacific scenarios; TKO in 2, American strategy in Victory in the Pacific; use of land-based air units in Flattop 2nd. '85 1 64566 EXCELL $4.00 Insert removed. 1x3 Inventory label on cover. GENERAL MAGAZINE 22/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: dramatized Panzerblitz scenario 11 replay; new scenarios for Panzer Leader 1940; DYO Panzer Leader scenarios; British strategy for Storm Over Arnhem variant from Gen 19/1; variants for Third Reich; Diplomacy; Civilization analysis; 4 scenarios for Up Front & Banzi; Israeli strategy in Arab-Israeli Wars scenario A-5; unit & tactics analysis in Guns of August; US strategy at Omaha Beach in Longest Day. '85 1 111869 EXCELL $8.00 w/insert. Last copy. GENERAL MAGAZINE 22/5 (AH_Gen) n 0.4 Out-of-Print Insert. Devil's Den strategy & advanced rules & errata; 5 Gunslinger scenarios; tactics & Union strategy in Bull Run; PBM Diplomacy; Stellar Conquest variants; interview w/ Bruce Shelley; Diplomacy; plotting revolts in Freedom in the Galaxy 2nd; SL scenario 3000. '86 1 67068 EXCELL $5.00 Return envelope stuck to ads in center of mag, will marr on removal. w/ insert. 1x3 Inventory label on cover. 2 99296 EXCELL $7.00 w/ insert. GENERAL MAGAZINE 22/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: ASL first impressions & infantry training; SL clinic on scenarios 1-3; ASL notes; the FMLN (of El Savador) & Firepower scenarios; invading district 5 in Fortress Europa; ASL scenario A-C; interview with Don Greenwood; War at Sea strategy; Diplomacy strategy & analysis; ASL scenario 5 analysis; German concerns for the first turn of Longest Day. '86 1 99298 EXCELL $6.00 w/ Insert bound into mag. 2 99299 EXCELL $6.00 w/ Insert bound into mag. GENERAL MAGAZINE 23/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Basic manuevers in Flight Leader, with vocabulary & Top Gun intro scenario; additional aircraft for Flight Leader; 3 new Japanese fighters for Dauntless (w/ card inserts bound to the mag) with 3 scenarios using them; 15th Air Force variant for B-17 including map (within mag); research costs in Hitler's War; variants for Victory in the Pacific; interview with Craig Taylor; analysis of 21 rules or key aspects of Third Reich 3rd+; solitaire system for Titan; refitting Luftwaffe; B-17 additiction; Assault on the Queen Scenario for Starship Troopers '76; Richthofen's War revision; Hitler's War Q&A. '86 1 99300 EXCELL $8.00 GENERAL MAGAZINE 23/2 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL scenarios bound in mag. ARTICLES ON: ASL first impressions & armor training; SL clinic on point defense; ASL Beyond Valor scenario 8 replay; ASL scen D-E; inteview with Bob mcNamara; Up Front movement options; Diplomacy options for the amoral; unit analysis of Panzer Leader. '87 1 99303 EXCELL $8.00 Insert including 2 ASL scenarios bound in mag. Last copy. GENERAL MAGAZINE 23/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ 1 ASL scenario bound into mag. ARTICLES ON: Adding little ships to Submarine (w/ counters); British in Submarine including 10 scenarios; SL clinic on reserves; variant scenario for Hitler's War; weapons of mass destruction in Blitzkrieg; ASL Beyond Valor scenario 8 replay; revisions to Battle of the Bulge '81. '86 1 67070 EXCELL $7.00 1x3 Inventory label on cover. 2 111864 EXCELL $6.00 Insert w/ 1 ASL scenario bound into mag. One ASL scenario surface marred by envelope removal; no text lost, just 1.5" of paper surface. 3 99319 EXCELL $7.00 Insert w/ 1 ASL scenario bound into mag. GENERAL MAGAZINE 23/5 (AH_Gen) n 0.4 Out-of-Print Insert including ASL scen F & G bound in mag. ARTICLES ON: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 1 99308 EXCELL $6.00 Insert including ASL scen F & G bound in mag. 2 67518 NEW $7.00 1x3 Inventory label on cover. 3 34390 NEW $8.00 1x3 Inventory label on cover, otherw new. GENERAL MAGAZINE 23/6 (AH_Gen) n 0.4 Out-of-Print Insert including w/ 1 ASL scenario bound in mag. ARTICLES ON: designer's notes for 1830 with analysis of the variouis RR companies; Reading RR variant with new RR & tiles for 1830; strategy, tactics & defensive skills in 1830; Nicaraguan Contra War & Firepower with scenarios; ASL scen G2-3; Axis strategy in Russian Campaign; Devil's Den by email; American strategy in Pax Britannica; city-building in Civilization; strategy in Magic Realm. '87 1 111866 EXCELL $6.00 Insert including w/ 1 ASL scenario bound in mag. Envelope removal marred 1/2" margin of ad & an ASL scenario. 2 99309 EXCELL $6.00 Insert including w/ 1 ASL scenario bound in mag. GENERAL MAGAZINE 24/1 (AH_Gen) n 0.4 Out-of-Print Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. ARTICLES ON: ASL DIY scenarios; ASL Steets of Fire replay of scenario 1 pt 1; SL clinic on night; Axis strategy in Russian Campaign; central Europeon conflict in Firepower with scenarios; DASL scen A, ASL scen H; new scenarios for Sixth Fleet; additional units & rules for NATO; Russian first turn in Russian Front plus errata; Soviet victory in Panzergruppe Guderian. '87 1 99310 EXCELL $8.00 Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. 2 84963 EXCELL $6.00 No insert. GENERAL MAGAZINE 24/2 (AH_Gen) n 0.4 Out-of-Print Double insert w/ 4 ASL scenar T1-T4 bound into mag. ARTICLES ON: Intro to ASL: Offboard artillery; ASL Streets of Fire replay; strategy in ASL scenarios T1-4 (contained in this mag); Panzer Leader strategy by scenario; strategies for assault fortresses in Third Reich; Axis riposte to an overly-agressive Britain in Third Reich; overview of D-Day'77; tactics in Fortress Europa. '87 1 94025 V.GOOD $6.00 No inserts, otherws EX. GENERAL MAGAZINE 24/3 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL Scenar G4-5 bound into mag. ARTICLES ON: Diplomacy PBM replay among players who don't know one another; Diplomacy & history; strategies in PBM Diplomacy; ASL scenarios G5 & G6; First turn strategy in Hitler's War 2nd; player nots for Empires in Arms; Hiter's War rule revisions; strategy in Dark Emperor; strategy in Pacific War. '88 1 41139 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. 2 67018 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 24/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Thunder at Cassino history, strategy & replay; B-17 variant; ASL scenario G6; SL clinic; beach choices in Anzio; tactics for PanzerGruppe Guderian; the Mediterranean for the Axis in Third Reich. '88 1 84399 EXCELL $6.00 w/insert. 2 76258 MINT $7.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/2 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: airpower in Tac Air; Tac Air scenario 1 replay; review of southern African conflicts & nations, & 6 Firepower scenarios set there; kickoffs in Football Strategy; tactics in Platoon; PBM intro; ASL scenario K & L; 7th fleet strategy; SL mines clinic; analysis of units in Arab-Israeli Wars. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '89 1 122709 MINT $12.00 w/insert. Does not include counters included with subscriber copies. Last copy. GENERAL MAGAZINE 25/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 1 76007 MINT $7.00 w/insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 25/4 (AH_Gen) n 0.4 Out-of-Print Insert. Enemy in Sight replay & history of each major ship & historical analysis; development of naval tactics in the age of sail; choosing sides in Wooden Ships & Iron Men; 1792-1802 scenario for Empire in Arms 2nd & errata; strategy in Victory in the Pacific; league play in Football Strategy or Paydirt; Americans in Wooden Ships & Iron Men w/ 10 scenarios; intro to Tokyo Express; leaders in 1776. '89 1 122710 V.GOOD $6.00 2 1" tears on rear cover, otherws mint. w/ ASL insert. GENERAL MAGAZINE 25/5 (AH_Gen) n 0.4 Out-of-Print Gettysburg'88 expansion map insert. ARTICLES ON: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 1 102648 MINT $6.00 w/Gettysburg'88 expansion map insert. 2 71610 NEW $7.00 w/Gettysburg'88 expansion map insert. 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 25/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: the British in ASL & the scenarios of West of Alamein; the minor powers of ASL Last Hurrah; SL clinic; analysis of Panzer Armee Afrika; ASL Scenario G9, N; 2-player rules for Raid on St. Nazaire; analysis of Desert War kit for Up Front; special forces scenarios for Firepower; analysis of Pax Britannia; analysis of Statis Pro Football. '89 1 67014 EXCELL $8.00 w/insert. 1x3 Inventory label on cover. 2 84400 EXCELL $7.00 Btm corners dog eared. w/insert. GENERAL MAGAZINE 26/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ additional Tac Air aircraft data. ARTICLES ON: MBT intro & unit analysis; MBT rules index; Soviet situation in MBT; umpired MBT replay; "Improved" Flight Leader rules; Iran-Iraq War scenarios for Firepower; Acquire strategy; Statis Pro Baseball; Korean War Flight Leader scenarios; ground units in Tac Air; unit analysis for the Fleet game series. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '90 1 113861 EXCELL $8.00 With insert. Last copy. GENERAL MAGAZINE 26/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 1 75365 NEW $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Soviet strategy for Russian Campaign; historical Russian Campaign; revised OoB for Russian Campaign; reference notes for ASL for mtn troops; historical setup for 12th party congress in Kremlin; Axis 1941 offensive in Russian Front; defending Stalingrad in Turning Point Stalingrad. '91 1 79255 EXCELL $6.00 Insert missing, otherws EX. 2 64594 EXCELL $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: interatctive turn sequence in 3rd Fleet; Design-Your-Own for 3rd Fleet w/ 4 scenarios; Soviet strategy in 6th Fleet; variants for 2nd Fleet; Soviet subs in the Fleet series of games; strategy in Empires in Arms 2nd pt 1; AtlantiCon ASL tourney scenarios; Chinese ships for Wooden Ships & Iron Men; tactical variant for Flat Top; ship analysis in Victory in the Pacific; Carrier historical notes. '91 1 94132 V.GOOD $6.00 No Insert, otherws EX. GENERAL MAGAZINE 27/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Mediterranean strategy & double turns in Third Reich; shotgun approach to attacking England in Third Reich; transitioning from Third Reich to Adv Third Reich; designing Wrasslin', Adv Civ & Adv Third Reich; Longest Day replay; Longest Day variant; AtlantiCon ASL tourny scenarios, pt 2; Rommel's plan in Fortress Europa; Invading Brittany in Fortress Europa. '91 1 64596 EXCELL $5.00 1x3 Inventory label on cover. 2 79257 EXCELL $8.00 Insert missing. GENERAL MAGAZINE 27/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Republic of Rome analysis, PBEM rules, PBEM replay; Rep of Rome design notes; learning guide for Adv Civililization; 1991 Coup variant for Kremlin; Empire in Arms strategy, pt 2; Diplomacy master replay pt 1. '91 1 64597 EXCELL $5.00 1x3 Inventory label on cover. 2 79258 EXCELL $5.00 w/ Insert. GENERAL MAGAZINE 27/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: overview of Btl Bulge '91; German & Allied strategy for Bulge '91; endgame scenarios for Bulge '91; 3rd edition changes to Bulge '81 rules; Reference notes for ASL; Diplomacy master replay, pt 2; Tac Air game system; 1991 March Madness teams; Republic of Rome replay pt 2; D-Day'77 strategy. '91 1 79259 EXCELL $7.00 No insert, otherws EX. 2 94135 V.GOOD $6.00 No Insert, otherws EX. GENERAL MAGAZINE 27/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blackbeard replay; beginners primer for Blackbeard; design history of Blackbeard; solitaire Blackbeard replay; Blackbeard errata; the pits in Speed Circuit; players' notes for Gangster; black market variant for Merchant of Venus; card analysis for Attack Sub; commerce raiding against Britain in War & Peace; New World variant; strategy in Wrasslin'; financial strategy in Stocks & Bonds; Rennell Island scenario for Carrier; solitare rules for Wooden Ships & Iron Men. '91 1 61844 EXCELL $8.00 1x3 Inventory label on cover. 2 64599 EXCELL $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 28/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Peloponnesian War game system analysis; historical analysis of the Peloponnesian War; Pelo War series replay; Origns ASL Tourney scenario history & analysis; Flashpoint Golan designer's notes & errata; Pacific War scenarios; Assyrian play, and Slavery variant, in Civilization; addtl rules for solitaire Speed Circuit; quantifying the perfect game. '92 1 64600 EXCELL $9.00 1x3 Inventory label on cover, othews EX. 2 94125 V.GOOD $7.00 No Insert; otherws EX. GENERAL MAGAZINE 28/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: US Marines in ASL; Origins ASL Tourney scenarios pt2; Scenario briefing for ASL scenarios A25; Avaloncon II ; Advanced Civilization variant; Republic of Rome strategy; Flashpoint, Golan strategy & addtl 1992 scenario; B-17 tourney scenario; Statis Pro Football variant. '92 1 71624 NEW $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 28/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: German first turn strategy in Russian Front; Tac air rules for Panzerblitz & Panzer Leader; New units & 6 scenarios for Panzerblitz; naval movement in Russian Campaign; variant for Statis Pro Football; Up Front analysis & 2 new scenarios; Government intervention variant for Rail Baron; Russian Front rememberances; Eastern Front variant for Air Force w/ new Hungarian aircraft cards & scenarios. '93 1 71639 NEW $6.00 1x3 Inventory label on cover. Otherws new. Last copy. GENERAL MAGAZINE 28/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Btl of Berlin B-17 variant showing a British Lancaster bomber; D-Day'92 Intro; Arracourt Panzer Leader scenarios; advanced scoring in Advanced Cvilization; 1957 version of Statis Pro Football; 4 Up Front scenarios; Legends of Robin Hood variant; Acquire trivia test; Scenario Breifing for ASL scenario DASL A2; PBM system for Panzer Leader. '93 1 71644 NEW $8.00 1x3 Inventory label on cover, otherws new. Last copy. GENERAL MAGAZINE 28/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Guadalcanal'92/Midway'92 variant w/ additional ship specs, additional scenarios & rules covering all ships & aircraft from Coral Sea thru the end of the war, plus Wake Island & Two Ocean War varant scenarios (w/ map insert); The Slot campaign rules for Tokyo Express; Mustangs variant; Victory in the Pacific replay & variant rules; ASL scenario G16; 4 scenarios for Dauntless; Samurai game summary; Up Front Scenario; History of the World preview. '93 1 71648 NEW $8.00 1x3 Inventory label on cover, new in all other respects. GENERAL MAGAZINE 29/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 1 75367 NEW $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: We the People strategy & replay; history of Lafayette; Acquire variants; We the People design notes; Kingmaker PC preview; ASL scenario briefing analysis of To the Last Man (from 24/1); Break Normandy preview; Up Front tourny rules. '94 1 71665 NEW $5.00 1x3 Inventory label on cover, otherws new. 2 94157 V.GOOD $4.00 No inserts, otherws EX. GENERAL MAGAZINE 29/3 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 1 71704 NEW $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 1 71723 NEW $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/5 (AH_Gen) n 0.4 Out-of-Print Inserts. w/ ARTICLES ON: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 1 71735 NEW $3.50 1x3 Inventory label on cover. GENERAL MAGAZINE 29/6 (AH_Gen) n 0.4 Out-of-Print Insert. Contains ARTICLES ON: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 1 71767 NEW $2.50 1x3 Inventory label on cover. GENERAL MAGAZINE 30/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 1 71783 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 1 71804 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 1 92991 EXCELL $6.00 Last copy. GENERAL MAGAZINE 30/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 1 71838 NEW $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 1 94147 EXCELL $5.00 w/Insert (London's Burning log, March Madness errata cards). 2 71850 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. (Note that subscriber issues included a countersheet; this was not included in distribution copies & is not included here.) '96 1 94148 V.GOOD $5.00 No Insert, otherws EX. 2 79278 EXCELL $5.00 No insert, otherws EX. GENERAL MAGAZINE 31/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Basic strategy, British Defense, & micro scenarios for London's Burning; Cavewars strategy; sniper abatement in ASL; Avaloncon 1996; Hannibal replay; Maharaja Ntl Arrival Tables insert; ASL scenarios G35-6; Age of Renaissance sample game; winning Acquire; historical conquest in War & Peace; 1953 Intrigue variant for Kremlin w/ 5 card insert. '97 1 71864 NEW $5.00 w/Inserts. 1x3 Inventory label on cover. GENERAL MAGAZINE 31/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Learning scenario for Stonewall's Last Battles, Kelly's Ford Mar 1863; rules changes in the Grt Btls of Am Civ War series; strategy at Cedar Mtn history in Stonewall Jackson's Way and also Roads to Gettysburg; Age of Renaissance replay; 2 ASL scenarios (removed from this copy); Third Reich PC strategy; strategy in Command & Conquer PC; Cave Wars PC strategy; use of wire, panjis & AP mines in ASL; Russian Campaign 3rd & Origins of WWII & Panzer Leader (3) tourny scenarios; Airpower variant for D'Day'91; Across 5 Aprils counter mix (on insert); summary of rules variations am Grt Btl of Am Civ War games (on insert); March Madness 1997 team cards (insert). '97 1 71868 NEW $10.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 31/5 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 1 43835 NEW $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 32/1 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Starship Troopers '97 replay w/ 2 scenarios; Princess Ryan's Star Marines Mission 24 analysis; Warcraft II analysis; Titan, the Arena analysis; Stellar Conquest solitaire variant; Dune 9player variant w/ insert; convention thoughts & notes; tips for Heroes of Might & Magic II PC; Great War at Sea, Mediterranean 1st strategy; Machiavelli 3rd errata; strategy in Breakout, Normandy pt 2; Gamers Crusader, Africa reviews; 'Aliens' variant for Starship Troopers '97. '98 1 65503 NEW $8.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 32/3 (AH_Gen) n 0.6 Out-of-Print Inserts. The last issue of this venerable wargaming mag. ARTICLES ON: Historical tactics & Union strategy at Pea Ridge in Across 5 Aprils; Union & Confed strategy in The Civil War; beginners strategy for GMT's Glory; Atlantic Storm strategy; History of the World replay, pt 2; Successors replay & variant w/ insert; Wrasslin variant w/ insert; Title Bout variant; Rossyia 1917 review; Sam Grant review; COA Leuthen review; ASL scenario analyses. '98 1 92993 EXCELL $9.00 Last copy. GRENADIER MAGAZINE #17 (PacRGr) n 0.3 Out-of-Print ARTICLES ON: a table to select optional rules for Case White; limited intelligence in Eurpa games; Railroads in Eurpa games; analysis of SIMCAN Napoleon's Last Triumph; Jack Radey 9:00; Fall Blau scenario for Drang Nach Osten, pt 1; What Makes a Good Solitaire Game?; strategy in YAQ French Foreign Legion; Slovakia on the east front in WW2; brief reviews of ATTACTIX Victory at Waterloo, MAYFR Jersusalem, Sandhurst Wargames, SIMCAN Seapower & the State; WWW Little Roundtop #20, TSR Rapid Deployment Force RDF #91, PEOPLE's Cossacks are Coming, META Helltank, WEG Kamakura. '83 1 115299 MINT $3.00 GRENADIER MAGAZINE #30 (PacRGr) n 0.4 Out-of-Print ARTICLES ON: Review of TSR Gleam of Bayonet; Wargamer's Guide to Civil War Battlefields; Review of AH Russian Front; Preview of OSG Emperor Returns by designer; History of Italy on the Eastern Front; Origins '86 report; Wargaming in Japan; What is 'Developing' a Game?; Reviews of Atlanticon '86; Playtests of GDW Scorched Earth; Brief Reviews of recently published games. '86 1 115311 MINT $2.00 JAGDPANTHER (BATTLEFIELD) MAGAZINE #11 (Jagdpa) n 0.3 Out-of-Print Mag only ARTICLES ON: Japanese Offensive into India 1944; 1948 Variant for SPI WWIII; Anarchist Variant for JAGD Spanish Civil War; Variants for SPI World War One; Revision of SPI Napoleon at Waterloo; Navies in AH Blitzkrieg; Scenario for GDW Triplanitary; Update to JAGD Marine!; Variants & new units for SPI Modern Battles Quad; Strategy in CONFL Kasserine Pass; Naval Movement using a grid system; OoB Changes to SPI Wilderness War; Variant rule sfor SPI Dreadnought; Third Reich 1941-3 scenario; Zeppelin Tweaks. 1 116432 EXCELL $9.00 Includes March on India rules. JAGDPANTHER (BATTLEFIELD) MAGAZINE #12 (Jagdpa) n 0.3 Out-of-Print Mag only. ARTICLES ON: The Second D-Day; a Point System to resolve rules inconsistencies in Anzio '69; Americans in SPI Soldiers; Air War in the War in the East; Historic Schutztruppe; Japanese Fantasy Midway Scenario for Fast Carriers; Dreadnought Campaign; Adding a Cavalry Division to March on India 1944; Correcting flaws in Stellar Conquest; Locaton of unit values on counters; Update to SPI WW3 based on recent history; critique of Fall of Rome #39; Historical changes to 1776; Soviet navy in SPI Korea; New units for Mech War; brief review of MAPLAY Guerilla; ERRATA for March on India 1944; CASE Battalion in Wurzburg; Morale in SPI Soldiers; Goeben scenario for Dreadnought; Adding a German carrier fleet to SPI Fast Carriers; Adding CVs to Third Reich. 1 116433 EXCELL $9.00 Includes Anvil-Dragoon rules. MOVES MAGAZINE (DECGMS) # 76 (DecMov) n 0.4 Out-of-Print ARTICLES ON: design notes & optional rules for & replay of Napoleon's First Battles; review of GAMERS Embracing an Angry Wind & Perryville; review & strategy of Columbus Kit for TFG Viceroys; anaysis of Bank Robbery scenario in Gunslinger; pt.2 of article on the design process for a tactical Port Stanley game by Mark Walker; errata for LA Lawless #75. '93 1 115148 MINT $3.00 MOVES MAGAZINE (SPI) # 1 (SPIMov) n 0.4 Out-of-Print Consolidation of Game Design & Game Supplement newsletters into a professionally printed, longstanding mag. ARTICLES ON: Debate on the Rommel Syndrome, that success in wargaming equates to military talent; Revising Franch 1940 #27; Zulu War & the Zulu empire; Combat Results & Tactical Games; Manpower in World War I; Solitaire wargaming; Intro to Advanced Napoleonics; Adding CRT bias to balance a game; and lots of ads. Feb'72 1 116482 MINT $6.00 MOVES MAGAZINE (SPI) # 2 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Battle of Stalingrad (aka Turning Point Stalingrad) Profile; Why Some Games Never Materialize; Gustavus Adophus' Contribution to War; Adding Realism to Armor; Simulations & Education; Panzerblitz Optional Rules; Idiocy Factor in Games; Gamespeak double-plus good; Anschluss, the planned German attack on Austria; Leipzig game review; Limited Intelligence in games. Apr'72 1 104242 EXCELL $7.00 Cover mildly scuffed w/ some spine wear. 2 106769 EXCELL $8.00 MOVES MAGAZINE (SPI) # 3 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Leipzig game profile; Battle of Bicocca, 1522, using Renaissance of Infantry / Tac 14 map; Advanced Withdrawal in Napoleon at Waterloo; Compendium of Wargame Publications, a list of about 52 'zines active in the early 70s half of which we've never heard of...; Kursk '71 revision; Vocabulary of Tactical Unit Symbols; ERRATA for Strategy I; Groucy at Waterloo history & scenario for Nap at Waterloo; Nap at Waterloo's hidden bias toward the Allies. Jun'72 1 88682 EXCELL $4.00 2 104243 MINT $5.00 MOVES MAGAZINE (SPI) # 4 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Soldiers profile & historical background; a Guide to Conflict Simulations c.'72; balancing games via matched play; power politics. Aug'72 1 88683 EXCELL $6.00 MOVES MAGAZINE (SPI) # 5 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: 1812 game profile; historian v game design square off; First tank v tank engagement in WWI; Designer's Notes for a Spanish Civil War game; Playing by Mail, with offical SPI map coordinate assignments. Oct'72 1 106772 EXCELL $5.00 Last copy. MOVES MAGAZINE (SPI) # 6 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Normandy 2nd Profile & strategy; the Great Arrow War, debating ancient shortbow range; Chinese Classical Warfare; Wargames From & About China; Battle of Maida outside Naples, 1806 w/ two reduced maps; Definition of Blitzkrieg; World War 0, 1775-1783. Dec'72 1 104246 EXCELL $4.00 2 111450 EXCELL $4.00 MOVES MAGAZINE (SPI) # 7 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Guide to Conflict Games & Periodicals with a near comprehensive list of wargames to-date; SPI in 1972; SPI games from Dave William's perspective; Where does SPI go from here per JD; Physical systems in Conflict Design; SPI Research Dept in 1972. Feb-Mar'73 1 104247 EXCELL $5.00 Last copy. MOVES MAGAZINE (SPI) # 8 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Logistics in Wargaming; Realism theory; Armor/Infantry, another factor in Tactical Simulations; Footnotes (letters); Ortho Front Geometry; Why Not Design a Game on the Am Civil War; Realistic Afrika Korps with variant rules. '73 1 106775 EXCELL $5.00 MOVES MAGAZINE (SPI) #10 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Borodino #32 profile; Cybernetics & Wargaming; Operational Principles for Turning Point (Stalingrad); Naval Warfare in Age of Sail; Vehicles in Soldiers; Footnotes (letters); Tactics in Flying Circus #31; an Intro to Game Theory; ERRATA for Scrimmage #37, CA #38, Austerlitz, Breakout & Pursuit, NATO. '73 1 88689 EXCELL $4.00 MOVES MAGAZINE (SPI) #11 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Adding Realism, Simultaneity & Historicity to CA; Foxbat & Phantom designer notes; Franco-Prussian War profile; Footnotes (letters) including Suggested Rule Changes to Nap At Waterloo & Borodino; Wargame Review of in-print games as of 1973; ERRATA for Soldiers, Normandy. '73 1 104251 EXCELL $7.00 2 106779 EXCELL $7.00 MOVES MAGAZINE (SPI) #13 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: NATO profile; Footnotes (letters & such); 1973 SPI Game-Year in Retrospective. '74 1 104253 EXCELL $5.00 Last copy. MOVES MAGAZINE (SPI) #17 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Sixth Fleet designer's notes; Frigate profile & variant rules & additional scenarios; PanzerArmee Afrika strategy brainstorming; Footnoes (minor variants & such); Seelowe strategy; Korea Analysis & Review; ERRATA for War in the East 1st; Rand Games mention. '74 1 104257 EXCELL $5.00 Last copy. MOVES MAGAZINE (SPI) #18 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Sniper profile; El Alamein analysis; American Revolution analysis; Combined Arms additional units & scenarios; Footnotes (minor variants & such); Wooden Ships 1st review; index to Moves Mag #1-18 by article. '75 1 106785 EXCELL $4.00 2 111461 EXCELL $4.00 MOVES MAGAZINE (SPI) #19 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: La Grande Armee Strategy; Critical Survey of SPI's Game Production by each designer; What is a Wargamer?; Footnotes (minor variants & such); Women in Wargaming; an Evocation of the Early Days at Avalong Hill; 1962 scenario for World War III; Ups & Downs of publishing Conflict Magazine (K Zucker); the 1974 Gaming Renaissance. '75 1 111462 EXCELL $5.00 MOVES MAGAZINE (SPI) #22 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Bull Run profile; tactics for the novice gamer; addendum to a StarForce scenario in Moves #21; Footnotes (minor variants etc); comparison of 1943 eastern front games; a review of SPI the company. '75 1 67671 EXCELL $4.00 1x3 Inventory label on cover. MOVES MAGAZINE (SPI) #23 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Profile of the Blue & Gray quad games Shiloh, Antietam, Cemetary Hill & Chickamauga; the design & development cycle for Battle for Germany; tactics of the advance; Footnotes (minor variants & such); from Grunt to Search & Destroy; ERRATA for Sniper; impressions of Origins I, Baltimore 1975. '75 1 106791 MINT $5.00 MOVES MAGAZINE (SPI) #24 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Profile of the Modern Battles Quad games Mukden, Wurzburg, Golan, Chinese Farm; comparative evaluations of Dreadnought & Jutland, Panzer Leader & Panzer '44; Footnotes (minor variants & such); ERRATA for Fast Carriers & Island War: Leyte & Saipan; Extend Campaign Game for Dreadnought; Formation tactics; Avalon Hill's return to life in 1975. '76 1 106792 MINT $5.00 Last copy. MOVES MAGAZINE (SPI) #25 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Self-reflections on SPI's 1975; World War I analysis; Sorcerer scenarios & variant; Footnotes (minor variants etc, including an expanded Oil War scenario); Game Design Seminar pt3: Research; variants for Blue & Gray quad; review of Rand's Vicksburg & Battleline's Shenandoah. '76 1 106793 MINT $5.00 Last copy. MOVES MAGAZINE (SPI) #27 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Mech War tactical doctrine & weapon use; New Scenarios for Year of the Rat, Search & Destroy (3), NATO, Patrol (2), Sniper, Mech War '77 (4), Tank, Foxbat & Phantom; SPI Seminar on Game Rules; game notes for Blue & Gray Hooker & Lee; Footnotes (minor variants & such); Conservative tactics & game analysis; GDW 1815 review; German defense in Battle for Germany. '76 1 130968 MINT $5.00 Last copy. MOVES MAGAZINE (SPI) #29 (SPIMov) n 0.4 Out-of-Print Special 40pg issue. ARTICLES ON: Panzergruppe Guderian analysis; Terrible Swift Sword analysis; an SPI Game Library; Wagram analysis; glossary of German military terms; index to S&T Magazine #19-58, and Moves #1-28; Military Unit Symbols; Wargaming terminology; SPI Clan at Origins II; designing your own Mech War '77 and Panzer '44 scenarios; ERRATA for Terrible Swift Sword and Blue & Gray Quad I & II. '76 1 75443 V.GOOD $3.00 1x3 Inventory label on cover. 2 130970 EXCELL $6.00 3 130971 EXCELL $6.00 MOVES MAGAZINE (SPI) #32 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Conflict Simulations, Art or Science?; Comparison of Starship Troopers & Starsoldier; Starsoldier analysis, with new scenario where 2 species are meeting each other for the first time; After the Holocaust game profile; Grand Chanchellorsville (Fredericksburg plus Hooker & Lee together); analysis of the first day in Terrible Swift Sword; October War analysis; Rand's Von Manstein profile; Footnotes (minor variants & such) including War in Europe air rules & Sinai revised OoB. '77 1 106801 MINT $4.00 Last copy. MOVES MAGAZINE (SPI) #38 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Charlie Robert awards; Battleline in the Air: Air Force & Dauntless analysis; Objective Atlanta profile; Machiavelli 1st analysis; Mighty Fortress analysis & ERRATA; Red Sun Rising analysis; La B d'Auerstadt pan. '78 1 111477 EXCELL $6.00 MOVES MAGAZINE (SPI) #39 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Strategy for Terrible Swift Sword by day; An Agressive German strategy for War in Europe; BattleFleet Mars profile; Canadian Civil War profile & ERRATA; rewiew of SPI American Civil War games. '78 1 111478 EXCELL $5.00 MOVES MAGAZINE (SPI) #40 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Air War analysis; tactical nuclear weapons in tactical games; Perfect Intelligence in War of the Ring; TRIPE system to reveal info only if both players in same hex; Appeal for the design of esoteric games; Objective Moscow profile; Simulating nighttime; tactical nukes in Fulda Gap; Drive to Stalingrad analysis; Wacht am Rhein profile; compendium of errata thru July 1978 giving issue of Moves appeared in. '78 1 137287 EXCELL $4.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #43 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Descent on Crete analysis; playing with (a lack) of intelligence; Fortress Europa critique; Stonewall analysis; From country to urban in games; Moves in English; critique of 3W Africa. '79 1 106812 MINT $5.00 Last copy. MOVES MAGAZINE (SPI) #44 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: PBM War of the Ring; Agincourt critique; Atlantic Wall critique; German strategy in Cobra; SpiBus, SPI & computer games; SPI reserarch information & testing; a new & better secret search system; Anyone else out there like me? '79 1 137290 EXCELL $4.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #45 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: the Evolution of the Origins Convention; Wargame Design from the Player's Perspective; War in the World Variant for War in Europe/War in the Pacific, pt. 1 (RECOMMENDED); Analysis of Casino; the Baltic scenario in Next War; newly published World War I games. '79 1 137291 EXCELL $4.00 Yellowing to several inner pages. Mailing label on rear cover. MOVES MAGAZINE (SPI) #48 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Squad Leader profile, pt1; interview ith John Prados; balancing the campaign game of Napoleon's Last Battles; Best game you've never played: AH Caesare [totally agree MD]; Art of Siege profile; solitaire for Firefight; Counter Contest results; Dark December & Panzer reviews. '80 1 106817 MINT $4.00 Last copy. MOVES MAGAZINE (SPI) #49 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Yaquinto's Ironclads profile; Terrosism represented in Creature that Ate Sheboygan; Squad Leader profile pt2; Campaign for North Africa profile; interview with Charles Vessey; Real & Unreal aspects of gaming; Drive on Stalingrad analysis; Pre-modern logistics in wargame design. '80 1 137292 EXCELL $4.00 Cover mildly scuffed. Mailing label on rear cover. MOVES MAGAZINE (SPI) #50 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Tito designer's notes; Berlin '85 After-Action Report & CRT analysis; Drive on Washington analysis; 29 East Front Game review; English wargaming magazines; GDW's Pearl Harbor review & critique. '80 1 106819 MINT $5.00 Last copy. MOVES MAGAZINE (SPI) #52 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Designer explanation of Tito w/ key 1pg summary, & strategy, plus separate errata; Survey of Napoleonic games pt.1; analysis of Barbarian Kingdom; Terrain as an element of limited intell; Origins '81; OSG's Robin Hoot, Arcola & 20th Maine & Air Cobra. '80 1 106821 MINT $5.00 MOVES MAGAZINE (SPI) #54 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Survey of Am Civil War games in print; Operational Analysis of Fifth Corps w/ strategy; Variant Rules for Next War; detail reviews from an English viewpoint of Empire of the Middle Ages 1st & Simon de Montfort; Profile & analysis of Kaiser's Battle #83; rules for using Citadel of Blood as an interface between tac & strategic level Swords & Sorcery; Relationship of Military Tactics to Simulation Play, pt. 1 the Offense; Computing Tactical result, an Approach to Modern Weapons Combat Resolution; statistical analysis of Black Prince feedback. '81 1 125088 V.GOOD $5.00 Slight wrinkling to entire mag thru use. MOVES MAGAZINE (SPI) #55 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Survey of Arab-Israeli War games; tactics of Defense theory, pt2 of a series; Central Front (Fifth Corps & Hof Gap) analysis; Air War analysis; reviews of TRS-80 computer software; Longest Day critique. '81 1 137297 EXCELL $5.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #56 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Operational analysis of Battle for Stalingrad w/ strategy; Relationship of Military Tactics to the Play of Simulation Games, pt 3; Professional Game Design; Review & Critique of the Great Battles of the Am Civil War series; Reviws of games for the TRS-80 microcomputer (!); Solitaire game rules for Rescue From the Hive; SPI 1980 Year in Review. '80 1 106825 MINT $5.00 Last copy. MOVES MAGAZINE (SPI) #57 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: New rules, ships & 1 scenario for Task Force; Using Simulation Games in Guard & Reserve Military Training; Expaned rules for Napoleon at Waterloo / Eylau game series; Analysis & Strategy for Cedar Mountain #86 w/ Addenada/Errata; Analysis of Commando; Index to SPI Games' Addenda (Errata), with date; Discussion of GDW Fall of France & AH Guns of August; Rules additions to Great Btls Am Civil War Series; Playtester's notes for GBACW Corinth. '81 1 106826 MINT $5.00 MOVES MAGAZINE (SPI) #58 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: strategy in Desert Fox; Herkules variant for Desert Fox; 2-player Empires of the Middle Ages variant; Spies review; Kurks '80 review & strategy, w/ addenda & new counters; Guns of August review; CityFight review. '81 1 137300 EXCELL $5.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #60 (SPIMov) n 0.4 Out-of-Print Final SPI issue. ARTICLES ON: Unique aspects to the Sicilian campaign 1943, plus rules addendum; Op Grenade #84 analysis; Alamao walk-thru; Central Front series retrofits & revised OoB for Hof Gap & Fifth Corp; 3-game grand campaign for Central Front (BAOR, Fifth Corp, Hof Gap); optional rules for Desert Fox; reviews of Battles & Leaders, Husky, Commando Actions, Oregon Trail, Spies. '82 1 106822 EXCELL $6.00 Mag cover lightly scuffed. v.sml 1/4" divit torn from edge of mag cover. Otherws Mint. 2 137302 EXCELL $7.00 Mailing label on rear cover. OPERATIONS MAGAZINE # 1 (Gam_Op) n 0.3 ARTICLES ON: Allied armor-Inf coordination at Normandy, 1944; Barren Victory designers preview; Civil War Brig Series design theory; Bloody Lane scenario for In Their Quiet Fields; Omaha designer's preview; line entry command system ariant for the Tactical Combat System; Q&A for Civil War & Tac Combat series; errata for In Their Quiet Fields 2nd, Thunder at the crossroads, August Fury, Bloody 110th, Obj Schmidt, Force Eagles War. '91 1 115334 MINT $3.00 2 Special Ordr NEW $5.00 OPERATIONS MAGAZINE # 2 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Myth of the Blitzkrieg; The Status Rule, Fact or Fiction?; Use of Breastworks; Extended Movement; Technique of the Tank Platoon as the Point in an Exploitation; Umpired Bloody 110th Game Rules; Omaha Playtest; First Peek at Operational Combat Series; Background Colors & Contour Lines; Q&A/Errata for CWS & TCS. '91 1 115335 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 4 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: 101st Airborne Air Assault Operations during Desert Storm/Desert Shield pt.2; Abstraction Due to Lack of Design Focus on Scale; Limited Foretell; Bloody Roads South Preview; Defensive Orders for Barren Victory; Barren Victory Solitaire; Artillery in the CWB System; Tactical Combat System tables; German Strategy in Bloody 110; Stalingrad Pocket Preview; Q&A & Errata for Civil War Brigade & Tactical Combat series games. '92 1 115337 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 5 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Cons & Pros of CWB's Forest Treatement; Civil War Infantry Tactics; Bloody 110 Update; Replay of Barren Victory; Soviet Set-up Strategy for Guderian's Blitzkrieg; CWB & Tactical series Errata & Q&A. '92 1 115338 MINT $3.00 OPERATIONS MAGAZINE # 7 (Gam_Op) n 0.3 2-6wks Turnarnd Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Assaulting with Success in the ACW, pt.1; Manuever Warfare & the Wargamer pt.3, Combined Arms; Being Out of Command in ACW Rules; Proposed 3rd Ed TCS Changes; Visit to the Kall Trail used in the Hurtgen Forest; Putting Some Blitz in your Krieg; Dynamiting Bridges in the OCS games; Tank Recovery in WWII; Playtest Game of Guderian's Blitzkrieg; German Strategy in Stalingrad Pocket; Q&A & Errata for CWB, Standard, Tactical & Operational games; Making a Game Map. '92 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 8 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers's Hobby Game Assessment for 1992; Saving Origins from Infidels; Game Industry in 1992; Solitaire plays of Force Eagles War & Sands of War; Maneuver Warfare, pt.4, Bulldozerkrieg; Optional Rules for CWB & Operational games; Strategy in Omaha; Painful Birth Process for Guderian's Blitzkrieg; CRT Results in Stocket Pocket; Revised Stalingrad Pocket Victory Conditions; Status report on Afrika; Q&A & Errata for CWB, Tactical, Standard & operational games. '93 1 115341 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 9 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Hobby Game Industry in 90s, pt.2; Burnside's Bridge scenario for In Their Quiet Fields; Assaulting with Success, pt.2; Playability, Detail & Realism; Making Playtest Counters; Review of key rules changes for Stalingrad Pocket; Stalingrad Pocket Victory Matrix; Soviet Strategy in Guderian's Blitzkrieg; Additional Rules for Operational Combat System games; Strategy in Guderian's Blitzkrieg, with Soviet Setup; Q&A & Errata. '93 1 115342 MINT $3.00 OPERATIONS MAGAZINE #10 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Origins 93 Report; European Gaming; Civil War Leaders; Effective Use of Firepower in the CWB series; Civil War v Napoleonic series; Strategy in Afrika; Panzer Rgt Composition in North Africa; Italian Gambit in Afrika; Afrika Scenarios; Playtester's Lament, pt.3; Errata & Q&A. '93 1 115343 MINT $3.00 OPERATIONS MAGAZINE #11 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Refereed CWB Play; Incremental Combat in CWB; Leadership structures in CWB; Enemy at the Gates Preview; Preview of TCS 3rd Ed; Key Aspects of OCS; Italian & British Strategy in Afrika; Option & Variants for Afrika; Soviet Armies in Stalingrad Pocket; Errata. '93 1 115344 MINT $3.00 OPERATIONS MAGAZINE #12 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Review of Gamers' & Game Industry Performance in '93; Origins Awards; Siezing the Iniative; Changes to the OCS as of Enemy at the Gates; Extension to Scenarios 7 & 8 in Guderian's Blitzkrieg; Soviet Strategy in Guderian's Blitzkrieg; History of the Defeat of the Italian Army in 1940-1; Errata. '94 1 115345 MINT $3.00 OPERATIONS MAGAZINE #13 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Profile of Murfreesboro; Scenarios for Bloody Roads South; CWB Random Events; Unlearning Bad Habits in the New OCS Games; Variants for Guderian's Blitzkrieg; Revised GD'40 Air Table; Omaha 3rd edition changes; Strategy in Ardennes; German Strategy in Stalingrad Pocket; Variant Rules for Stalingrad Pocket; Errata. '94 1 115346 MINT $3.00 OPERATIONS MAGAZINE #14 (Gam_Op) n 0.3 ARTICLES ON: Organize rather than bemound the death of the hobby; Thunder at the Crossroads after action report; the Soviet counter-offensive in Guderian's Blitzkrieg; Operational notes for Enemy at the Gates; Ardennes profile & after-action report; ERRATA for all games to date. '94 1 115347 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #16 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers Sales Analysis for 1994; New Products; Yom Kippur Preview; Union Strategy in Bloody Roads South; Command Changes to CWB, Napoleonic & La Bataille Game Systems; TCS 3.1 Rules Changes; Mastering the OCS system; Battle Groups in TCS games; OCS House Rules; Article Index for Operations thru #16; Errata. '95 1 115349 MINT $3.00 OPERATIONS MAGAZINE #17 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Ed Wimble & Dean Essig on the Hobby Game Sales in 1995; Suggested Revisions to Afrika; CWB Headquarters, Another Look; Fog of Battle Etc; Hunters from the Sky Historical Setup, West Map Scenario, Variable Greek Option, and a replay; Prepared Defenses for TCS; Preview of Tunisia; Errata. '95 1 115350 MINT $3.00 OPERATIONS MAGAZINE #18 (Gam_Op) n 0.3 Out-of-Print ARTICLES ON: Origins 95 report; Basing military observation on 'common sense' derived from wargames; No Better Place to Die replay; Operational Combat Series rules v2.0i with optional rules; Locating the Center of Gravity in Tactical Combat Series; Soviet strategy in Black Wednesday; Weapons of Yom Kippur, pt 1: Armor, Inf & Recon units; Changes in retailing. '95 1 115351 MINT $3.00 OPERATIONS MAGAZINE #19 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers '95 Retreat; Army HQs for CWB series; Larger Reserve Variant for Enemy at the Gates; Manuever in TCS, Learning the Tools of the Trade; Weapons of the Yom Kippur War of 1973, pt.2, Artillery & Engineers; Yom Kippur Variants; Errata. '95 1 115352 MINT $3.00 OPERATIONS MAGAZINE #22 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Origins '96 Report; Can a Gamers Fan Club Exist?; CWB discussion; Napoleon & the Art of War; Running an OCS Air Campaign; Strategy in Stalingrad Pocket II. '96 1 115355 MINT $3.00 OPERATIONS MAGAZINE #26 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #27 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #34 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #37 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #38 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #39 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #41 (Gam_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: history of the German assault on the Netherlands, 1940; German & Soviet strategy in Hube's Pocket; tactics in Frozen Hell; errata for Frozen Hell, Napoleon series, Fallschirjaeger. '01 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #43 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Use of fast & weak units in various Std Combat System games; History in Sicily, w/ setups for both sides; Homercon 2001; Btl of Belgium scenario for Drive on Paris; OCS Series errata; Guderian's Blitzkrieg II errata. '02 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #44 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Repair & Resurrection rules in TCS; conquering Fortress Holland in Fallschirmjaeger scenario 5.3 & notes on 5.1; postcards from Homercon 2002; Op Michael variants; variable German intervention in DAK; opening moves in Korea; errata for Screaming Eagles in Holland, OCS series v3.0, Guderian's Blitzkrieg II, Op Michael; sneak peak at Monty's Gamble. '02 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #45 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Civ Rgt series rules v3 prototype rules; Sicily Gela scenario replay; German strategy in Screaming Eagles; history of the Vichy French La Phalange Africaine unit in 1943; strategy in Monty's Gamble; Chinese intervention options in Korea; odds in OCS combat; Soviet losses during Operation Typhoon. '04 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE SPECIAL ISSUE #2 (MMP_Op) n n 1.1 Mag + Game. Special issue containing 2 games: a Panzerblitz Carentan game w/ 80 counters & a map; Bravery in the Sand, a btln/rgt level game of Operation Crusader, Nov-Dec 1941, as the Axis & Allies battle for Tobruk in N.Africa. 134 counters & map. Also includes a Fortress Holland 1940 variant for Monty's Gamble w/ 130 counters; and 8 ASL counters for Starter Kit 2. ARTICLES ON: Baltic Gap (1944) design; Scenario 4.4 (Op Mars) in GD'42; Evolution of Panzerblitz; Panzerblitz II errata; new ASL scenarios 33 & 34, replay of 33; 9th Panzer in the Netherlands 1940 & 1944; Most Dangerous Time review & replay; Campaign Scenario 5 for Devil's Cauldron. '09 1 138121 NEW $29.00 PANZERFAUST MAGAZINE # 50 (PanzrF) n 0.2 Out-of-Print Early mimeographed gaming 'zine. ARTICLES ON: Myths of 1940; Wargamers' dilemmma; analysis of Origins of WWII; Battle of Metaurus River scenario; Operation Overlord; analysis of Napoleon at Waterloo; Good Game Design Concepts by V.Von Borries; Battle of Britain Revision; In Defense of Tactics II. Nov'71 1 104331 EXCELL $9.00 PANZERFAUST MAGAZINE # 56 (PanzrF) n 0.2 Out-of-Print Booklet style gaming 'zine. ARTICLES ON: Anzio, born 1969, died 1972; Fall Gelb plan & strategy for the Germans in GUIDON Dunkirk; the Oblique Line in military history; Defending Belgium in AH France 1940; 2 rules to make AH 1914 fun; Napoleonic Kalinatactic simple mini rules; Wargamer's Guide to the American Civil War pt.5: Confederate Depts, Armies, 1861-2; German historic placement in GUIDON Dunkirk; Battle for France mini-game using AH D-Day; a Chess variant; strategy in 6 scenarios of AH Panzerblitz; Fool's Mate in Diplomacy; Game Design: reducing luck; brief review of CONFLICT the Brotherhood; Fisher-Spassky World Chess Championship 1972. '72 1 123855 MINT $4.00 PANZERFAUST MAGAZINE # 57 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: the Atlanta Campaign of 1864; Designing GUIDON Atlanta; Ratio of Forces to Space; Wargamer's Guid to the American Civil War pt.6: Union Depts, Armies & Corps, 1862-1864; a rules re-write for AH Gettysburg '61 (hex) & Chancellorsville; Game Design: Leadership; brief reviews of PARKER 1863, MB Battle Cry, AH Gettysburg'58 & '61 (hex), Chancellorsville. '73 1 104382 EXCELL $4.00 2 123856 MINT $5.00 PANZERFAUST MAGAZINE # 58 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: Wargamers Guide to the Russian Front, pt.2: Soviet Army 1941; Critique of AH Battle of the Bulge, and of SPI Bastogne's genesis; Design Analysis of CONFLICT Verdun w/ designer's note; rules variant for AH Waterloo to make for combined arms; the Whirlwind of Knives Grudge Diplomacy game among masters; designers notes for GUIDON Invasion of Sicily, with ERRATA; brief reviews of ZOCCHI Alien Space, AH Richthofen's War, HISTO 1944, SDC Dunkerque 1940. 1 104383 EXCELL $5.00 2 123857 MINT $4.00 1/4" along spine sunfaded; otherws EX. PANZERFAUST MAGAZINE # 60 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: What is a Combat Factor?; Nuts & Bolts about Game Design; Modeling Cavelry in Am Civil War Games, with rules for AH Chancellorsville; SGC Rules Clarifications for AH Waterloo; the realities of miniature manufacturing business; Games for 3 players?; brief reviews of CONFLICT Kasserine Pass, SDC Norad; Analysis of AH Battle of the Bulge; the Tonkin War 1950-4; Roman Legions Ennumerated; Luftwaffe Jets & Rockets & Other Fancy Stuff; Game Design, the Cohesion Factor; Diplomacy, the Youngstown Variant; brief reviews of GDW Untenschieden kit, RESEARCH Patton. '73 1 104385 EXCELL $4.00 2 123859 MINT $5.00 PANZERFAUST MAGAZINE # 67 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: variant rules for AH Third Reich (extensive); Verdun, history & the CONFLICT game, plus variant rules; Napoleonic miniatures replay of Waterloo campaign; Strategy in SPI Wolfpack; brief reviews of JEDKO Russian Campaign, African Campaign, HISTSIM Manassas, GDW Torgau, GDW Narvik, SPERRY Romme, Campaign in North Africa. '74 1 123866 MINT $5.00 PANZERFAUST MAGAZINE # 69 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: completely revised OoB for CONFLICT Overlord, with variant rules; Interview with Gary Gygax; strategy in GAMMA2 Quebec 1759; review of SPI Tank!; Doubleblind Tank! rules; review of SPI Search & Destroy; ZOCCHI Alien Space variant; review of Thermopylae, GDW Eagles; Barents Sea scenario for SPI CA; rules addendum for Battle of the Five Armies; Destroying & Building Bridges in AH Anzio; brief reviews of: TSR Boot Hill, GDW SSN & Crimea, IMPERIAL Friedland 1807, FBI Chickamauga & Starlord, Starship Combat. '75 1 106766 MINT $3.00 PANZERFAUST MAGAZINE # 70 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: Origins I report; Interview with Canadian publisher Gamma2; Wargaming in Australia; Beware of Orders of Battles; critique of SDC Minuteman; Brief reviews of AH Tobruk, CONFLICT Tobruk, BALBOA Tobruk, JEDKO War at Sea, FACTFANT Seige!, Dungeon!, TSR War of Wizards, Empire of the Pedal Throne, GDW En Garde! 1 123869 MINT $4.00 SCHWERPUNKT NEWSLETTER # 3 (OCT 1998) (Sherry) n 0.3 Out-of-Print Lengthy (~24pg) B&W newsletter devoted to ASL. Generally provided new scenario inserts with each issue, and much of the content included very detailed analysis of the strategy & play of those scenarios. '98 1 148060 V.GOOD $1.00 Photocopy of entire newsletter; left side of odd pages slightly out of focus & darkened, but readible. Scenario inserts not included. SCHWERPUNKT NEWSLETTER # 4 (OCT 1999) (Sherry) n 0.3 Out-of-Print Lengthy (~24pg) B&W newsletter devoted to ASL. Generally provided new scenario inserts with each issue, and much of the content included very detailed analysis of the strategy & play of those scenarios. '99 1 148061 V.GOOD $1.00 Photocopy of entire newsletter; left side of odd pages slightly out of focus & darkened, but readible. Scenario inserts not included. SCHWERPUNKT NEWSLETTER # 6 (OCT 2000) (Sherry) n 0.3 Out-of-Print Lengthy (~24pg) B&W newsletter devoted to ASL. Generally provided new scenario inserts with each issue, and much of the content included very detailed analysis of the strategy & play of those scenarios. '00 1 148062 V.GOOD $1.00 Photocopy of entire newsletter; left side of odd pages slightly out of focus & darkened, but readible. Scenario inserts not included. SCHWERPUNKT NEWSLETTER # 7 (OCT 2001) (Sherry) n 0.3 Out-of-Print Lengthy (~24pg) B&W newsletter devoted to ASL. Generally provided new scenario inserts with each issue, and much of the content included very detailed analysis of the strategy & play of those scenarios. '01 1 148063 V.GOOD $1.00 Photocopy of entire newsletter; left side of odd pages slightly out of focus & darkened, but readible. Scenario inserts not included. SIMULACRUM, JRNL WARGAME COLLECTING V1#2 (MiscMg n 0.3 Out-of-Print V.1 #2. Quarterly Journal of Board Game Collecting. ARTICLES ON: Ace of Aces Reference Guide listing all variations of AofA including Wingleader & Jet Leader, with errata; How to Run a Successful Wargame Auction; More on Auctions; How to Determine What Games Are Available, Collectable and Worth; Review of SPI's Demon game; Analysis of SPI Campaign for North Africa as a collector's item; Civil Wargames, games on civil unrest, riots & rebellion. '98 1 128919 MINT $1.00 SPECIAL OPS WARGAMING JOURNAL # 1 (MMP_Op) n n 0.5 Mag + Game. Includes RAPHIA, a Std Combat Series game of this key ancients battle w/ 130 counters & small map; SAVAGE STREETS, a small area-move game of the battle for central Stalingrad w/ 96 counters & sml map; plus 4 ASL/ASLSK scenarios plus ARTICLES ON: Pursuing an automatic victory in Shifting Sands; using Fire in the Sky in the classroom; taking Singling in an ASL scenario; Gamers' SCS Gazala; adding ace Tiger tanker Michael Wittmann to OCS games; MMP at Origins '11; seaborne assault in Baltic Gap. Premier issue of a rethinking of Operations Mag. 1 132990 NEW $18.00 SPECIAL OPS WARGAMING JOURNAL # 8 (MMP_Op) n n 1.0 2-6wks Turnarnd MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Avenge Pearl Harbor (previously published as Storm Over the Japanese Homeland, Avenge Pearl Harbor) which depicts a US invasion & attempted conquest of the Japanese home islands between Nov 1945-June 1946. Uses the game system first used in What Price Glory. 205 counters, 1 map, 32 event cards, div level, 1mo/turn. Tetsuya Nakamura'18 / ARTICLES ON: Learning to Play Operation Mercury; the Thinking Behind the Gamers' Game Series; Variable German Response Rules for It Never Snows; Designer's Notes for Autumn for Barbarossa; Card Combination Synergy in Avenge Pearl Harbor; Day 1 in the Barrikady in Red Barricades; ASL scenarios S62-63, O15-16; Clearing the Runway in Fallschirmjaeger; Tips for Plalying the BCS Battalion Combat Series Games Well, with Guide to Armor Values. 1 Stock NEW $25.00 SPECIAL OPS WARGAMING JOURNAL # 9 (MMP_Op) n n 0.8 2-6wks Turnarnd MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Greater East Asia Co-Prospertity Sphere. Also includes 2 ASL + 2 ASLSK scenarios. 50 counters. Yasushi Nakaguroa '19 / ARTICLES ON: review of Front Toward the Enemy, scenario chronology for Great Campaigns of the American Civil War (GCACW) game series; preview of ASL Starter Kit #4; and Conscripts in Red Factories. 1 Stock NEW $25.00 STRATEGY & TACTICS (DECGM) #219 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: the Spanish Civil War 1936-39; Stalingrad & the End of German Invincibility; Kaiser's Africa Airship; Sydney Reily, Ace of Spies; War Chariot in China; First Sih War, 1845-6. 1 96827 EXCELL $4.00 STRATEGY & TACTICS (DECGM) #223 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: 1918, Germany's Last Chance; the French Campaign in Egypt After Napoleon, 1799-1801; Australia & the War on Terror 2001-2; Swedish-Tripoltanian War 1798-1803; Shogun's March to Peking, 1592-58. 1 141238 V.GOOD $2.00 Some moisture rippling on upper margin of mag; pages otherws clean. STRATEGY & TACTICS (DECGM) #232 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 96839 EXCELL $4.00 Magazine-only; no rules or other game components. STRATEGY & TACTICS (DECGM) #237 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: the Desert War in WWI, Allenby & Armageddon; Hoover, Dragoneers & the Boxer Rebellion; Union Indian Regiment in the Civil War; Lawrence of Arabia & the Arab Revolt. 1 89580 EXCELL $4.00 Magazine-only; no rules or other game components. STRATEGY & TACTICS (DECGM) #239 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: It's Our War Now, Vietnam 1965; Armies in Vietnam 1965; Kidnapping of Gen. Kreipe on Crete, 1944; 1856 Declaration of Paris; Portugal in WWI; Impact of Rifle-Musket on Tactics; Asante War of 1873; USAAF in Europe, 1942-5. 1 96845 EXCELL $4.00 STRATEGY & TACTICS (DECGM) #244 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: 1941 Moscow Campaign; Roman Army at Zama, 202BC; Next Naval War; Rocroi 1643 battle file. 1 131424 MINT $4.00 STRATEGY & TACTICS (DECGM) #262 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Frederick the Great's war of Austrian Succession, 1940-8; the rescue of Mussolini (plus Skorzeny & other Wermacht special ops; Italian TF Nibbio in Afghanistan, 2002 on; Russians at Lake Narotch 1916; the Algerian insurgency & end of French Empire; battle of Kosovo, 1389. 1 131433 MINT $4.00 STRATEGY & TACTICS (DECGM) #271 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Second Kharkov campaign, failed planning; Second Kharkov designers notes; Battle of Itororo, the Paraguayan Thermopylae; battle of Arsuf, 1191AD; US Navy's cold war 'mobile bases' strategy for a possible nuclear war; military history of Easter Island; US 10th Fleet & cyber warfare; cluster 'bombs' in the War of 1812; Arab armies OoB in 2011; 2 odd warship wrecks. 1 141242 MINT $4.00 STRATEGY & TACTICS (DECGM) #275 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Austria v Prussia, 1866; the first Jihad, Yarmuk to Tours, 636-732AD; Jozef Pilsudski, Political Portrait; the Hukbalahap Rebellion in the Philippines, 1946-54; Crossbows in 18th Century Appalachian Warfare; End of British Empire in the Middle East. 1 131445 MINT $4.00 STRATEGY & TACTICS (DECGM) #276 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Operation Anaconda, battle in Afghanistan 2002 & designer's notes; analysis of the US M4 Sherman Tank; massacre at Teutoburg 9AD; settlement dark & bloody, a history of the Cherokee Wars 1654-1865; Model 1895 Mannlicher Rifle; lifting the blockade at the end of the American Civil War; origin of the modern combat helmet; trooper Billy Sing, Gallipoli sniper. 1 141247 MINT $4.00 STRATEGY & TACTICS (DECGM) #277 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: the Battles for Lake George, 1755-8; Mongol military disasters; WWI German Anti-Tank tactics; the 1968 USS Pueblo incident; Colin Powell & the doctrine of decisive force; hangings in the US civil war; rationale for the 1882 British occupation of Egypt. 1 141249 MINT $5.00 STRATEGY & TACTICS (DECGM) #280 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Soldiers, the American offensive in France, 1918; US military's attack helicopter doctrinal controversy; the Jewish Revolt, 66-73AD; America's Gibralter: West Point in the American Revolution, 1775-83; media review; Nung Tri Cao & rebellion agaisnt the Chinesse in the 11th Century; US 8" Howizter; Encirclement & Threat Perception in Asia; Sherman at Shiloh; Huaihai Campaign that concluded the Chinese Revolution, 1948-9. 1 131450 MINT $4.00 STRATEGY & TACTICS (DECGM) #281 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: A Reinterpretation of US Military Operations in Vietnam; In Country Design Notes; Could the South Have Won at Gettysburg?; Battle of Iwo Jima; Actium, End of the Roman Republic; Kuduz 2001, evacuation from Afghanistan to Pakistan; 1918 Canadian Motor Machine Gun Brigade; German Sturgewehr 44 Assault Rifle. 1 141252 MINT $4.00 Mag-only cover. STRATEGY & TACTICS (DECGM) #282 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: War of the Pacific, 1879-80; Churchill & the Zeppelins in WWI; Charlemagne's campagins, 771-814AD; Indo-Pakistani Wars; Pre-WWI German-American rivalry; Kampgruppen strategy in N.Africa; Hydrofoils in the USNavy; Pump-action grenade launcher; ABDA Command, unified command in the Pacific, 1941. '13 1 141255 MINT $4.00 STRATEGY & TACTICS (DECGM) #284 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 140453 EXCELL $4.00 Sml smudges on mag cover. STRATEGY & TACTICS (DECGM) #286 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. 1 141260 MINT $4.00 STRATEGY & TACTICS (DECGM) #287 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Goeben, August 1914 in the Mediterranean; Sierra Leone's civil war, 1991-2002; battle of Sluys, Longbows v Cannon; John Sobieski & the Relief of Vienna 1683 against a Turkish siege; Alfred of Wessex and the first successful repulsion of the Vikings, 892AD; Indian Warfare in Colonial Brazil; German units in Norway; IEDs in Iraq. 1 141261 MINT $6.00 STRATEGY & TACTICS (DECGM) #290 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Angola, Cold War Struggle in Africa; Battle of Manzkert, 1071, between Byzantine & Alp Arslan & the Seljuks; Sarikamish, Ottoman Debacle in the Caucasus, 1915; Hessians in the American Revolution; German Victory over Rome at Teutorburgerwald & Roman reposte; Nathan Forrest's Finest Hour at Brice's Crossroad & the potential after; Italians in the Battle of Britain; Development of New US Minesweeper Vessels in the 1980s. 1 141265 MINT $4.00 STRATEGY & TACTICS (DECGM) #291 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Indian Territory in the Am Civil War; Rudolf Witzig, the Eagle of Eben Emael; China's Six Dynasty Period; Modernizing China's Navy; Llewelyn, Last Welsh Prince of Wales; French Foreign Legion Forts; CIA Operations in Guatemala. 1 141267 MINT $4.00 STRATEGY & TACTICS (DECGM) #295 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. 1 131465 MINT $5.00 STRATEGY & TACTICS (DECGM) #297 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: 1863, Turning Point of the American Civil War; Area Denial (Anti-Access) Warfare; the An Lushan Rebellion, 755-763, in China; Battle of Grozny, 1994-5; Capturing Prize Ships in the 16-18th Century; German Gunboats in Chinese Riverways During WWI; Byzantine Campaigns of Basil II in Syria, 976AD; US Unmanned Surveillance Drones. 1 141275 MINT $4.00 STRATEGY & TACTICS (DECGM) #301 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: World War I on the Eastern Front, 1914-18; Gustavus Adolphus in the 30 Years War; Varangian Guard of the Byzantine Empire; Naval Small Vessel Roles in Contempoary era; Battle of Boyne, 1690; Sparta's Surrender at Sphacteriam 425BC; Soviet Pre-WWII Breakthru Tanks. 1 141278 V.GOOD $4.00 2" scratch on cover. STRATEGY & TACTICS (DECGM) #304 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Southern War for American Independence; Bulgarian Liberation, 1877-78; Chemical Warfare in the 20th Century; Discovering PT-109; Raid on Shaik Sa'id, Yemen, 1914; Shadow Warriors, SOE & OSS; Corps of Canadian Voyageurs. 1 141281 MINT $4.00 STRATEGY & TACTICS (DECGM) #305 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: The War in China, 1937-45; Belisarius & the Reconquest of Africa; Pyrrhic Victory, the Lava Beds War, 1872-73 [near Tule Lake CA]; Vicksburg, Grant's Masterpiece; Opportunities to Win World War I; First Medal of Honor; John Riley, US Traitor & Mexican Hero; U-Boats in the Far East. '17 1 141282 EXCELL $4.00 STRATEGY & TACTICS (DECGM) #307 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: AFVs in the Vietnamese Wars; the Third Punic War, 149BC; Siege of Santa Fe 1680; First Anglo-Afghan War 1839; Leyte Gulf. '17 1 141283 MINT $4.00 STRATEGY & TACTICS (DECGM) #312 (DecS_T) n 0.6 Out-of-Print Mag-only version of mag. ARTICLES ON: Battle of Alesia, 52BC; Hawaiian Unification, the Campaigns of Kamehameha the Great; The Big Push, Slaughter on the Somme, 1916; Roger Feutou, Crimean War Photographer; the Little Blue Book of Uriah Levy; Canadian Triumph, the Storming of Vimy Ridge, 1917. 1 141284 MINT $4.00 Mag-only version of mag. STRATEGY & TACTICS (SPI) # 24 (SPIS_T) n 0.4 Out-of-Print Original printing. Mag only; no rules. ARTICLES ON: Artillery ont he Western Front in WWI; Flying Tigers, 1941-5; Diplomacy strategy; Writing Wargame Rules. 1 131219 MINT $18.00 Cherry. STRATEGY & TACTICS (SPI) # 26 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: Cohesion & Disintegration of American Froces in Vietnam; Waffen SS Forces; the Sea War, pt 4 of the North African Campaign Analysis. 1 131221 MINT $19.00 Cherry. STRATEGY & TACTICS (SPI) # 29 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: The blitzkrieg, an analysis including German armor & AT production; the War in the Pacific, 1941-43; review of Origins of WWII, War at Sea; Diplomacy strategy. 1 107725 MINT $24.00 Original printing. STRATEGY & TACTICS (SPI) # 31 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: War in the Air 1915-18; Franco-Prussian War 1870-1; Military NATO Symbology; Diplomacy strategy. 1 131225 MINT $14.00 Cherry. Last copy. STRATEGY & TACTICS (SPI) # 33 (SPIS_T) n 0.3 Out-of-Print Mag only, no rules. ARTICLES ON: History of Wargaming; the Winter War, Nov 1939-March 1940; Diplomacy Strategy. 1 107614 EXCELL $19.00 2 131227 MINT $20.00 Cherry. STRATEGY & TACTICS (SPI) # 34 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Armageddon, Genesis of Warfare 3000-500BC; American Revolution 1775-83; Diplomacy strategy. 1 92942 EXCELL $11.00 2 92243 EXCELL $11.00 3 131228 MINT $12.00 Cherry. STRATEGY & TACTICS (SPI) # 35 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: Year of the Rat, Vietnam 1972; 1812 Campaign, Napoleon in Russia. 1 107731 EXCELL $15.00 Original printing. V.clean. 2 131229 EXCELL $14.00 Some minor stains/marks on mag cover, otherws clean. STRATEGY & TACTICS (SPI) # 36 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Destruction of Army Group Center, Soviet Summer Offensive 1944; Warsaw Pact & NATO Forces in the 1970s; SPI Annual Report. 1 107732 EXCELL $15.00 Some scuffs esp on 2 raised area on mag cover; otherws v.clean. STRATEGY & TACTICS (SPI) # 37 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Ardennes Offensive, Battle of the Bulge Dec. 1944; Caporetto, Austro-German Offensive in Italy, Oct-Nov 1917. 1 111859 V.GOOD $3.00 Upper corner of mag cover & first/last 5pgs litely water discolored over a 4" triangular area, otherws EX. STRATEGY & TACTICS (SPI) # 38 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: Tactical Naval Warfare in the Pacific 1941-3; Gettysburg Campaign, June-July 1863. 1 107616 EXCELL $6.00 2 107734 EXCELL $8.00 STRATEGY & TACTICS (SPI) # 41 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Development of Mechanized Warfare, 1935-40; the War in the East, 1941-5. 1 91636 EXCELL $4.00 2 107736 EXCELL $8.00 Soiling of mag edges. 3 147198 V.GOOD $4.00 Some wear & soiling to mag cover & innermost page. STRATEGY & TACTICS (SPI) # 42 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. 100 counters, 1wk/turn, 50km/hex. J.Dunnigan'74 / ARTICLES ON: Potential for Sino-Soviet Conflict; Napoleon At Waterloo, June 1815; SPI Annual Report. 1 107737 EXCELL $4.00 Some scuffs on cover. Last copy. STRATEGY & TACTICS (SPI) # 43 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: the American Civil War 1861-5; Soldier Kings 1550-1770. 1 107441 EXCELL $4.00 Last copy. STRATEGY & TACTICS (SPI) # 44 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Tank, a Weapons System Survey; Sea War in the Age of Sail, 1650-1830. 1 113906 EXCELL $5.00 2 107739 EXCELL $4.00 STRATEGY & TACTICS (SPI) # 45 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Operation Olympic, Invasion of Japan; Footnote Observations on the Transiberian RR, Simove system, Tank, Napoleon at Waterloo, the Long March, Kampfpanzer; Science Fiction Futures; Seelowe Player Notes. 1 113907 EXCELL $7.00 STRATEGY & TACTICS (SPI) # 46 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Combined Arms Combat Operations in the 20th Century; Modern Infantry Tactics, 1914-74; Players Notes for StarForce Alpha Centauri (w/strategy hints). 1 107741 EXCELL $7.00 2 91638 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 47 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: German Submarine Warfare in the Atlantic, 1939-43; World War III, the Potential for conflict in the 1970s; Main Article Index for S&Ts 19-47. 1 114175 EXCELL $6.00 2 107742 EXCELL $6.00 STRATEGY & TACTICS (SPI) # 48 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Sixth Fleet, US-Soviet Naval Operations in the the Mediterranean in the 1970s; Global War, the War Against Germany & Japan, 1939-45; SPI Annual Report. 1 113910 EXCELL $5.00 Last copy. STRATEGY & TACTICS (SPI) # 49 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Frederick the Great, Campaigns of the Soldier King 1740-63; Blue & Gray Battles of Shiloh, Antietam, Gettysburg & chickamauga. 1 113911 V.GOOD $4.00 Most of a 2" dog-ear corner on mag cover torn off. Otherws EX. 2 107744 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 52 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Oil War, American Intervention in the Persian Gulf; Island War, US Amphibious Offensive against Imperial Japan 1942-45. 1 92251 EXCELL $4.00 2 113914 EXCELL $5.00 3 107747 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 53 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Punic Wars, Rome v Carthage 264-146BC; FYEO; History of Wargaming Update; Tank After-Action Report. 1 107749 MINT $4.00 Last copy. STRATEGY & TACTICS (SPI) # 56 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Warsaw Pact Rebellion in the 1970s; Firefight, US & SOviet Small Unit Tactics; Design Notes for Angola, Portugal in Africa (never published). 1 107752 EXCELL $5.00 Last copy. STRATEGY & TACTICS (SPI) # 58 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Pizarro & the conquest of Peru, 1524-33; Nuclear submarine & anti-submarine warfare; ERRATA for Panzergruppe Guderian #57; the Rhodesian army; military spending worldwide. 1 140940 V.GOOD $4.00 Couple of smudges on mag cover. STRATEGY & TACTICS (SPI) # 63 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: US Invasion of Mexico, 1847; Historical Impact of Disease. 1 45183 EXCELL $4.00 1x3 Inventory label on cover. 2 92259 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 70 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: the Crusades, Western Invasion of the Holy Land, 1097-1191; NATO Division Commander, C&C in the Modern Battlefield Environment; Horses in War; Index to Errata Published thru Aug'78 (typically in Moves Mag). 1 91643 EXCELL $5.00 2 107619 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 85 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Fighting Sail, Sea Combat in the Age of Canvas & Shot, 1775-1815; Singapore, Campaign for Malaya Dec 1941-Feb 1942; Brief reviews of: Assault on Tobruk, Campaigns of Napoleon, Dark Star. 1 96849 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 87 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Rommel's Campaign for North Africa, Apr'1941-Dec'1942; the Swiss & the Age of Renaissance; Battles of Cross Keys & Port Republic, ACW. 1 145003 EXCELL $5.00 No rules. 2 141236 V.GOOD $5.00 No rules. STRATEGY & TACTICS (SPI) # 88 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: BAOR, the Thin Red Line in the 1980s; Armies & Leaders in WWI; German Mobilization in WWII; Hundred Years War 1137-1453; Breif game reviews: Third Reich 3rd, 1941, Barbarian Prince, Apocalypse, Valley of Four Winds, Moonstar, Escape From New York, Dragonmaster. 1 46260 EXCELL $5.00 1x3 Inventory label on cover. STRATEGY & TACTICS (SPI) # 89 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Sicily, the Race for Messina; Lee v McClellan, the Maryland Campaign, Sept. 1862; Brief reviews of: Hitler's War 1st, Command at Sea 1st, Trenchfoot. 1 96853 V.GOOD $3.00 Center pages loose from staples. STRATEGY & TACTICS (SPI) BOOK I (SPIS_T) n 0.6 Out-of-Print First of a set of 4 compilation booklets reprinting the full & complete contents of the 17 early, pre-SPI issues of S&T. This issue reprints issues #1-6. Index of this booklets content included on back cover together with an essay from original publisher, Chris Wagner, describing each issue. A must for collectors. '70 1 115432 MINT $25.00 Few isolated spots on cover. STRATEGY & TACTICS (SPI) BOOK II (SPIS_T) n 0.6 Out-of-Print Second of a set of 4 compilation booklets reprinting the full & complete contents of the 17 early, pre-SPI issues of S&T. This issue reprints issues #7-12. Index of this booklets content included on back cover describing each issue. Includes a preface by Christopher Wagner, original publisher of S&T, detailing the story behind these issues. A must for collectors. '70 1 106832 MINT $25.00 Last copy. STRATEGY & TACTICS (SPI) BOOK IV (SPIS_T) n 0.6 Out-of-Print Includes Crete game components & rules within pages of mag. Compilation & reprint of complete contents of early issues of S&T (#16-18 in this issue). Includes preface by Christopher Wagner, original publisher of S&T, detailing the background story on this issues. 98pg+errata sheet. '70 1 115433 MINT $34.00 STRATEGY & TACTICS (TSR) # 99 (TSRS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: POW Guard to Prisoner Ratios in WW2; Unluck US XI Corp in the Am Civil War; Resistance in Afghanistan; Napoleon's Fight for Empire, Btl of Luetzen 1813; the Armies of 1813; GenCon Minis award winners; Berg reviews: ADG Empires in Arms 1st, Napoleonic Wars trilogy, GDW Third World War series (Btl for Germany, Southern Front), WEG Killer Angels, QTRDCK Grant Moves South; ERRATA for Trail of the Fox #97. 1 96862 V.GOOD $2.00 Btm 1/4 of mag cover torn off entirely & restored/largely repaired with tape. Narrow gap remains at btm near spine. No rules. STRATEGY & TACTICS (TSR) SP#4 (TSRS_T) n 0.5 Out-of-Print Special Issue # 4. ARTICLES ON: Volunteers in Military Service by Nation in 1983; German Mobilization in WWII, Unclassified Units; Texas Revolution at Sea; Wars of the Triple Alliance; Development of the Armored Division in WWII; Electronic Warfare in the 20th Century; US Military Aid to the French in Veitnam, 1950-4; the French Reistance 1940-44; Drive on Stalingrad variant removing the historical restrictions imposed by Hitler; Berg's Review of Games: Napoleon's Italian Campaign, 8th Army Operation Crusader, Operation Badr, Druid. 1 116479 MINT $4.00 Last copy. STRATEGY & TACTICS (WWW) #113 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Royal Navy 1660-1774; Havana 1762; British Intervention in the Am Civil War; Spanish Ulcer book & the Peninsular War; US Inf Divs in WW2; Napoleon's Campaign on the Danube, 1809; the Iran-Iraq War Since 1986; Chad, 1985-87. 1 113925 EXCELL $4.00 STRATEGY & TACTICS (WWW) #114 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Pancho Villa's Movie Deal; Ratios Among the Arms in 1914; Defoliants Against Japan 1944-5; Daumesnil, Napoleon's Guardian Angel; Active Military Forces 1987; Clash on the Danube, Apr 1809, pt 2: Eckmuhl; AirLand Battle Doctrine; ERRATA for Korea #111 & Abensburg #113. 1 96874 EXCELL $3.00 Several finger prints on mag cover. No rules STRATEGY & TACTICS (WWW) #126 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Nicaragua & the American Civil War; Argentine Perspective on the Falklands War; modern Spanish Legion awaits a mission; the Israeli Invasion of Lebanon, 1982; Low Intensity Conflict in the Modern World; US Special Forces KIAs on Grenada 1983; Role of Cuba's Forces in Angola; ERRATA for Fortress Stalingrad #124 & Campaigns in the Valley #123. 1 96882 EXCELL $4.00 STRATEGY & TACTICS (WWW) #139 (WWWS_T) n 0.5 Out-of-Print Mag only; no rules. Last WWW S&T issue. Published with a page of unmounted, color additional counter images (November Mobilization). ARTICLES ON: the 1990 Crisis in the Persian Gulf; Reactions of Noncombatant Civilians in a Crisis Area; Where is the Iraqi Army?; What is Saudi Arabia?; What is Iraq?; Strategy in Arabian Nightmare. 1 98465 EXCELL $4.00 Mag including rules (only). Supplementary (paper) countersheet on p57-8 neatly separated from mag but uncut & included. Some staining of a few mag pages. Otherws EX. THE ? NEWSLETTER V1 #2 (MiscMg) n 0.1 Out-of-Print Early wargaming zine published by the D-Day Society & focused on analysis, replays & perfect plans for AH D-Day game. 1 118336 EXCELL $2.00 ULTRA MAGAZINE (1993 SUMMER-FALL) (IntlCh) n 0.4 Out-of-Print Magazine focused on Advanced Third Reich (& later, Empire of the Rising Sun). ARTICLES ON: Suggest rules changes; Strategy for the German invasion of Britain; After a British Surrender, What then?; Fall 1941 Staff Conference (puzzle). '93 1 106549 MINT $2.00 ULTRA MAGAZINE (1993 WINTER) (IntlCh) n 0.3 Out-of-Print Magazine focused on Advanced Third Reich (& later, Empire of the Rising Sun). ARTICLES ON: Defense of Franch in 1939; Invasion of the Low Countries; Q&A thru 12/92; Allied Variant 3, French Pre-War Preparation; Staff Conference on how much should Britain contribute to France? '93 1 106550 MINT $2.00 ULTRA MAGAZINE (1995 SUMMER) (IntlCh) n 0.3 Out-of-Print Quarterly newsletter focused on AH's Adv Third Reich & Empire of the Rising Sun. ARTICLES ON: the Ultra organization & members; an Intro to Empire of the Rising Sun; Rising Sun Japanese Economic Strategy. '95 1 106552 MINT $2.00 VICTORY MAGAZINE #2 [HELL'S HIWAY] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Allied strategy in Hell's Highway; Iranian Revoltuion scenario for Gulf Strike (taking, oh, 45 hours). '84 1 99003 EXCELL $4.00 Last copy. VICTORY MAGAZINE #3 [NATO] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: strategy & a new scenario for NATO, Next War in Europe; 1809 Designer's Notes. '84 1 99096 EXCELL $4.00 VICTORY MAGAZINE #5 [VIETNAM II] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Winning in Vietnam, pt 2: hunting the VC; "diary" of an infantryman adapted from Ambush. '84 1 99099 EXCELL $4.00 VICTORY MAGAZINE #6 [COLD WAR] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Vietnam errata (1pg); Cold War design analysis & strategy, plus optional rules; Adding British to Ambush; the Marine's CAP strategy in Vietnam as an optional set of rules. '84 1 111914 EXCELL $3.00 VICTORY MAGAZINE #8 [INDEX] (AH_VM) n 0.2 Out-of-Print Final issue of Victory as a distinct mag. ARTICLES ON: Index to articles in issues #1 - 8; Soviet strategy in NATO; NLF strategy in Vietnam; German & American airborne strategy in Hell's Highway; errata for Cold War, 6th Fleet & NATO. '85 1 99105 EXCELL $3.00 VOLUNTEERS NEWSLETTER # 1 (MiscMg) n 0.1 Out-of-Print #1. Short newsletter aiming to file a perceived void in articles covering wargames of the American Civil War. Often detailed & often well written, articles cover strategy & analysis, set up and to a lesser extent history. '87 1 117673 MINT $2.00 VOLUNTEERS NEWSLETTER # 4 (MiscMg) n 0.1 Out-of-Print #4 Short newsletter aiming to file a perceived void in articles covering wargames of the American Civil War. Often detailed & often well written, articles cover strategy & analysis, set up and to a lesser extent history. '87 1 95980 MINT $1.00 2pgs of mag misprinted; photocopies of those pages included. Otherws clean & mint. WARGAMER (DECISION GAMES) V2 # 6 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: Pas De Calais analysis, designer's reply, 1943 v 1944 & Calais v Normandy; TSR Sniper Hetzer strategy & Sniper Special Forces review & scenario; WWW North German Plain analysis; WWW Horse Soldiers Tupelo analysis & replay & key errata; Halls of Montezuma PC & To the Rhine PC & Blitzkrieg at the Ardennes PC; reviews of TSR Moscow 1941, VG 7th Fleet, Cannae 216BC, GDW Team Yankee; WWW announces west coast "SPI". '88 1 67722 EXCELL $3.00 1x3 Inventory label on cover. WARGAMER (DECISION GAMES) V2 #10 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: Assault on Hoth review & strategy; PANTHERS' Fire Brigade review; PacRim's 48th Panzer Corp history; ASL Partisan's 1st review; Pegasus Bridge strategy; Abensberg strategy; ASL scenario WG3-6; PC software reviews. '89 1 147693 EXCELL $3.00 2 98758 MINT $4.00 WARGAMER (DECISION GAMES) V2 #14 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: WWW Desert Steel review; CofA Lee Invades the North review & errata; Far Seas analysis; WWW Duel in the Desert 3-turn replay, tactics, errata; WWW Beirut replay & Sandbag '82-84 3-player variant; reviews of TSR La Grande Armee, PSS Annals of Rome PC & Risk PC; Decisive Btls of Am Civil War PC pt 2. '89 1 84414 EXCELL $3.00 WARGAMER (DECISION GAMES) V2 #16 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: SDI First Blood review; GDW Test of arms review; COA La B Albuera-Espagnol analysis; VG Civil War Southern strategy; WWW Africa Orientale playthru; WWW Rush for Glory playthru; EMS Rise & Fall review; TSR Sniper Bug Hunt review; Collecting wargames; SSI Stellar Crusade PC; Microprose Pirates! PC; SC Strateic Conquest PC. '89 1 86788 EXCELL $3.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) MAGAZINES General Gaming Hobby Magazines ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CASUS BELLI MAGAZINE # 53 (CasusB) n 0.5 Out-of-Print French-language magazine of simulation gaming of all genres. Includes fiction, game reviews, variants, etc. ALL text in French. 1 117705 EXCELL $3.00 Price tag remnant on cover. GAME NEWS MAGAZINE # 3 (MiscMg) n 0.3 Out-of-Print May 1985. Gaming mag that sought to cover it all in the 80s. ARTICLES ON: Q&A for Rommel in the Desert 2nd; reviews of VG Panzer Command, GDW Southern Front, TFG History of the Second World War, QTRDCK Royal Navy, AH Hitler's War 2nd, Sixtomania, Rush Hour, Constellation, GW Doctor Who; Scenario for Battledroids; Making & Marketing Your Game; Variant Rules for MAYFR Empire Builder & British Rails. '85 1 98708 EXCELL $2.00 GAMES MAGAZINE #23 (MiscMg) n 0.6 Out-of-Print Mag of general interest, simple games & puzzles. 1 117647 EXCELL $1.00 Remainder hole drilled thru upper right corner of entire mag. Otherws mint. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) MAGAZINES Wargame Hobby 'Zines & Newsletters of Historical Interest ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- EXCALIBRE NEWSLETTER 'ZINE 3/72 (Sparta) n Out-of-Print Memeographed 'zine from the early '70s and Spartan Intl. Purely of historical interest as there are no articles on games themselves. '72 1 128911 MINT $1.00 KOMMANDEUR NEWSLETTER V15 #4 (AHIKS) n 0.3 Out-of-Print v15 #4. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '80 1 118342 EXCELL $2.00 KOMMANDEUR NEWSLETTER V15 #5 (AHIKS) n 0.3 Out-of-Print v15 #5. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '80 1 118343 EXCELL $2.00 KOMMANDEUR NEWSLETTER V16 #1 (AHIKS) n 0.3 Out-of-Print v16 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '81 1 118345 EXCELL $2.00 KOMMANDEUR NEWSLETTER V17 #1 (AHIKS) n 0.3 Out-of-Print v17 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82 1 118346 EXCELL $2.00 KOMMANDEUR NEWSLETTER V17 #2 (AHIKS) n 0.3 Out-of-Print v17 #2. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82 1 118347 EXCELL $2.00 KOMMANDEUR NEWSLETTER V22 #4 (AHIKS) n 0.3 Out-of-Print v22 #4. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '87 1 128610 EXCELL $2.00 2 118348 EXCELL $2.00 KOMMANDEUR NEWSLETTER V48 #1 (AHIKS) n 0.4 Out-of-Print v48 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118349 EXCELL $4.00 Laser printed in B&W and 3-holed. KOMMANDEUR NEWSLETTER V48 #5 (AHIKS) n 0.4 Out-of-Print v48 #5. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118352 EXCELL $4.00 Laser printed in B&W and 3-holed. KOMMANDEUR NEWSLETTER V48 #6 (AHIKS) n 0.4 Out-of-Print v48 #6. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118353 EXCELL $3.00 Laser printed in B&W and 3-holed. STRATEGY & TACTICS (WAG) # 3 REPRINT (WagS_T) n 0.3 Out-of-Print Photocopied reprint. ARTICLES ON: AH Blitzkrieg Strategy, pt.3; Earth Destroyed by Nuclear Blast; Miniatures Warfare; Deceptive Manuevers in Postal Games; Vertical Envelopment; Soviet Army Order of Battle, June 1941; Remagen Bridge boardgame, pt.3. '67 1 115419 V.GOOD $5.00 Reprint as a photocopy by publisher. STRATEGY & TACTICS (WAG) # 4 REPRINT (WagS_T) n 0.3 Out-of-Print Photocopied reprint. ARTICLES ON: AH Blitzkrieg Strategy, pt.4; Review of Gamescience's Vietname; Miniatures Wargame Terrain; Northern Strategy in AH Stalingrad; Soviet Army OoB July 1941-Oct 1942; Surface Combat Probablity in AH Midway; Remagen Bridge boardgame, pt.4. '67 1 115420 V.GOOD $5.00 Reprint as a photocopy by publisher. STRATEGY & TACTICS (WAG) # 14 REPRINT (WagS_T) n 0.4 Out-of-Print Photocopied reprint. ARTICLES ON: The 1914 Project; Wargamer's Notebook; Grand Fleet at Jutland pt.4; GMSCI Battle of Britain; George Lord's Rules for Naval Wargames (cont); Strategy of Static Defense, the Maginot Line; Intro to Napoleonics; Thoughts on Combat Factor; Diplomcy. '68 1 115430 EXCELL $8.00 Reprint as a photocopy by publisher. VARIANT, GAMING AID QUATRLY NWSLTR V1#4 (MiscMg) n 0.1 Out-of-Print Small newsletter dedicated to game scenarios & variants in historical & role playing genres. '82 1 118355 EXCELL $1.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) MAGAZINES Game Review Magazines ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WARGAME COLLECTOR'S JOURNAL # 8 (PapWar) n 0.2 Out-of-Print Game review mag that evolved into Paper Wars magazine. Reviews of: GAM Guderian's Blitzkrieg 1st, OSG Bonaparte in Italy, CORMIER Trafalgar, RHINO Campaign to Stalingrad, SPI Patton's 3rd Army; Errata for NES Napoleon on the Danube plus optional rules; Errata for Campaign to Stalingrad. '92 1 106543 MINT $2.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) MAGAZINES History Magazines ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CIVIL WAR TIMES ILLUSTRATED (OCT'76) (MiscMg) n 0.3 Out-of-Print 52pg historical magazine focused on the history of the American Civil War. 1 84514 EXCELL $1.00 HISTORY OF THE SECOND WORLD WAR # 1 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131027 MINT $3.00 Very clean. 2 114447 V.GOOD $4.00 Supplement included but separated & stapled at spine. HISTORY OF THE SECOND WORLD WAR # 2 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131028 MINT $3.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 3 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131029 MINT $3.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 4 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131030 EXCELL $5.00 Mag cover scuffed, otherws clean. HISTORY OF THE SECOND WORLD WAR # 5 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131031 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 6 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131032 MINT $5.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 7 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131033 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 8 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131034 MINT $3.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 9 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131035 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 10 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131036 MINT $5.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 11 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131037 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 12 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131038 MINT $5.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 13 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131039 MINT $5.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 15 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131041 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 16 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131042 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 17 (CavHSW) n Out-of-Print 1 131043 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 19 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 114462 EXCELL $4.00 2 131045 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 20 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131046 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 22 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131048 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 23 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131049 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 24 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131050 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 25 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131051 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 26 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131052 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 27 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131053 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 28 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131054 MINT -n/a- HISTORY OF THE SECOND WORLD WAR # 29 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131055 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 30 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131056 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 32 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131058 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 33 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 114473 EXCELL $4.00 2 131059 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 34 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131060 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 36 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131062 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 37 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131063 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 38 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131064 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 39 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131065 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 40 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131066 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 41 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131067 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 42 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131068 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 43 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131069 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 44 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131070 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 45 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131071 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 46 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131072 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 47 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131073 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 48 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131074 MINT $6.00 HISTORY OF THE SECOND WORLD WAR # 50 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131076 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 51 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131077 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 52 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131078 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 53 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131079 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 54 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131080 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 55 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131081 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 56 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131082 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 57 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131083 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 58 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131084 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 59 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131085 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 60 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131086 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 61 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131087 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 62 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131088 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 63 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131089 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 64 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131090 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 66 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131092 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 67 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131093 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 69 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131095 MINT $6.00 HISTORY OF THE SECOND WORLD WAR # 70 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131096 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 71 (CavHSW) n Out-of-Print 1 131097 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 72 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131098 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 74 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131100 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 75 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131101 MINT $3.00 HISTORY OF THE SECOND WORLD WAR # 76 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131102 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 77 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131103 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 79 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131105 MINT $6.00 HISTORY OF THE SECOND WORLD WAR # 82 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131108 MINT $7.00 HISTORY OF THE SECOND WORLD WAR # 83 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131109 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 84 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131110 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 85 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131111 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 86 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131112 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 93 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131119 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 94 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131120 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 96 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. This issue contains an 18pg master index to the first 95 issues. 1 131122 MINT $4.00 HISTORY OF THE SECOND WORLD WAR #105 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131131 MINT $6.00 HISTORY OF THE SECOND WORLD WAR #114 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. ARTICLES OF: Diplomacy in WWII; Great Strategic Decision; Arbiters of the Postwar Generation 1 131140 MINT $6.00 STRATEGY & TACTICS QUARTERLY # 2, US WWI (DecSTQ n 0.9 Out-of-Print Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on America's involvement in World War I. Includes analysis, maps, orders of battle, descriptions of weapons, and biographies of notable military figures such as John Pershing, Billy Mitchell, the young George Patton, and Homer Lea, plus a map poster.'18 1 137437 NEW $13.00 STRATEGY & TACTICS QUARTERLY # 6, D-DAY (DecSTQ) n 0.9 Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of the D-Day invasion of Franch, 6 June 1944, and its follow-on campaign thru the breakout in August. '19 1 147791 NEW $11.00 STRATEGY & TACTICS QUARTERLY #10 KURSK (DecSTQ) n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the epic Summer 1943 battles around Kursk on the eastern Front during World War II on thru the fall of Berlin in May 1945. '20 1 147437 NEW $12.50 STRATEGY & TACTICS QUARTERLY #11 30YRWAR (DecSTQ n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the Thirty Years War. '20 1 149208 NEW $12.50 STRATEGY & TACTICS QUARTERLY #15 ALEXGRT (DecSTQ n 0.8 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of Alexander the Great's rise & conquest of much of the civilized world in the 5th century BC. '21 1 147327 NEW $12.00 STRATEGY & TACTICS QUARTERLY #16 CHINA (DecSTQ) n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the prospects of a future war with China in the near future, and China's assertion of its military & political sphere of influence. '21 1 149613 NEW $12.50 STRATEGY & TACTICS QUARTERLY #17 NAPOLN (DecSTQ) n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on Napoleon's art of war. '22 1 148823 NEW $15.00 THEIR GREATEST DAY ARTICLE #5 (DECWAW) n 0.2 Out-of-Print Historical article on how the US forces at Omaha Beach on D-Day turned a near defeat into a victory. Full article including color illustrations, as printed in World at War #5 p25-40. 1 141608 EXCELL $3.00 Orig article cut from mag. WARGAMER MAGAZINE (3W) #62 (WWWmag) n 0.4 Out-of-Print ARTICLES ON: Khe Sanh, study in confusion; Russian Front variant; RSS's Carrier Battles review, errata & optional rules; tactics in WEG Tank Leader East Front. 1 116748 EXCELL $4.00 No rules. WORLD AT WAR MAGAZINE # 1 (DecWaW) n 0.4 Out-of-Print Mag only; no rules. Articles cover: Barbarossa, the Russo-German War of WW2; Market-Garden; Lufwaffe's plans for Long Range Bombing of the US; the invasion of Biak, May 1944 in the Pacific. '08 1 140342 MINT $4.00 Mag only; no rules. Last copy. WORLD AT WAR MAGAZINE #17 (DecWaW) n 0.4 Out-of-Print ARTICLES ON: Leningrad 1941, Manstein's Lost Victory; Operation Anvil-Dragoon, August 1944; US Navy's Yangtze River Patrol, 1937-41; Britain's Special Operations Executive; Karl May, Hitler's Favorite Author; Liberation of Vichy Madagascar; US v Japanese Pilot Selection in WW2; Chinese Collaborationist Forces in WW2. 1 141300 EXCELL $5.00 No rules. WORLD AT WAR MAGAZINE #22 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: 1944 Battle for Minsk & the destruction of Army Group Center; Operational Analysis of the US Army in Tunisia 1943; Battle of Savo Island Reconsidered; Hitler's Military Conferences; Nazis in Hollywood movies; Utah & Omaha Beaches on D-Day; Soviet Mechanized Corps in 1941; US Gen. Geo Kenney; British WW2 research on creating a tsunami as a weapon. '12 1 141301 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #24 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Sedan, 10-15 May 1940 + designer's notes; Airpower in the Spanish Civil War; Japanese armor doctrine; Op Carnivore, destruction of Second Shock Army Spring 1942; Vichy Dakar, 1940; cocodiles defeat Japanese on Ramree Island, 1945; 6th Pzr's attack at Kursk; unlucky USS Wm Porter; review of TSWW Balkan Fury. '12 1 141306 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #49 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Turkey in WWII; Luftwaffe's Airlift Capacity 1939-45; Campaign in southern Philippines in WWII; the Siege of Leningrad, 1941-2; Animals of Leningrad; the Travels & Travails of Fey von Hassel in the last year of WWII; Excercise Tiger, Prelude to D-Day; Small Vessels for Transport in the Pacific early in WWII; Italian Manned Torpedos. 1 141200 V.GOOD $4.00 Scuffs & an area of abrasion on mag cover, otherws EX. WORLD AT WAR MAGAZINE #50 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Zhukov's War, from Stalingrad to Kursk on the Eastern Front; Japanese Zeros versus American Heavy Bombers; Slovak Uprising against Germany, 1944; the U-Boat War in 1943; Airpower Theories, Proven & Disproven; Japanese AA in the Pacific War; German Early War Enegineer & Amphibious vehicles; US 34th Nation Guard Div in WWII. 1 141201 V.GOOD $4.00 Sml area of minor scratches on mag cover, otherws EX. WORLD AT WAR MAGAZINE #51 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Salvaging Battleship Row at Pearl Harbor; the Malaya Campaign 1941-2; Warsaw Uprising 1944; Hitler's War for Oil; Japanese Armed Forces Dec 1941; George Orwell; Grumman FM-2 Wildcat. 1 141202 EXCELL $4.00 WORLD AT WAR MAGAZINE #53 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Battle for Moscow, Dec 1941 - Apr 1942; Missed Opportunity, a Polish-Czech Alliance in 1938; 1st Marine Raider Battalion; Naval Battle of the Komandorskis, March 1943; Max Schmeling, Boxing Legend & Fallschirmjager; Battle for Attu in the Aleutians; Fw-190 Shrike. 1 141203 EXCELL $4.00 Large mailing label on cover. WORLD AT WAR MAGAZINE #55 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: British Commandos in NW Europe, 1940-45; Defense of Java, 1942; Story of the 30th U-Boat Flotilla; LVTs in NW Europe in WWII; Washington-London Naval Treaties; the Japanese Oscar Fighter, Nakajima Ki-43; Kiwis at War; Poland's 10th Motorized Calvalry Brigade in France 1940. 1 141204 EXCELL $4.00 No rules. V.sml fingerprint mar on cover. WORLD AT WAR MAGAZINE #57 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Battle of Korsun-Cherkassy Pocket; Japan Surrenders, 1945; Serbian Collaborationist Forces, Auxiliaries or Clandestine Patriots?; Building the US Army in WWII; Curtis-Wright 21 Fighter; American Equipment & British Ingenuity in Northern Africa; Battle of Milne Bay, 1942. 1 141206 EXCELL $4.00 No rules. Sml fingerprint mar on cover. WORLD AT WAR MAGAZINE #58 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Stalin Moves West; Juno Beach, Black Sand, Red Beach, Battle of Iwo Jima; Nazi Suicide Squadron; Reggimento Volontari Tunisini; Success & Failure of Germany's Blitzkrieg; Heinkel He-277 Bomber. 1 141207 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #60 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Midway Solo #54 variant that extends the game and adds a few added units; Eisenhower's War, Ike as Strategist; Aleutians Campaign in Alaska in WWII; Neutralizing the French Fleet in 1940; Debrecen, the Last Hungarian Victory; Shanghai Under Japanese Occupation 1937-45; USS Silversides (Sugmarine); Trophy Panzers, Soviet's Captured German Tanks; Battle of Midway. 1 141209 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #61 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Axis 1942 Offensive in Southern Russia; the Royal Navy in the Pacific in WWII; Italian Army of WWII; Special Agent Leon Turrou; Germany's Coal Industry; the British Short Sterling; Soviet Economic Aid to Germany, 1939-41; the Typhoon, Flawed Fighter. 1 141210 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #62 (DecWaW) n 0.5 Out-of-Print ARTICLE ON: Battles of Belchite & Teruel, Tipping Point of the Spanish Civil War; Allied Lend-Lease to the Soviet Union during WWII; Operation C3, Italian Plans to Invade Malta; Operation Causeway, US Formosa-Amoy Invasion Plans During WWII; Planned Swedish Invasion of Denmark by Den Danske Brigade in 1945; Could the US have Won the Battle of Wake Island, Dec 1941?; the USSR Polikarpov I-16 fighter. 1 141211 V.GOOD $4.00 No rules. A 1" divit torn from mag cover margin, otherws EX. WORLD AT WAR MAGAZINE #63 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: the Central Pacific Campaign 1943-4; Russian Liberation & Free Germany Movements of World War II; US 3rd Cav at Berg-Sur-Moselle, Nov 1944; U-852 & USS Wahoo, Massacres at Sea; Christmas Island Duty; Addolphus Andrews & the early US U-Boat response; Brownings .50 Calibre Maching Gun; Counterattack at Arras, May 1940. 1 141212 MINT $4.00 No rules. WWII HISTORY MAGAZINE APR 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II. 1 141224 EXCELL $2.00 WWII HISTORY MAGAZINE DEC 2014 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II. Major articles on: Melee for Manhay-Grandmenil during the Bulge; Nazi War Machine; A Memory of Pearl Harbor; Fall of Beijing; Greeting the Liberators; the Weater War. '14 1 141222 EXCELL $2.00 4" scuff mark near spine on cover. WWII HISTORY MAGAZINE DEC 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141221 EXCELL $2.00 Narrow scuff along spine of cover page. Otherws EX. WWII HISTORY MAGAZINE FEB 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141225 EXCELL $2.00 WWII HISTORY MAGAZINE FEB 2016 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141218 EXCELL $2.00 WWII HISTORY MAGAZINE JUN 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141219 EXCELL $2.00 WWII HISTORY MAGAZINE OCT 2014 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II. Major articles on: First Day at Arracour 1944, Liberating Guam, Polish II Corp in Italy, Normandy's Little Victims; Death on the Volkhov. '14 1 141223 EXCELL $2.00 WWII HISTORY MAGAZINE OCT 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141220 EXCELL $2.00 WWII HISTORY MAGAZINE OCT 2016 (SovMed) n 0.4 Out-of-Print 78pg well-illustrated magazine of the history of World War II. Akin to earlier History of World War II mag. '16 1 140447 EXCELL $2.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) MAGAZINES Sci-Fi & Fantasy Magazines ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- STARDATE MAGAZINE # 9 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140160 EXCELL $2.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) MAGAZINES Sci-Fi Magazines ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CHALLENGE MAGAZINE # 34 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122888 EXCELL $3.00 CHALLENGE MAGAZINE # 35 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122889 EXCELL $3.00 CHALLENGE MAGAZINE # 37 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '89 1 122891 EXCELL $3.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NOVELTIES, Hobby-Related Novelties & Toys NOVELTIES: Hobby Novelties & Collectables ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- EMPIRE BUILDER, 3RD: ARTWORK PRINT (Mayfr) TB 0.5 Out-of-Print Distributed as a promotional item, this is a rolled print of the illustration used on the 3rd ed box, a steam locomotive. 1 95855 NEW $6.00 2 95854 NEW $6.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NOVELTIES, Hobby-Related Novelties & Toys NOVELTIES: Clothing & Costumes ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- PUBLISHER LOGO PIN: MCGARTIN MOTORSPORTS (MCG) n 0.1 Out-of-Print Lapel pin w/ the McGartlin Motorsport Design logo. 1 50317 NEW $0.25 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MODELS, Models & Supplies MODELS: Paint & Painting Supplies ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- PAINT, GAME COLOR ACRYLIC, BLUE (Vallej) SB 0.1 Temp OoP/OoS ANDREA BLUE. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 PAINT, GAME COLOR ACRYLIC, GERMAN CAMOFL (Vallej SB 0.1 Temp OoP/OoS GERMAN WW2 CAMOUFLAGE. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 PAINT, GAME COLOR ACRYLIC, LIME GREEN (Vallej) SB 0.1 Temp OoP/OoS LIME GREEN. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 PAINT, GAME COLOR ACRYLIC, LT TURQUOISE (Vallej) SB 0.1 Temp OoP/OoS LIGHT TURQUOISE. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MINIATURES Rules & Figures, All Eras MINIS: Pre-Modern ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FLINT & STEEL (CofA) Bk 1.2 2-6wks Turnarnd Miniatures rules set for the American Rev / Seven Years War era battles. 1 Special Ordr NEW $25.00 FRENCH REV & NAPOLEONIC WARS BTLS RULES (CofA) Bk Going OoP 64pg color booklet of 12 Napoleonic scenarios for any miniatures system. Each contains a map and OoB. M.Ruttle'97 1 Special Ordr NEW $16.00 SAILS OF GLORY STARTER SET (AGS) FB Starter set for this expandable game of ship-ship naval combat during the Age of Sail, using detailed, 1:1000 scale, pre-painted & assembled miniatures (ala Wings of War). Game system includes the full range of detail, but it is handled elegantly so play is streamlined, and game system can be learned quickly. Designed for 2-4 players. This set provides everything needed to play smaller scenarios between the British & French during the Napoleonic era (including 4 ships). MANY additional ships available & sold separately. '13 1 Special Ordr NEW $65.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MINIATURES Rules & Figures, All Eras MINIS: 19th Century ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1859, SECOND ITALIAN WAR OF INDEPENDENCE (CofA) Bk 2-6wks Turnarnd Grand tactical mini rules system covering the 1859 Second Italian War of Independence. '07 1 Special Ordr NEW $22.00 1870, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.9 2-6wks Turnarnd Grand tactical mini rules system covering the 1870 Franco-Prussian War. Compatable with 1859, and 6 or 15mm minis. Designed for battles of several divisions or corps per side. 1"=100mm, 30min/turn. w/ 14 battle scenarios. '07 1 Special Ordr NEW $22.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MINIATURES Rules & Figures, All Eras MINIS: Modern ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BOLT ACTION: ARMIES OF GERMANY (Osprey) Bk 2-6wks Turnarnd Supplement for the Bolt Action mini rules system providing all the info needed concerning the German army during WWII. OoBs allow players to construct units for any theater & any year of the war, including the early campaigns in Poland & France as well as the later battles at Normandy and the east front. '12 1 Special Ordr NEW $18.00 BOLT ACTION: ARMIES OF GREAT BRITAIN (Osprey) Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning the British army during WWII. OoBs allow players to construct units for any theater & any year of the war. '13 1 Special Ordr NEW $18.00 BOLT ACTION: ARMIES OF IMPERIAL JAPAN (Osprey) Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning Imperial Japanese army. OoBs allow players to contruct their own scenario forces. '13 1 Special Ordr NEW $18.00 BOLT ACTION: ARMIES OF THE SOVIET UNION (Osprey) Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning the Soviet army during WWII. OoBs allow players to construct units for any theater & any year of the war, including the early campaigns in Poland & and the long war in the east. '13 1 Special Ordr NEW $18.00 BOLT ACTION: ARMIES OF THE UNITED STATES (Osprey Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning the US army during WWII. OoBs allow players to construct units for any theater & any year of the war. '13 1 Special Ordr NEW $18.00 CLASH OF ARMOR: PANZERKAMPFE (CofA) Fo Going OoP Rule booklet supplement to the Clash of Armor miniatures series. Early WW2 era combat for this system of mini rules. 1 Special Ordr NEW $12.00 CLASH OF ARMOR: ROMMEL'S BATTLES (CofA) Fo 0.4 Going OoP 6 scenarios for miniatures battles in which Rommel was involved, all at 1:100yds. Designed as a scenario book for Clash of Armors rules set, but can be applied to other miniatures rules systems. '96 1 Special Ordr NEW $15.00 WINGS OF GLORY WWI, HANDLEY A (AGS) FB Large miniature of a World War I British bomber. 1 Special Ordr NEW $42.00 WINGS OF GLORY WWI, HANDLEY B (AGS) FB 1.2 Large miniature of a WWI Handley B bomber. 1 Special Ordr NEW $42.00 WINGS OF GLORY WWI, ZEPPELIN STAAKEN B (AGS) FB 1.4 Large miniature of a WWI zeppelin Staaken B. 1 Special Ordr NEW $56.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MINIATURES Rules & Figures, All Eras MINIS: Fantasy ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CONQUEST, LAST ARGUMENT OF KINGS BASE GM (ParaBe GB* 5.0 2-6wks Turnarnd Core game set for the Conquest, Last Argument of Kings fantasy miniatures game series in a HUGE box. Includes the core rules, 28 command cards, 12 d6 dice, and 75 plastic minis of 8 types. '19 1 Special Ordr NEW $69.00 * CONQUEST: HUNDRED KINGDOMS HH KNIGHTSKIT (ParaBe FB 0.9 2-6wks Turnarnd Kit including 3 minis with three stands, plus 1 command card, depicting Household Knights of the Hundred Kingdoms. These are men who have reached a high bar in battle, and charge of massed knights is a fearsome thing. 1 Special Ordr NEW $28.00 CONQUEST: SPIRES BRUTE DRONES KIT (ParaBe) FB 0.8 2-6wks Turnarnd Kit including 3 minis with three stands, plus 1 command card, depicting brute drones for the Spires. Drones are huge vat-grown warriors of muscle & aggression, with armor sealed into their bodies. 1 Special Ordr NEW $28.00 WARLOCK DUNGEON TILES I (WizKid) GB* 4.3 Set of 106 modular dungeon build pieces allowing players to create their own environment while including a drid layout. Includes tiles, walls, doors, pillars, stone walls, ege caps, connector clips. '20 1 Special Ordr NEW $75.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MINIATURES Rules & Figures, All Eras MINIS: Misc Miniatures Supplies & Accessories ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BONES, ANHURIAN CAVALRY (Reaper) SC 0.1 Temp OoP/OoS Fantasy miniature in blister pack. 1 Special Ordr NEW $2.00 BONES, ASHANA, FEMALE GENIE MINI (Reaper) SC 0.2 Fantasy miniature in blister pack. 1 Special Ordr NEW $5.50 BONES, GOLDAR, MALE BARBARIAN MINI (Reaper) SC 0.1 Fantasy miniature in blister pack. 1 Special Ordr NEW $1.00 BONES, MINOTAUR OF THE MAZE MINI (Reaper) SC 0.2 Temp OoP/OoS Fantasy miniature in blister pack. 1 Special Ordr NEW $2.00 BONES, ORC ARCHERS (3) MINIS (Reaper) SC 0.1 Fantasy miniature in blister pack. 1 Special Ordr NEW $3.00 PAINT, GAME COLOR ACRYLIC, LIGHT BROWN (Vallej) SC 0.1 Temp OoP/OoS LIGHT BROWN. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.14 PAINT, GAME COLOR ACRYLIC, MAHAGONYBROWN (Vallej SC 0.1 MAHAGONY BROWN. 1 Special Ordr NEW $2.14 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ROLE PLAYING GAMES, All A-Historical Types + Accessories RPGs: Dungeons & Dragons and Adv D&D Series ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- D&D ICONS REALM STORM KING THUNDR BOOSTR (Wizard FB 0.7 One booster set of 4 random pre-painted miniatures from a universe of 44 in the Storm King's Thunder line of D&D Dungeons & Dragons miniatures. The Giants have returned to the Forgotten Realms and clash with dragons & each other, with humans & other folk caught in the middle. '16 1 Special Ordr NEW $35.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ROLE PLAYING GAMES, All A-Historical Types + Accessories RPGs: Fantasy Trip (Melee/Wizard) Series ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FANTASY TRIP: DEATHTEST & DEATHTEST2 2ND (SJG) BC 0.5 Avail Uncrtn Set of two kits previously published separately, and requires the Melee & Wizard base games to play. This is an adventure module in which players are offered big rewards by Thorsz - IF you can make it thru his labyrinth full of traps, monsters & other hostile adventurers just like you. Steve Jackson'19 1 Special Ordr NEW $15.00 FANTASY TRIP: DRAGONS OF UNDEREARTH (Meta) SC 0.2 Out-of-Print Complete Fantasy Role Playing game, part of Underearth system, expanding the character generation system. Compatable w/ Fantasy Trip. Great for beginners in the world of FRP, and also those seeking a fast playing game. '81 1 146702 NEW $14.00 Last copy. FANTASY TRIP: SECURITY STATION PARTS (Meta) SC Out-of-Print 1 106472 V.GOOD $2.50 Box only. Price written on box cover. Some box creasing. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ROLE PLAYING GAMES, All A-Historical Types + Accessories RPGs: Dungeon Crawl Classics Series (Goodman) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GENCON 2015 PROGRAM GUIDE [& RPG RULES] (GMG) Bk 1.6 Out-of-Print Contrary to its title, this is a large book primarily filled with role playing adventures, new rules & tables of all sorts, with only a little content focused on GenCon 2015 or past events. Still a very solid addition for RPG'ers. 1 142923 NEW $5.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ROLE PLAYING GAMES, All A-Historical Types + Accessories RPGs: Gurps Series ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GURPS 4TH BASIC SET, CAMPAIGNS (SJG) BC 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. Provides extensive rules for running a RPG campaign. Hardcover. '06 1 Special Ordr NEW $29.00 GURPS 4TH BASIC SET, CHARACTERS (SJG) BC 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. 336pg hardcover. '06 1 Special Ordr NEW $39.00 GURPS LITE BEGINNER RULES SET (SJG) Bk 0.1 Out-of-Print 32pg distillation of the basic GURPS rules, intended to introduce new players to the series. '03 1 61219 NEW $0.00 FREE with any order. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ROLE PLAYING GAMES, All A-Historical Types + Accessories RPGs: Twilight 2000 Series ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- TWILIGHT 2000 3RD CORE BOX SET (FLF) BC 0.8 Update of this classic RPG set in the apocalypic world after World War III, but now assumes that the USSR never collapsed. '21 1 Special Ordr NEW $42.00 TWILIGHT 2000 PARTS (GDW) n Out-of-Print 1 122949 EXCELL $1.00 Intelligence Estimate 142, only. 2 122950 EXCELL $1.00 Price List, only. 3 122948 MINT $6.00 North Germany Campaign map, only. 4 122951 V.GOOD $4.00 Equipment List booklet, only. Some light discoloration on cover. 5 122947 V.GOOD $4.00 Poland Campaign Map, only. 3" long, narrow coffee stain on map. TWILIGHT 2000 RPG RULES 1ST (GDW) n 1.0 Out-of-Print 1 122946 GOOD $12.00 No box or dice (missing 4d6, 1d10). Well worn, soiled & stained thru use. Otherws complete & servicable. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ROLE PLAYING GAMES, All A-Historical Types + Accessories RPGs: 2300AD RPG series ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 2300AD RPG: DEATHWATCH PROGRAM (GDW) Bk 0.4 Out-of-Print Adventure sourcebook for the 2300AD RPG. Players are offered $ to transfer a single passenger from Corpus Cristi TX to Monteray Mexico. Simple. But then people start shooting at you. And your support is caught up in the combat. You find yourself locked in a duel that goes across Earth & into space. '90 1 122907 EXCELL $2.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ROLE PLAYING GAMES, All A-Historical Types + Accessories RPGs: Other RPG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARS MAGICA, 5TH (Atlas) Bk Temp OoP/OoS An elegant RPG system using a storytelling system in the Medeival world. Base rules set, softcover. 1 Special Ordr NEW $25.00 BAKER STREET: CASEBOOK #1 (FLG) Fo Kit including adventures for the Baker Street RPG. Includes 8 cases. '16 1 Special Ordr NEW $17.50 CALL OF CTHULU PARTS (Chaos) HC Out-of-Print 1 33223 MINT $8.00 INCOMPLETE GAME. 1 corner repaired. Major crease parallel to edge & seam tear at 2 corners of box btm. Missing Call of Cthulhu character & a general purpose RP sourcebook for the 20s. Other parts mint. DARK EYE RPG QUICK START PROMO RULES (Uliuss) n 0.2 Out-of-Print Simplified, quick-start rules set. Produced as a promotional item for a pending all-English rules set based on the German role playing series by this name that has been in-print for 30 year. 16pgs. '16 1 114622 NEW $1.00 PATHFINDER FLIP-TILES URBAN STARTER SET (Paizo) Bk 1.0 Set of terrain tiles representing a medieval urban setting. Flip a tile for a different terrain. 1 Special Ordr NEW $24.49 PATHFINDER RPG: GAMEMASTERY GUIDE 2ND (Paizo) Bk 2.3 256pg hardcover book providing resources for a game-master of Pathfinder role playing games. 1 Special Ordr NEW $25.00 ROLLED & TOLLED #0 INTRO RPG MODULE (LionFo) Bk 0.4 Out-of-Print Booklet containing two introductor RPG adventures with tips & tricks for aspriing dungeon warriors. Intended for use w/ publisher's Players' Handbook 5th, Dungeon Masters' Guide & Monster Manual. Based of the premis that two wizened old dungeon veterans set up a training dungeon to teach novices the tricks in relative safety. Color & 64pgs. '18 1 132698 NEW $0.50 STARFINDER RPG, BEGINNER BOX (Paizo) BC* 3.6 2-7 player, fast playing RPG including a heroes handbood, game guide & stand-up countersheets of characters. 1 Special Ordr NEW $25.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! COLLECTABLE CARD GAMES, Magic & More CCG: Mythos (Cthulu) series ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MYTHOS CCG PARTS (Chaos) n 0.2 Out-of-Print 3 individual cards from this series: Lovecraft, Portophobia, Boston&Maine Train Station. Lovecraft card wrinkled. 1 83316 MINT $0.25 3 individual cards from this series: Lovecraft, Portophobia, Boston&Maine Train Station. Lovecraft card wrinkled. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! COLLECTABLE CARD GAMES, Magic & More CCG: Dixie (ACW) & Eagles: Waterloo series ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DIXIE CARD GAME PARTS (ColumG) n Out-of-Print 1 61101 EXCELL $0.50 Rules to the collectable card game. DIXIE: BULL RUN CARD GAME, 2ND SET (ColumG) SC* 3.6 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. 1 Special Ordr NEW $36.00 * DIXIE: SHILOH CARD GAME (ColumG) SC 0.3 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Each deck contains 60 of the 400 possible cards. '95 1 Special Ordr NEW $9.00 DIXIE: SHILOH CARD GAME SET (ColumG) SC 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. '95 1 Special Ordr NEW $54.00 EAGLES: WATERLOO CARD GAME DECK (ColumG) SC 0.3 1-3wks Turnarnd Quasi-collectable card gm recreating 4 battles of Waterloo. Similar to the Dixie system, but many elaborations & a larger set of cards (300 unique ea in 3 color variations). Ea card depicts the actual uniforms & leaders involved. '95 1 Special Ordr NEW $7.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! COLLECTABLE CARD GAMES, Magic & More CCG: Other Collectable Card Games ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CARD PROTECTOR SLEEVES, 100PK CLEAR (Mayday) n 4-8wks Turnarnd Pack of 100 CLEAR card sleeves suitable for playing with standard 2-5/8x3-5/8" sized game cards inserted in sleeves. Acid free. '11 1 Special Ordr NEW $1.25 CARD PROTECTOR SLEEVES, 50PK CLEAR EURO (Mayday) n Pack of fifty (50) CLEAR, thick card sleeves suitable for playing with EURO-sized game cards inserted in sleeves. Euro-card sizing makes this product unique. '09 1 Special Ordr NEW $2.00 DOMAIN PROMO CARD SET (3) (Misc) n 0.1 Out-of-Print Set of 3 cards: Coliseum, Jousting Field, Ullamalizatli Court. 1 124715 NEW $1.00 Set of 3 cards: Coliseum, Jousting Field, Ullamalizatli Court. DRAGON BOOSTER CCG DEMO DECK (Score) n 0.2 Out-of-Print Rules & 13 card demo deck for this collectable card game. 1 70501 NEW $0.25 2 70497 NEW $0.25 FIVE avail; price EA. PATHFINDER: PROMO CARD SET (2) (Misc) n 0.1 Out-of-Print 2 card set with Valais Durant & Blessing of khepri. 1 124703 NEW $1.00 2 124702 NEW $1.00 STAR TREK FRONTIERS: CARDS (2) (Wizard) n Out-of-Print Two copies of the Seven of Nines card. 1 128907 MINT $0.25 two copies of the Seven of Nines card. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ANCIENT, GREEK & ROMAN Era, ?? BC -- 500 AD ANCIENT: Strategic Level, Multi-Player +/- Multi-Era ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ANCIENT CIVILIZATIONS OF THE INNER SEA (GMT) DC* 4.8 Abstract game of civilization development in the areas surrounding the Mediterranean. Can be played by up to six players, including solitaire, with each play possibly playing up to 3 civs. Tone of a game may be one of cooperation or of conflict & war. Natural disasters play a role, as does barbarian invasions. 2 mapboards, 412 wooden tiles, 110 cards. Excellent solitaire suitability with solitaire rules. Christopher Bruegge, Mark McLaughlin'19 1 144914 NEW $45.00 * ANCIENT CONQUEST 2ND (Excal) BC 1.1 4-8wks Turnarnd Update of this oldie game of political & military conflict, 1000-550BC, among the ancient cultures of the Middle East. Playable solitaire, but with up to 4 players. Includes Eygpt, Medes, Arameas, Uratu, Assyria, Mitanni, Lysdians, Hittites, Elamites, Jews, Cimmerians, Caldeans, Kassites, Phyrgains & other peoples. Realitively simple, with good solitaire ability. 200 counters. '11 1 Special Ordr NEW $35.00 CONQUERORS 2ND PARTS (Excal) BC Out-of-Print 1 142573 NEW $5.00 Box, only. Clean & new. CONQUERORS, ROMANS & MACEDONIANS 2ND (Excal) BC 2.5 4-8wks Turnarnd Update of 2 games that mate to cover most of ancient Mediterranean. Covers the Greek & the Roman eras, including Alexander's campaigns & the Punic Wars. 2 maps, 1200 countersheet. R.Berg, J.Miranda'11 1 Special Ordr NEW $60.00 CONQUERORS, ROMANS & MACEDONIANS PARTS (SPI) n Out-of-Print 1 97579 MINT $3.00 Turn Record Chart/Reinf Track for both games. 1 chart, only. 2 97578 MINT $3.00 The Romans Treasury Track/Alliance Track chart page, only. 3 135357 V.GOOD $1.00 Romans Treasury Track/Alliance Table, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ANCIENT, GREEK & ROMAN Era, ?? BC -- 500 AD ANCIENT: Pre-Greek Topics (? - 600 BC) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASSYRIAN WARS PARTS (UGG) BC Out-of-Print 1 123425 V.GOOD $3.00 Box only. Minor but lengthy crease along one box btm side, plus other isolated minor creases. Otherws new. CAMPAIGNS OF KING DAVID (CofA) BC 1.4 2-6wks Turnarnd Simpler, 2-5 player, strategic level game of the 35 year struggle for control of the Fertile Crescent during the reign of the old testament's King David. A blend of economics, diplomacy & military efforts thru the Near East. Judea tries to expand its reach against the Philisteens, Arameans & Egyptians. 500 counters. R.Markham'07 1 Special Ordr NEW $37.00 CRADLE OF CIVILIZATION (Compas) DC* 5.8 Two-game, deluxe package with mounted maps & thick counters covering the Ancient era. FROM SUMERIA TO PERSIA is a multiplayer game of the Bronze & Iron age where players randomly select a civilization, and attempt to grow it from a city-state to a kingdom then an empire, using mechanics akin to History of the World. Special abilities, wonders of the world and special events play a role. ALEXANDER VS DARIUS, FALL OF THE PERSIAN EMPIRE covers Alexander the Great's defeat of the Persian Empire. Key dynamic is war weariness of Alexander's army that could have been hastened by a Persian victory or other Persian strategies. This game has high solitaire suitability. 950 counters, 48 cards. Sean & Daniel Chick'21 1 Special Ordr NEW $69.00 * KADESH #7 PARTS (XTRCmd) n n Out-of-Print 1 128871 MINT $6.00 Countersheet, only. KADESH, DAY OF THE CHARIOT #21 (Agains) n HP 1.4 1-3wks Turnarnd Mag & Game. Includes 20 variant counters for Imperial Sunset #17. Main game covers Ramses II's victory over the Hittites at Kadesh. 2 scenarios depict rival historical interpretations, plus another that follows the script the historical leaders had agree upon. 120m/hex, 100chariots/unit--and there are lots. 300 counters. G.Dickens'08 / Also a small intro game, Desert Duel, First Alamein, covering the battles around El Alaemin in July'42. 3days/turn, 4mi/hex, div level. 88 5/8" counters. G.Dickens'08 / Articles cover: battle of Kadesh & chariot combat; combat fighting "vehicles" starting with the horse; stacking in wargames; card driven games present false historical choices; studying conflict simulations; simulation games as learning tools; Rommel at Alamein, July'42. '08 1 Special Ordr NEW $28.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ANCIENT, GREEK & ROMAN Era, ?? BC -- 500 AD ANCIENT: Greek & Macedonian Dominance (600 - 400 BC) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALEXANDER AGAINST PERSIA (VaeV_G) FO 1.0 1-3wks Turnarnd French-produced, English (& French) language game. Grand tactical game of 3 battles occuring during Alexander the Great's conquest of Persia. First in the By the Edge of the Sword game series. Covers the battles of Granicus, 334BC; Issos, 335BC; and Gaugamela, 331BC. Each sides' unique unit types must be managed properly to acheive success. 2 maps, 432 counters, 3 scenarios with what-if variants. Frederic Bey'20 1 Special Ordr NEW $40.00 ALEXANDER PARTS (AH) n Out-of-Print 1 88365 EXCELL $1.00 CRT chart, only. Couple of lite stains. Applies equally to 1st or 2nd ed. 2 74054 EXCELL $1.00 CRT chart only. Same for either first or 2nd edition. 3 97605 EXCELL $3.00 CRT only. ALEXANDER, 1ST PARTS (AH) n Out-of-Print 1 88364 V.GOOD $3.00 Rules only, some yellow highlighting, otherws EX. 2 105929 V.GOOD $3.00 Passable rules photocopy, hilited in yellow. ALEXANDER: RAMSES II COPY (AH) n 0.2 Out-of-Print Photocopied article & original insert from General w/ counters & map revisions for variant depicting Alex's run-in w/ Ramses II of Egypt. 1 132713 MINT $8.00 ARBELA, ALEXANDER'S GREATEST VICTORY (AgaTPS) HP 1.2 2-6wks Turnarnd At Gaugamela, 331BC, Alexander the Great's 47,000 troops were outnumbered something like 5 to 1, yet he defeated 250,000 Persians under Persian King Darius. Uses a card-based system to represents each units abilities. 90 cards, 48 counters. R.Berg'17 1 Special Ordr NEW $26.00 ATHENS & SPARTA (ColumG) BC 1.8 1-3wks Turnarnd Strategic level, block system game of the Peloponnesian War, 431-404BC, both on land & at sea. Fast playing, and covers all of Greece and the lands bordering the Aegean Sea. Includes 100 blocks, 25 event cards. T.Dalgliesh'07 1 Special Ordr NEW $82.00 EPIC OF THE PELOPONNESIAN WAR (CofA) BC 2.0 2-6wks Turnarnd Large, 2-4 player, 2map, 560 counter game using a card driven system to cover the Peloponnesian War, a bitterly fought struggle between Athens & Sparta that ended Greek dominance of the ancient world. 4 scenarios plus a lengthy campaign game. K.Kuhlmann,J.Iwamsasa'06 1 Special Ordr NEW $59.00 EPIC OF THE PELOPONNESIAN WAR PARTS (CofA) BC Out-of-Print 1 121660 MINT $5.00 Box, only. 2 box btm corners have almost imperceptable flat dings. You likely would never notice unless we told you. FIELD COMMANDER ALEXANDER 2ND (Versse) BC 2.5 4-8wks Turnarnd Reprint. Fast playing Solitaire game of Alexander the Great's expansionary expedition followed by a period of managing the conquered lands. Includes 4 campaigns (Granicus, Issus, Tyre, Guagamela), 5 small maps, 176 counters. D.Verssen'09 1 Stock NEW $40.00 GO TELL THE SPARTANS #6 2ND (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Reprint of the boxed version Mag & Game & larger format counters. With errata counters for Nap at the Berezina (10), Khe Sanh (26), North Wind Rain (4). Solitaire game (w/ 2-3 player optioin) of the heroic Greek defense of the pass at Thermopylae against the Persian hordes by a relative handful of soldiers, Aug.480BC. A grand tactical game with some sophistication, played on a matrix of squares with the Greeks defending a wall across the center of the pass. 252 counters (including erratas), 100men/unit, 1day/turn (with many action rounds). R.Markham'10 1 Special Ordr NEW $28.00 GO TELL THE SPARTANS #6 PARTS (Agains) n 1 99545 EXCELL $3.00 Rules photocopy, only. GREAT BATTLES OF ALEXANDER, 1ST PARTS (GMT) n Out-of-Print 1 22574 MINT $4.00 Rules, only. Vertical crease. GREAT BATTLES OF ALEXANDER, 2ND PARTS (GMT) HC Out-of-Print 1 148580 V.GOOD $2.00 Box only. GREAT BATTLES OF ALEXANDER, 3RD PARTS (GMT) n Out-of-Print 1 59556 EXCELL $2.50 Rules photocopy only. 3 holed. GREAT BATTLES OF ALEXANDER: DIADOCHOI 2D (GMT) zl 0.6 1-3wks Turnarnd 2015 update of this kit adding 4 addtl btls between the Successors for this fine game system: Paraitacene, 317BC; Gabiene, 316BC; Gaza, 312BC, Ipsus, 301BC. Includes 280 counters. Note that this kit is included in the latest (5th) edition of GB of Alexander. 3rd edition distinguished by a 3-color title page. M.Herman, R.Berg'15 1 Special Ordr NEW $15.00 GREAT BATTLES OF ALEXANDER: PHALANX 2ND (GMT) zl 0.4 1-3wks Turnarnd 2015 update of this kit adding 2 addtional battles to GBoAlexender from late in the Successors Wars. Includes a double-sided, full sized map & 120 counters. Note that this kit is included in the lastest (5th) edition of GB of Alexander. M.Herman, R.Berg'15 1 Special Ordr NEW $15.00 MARATHON & GRANICUS #214 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Op Elope #211 (20). Also includes scenarios, experimental rules & errata for Boer War. Simpler, 2-battle game using the Battles of the Ancient World system covering the first battle of the Greek-Persian War (499BC, Marathon) and also Alexander's entry into Asia at Granicus, 334BC. 1 map, 140 counters. 1-200m/hex, 30-90min/turn. L.Baggett & W.Grace'03 / ARTICLES ON: Warfar in the Age of Greece & Alexander the Great; Tupac Amaru, South American Legend; Merkava, Israeli's MBT; Predicting WWIII; the Bridge to Austerlitz; Air War on the Easter Front; British Campaign in Egypt 1882. 1 59378 NEW $24.00 MARATHON, THE BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Pivotal 490BC battle as ancient Greeks, badly outnumbered by their Persian foes but positioned in good defensive terrain surrounding an open plain, elected to attack. The Persians depended upon their cavalry, missile weapons & skirmishing, while the Greeks depended upon armor, swords & close-quarter fighting. When the Greeks closed on the Persians, the result was a slaughter and it set a course in human history. 194 counters, mounted map, chit activation system, melee & ranged fire, leadership & morale. Paul Rohrbaugh'19 1 Special Ordr NEW $29.00 PERICLES, THE PELOPONNESIAN WARS (GMT) BC* 4.5 4-player game (with 1-3 player rules) of the Greek Peloponnesian Wars using elements of the Churchill game system to depict the extention of politics thru other means. Two teams compete for dominance in 5th century BC Greece. Uses a unique issue preplanning system. Victory based on conquest & honor points. Includes 190 wood blocks, 88 cards, mounted map, 23 scenarios. Mark Herman'17 1 149322 NEW $50.00 * PERICLES, THE PELOPONNESIAN WARS PARTS (GMT) BC Out-of-Print 1 123675 V.GOOD $5.00 Box & storage insert, only. Major ding to one corner wrinkled corner top & sides with some other creases. Seam split repaired. SIEGE OF SYRACUSE, 415-413BC (AgaTPS) HP 1.1 2-6wks Turnarnd Game of the Athenian campaign against Syracuse in Sicily during the Peloponesian War. Regarded by this series as one of the truly decisive battles in history. Athens has the option of how to attack: assault or siege, and Syracuse has many enemies of Athens coming to its aid. 176 counters, area move. P.Rohrbaugh'13 1 Special Ordr NEW $28.00 SPARTA VS. ATHENS #286 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game is a strategic-level study of the Peloponnesian War, 431-400BC, using a point-point style map. Emphasis is on leadership. Both land & naval strength is important, as is the ability to mount sieges and the unique, coalition-style city-state structure of Greece at the time. 1 scenario for the Archidamian War, plus the full campaign game. 1yr/turn (with 4 seasonal phases); 1"/18mi, 280 counters, 300-3000men/counter. T.Garland'14 / ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. 1 138580 NEW $39.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ANCIENT, GREEK & ROMAN Era, ?? BC -- 500 AD ANCIENT: Romans & the Barbarians (400 BC - 600 AD) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AGRICOLA #306 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of the campaign waged by the Roman governer of Britain, Agricola, 82-84AD, to conquer northern Britain & Scotland. Goal for both sides is physical occupation of localities, destruction of opposing leaders & units. Uses the strategem system of prior Trajan series. 140 counters, 10mi/hex. Joseph Miranda'17 / ARTICLES ON: Agricola, the Roman Conquest of northern Britain, 78-85AD; Asymmetric Warfare & Modern Insurgencies; Battle of Kircholm 1605; Shiloh Campaign, 1862; US Army in WWI; Bren Universal Carrier; Lafayette Escadrille at Verdun; USS Herbert Thomas (destroyer). 1 134800 NEW $32.00 AVEC INFINI REGRET III (VaeV_G) Fo 0.5 1-3wks Turnarnd Third installment of battles of the French Wars of religion between 1562-98. This set includes the battle Moncontour 1569. While besieging Poitiers, Protestant forces turn to face a larger Catholic army that soundly defeats them. 1 double-sided map, 216 counters, 200-1200 men/counter, 150m/hex, 20-30min/turn. '21 1 Special Ordr NEW $25.00 BARBARIANS (Yaq) AL 1.0 Out-of-Print Set of 2 games: Sack Rome in which 2-3 players compete to conquer Rome in the 6th century AD. And Mongol in which the golden horde spreads from Mongolia toward eastern Europe. Area move maps, simpler game. Published in an album box format. SC Taylor, N.Zimmer'81 1 3517 MINT $18.00 Some box back scuffs, otherws mint. BARBARIANS AT THE GATES (Compas) BC* 4.3 1-3wks Turnarnd Strategic level, card-driven game of the decline & fall of the Roman Empire, 337-476AD. Romans & civilized Germanic tribes face off agains usurper emperors & migrations of other Germanic & barbarian tribes. Played on a point-point map of the western Roman Empire. Cards are played to activate generals for movement or siege, bring new barbarians onto the map, recruit, and attempt to usurp the emperorship. 10yrs/turn, 5-10k/strength point, mounted map, 110 cards, 4 countersheets. Kris van Beurden'22 1 Special Ordr NEW $65.00 * BELISARIUS'S WAR, RECONQUEST OF AFRICA (DecGms) Fo 0.3 Out-of-Print Small game in the Mini game series. Covers the Vandal War in which Belisarius leads the Romans to recapture northern Africa. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'13 1 149583 NEW $11.00 CAESAR'S WAR, THE CONQUEST OF GAUL (DecGms) Fo 0.3 Out-of-Print Small game in the Mini game series. Cover's Caesar's attempt to conquer Gaul, 58-52BC. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'13 1 148162 NEW $14.00 Last copy. CAESAR, EPIC BTL OF ALESIA [2ND] PARTS (AH) n Out-of-Print 1 132705 V.GOOD $3.00 SHIPS AT BOXED RATE or must be folded. Off-Board Movement Chart, only. Staple rust on a sml portion of chart, plus some minor wrinkling. CATAPHRACT, JUSTINIAN RECONQUEST ROME 2D (GMT) BC* 2.9 1-3wks Turnarnd Reprint of this 8th volume in the Great Battles of History. Covers the reconquest of Rome during the Justinian era of 528-558ad. Includes 6 battles (including 1 naval battle) plus a campaign game. Incorporates the 2 scenarios previously published in the Attila kit. R.Berg, M.Herman'19 1 Special Ordr NEW $49.00 * CHALONS, FATE OF EUROPE (DecGms) Fo 0.4 1-3wks Turnarnd New design using the DG folio format. Covers the battle of Chalons in 5th century where a Roman army challenges the dominant Huns under Atilla who had seized much of Europe with their bow-armed cavalry. '10 1 Special Ordr NEW $19.00 CHALONS, THE BATTLE OF..., 451AD (AgaTPS) HP 0.9 The last Roman general, Aetius, who learned the Huns & Goths' ways as a hostage, meets Attila the Hun's forces in central France in 451 in one of the pivotal battles of human history. Each side is a hodge-podge of many ethic factions. Uses cards to represent units & battleline formations (similar to TPS's Arbela). Simpler & faster playing. 63 playing cards, 46 playing pieces. Richard Berg'19 1 140723 NEW $26.00 CONQUEST OF GAUL PARTS (GMT) n Out-of-Print 1 59604 MINT $4.00 Rules & Bay Biscay booklet photocopies only. CONQUEST OF GAUL: BTLS WARRIOR QUEEN KIT (GMT) zl 0.5 1-3wks Turnarnd Kit providing 3 battle scenarios for Conquest of Gaul game: Camulodunum, Mona Insuli and Bannaventa, all from 60AD. Her husband murdered by the Romans, the queen of the Iceni tribe, Boudicca, rallies Britain to general revolt against the Romans. After destroying one legion, Roman training & discipline defeat the Brits. Includes a double-sided map covering the 3 battles & 120 counters. Requires Conquest of Gaul rules set to play. Brendan Clark, Stephen Welch'18 1 Special Ordr NEW $14.00 CONQUEST OF GAUL: CARATACUS KIT PARTS (GMT) n Out-of-Print 1 115368 NEW $4.00 Countersheet, only. ENEMIES OF ROME (Worthi) FB* 2.9 4-8wks Turnarnd 2-5 player, block-style game of intrique, uprisings, rebellions & more thru 600 years of Roman history across the whole of Europe. Players command legions in the service of Rome - sort of, each seeking to become emperor. Relatively fast playing & simpler. '18 1 Special Ordr NEW $27.00 * FALLING SKY: ARIOVISTUS KIT (GMT) zl 1.5 Expansion kit for Falling Sky focused on the Germanic threat to Roman dominance of Gaul posed by Ariovistus & his Germanic horde, 58BC (prior to the events of the base game). Allows 1-4 players to game Caesar's first entry into Gaul. Adds more agressive, non-player forces and sturdy player maps. Also adds a campaign that covers the entire time Caesar was in Gaul. Includes 25 wooden pieces, 52 new cards, upgraded non-player rules. Also includes rules updates. '18 1 148121 NEW $22.00 FIGHT THE FALL #324 (DecS_T) n n 0.9 Mag & game. 2-player game of two battles between the Goths, Vandals & Romans after the Goths crossed the Danube, Faesulae 405AD, and Belisarius reconquers N Africa, Tricamerum 533. Uses the Alesia game sysem emphasizing command control & qualitative factors in battle. 176 counters, 100yd/hex, 2 scenarios per battle. Joseph Miranda'20 / ARTICLES ON: Roman Military in the Era of Theodosius, Alaric & Flavius Stilicho, 378-410AD; Gunpower Weapons of the War of the Roses; Apache Wars, 1849-86; Air-Air Helicoptor Combat; Mortal Wounding of the Royal Divine Right; Battle of Manupur, India, 1748; WWI's Macedonian Front; Battle of Montebello 1859; Ukranian Underground Army 1943. 1 149612 NEW $37.50 FIRST PUNIC WAR, 264-241BC #336 (DecS_T) n n 1-3wks Turnarnd (Mag & game. Game of the first of the three Punic Wars between Rome & Carthage over control of the Mediterranean. 3yrs/turn, 40mi/hex, legion level. '22) 1 Stock NEW $37.50 GERMANIA, ROME BEYOND THE RHINE #175 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strat/op level game of Roman campaigns in N.Central Europe, 50BC-150AD, NE of the Rhine & Danube Rivers. 4th in the Trajan/Ancient Wars game series. 280 counters, 8turns/year. Mates with the other games in this series. J.Miranda'95 / ARTICLES ON: Roman campaigns Beyond the Rhne, 1st Century AD; Op Iron Hammer, German Plans for a Bombing Campaign against the USSR; the Moguls; Fight Light, French Light Infantry in 1806; Op Pegasus, Classi US Airmobile Operation in Vietnam, 1968; the Belgian Legion; Capture of Carlos the Jackel in Sudan. 1 48651 NEW $39.00 HANNIBAL & HAMILCAR, ROME V CARTHAGE 3RD (AresGm FB* 6.2 2nd update of this RECOMMENDED, strategic lvl gm of the 2nd Punic War, 218-203BC, using a modified We the People system. Card play allows limited actions such as moving leaders, levying new troops, reinforcing existing armies, gaining polical control, moving, etc. This edition includes all-new graphics, plastic minis, custom dice, additonal cards & a double-side board. Second side of board is for a new game included here, Hamilcar, which covers the 1st Punich War as Rome attempts to expand into the Mediterranean beyond the Italian Penisula. Additional kits available separately. M.Simonitch'19 1 Special Ordr NEW $85.00 * HANNIBAL & HAMILCAR: PRICE OF FAILUREKIT (AresGm SB 0.1 Kit adding Roman general Publius Claudius Pucher, who was involved with the defeat at Drepana in 249BC in which 93 ships were lost. Includes a minature & 2 new strategy cards. '18 1 Special Ordr NEW $7.50 HANNIBAL & HAMILCAR: SUN OF MACEDON KIT (AresGm) SB 0.1 Kit adding Philip V of Macedon's forces who joined Carthage as an ally, preparing to send 200 ships, but was stymied by Rome's machinations in Greece. Includes a miniature & 2 strategy cards. '18 1 Special Ordr NEW $7.50 HANNIBAL'S WAR #254 (DecS_T) n n 0.9 Out-of-Print Mag & Game. 2, 3 or 4 player game covering the struggle for control of the Mediterranean in the 3rd century BC among Rome, Carthage, Macedon & the Guals. Uses 1066 game system. 1yr/turn, 100mi/square, strategic level. 176 5/8" counters. J.Miranda'08 / ARTICLES ON: the Second Punic War; Cybernetic warfare in the 21st century; the British campaign in the Rio de la Plata (now Argentina), 1806-7; border tank battles in Ukraine, June 1941. 1 86892 NEW $16.00 HANNIBAL, 2ND PUNIC WAR #141 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Area-move gm of 2nd Punic War showing different advantages & styles of each sides at strategic lvl. Rome has a great population to draw on, Carthage has the initiative & leaders at first. Map covers the western Mediterranean. Units progress from raw recruits to veterans. 200 counters, 1yr/turn. J.Sutcliffe'91 / ARTICLES ON: the Second Punic War; Roman Republic's Art of War; Desert Storm/Desert Sheild OoB update; Analysis of 3 Armored Assaults on Fortified Lines: El Alamein 1942, Kursk 1943, Golan Heights 1973; Louisiana Brigades in the Army of N Virginia; British Steamers in the 1st Opium War in China; Airmobile Assault, 1940; Wargames in the US Marines; a Neo-Con's analysis of the failure of Iraqi propoganda (i.e. self-deceiving). 1 117324 MINT $22.00 Cherry. Last copy. HANNIBAL, ITALIAN CAMPAIGN 2ND #95 (Com_PW) n n 0.9 Avail Uncrtn Mag & game. Update of much earlier SimCan game. Covers the 2nd Punic War in the Roman mainland beginning with Hannibal's 218BC crossing of the Alps with the Carthagenian army and lasted for 13 years. Hannibal's army survived in hostile territory, often defeating Roman armies, with sieges, recruitment & Roman elections. 1yr/turn, 40km/hex, 248 counters. Peter Hollinger'20 / ARTICLES ON: Preview of upcoming CPS games; Reviews of: CPS Blue Water Navy, CPS Decision at Kasserine 2nd, CPS Attrition of Souls; the Battle of Lugdunum, France, 197AD; How to Research a Wargame [topic]; new Night Drop scenario for CPS Combat!; CPS Russia Besigned & the Evolution of East Front games; Company Scale System Bootcamp Tutorial. 1 Special Ordr NEW $42.00 HELL HATH NO FURY #38 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Most issues have a circular sticker with correct issue # on it. Strategic level gm of revolt thruout Britain led by Queen Boudica against the Romans, 60AD. Rebels must rally support & ambush Romans to keep initiative, while the Romans must stem the rebellion then crush the rebels. Uses a variable activation system to generate rebellios forces. Area move Cohort/band level. T.Sundell'85 / ARTICLES ON: Boudica's Revenge; Bull Run v. Forward to Richmond; review of Hitler Turns Against Russia; review of Spanish Main; Critique of House Divided 1st; Brief reviews of: Web & Starship, Escape from Colditz, Espionage, B-17; Hell Hath No errata. 1 102642 MINT $17.00 Circular sticker w/ correct issue # on cover; otherws cherry. I AM SPARTACUS: PYHRRIC VICTORY COPY (XTRCmd) n 0.2 Out-of-Print Rules & color counter photocopy from #19 allowing play of Tarentine War, 280-275BC, using IAS for phalanx v legion fun. 1 88620 EXCELL $4.00 IMPERIUM ROMANUM 3RD (DecGms) LB* 3.2 Temp OoP/OoS Overhaul of this RECOMMENDED 2-6 player game of military, political & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. Covers 700 years of history from the 1st century BC, in 40 scenarios (6 new). Can be played with as few as 2 players, but remains a great multi-player game. Components updated to enhance play, with color leaders & neutral units, and a enlarged map, plus new optional rules. 3.5 maps, 964 counters, color rules. Legion level, 50mi/hex, complex. A Nofi'18 1 Special Ordr NEW $99.00 * IMPERIUM ROMANUM II PARTS (WEG) BC Out-of-Print 1 86326 GOOD $10.00 INCOMPLETE GAME: Missing both maps; WEST map avail as a part (but not EAST map). W/2 counter trays. Counters properly printed. Rules, scenario booklet & 1 of 2 charts booklets heavily soiled thru use, wrinkled & wearing at seam w/ tape repairs. Counters worn in some colors. 2 39116 < NEW $3.00 WEST Map, only. Mild moisture warping affecting no more than 25% of the map, no discoloration. Otherwise NEW. 3 39117 MINT $4.00 Bottom half of countersheet #2 (200 pcs), w/ white and tan units & brown leaders. Reverse printed. 4 39118 MINT $4.00 Bottom half of countersheet #1 (200 pcs), w/ red, green and blue units). 5 40174 NEW $4.00 Box only. Moderate ding to one corner but structurally intact. 6 40175 NEW $2.00 Box only. 5" btm seam tear repaired. JEWISH WAR PARTS (Khyber) n Out-of-Print 1 128862 MINT $2.00 Map, only. JULIAN, TRIUMPH BEFORE THE STORM #266 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level, hex-based game of the Roman Empire defending its boundaries thruout Europe, the Middle East & N.Africa against a unifed Barbarian opposition in the 4th century AD. Game system based on They Died With Boots on system. 100mi/hex, 10-30k men/unit, 1yr/turn. J.Miranda'10 / ARTICLES on Emperor Julian; Lessons from btl of Camden 1780; B-58 bomber; Operation Redwing; Sole Female Admiral; Last Wooden Frigates; Reagan's 'War on Terror'; 8pgs of feedback forms. '10 1 94687 NEW $39.00 JULIUS CAESAR (ColumG) BC 1.6 Strategic level, block-style game of the Roman Civil War, 49-45BC, as an uppity Caesar & his successor, Marc Antony (w/ Cleopatra) take on Pompey, Brutus, et al. Includes 63 blocks, 27 special event cards. J.Thompson, G.Dalgliesh'10 1 149560 NEW $67.00 LEST DARKNESS FALL, ROME IN CRISIS #234 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Simpler, strategic level game of the crisis in the 3rd Century AD for the Roman Empire as various enemies gain strength: the Germanic tribes, Parthia, Palmyra, and rebellious Roman clients. One player defends the Roman borders, the other tries to invade in order to loot or occupy the Roman interior. Play is largely driven by chit draws. 100mi/hex, 10yrs/turn, legion level, 176 counters. T.Bomba, J.Miranda'06 / ARTICLES ON: Lest Darkness Fall, Rome in Crisis, 235-285AD; Eugene of Savoy, Warlord of Enlightenment; Battle of the Azores, 1582; Switzerland in WWII; Air War 1943-4, Luftwaffe v the RAF; Balance of Forces on the Eastern Front, WWII. 1 74180 NEW $19.00 METAURUS, BATTLE OF THE... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this otherwise obscure battle proved decisive during the 2nd Punic War. While Hannibal was trouncing the Roman countryside, in 207BC his brother, Hasdrubal, approached Italy with a reinforcing army. The Romans thought it essential to prevent the two armies from uniting, so attacked Hasdrubal with decisive force. The Romans have superior numbers & training, the Cartheginians have a diverse army & superior position. 200 counters, mounted board, relatively simple. R.Berg'13 1 Special Ordr NEW $28.00 PUNIC WARS, ROME V CARTHAGE #53 PARTS (SPIS_T) n Out-of-Print 1 107761 MINT $4.00 Rules, only. ROMAN CIVIL WAR #157 PARTS (DecS_T) n Out-of-Print 1 81799 V.GOOD $2.00 Photocopy of rules & charts only. Includes charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). 2 81803 V.GOOD $2.00 Photocopy of rules only. Does NOT include charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). 3 81800 V.GOOD $2.00 Photocopy of rules only. Does NOT include charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). ROME, INC., AUGUSTUS TO DIOCLETIAN #53 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Solitaire game of the Roman Empire seen as a business seeking to monopolize the ancient world. Player is essentially god, selecting & sacking emperors as desired, and determining the Empire's strategy. Covers the period between Augustus 27BC to Diocletian 286AD, with scenarios beginning at 4 points: 27BC, 70AD, 138AD & 222AD. 5-10yrs/turn, 10turns/scenario. Players utilize historical statesmen rated for military & adminstrative abilities, popularity & intrique; each also has a special ability. Area based, with each area overseen by a governor (or barbarians or allies). Player determines how to raise resources, allocate them, appease the public or the mob, expand militarily as well as thru careful civil administration, with a bit of intrigue. Point-point movement, 280 counters. Philip Jelley'21 1 Special Ordr NEW $29.00 SEMPER VICTOR, IMPERATOR II # 56 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Sequel to earlier Imperator, this game also covers Rome's battle against all of Europe's & N.Africa's barbarians. Area move, 6 scenarios. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '04 1 100534 NEW $14.00 Last copy. SPARTACUS IMPERATOR (Hexasi) BC 1.4 1-3wks Turnarnd Game of each of the 3 Servile (slave) Wars of ancient Rome: Spartacus (73-71BC), Tryphon (104-101BC) & Eunus (139-132BC). In each, the slaves must fan the rebellion quickly & solict all the enslaved area's help before Rome can assemble its powerful forces. Players can take a very limited number of actions that vary with the season, and balance risks & rewards in exposing their leaders & forces to battle. Victory conditions continually change. Map covers Italy plus Sicily. A rousing game. '11 1 Special Ordr NEW $37.00 SPQR 3RD PARTS (GMT) n Out-of-Print 1 110391 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. 2 110393 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. SPQR, ART OF WARFARE IN ROMAN REP 4TH (GMT) DC* 3.2 2019 Reprint & expansion of this immensely popular game. Tactical game using the Great Btls of History system. Includes addtl battles from several out of print kits including Barbarian (Heraclea 280BC, Ausculum 279BC, Bagrada Plains 255BC, Trebbia 218BC, Cannae 216BC, Baecula 208BC, Metaurus 207BC, Ilipa 206BC, Great Plains 204BC, Zama 202BC, Cynoscephalae 197BC, Magnesia 190BC, Muthol River 109BC) plus original scenarios (Cannae 216BC, Zama 202BC, Cynoscephalae 197BC (Rome v Greek Phalanx), Beneventum 275BC, Begradas Plains 255BC). Emp leaders, unit purpose, morale. 6 countersheets (including Barbarian), 6 double-sided maps. Can be played with standard rules or streamline Simple Great Battles of History. 70yd/hex, 20min/turn, ~100-150men/strength point. M.Herman, R.Berg'19 1 149484 NEW $68.00 * SPQR, ART OF WARFARE... PARTS (GMT) n Out-of-Print 1 59575 EXCELL $2.50 Rules photocopy, only. 3 holed. SWORD OF ROME: DELUXE MAP (GMT) Fo 0.4 Going OoP Deluxe, mounted map for this multiplayer game of Roman conquests. '08 1 Special Ordr NEW $14.00 TRAJAN #145 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strategic level game of the Roman campaigns in the Middle East at the legion level, 114-117AD, when the Parthian Kingdom was conquered. Same system later used in Roman Civil War #157, Germania #175, & Caesar in Gaul #165. Includes the use of strategem counters to represent non-military events. RECOMMENDED. Monthly turns, 200 counters, legion level. J.Miranda'91 / ARTICLES ON: Trajan's Parthian War, 114-7AD; Naval Weaponry of the 1990s; F-15 Eagle Weapon System; Supply Problems in the Am Civil War; German General Officer Casualties in WWII; the Marathon Campaign; ERRATA for Objective Tunis #140 & Hannibal #141. 1 131165 MINT -n/a- Cherry. 2 91059 MINT $42.00 VERCINGETORIX, TWILIGHT OF THE GAULS #44 (Agains n HP 1.0 2-6wks Turnarnd Mag & game. Game covers the attempt by a man known to history as Vercingetorix (supreme warlord) who briefly united the Gauls of what is now France against the aspirations of the Romans under Julius Caesar, 59-52BC. Area move, 348 counters. Can be played by 2, 3 or 4 players. R.Berg'15 1 Special Ordr NEW $28.00 VICTORY OF ARMINIUS, TEUTOBURG FOREST9AD (AgaTPS HP 1.2 2-6wks Turnarnd One of the 20 most-decisive battles of human history, per LtCol Mitchell. Covers the 9AD battle in which Germans ambushed a large force of 3 Roman legions (~20,000 men) in the Teutoburg Forest, killing most & enslaving survivors. Rome took vengence, but never revived the 3 destroyed legions nor attempted to conquer greater Germany again. Players must seek to best historical outcomes. J.Prados'15 1 Special Ordr NEW $25.50 ZAMA, HANNIBAL VS SCIPIO (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the final, climactic battle of the Second Punic War as Roman forces under Scipio conclude the utter defeat of Carthage and cements Rome's control of the western Mediterranean Sea. Tho outnumbered, the Romans defeat the Carthaginians. 100 counters, small map, 150yd/hex, low complexity. '16 1 Special Ordr NEW $19.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ANCIENT, GREEK & ROMAN Era, ?? BC -- 500 AD ANCIENT: Tactical Land Combat ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARMAGEDDON #34 PARTS (SPIS_T) n Out-of-Print 1 147676 V.GOOD $6.00 MUST SHIP SEPARATELY AT ADDTL COST or be folded. Professionally laminated into 2 halves of a good, color photocopy of mapboard taken in 6 pages, some of which imperfectly mate but are are entirely serviceable. BATTLE LINE CARD GAME 11TH (GMT) SB 0.5 Avail Uncrtn 2021 reprint of this simple, fast playing, 2 player card game of ancient tactical combat during the time of Alexander the Great. Play is directed toward capture of opponents leader (flag) cards. Revised & enlarged from German Schotten-Totten game. R.Knizia'21 1 149477 NEW $12.00 COMMANDS & COLORS, ANCIENTS 5TH PARTS (GMT) GB 1 107387 NEW $6.00 Box only. Sml ding to one box btm corner creating a creased deformity in box end panel & a 3/4" seam split on box btm. Otherws entirely clean. COMMANDS & COLORS, ANCIENTS 7TH (GMT) DC* 4.6 2021 reprint of base game with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'21 1 148747 NEW $45.00 * FOUR BATTLES OF THE ANCIENT WORLD PARTS (DecGms) n Out-of-Print 1 89780 EXCELL $2.00 Photocopy of std & battle rules; std rules highlighted. SIMPLE GRT BTLS OF HISTORY PLAYBOOK 3RD (GMT) zl 0.5 2017 3rd ed reprint. Kit providing streamlined, fast playing series rules for the Great Battles of History system including a book w/ all scenarios from Delux Alex, SPQR, Caesar, Conquest of Gaul, Cataphract & their modules, now with other games published since the 2nd edition.. Allows simpler, faster play of existing scenarios in this game series, and requires original games to play. R.Berg, M.Herman'17 1 148501 NEW $13.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! ANCIENT, GREEK & ROMAN Era, ?? BC -- 500 AD ANCIENT: Tactical Naval Combat ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CHICKEN OF THE SEA #3 (GPGGFx) n n 0.6 Out-of-Print Mag & Game. Small game of naval combat at Drepanum, 249BC, between oar-powered gallies in the 1st Punic War. 300m/hex, 5min/turn, 100 counters. R.Berg'94 / ARTICLES ON: US Marine Air Wing; the Bayonet; the Browning M2 Heavy Machine Gun; Battle of Trebia, 218BC; Naval Combat during the Punic Wars & the Battle of Ecnomus; the Zen of Wargaming; ERRATA for Thapsos & Alexandria #1; Wargaming Standards: counters & maps. 1 5895 MINT $6.00 Last copy. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD MEDEIVAL: Medeival Period Generally ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CHARLEMAGNE ATTAQUE A L'EST #147 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Covers Charlemagne's conquest of Saxony in the late 700s AD against a coalition of of Saxons and their Danish & Frisian allies. Charlemange uses terror and massacre as one tool toward that end. 1yr/turn. '19 1 Special Ordr NEW $32.00 HAWAII, 1795, KAMEHAMEHA'S WAR (DecGms) Fo 0.3 Kamehameha, a Hawaiian. led a campaign to unify the Hawaiin islands in 1795. One player represents Kamehameha, the other the allied forces of Oahu & Maui. Games system based on the Ancient Wars system with the addition of cards providing special events. Small map, 40 counters, 18 cards. '19 1 146783 NEW $10.49 MEDITERRANEAN EMPIRES 1281-1350 #330 (DecS_T) n n 0.9 Mag & Game. Simpler, area-move game of the struggles for control of the western & central Mediterranean Sea, 1281-1350, between two French factions, Anjou v Aragon, aided by numerous small kingdoms, the Papal States, & Spain. Includes simple economic & diplomatic systems (tho this is a 2 player game) to raise armies or navies or foment rebellion. 10yrs/turn, 176 counters. Map covers the Med from Italy to eastern Spain & northern Africa. Javier Romero'21 / ARTICLES ON: Struggle for the Mediterranean in the Middle Ages; Battle of Coleto Creek, Mar 1836, during the Texas Revolution; Marine Leadership at Chosin, Korea, 1950; Battle for East Prussia: Tanneberg & Masurian Lakes, 1914; the AEF & the Spanish Influenza Pandemic of 1918-19; Battle of Stoke Lane, Last Battle of the Wars of the Roses; Yemeni Anti-Ship Attacks & US Reactions; the Adventure of the Eritrea, an Italian gunboat in East Africa. 1 147345 NEW $37.50 last copy. MIDDLE SEA (Fantas) BC 1.9 Out-of-Print Multi-player game of economics, warfare & diplomacy set in the Medieval Mediterranean era, roughly 1200AD. Allows any number of players, and for an indefinite length game. Elaborates on Diplomacy-style game using written simultaneous orders, but with more detail of raising & financing an army, terrain, naval movement and leadership. Players must collect taxes in order to first buy, then maintain, their military units. Various towns and provinces set limits on the army size the commanding leader may lead. T.Donnelly, W.Backhaus'79 1 965 EXCELL $19.00 Sml lite coffee drip splatter on the blank rear cover of the rules. Otherws clean. NEVSKY, TEUTONS & RUS IN COLLISION (GMT) DC* 4.6 Game of the clash of Teutonic & Orthodox Russian powers along the Baltic Sea in the mid-13th century. Game is about opportunism and control of trade routes on an area move map of the Baltic area. First game in the Levy & Campaign seris. Two player game that is suitable for solitaire. Mounted map, 137 wood pieces, 84 cards, 3 countersheets. 40days/turn, 200x300mi map dimensions. Volko Ruhnke'19 1 149318 NEW $47.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD MEDEIVAL: Byzantium & the Near East ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- APOCALYPSE IN THE EAST #48 (Agains) n HP 1.3 Mag & game. Game of the rise of the first Islamic caliphate, 646-656, as Islamic forces determine to capture Constantinople and thus eliminate the Byzantine Empire. Alas, Constantia has just become Emperor, and he leads the Byzantines in a forceful defence of the Empire. Also includes a mini-game, BLACK FRIDAY, in which Balck's 11th Panzer near the Chir River defeats most of a Soviet tank army on Christmas Eve, 1942. 180 counters total. Jason Juneau'19 1 147555 NEW $28.00 CONSTANTINOPLE SOLITAIRE #318 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game of the Byzantine Empire in the 7th or 8th Centuries, surrounded by enemies, during a time of two large Barbarian sieges of the city of Constantinople. Player's goal is to protect Constantinople while expanding Byzantine influence against a variety of independent ethnic & cultural forces. Player attempts to capture 4 barbarian home bases while not losing Constantinople, or most points at the end of the game. Each barbarian force follows a set path toward Constantinople which must be defended. Seasonal turns (3-12mo), 55mi/hex, 176 counters. Joseph Miranda'19 / ARTICLES ON: Constantinople, Bulwar of the Byzantine Empire 641-718; Armored Operations in Korea, 1950-53; the Thirty Years' War; Judean War of Independence, 175BC; Allied Laborers during World War I; Battle of Jutland 1916; Generalship of Harold Godwinson, 1065. 1 144608 NEW $39.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD MEDEIVAL: Britain & France ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1066, END OF THE DARK AGES #240 (DecS_T) n n 0.5 Out-of-Print Mag & Game. Strategic level, 2-4 player game of the struggle for ethnic dominance in Britain early in the 11th century. Players represent the Anglo-Saxon, Norman, Viking and Briton peoples on a map that covers Britain up to Scotland, and portions of the coast of Norway and France. A fairly simple game of diplomacy set in the era of the battle of Hastings. 176 counters. J.Miranda'06 / ARTICLES ON: 1066, the Battle of Hastings & the Turning Point of the Middle Ages; When China Ruled the Waves; WWI in West Africa; Britain's Royal Sovereign Class BB; northern Vietnam's AA Guns; Mozambique After the Cold War; Bernardo de Galvez & the Louisiana-Florida Campaign 1779-81; End of the Sioux Dominance. 1 79303 NEW $29.00 1066, END OF THE DARK AGES #240 PARTS (DecS_T) n Out-of-Print 1 86561 EXCELL $2.50 Rules photocopy only. 878 VIKINGS: VIKING AGE EXPANSION KIT (AYG) BC 1.2 Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 1 Special Ordr NEW $29.00 BLACK PRINCE, CRECY & NAVARETTE #260 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Two key battles from the time of the English king known as the Black Prince late in the Medieval period. Navarette covers the Apr 1347 battle during the 100 Years War between the English & the French & their Castilian allies. 50yd/hex, 500men/counter, 20min turn. Crecy covers the 1346 battle in which the French mounted knights prove the cost of arrogance in the face of lowly archers. 80yd/hex, 500men/unit, 40min/turn. / ARTICLES ON: the Black Prince & medieval warfare; Issues in designing tactical pre-modern wargames; the Arab Legion in WW2 & the first Arab-Israeli War; Central Powers offensive at Caporetto, Italy, 1917; Military evolution in 16th & 17th Centuries & 30 Years War. '09 1 90905 NEW $22.00 HAMMER OF THE SCOTS 2ND PARTS (ColumG) n Out-of-Print 1 76224 EXCELL $2.50 Clean photocopy of rules, only. v2.3 HAMMER OF THE SCOTS 4TH (ColumG) BC 1.6 2-6wks Turnarnd 2019 4th ed with 24mm wooden blocks, v3 rules. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 Special Ordr NEW $63.00 HAMMER OF THE SCOTS 4TH [DELUXE] (ColumG) BC 2.5 2019 4th [deluxe] ed with 24mm wooden blocks, v3 rules, thicker map. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 149278 NEW $72.00 HASTINGS 1066 (AgaTPS) HP 0.9 2-6wks Turnarnd Game on one of the 20 most-decisive battles of human history, judged by LTC Joseph Mitchel in his book. Game covers the pivotal battle of Hastings, England, in 1066, as William of Normandy invades England & begins pillaging to encourage the English king, Harold, to offer battle quickly. Harold's loss influence a millenia of English (and world) history after. 90 counters, mounted map. L.Tolver'15 1 Special Ordr NEW $25.00 HASTINGS, 1066 #110 PARTS (TSRS_T) n Out-of-Print 1 51261 EXCELL $2.00 Photocopy of rules, only. RICHARD III, WARS OF THE ROSES (ColumG) BC 1.5 1-3wks Turnarnd Block-style game of the War of the Roses, where supporters of the houses of Lancaster & York duke it out to see who will rule England. Expands upon Hammer of the Scots system by enhancing the event deck. 63 blocks (representing the major nobles), 25 event cards. J.Taylor'09 1 Stock NEW $63.00 ROBIN HOOD (Worthi) FB* 3.4 2-6wks Turnarnd Game of the English folklore hero. 2 player, block-system game that blends traditional military units (e.g. archers, knights) with role playing in the Robin Hood myth. A noble returns home from the Crusades, finding his lands stolen & his people overtaxed, and becomes a good-hearted outlaw against the Sheriff. Damian Mastrangelo'19 1 Special Ordr NEW $49.00 * WALLACE'S WAR (CofA) HC 1.0 2-6wks Turnarnd Game of two battles in the Scottish War of Independence in which the Scots are led by William Wallace, aka Braveheart. Covers Stirling Bridge, Wallace's great victory as they strike at the head of the English army as it crosses a bridge, and Falkirk, in which Wallace is soundly defeated. 281 counters, 2 maps. '09 1 Special Ordr NEW $36.00 WARRIORS OF GOD 2ND PARTS (MMP) BC Out-of-Print 1 134256 < NEW $4.00 Box only. Minor ding to one box corner; otherws new & shrinkwrapped. WARRIORS OF GOD PARTS (MMP) n Out-of-Print 1 88402 MINT $8.00 Countersheet #1, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD MEDEIVAL: Japan & Asia ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- KAMAKURA (WEG) HC 0.5 Out-of-Print 2-6 player game of politics & war in fuedal Japan c. 1200 using a slight elaboration of the Diplomacy system. Includes special events, variable army size, and 5 scenarios w/ varying # of players. M.Mills'82 1 4012 V.GOOD $20.00 Rules wrinkled. Otherws punched & clean. SAMURAI PARTS (AH-BL) n Out-of-Print 1 22971 V.GOOD $2.00 Photocopy of rules copy, only. 2 70699 V.GOOD $2.00 Set of 4 Clan Strength Charts. Somewhat soiled. SAMURAI PARTS (GMT) n Out-of-Print 1 59555 EXCELL $3.00 Rules photocopy, only. 3 holed. SHOGUN PARTS (Milton) HB Out-of-Print 1 91381 EXCELL $9.00 SHIPPING QUOTED. Map only. MUST SHIP as a HUGE Box item due to size. 2 91384 EXCELL $6.00 Army Cards, set of 5, only. 3 91385 EXCELL $9.00 Rules, only, sml amt of underlining in red. Minor wear thru use. 4 91383 EXCELL $7.00 Reference screens set of 5, only. SHOGUN TRIUMPHANT, BTL OF SEKIGAHARA #23 (XTRCmd n n 0.5 Out-of-Print Mag & Game. Includes errata counters for Smithereens (1) and 1918 (1). Tac btl of Sekigahara in Japan, 1600, which established the sole Shogunate & unified the country. 2-800men/unit, 180yd/hex, 45min/hex. L.Ty, M.Chris'93 / ARTICLES ON: Shogun Triumphant; Military aspects of the wars in Yugoslavia 1991-3; War casualties & history; Combat history of the 1st SS Panzer Div; Serbia in World War I; Baltic Assault, Op Albion, 1917; the Baltic States 1939-52; Battleship engagements of World War II; Rememberances of Vietnam. 1 87575 MINT $25.00 Last copy. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD MEDEIVAL: the Mongol Empire ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- KHAN, RISE OF THE MONGOL EMPIRE #229 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level, 2-player game of the rapid rise of the Mongolian Empire, 1206-1295 from Japan to France and Egypt. Uses the game system of Charlemagne, Xenophon & Belisarius. Army level, 3 scenarios, 280 counters, 5yrs/turn. J.Miranda'05 / ARTICLES ON: Rise of the Mongol Empire in the 13th Century; Russian Navy in WWI w/ OoB; Lack of Moral Fibre in the RAF Bomber Command in WW2; Confederate Indian Units; Rise & Fall of Alexius Ducas 1204; Australian conquest of German land in WWI; WWII Electronic Warfare; Battle of the Lech, April 1632. 1 72419 NEW $45.00 SCOURGE OF GOD (SimCan) HC 0.8 Out-of-Print Strategic level game of the rise of the Mongol empire thruout Asia & to the borders of Europe in 12th Century. Multiple empires in their way put up what resistance they can, with the hope that the total resistance will stop the Mongols. S.Newberg'82 1 1736 MINT $18.00 Box btm seam split repaired. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD MEDEIVAL: the Crusades ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ACRE, THE THIRD CRUSADE OPENS (DecGms) Fo 0.2 1-3wks Turnarnd Folio game using the Btls of the Ancient World (now Btls of the Medieval World) game system. Covers the meeting engagement as a part of the Muslim army led by Saladin attacks the King of Jerusalem's army while it besiege's Acre. Armies of centered on heavily armored cavalry & men-at-arms, with lots of foot soldiers & archers. The Crusaders have a stronger army but must protect extended siege lines; the Muslims are quick & light, and must defeat the Crusaders in detail. 100 counters. '12 1 Special Ordr NEW $19.00 ARSUF, LIONHEART V SALADIN (DecGms) Fo 0.3 1-3wks Turnarnd Folio game using the Btls of the Ancient World (now Btls of the Medieval World) game system. Covers Saladin's 1191 attack on the Crusader army led by Richard the Lionhearted, with hopes of repeating his victory of 4 years prior. The Crusaders have a stronger army for sustained fighting; the Muslims are quick & light, with lots of archers. 100 counters. C.Perello'12 1 Special Ordr NEW $19.00 CRUSADER KINGDOMS, WAR FOR HOLY LANDS (Worthi) BC 2.4 4-8wks Turnarnd Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 1 Special Ordr NEW $52.50 CRUSADER REX 2ND (ColumG) BC 1.6 2nd ed has graphically updated, larger board, new unit labels, thicker cards & rules updates. Block-style game of the 3rd Crusade, 1187-1192 (the fun only lasted so long...). The Christian Franks compete with the Muslim Saracens for control of key cities in the Palestine. 63 wooden blocks, 25 event cards. J.Taylor, T.Dalgliesh'11 1 149562 NEW $63.00 CRUSADES #70 (SPIS_T) n n 0.8 Out-of-Print Mag & game. 2gms: 2player gm of 3rd Crusade (1191-2), & 2-6player wild game of 1st Crusade w/ competing goals. R Berg '78 / ARTICLES ON: the Crusades, Western Invasion of the Holy Land, 1097-1191; NATO Division Commander, C&C in the Modern Battlefield Environment; Horses in War; Index to Errata Published thru Aug'78 (typically in Moves Mag). 1 147202 EXCELL $32.00 Last copy. CRUSADES #70 PARTS (SPIS_T) n Out-of-Print 1 92879 MINT $4.00 Rules only. 2 103303 V.GOOD $2.00 Rules only. Has been torn from staples leaving a 1/2" hole in margin at lower staple binding. Order of Battle check boxes used & annotated. FIRST CRUSADE #299 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game of the First Crusade in the Middle East, 1097-99. The player controls the Crusader forces and allied Byzantine & Cilician Armenian forces; the system controls the Seljuk Turks & Fatimids (& Assassins). The goal is to conquer the Holy Land while also doing some good deeds for Christensom. 176 counters, point-point map, seasonal turns. J.Miranda'16 / ARTICLES ON: the First Crusade, 1097-1099; Wings over the Alps, Airpower on the Italian Front in WWI; 507th Maintenance Company Battle, Iraq 2003; French Corsair Raider Jean Leger de La Grange, 1704; F-117 Nighthawk; Joan of Arc; Electrified Fence Along Dutch Border during WWI; Malaysian Counterinsurgency, 1946-60; Assyrian Siege Machine; the First Iron Warship. 1 121668 NEW $89.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD MEDEIVAL: Other Wars of Religion ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALMORAVID, RECONQUISTA & RIPOSTE 1085-86 (GMT) DC* 5.2 The western jewel of Islam in Iberia had fractured by 1085, and the christian king Alfonso VI mustered a large army to recapture the lands from the Muslims. But the defenders sought help from north Africa, and the reconquest was anything but easy. Uses the Levy & Campaign game system from Nevsky. Shows lords' ability to muster forces, and their ability to command armies. Politics, the need for tribute will, Moor fortifications, African troops & bloodthirsty crusaders all will guide strategy. Mounted map, 177 wooden pieces, 112 cards, 3 countersheets. Volko Ruhnke'22 1 149507 NEW $63.00 * New but not shrinkwrapped. ALMORAVID, RECONQUISTA & RIPOSTE PARTS (GMT) DC Out-of-Print 1 149718 NEW $5.00 Box only. Minor ding to one box cover corner, otherws new. 2 149717 NEW $5.00 Box only. Minor ding to one box cover corner, otherws new. 3 149719 NEW $5.00 Box only. Minor ding to one box cover corner, otherws new. GRANADA, LAST STAND OF THE MOORS 1482-92 (Compas BC 2-6wks Turnarnd Block-style game of the Reconquista in Spain, as the Catholics attempt to push the Muslims (Moors) out of Spain. An alliance of Castille & Aragon, with Papal support, creates the last Crusade. But deception & betrayal on the Catholic side may undermine their abilities. Units represented by blocks depicting the symbol of their origin. Played ona point-point movement map of southeastern Iberia. Uses colorful cards which allow raising, moving or rallying armies & fleets. Cards also allow specific elements to participate in a battle. Various weapon types have specific advantages when used properly. Key to victory is possession of the city of Granada. 1Yr/turn, 137 unit blocks, 67 other blocks, 155 cards. Jose Rivero'21 1 Special Ordr NEW $76.00 JIHAD! 2ND # 91 (COM_PW) n n 0.8 2-6wks Turnarnd Mag & game. 2 player game of the rise of Islam thruout Europe, northern Africa & the Mid-East, 632-732 AD, during its most expansive phase. Muslim objective to to best the historical achievement. Good game on obscure subject. 5yrs/turn, 270km/hex, 280 counters. Stephen Newberg'19 / ARTICLES ON: Recap of Compass Expo 2018; Brotherhood & Unity: the War in Bosnia & Herzegovina 1992-5 Preview; Zeppelin Raider Preview; the French Navy & Mers-el-Kebir; review of Fornovo 1495; previews of the Late Unpleasantness & Pacific Tide; review of DG Meuse Argonne; War for the Union designer notes; review of Supreme Commander; review of Battle Hymn. 1 Special Ordr NEW $42.00 TOURS, BATTLE OF..., 732AD (AgaTPS) HP 0.9 2-6wks Turnarnd Vol 7 of the 20 Decisive Battles series. Smaller game of the pivotal battle of Tours, 732AD, as Charles (grandfather of Charlemagne) stems the Muslim expansion from Iberia into what is now France and began a 700yr counterattack that ultimately drove the Muslims out of Europe. The two armies are different - the Muslims are light & mobile, and fight in small groups. The Franks are in transition between Roman-style heavy infantry & the knights of later days. 100 counters. R.Berg'12 1 Special Ordr NEW $23.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD MEDIEVAL: Tactical Battles ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- A LA CHARGE! DEUX BAT DUE XLE SIECLE #87 (VaeVic n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Grant tactical game of 2 battles of the dark ages: Civitate 1053, Pope v Normans; and Kalavryai 1078, rebels v loyalists. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '09 1 116773 MINT $14.00 AGINCOURT 1415, BATTLE OF... PARTS (GDW) n Out-of-Print 1 71145 EXCELL $6.00 Counter set, Complete or substantially complete, inlcuding 111 (of 120) counters, including 2 handmade replacements. COMMANDS & COLORS, MEDIEVAL PARTS (GMT) DC 1 137953 V.GOOD $5.00 Box only. One corner dinged but structurally intact. Otherws new. CONDOTTIERI #54 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Btl of Castagnaro, 1387, between Verona & Padua in Italy at grand tactical level. T.Sundell'86 / ARTICLES ON: Hawkwood, master condottiere (mercenary), a leader in this issue's game; review of QTRDK's Rommel's War; house rules for Axis & Allies 1st; additional scenarios for China Incident #37; MacArthur #44, O'Connor's Offensive #41, End of the Iron Dream #42, Fight on the Beaches #40, Struggle for Stalingrad #47, Custer's Luck #45; review of SimCan's West Front. 1 12688 NEW $12.00 2 98819 MINT $10.00 Cherry. GREAT MEDIEVAL BATTLES #197 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Colorized & repackaged version of 2 of the 4 games from SPI's quad game by this name. ROBERT AT BANNOCKBURN, 1314, covers the decisive Scotish victory over the English. 70yd/hex, 15min/turn, 500-800men/unit. A.Buccini'99 / TAMBURLAINE covers the battle of Angorra, 1402, in which Tamburlaine's Tarters meet the Ottomon Turks. 50yd/hex, 20min/turn, 500-750men/counter. D.Werden'99 / ARTICLES ON: Great Medieval Battles, 1001-1500AD; Future Conflict in Asia; OoB for the Korsun Pocket, 1944; ERRATA for Crimean War #193; the Indo-Pakistani Nuclear Arms Race; Columbia's Quiet War; Unknown Stories of the Mexican Revolution, the Yankee Kingmakers. 1 38206 NEW $39.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: The Renaissance Generally ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COLONIAL, EUROPE'S EMPIRES OVERSEAS 2ND (Strate) BC* 3.8 1-3wks Turnarnd Highly popular, European-produced game of Europe's period of colonizing & pundering the world from the Renaissance to the Industrial Revolution. Each player represents a major European power seeking to establish colonies, gain scientific knowledge, and trade in exotic goods. Uses a card-based, character driven system that requires careful management of resources, diplomacy & a keen eye for opportunity. English language rules. For 2-6 players, but still reasonably fast playing (~2hrs/game). C.Pont'13 1 Special Ordr NEW $42.00 * IMPERIAL STRUGGLE, 2D HUNDRED YEARSWAR2D (GMT) DC* 5.0 2nd printing. 2-player game of thw 2nd Hundred Years of War, the fierce competition between England & France, 1697-1789, beginning with the War of Spanish Succession and ending with the French Revolution, a period that encompassed 4 major wars. Simpler, fast playing game system loosely based on Twilight Struggle. Goal is to build the bases of colonial wealth & prestige across much of the globe. 2nd edition incorporates a few minor errata. 4 coiuntersheets, 67 cards, global scale, 4-17yrs/turn. Anada Gupta, Jason Matthew'21 1 148554 NEW $40.00 * LORDS OF THE RENAISSANCE PARTS (Sierra) n Out-of-Print 1 68251 V.GOOD $1.00 Rules photocopy, perfectly bound. One page improperly photocopied so one column of text truncated. MACHIAVELLI, 1ST PARTS (AH-BL) n Out-of-Print 1 77224 EXCELL $5.00 Partial counterset, only. Missing 177 counters (8 fleet units for ea of 8 players; all blanks, 12 per player; all 7 green + 1 tan assassination markers; #1 army for each player; Green #4 garrsion unit. #2 & 7 armies, #1 garrison for all players marred with paint on one side. SERENISSIMA (EuroG) GB* 4.4 Out-of-Print 2-4 player, modestly simple game of international trade & warfare thruout the Mediterranean prior to Columbus. Emphasis is on trade & player interaction. Excell component quality thruout. 1 129241 V.GOOD $18.00 * Substantially complete: missing 1 (of 28) galley, 2 (of 28) flag bases, 26 flag masts, 1 coin, 1 sailor. 4" piece of masking tape on box btm, 1" tape removal mar on 1 box side. Otherws complete & clean. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: Conquering the New Worlds ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1500, THE NEW WORLD (Versse) BC 2.4 Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 1 Special Ordr NEW $42.00 CONQUISTADORS, CONQUEST OF AMERICAS (Compas) DC* 4.3 Temp OoP/OoS 1-5 player game of Spanish conquistadors competing to bring home the most gold while destroying the established cultures of the Americas early in the 16th century. Players must discover, fight, defeat & plunder the Indian empires they find, or attempt diplomacy to enlist their aid as allies to help defeat other nations. Up to 5 players, and can be played solitaire; best with 2-4 players. 2 mounted map, 4 countersheets, 156 cards. Jon Southard'20 1 Special Ordr NEW $69.00 * KING PHILIP'S WAR (MMP) BC 0.9 Game of savage guerilla combat between frontier Indian tribes and colonials of America in 17th century that ultimately resulted in 2600 white & 6000 Indian deaths. King Philip, an Indian leader, leads a loose assortment of Indian tribes that might come to include the Mohawks seeking to capture either of the key settlements of Boston or Plymouth. '10 1 149404 NEW $37.52 VICEROYS (TFG) BC 1.4 2-6wks Turnarnd Fast playing 1-7 player game of expansion, diplomacy in the new world. 3 scenarios plus several variant rules. Players have few units active each turn, and options include building an empire or raiding others' empires. Includes solitaire rules for each scenario. 432 counters. Fun. McLaughlin'87 1 Special Ordr NEW $28.00 VICEROYS: COLUMBUS EXPANSION SET (TFG) Fo 0.5 2-6wks Turnarnd Kit adding China as 8th player & more cards, discoveries, etc., to the base game (which can be played solitaire). M.McLaughlin'92 1 Special Ordr NEW $17.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: the Ottoman Empire ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1565, SIEGE OF MALTA (Worthi) BC 1-3wks Turnarnd Third game in the Great Sieges game series. Fast playing. Players issue commands to their forces to activate them to move and attack. Can be played solitaire as either the Ottoman or Knights of Maltese sides, using a deck of cards to command opposing forces. Victory is based on demoralizing the opposing side. '22 1 Special Ordr NEW $49.00 GATES OF VIENNA, EUROPE 1683 #295 (DecS_T) n n 0.9 Out-of-Print Mag & Game. 2 player game of the pivotal 1683 Ottoman siege of Vienna that threatened the whole of Europe. A multi-national Christian force turned the Ottoman's back. Based on the Red Dragon game system, with alternating phases allowing only a single action at a time. 1mo/turn, Army wing level, 12mi/hex, 228 counters. J.Miranda'15 / ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. 1 112903 NEW $45.00 LEPANTO, BATTLE OF... #272 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Game covers a key naval battle off the coast of Greece in 1571 in which a coalition of Christian powers commanded by Don Juan of Austria use cannons to destroy the Ottoman navy. A total of 450+ ships participated among 3 distinct classes. 280 counters representing galleys, galliots & galleasses. 10min/turn, 1:60k scale. R.Cowling'11 / ARTICLES ON: Btl of Lepanto, 1571; the Polish in WW1; the Mau Mau Uprising in Kenya, 1952-60; the Byzantine Navy, 324-1453AD; invention of the motorized torpedo; the fight for Kolwezi, Congo, 1978; the exact time of the end of the Am Civil War; experiments in firepower in the WWI era. 1 115606 NEW $30.00 OTTOMANS, RISE OF THE TURKISH EMPIRE#222 (DecS_T n n 1.0 Out-of-Print Mag & Game. Strategic level, 2-4 player game of the rise of the Turkish empire, 1453-1571, thruout the eastern Mediterranean and Black Sea areas. Game emphasizes chaotic & changing nature of alliances of the period. Game has a bit of everything (including classic DG proofing errors): diplomacy w/ alliances &backstabbing; land & naval movement; colonization; pillaging; mercenaries. 2 scenarios & campaign game. J.Miranda'04 / ARTICLES ON: Ottomans v Hapsburg in Europe; Intelligence Operations Prior to WWI; Australia & the Solomons; German Assassination Plans for the Big 3 Leaders in Tehran; Frigates; German Radars of WWII; Misunderstandings of Ancient Naval Warfare; Warplan Dropshot & US Planning for WWIII; Organization of the US Air Force in the 1950s. 1 65968 NEW $22.00 SIEGE OF CONSTANTINOPLE #66 (SPIS_T) n n 0.8 Out-of-Print Mag + Game. Operational lvl game of the Ottoman assault on the heavily fortified city of Constantinople, 1453. Ottomans must use vastly superior numbers, their siege cannon & mining to undermine & overwhelm the fortified walls of the city and swarm over the outnumbered defenders. Good game. 200yd/hex, about 2days/turn. R.Berg'78 / ARTICLES ON: the Siege of Constantinople 1453AD; Descent on Crete, May 1941. 1 140215 MINT $34.00 Last copy. SIEGE OF CONSTANTINOPLE #66 PARTS (SPIS_T) n Out-of-Print 1 92841 MINT $8.00 Rules only. SIEGE OF CONSTANTINOPLE NAVAL RULES #66 (SPIS_T) n 0.4 Out-of-Print Photocopy of 6 pages of addendum rules, charts & B&W outline counters from Moves 37 adding a naval aspect to this game by the original designer, R.Berg. 1 77257 EXCELL $3.00 SULEIMAN THE MAGNIFICENT #9 (Agains) n HP 1.0 1-3wks Turnarnd v3#1. Mag & Game. Simpler, grand tactical game of the massive Aug. 1526 battle at Mohacs in which the Ottoman Empire overwhelmed the Kingdom of Hungary. 225yd/hex, c.750men/unit. 240 counters. R.Berg'04 1 Special Ordr NEW $28.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: the Russian Empire ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CATHERINE THE GREAT #232 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Solitaire or 2-3 player game of Catherine the Great's rule of Russia, 1762-96, and the various policy initiatives she could have pursued to enhance Russia's standing in Europe. Player(s) act on behalf of Russia; other European powers are handled by the game system. Army level, 5yrs/turn, 200 counters. J.Miranda'05 / ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 72715 NEW $19.00 ON TO MOSCOW, SWEDN V RUSSIA 1700-21#171 (DecS_T n n 0.4 Out-of-Print Mag & Game. w/ 20 variant/errata counters for: Clontarf (3); Op Shock Troop (5); Trajan (1); Caesar in Gallia (1); Russo-Turkish War (1); Austro-Prussian War (1); Seven Years War (8). Strategic level game of Sweden's Charles XII invasion of Russia, 1708-9, using the Seven Years War/Age of Reason game system. The invasion ended in a Swedish disaster at Poltava. Control determined by possession of fortress-cities spread around Russia. 240 counters, seasonal turns, 50km/hex, relatively complex. J.Miranda'94 / ARTICLES ON: Sweden v Russia in the Great Northern War, 1700-21; Machiavelli, Founder of Modern Military Thought; Variant/errata rules for Seven Years War; errata for Wars of the Imperial Age, Austro-Prussian War, Russo-Turkish War, Op Shock Troop; Somalia, Roots of Today's Conflict; the White Rose Student Resistence in Nazi Germany; Tracked v Wheeled Armored Vehicles; Austro-Hungarian & Italian Navies in WWI; and many, many ads. 1 104340 MINT $24.00 Cherry. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: 30 Years War 1616-1648 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BREITENFELD #55 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. 5th gm in 30yrs Qd. Gustov Adophus's Swedes meet the then-dominant Imperialists under Tilly, 1631. J Nelson'76 / ARTICLES ON: the Thirty Years War; brief reviews of: STRIFE Siege of Port Arthur, FLYBUFF Viva! (Mexico) & Nuclear Destruction, JAGD March on India, RAND Wellington in the Peninsula; Review of Ancient & Medieval Armies (of the Prestags game series); Battle for Wurzburg, Current Situation & future battle within the game. 1 99128 MINT $25.00 2 105453 MINT $24.00 Very clean. BREITENFELD #55 PARTS (SPIS_T) n Out-of-Print 1 68132 EXCELL $3.00 Std & exclusive rules only, 2 large stains. 2 61084 EXCELL $2.00 Std rules for this game (and 30Yrs War Qd). 3 98993 MINT $4.00 Std & Exclusive rules, only. 4 114217 MINT $4.00 Std & exclusive Rules, only. 5 92837 MINT $5.00 Std & exc rules. BREITENFELD, ENTER THE LION OF THE NORTH (DecGms Fo 0.4 Folio game using the new Pike & Shot game system. Covers the first major battle involving Gustavus Adolphus who uses smaller, thinner formations allowing greater flexibility & speed than the Imperial units of musket ringed pikemen he fought. System intends that inf & artil breakup the enemy lines such that cavalry can destroy it. Regt level, 200yd/hex. '13 1 Special Ordr NEW $19.00 THIRTY YEARS WAR #173 PARTS (DecS_T) n Out-of-Print 1 55737 V.GOOD $4.00 Rules only. 2 pgs of Player Aid Displays provided as photocopy only, separated into 4. Events Table annotated w/ errata/clarifications i ink. THIRTY YEARS WAR BTLS, LUTTR/WITTSTK#332 (DecS_T n n 0.9 Mag & game. Grand tactical game of two more battles from the Thiry Years War: Lutter 1626 & Wittstock 1636. At Lutter, the Imperial Army under Tilly defeads the Danish Army knocking it out of the war. At Wittstock, the Swedish Army under Baner defeats the Imperial Army, avenging the Swedish defeat at Nordlingen a year prior; one of the few battles one of the armies utilized manuever. 150-200m/hex, 45-60min/hr, 176 counters. Brad Hessel, Linda Mosca, Jay Nelson, Stephen Patrick, Redmond Simonsen, Thomas Walczyk, Joseph Miranda'21 / ARTICLES ON: Two Decisive Battles of the Thirty Years War; Alexander the Great's Finances & Character; Panzer Lehr Division at the Battle of the Bulge; Arms Race in the Maghreb (NW Africa); America's Composite Division in WWI; War in Tigray Update; Yemen, Complex War with No End in Sight; Newst Russian AFVs; HMS Queen Elizabeth Deploys to the Indo-Pacific; USMC's Mark 98 Howtar Howitzer; First Knight of England, William Marshall; Invasion of Denmark, Apr 1940; Confederate Seagoing Ironclad CSS Stonewall. 1 148815 NEW $37.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: 100 Years' War, 1337-1453 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HUNDRED YEARS WAR, 1337-1453 #177 (DecS_T) n n 0.8 Out-of-Print Mag & game. Strategic level, 2-player game of the lengthy war fought between England & France between 1337-1453 using a modified 30 Yrs War system. Yearly turns & area move, 1-2k men per strength pt. 2 scenarios (Crecy 1337-47 & Agincourt 1415-28) plus campaign. Includes yet another in a string of lackluster mapboards. J.Miranda'96 / ARTICLES ON: the Hundred Years War; Custer's Campaign, ops on the Little Bighorn & Yellowstone Rivers; Valmy, the battle that saved the French Revolution, 1792; Future trends for the US Military into the 21st century; PT boats in the Pacific; errata for Thirty Years War #173. '95 1 104337 MINT $50.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: English Civil Wars ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BARON'S WAR (CofA) HC 1.2 2-6wks Turnarnd Game of the rebellion of British barons led by Simon de Montfort against Henry III in two key battles, Lewes and Evesham, 1264-5. Simpler game w/ only 8pgs of rules, 280 counters, 2 maps. Interactive system with impetuous cavalry, morale, leadership, & what-if scenarios. R.Markham'04 1 Special Ordr NEW $32.00 CAMPAIGNS OF MONTROSE, 1644-45 (DecGms) Fo 0.3 Folio game of Graham, the Marquis of Montrose, and his string of victories over the Scottish during the first English Civil War, 1642-46, and who was later be soundly defeated. Royalist raise a Scottish army and march into England, while the Covenanter must overcome factional infighting to defeat him. Conscripted units tend to disappear after each battle. Uses cards that model historical events including defection, plague, recruitment and the Highland charge. Includes 40 counters, 18 cards & a small map. '19 1 148974 NEW $10.00 COMMANDS & COLORS TRICORNE JACOBITERISNG (Compas DC* 5.5 2-6wks Turnarnd Stand-alone game of tactical battles during the Jacobite Rebellion in Scotland plus other battles, all using the Commands & Colors (Tricorne) game system. In this game, morale is paramount with rout being an everpresent danger. Players use player-specific decks of cards to issue commands that enable that side to do something: move, fight or other special tasks. Includes 13 battle & skirmish scenarios including: Killikeankie & Dunkeld, 1689; Cromdale 1690; Alness, Shiriffmuir, 1715; Glen Shiel 1719; Prestonpans, Clifton, Inverurie, 1745; Falkirk 1 & 2, Culloden 1 & 2 1746. Includes mounted board, 110 cards, 283 wooden blocks, 4 terrain tile sheets. Richard Borg'20 1 Special Ordr NEW $75.00 * CROMWELL'S VICTORY #101 PARTS (TSRS_T) n Out-of-Print 1 96896 MINT $5.00 Rules only CROPREDY BRIDGE, A FLEETING VICTORY #148 (DecS_T n n 0.8 Out-of-Print Mag & Game. Tactical battle between Roayalists & Parliamentarians a week before the decisive battle of Marstoon Moor, 1644. 100yd/hex, 20min/turn, 50men/strength pt. 299 counters, 2 historical & 1 hypothetical scenario. M.Grace'92 / ARTICLES ON: Battle of Cropredy Bridge, 1644; Remembering Pearl Harbor & the Japanese strategy in the Pacific; Soviet 1991 Coup forces, the last gasp of the Hardliners; Soviet Organization & Tactics in Afghanistan; Homer Lea, Forgotten Grand Strategist; Indian forces in Confederate Service; British Munitions Production during WWI; Battleship Casualties in the USN, 1898-1989; Ivan the Terrible's Reign in Russia, 1533-84; contemporary reorganization of the British Army; Trajan references for article in #145. 1 97472 MINT $14.00 Cherry. 2 131162 MINT $14.00 Cherry. 3 12029 NEW $20.00 Last new copy. IRLANDE 1798 #86 (VaeVic) n n 0.4 Out-of-Print Mag + Game. w/68pg mag. The first week of the war in Ireland, 1798, which was supported by the French. 1day/turn, 8km/hex, and covers the area in NW Ireland. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; English rules translations for most issue games available via download. J-P.Gury'09 1 116772 MINT $14.00 IRONSIDES, THE ENGLISH CIVIL WAR (WWW) BC 1.4 Out-of-Print Strategic lvl gm of the entire English Civil War, 1642-9 thruout England, Scotland & Ireland. Includes 3 scenarios (Irish Rebellion, Edgehill Campaign, Scottish Campaign), plus campaign gm. A game with strong allure & potential that fails due to negligent development (if any) at 3W. R.Markham'94 1 128941 MINT $20.00 Missing 1 (of 30) control markers, otherws unpunched & complete. Sml stain on rules cover. LILLIBURLERO, BTL OF THE BOYNE 1690 #40 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game of the battle of the Boyne, 1690, the largest ever fought in Britain. King James II inherets the throne but is forced into the exile by protestant forces. He returns to Ireland, and is hotly pursued by King William III. James stands & fights at the River Boyne, a deep river affected by tides. Outnumbered 3-2, the Jacobites' best hope is to catch the English as they ford the river. '13 1 Special Ordr NEW $28.00 ROYALISTS & ROUNDHEADS III (WWW) HC 1.0 4-8wks Turnarnd Modestly simple set of 4 more battles from English Civil War: Tippermuir (Sept 1644), Preston (Aug 1648), Dunbar (Sept 1650), Worcester (Sept 1651). Rogb Markham'93 1 Special Ordr NEW $28.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: 7 Years War & Frederick the Great, 1756-63 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CLASH OF MONARCHS, SEVEN YEARS WAR PARTS (GMT) n Out-of-Print 1 120048 V.GOOD $3.00 One-sided photocopy of rules, only, made onto recycled paper that has irrelavant material on backside of each page. P3 has an email superimposed on rules, making page somewhat difficult to read. P26 (with second half of designers notes not included). Otherws clean & EX. FREDERICK THE GREAT #49 (SPIS_T) n n 0.4 Out-of-Print Mag & game. 4 scenarios game covering Frederick the Great in the Seven Years War. Elegent system rewards a war of manuever. F.Davis, E.Curran'75 / ARTICLES ON: Frederick the Great, Campaigns of the Soldier King 1740-63; Blue & Gray Battles of Shiloh, Antietam, Gettysburg & chickamauga. 1 98782 MINT $33.00 19 units loose in strips from tree. V.clean. Last copy. FREDERICK THE GREAT #49 PARTS (SPIS_T) n Out-of-Print 1 93087 MINT $5.00 Rules only. FREDERICK'S WAR, AUSTRIAN SUCESSION #262 (DecS_T n n 1.0 Out-of-Print Mag & Game. Game is a 2-4 player contest, each striving for dominance in all of central Europe between 1741-8. Uses the 1066 & Hannibal's War system. Played on an odd map where geography is bent to a system of squares. 1yr/turn, 2500-10,000men/unit, 50mi/square. 2 scenarios & campaign. J.Miranda'10 / ARTICLES ON: Frederick the Great's war of Austrian Succession, 1940-8; the rescue of Mussolini (plus Skorzeny & other Wermacht special ops; Italian TF Nibbio in Afghanistan, 2002 on; Russians at Lake Narotch 1916; the Algerian insurgency & end of French Empire; battle of Kosovo, 1389. 1 94516 NEW $22.00 HOLD THE LINE, FREDERICK'S WAR PARTS (Worthi) n Out-of-Print 1 120095 EXCELL $5.00 Box, only. Slight ding to one corner with resulting corner split repaired; otherws very clean. 2 120092 EXCELL $7.00 Terrain tile set, only. Never used; punched for easy storage. Complete. Also applies to Hold the Line. 3 120093 NEW $8.00 Mapboard, only. Also applies to Hold the Line. 4 120094 NEW $8.00 Rules, only. LEUTHEN 1757 #32 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at http://grognard.com/vaevict.html. Game covers a key battle of the 7 Years War. 1 116770 MINT $15.00 Dog ear on rear cover; otherws mint. LEUTHEN, FREDERICK'S GREATEST VICTORY (CofA) BC 2.0 Out-of-Print Third in the Age of Reason series following Kolin & Zorndorf. W/ 2nd ed series rules, 4 maps, 600 units. Freddy takes on the Austrians on a snowy battlefield in Silesia, 1757, in order not to lose this vital province. 1 140149 NEW $59.00 New & unused. Packaged in a bookcase box; new. Last boxed copy. LEUTHEN, FREDERICK'S GREATEST VICTORY ZL (CofA) zl 1.5 Out-of-Print Packaged in a ziplock. Third in the Age of Reason series following Kolin & Zorndorf. W/ 2nd ed series rules, 4 maps, 600 units. Freddy takes on the Austrians on a snowy battlefield in Silesia, 1757, in order not to lose this vital province. Nominated for two Charlie Roberts awards in 1997. 2 countersheets, 1 map. '97 1 142410 NEW $49.00 PRAGUE, BATTLE OF... (GDW) SB 0.6 Out-of-Print Freddy the Great's defeat of the Austrians near Prague, 1757, using the Lobositz/Series 120 game system. Freddy flanks & laster destroys the Austrian right wing. 120 counters. F.Chadwick'80 1 6568 MINT $17.50 PRAGUE, THE BATTLE OF...,6 MAY 1757 [ZL] (CofA) zl 1.8 2-6wks Turnarnd Packaged in a ziplock with no box or die. Colorful game in the La Bataille style, 8th in the Age of Reason system, to cover the key battle for the area around Prague, 1757 during the 7 Years War. 3 maps, 7 scenarios, 800 counters. Will also include an expansion kit for Lobositz with a extension map & scenario additions. M.Hinkle'14 1 Special Ordr NEW $64.00 SEVEN YEARS WORLD WAR #221 (DecS_T) n n 1.0 Out-of-Print Mag & Game. The 7 Years War covered as a global war of empire. 8 European powers plus India & China compete for dominance. Can be played by 2-4 players thru military, economic & diplomatic means. Yearly turns, army/fleet level. J.Miranda'04 / ARTICLES ON: Seven Years World War, the First Global Conflict, 1756-1763; Frederick the Great & the art of battle management during the Seven Years War; the Alamo; first actions of Britain during WWII; Australians in Iraq 2003; Frederick War & the Taiping Rebellion; Philippines Insurection 1899-1902; Destruction of French Mobile Group 100 in Vietnam, 1954. '04 1 65106 NEW $22.00 SEVEN YEARS WORLD WAR #221 PARTS (DecS_T) n n Out-of-Print 1 140335 EXCELL $3.00 Photocopy of rules, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: War of Spanish Succession, 1701-14 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BLENHEIM 1704 (Legion) BC 1.0 2-6wks Turnarnd Grand tactical game of the battle of Blenheim, 1704, one of the key battles of the War of Spanish Succession. British & allies forces encounter superior French & Bavarian forces in a strong defensive position. Marlborough pins the flanks, draining the enemy center of forces, then smashes it with cavalry. Uses the Seven Hex System, whic groups hexes into super-hexes of seven, in which various tactical decisions are made. Battalion level, 500m/hex, 20min/turn, 176 counters. Steve Pole'18 1 Special Ordr NEW $50.00 BLENHEIM, THE BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd During the world war know as the War of Spanish Succession, the French were on the verge of capturing Vienna thus knocking the Hapsburgs out of the war. The British & Austrian armies attacked the French & their Bavarian allies at Blenheim (actually, Blindheim), a small town along the Danube River. The British & Austrians cooperated well, while the French were often out of position; a British attack drove a wedge between the French forces resulting in a famous victory. Each side has 2 distinct commands, each with a varied force. Brig level, 400m/hex, 1hr/turn. Frederic Bey'19 1 Special Ordr NEW $29.00 FAMOUS VICTORY PARTS (MiH) n Out-of-Print 1 62785 MINT $1.00 TEC/CRT Chart only. MARLBOROUGH'S BTLS, RAMILLIES ETC #256 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Moderate complexity, tactical level game of 2 of the Duke of Marlborough's key battles, Ramillies & Malplaquet, during the War of Spanish Succession. These battles marked the emergence of infantry as a shock weapon via the bayonet. 225yd/hex, 1-3k men/unit. R.Berg'09 / ARTICLES ON: Marlborough's victories in the War of Spanish Succession, 1704-8; the Battle of Britain, 1940; Operation Anaconda & the hunt for Osama bin Ladin; book reviews, & lots of ads. 1 88434 NEW $22.00 MARLBOROUGH, WAR SPANISH SUCCESSION #238 (DECS_T n n 1.0 Out-of-Print Mag & Game. Moderate complexity, strategic level game of the War of Spanish Succession and a continental struggle for dominance. France, Bavaria & other principalities face off against England, Austria and Prussia. 1yr/turn, 10-20k troops/army, 280 counters, 3 scenarios & campaign game. J.Miranda'06 / ARTICLES ON: Marborough's Art of War; the Famous Victory, Blenheim, 1704; the Skull of Sultan Mkwawa after WWI; the Royal Navy's Efforts in the Pacific War; the Turkish Gettysburg, battle of the Sakarya River; the Chimurenga War, Rhodesian Insurgency 1966-80; Civil War Submarine Operations. 1 77654 NEW $34.00 NO PEACE WITHOUT SPAIN 2ND (Compas) BC 1.5 1-3wks Turnarnd 2019 Deluxe 2nd edition. Strategic level, card-driven game of European conflict during the War of Spanish Success (1702-13) after King Carlos II of Spain dies heirless & the Bourbon-Hapsburg fued erupts. Point-point map, 55 cards that activate armies & provide events. This edition includes a mounted map. Don Herndon'19 1 Special Ordr NEW $59.00 POLTAVA'S DREAD DAY, GREAT NORTHERN WAR (AgaTPS) HP 1.1 2-6wks Turnarnd Chosen as one of the 20 most decisive battles of history. Strategic level game of Sweden's war with Russian, 1700-22, at end of which it had lost the war, an army, its monarch and its standing in Europe. The major players of Europe takes sides (and switch sides) to serve their own purposes in a war focused on Poland & the Baltic Sea. 6mo/turn, initiative-driven, with few replacements. J.Juneau'12 1 Special Ordr NEW $23.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: War of Austrian Succession, 1740-8 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AGE OF REASON, BATTLES OF... PRIMER 2ND (CofA) Bk 2-6wks Turnarnd Revised, spiral bound players guide booklet covering the Age of Reason game series (including Fontenoy, Leuthen, Zorndorf, Monmouth, Kolin & Brandywine/Germantown. Applies to all editions of this series rules, but designed around the latest (3rd) introduced with Fontenoy. Includes an upgrade/errata countersheet w/ 280 units, 3rd ed rules update, rules demonstrations, game tactics, learning modules, all intended to get players fully up to speed with the game system. Fontenoy required to play the learning modules. '22 1 Special Ordr NEW $29.00 AUSTRIAN SUCCESSION, WAR OF THE... #289 (DecS_T) n n 0.9 Out-of-Print Mag & game. Cover's Frederick the Great's first military campaign, the First Silesian War of 1740-42, which also marked the War of Austrian Succession involving all of Europe. Two sides (Prussians v Austria & the Hapsburgs duke it out in central Europe. Period-style map centered on Austria & Hungary. 7.5mi/hex, Brig level, 1-2mo/turn. J.Miranda, E.Harvey'14 / ARTICLES ON: War of Autrian Succession; America's Road to Civil War anaylisis; Fall of Cherbourg, 1944; Myanmar's (Burma's) Insurgency; Alexander the Great's Nemisis, Memnon of Rhodes; Russians & French in northern Italy 1799; Russian's Guards Attack During Brusilov Offensive 1916; CDAA Radio Triangulation Systems after WW2. 1 136153 NEW $29.00 FONTENOY 1745 #11 (Alea) n n 0.6 Mag & game. Game covers the key battle of Fontenoy, 1745, during the War of Austrian Succession. 140m/hex, 160 counters. '91 / Spanish magazine of military history with a game in each issue; ALL text & rules in Spanish. English rules translations may be available by download. 1 128089 NEW $13.00 PRAGMATIC WAR, WAR OF AUSTRIAN SUCCESSN (Compas) BC* 3.4 Temp OoP/OoS Third game in the No Peace Without Spain game series. This game covers the War of Austrian Succession, 1741-48. Charles VI dies without a male heir so has arranged for his daughter's hubby to become emperor. But Frederick the Great's capture of Silesia unravels that. The Austrians & other nations faithful to the original agreement take on the Bavarians, French & Spanish and sometimes Prussia. Card-driven game, 1yr/turn, point-point, corp level, 2 countersheets, 55 cards. John Firer'19 1 Special Ordr NEW $59.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: Reformation Period Wars, 1517-55 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HERE I STAND 2ND: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map, only. 1 Special Ordr NEW $15.00 HERE I STAND 3RD PARTS (GMT) DC 1 126173 NEW $6.00 Box only. Box has a minor ding to one box corner, otherws new. HOLY ROMAN EMPIRE #247 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Roman Empire under the Hapsburgs take on the new nation-states of Europe in the Wars of Reformation, 1524-38: France, the Ottoman Empire and the Protestant areas of central Europe. Focuses on leadership, as well as diplomacy among the players, and includes economics. Map is a stylized grid covering Europe from Paris to Rome to Warsaw. For 2-4 players. 1yr/turn; 50mi/sq. J.Miranda'07. Mag contains ARTICLES ON: the Italian Wars 1494-1520 & seven key battles of this period; Art of War in Europe of the 1500s; Fall of France 1940; Battle of Fallujah, Iraq. 2004. 1 83020 NEW $20.00 MIGHTY FORTRESS 2ND (Excal) BC 1.3 4-8wks Turnarnd Includes 2009 Setup/Victory Condition card set update. RECOMMENDED 6 player game of reformation, 1532-55, with dual layers of military & religious conflict thruout Europe. Very simple mechanics focused on economics and diplomacy, yet a tense & difficult situation with each player having widely different goals that may change game to game. J.Dunnigan, J.Miranda'11 1 Special Ordr NEW $30.00 MIGHTY FORTRESS 2ND: REVISED PLAYER AIDS (Excal) n 0.2 Out-of-Print Set of 2009 Setup/Victory Condition card set update. '09 1 104018 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 2 135698 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 3 135699 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 4 104017 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 5 132316 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: Japan & Asia ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MOST DANGEROUS TIME (MMP) BC 1.5 2-6wks Turnarnd Game the final period of civil war within medieval Japan, 1570-1584, as Oda Nobunaga takes on all comers. One player takes the role of Nobunaga, the other (up to 3) oppose him. Includes 110 cards. T.Nakamura'09 1 Special Ordr NEW $52.00 WARRIORS OF JAPAN, A COUNTRY AFLAME (MMP) BC 1.2 2-6wks Turnarnd Sequel to Warriors of God, covering the period of 1335-1339 in Japan as two courts duel for control of the country. Game previous published (& apparently very popular) in Japan. Played on a colorful, area-move map of Japan. 140 large counters. M.Nakajima'16 1 Special Ordr NEW $37.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: French Civil & Religious Wars ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AVEC HONNEUR ET PANACHE (VaeV_G) Fo 0.6 Going OoP French-produced, English-language game of two battles in France in the convoluted weave of French 17th century history. A rebellious force under Turenne lays siege to Rethel, Dec 1650, but are defeated. At The Dunes,June 1658, the French defeat a Spanish force. Dbl-sided map, 270 counters. Florent Coupeau'19 1 144507 NEW $22.00 FATE OF REITERS, 5 BATTLES OF RELIGION (Hexasi) BC 1.5 1-3wks Turnarnd French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 1 Special Ordr NEW $49.00 JOAN OF ARC, VICTORY 1429AD (AgaTPS) HP 1.2 2-6wks Turnarnd Strategic level game of the campaign for Orleans, including its siege & relief, beginning April 1429. The French must consolidate a disparate army, and accomodate the randomness of Joan's inspiration (voices), while the Brits has to keep the Scots in mind & minimize the involvement of the Burgundians. 200 counters, 1mo/turn, map covers much of France. A.Nunez'12 1 Special Ordr NEW $23.00 LES GUERRES DU ROI SOLEIL 1667-1713 (VaeV_G) Fo 0.6 1-3wks Turnarnd French-produced, English-language game of the Wars of the [French] Sun King, Louis XIV, 1667-1713. Includes coverage of 5 wars on an operational/strategic scale: War of Devolution (1667-8), Franco-Dutch War (1672-78), War of Reunions (1683-4), War of League of Augsburg (1688-97), Spanish War of Succession (1701-13). Game of resources, recruiting, fortress-building and siege. 270 counters, 1yr/turn. '19 1 Special Ordr NEW $29.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWERD: Other Pre-Modern Wars ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1631, UN EMPIRE EN FLAMMES #127 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Game of the situation in 1631, as Gustav Adolphus brings his Swedish army to central Euope. Uses an area move map. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 HANDSCHOOTE 1793 #146 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Covers the battle of Handschoote, Sept 1793, fought between French & a Coalition army led by Hanover. Fourth in the Soldiers of the Republic. Tactical level with 300-1000men per unit, 1hr/turn, 300m/hex. Matthieu Dangla'19 1 Special Ordr NEW $32.00 KNIGHTS OF JUSTICE, SIEGE OF MALTA #50 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Game of the unsuccessful Muslim siege Malta in 1565 that was a close call. Grand tactical level battle for key defenses of the Grand Harbor. 1wk/turn, 50yd/hex, 30-525men/counter. Suitable for solitaire play. C.Bruce'86 / ARTICLES ON: the Siege of Malta 1565; Napoleon & the Archduke Charles, the battle of Aspern-Essling tactical guide; The Crunch, a new scenario for AH's Battle of the Bulge ['81]; review of JEDKO's Europe at War & others. 1 85115 MINT $25.00 Last copy. LAST VIKINGS, SWEDISH @ KLISZOW/FRAUSTDT (StraGM HC 2-6wks Turnarnd Polish-produced, English-language game of the Swedish army's battles of Kliszow, 1702, and Fraustadt, 1706. Formations activated via chit system. Detailed treatment of a very obscure subject. 652 counters, 2 maps. '20 1 Special Ordr NEW $56.00 MARIGNAN 1515 2ND (Ludofo) Fo 0.5 1-3wks Turnarnd Update of a game appearing in a very early issue of Vae Victis magazine (#3). Game of the 5th War of Italy, July 1515-Feb 1517, which included the battle of Marignano that shaped the Swiss relationship with the rest of Europe. The French & their allies take on the Swiss and their many allies (including the Papacy, the Holy Roman Empire & the Kingdom of Naples). Both seek to gain control of the Duchy of Milano and Venetian areas held by the Holy Roman Empire. Players must collect resources each turn and pay their numerous mercenary forces -- or to bribe opposing forces. Game is both strategic and tactical, with both gunpower & pike forces involved. English language edition. 1-2mo/turn, 1-2000men/unit, 216 counters. '16 1 Special Ordr NEW $27.00 MOLLWITZ & CHOTUSITZ PARTS (CofA) BC Out-of-Print 1 142650 NEW $6.00 Box, only. New. MOLLWITZ & CHOTUSITZ, BLTS SILIESIAN WAR (CofA) BC 1.8 2-6wks Turnarnd Game covering two battles of the First Silesian War. Both involve Frederick the Great early in his career, but without the refined Prussian army of later years. At Mollwitz, Apr 1741, Frederick was outmaneuvered by Neipperg, and the Prussians must escape encirclement by advancing toward awaiting Austrian infantry across a snowy field while Austrian cavalry tries to slow or distract them. Chotusitz covers the May 1843 battle where the Austrians under Charles has outmaneuvered and surrounded a portion of the Prussian army. They must attack quickly before the bulk of the Austrians arrive as reinforcements. 2 maps and 700 counters, v3.3 of series rules. Relatively small number of counters are on the map at any time. Ed Wimble'18 1 Special Ordr NEW $60.00 SOLDIER KINGS: THE POTATO WAR KIT (Avalan) n 0.4 2-6wks Turnarnd Kit for Soldier Kings that depicts the War of Bavarian Succession, 1778. Austria seeks to secure Bavaria, while Prussia seeks to prevent that. The result was a short war in which the armies scoured the land for food, esp potatoes. Also depicts the American Revolution during 1778, and the Russo-Ottoman War of 1768. Includs a map addition plus 69 new counters. '18 1 Special Ordr NEW $25.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: Tactical Battles ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BLOOD FIELDS OF MOLLWITZ (StraGM) HC 2-6wks Turnarnd Polish-produced, English-language game of the first battle of Prussia's Frederick II. Game uses an extensive orders system in which orders must be issued by commanders then passed to subordinate units via couriers. Includes must period color. 4 scenarios including intro, 120m/hex, 30min/turn, btln level, 432 counters. '20 1 Special Ordr NEW $45.00 BY SHOT, IRON & FAITH, RELIGIOUS WARS (Hexasi) BC 1.6 1-3wks Turnarnd "Par le Feu, le Fer et la Foi." French-produced game with English rules. Covers the French religious wars of the late 16th century, including 5 battles: Saitn-Denis (1567), Jarnac (1569), La Roche L'Abeille (1569), Coutras (1587) and Arques (1589). Three maps, 540 counters, 100-500 men/unit, 300-500m/area, 20min/turn. P.Hardy'16 1 Special Ordr NEW $50.00 CROSSBOW & CANNON PARTS (WWW) n Out-of-Print 1 47143 MINT $1.00 Command sheet (only). DAUPHIN & THE SWORD, LOUIS XI V1 (Ludofo) zl 0.6 1-3wks Turnarnd Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 3 battles of the Louis XI in the 15th century: Dieppe 1443, the Dauphin's first opportunity to distinguish himself in battle; Saint-Jacues-sur-la-Brise 1444, at which a huge mercenary force let by Louis aids Zurich against the alliance of Cantons; and Monthery 1465, where Louix IX faces his first foes, the Burgundians, during a civil war inspired by his early political missteps. F.Bey'15 1 Special Ordr NEW $27.00 FORNOVO 1495, DAWN OF THE ITALIAN WARS (Compas) BC 1.5 2-6wks Turnarnd Grand tactical game of a battle fought in 1495 between French forces under Charles VII and Condotierri forces of the League of Venice for control of northern Italy. Features 4 scenarios including the historical battle (fought across the Taro River), a free setup version, and a what-if that plays on Italian fears of a French drive on Parma. 20min/turn, 350yd/hex, btln/comp level. 2 countersheets, 1 map. B.Miller'16 1 Special Ordr NEW $55.00 GRENADIER PARTS (SPI) n Out-of-Print 1 91931 EXCELL $5.00 Map only. Annotations in map margin along one edge. LA VICTORIE DE CORBACH 1760 #142 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. A Prussian force under Broglie attempts to prevent two French armies from uniting near Corbach, 1760. Having made contact, the Prussians attack what they mistakenly believed was only the French vanguard. Uses the Hastenbeck 1757 system. 200m/hex, 30min/turn. Nicolas Stratigos / French produced, French language magazine; all text & game components in French. 1 Special Ordr NEW $32.00 LANDAU OU LA MORT! #141 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. Landau or Death. Grand tactical game of the attempt by two French armies to relieve the city of Landau besieged by the Prussians & Austrians under the Duke of Brunswick and about to fall, 1793. The armies are separated by a river, and must surprise & overwhelm the defenders. 3 scenario (two playable solitaire), 108 counters, 1000men/strength point, 6km/hex, 1day/turn. Vincent Gerard'18 / French produced, French language magazine; all text & game components in French. 1 Special Ordr NEW $32.00 LES GUERRES DE BOURGOGNE #115 PARTS (VaeVic) Y n Out-of-Print 1 146149 NEW $6.00 Unpunched countersheet & rules, only. MEN AT ARMS #137 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Disappointing 1990 update of SPI's pre-gunpowder tactical games, 1200BC-1500AD, in 32 scenarios, by two of SPI's earliest & main men. 200 counters. J.Dunnigan & A.Nofi'90 / ARTICLES ON: VD & Military Non-Effectiveness; Siege of Odessa 1941; Tactical Combat 1200BC-1500AD. 1 131014 MINT $25.00 Cherry mint. MEN OF IRON, REBIRTH OF INFANTRY PARTS (GMT) n Out-of-Print 1 129008 MINT $5.00 Rules, only. MUSKET & PIKE PARTS (SPI) n Out-of-Print 1 61680 EXCELL $2.00 Turn Record Chart & Errata, only. 2 61679 EXCELL $2.00 Scenario historical summary page. PAVIA, CLIMAX OF THE ITALIAN WARS (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the new Pike & Shot game system. Covers the climactic battle of the Italian Wars as France & the Hapsburgs vie for control of Italy near the town of Pvia. Both sides field transitional armies with feudal knights, firearms, mercenaries, pikemen & tercios; the battle occurs in broken woods. Rgt level, 200yd/hex, simpler system. J.Miranda'13 1 Special Ordr NEW $19.00 RENAISSANCE OF INFANTRY PARTS (SPI) n Out-of-Print 1 9772 MINT $4.00 Cover sheet only. ROCROI / THASSALA #11 PARTS (VaeVic) n n Out-of-Print 1 116294 MINT $5.00 2pg counter insert with counters for this issue, plus tables for Op Apocalypse #10 & Section D'Assaut. 2 116293 MINT $4.00 Map, only. THUNDER UPON THE LAND #42 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Game covers two battles from the era of Charles XII & Swedish expansionism during the Great Northern War at grand tactical level: the key battles of Narva 1700 & Poltava. 1hr/turn, 500yds/hex, 264 counters, with a wing-activation system. P.Rohrbaugh, L.Tohver'14 1 Special Ordr NEW $29.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD GUNPOWDER: Naval Battles & Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARMADA, 1ST #72 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. Strategic level land & naval conflict between Spanish Empire & English/Dutch forces thruout Europe, 1585-1604. 1st ed decidedly underdeveloped; 2nd ed rules strongly suggested. S.Hart'79 / ARTICLES ON: The War with Spain & the Sinking of the Spanish Armada, 1585-1604; Ships that Controlled the Seas 1914; Roman Siege Warfare; Mechanized Warfare in the 1980s; ERRATA for Cassino #17; Brief reviews of recently published games; Modern Naval Radar Jamming. 1 131180 MINT $25.00 Cherry. 2 107569 MINT $20.00 Cherry. 3 123227 MINT $17.00 INVINCIBLE ARMADA, 1588AD (AgaTPS) HP 1.2 2-6wks Turnarnd One of the key battles of history, the defeat of the Spanish Armada in 1588 set the future of Europe and the New World. Game covers the campaign at both the strategic & tactical level, with event chits that influence play. Includes 170 counters and a mounted map. M.McLaughlin'17 1 Special Ordr NEW $26.00 SOVEREIGN OF THE SEAS (Compas) BC 1.8 2-6wks Turnarnd Simpler, strategic level, multiplayer game of England's attempt to preserve its dominance of the seas around the world, 1756-1805. Game is akin to War at Sea (and no relation to Excalibre's game of this same title), with sail-powered warships competing for control of naval areas. 2mo/turn, 1map, 6 countersheets. Stephen Newberg'17 1 Special Ordr NEW $82.00 WHEN LIONS SAILED #268 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of naval combat in the 17th century around the world for 2-4 players representing England, Spain, France & the Netherlands. 1yr/turn. Based on the 1066 & Frederick's War game system. 280 counters. J.Miranda'11 / ARTICLES ON: Naval strategy & the colonial era; analysis of Justian's reconquest of Italy; the shrinking British Military; props v jets; covert calamities of WW2; Russian campaign in Chechnya, 1994-2000. '11 1 133328 NEW $25.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! REVOLUTIONARY AMERICA, 1759 -- 1815 in North America REVOLUTIONARY AMERICA: French & Indian Wars 1756-60 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FRENCH & INDIAN WAR #231 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level game of the struggle for north America during the French & Indian War, 1756-63. Uses the system from Asia Crossroads, at rgt/brig level, with economic resource collection & unit building. 3 scenarios, 200 counters. J.Miranda'05 / ARTICLES ON: French & Indian War, 1754-60; Battles of the French & Indian War; Broken Hill Picnic Train 'Massacre' in Australia, 1915; South Africa's Airborne Assault, May 1978; Voyage of USS Oregon; End of Russian Dominance in Poland; Warsaw's Jewish Ghetto Fights Back, 1943; France's Global Reach; Hostage Rescue at Kolwezi, 1978. 1 72408 NEW $45.00 FRENCH & INDIAN WAR 1757-59 (Worthi) BC 2.6 1-3wks Turnarnd Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 1 Stock NEW $49.00 HOLD THE LINE: FRENCH & INDIAN WAR KIT2D (Worthi BC 1.5 Out-of-Print Updated & enlarged 2nd edition kit adding the rules, 12 scenarios, French & Indian units, etc, to cover battles from the French & Indian War of 1759-61 using Hold the Line. 2nd edition includes plastic minis for French, Indian & ranger forces, plus new terrain tiles. '17 1 149472 NEW $39.99 ROGERS' RANGERS, US'S FIRST COMMANDOS (DecGms) Fo 0.3 Small, solitaire folio game depicting the first special forces, rangers formed from British & American colonists in the frontier against the French during the French & Indian War, 1754-63. Uses the Raider game system. Player conducts missions as directed by strategy cards by selecting leaders & forces, then outfitting your forces. You then engage French & Indian forces generated by the game system. Sml map, 40 counters, 18 cards.'18 1 149173 NEW $10.49 STRUGGLE FOR NEW FRANCE (Schutz) HC 1.3 2-6wks Turnarnd Simpler game of the French & Indian War, a subset of the Seven Years War (1754-62) in Europe. Players guide French Canada or the British Colonies in this pre-revolutionary war as they use the limited resources available to them, and the unpredictable level of support from both home countries, as determined by seperate event card decks. Includes small map, 176 counters, 61 cards. Area-move, regt level, seasonal turns. B.Molyneaux'13 1 Special Ordr NEW $32.00 TICONDEROGA, BTLS FOR LAKE GEORGE #277 (DecS_T) n n 0.9 Out-of-Print Mag & game. Grand tactical-operational level game of six battles in upper New York in an area called Ticonderoga along Lake George during the French & Indian War, 1755-58. Random events play a big role including leader ability. 3 raid & 3 campaign scenarios including the 1755, 1757 & 1758 campaigns. 1.5mi/hex on operational map, 400yd/hex on tactical, 50-800men/unit. 280 counters. W.Nester, E.Harvey'12 / ARTICLES ON: the Battles for Lake George, 1755-8; Mongol military disasters; WWI German Anti-Tank tactics; the 1968 USS Pueblo incident; Colin Powell & the doctrine of decisive force; hangings in the US civil war; rationale for the 1882 British occupation of Egypt. 1 137013 NEW $25.00 WILDERNESS WAR 1ST PARTS (GMT) n Out-of-Print 1 103990 V.GOOD $4.00 Photocopy of rules bookly, only. Modestly highlighted in pink & yellow, with a few underlinings. WILDERNESS WAR, FRENCH & INDIAN WAR 3RD (GMT) BC* 3.6 2015 update & reprint of this card & board game of the French & Indian War, 1755-60, using the For the People/We the People/Paths of Glory system, including stand-up leaders and colorful card that shape play. Covers an area from Lake Erie to Quebec and all of New England. Contains 3 scenarios plus a campaign. Includes extensive examples of play & strategy notes. Btln/rgt level, semi-annual turns on a pt-pt map. 271 counters, 70 cards. V.Ruhnke'15 1 149119 NEW $42.00 * WILDERNESS WAR: DELUXE MAP (GMT) Fo 0.8 Going OoP Deluxe, mounted mapboard for this game, plus copy of rulebook. '06 1 Special Ordr NEW $16.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! REVOLUTIONARY AMERICA, 1759 -- 1815 in North America REVOLUTIONARY AMERICA: American Revolutionary War - Strategic Level ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 13: COLONIES IN REVOLT #104 (TSRS_T) n n 0.5 Out-of-Print Mag & Game. Operational level game covering the entire Revolutionary War, 1775-81, from Maine to George & the Great Lakes. Onus is on the British to conquer the continent. 200 counters, 26mi/hex, 2mo/turn, Rgt+ level. R.Berg'85. / ARTICLES ON: Roman Honorific Titles; 34 Campaigns for which the US Army awarded participation medals; Siege of Khe Sahn 1968; the Southern Campaigns during the Am Revolutionary War, 1778-81; Duel in the Desert variants for TSR Sirocco; New variants & Mediterranean scenarios for TSR WWII European Theater of Operations 2nd, with ERRATA; Berg's review of games: GDW Arctic Front, TSR Twilight War; VG Pax Britannica; 3W East Wind Rain, HISTCON Marengo, AH Firepower; ERRATA for Monty's D-Day #102; Pluses for the Game Hobby; Previews of TSR TSS 2nd, Barbarossa; Strategy for Monty's D-Day #102. 1 131200 MINT $24.00 Cherry. Last copy. 1776 PARTS (AH) n Out-of-Print 1 105021 MINT $15.00 Board set, only. Couple of scuffs but otherwise unused. ALMOST A MIRACLE, AM REV IN NORTH #51 (Agains) n HP 1.3 1-3wks Turnarnd Mag & game. Game of the American Revolution in the northern portion of the US, focused on the area from northern Maryland north. Uses the Tarleton's Quarter game system. Covers the factors that made warfare of the era unique: morale, leadership, disease & desertion. 280 counters, area move. David Jones'20 1 Special Ordr NEW $29.99 AMERICAN REVOLUTION #270 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Complete reworking of this early, strategic lvl, area move gm of the entire war in N.America, 1776-1783. Greatly enhanced to include the entire theater including Canada, the frontier to the Mississippi River, Florida & the Carribean, and including Spanish & French participation. Lots of special rules giving color to life on the frontier, to mobilizing, to supply & to siege. 75mi/inch; brigade level. 1yr/turn. Campaign & short 4-turn scenario. T.Bomba'11 / ARTICLES ON: the American Revolution in N.America; battle of Stirling Bridge during the Braveheart Rebellion, 1297; Battle of Mukden, 1905; Task Force Viking, coordinating US special forces & local irregulars against an numerically superior enemy in northern Iraq; battle of St. Louis, 1780; China's aviation developments; the Hansa merchant wars of the 14th century; 3 offbeat battles of the Middle Ages: Dorylaeum, Legnano & Benevento; Op Snake Pit, the btl of Musa Qala, Afghanistan, 2007. 1 95602 NEW $79.00 Last copy. AMERICAN REVOLUTION 2ND (DecGms) zl 0.6 4-8wks Turnarnd Reprint of this complete reworking of this early, strategic lvl, area move gm of the entire war in N.America, 1776-1783. Greatly enhanced to include the entire theater including Canada, the frontier to the Mississippi River, Florida & the Carribean, and including Spanish & French participation. Lots of special rules giving color to life on the frontier, to mobilizing, to supply & to siege. 75mi/inch; brigade level. 1yr/turn. Campaign & short 4-turn 1775-78 scenario, 228 counters. T.Bomba'17 1 Special Ordr NEW $25.00 AMERICAN REVOLUTION IN THE SOUTH #304 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of 5 of the historical campaigns conducted in the Carolinas during the American Revolution, 1776-81. Includes 1776 North Carolina, 1779 Savannah, 1780 Overmountain, 1781 Green v Cornwallis, and 1781 Green v Rawdon. Emphasis is on leaders & leadership. 280 colorful counters, 8mi/hex, 50-1500men/unit, individual leaders. Eric Harvey'17 / ARTICLES ON: Southern War for American Independence; Bulgarian Liberation, 1877-78; Chemical Warfare in the 20th Century; Discovering PT-109; Raid on Shaik Sa'id, Yemen, 1914; Shadow Warriors, SOE & OSS; Corps of Canadian Voyageurs. 1 137769 NEW $29.00 COLUMBIA GAME INNER BOX PARTS (ColumG) BC Out-of-Print 1 144944 < NEW $4.00 Generic Columbia Games inner box, only. 3" Mar on one box end panel. Otherws new. 2 147333 NEW $4.00 Generic Columbia Games inner box, only. Clean. 3 147332 NEW $4.00 Generic Columbia Games inner box, only. Clean. END OF THE EMPIRE #46 (XTRCmd) Y n 0.5 Out-of-Print GameOnly. 2 map, 560 counter game of the French & Indian War as well as the American Revolution from Nova Scotia to New Orleans. 9 scenarios including an intro, 1 covering the French & Indian War of 1759, and 7 yearly or campaign scenarios for the Am Rev. Mag includes Command index thru this issue. W.Marsh'97 1 48923 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 2 48938 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 3 48936 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 4 48925 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 5 48932 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 6 48922 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of south map but MISSING North map and so unplayable as is. Otherws new, unpunched. 7 48939 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 8 48921 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of south map but MISSING North map and so unplayable as is. Otherws new, unpunched 9 48937 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 10 48926 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 11 48935 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 12 48924 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. HIDDEN STRIKE, AMERICAN REVOLUTION (Worthi) BC 2.8 2-6wks Turnarnd Strategic level, card-driven game of the American Revolution, 1775-83. Players can generally play only a single card per turn which allows moving military unit tokens. Victory determined by geographic control. Includes a solitaire engine. '21 1 Stock NEW $59.00 LIBERTY, THE AMERICAN REVOLUTION 1775-83 (ColumG BC 1.3 1-3wks Turnarnd Strategic level game of the American Revolution, 1775-83, thruout the east coast of North America. Includes a map & 50 hardwood blocks for the American, British & French armies & navies involved, plus 25 cards. T.Dalgliesh, M.Kwasny'03 1 Special Ordr NEW $54.00 LIBERTY, THE AMERICAN REVOLUTION PARTS (ColumG) BC 1 139718 EXCELL $5.00 Generic box & box sleeve, only. Crease along upper sleeve cover as well as along side panel. Some sticky residue from inventory tag on end panel. Otherws new. NEW YORK 1776, THE NEW YORK CAMPAIGN (Worthi) BC 1.2 4-8wks Turnarnd Block-style, strategic/operational level game with tactical level battle resolution covering the British campaign to secure New York during 1776, early in the American Revolution. This campaign included the largest number of troops of the war, and involved a series of British amphibious landings aimed at trapping the American army. Both sides have ambitious victory conditions, making it a tough contest for both. M. & G. Wylie'14 1 Special Ordr NEW $46.00 WAR FOR AMERICA, AMERICAN REVOLUTION (Compas) BC 2.3 Strategic level game of the American Revolution, 1775-83. Uses a point-point movement system to commonly follows waterways. Reflects that this rebellion became a world war, with Britain against longtime foes of France, the Netherlands & Spain as well as the US. Scenarios starting in 1775 & 1778. 2-3mo/turn, 1000men/strength point, 2 maps, 432 counters, 51 action cards. British must limit the rebellion in its infancy, while the continentals must build an army, prevent other areas of the colonies from being captured, and impress Britain's enemies thru battlefield success. Gilbert Collins'22 1 149468 NEW $59.00 WASHINGTON'S CROSSING, WINTER 1776-7 (Revolu) HC 0.8 Operational level game of the 12 days of the Winter campaign of 1776-7 that included the two American victories of Trenton & Princeton as the British attempt to pacify New Jersey. First in the intended Campaigns of the American Rev series. 200 counters, 1.14mi/hex, 6hrs/turn, 1 map. R.Miller'12 1 148335 NEW $30.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! REVOLUTIONARY AMERICA, 1759 -- 1815 in North America REVOLUTIONARY AMERICA: American Revolutionary War - Tactical Level ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COMMANDS & COLORS TRICORNE AM REVOLUTN (Compas) DC* 5.8 Game of tactical battles during the American Revolution using the popular Commands & Colors game system which uses command cards to drive movement. Adds several new rules systems to provide historical depth & challenges to those experienced with this sytem. Simpler game with fast play time. Scale varies with scenario. 12 battle scenarios including Bemis Heights, Bunker Hill I & II, Camden, Cowpens, Guilford Courthouse, Eutaw Springs & more. 309 wooden blocks, 3 decks of a total of 108 cards. Richard Borg'17 1 Special Ordr NEW $85.00 * COMMANDS & COLORS TRICORNE: EXPANSIONKIT (Compas BC 2.4 Temp OoP/OoS Kit adding 10 new battles, the French army and additional units for the British & American armies. Includes 98 blocks, 45 terrain tiles, and more. Scenarios include 4 covering Brandywine, one at Yorktown, one at Savannah, plus Pells Point, Springfield, Kings Mountain and Gloucester Raid. Richard Borg'19 1 Special Ordr NEW $58.00 FIRST SARATOGA, SEPT 1777 (DecGms) Fo 0.3 Small folio game of British forces under Burgoyne attacking fortified American forces in dense woods near Saratoga, 19 Sept 1777. Winning depends upon manuever, keeping reserves, and concentration at key points. 40 counters, small map, Btln/brig level, 352yd/hex. '16 1 143162 NEW $9.00 GERMANTOWN, WASHINGTON STRIKES, OCT 1777 (DecGms Fo 0.3 Folio game of Washington's Continentals attack on sepearated British forces near Germantown, Pennsylvania in Oct 1777. The attack failed in dense fog, but could have threated the British hold on eastern PA. '15 1 149594 NEW $8.49 GUILFORD SARATOGA BRANDWINE TRIPAK [2ND] (GMT) DC* 6.0 Reprint in one package of 3 games previously published separately. Each game includes some updated. Games inlcude Guilford Courthouse, Saratoga and Brandywine. Includes 2 double-sided mounted maps, thicker counters, replacement counters retrofitting all 8 previously published games. Mark Miklos'17 1 148486 NEW $37.00 * MONMOUTH #90 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. First TSR issue. Battle of Monmouth, June 1778, the longest battle of the Am Revolution. Washington attacks the Brits as they retreat from Philadelphia, catching their rearguard under Clinton. Rgt level, 20min/turn, 100yd/hex. D.Martin, L.Millman, E.Smith'82 / ARTICLES ON: Battle of Monmouth, US Takes the Offensive, June 1778; '73, the Arab-Israeli Conflict. 1 107457 MINT $24.00 Cherry. 2 107385 MINT $22.00 Cherry. PHILADELPHIA 1777 (Worthi) FB 2.5 2-6wks Turnarnd Block-series game of the campaign surrounding Philadelphia in 1777 which included the battles of Brandywine, Paoli, Germantown and Valley Forge. Follows up prior games of New York 1776, Trenton 1776 & Saratoga 1777. Players have limited ability to activate their units each turn. Includes wooden pieces.'20 1 Special Ordr NEW $53.00 RHODE ISLAND, BATTLE FOR... (GMT) BC* 3.6 Game of two battles from Rhode Island in 1778. In the first, the British pursue the retreating Continentals as they abandon their siege of Newport. Small number of units, and action tends to follow along the roads. Includes 26 opportunity cards that influence events and combat. Also includes a hypothetical assault on the fortified city of Newport that assumes that the French fleet stuck around and participated. 176 counters, 68 cards, double-sided map. Mark Miklos'20 1 148144 NEW $35.00 * SARATOGA 1777, BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this game covers the 1777 battle of the American Revolution that destroyed a small British army in what is now up-state New York, and gave the Americans standing in the world & hope of winning over the Brits. Covers both Bemis Heights & Freeman's Farm, and includes command control & fog of war issues. Includes 200 counters & mounted map. R.Markham'13 1 Special Ordr NEW $28.00 SARATOGA 2ND PARTS (GMT) BC Out-of-Print 1 110596 NEW $5.00 Box, only. TRENTON 1776 2ND (Worthi) FB 2.3 2020 2nd ed in a square flat box. Second game in the Campaigns of the American Revolution series using wooden blocks & semi-hidden movement. Covers the battle of Trenton, 1776, following the New York campaign as Washington's Continentals are chased out of New York into New Jersey. Trenton covers the entire campaign in New Jersey leading to the winter battles that reversed the American's fortunes. Modestly simple, point-point move. '20 1 143600 NEW $30.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! REVOLUTIONARY AMERICA, 1759 -- 1815 in North America REVOLUTIONARY AMERICA: War of 1812 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1812, WAR OF..., 4TH (ColumG) BC 1.2 1-3wks Turnarnd Simpler, block-style game of a little known war, focused on the fight for control of the Great Lakes area between US & Canada. Fast playing w/ excellent fog-of-war element. Great beginners game, too. '85 1 Special Ordr NEW $45.00 AMATEURS TO ARMS! PARTS (CofA) n Out-of-Print 1 108016 GOOD $3.00 Map only. Was used as packing material by publisher, salvaged here. 2 lengths of clear packing tape on 1 map panel, narrow 1" hole at 1 seam, some scuffs. Quite serviceable. AMATEURS TO ARMS!, THE WAR OF 1812 (CofA) BC 2.1 2-6wks Turnarnd Operational/strategic game of the War of 1812 between US & British/Canadian forces on all fronts of the war in North America including the South. Played on a large scale map & includes 150 illustrated cards impacting place, 352 counters. Simpler & fast playing. '12 1 Special Ordr NEW $74.00 DAWN'S EARLY LIGHT, THE WAR OF 1812 (Compas) BC* 3.3 4-8wks Turnarnd Card-driven, area-move, fast-playing, strategic-level game of the War of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Map covers the USA from the Great Lakes south to New Orleans to the Atlantic Ocean. Includes mounted map, 154 counters, 86 cards. David McDonough'20 1 Special Ordr NEW $44.00 * FURY ON CHAMPLAIN, PLATTSBURGH CAMPAIGN (WWW) BC 1.0 4-8wks Turnarnd Grand tac/op lvl of the British attempt to capture Lake Champlain during the War of 1812, Fall 1814. Detailed terrain & unit types plus intereaction between naval & land units. J.Farewell'96 1 Special Ordr NEW $29.00 GREAT LAKES, WAR ALONG THE... (Worthi) BC* 3.5 4-8wks Turnarnd Third in the War of 1812 game series. Covers the sharpest battles of the War of 1812 as the British defense of upper Canada against American invasion in 1814. This produced the battles of Chippawa, Lundy's Lane, Fort Erie & others. The American's has numerical superiority, having stripped the Chesapeake & Champlain areas in hopes of occupying parts of Canada before the end of the war. Uses blocks on a mounted board, with a relatively simple system. '20 1 Special Ordr NEW $60.00 * TWILIGHT'S LAST GLEAMING, WAR V2 #225 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Three more small battles from late in the War of 1812. The Thames (Oct 1813), Chippewa (July 1814), and Lundy's Lane (July 1814). 50men/factor, 100yd/hex, 15-60min/turn. 88 counters, 3 maps on 1 map surface. C.Diamond, W.Sariego,T.Bomba'04 / ARTICLES ON: Greatest Tank Battle: Kursk-Orel Salients, Summer 1943; Armies of the Eastern Front, 1943; Development of the Canadian Army, 1660-1900; Italy's Piaggio 108B Heavy Bomber; Cold War's Last Casualties; Austrian Divisions in WW2; Maurice of Nassau, Pioneer of Modern Warfare; Alcibiades, Demagogue of the Peloponnesian War. 1 68549 NEW $17.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! REVOLUTIONARY AMERICA, 1759 -- 1815 in North America REVOLUTIONARY AMERICA: Naval Combat in the Age of Sail ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CAPTAIN'S SEA, THE AMERICAN FRIGATES (Legion) BC 1.9 Simpler game of naval battles between individual ships (rather than fleet actions) involving the original 6 American Frigates between 1799-1815, against British & French opponents. Players captain a single ship, managing its guns, the rigging, repairs & crew. Crew must be allocated to various parts of the ship for them to function. And Action cards provide surprise events. Includes 10 scenarios involving all the original US frigates (and possible engagements). 1 map, 24 blocks, 176 counters, 55 cards. Mike Nagel'21 1 149266 NEW $55.00 CLOSE ACTION: REBEL SEAS SCENARIO BOOK (CofA) Bk 0.5 2-6wks Turnarnd Book of 20 additional scenarios of naval combat during the American Revolution, intended for Close Action but usable w/ any other game system. '02 1 Special Ordr NEW $20.00 FIGHTING SAIL #85 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. 9 scenario game of small scale naval battles from the Am Rev & Napoleonic era between British, French & American ships. Good simulation of ship-ship combat in the age of sail, but not nearly as much fun as Wooden Ships & Iron Men. J.Balkoski'81 / ARTICLES ON: Fighting Sail, Sea Combat in the Age of Canvas & Shot, 1775-1815; Singapore, Campaign for Malaya Dec 1941-Feb 1942; Brief reviews of: Assault on Tobruk, Campaigns of Napoleon, Dark Star. 1 111854 MINT $32.00 Last copy. FIGHTING SAIL #85 PARTS (SPIS_T) n Out-of-Print 1 96905 MINT $4.00 Rules only FRIGATE PARTS (SPI) n Out-of-Print 1 91902 EXCELL $4.00 Rules only. 2 97601 EXCELL $5.00 Scenario folder only. Also includes optional rules & addtl scenarios printed in a mag. 3 107450 EXCELL $6.00 Scenario booklet, only. 4 107445 V.GOOD $4.00 Coversheet, only. Several sml abraisions & tiny holes along edges. NAVAL WAR OF 1812 (Worthi) BC 1.9 Going OoP Limited printing of 812 copies. Fast playing game focuses on tactical naval combat between the US & Britain during the War of 1812. The American's hunts down British merchant ships while the Brits seeks out both US merchants & warships. Includes mounted board, plastic ship minis & ship manuever cards. '12 1 Special Ordr NEW $46.00 WOODEN SHIPS & IRON MEN, 1ST PARTS (AH) n Out-of-Print 1 76514 EXCELL $1.00 Chart sheet, only. One sml stain. 2 76511 GOOD $3.50 Rules, only. Cover spine worn & torn, repaired & reattached. Most pages soiled & stained. Basic game tables marked. 3 76512 GOOD $4.50 Rules, only. Cover separated from staples & reattached. Most pages soiled & stained, with some marks on rules & scenarios. 4 76516 V.GOOD $1.00 Chart sheet, only. Soiled thru use. 5 76513 V.GOOD $1.00 Chart sheet, only. Soiled thru use. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: Strategic Games 1796-1815 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CAMPAIGNS OF NAPOLEON PARTS (WEG) n Out-of-Print 1 68272 MINT $6.00 Rules, only. COALITION! THE NAPOLEONIC WARS 1805-15 (Compas) BC* 3.4 2-6wks Turnarnd Simpler, faster playing, 2-6 player, grand strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). Includes economics. 1-2yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 1 Special Ordr NEW $53.00 * EMPIRES IN ARMS, 2ND PARTS (AH) n Out-of-Print 1 140981 V.GOOD $4.00 1-sided photocopy of rules, only. Some minor annotations plus errata notes. EMPIRES IN ARMS, 2ND: 1792 SCENARIO COPY (AH) n 0.1 Out-of-Print Photocopy of scenario & 15 original leader counters published in Gen 25/2. Adds a scenario for the period 1792-1802. Also includes Waterloo 1815 scenario. 1 92055 EXCELL $5.00 2 92063 EXCELL $6.00 Orig pages from General, cut to just over this size of the article text/graphics. EMPIRES IN ARMS, 2ND: ADV NAVAL RULESCPY (AH) n 0.1 Out-of-Print Photocopy of 4pg article from Gen providing more sophisticated naval rules. 1 87206 EXCELL $3.00 Original pages from General, trimmed to just more than the size of the articles on page. 2 90008 EXCELL $3.00 FIELD COMMANDER NAPOLEON 2ND (Versse) GB* 5.1 2015 reprint. Large solitaire game game of the Napoleonic Era from the end of the French Revolution to Nappy's own end at Waterloo, & third in the FC system. D.Verssen'11=5 1 Special Ordr NEW $79.00 * LA GUERRE DE L'EMPEROUR, 1ST PARTS (OSG) n Out-of-Print 1 77843 MINT $3.00 1st ed rules booklet, only. LA GUERRE DE L'EMPEROUR, 2ND PARTS (OSG) n Out-of-Print 1 77846 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. 2 77847 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. 3 77845 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. LEGION OF HONOR (CofA) FB 2.4 Unusual card game depicting the life of an ambitious French soldier during the Napoleonic era, set with the backdrop of historical events. Suitable for solitaire play as well as for groups of up to 6 players. Players play control the life of a Napoleonic soldier at war & "in the salon", from 1792-1815. Player with highest rank, most glory or most wealth wins. R.Kane'14 1 148858 NEW $57.00 NAPOLEON AGAINST EUROPE 2ND PARTS (Hexasi) LB* Out-of-Print 1 131794 < NEW $9.00 * Box, only. One box btm corner mildly dinged, otherws new. NAPOLEON AGAINST EUROPE 2ND UPDATE KIT (Hexasi) n 1-3wks Turnarnd Update kit bring 1st edition game up to a 2nd edition. Includes a rule book plus a total of 7 player aids of 2 types. '16 1 Special Ordr NEW $8.00 NAPOLEON'S IMPERIUM 1798-1815 (Compas) BC* 3.8 Large, 2-sided, 2-8 player, team-oriented, strategic scale game of the whole of the Napoleonic wars. Eight empires are represented, each with different abilities & econoimies, and each is cast to one of two opposing alliances. Event card adds historical events as well as the fog of war. 780 counters, 2 maps, 1yr/turn, 240 cards, corp level. Units represent artillery, cavalry, camels, infantry, fleets. One side wins by either capturing enemy territories or winning multiple battles. Andrew Roland'21 1 148964 NEW $108.00 * VICTORY & GLORY, NAPOLEON (MrB) HB* 6.8 2-player game of all of the Napoleonic Wars, focused on the rivalry between France and Great Britain. Britain must coordinate alliances among other nations to resist French domination of the continent and thus isolation of Britain. Area move. Includes economic, military, diplomatic and leadership quality elements to the game. Cards allow selection of strategy. Largbe map of Europe, 143 cards, 88 counters, 100 wooden cubes. Glenn Drover'18 1 Special Ordr NEW $85.00 * WAR AND PEACE, 1ST PARTS (AH) n Out-of-Print 1 61525 V.GOOD $2.00 Campaign game card, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: French Revolution 1789-95 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- LA VENDEE, 1793, ANNUAL 2019 (Agains) HP 1.3 1-3wks Turnarnd 2019 annual published in mid-2021 - but hey, they are catching up! Game covers the French Republic's brutal suppression of the revolt against revolutionary decrees by the conservative central western province of Vendee. The Vendees (Whites) attempt to capture republican forts in the area, and avoid being overwhelmed by the Republicans so as to encourage early intervention by the English. Area move, 1 map, 176 counters, 26 event cards. John Poniske'21 / Also includes DAY OF INFAMY, a small game of the air raid on Pearl Harbor in Dec 1941, that asks whether that raid was as well planned & conceived as commonly thought. 32 counters. 1 Special Ordr NEW $35.00 NEERWINDEN 1793 #134 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Operational level game of the 1793 campaign in the Neerwinden Valley of France, as the Austrian's again try to snuff out the newly founded French Republic. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 POUR DIEU ET POUR ROY # 60 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Operational, area move game of the fratricidal conflict in the area of Nantes, France in 1793 as the Republicans clashed with the Vendeens. Game aims to be simple, yet capture the spasmodic action and variable competence of the leaders involved. Includes errata counters for D-Day 1944, Alsace 1944, Barbarossa 1941. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '05 1 108361 NEW $14.00 TOULON, 1793, NAPOLEON'S FIRST VICTORY (Legion) BC 1.4 Operational level game for 2-7 players covering the siege of Toulon, France, Aug-Dec 1793. Area-move, operational level, covering the entire campaign from the landing of Anglo-Spanish forces thru their evacuation. It became Napoleon's first great victory. Operational points are the key dynamic, with the interaction of multiple nations' forces interacting adding another layer. As an artillery captain, Napoleon makes his presence known & eventually turns their guns on the supporting Allied ships, making their moorings unsafe, thus ending the siege & rebellion within Toulon. 1wk/turn, co/btln/regt level, 528 counters. A.Loakes'14 1 134931 NEW $50.00 TOURCOING 1794 (VaeV_G) Fo 0.5 French-produced, English (& French) language components. Grand tactical level game of one of many battles in which the monarchs of Europe attempt to destroy the French Revolution before it establishes itself. Cobourg, one of the best of the Coalition generals, seeks to do just that in May 1794 in northern France where the Coalition holds several bases. They attempt to surround a portion of the French army in the north, but after multiple engagements successive elements of the Coalition force are routed. 1 map, 216 counters, Brig/regt level, 800m/hex, 90min/turn. '20 1 147290 NEW $23.00 VALMY CAMPAIGN, REVOLUTION SAVED 1792 (AgaTPS) HP 1.2 2-6wks Turnarnd Regarded as one of the 21 most decisive battles of history by LtCol Mitchell, the battle of Valmy 1792 could have snuffed out the French Revolution in its infancy. The conservative forces of Europe, including French Royalists, the Prussians & Austrians, have sent their armies to capture Paris & turn back the clock. Republican forces manage to turn them back. R.Markham'15 1 Special Ordr NEW $28.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1796-1805 Napoleon's Early Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AUSTERLITZ, PARTIE NORD #64 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 1 125342 NEW $14.00 Last copy. MARENGO, MORNING DEFEAT-AFTERNOON VICTRY (DecGms Fo 0.4 Going OoP Update of SPI folio on the subject. Covers Marengo, 1800, as the overextended French attempt to ambush the Austrians but are outnumbered until French reserves arrive to save the day. Btln/rgt lvl. '10 1 141827 NEW $18.00 MARENGO: VARIANT LEADER COUNTER (1) (Gamers) n Out-of-Print 1 variant leader counter from Gamers' 1997 REPL & VARIANT countersheet. No rules. 1 128890 EXCELL $0.50 MONTENOTTE 1796 #128 (VaeV_C) n n 0.8 Out-of-Print Mag & game. Game overs the operational campaign near Montenotte in the south of France between Prussian, English & French forces in 1796. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 128106 NEW $13.00 Last copy. NAPOLEON'S FIRST BATTLES ERRATA COUNTERS (DecS_T n 0.1 Out-of-Print 9 errata counters (only) from S&T 162. 1 92298 MINT $2.00 RIVOLI 1797, BONAPARTE IN ITALY 2ND (SimTac) zl 1.5 4-8wks Turnarnd Reprint in a ziplock. 2nd game in the Btls of the Revolution series, a simplified La Battaile system. Modest complexity, grand tactical game of the Austrian assault at Rivoli that caught Napoleon somewhat uprepared with its enveloping maneuver. One map, 432 counter game with 2 distinct levels of complexity. '98 1 Special Ordr NEW $79.00 THESE BRAVE FELLOWS #39 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the campaign in Bavaria in 1805 shortly before Austerlitz, as a French corp under Mortier chases Austrian forces from the area, the Russians under Kutuzov lay a trap for the lead French units. Outnumbering the French 4-1 but cold & tired & uncoordinated, a day-long, bitter battle ensued. Includes full solitaire rules (tho this is a 2 player game). 216 counters. A.Numez'13 1 Special Ordr NEW $28.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: Early Campaigns - Napoleon in Egypt 1798-99 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALEXANDRIA 1801, END OF NAP'S DREAM 2ND (SimTac) zl 0.8 4-8wks Turnarnd Reprint in a ziplock. Modestly simple tactical lvl gm of the French attempt to break the British siege of Alexandria that sealed the fate of Napoleon's Egyptian expedition, March 1801. Uses a new system, not that of SimTacs prior games. 1 Special Ordr NEW $52.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1806 Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MAIDA 1806, STUART VS REYNIER (StraGM) zl 2-6wks Turnarnd Polish-produced, English-language game of a small battle in Spain during the Napoleonic Wars, Maida 1806. A British army under Stuart defeats a French force under Reynier using predominately infantry tactics. Uses different counters for each battalion according to formation: column, line, etc. Reflects superior English firepower due to a 2, rather than 3, rank line. 126 counters. '20 1 Special Ordr NEW $26.00 SAALFELD, PRELUDE TO JENA (DecGms) Fo 0.2 1-3wks Turnarnd Folio game of the 10 October 1806 meeting of the advanced guards of the French & Prussian armies. A victory for either will open possibilities to defeat the larger enemy army shortly after, and time is short. 40 counters, rgt level, 352yd/hex. '13 1 Special Ordr NEW $9.00 TROIS BATAILLES EN ALLEMAGNE (Legion) BC 2.8 2-6wks Turnarnd Game bundle including 3 key battles from the Napoleonic era played at regt level. Covers the battles of Jena, Oct 1806 against the Prussians; Auerstaedt, on the same day as Jena, also against the Prussians, which together routed the Prussian army; and Le Siege de Danzig, part of the Eylau campaign, March to May 1807, involving the Russians. 250m/hex, 30min/turn, 5 maps, 560 counters. Didier Rouy'20 1 Special Ordr NEW $79.00 TROIS BATAILLES EN ALLEMAGNE PARTS (Legion) BC Out-of-Print 1 143363 < NEW $5.00 Box only. Slight ding along one box btm edge. Very slight, and otherws new. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1807 Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1807, EAGLE TURNS EAST [ZIPLOCK] (CofA) zl 1.2 Going OoP Packaged in a ziplock without box or die. Large game of Napoleon's 3 campaigns in Poland: Pultusk-Golymin, Eylau & Friedland at operational/strategic level, Dec 1806-July 1807. Perhaps the best in Zucker's Napoleonic series. 3maps, 420 counters. K.Zucker'95 1 Special Ordr NEW $39.00 EAGLES OF EMPIRE, EYLAU 1807 PARTS (Avalan) n Out-of-Print 1 80843 MINT $1.00 Russian 8Feb07 scenario setup page, only. NAPOLEON AT BAY, 1ST PARTS (OSG) n Out-of-Print 1 61690 EXCELL $1.00 Allied organization display, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1808-11 Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ABENSBERG, BATTLE OF... #113 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. One of a pair of mating games of battles between French & Austrians, Apr1 1809. Abensberg was the initial engagement in which Austria lost its chance to defeat Napoleon who, instead, soundly defeated the Austrians. 600yd/hex, rgt lvl, uses the Napoleon at Austerlitz system. Campaign rules to link 2 games in S&T115. K.Poulter'87 / ARTICLES ON: Royal Navy 1660-1774; Havana 1762; British Intervention in the Am Civil War; Spanish Ulcer book & the Peninsular War; US Inf Divs in WW2; Napoleon's Campaign on the Danube, 1809; the Iran-Iraq War Since 1986; Chad, 1985-87. 1 85127 MINT $22.00 Last copy. ABENSBURG, BATTLE OF... #113 PARTS (WWWS_T) n Out-of-Print 1 114221 MINT $5.00 Rules, only. EAGLES OF EMPIRE, MEDINA DE RIOSECOPARTS (Compas HC Out-of-Print 1 100855 V.GOOD $3.00 Box only; 2" of seam tear plus a btm panel torn & repaired. Several light, parallel creased on box cover. Box was damaged in route from publisher. ECKMUHL, BATTLE OF... #114 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. One of a pair of mating games of battles between French & Austrians, Apr1 1809. Eckmuhl occurred 2 days after & north of Abensberg, as Napoleon attempts to trap the defeated, retreating Austrian army. 600yd/hex, rgt lvl, uses the Napoleon at Austerlitz system. Campaign rules to link 2 games in S&T115. K.Poulter'87 / ARTICLES ON: Pancho Villa's Movie Deal; Ratios Among the Arms in 1914; Defoliants Against Japan 1944-5; Daumesnil, Napoleon's Guardian Angel; Active Military Forces 1987; Clash on the Danube, Apr 1809, pt 2: Eckmuhl; AirLand Battle Doctrine; ERRATA for Korea #111 & Abensburg #113. 1 105737 MINT $12.50 Rules separated. Otherws unpunched, unplayed, clean. 2 72273 MINT $17.00 ECKMUHL, BATTLE OF... #114 PARTS (WWWS_T) n Out-of-Print 1 96895 MINT $4.00 Rules only LA BATAILLE DE DEUTCHES-WAGRAM PARTS (Marsha) n Out-of-Print 1 22571 MINT $3.00 Allied OoB chart, TRC and (2) CRT charts. LES AIGLES DUE DANUBE #144 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Game of Napoleon's spring 1809 campaign, as Austria seeks revenge for its defeat at Austerlitz. Archduke Charles attacks Bavaria as Napoleon is in Spain, hoping that the Germans will join the Austrians in rising up, and to crush the dispersed French forces in Germany. 2days/turn, Divisional level, grand tactical scale. '19 1 Special Ordr NEW $32.00 MARSHALLS, THE..., V4, JOSEPH (Ludofo) Fo 0.5 1-3wks Turnarnd Fourth game in The Marshalls series (published by different publishers). This volume covers Joseph's response to being surprised by the Anglo-Spanish attack on Madrid in Nov 1809. 216 counters, point-point map, 5 scenarios + campaign, div/brig level. Denis Sauvage'17 1 Special Ordr NEW $25.00 NAPOLEON & THE ARCHDUKE CHARLES #49PARTS (WWWmag n Out-of-Print 1 61039 MINT $3.00 Rules only. QUATRE BATAILLES EN ESPAGNE (Legion) BC 2.4 2-6wks Turnarnd Game covering 4 key battles fought in Iberia between 1809-13 as the French struggled to conquer and later simply to hold onto Spain. Covers Vittoria, 1813; Ocana, 1809; Salamanca, 1812; and Sorauren, 1813. Rgt level, 250m/hex, 30min/turn. This is the 4th game in the Vive l'Empereur series (the other having covered a total of 7 battles in central Europe). D.Rouy'15 1 Special Ordr NEW $69.00 QUATRE BATAILLES EN ESPAGNE PARTS (Legion) BC Out-of-Print 1 144949 < NEW $4.00 Box only. Ink scrawl across box cover; box otherwise intact & clean. 2 122873 V.GOOD $3.00 Box, only. One corner crunched resulting in rippled creases for 2" on end panel and a concaved crease along 6" of btm edge. Box still quite servicable. SHADOW OF THE EAGLE: MEDELLIN 1809 #16 (Alea) n n 0.5 4-8wks Turnarnd Mag & Game. Includes English rules translation. Gm in the SotE series of battles in Iberia during the Napoleonic Wars. Tac lvl. All original components in Spanish. J.A.V. Zuniga'93 1 Special Ordr NEW $18.00 WELLINGTON V. MASSENA #43 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Grand tactical game of the btl of Fuentes de Onoro, the French attempt to lift Wellington's siege of Almeida, Portugal, May 1811. 480m/hex, 1hr/turn, 100 counters. P.Dangel'85 / ARTICLES ON: Welling v Massena at Fuentes D'Onoro; Operation Battleaxe in Hellfire Pass #39; review of SIMCAN's Lebensraum; playing the Roman's in Hell Hath No Fury #38; brief reviews of Pax Brittanica, Baltic 1985; one gamer's perspective on Origin awards; extensive Holy Roman Empire #33 errata. 1 12561 NEW $10.00 WELLINGTON V. MASSENA #43 PARTS (WWWmag) n Out-of-Print 1 61061 EXCELL $2.00 Rules only. 2 46026 EXCELL $1.00 Color photocopy of the countersheet, only. 3 61062 EXCELL $2.00 Rules only. 4 74531 MINT $1.00 Errata insert, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1812 Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1812 PARTS (SPI) n Out-of-Print 1 91278 EXCELL $4.00 Incomplete counter set only, missing 48 of 200 counters (8 Russian leaders/units + 40 markers) of the HEX version game (only). Otherws unpunched (may have loose counters). BORODINO, NAPOLEON IN RUSSIA 1812 (ColumG) BC 1.5 4-8wks Turnarnd Block-style game of the battle of Borodino near Moscow, the largest & climactic but tactically inconclusive battle during the French invasion of Russia in 1812. Each side must do better than their historical counterparts in order to win at this bloody battle. 110 wooden blocks, 22x22.5" map. T.Dalgliesh & C.Willner'12 1 Special Ordr NEW $63.00 LA BATAILLE DE LA MOSCOWA 4TH (CofA) FB* 3.0 Avail Uncrtn 3rd reprint of this btln/rgt level battle of Borodino, Sept 1812, on 4 maps with c.1000 units using the classic La Bataille game system. This version uses the CofA colorful ensignias on counters rather than NATO symbols, revises the OoB, maps & rules, & expands the area covered by the maps. 100m/hex, 100men/strength pt. A labor of love. '11 1 148855 NEW $118.00 * NAPOLEON'S EAGLES, STORM IN THE EAST (Compas) BC 2.0 Temp OoP/OoS Card-based game of two key battles (plus two more) bookcasing Napoleon's dramatic fall in 1812 & 1813. Depicts the battles of Borodino, Sept 1812, deep in Russia, and Leipzig, the Battle of Nations, as much of Europe began to gang up against the French. Also includes the battles of Shevardino & Lieberwolkwitz. Include 200 colorful cards that represent the leaders, units and terrain involved. Christopher Moeller'20 1 Special Ordr NEW $42.00 NAPOLEON'S RUSSIAN CAMPAIGN (GThD) BC 1.4 Out-of-Print Area-move treatment of Napoleon's mis-adventure in Russia, 1812. Mates with the other 2 games in series for a grand campaign of the Napoleonic Wars. J.Angilililo'83 1 113812 GOOD $15.00 MISSING RULES. Missing all blanks & all (38) numeric value markers; all units present. Exclusive rules entirely sun discolored. Tape binding map sections aged but easily replaced. Corp display colorized & annotated. Color photocopy of countersheet on adhesive paper included. Series rules provided as a photocopy. Counters & map otherws clean. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1813 Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- LA BATAILLE DE DRESDE 1813 (CofA) FB* 2.9 2-6wks Turnarnd Vol. 13 of the renowned La Bataille game series on Napoleonic era battles at grand tactical scale with spectacular color. In August 1813, Austria ends neutrality to join Russia & Prussia seeking an end to Napoleon's threat to Europe's monarchies. The Austrian army follows the west bank of the Elbe River toward Dresden defended by a lone French corp. Napoleon redirects several corps to defend Dresden, the supply hup of his entire army. Can be well played with up to 4 players on each side. 6 scenarios, 4 maps, over 1000 counters. '15 1 Stock NEW $125.00 * LA BATAILLE DE DRESDE 1813 PARTS (CofA) FB 1 143198 EXCELL $5.00 Box only, one box side panel mildly dinged, and box cover concaved along same side. Otherws new. LA BATAILLE DE HANAU (Legion) BC 1.4 2-6wks Turnarnd Game of the 1813 attempt by the defecting Bavarians, supported by an Austrian Corp, to stop Napoleon's retreating army before Frankfurt. The Bavarians assumed the French would be a ragged, incoherent mob. But they were soon attacked the the French Imperial Guard led by Napoleon himself. After an initial defeat, the Bavarians attack the French the next day. This game covers the latter. Regt level with btln level formations, 165 counters, 30min/turn, 250m/hex, 300men/strength pt. Didier Rouy'21 1 Special Ordr NEW $39.00 NAPOLEON AT LUTZEN #32 (WWWmag) Y n 0.4 Out-of-Print GameOnly. First of the major battles of 1813 in central Germany, Russian & Prussian forces attack the French flanks in May. Brigade level, 30min/turn, 0.25mi/hex, 200 counters. McWilliams'84 / ARTICLES ON: background on the battle of Lutzen, 1813; reviews of VG's Hell's Hiway & ATTACTIX's Arnhem Bridge; review of Rommel in the Desert; review of brigade level Am Civil War games; brief reviews of SPI's Blue & Gray' TSR's Nordkapp, Fantasy Lords, Slammers, TSR's Soldiers of the Queen, TSR's Firefight. 1 66836 MINT $13.00 GameOnly. Last copy. THUNDER AT LUETZEN #99 PARTS (TSRS_T) n Out-of-Print 1 96898 MINT $0.40 Rules only = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1814 Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MONTMIRAIL ET VAUCHAMPS (Ludofo) Fo 0.5 French-produced, English-language game of the battle of Vauchamps, 1814, using the Jours de Glore game system. Napoleon is on the offensive against the isolated Allied columns of the Prussian & Russian army under Blucher, Feb 1814, in a situation offering many tactical challenges to both sides. Regt level, 1hr/turn, 300m/hex, 4 scenarios, 2 maps, 324 counters. F.Bey'15 1 147485 NEW $26.00 SIX DAYS OF GLORY (CofA) HC 1.0 2-6wks Turnarnd Small, colorful game of Napoleon's short-lived comeback in 1814. After an initial defeat, the French come back strong, severely mauling the overconfident Prussians on the road to Paris. Operational level game by the Master of Napoleonics, 280 counters, 1 map, 3 scenarios & campaign game. K.Zucker'97 1 Special Ordr NEW $29.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1815 Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HOUGOUMONT, ROCK OF WATERLOO #11 (XTRCmd) n n 0.5 Out-of-Print Mag & Game. Variant counter for Alexandros (1) included. Game of the French diversionary attack becomes a morass on the final day of the 3 day battle of Waterloo. Game covers the first 2 hours of the battle. Tac lvl. 25yd/hex, 10min/turn, btln/brig level. R.Breaun, S.McEvoy'91 / ARTICLES ON: How Lessons of Malayan Emergency Were Ignored in Vietnam; Hougoumont, Rock of Waterloo; Typhus Fever & the Destruction of Napoleon's Grand Army in 1812; Japanese Attacks on the US Mainland During WWII; Hougoumont Strategy; Alexandros errata; Jutland variant with 7 scenarios; the Bozeman Trail Campaign, the Medicine Fight, 1866. 1 117270 MINT $35.00 HUNDRED DAYS BATTLES, 2ND PARTS (AH) n Out-of-Print 1 70732 EXCELL $3.00 Rules only. LA BATAILLE DE LES QUATRE BRAS 3RD ZL (CofA) zl 4-8wks Turnarnd Packaged in a ziplock. 2016 reprint. Covers the initial meeting of the French Armee du Nord under Ney with the Anglo-Allied armies under Wellington near Quatre Bras, June 15 1815 at the beginning of the battles of Waterloo. Relatively small size makes for a great introduction to the game system. E.Wimble'17 1 Special Ordr NEW $52.00 LA BATAILLE DE LIGNY 3RD (CofA) FB 2.4 2-6wks Turnarnd 2017 update of this 1st of 3 La B games on the Battle of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Large game w/ 5th edition series rules, 4 period-style maps, 1000+ counters. Well-suited to both team & solitaire play. All components except the OoB have been reworked & updated for this edition. E.Wimble'17 1 Stock NEW $115.00 LA BATAILLE DE LIGNY 3RD PARTS (CofA) FB Out-of-Print 1 143199 EXCELL $5.00 Box only. Box btm has semi-circular crease at upper edge; 2 creases on same box side panel. Otherws new. LA BATAILLE DE LIGNY, 2ND (CofA) FB 2.4 2-6wks Turnarnd 1st of 3 games on the btl of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Lrg gm w/ 4 maps, 1000 counters. 3rd ed series rules. E.Wimble'93 1 Special Ordr NEW $99.00 LA BATAILLE DE MONT ST. JEAN DELUXE 2ND (CofA) BC 2.8 4-8wks Turnarnd 2022 reprint. Exp kit w/ 4 maps, rules, tables & 7 scenarios allowing the mating of Quatre Bras & Ligny to fight the btl of Waterloo. '22 1 Special Ordr NEW $119.00 LA BATAILLE DE MONT ST. JEAN EXP KIT 2ND (CofA) HC 1.2 4-8wks Turnarnd 2022 reprint. Kit adding 4 maps, rules, tables & 7 scenarios allowing extending the btl to Waterloo on 18 June & link the btls dynamically. Reqs Quatre Bras & Ligny. E.Wimble'2022 1 Special Ordr NEW $38.00 NAPOLEON AT WATERLOO 4TH (DecGms) HC 0.5 Includes PC version of the game as well on CD-ROM. Colorized update & 3rd revision of SPI's long popular & simple game on the Battle of Waterloo game, 18 June 1815. RECOMMENDED, both for BEGINNERS & for those looking for a quick playing, often exciting game. Div level, 0.5mi/hex, fast playing, relatively simply, with high solitaire suitability. J.Miranda, J.Dunnigan'14 1 149606 NEW $26.99 NAPOLEON AT WATERLOO, 2ND: EXP KIT PARTS (SPI) n Out-of-Print 1 61034 EXCELL $5.00 Rules only, for exp kit (which includes starting units & locations). NAPOLEON RETURNS 1815 (Worthi) FB 2.5 4-8wks Turnarnd 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 1 Special Ordr NEW $49.00 NAPOLEON'S LAST BATTLES QUAD 6TH PARTS (DecGms) n Out-of-Print 1 134125 < NEW $5.00 Campaign history booklet, only. 2 134126 < NEW $8.00 Rules, only. NAPOLEON, THE WATERLOO CAMPAIGN 4TH (ColumG) BC 2.4 An update with higher quality components and a return to the better regarded 1st (& 2nd) edition game structure with fewer areas & units. Block-style game covering the 3 day battle of Waterloo using large wooden blocks, fog of war & step reduction. Both the 1st (Gamma II) and 2nd (AH) editions were very well regarded for repeat play, beginners and tournaments. A simpler, fast-moving game. 58 blocks. Now with a steep price tag. '13 1 149563 NEW $72.00 WATERLOO PARTS (AH) n Out-of-Print 1 87178 V.GOOD $2.50 Mapboard, only, extensively but litely spotted. LOS dots added to hilltop hexes. WATERLOO PBM PAD (AH) n Out-of-Print 1 48080 EXCELL $2.00 PBM pad, only WATERLOO, 1ST PARTS (AH) n Out-of-Print 1 98684 EXCELL $3.00 Clean photocopy of rules/reference folder, only. WATERLOO, 2ND PARTS (AH) n Out-of-Print 1 71382 EXCELL $1.00 Partial set of counters, aprox ~30-40%. Includes blanks. WATERLOO, BATTLES OF... PARTS (GMT) n Out-of-Print 1 61096 MINT $3.00 Scenario book, only. WELLINGTON'S VICTORY 3RD (DecGms) LB* 3.3 4-8wks Turnarnd Colorized & revised update of this grand tactical monster game of the final day & battles at Waterloo, 18 June 1815. System streamlined to require only one die roll to resolve fire combat & disorder. Originally, game attempted to recature the success of Terrible Swift Swords in the Napoleonic era, but was never as successful. System focuses on line of sight, formations (including skirmishers) & facing, effectiveness, shock effects, morale, etc. Scenarios for Hougoumont, La Haye Sainte, Plancenoit, historical day campaign, & a hypothetical early French assault. 1960 counters, btln/rgt level, 110yd/hex, 15min turns. F Davis'15 1 Special Ordr NEW $120.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: 1815 Campaigns - Waterloo ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DAY OF WATERLOO (AgaTPS) HP 1.2 2-6wks Turnarnd Game of one of the most-discussed battles of all of human history, the 24 hours that included the battle of Waterloo. Napoleon anticipated an attack by 4 nations' armies in 1815, and so elected to strike first at the divided English & Prussian amries, surprising both. Despite his strategic flair, Napoleon had lost his tactical finesse and the final battle of Waterloo on 18 June was simply a "pounding match." Game depicts leadership & morale as the key, togther with tactics represented by the ordering of counters. 280 counters, mounted map. Designed by Mr. Napoleonics, Ed Wimble'19 1 Special Ordr NEW $29.00 HOUGOUMONT, KEY TO WATERLOO, JUNE 1815 (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the difficult battle for the bastion of Chateau Hougoumont. Napoleon needed a quick capture, but the British defended stoutly, causing both sides to escale the battle over the course of the day. Uses the Musket & Saber system, with combat based more on unit quality than size. Shows the unique roles of artillery & cavalry. '21 1 148804 NEW $8.00 LIGNY 1815, LAST EAGLES (Hexasi) BC 1.8 Out-of-Print French-produced game with English (& French) rules. Covers the battle of Ligny during the 3 days of Waterloo, June 1815. Third game in the Eagles of France series. Grand tactical scale, a focus on unit commitment to battle, morale, attrition & fog of war. Includes 2 short scenarios on the key moments of the battle, plus 2 hypothetical situations plus a campaign. Mates with Quatre-Bras 1815 game to cover more of the battle of Waterloo. 4 countersheets, 2 dbl-sided maps, regt level, 200m/hex, 1hr turn. Walter Vejdovsky'18 1 149328 NEW $62.00 QUATRE BRAS 1815, LAST EAGLES (Hexasi) BC 2.4 Going OoP Fourth game in the Eagles of France series of key Napoleonic battles. This covers the battle of Quatre Bras on the first day of Waterloo, 15 June 1815. Includes scenarios for the historical battle, variable reinforcements, and alternative concentrated attacks. Links with Ligny 1815 to provide the full campaign including both battles. Uses hidden movement & varible reinforcements to keep both sides guessing. 4 countersheets, 2 maps, 18 cards, rgt level, 200m/hex, 1hr/turn. Walter Vejdovsky'19 1 144107 NEW $65.00 THREE DAYS OF GLORY (VaeV_G) HC 1.2 French-produced, English & French language components. Game of three previously published Days of Glory series games, updated & revised here. All three battles took place during the 1805 Austrian campaign that culminated at Austerlitz. Elchingen (Oct 1805) has Ney's corp attacking an isolated Austrian corp of similar strength; this resulted in the surrender of the main Austrian army a short time later. Hollabrun (Nov 1805) was a chaotic battle between the French advanced guard under Murat & the Russian rear guard, with the Russians putting up an effective defence under Bagration. Austerlitz (Dec 1805) was Napoleon's most decisive victory, and included 150,000 combatants of three nations. Austro-Russian armies fall into Napoleon's trap and are decisively defeated. 3 maps, 648 counters, 1pt/200infantry, btln/regt level, '22 1 149330 NEW $37.00 WATERLOO, NAPOLEON'S LAST BATTLE (Compan) BC* 3.4 2-6wks Turnarnd Area-move, impulse-driven game of the final battle of Waterloo, 18 June 1815, using a system akin to the Storm Over series. Players alternate activating a leader's units in each impulse until both players pass or a die roll ends the turn. Brig level, 10 turns. Entirely separate game from the Phalanx game of same title. Mark Scarbrough'19 1 Stock NEW $56.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: Various Campaigns & Battles of the Era ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FLIGHT OF THE EAGLE PARTS (Pratze) BC 1 137954 V.GOOD $4.00 Box only. Top & btm end panels creased inwards with creases on panel, top & box surfaces. Otherws new. FLIGHT OF THE EAGLE [LE VOL DE L'AIGLE] (Pratze) BC 1.8 2-6wks Turnarnd French-produced game in English & French. Umpired double-blind system of Napoleon's great campaigns of 1806-1809 at the corp or divisional level. A quasi-role playing game in which players interact only thru written messages. w/ 3 maps, 15 counter sheets, simpler system. Requires 2+ players + umpire w/ no max #. '06 1 Special Ordr NEW $32.00 FORGOTTEN NAPOLEONIC CAMPAIGNS #249 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Operation level coverage of two of the more obscure Napoleonic period battles, the Russo-Swedish War of 1808 & Nappy's Egyptian Campaign, 1798-9. Both use a single, simpler game system. 20km/hex, 1mo/turn, btln/rgt level. J.Miranda'08 / ARTICLES ON: Wars of the French First Coalition, 1792-97; Napoleon in Egypt; Sweden v Russia, 1808-9; First Roman-Persian War; The yacht America in the Am Civil War; Somalia, the unfinished war; European military orders during the Crusades. 1 83712 NEW $45.00 Last copy. LA GRANDE ARMEE, 1ST (SPI) WT 1.0 Out-of-Print Napoleon's 1805,1806 & 1809 campaigns in Central Europe. Div/corp level w/ inverted movement, forced march, supplies. J.Young'72 1 111699 V.GOOD $15.00 Missing all (29) Russian units plus another 4. Handful of units, mostly Austrian inf, have rust -like stains on unprinted backsides. NAPOLEON AT WAR QUAD PARTS (SPI) n Out-of-Print 1 70855 V.GOOD $1.00 Std rules booklet only. Some stains. Terrain Effects chart has 3 line items crossed out (why?). NAPOLEON'S ART OF WAR #75 PARTS (SPIS_T) n Out-of-Print 1 125098 EXCELL $4.00 Rules only. 2 92872 EXCELL $4.00 Eylau map only, professionally laminated. 3 45204 MINT $3.00 Rules, only. RACLAWICE 1794, BATTLE OF... 2ND (StraGm) HC 2-6wks Turnarnd Polish-produced, English-language game of the most important battle of the Polish Kosciuszko uprising in 1794. The Russians lost their opportunity to suppress the revolt early on. Uses a random activation system which affect movement as well as combat. Simpler game suitable for beginners. Company/sqdn level, 15min/turn, 100m/hex, 216 counters. '20 1 Special Ordr NEW $37.00 TRIUMPH & GLORY PARTS (GMT) n Out-of-Print 1 73409 MINT $2.00 Downloaded copy of v2.0 rules set. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: Tactical Level Battles ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COMMANDS & COLORS, NAPOLEONICS: EPIC KIT (GMT) DC* 6.0 1-3wks Turnarnd 6th expansion kit for the C&C Napoleonics series. Focuses on allowing play of larger battles involving many more units. Consists of 2 game systems: the Epic Battles and the La Grande Battle system. Includes 20 scenarios of Napoleonic Battles, 3 sheets of terrain tiles, 2-piece Epic map (mounted) & 2-piece La Grand Battle map (unmounted), 150 wooden playing pieces. Reqs C&C Napoleonics base game, Spanish, Russian, Austrian, Prussian & Generals kits to play all scenarios. R.Borg'17 1 Special Ordr NEW $52.00 * LA BATAILLE SERIES RULES, 4TH ED. (CofA) n 0.5 Going OoP Nicely done reworking of the series rules to the entire La Bataille series. Retains the French phrasology, but rules are tighter. E.Wimble'97 1 Special Ordr NEW $9.00 LA BATAILLE SERIES RULES, 5TH ED. (CofA) n 0.3 Further refinement of the series rules to the entire La Bataille series, here called Les Batailles Dans L'Age l'Empereur Napoleon 1st. French phrasology is minimized, and rules are now quite tight. Includes a summary of the 13 games in the La B series. Printed on servicable but somewhat thinner than usual paper. E.Wimble'16 1 148856 NEW $9.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 NAPOLEONIC: Naval Battles & Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALEXANDRIA 1801 PARTS (SimTac) n Out-of-Print 1 26395 MINT $5.00 Countersheet only. Countersheet is delaminiating at center; will need a small amount of attention with a glue stick or spray adhesive to make things right BEFORE punching counters. 2 61528 MINT $1.00 Terrain chart (in English & Spanish) backed by other tables all in Spanish. 3 88562 NEW $5.00 Countersheet, only. Mint, but entire sheet delaminiating in center of sheet. Can be easily fixed with spray adhesive used before punching counters. AUSTERLITZ, BATTLE OF... PARTS (Gamers) n Out-of-Print 1 6571 EXCELL $1.00 Single copy of Charts & Tables booklet ONLY. Name written on cover, slight wrinkling. BONAPARTE IN ITALY PARTS (OSG) n Out-of-Print 1 21031 MINT $1.00 French organization display only. FLYING COLORS DELUXE [3RD] (GMT) DC* 4.3 Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 1 149079 NEW $53.00 * FLYING COLORS DELUXE [3RD] PARTS (GMT) DC Out-of-Print 1 143507 < NEW $6.00 Box only. Ding to box cover corner w/ a 1/2" seam split. Otherws new. FLYING COLORS DELUXE [3RD]: UPDATE KIT (GMT) zl 2.0 1-3wks Turnarnd Kit including all the components upgraded from prior editons of the game to make a Deluxe 3rd edition including rules & playbook, 1 map, 3 countersheets, and play aid. '20 1 Special Ordr NEW $23.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 AMERICAN CIVIL WAR: (not categorized) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GREAT BATTLES OF AMERICN CIVIL WAR PARTS (SDI) n Out-of-Print 1 128934 V.GOOD $3.00 1990 Basic (Std) rules only. Photocopy, with a couple of smudges. Otherws EX. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 AMERICAN CIVIL WAR: Strategic Level ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AMERICAN CIVIL WAR 3RD ['18] #310 (DecS_T) n n 0.9 Out-of-Print Mag & game. Substantial revision of the 1974 game covering the whole of the American Civil War, 1861-5 at a strategic scale on 1 map. Confederacy must maintain a viable economy as the Union makes inroad into southern territory. Sudden death conditions apply at the end of each quarterly turn, enforcing political realities of the time. Leadership is a key factor in winning battles, and the South starts with an advantage; Union must develop leadership by participating in battles - many of which they will lose intially. Includes nuanced rules such as for river bends, foraging, political considerations. 280 counters, 20mi/hex. James Dunnigan, Chris Perello'18 / ARTICLES ON: the American Civil War; Imperial Overreach, the Athenian Disaster on Sicily; Montrose in Scotland during the English Civil War, 1644-46; the Role of the US Merchant Marine in Global War; Mosby's Rangers, 1863-5; Flavius Aetius, Last of the True Romans; Thrace & the Cold War. 1 144737 NEW $85.00 AMERICAN CIVIL WAR PARTS (EGL) n Out-of-Print 1 135366 EXCELL $2.00 4 Brown horses, only. 2 135367 EXCELL $8.00 Confederate minis set including (8) cannons, (3) flag bearers, (40) riflemen, (10) leaders, (13) cavalrymen. 3 135365 EXCELL $3.00 92 white plastic chips, only. AMERICAN CIVIL WAR ['74] #43 PARTS (SPIS_T) n n Out-of-Print 1 145264 EXCELL $2.00 One-sided photocopy of rules, charts & countersheet. 2 108902 GOOD $2.00 Rules only. Servicable but worn & discolored. Odd wear/moisture abrasion on cover page obscuring some words but text apparent. Spill spots on another rules panel. Intact & functional but not clean. 3 147715 V.GOOD $1.00 V.neatly made homemade counterset (complete) w/ color photocopy on thick stock & separated. Some counters may need a little TLC with a glue stick. AMERICAN CIVIL WAR ['83] #93 (TSRS_T) n n 0.4 Out-of-Print Mag & game. Game covering all of the American Civil War at strategic level with 200 cntrs. Includes riverine forces & a greater emphasis on leaders & supply than prior efforts. 35mi/hex, generic strenth units. B.Shelly, J.Reiser'83 / ARTICLES ON: German Mobilization in WWII: Motorized & Panzer Grenadier Divs; von Luchins & the Voyage of teh German Seeadler, 1916; Berg's Review of games: Victory at Waterloo, Remember Gordon, VG Civil War, Red Army, With Fire & Sword; American Civil War, 1861-5, Roots of Southern Defeat; Wars of the Roses; errata for RDF #91, Iwo Jima #92. 1 131211 MINT $25.00 Cherry. Last copy. AMERICAN CIVIL WAR ['83] #93 PARTS (TSRS_T) n Out-of-Print 1 52629 MINT $3.00 Rules, only. ARMY OF THE HEARTLAND 2ND (CofA) BC 1.6 2-6wks Turnarnd Minor update of this operational level game of the the struggle for Kentucky, Tennessee & northern Georgia during the first half of the Civil War. Uses same system as earlier Campaigns of Robert E Lee. Campaign covers the entire pivotal year of 1863. 560 counters, 2 maps, 9 scenarios, Rgt/brig/div units, 5day turns, 5.25mi/hex. Nice components. J.Prados'04 1 Special Ordr NEW $46.00 BATTLE CRY OF FREEDOM (DecGms) BC 2.0 1-3wks Turnarnd Strategic level, 2 player card game of the American Civil War, 1861-5, east of the Mississippi. 300 cards provide a variety of command & political events, generals, combat units, resources, etc. Union goal is to capture 3 key Confederate cities (Atlanta, Richmond & Vicksburg). System & card design allows shifting iniative, surprise, retreats, and leadership. Designed to be played within 3 hrs. '03 1 Special Ordr NEW $37.00 BATTLE-CRY PARTS (Milton) n Out-of-Print 1 61086 MINT $4.00 Rules booklet, only. BLEEDING KANSAS (DecGms) BC 1.8 1-3wks Turnarnd 2 player game of the politics & conflict in the American state of Kansas prior to attaining statehood. The Kansas-Nebraska Act of 1854 gave new territories the decision as to whether to accept slavery or not. Abolistionist & pro-slavery settlers rushed to the stated, prompting violence & political fraud. Uses cards depicting events & swaying politics as the central element of the game. Area-move map, 101 wooden blocks, 100 counters, 55 cards. John Poniske'19 1 Special Ordr NEW $52.00 BOBBY LEE, WAR IN VIRGINIA 1861-5 3RD (ColumG) BC 1.9 1-3wks Turnarnd Complete update of this strategic lvl game of the Civil War in the Eastern theater, Norfolk, VA, to Lancaster, PA, using Columbia's block system. 3rd ed map is much bigger, and 20 new blocks added for historical leaders. Scenarios for each of 4 campaign seasons plus Campaign game. Moderate complexity w/ beautiful map & relatively small # (96) of counters (blocks). Uses a tactical combat system as in Napoleon. Good Game. T.Dalgliesch'14 1 Special Ordr NEW $72.00 CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99666 EXCELL $5.00 Map B (Far West) only. CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2-6wks Turnarnd 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 Special Ordr NEW $37.50 GRAND ARMY OF THE REPUBLIC PARTS (TFG) n Out-of-Print 1 5015 MINT $0.50 Confed Service Chart only HOUSE DIVIDED, 1ST PARTS (GDW) n Out-of-Print 1 61684 V.GOOD $1.00 Time Record Chart only. HOW THE UNION WAS SAVED, CIVIL WAR (StraGm) BC 2.3 Strategic level game of the entire American Civil War, 1861-5. Players use very limited resource points to build the network of depots need to supply and enable armies to move, fight & fortify. Fog of war created by using army commanders to represent unknown force sizes. The Union must decide how best to breach the Confederacy's defenses while the Confederates can focus on fortifying their perimeter or raiding the Union to preempt offensives. Mounted map, 283 counters, 18 wooden blocks, 40 colorful, illustrated cards. Steve Pole'22 1 148991 < NEW $55.00 Ding to one box corner mildly deforming corner, plus a small indent elsewhere on one box edge. Otherws new & shrinkwrapped. 2 Special Ordr NEW $59.00 LINCOLN (Worthi) BC 2.3 4-8wks Turnarnd Card-driven, strategic-level game of the American Civil War. Cards allow players to manuever armies, but also affect the blockade of the South and attempt to bring Europeon nations into the the war. Deck play & management is key to winning. Plays out in about 2 hrs. Martin Wallace'18 1 Special Ordr NEW $18.00 LINCOLN'S WAR, POLITICS & PERSONALITIES (MMP) BC 1.8 2-6wks Turnarnd 1-4 player, highly strategic game of the political aspects of the American Civil War, 1861 thru the 1864 election. Uses a diceless card-based system with 132 cards (including 14 seditious characters). Players must juggle pursuing political resources (& victory points) & the 145 loose cannons represented in the game with the conduct of succesful military campaigns. 6 scenarios, 162 cards, 2 countersheets & a wide assortment of political possiblities from the assassination of Lincoln to British intervention. J.Poniske'14 1 Special Ordr NEW $65.00 PACIFIC SUBS SOLITAIRE #311 (DecS_T) n n 1.0 Out-of-Print Mag & game. Solitaire game of the submarine war against shipping in the Pacific during World War II. Player commands submarine forces on patrol seeking to ambush enemy warships, sink merchant ships, rescue sailors & airmen, and gather intelligence. Includes individual patrols as well as campaigns offering the possibility of promotion if you survive. Play can play either Japanese or US forces. Combines strategic elements with the popular "run a submarine" scale. 280 counters. Chris Perello'18 / ARTICLES ON: Pacific Subs; Hammer of the West, Halting the Muslim Incursions into Europe, 645-878; Sheridan's Richmond Expedition; Anti-French Insurgency in Southern Italy, 1799-1806; Cynoscephalae, Legion v Phalanx, 197BC; Profiles of Several Famous WWII U-Boats. 1 135906 NEW $44.00 ROADS TO GETTYSBURG II [2ND] PARTS (MMP) BC Out-of-Print 1 138846 < NEW $5.00 Box only. Minor & easily repaired 1" seam split on box btm edge. SAM GRANT, CIVIL WAR IN THE WEST 1862-4 (ColumG) BC 1.5 1-3wks Turnarnd Brother game to Bobby Lee, uses Columbia's block system and a beautiful map to cover the western campaigns between St. Louis & Atlanta, 1962-4. 3 yearly & mateable scenarios plus campaign linking with Bobby Lee. Simpler game, fun. T.Dalgliesh, G.Selkirk'97 1 Special Ordr NEW $63.00 SAM GRANT, CIVIL WAR IN THE WEST PARTS (ColumG) n Out-of-Print 1 36423 V.GOOD $3.00 Counter sheet labels, only. Missing Confed inf counters #2 & 3, label residue marring Union inf #9 & 10, and partially marring 6 other units. Labels otherws still on sheet & mint. U.S. CIVIL WAR 2ND (GMT) DC* 5.3 2022 reprint. Strategic level game of the American Civil War, 1861-65. Seasonal turns, each with several impulses. Units are leaders and generic strength point units representing about 5000 men per point, plus ships, forts, etc. Scenarios for each of the first 3 years of the war, and the grand campaign. Without the naval rules, rules length is 21pgs. RECOMMENDED GAME. 2 mounted maps, 3 countersheets, 30 special event cards. 5000men/strength pt, 24mi/hex, 3mo/turn. M.Simonitch'22 1 149098 NEW $72.00 * U.S. CIVIL WAR 2ND UPDATE KIT (GMT) zl 1-3wks Turnarnd 2nd edition update kit that brings the earlier 2015 edition of this game up to the standards of the 2022 2nd edition. Includes Basic & advanced naval rules booklets, 2 player aid cards, 2 setup cards. '22 1 Special Ordr NEW $18.00 UNION, WAR FOR THE... 2ND (Compas) BC 2.4 2-6wks Turnarnd Update of this strategic level game of the American Civil War, 1861-5, in 7 scenarios including 2 intro, 3 1-year, 2 western theater & grand campaign. Monthly turns, naval forces, many special rules, & leadership key. Updated map is enlarged to allow larger counter sizes. Units represent about 5000 men/strength point, with three levels of quality, plus corp & army leaders who can command varying numbers of units. River & seagoing navel units also included. Combat is largely attritional, with strength multipliers & dice roll modifiers influencing results from a d10. The Confederacies supply and recruitment abilities are represented on map and can be degraded thru loss. Also adds an event card deck. 1mo/turn, 22mi/hex, 2 maps, 4 countersheets, 25 tactical cards. Rob Beyma'19 1 Special Ordr NEW $72.00 UNION, WAR FOR THE... PARTS (CofA) BC Out-of-Print 1 19967 MINT $3.00 Box only. Very slight scuffing. WAR BETWEEN THE STATES 1ST PARTS (SPI) n Out-of-Print 1 140990 V.GOOD $2.00 Functional, 1-sided photocopy of rules & charts, only. Physical page width varies. While basically clean, has a rough appearance due to page size diff. WAR BETWEEN THE STATES PARTS (SPI) n Out-of-Print 1 97116 EXCELL $5.00 Photocopy of rules & errata. 2 23969 MINT $5.00 Confed Deployment/TRC chart only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 AMERICAN CIVIL WAR: Campaigns of 1861 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AUGUST FURY PARTS (Gamers) n Out-of-Print 1 76123 MINT $5.00 Original Map A printing, only. 1 of 120 copies made with solid black hex grid (rather than gray). Considered defective by Gamers. BALL'S BLUFF, BATTLE OF..., OCT 1861 2ND (Legion zl 0.4 2-6wks Turnarnd Revised from earlier War Diary version, adding a 16pg historical booklet. Covers the Oct 1861 abortive raid and recon by a Union force south of the Potomac. After encountering some Confederate forces, the bulk of the Union forces had to be transported across the river in small groups, thus negating their 4:1 advantage in numbers. Confederate reinforcements defeated then routed the union forces, with more than half the Union force becoming casualties or captured. 120 counters. John Poniske'18 1 Special Ordr NEW $15.00 BULL RUN PARTS (AH) n Out-of-Print 1 70842 EXCELL $1.00 Union OoB card. 2 70843 EXCELL $1.00 Confed OoB card. DAY WAS OURS, FIRST BULL RUN JULY '61 ZL (Revolu zl 0.7 Packaged in a ziplock. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 1 149668 NEW $39.00 DAY WAS OURS, FIRST BULL RUN JULY 1861 (Revolu) BC 1.3 Packaged in a bookcase box. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 1 147962 NEW $52.00 FIRST BLOOD PARTS (SDI) BC Out-of-Print 1 113858 V.GOOD $5.00 Box, only. Some edge abrasions & a v.sml mar, plus some creases. Otherws EX. FORT SUMTER, SECESSION CRISIS 1860-61 (GMT) BC 2.0 1-3wks Turnarnd Game of the US Secession Crisis of 1860-61, which ended with the namesake bombardment of Fort Sumter. Card-driven, fast-playing game using the key dynamic of Political Capital which can be used to manipulate the four dimensions of the crisis. 50 wood tokens, mouted board, 52 cards. Mark Herman'18 1 Special Ordr NEW $29.00 FURY IN THE WEST, 1ST PARTS (BL) n Out-of-Print 1 85350 MINT $7.00 Counterset only. Some Union leaders, artil & cav units die cut off center, shifting unit symbols or values onto adjacent units. GAINES MILL PARTS (Gamers) BC Out-of-Print 1 119224 < NEW $4.00 Box Only. Large semi-circular crease at side of box cover. Otherws new. GLORY ROAD #52 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Regt level game of the battle of the First Bull Run, July'61. First in 3W's abortive North & South series. 1000ft/hex, 45min/turn, 200 counters. Not an especially well regarded game on a not very well regarded battle. 200 counters. K.Poulter'86 / ARTICLE ON: Short summary of the environment leading to war & 1st Bull Run; Review of ASL & Beyond Valor; review of WEG's Imperium Romanum II with a 36th sceanrio; review of TSR's Julius Caesar. 1 12643 NEW $12.00 2 98802 MINT $10.00 Cherry. HOUSE DIVIDED, 1ST PARTS (GDW) n Out-of-Print 1 102675 EXCELL $4.00 Photocopy of an excellent GERMAN language rules translation. Looks much like original, except in German. 2 98689 EXCELL $1.00 Turn record chart, only. Unused. 3 101016 V.GOOD $3.00 Rules set a (2pcs), discolred & soiled thru use. 4 101014 V.GOOD $4.00 Substantially complete counterset; missing 4 units & 1 marker, ID included. 1 counter missing 1/3 of its backside. Wear to some counters; militia cav unit badly worn. 5 101015 V.GOOD $1.00 Turn Record Chart only, 1 column written on in pencil & erased. 6 101017 V.GOOD $3.00 Optional/Advanced Rules page, only, marked in pencil on both sides. ROAD TO RICHMOND #60 PARTS (SPIS_T) n Out-of-Print 1 114214 MINT $4.00 Std & Exclusive rules, only. 2 92852 MINT $3.00 Std & excl rules only. 3 42412 V.GOOD $3.00 Std & exclusive rules, only. Stained & spotted. STARS & BARS #30 PARTS (WWWmag) n Out-of-Print 1 88397 EXCELL $1.00 Odds determination table, only. STONEWALL IN THE SHENANDOAH #67 PARTS (SPIS_T) n Out-of-Print 1 96907 MINT $3.00 Rules only THUNDER AT DAWN, WILSON'S CREEK (Revolu) BC 1.3 Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 1 147748 NEW $52.00 THUNDER AT DAWN, WILSON'S CREEK ZL (Revolu) zl 0.8 Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 1 149461 NEW $42.00 WILSON'S CREEK #80 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Third game in the Great Battles of the Am Civil War series. Aug 1861 btl 5mi SW of Springfield that kept the state of Missouri in the Union. A Union force under Lyon launches a surprise attack against Confeds under McCulloch & the Missouri State Guards. Aside from a corn field in the middle, the area was densely wooded. Regt level, 200 counters. R.Wright'80 / ARTICLES ON: Battles in the West, Wilson's Creek to Pea Ridge; Sleep Loss in Continuous Battle; Empires of the Middle Ages. 1 141291 V.GOOD $19.00 Complete. Some moisture spots on cover of std rules. Mag scuffed & stained thru use. WILSON'S CREEK, OPENING ROUND IN WEST (DecGms) Fo 0.3 Small folio game of the first battle in the west (Missouri) during the American Civil War, Wilson's Creek, August 1861. Outnumbered by well trained Union forces attack scattered Confederate camps, but the battle devoles into a prolonged firefight giving the Confeds the advantage. Uses event cards and a small number of counters. Regt/brig level, 352yd/hex. '16 1 149593 NEW $7.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 AMERICAN CIVIL WAR: Campaigns of 1862 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BATON ROUGE #133 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Confederate attempt to recapture Baton Rouge, Aug 1862, via urban fighting using GBACW system. The city is defended by a Union brigade, and the Confeds are supported by a gunboat. 100 counters, 110yd/hex, 45min/turn. R.Berg'90. / ARTICLES ON: Comparison of German & Soviet Infantry Units in WWII; Enlistment Obligations in Europe 1930; the Original Armaggedon; the Diffusion of Seapower, 1895-1905; The Mississippi & Baton Rouge in the Summer of 1862; How Iran Lost & Iraq Won the Gulf War 1980-88; CSS Arkansas, Scourge of the Mississippi. 1 131018 MINT $23.00 Cherry. Last copy. BIRTH OF A LEGEND, LEE & THE 7 DAYS #32 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Area-move game using the Not War but Murder system. Game of the Seven Days Campaign, June-July 1862, which made Lee famous while ending the Union's best chance for an early victory. While Lee's plan ultimately failed, he demoralized Union leadership such that they evacuated the Peninsula as a result. 176 counters. M.Rinella'11 / ARTICLES ON: There Must be a Victory variant rules & Steampunk rules; Maryland units in the Confederate army; Seven Days Campaign of 1862; Failed attacks (sieges) on capital cities thru history; computer simulations of German options & outcomes in the Bocage area of Normandy; Trafalmadorian military thinking; Pearl Harbor historical alternatives gamed using Avalanche's Midway. 1 Special Ordr NEW $28.00 BROTHERS AT WAR, 1862 (Compas) BC Avail Uncrtn Complex, grand tactical level quad game of four battles of the American Civil War from 1862: Antietam, Fox's Gap (South Mountain), Mill Springs & Valverde. Brigades activate via a chit pull, with constituent units moving & fighting individually. Combat resolved via a simple dice mechanism without charts. Unit composition - formed or unformed, mounted or unmounted, limbered or unlimbered. Once a unit's reserves are used, it becomes exhausted & subject to breaking morale. Multiple scenarios for each battle. 100yd/hex, 20min/turn, Regt level, 4 maps, 634 counters, high solitaire suitability. Christopher Moeller 1 Special Ordr NEW $75.00 CEDAR MOUNTAIN #86 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. GBACW v.4. Union troops under Banks surprise a superior force under Stonewall, Aug '62, then must fight for their lives. 30min/turn, 125yd/hex, 30min/turn. D.Bush, J.Simon, A.Williams'81 / ARTICLES ON: Cedar Mtn, Prelude to Bull Run; the Alamo & the Texas War for Independance, 1835-6l; Operational Update at SPI. 1 56968 NEW $15.00 CHANTILLY, JACKSON'S MISSED OPPORTUNITY (DecGms) Fo 0.2 4-8wks Turnarnd Folio game of Stonewall Jackson's attempt to take his command around the Union forces after Second Bull Run in an attempt to trap & destroy them, Sept. 1862. A scratch Union force together with weather delayed him enough that the Union forces slipped away. But the possibility was a Union...or a Confederate...disaster. Brigade level, with 40 counters. '13 1 Special Ordr NEW $9.00 CIVIL WAR IN THE FAR WEST 1862 #252 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3rd (34) & No Prisoners (7). Simpler game of the Confederate attempt to secure the southwestern USA (mainly New Mexico) early in the American Civil War, Feb-Jun 1862. 9mi/hex, 100men/strength pt, 1mo/turn. C.Diamond'08 / ARTICLES ON: the Am Civil War in the West; Great War & the Origins of Air Warfare; variant rules for No Prisoners & Back to Iraq 3rd; Chinese Naval Power in the Pacific & Indian Oceans; Lion of Mali, 1300s. 1 85883 NEW $25.00 FRAYSER'S FARM, WASTED OPPORTUNITY (DecGms) Fo 0.4 New design in folio series. Confeds under RE Lee, with all the luminary leaders, outnumbers & seeks to rout the retreating Union forces after Gaine's Mill in June 1862. The Confed attack become uncoordinated & lost momentum, losing a key opportunity. '10 1 127575 NEW $15.00 GLEAM OF BAYONETS PARTS (TSR) n Out-of-Print 1 128933 EXCELL $5.00 Photocopy of exclusive rules, only. INTO THE WOODS, BATTLE OF SHILOH 1862 (GMT) DC* 3.2 8th installment of GMT's line of Great Battles of the American Civil War (GBACW) begun with SPI's Terrible Swift Swords. Shows the 1862 battle of Shiloh, as the Confederates under Johnson surprise Grant's forces along the Mississippi. Uses chits to activate higher units. Includes 10 scenarios, from single divisions on each side to the full 2-day campaign. Includes the effect of the Confederate surprise attack, the green quality of many of units, and the unique role the Confederate general Johnson played. High solitaire suitability. 1hr/turn, 110yd/hex, 50men/strength point, 1120 counters, 2 double-sided maps. Richard Berg, Dick Whitaker'22 1 149313 NEW $39.00 * MISSISSIPPI FORTRESS (CofA) HC 1.2 2-6wks Turnarnd V.4 of Great Invasion Civ War series. Strat lvl, 3 scenario area move game of Grant's campaign against Vicksburg. 1 Intro & 2 campaign scenario. G.Selkirk'90 1 Special Ordr NEW $24.00 PEA RIDGE, ST LOUIS THEN HUZZAH! (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Musket & Pike game system. Covers the battle of Pea Ridge in northern Arkansas early in 1862, as the Confeds under Van Dorn rally to defend against the invading Union forces. Van Dorn sends his exhausted forces on a force march to the rear of the Union forces. 100 counters. Btln/brig level, 352yd/hex. '12 1 Special Ordr NEW $19.00 RALLY 'ROUND THE FLAG! PERRYVILLE #96 (Com_PW) n n 0.9 Mag & game. Game of 2 battles of the American Civil War: Perryville, KY, Oct 1862 in which the Confederate & Union armies blundered into one another. The Confederates withdrew from Kentucky yet the Union failed to used their numerical advantage to win any sort of real victory. Also covers the later battle of Stone's River (Murfreesboro), Dec. 1862, which had the highest casualty rate for both sides in the Civil War, This was a three-day slugfest beginning New Years Eve that the Confederates nearly won but provided the Union a key morale boost. 234 counters, 2 maps, Brigade level with command & control leaders, multiple scenarios with what-ifs. Sean Chick'21 / ARTICLES ON: Analysis & Strategy for Russia Falling #85; Preview of Expansion Kit for Amerika Bomber; Italian Naval Squadron optional rule for Lion of Judah; History of the Battles of Perryville & Stones River; Human Future Among the Stars, and Stellar Horizons; Previews of Cuba 1898 & the Conquistadors. Upgraded tactical rules for Sovereign of the Seas; Review & strategy for SPI's & CPS's Wagram games. 1 145595 NEW $35.00 RIO GRANDE, THE BATTLE OF VALVERDE #143 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Rgt lvl, grand tactical game of the major battle in the Confederate offensive into New Mexico, 1862, with hopes of continuing to California. Small but relatively complex game for its size. Game highlights combat between Cav & Inf, and the problems of using Cav in pitched battles. Uses an evolution of the Grt Battles of the Am Civil War (TSS) game series. 100 counters, company level, 70yd/hex, 30min/turn. R.Berg'91 / ARTICLES ON: the Battle for Valverde, 1861-62; Ardant du Picq & Tactical Analysis; Light Inf & the Demise of Post Frederican Prussan Army; Comparative Strengths of Union & Confederate Armies in Am Civil War; Montecuccoli, Forgotten Military Genius. 1 131008 MINT $15.00 Cherry. SECOND BULL RUN 1862 #148 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Covers the Second Battle of Bull Run, 1862. Uses system previously used for Cedar Creek (#94) and Stones River (#121). 1.5hrs/turn, brig level, on a small map. '19 1 Special Ordr NEW $32.00 SHENANDOAH, JACKSON'S 1862 CAMPAIGN #284 (DecS_T n n 0.9 Out-of-Print Mag & game. Detailed game of the Port Royal & Cross Keys battles during the 1862 Shenandoah Valley Campaign Uses a variation of the Twilight's Last Gleaming #225 game system. 3 scenarios (Cross Keys, Port Republic). Regt level, 300m/hex, 250men/str pt, 1hr/turn, 280 counters. C.Diamond, E.Harvey'13 / ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 138816 NEW $22.50 SHENANDOAH, JACKSON'S VALLEY CAMPAIGN (ColumG) BC 1.4 4-8wks Turnarnd Block system game of Stonewall Jackson's May-June 1862 cmapaign in the Shenandoah Valley. Using boldness & agility, his smaller force first paralyzed then defeat 3 enveloping Union armies. Brigade level, using an activation system. Block system provides fog of war. T.Dagliesch, G.Selkirk'12 1 Special Ordr NEW $63.00 SHILOH, APRIL 1862 (ColumG) BC 1.4 4-8wks Turnarnd Block system game of this key battle of the Am Civil War, April 1862. Confeds under Johnson launch a surprise but largely uncoordinated attack on the Union, which eventually rally & drive the Confeds back. 100 blocks. '10 1 Special Ordr NEW $63.00 SHILOH, BLOODY APRIL 1862 #264 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Confed Apr 1862 surprise attack that held hope of catching the Union sleeping but was beaten back by Union resolve & simple confusion. Uses an evolution of AH's Gettysburg '77 system. 1hr/turn, 100yd/hex, brig level. 3 scenarios plus 3-day campaign, 176 counters. P.Koenig'10 / ARTICLES ON: Btl of Shiloh; J.Miranda on Game Design; Fulani Jihad, 1804-9; Hitler's Ardennes Offensive; Russo-Georgian War of 2008; others. 1 93487 NEW $22.50 SHILOH, GRANT SURPRISED (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Confeds launch a surprise attack at the Union encampment near Shiloh, but are beaten back in a confused battle. '10 1 Special Ordr NEW $19.00 STONES RIVER, TURNING POINT IN TENNESSEE (DecGms Fo 0.3 Going OoP Update of SPI folio on the subject. Focuses on the Confed surprise attack on the Union forces at Stones River, TN, Dec 1862. Rgt/brig level. '10 1 Special Ordr NEW $19.00 STONEWALL IN THE SHENANDOAH #67 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Grand tactical game of the battle of Kernstown, March 1862, between Jackson's Valley Army & Shield's division. Small battle using the TSS/GBACW game system. 100 counters, 125yd/hex, 20min/turn, regt level. M.Herman'78 / ARTICLES ON: Stonewall in the Shenandoah 1862; Modern Amphibious Operations; Effectiveness of AA Defenses; Napoleon's Revolution in Logistics; Siege of Constantinople errata. 1 131182 MINT $20.00 Cherry. 2 104396 MINT $20.00 Rules separated. STONEWALL'S SWORD, THE BTL OF CEDAR MTN (Revolu) zl 0.6 Game of Stonewall's attack on a stray Union division near Cedar Mountain in Aug 1862. The best of the Confed army, led by one of its best leaders, with numerical superiority, largely looses its opportunity to destroy the Union forces thru inaction, but it was a close-run thing. 176 counters, 140yd/hex, regt level, 20min/turn. H.Luttmann'15 1 147464 NEW $30.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 (Revolu) BC 1.2 2-6wks Turnarnd Bookcase boxed. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 30min/turn, 150yd/hex. Also available in ziplock format. Entire game is graphically lush. '16 1 Special Ordr NEW $42.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 ZL (Revolu zl 0.6 Ziplocked. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 150yd/hex, 30min/turn. Also available in boxed format. Entire game is graphically lush. '16 1 149680 NEW $35.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 AMERICAN CIVIL WAR: Campaigns of 1863 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1863 PARTS (GMT) n Out-of-Print 1 70722 MINT $3.00 Countersheet #1 (200 counters for Brandy Station / Frederick II), missing 3 markers & 1 confed leader (ID included). Otherwise Mint. 1863, TURNING POINT IN THE CIVIL WAR#297 (DecS_T n n 0.9 Out-of-Print Mag & game. Strategic level, area-move game of the American Civil War in the pivotal year of 1863. Uses a Battle for Germany-style system with one player controlling the eastern Union forces & western Confederate forces, and the other vice versa. Players seek to score the most points for capturing cities & winning battles. 1mo/turn, div/corp level, 1mo/turn, 30mi/inch, 176 counters. J.Miranda'16 / ARTICLES ON: 1863, Turning Point of the American Civil War; Area Denial (Anti-Access) Warfare; the An Lushan Rebellion, 755-763, in China; Battle of Grozny, 1994-5; Capturing Prize Ships in the 16-18th Century; German Gunboats in Chinese Riverways During WWI; Byzantine Campaigns of Basil II in Syria, 976AD; US Unmanned Surveillance Drones. 1 114942 NEW $22.00 20TH MAINE PARTS (OSG) n Out-of-Print 1 49021 EXCELL $8.00 Counters only, 50% (markers) unpunched. ACROSS THE POTOMAC #30 (XTRCmd) n n 0.5 Out-of-Print Mag & Game & var counters for 1914 (2), Seven Seas (1). Div lvl game of the 1863 campaign in the East, June-July, from Philadelphia to Petersburg, VA using a Double-blind system (w/option to ignore it). Fairly simple. 125 counters. 10mi/hex, 1day/turn. B.Knight'94 / ARTICLES ON: the Charge of the Light Brigade; the Failure of Confederate Strategy in 1863; Quest for Annihilation in battle; the Monkey Army: Union Strategy; Marines Take Belleau Wood; The Alamo, American Thermopylae; Heartbreak Ridge, Korea, Sept-Oct 1951; northern Vietnam's Air Force 1965-73. 1 91170 MINT $24.00 Last copy. ACROSS THE POTOMAC #30 PARTS (XTRCmd) n Out-of-Print 1 84945 MINT $3.00 Map, only 2 84944 MINT $3.00 Rules, only. 3 84946 MINT $1.00 Turn Record Sheet, only. BARREN VICTORY (Gamers) BC 1.2 Out-of-Print 4th game in Civil War Brigade game series. 1st ed rules included plus 2nd ed update. Brig level game of the battle Chickamauga, 19-20 Sept 1863. The Confederates exploit a weekness in Union positions to defeat their battle line, but then fail to exploit their victory. 2 maps, 2 countersheets. Dean Essig, David Powell'91 1 140960 V.GOOD $29.00 Complete. Counter corners fairly heavily clipped on most counters, making them nearly octagonal. Tape remnants & sml tape removal mars at corners of both maps. Charts cut into individual pages. Box cover creased & concaved along btm edges, with a couple lite stains; price tag on box btm. Otherws clean. BARREN VICTORY PARTS (CWJ) n Out-of-Print 1 61493 MINT $1.00 Unit Roster play aid from CWJ mag. BATTLEGROUND: CHICKAMAUGAU PARTS (Talon) n Out-of-Print 1 58912 EXCELL $0.25 Rules only. Name & # written on back cover. CAMPAGNE DE GETTYSBURG 1863 # 8 (VaeVic) n n 0.5 Out-of-Print Mag & game. French-language magazine; all mag & game text is in French. Game is a strategic level game of the grander campaign of 1863 the resulted in the battle of Gettysburg. Scenarios begin either 22 or 28 June and end about 5 July. Point-point map covering most of the northern Eastern Theater, corp level. Counters must be cut apart (and optionally mounted) prior to play. Also includes a Wissembourg 1870 scenario with counters for the game in VV#5. '96 1 116751 MINT $15.00 Label on rear cover, otherws mint. CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 2-6wks Turnarnd One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 Special Ordr NEW $26.00 CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Two games of two major battles in two very different wars. CHANCELLORSVILLE covers Lee's brillant victory at which he out manuevered Hooker, May 1863. PLEVNA covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 / ARTICLES ON: Union Army in the Am Civil War; Battle of Plvevna, Sept 1877; Frederick the Not-So-Great; Hunt for the Konigsberg 1914; Spanish Pilots int eh Soviet Air Force 1941-5; Amphibious Japanese Suicide Tank; Regulars & Volunteers of the US Army of 1898; Japanese Army in WWII; Soviet Invasion of Hungary 1956. 1 62402 NEW $15.00 CHANCELLORSVILLE 1863 (Worthi) FB* 3.8 Out-of-Print Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 1 149473 NEW $56.00 * CHANCELLORSVILLE ERRATA COUNTERS (DecS_T) Y n 0.1 Out-of-Print 4 errata counters, only, from S&T 224. No rules. 1 73414 MINT $1.00 CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only CHATTANOOGA, DEATH KNELL OF CONFED. #43 (XTRCmd) n n 1.4 Out-of-Print Mag & Game & 1 err counter for each of Hell Before Night & Wave of Terror. Larger, 2 map, 500 counter grand tac game of the battle for Chattanooga, Nov 1863. A sustained union offensive must break the Confed siege of this key rail junction. C.Perello'97 / ARTICLES ON: Aerial Reconnaissance before Airplanes; End of the Kaiser's Army; Egypt v Libya 1977; American Conquest of Guam; B-29 Carpetbagger Missions in Korea; Britain's 24th Airmobile Brigade; Philippine Campaign 1941-2; Battle of the Boyne 1690; Easter Rising, Irish History pt 2; Chattanooga 1863; Tecumesh, Indian Leader; Norden Bombsight. 1 22287 NEW $25.00 CHICKAMAUGA, RIVER OF DEATH (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 1 Special Ordr NEW $19.00 GATE OF HELL #49 (Agains) n HP 1.4 1-3wks Turnarnd Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 1 Special Ordr NEW $29.00 GETTYSBURG, BADGES OF COURAGE (ColumG) BC 2.5 1-3wks Turnarnd Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 1 Special Ordr NEW $72.00 GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS (XTRCmd n Out-of-Print 1 87569 MINT $5.00 Rules, only. GLORY ROAD #52 PARTS (WWWmag) n Out-of-Print 1 61059 MINT $2.50 Rules only. HELL BEFORE NIGHT #42 PARTS (XTRCmd) n Out-of-Print 1 80405 EXCELL $4.00 Map, only. Tape reinforcements on map corners. LEE'S GREATEST VICTORY, CHANCLRSVL #55 (Agains) n HP 1.2 Mag & game. Area-move, impulse game of what was perhaps the Confederacy's greatest victory, Chancellorsville 1863. The Union forces under Hooker intended to flank & surround the Confederates at Fredericksburg, but daring use of interior lines by Lee & Stonewall Jackson turned a bad situation into a stunning victory. Impulse system adds a lot of unknowns as to what can be accomplished each of only 6 turns. Brig/Div level, with leaders, pontoon bridges, entrenchments & weather. 176 counters. Michael Rinella'22 1 149286 NEW $35.00 LEE'S INVINCIBLES, GETTYSBURG CAMPAIGN (Worthi) BC 1.2 4-8wks Turnarnd Block-style game of the summer 1863 campaign in the eastern theater as Lee leads the Confederates on its fateful invasion of the Union states that ends at Gettysburg. Second in the Blue & Gray Campaign series, which link to form a grand campaign in the east. System features low unit density & high interactivity. UWA point-point of Virginia & Maryland '16 1 Stock NEW $45.50 LITTLE ROUND TOP #20 (WWWmag) n n 0.5 Out-of-Print Mag & Game. 3 scenario, grand tactical level gm of Hood's assault on the Devil's Den & Little Round Top, 2 July 1863, one of the key missed opportunities of Gettysburg. 130 counters, 80yd/hex, 10min/turn. Martin & Milman'82 / ARTICLES ON: Cry Havoc review; Raider review; Warsaw Pact review; 1941 review; News of SPI sale & demise; Images of an Uncivil [American] War; Battle of the Bulge '81 Revisited; Ironbottom Sound play thru; errata for Drive on Damascus #15, Birth of a Nation #18, Sturm Nach Osten #19; Brief Reviews of: Trenchfoot, Southern Flank, Dark Passage, Wings 1st, Axis & Allies 1st, Fall of South Vietnam, Valley of the Four Winds, Norway 1940. 1 12789 NEW $24.00 Last copy. LONGSTREET ATTACKS, GETTYSBURG, 2D DAY (Revolu) BC 1.3 Out-of-Print Packaged in a halfcase box. Covers the critical 2nd day at Gettysburg, 2 July 1863, fro 4pm till twilight. During this day, Longstreet launched key attacks for position against Sickles' positions on the southern end of the battlefield. 5 scenarios, including a tutorial scenario covering the battle for the Round Tops, and the main scenario which begins at 4pm on 2 July. 140yd/hex, 20min/turn, 392 counters. Hermann Luttman'18 1 149453 NEW $45.00 Boxed version. LONGSTREET ATTACKS, GETTYSBURG, 2D DAYZL (Revolu zl 0.9 Out-of-Print Packaged in a ziplock. Covers the critical 2nd day at Gettysburg, 2 July 1863, fro 4pm till twilight. During this day, Longstreet launched key attacks for position against Sickles' positions on the southern end of the battlefield. 5 scenarios, including a tutorial scenario covering the battle for the Round Tops, and the main scenario which begins at 4pm on 2 July. 140yd/hex, 20min/turn, 392 counters. Hermann Luttman'18 1 149455 NEW $38.00 NEVER CALL RETREAT #25 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Rgt lvl, grand tactical gm of the first day's battle at Gettysburg, 1 July 1863, during which the Union secures the high ground & thus influenced the remainder of the 3-day battle. 200yd/hex, 160 counters. G.Schandel'83 / ARTICLES ON: analysis of PWG's Kirovograd; designer's notes for Mr. Lincoln's War with analysis; interview with Charles Roberts; Decision at Kasserine replay, pt 1; review of INTLTEAM's Norge; brief reviews of Victory at Waterloo, Red Army, Btl for Normandy, Fire When Ready, Their Finest Hour, United Nations; review of MAYFR's Red Star Falling. 1 12826 < NEW $10.00 Unit IDs on backsides (only) of 11 units partially or completely cutoff. PEMBERTON & GRANT, VICKSBURG 1863 (Worthi) BC 2.0 4-8wks Turnarnd Block system game covering Grant's 1863 campaign to capture the crucial city of Vicksburg from the Confederates under Pemberton, and with it control of the Mississippi River. Uses a point-point map. Fast playing, easy-to-learn game system. '17 1 Special Ordr NEW $45.50 PLEVNA ERRATA COUNTERS #224 (DecS_T) Y n 0.1 Out-of-Print 3 errata counters, only, from S&T 224. No rules. 1 73415 MINT $0.75 ROAD TO VICKSBURG #103 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Decisive btl of Champion Hill, May 1863, that decided the Vicksburg campaign and gave the Union control of the Mississippi River. Uses the Blue & Gray game system. Rgt/brig level, 100 counters, 300m/hex, 45min/turn, 125-300men/strength point. R.Land'85. / ARTICLES ON: POWs in the US; Roman Emperor as Warrior; Ukraine Insurgent Army 1942-9; Future of the Carrier; Vicksburg Campaign, Grant's Masterpiece; Battle at Champion Hill; 10 Year Retrospective on Napoleon's Last Battles Quad; Unexpected War in the Falklands; New Mortain & Falaise Pocket scenarios for TSR Cobra 2nd, plus OoB variants & ERRATA; Berg's Reviews of: VG Cold War, Thunder at Luetzen #99, MB Conquest of the Empire, AH B-17 2nd; Choosing a Wargame Topic; Cromwell's Victory after-action report, plus variants & ERRATA. 1 131201 MINT $22.00 Cherry. Last copy. SALEM CHURCH, EAST OF CHANCELLORSVILLE (DecGms) Fo 0.3 Folio game of the Union attempt at Chancellorsville, May 1863, to slip a full corp behind the Confederates. The attempt had to cross a single key bridge at Salem Church, and a see-saw battle developed and the Confederates eventually flanked the Union force, forcing them to retreat. 40 counters, bridgade level, 352yd/hex. '14 1 145852 NEW $8.00 SUMMER STORM, GETTYSBURG 1863 (CofA) BC 2.4 2-6wks Turnarnd Brigade level simulation of the Gettysburg campaign, beginning before and ending after the historical battle. Emphasis is on both side's need to subdue the opponent's army (rather than capture terrain). Relatively simple with doubleblind mechanics & a command system that emphasizes the fog of war. 1hr/turn, 0.5-2mi to hex, 2 maps, 980 counters. R.Barber'98 1 Special Ordr NEW $64.00 VICKSBURG, ASSAULT ON STOCKADE REDAN#328 (DecS_T n n 0.9 Mag & game. Game covers the two May 1863 Union assaults on the Stockade Redan portion in the NE corner of the Vicksburg perimeter. The area was the most well-fortified area around Vicksburg. Should the Union succeed, players then determine what Jefferson Davis may have done in light of that victory by way of refusing Lee's plan to invade the Union in July, thus prolonging the war. Design focuses on the destructive nature of mid-19th century infantry combat. 12.5yd/hex, 5-10min/turn, co/rgt level, 228 counters. Eric Harvey'21 / ARTICLES ON: Land & Naval Operations during the Civil War; Basis of Chinese Naval Supremacy in the Pacific & Indian Oceans; Armies of the Ptolomies, 305-30BC; Destination Cambrai, 1940; Portugal, the Forgotten Ally of England; Battle of Anzen, 838; Colt Revolver, 1873; P-82/F-82 Twin Mustang; Scythian Horse Archer Swarms. 1 148363 NEW $37.50 WAHOO! (XTR) zl 0.5 Out-of-Print Alternative history game: the Confederates wins big at Gettysburg, largely destroying or scattering the Union Army, then drives on the largely undefended US capital of Washington for a final victory less than a week after Gettysburg. 300 counters, map of Washington, 400yd/hex, 45min/turn. R.Markham'92 1 91159 MINT $15.00 w/ 1 errata counter. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 AMERICAN CIVIL WAR: Campaigns of 1864-5 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1864, YEAR OF DECISION (Omega) BC 1.4 Out-of-Print First of a revived line of Omega games. This game covers the Am Civil War in 1864, the year that finally broke the Confederacy. Played on two satallite photo maps with area move boxes superimposed. 280 counters, 5 days/turn, corp level units w/ leaders. 4 scenarios covering each of the western, eastern, Valley & Sherman's March scenarios plus the May-Dec 1864 campaign game. Rules written in a outline/bullet point format. Combat resolved based on troop quality, commander abilities, supply & morale, fortifications & weather. D.Alexander'01 1 55423 MINT $20.00 ~45 counters loose from tree in strips. Otherws mint & very clean. 1864, YEAR OF DECISION PARTS (Omega) n 1 113639 MINT $4.00 Rules only. 2 113641 MINT $5.00 Set of 10 player aids, only. Includes 10 of 11 originally in set; Examples of Play NOT included. 3 113640 MINT $5.00 Players Reference booklet, only. ATLANTA CAMPAIGN: BALD HILL & EZRAC #170 (DecS_T n n 0.4 Out-of-Print Mag & Game. Includes 40 revised Olustee counters for #166 changing graphic style to conform to B&G 2nd style, plus (60) 7 Yrs World War counters. Game uses the Btls of Am Civ War series (Blue & Grey 2nd) to covers the two btls of Bald Hill & Ezra Church, July 1864, as the Confeds desperately try to defend Atlanta from Sherman's armies. The 4 games in this & the prior issue can be linked into a campaign. 280 counters, 300yd/hex, 1hr/turn, 500men/strength pt. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign, 1864, pt.2; Airpower in the Stalingrad Campaign, pt.2; Warfare in Medieval Japan; German Use of V-1s to Deliver Mail; Willy Messerschmitt; Raids of the Tartars, 1521-1696; England's King's Airplane; Forlorn Hope, US Military Operations in Somalia, 1993-4. 1 130986 MINT $25.00 Cherry. ATLANTA CAMPAIGN: PEACHTREE & JONES #169 (DecS_T n n 0.4 Out-of-Print Mag & Game. Btls of Am Civ War series (Blue & Grey 2nd). Covers btls of Peachtree Creek & Jonesboro, 1st & last attempts to save Atlanta, July 1864 as the Confeds desperately try to defend Atlanta from Sherman's armies. Scenarios can be linked into a campaign. 300yd/hex, 500men/strength pt, 1hr/turn. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign of 1864, pt 1; Airpower in the Stalingrad Campaign, 1942-3; America's First Foreign War, the campaign against the Barbary Pirates 1801-5; Viva Zapata 1994; North Korean Scud missle; modern US Marine division; US Navy's Phalanx AA gun; Hapsburg's Best Shot at Napoleon; Pappenheim, mercenary commander; Gulf War intelligence ops; ERRATA for Austro-Prussian #167, Savage Station #166, Caesar in Gallia #165, Seven Years War #163, Balkan Wars #164. 1 130987 MINT $24.00 Cherry. 2 97658 MINT $25.00 Cherry. 3 33440 NEW $28.00 Last new copy. ATLANTA IS OURS! (MMP) BC 2.4 Tenth game in the Great Battles of the American Civil War (GCACW) game series. Uses an updated version of the series rules that will be the standard for future reprints. Game focues on the campaign for Atlanta during the spring & summer of 1864. Includes about 19 scenarios covering single day battles to months-long campaigns, 2 maps, 3 countersheets, 1 day/turn. Can be linked to maps from Battle Above the Clouds. Ed Beach, Mike Belles, Chris Withers'18 1 149402 NEW $119.00 CEDAR CREEK 1864 #94 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Smallish game of the 1864 battle of Cedar Creek, near Middletown VA in the Shenandoah Valley As Sheridan tries to drive Early out. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. Game covers the 1864 battle at Cedar Creek using same system as earlier Bull Run. '10 1 139147 NEW $14.00 Price tag on cover; otherws new & unused. GUNS OF CEDAR CREEK PARTS (SDI) n Out-of-Print 1 107187 MINT $3.00 Original thin countersheet #1 containing Union & Confed leaders. HERE COME THE REBELS!: REBEL WHITEHOUSE (MMPSki) n 0.3 Out-of-Print Rebels in the Whitehouse variant kit as published in Skirmisher mag, including counters, 2 small maps & off-map Move Chart plus 21pgs of rules. Includes 3 scenarios, and campaign, for Early's 1864 campaign in the Shenandoah Valley and onto to threaten Washington DC. 1 140782 EXCELL $12.50 Clean, and all components are original & included. HOOD STRIKES NORTH (MMP) BC 1.5 2-6wks Turnarnd New game in the Great Campaigns of the American Civil War (GCACW) game series. Covers the attempt by the Confederates under Hood to capture Nashville in Nov 1864. While initially successful, they were crushed by the Union counter offensive the next month. Includes 8 scenarios & a campaign game. 1 maps, 2 countersheets. Joe Balkoski, Chris Withers, Ed Beach'21 1 Stock NEW $80.00 HORSE SOLDIERS, FORREST AT BAY #119 (WWWS_T) n n 0.4 Out-of-Print Mag & 2 Games: Tupelo AND Brice's Crossroad. 2 cavalry battles as Sherman pursues Forrest in Mississippi, 1864, to protect Union supply lines. Another evolution of the Great Btls of the Am Civil War system. 300 counters total, btln/rgt level, 115 or 160yd/hex, 1hr/turn. R.Berg'88 / ARTICLES ON: Armies with the highest proportion outside their borders; German Army Personnel Policies; Caesar's Legions; Third World Ballistic Missiles; Forrest at Bay, Summer 1864. 1 131003 MINT $30.00 Cherry. Includes both Tupelo AND Brice's Crossroad games. Last copy. HORSE SOLDIERS, FORREST AT BAY #119PARTS (WWWS_T n Out-of-Print 1 55605 MINT $4.00 Rules, only. LOOK AWAY! THE FALL OF ATLANTA (Agains) HP 1.5 1-3wks Turnarnd ATO Annual 2007. Operational level game of the campaign for Atlanta, spring & summer 1864, in Tennessee & n.Georgia. 2.6mi/hex, 4days/turn. brig/div level, 4 scenarios + campaign game. J.Prados'07 / Secondar game on the Biafran Civil War. 1 Special Ordr NEW $33.00 MANSFIELD, CRISIS IN THE PINE BARRENS (DecGms) Fo 0.3 1-3wks Turnarnd Small folio game of the Battle of Mansfield, Louisiana, April 1864, as two Union armies converge on Shreveport. Confederate forces attack each column in turn, the first being that under Banks, resulting in a piecemeal rout of Union forces. Brig level, 440yds/hex, 40 counters. '16 1 Special Ordr NEW $11.50 MARCHING THRU GEORGIA PARTS (CofA) HC Out-of-Print 1 23042 V.GOOD $2.00 Box only, mildly concaved. MURFREESBORO PARTS (Yaq) n Out-of-Print 1 93715 EXCELL $5.00 Rules, only. 2 93718 MINT $2.00 One Game Card, only w/ TEC/CRT. 3 93716 MINT $4.00 Brigade strength/fatigue log pad, only. 4 93717 MINT $2.00 One Game Card, only w/ TEC/CRT. NOT WAR BUT MURDER #19 (Agains) n HP 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 PLEASANT HILL, BATTLE OF... #106 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Volume 7 in the Grt Battles of the Am Civil War series. Taylor's Confederate forces attack Bank's prepared position in Louisiana, Apr'64, forestalling further Union threats to Texas. 200 counters, 20min/turn, 120yd/hex, 100men/strength pt, regt level. Martin & Millman'86 / ARTICLES ON: Battle of Mazikert, Armenia, 1071; Red River Campaign of 1864; Miltary Wargame Excercises; Berg's review of: AH Russian Front, 3W Rise of the House of Sa'ud, MOORE Operation Thunderclap, TSR Julius Caesar; Additional Sourthern Campaign scenario for 13 Colonies in Revolt #104; Command & Design, a Perspective (K Zucker). 1 131198 MINT $22.00 Cherry. Last copy. TO TAKE WASHINGTON, EARLY'S 1864 CAMPGN (MMP) BC 2.2 2-6wks Turnarnd Game of Jubal Early's 1864 campaign in which his small force swept out of the Shenandoah Valley to begin an advance on Washington DC, hoping to relieve pressure on Richmond. Early defeated a Union force at Monocacy Junction, but that delay caused him to arrive too late & too weak to force the now-reinforced forts around Washington. The game proceeds by refighting the battle at Monocacy; relative success there will influence the situation at Fort Stevens. Uses the Line of Battle game series. 3 maps, 840 counters, 12 scenarios plus campaign. Dean Essig'19 1 Stock NEW $64.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 AMERICAN CIVIL WAR: Various Battles 1861-65 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BLUE & GRAY QUAD, 2ND PARTS (TSR) n Out-of-Print 1 61088 V.GOOD $4.00 Rules only. Staple rust, some spots; moisture stain on last 2 pages of rules. Otherws EX. CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Includes variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided leaders variant (12). Operational level, 2 scenario game depicting the 1862 & 1864 campaigns in the Shenandoah Valley. 100 counters, 2.5mi/hex, 2days/turn. Unnecessarily bland map for such a beautiful valley. R.M. 2.5mi/hex, 2day/turns. R.Markham, M.Seaman'88 / ARTICLES ON: Pompey & the 49BC Campaign; modern French Foreign Legion; Campaigns in the Shenandoah Valley; ERRATA for Indian Mutiny #121 & Nicaragua #120; Netherland's Army in 1815; German Aircraft Carriers in WW2. 1 88963 MINT $16.00 2 97477 MINT $16.00 Cherry. 3 24106 NEW $18.00 CIVIL WAR CLASSICS: PEA RIDGE & SHILOH (FGA) BC 1.4 Out-of-Print Graphic upgrade & minor redesign of 2 of SPI's better Blue & Gray quad Civil War games. Demi-brig scale. M.Crane, T.Shrum, R.Whitney'91 1 975 MINT $22.00 Cherry. CLASH OF GIANTS, AMERICAN CIVIL WAR (GMT) BC 1.6 1-3wks Turnarnd Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 1 Special Ordr NEW $38.00 HORNET'S NEST, BUYING TIME AT SHILOH (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the desperate Union defense of the roads leading to Pittsburgh Landing which supplied their army against a determined Confederate attack during the height of the battle of Shiloh, Apr 1862. Uses the Musket & Saber game system that emphasizes unit quality over size, and shows the unique roles of artillery & reserves. '21 1 149191 NEW $9.00 KERNSTOWN, 1ST & 2ND BTL KERNSTOWN PARTS (Revolu n Out-of-Print 1 148448 NEW $7.00 Counterset, only. KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN (Revolu) BC 1.4 Boxed version. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmishers & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 352 counters, 1 map. '19 1 148568 NEW $49.00 LATE UNPLEASANTNESS, 2 CAMPAIGNS RICHMND (Compas BC 2.3 Temp OoP/OoS 2 separate games sharing a similar game system and covering Union attempts to capture the Confederate capital of Richmond outright. GATES OF RICHMOND covers the Seven Days Battles as McClellan marchs on Richmond in 1862. IF IT TAKES ALL SUMMER covers Grant's overland campaign of 1864, which included the battles of the Wilderness, Spotsylvania Courthouse & Cold Harbor. Both use a card-driven, point-point movement system, division level units, with stacking providing limited intelligence, and event cards that influence play. 12hrs or 2 days/turn, 2 maps, 2 countersheets, 110 cards total. Steven Ruwe'19 1 Special Ordr NEW $75.00 LITTLE ROUND TOP, ATTACK AT GETTYSBURG (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the Confederate attack on Little Round Top at the end of the 2nd day of the battle of Gettysburg, 2 July 1863. The Confederates attempt an initially successful flanking attack, then run into reinforcements anchored on the hill. Success for the Confederates here would likely have meant disaster for the Union army. Combat is based on unit quality over size, and shows the unique roles of artillery & cavalry. '21 1 149598 NEW $9.00 REBEL YELL, 2ND RULES (One) n 0.4 Out-of-Print Revised rules (only), in a bound booklet w/ examples of play & an overall tightening. '96 1 83741 MINT $5.00 Clean copy laser printed from download. Revised rules (only). = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 AMERICAN CIVIL WAR: Naval Battles & Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- IRON & OAK PARTS (GMT) BC Out-of-Print 1 134579 V.GOOD $3.00 Box, only. Box has a sizeable ding to one box btm corner. Structurally intact & otherws new. IRONCLADS PARTS (Yaq) n Out-of-Print 1 3538 EXCELL $2.00 Combat Results Table (only), YAQ part # 0811. IRONCLADS, 2ND PARTS (Excal) n Out-of-Print 1 9877 MINT $1.00 Counters only, printed badly off center, info lost on all units but most are functional. REBEL RAIDERS ON THE HIGH SEAS PARTS (GMT) BC Out-of-Print 1 145846 NEW $7.50 Box, only. Clean & shrinkwrapped. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19TH CENTURY: Strategic Level ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GRAND IMPERIALISM 2ND PARTS (GameTm) FB Out-of-Print 1 92291 V.GOOD $4.00 Box, only. 2" puncture tear to cover largely repaired, other edge wear. Structurally intact. PAX BRITANNICA PARTS (AH-VG) n Out-of-Print 1 123022 EXCELL $2.00 Italy Player Sheet, only. 2 98340 MINT $2.00 2 original Administrative Record sheets & 4 photocopies of same. 3 98338 V.GOOD $4.00 Rules, only. Folded over, soiled & worn thru use with many moderate stains & spots. 4 98339 V.GOOD $6.00 Set of 8 Player Sheets. Some stains & wear but entirely useable. TAI-PAN PARTS (Fasa) n Out-of-Print 1 9051 MINT $3.00 Map only. 2 54571 MINT $4.00 Cargo/ship cards, only. 4 unpunched sheets of 48 cards total. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Political & Economic Struggles ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COLONIALISM 2ND (Compas) BC* 3.4 2-6wks Turnarnd Expanded 2nd edition. Simpler 2-4 player game of Europeon colonialism in portions of Africa & Asia in the 19th or 20th century. Players attempt to gain control over geography then exploit the area for resources. Players use individual decks of 24 cards that impact the players' influence. Includes a mounted board, 228 wooden cubes, 126 cards, and other pieces. Scott Leibbrandt'19 1 Special Ordr NEW $69.00 * LORDS OF THE SIERRA MADRE, 3RD (DecGms) BC 2.2 4-8wks Turnarnd 2nd upgrade of this popular but scarce 2-8 player gm of empire building along the Mexican border, 1898. Economics, politics, diplomacy, bribery, assassins, revolutionaries, Federales & US Cav, cards & other fun stuff combine to make an exciting yet simpler gm. P.Ecklund'96 1 Special Ordr NEW $38.00 PRELUDE TO REBELLION, CANADA 1834-7 (Compas) BC* 3.9 Temp OoP/OoS Card-driven game of a rare armed rebellion in Canada, 1834-7, as a push for liberalization & local control are resisted by the British government. Victory is based on control of urban & rural counties, level of organization, and the involvement of other nations in the conflict. Covers the period of conflict before actual armed hostilities broke out. Players are scored on their handling of the conflict, and can buy special events that suit their purposes. 3wks/turn, modestly simple. Includes 91 counters, 275 cubes, 147 cards. Marco Poutre'18 1 Special Ordr NEW $79.00 * REVOLUTION OF 1828 (RGS) SB 1.8 Game of the American presidential elections of 1828 - the first fought bitterly in the pages of newspapers. John Quicy Adams & Andrew Jackson duke it out in a ruthless & malevolent way. Players select election tiles that fit their needs by advancing interests & discouraging your opponent, all trying to sway the voting public in your favor. All to become the 7th president. '19 1 Special Ordr NEW $22.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: North American Indian Wars ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ADOBE WALLS, BATTLE OF..., NOVEMBER 1864 (Legion HC 1.4 2-6wks Turnarnd Third game in the Indian Wars game series. Covers a battle known as the First Battle of Adobe Walls, Nov 26 1864, a small US force under Kit Carson attacks the winter encampment of Comanche & Kowa Indians to eliminate this "threat" to settlers moving into the area on the Sante Fe trail. The number of Indians present was underestimated. And the battle includes a mountain howitzer that had a substantial psychological impact. 0.25mi/hex, 20min/turn, Company&Band level. M.Taylor'12 1 Special Ordr NEW $44.00 ADOBE WALLS, BATTLE OF..., PARTS (Legion) HC Out-of-Print 1 149381 < NEW $1.00 Box only. Box cover has big X in permanent marker on cover; btm is clean. Otherws new. 2 149380 < NEW $1.00 Box only. Box cover has big X plus some writing in permanent marker on cover; btm is clean. Otherws new. 3 142897 V.GOOD $2.00 Mis-match box, only. Box prototype with Adobe cover in green hues, and Saipan btm. CUSTER'S FINAL CAMPAIGN (DecGms) Fo 0.2 Out-of-Print Small game in the Mini game series. Covers the 7th Cavalry at Little Big Horn, and the destruction of Custer's regt. Map covers an area from Helena MT to the Dakotas using a pt-pt system. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 149161 NEW $12.00 CUSTER'S LAST STAND (Worthi) BC 2.6 2-6wks Turnarnd Game of Gen George Custers final campaign, in which the overly ambitious man takes on the combined force of the Sioux Nations by accident, 1876. Covers 2 battles: Rosebud in which the Sioux stopped one column of the 7th Cavalry before the second battle, Little Bighorn, in which the Sioux annihilated Custer & his force. Double-sided map, 3 countersheets. '20 1 Special Ordr NEW $52.00 CUSTER'S LUCK #45 (WWWmag) n n 0.4 Out-of-Print Mag & game. Operational level game of the US 7th Cav's Little Big Horn campaign against the Sioux & Cheyenne, 1876. Game begins after the defeat of Crook at Rosebud, leaving Terry, Gibbon & Custer on the field. 4 scenarios including an historical battle scenario & historical campaign, & two what-ifs. 10mi/hex, 2day/turn. 100 counters. W.Close'85 / ARTICLES ON: major ERRATA for MacArthur & End Iron Dream; the War for the American Plains; World In Flames 1st overview & strategy & designer's notes, plus official ERRATA as of Aug '85; review of AH Russian Front; review of COA La Bataille d'Auerstadt 2nd, with comparison to 1st ed; brief reviews of TSR RPGs, PANTER Trial of Strength. 1 13875 NEW $25.00 Last copy. CUSTER'S LUCK #45 PARTS (WWWmag) n Out-of-Print 1 61089 EXCELL $3.00 Map only. DARK AND BLOODY GROUND #7 (Agains) n HP 1.2 2-6wks Turnarnd Mag + Game. v2 # 3. Game covering the 5 year struggle for control of what is now Ohio in what was then the Northwest Territory, between the colonizing & invading Americans, the resident natives, and the British who still maintained outposts in the area. Quarterly turns, area move map (1"=25mi) w/ tactical battle maps. 1 map, 280 counters, 4 scenarios, high solitaire suitability. P.Rohrbaugh'04 1 Special Ordr NEW $28.00 LITTLE BIGHORN 3RD (Legion) BC 1.6 Revision of this award-wining game of the battle that ended Custer's career as an rash Indian fighter commanding the US 7th Cavalry. Custer divides his forces then blunders into a mass encampment of Cherokee & Sioux Indian and is ultimately surrounded and annihilated. This game focuses on Custer's forces, with options for the arrival of Gibon's forces and/or the use of the latter's gattling guns in this battle; Rosebud, a sister game, covers Cook's forces. Tactical level, with 20min/turn. Ammo and supply is a key factor. 440 large counters, 2 maps. M.Taylor'16 1 147819 NEW $50.00 2016 3rd edition. ONCE WE MOVED LIKE THE WIND, APACHE WARS (Compas BC 2.5 Simpler block system game covering the key 25yr period after the American Civil War in which the various Apache tribes made life difficult for the whites trying to appropriate their land in the American Southwest. Each turn a provocation determines the forces available that turn and placement. Movement & combat occur sequentially, but the side with the most points for the turn increases their victory total by one, with the high side at the end being the winner. Use of wooden blocks provides excellent fog of war, with the Apache especially benefiting from decoy units. 22mi/inch, 3-4yrs/turn, 80 blocks. Fast playing. Stephen Newberg'19 1 Special Ordr NEW $54.00 PLAINS INDIAN WARS (GMT) DC* 3.6 1-4 player (best as simple 2 player) game of the cultural & military conflict between the surge of white settlers across what is now the central United States, consuming & taking Indian resources, while being defended by US cavalry. Can be played solitaire with dedicated rules. Easy to learn & relatively fast playing; fun fast & exciting. Offers the Indians the opportunity to unite earlier than they did historically. 1 mounted map, 60 cards, 190 colored cubes. John Poniske'22 1 149325 NEW $40.00 * PRAIRIE AFLAME, NORTHWEST REBLLN 1885 2D (Legion BC 2-6wks Turnarnd Update in boxed format of this interesting, operational level study of the Northwest Rebellion of 1885 in Canada. Canada attempts to suppress "untamed" Indian tribes while being "gentle" enough to prevent a general uprising among the Blackfoot near Calgary. Unique features of the campaign, such as the early spring weather, and the untrustworthy Quebec troops, make for an interesting study of this Canadian Indian war. 11mi/hex, Btln level, 1wk/turn. Full color map & die cut counters. M.Woloshen'21 1 Special Ordr NEW $40.00 ROSEBUD CREEK, BATTLE OF THE... 2ND (Legion) BC 1.2 Update of game & physical presentation. Game of the smaller battle that preceeded the Little Bighorn, 1876. Just before the bigger battle, Gen. Cook's detachment of the 7th Cav is attacked along Rosebud Creek and forced to retreat, leaving Custer without the support of a third of his forces. 264 counters. M.Taylor'16 1 149635 NEW $42.00 WARPATH #291 (DecS_T) n n 0.9 Out-of-Print Mag & game. Includes 24 trench markers for Hindenburg's War. Game covers the campaign for control of Indian Territory during the American Civil War, and for the tribes' 5 capitals in particular. Players draw chits enabling a limited amount of movement of one force, or recruiting or fortification. Two tribes can be used & will switch sides with a chit pull. 6mo turn, 228 counters, btln-level point-point map centered on what is now Oklahoma & Arkansas. J.Miranda'15 / ARTICLES ON: Indian Territory in the Am Civil War; Rudolf Witzig, the Eagle of Eben Emael; China's Six Dynasty Period; Modernizing China's Navy; Llewelyn, Last Welsh Prince of Wales; French Foreign Legion Forts; CIA Operations in Guatemala. 1 116634 NEW $25.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Texas Revolution 1836 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- RUSH FOR GLORY #127 PARTS (WWWS_T) n Out-of-Print 1 81793 V.GOOD $2.00 Photocopy of rules, only. Highlighted in pink. TEXAS GLORY (ColumG) BC 1.4 Fast playing, block-style, operational-strategic level game of the war for Texas's independence, 1835-6. Texans must delay the Mexicans so they can gather their army. 56 blocks. T.Dalgliesh, D.Mings, C.Willner'08 1 149272 NEW $54.00 TEXAS REVOLUTION, 1ST PARTS (Ming) n Out-of-Print 1 61073 V.GOOD $2.00 1st ed rules folded, highlighted in yellow & folded over once. TEXAS REVOLUTION, 2ND PARTS (Ming) n Out-of-Print 1 61072 MINT $2.00 Spanish rules & 2nd ed Spanish addendum, only. 2 61492 MINT $1.00 OoB card, suitable for 1st or 2nd ed. VERACRUZ #63 PARTS (SPIS_T) n Out-of-Print 1 92846 MINT $5.00 Rules only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Mexican-American War 1847 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MOLINO DEL REY, GATEWAY TO MEXICO CITY (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the August 1847 American attack on a small city outside Mexico City. As both sides paused to negotiate before an American assault on the Mexican capital, the Americans learn that the Mexicans are building cannons in this town (which was at heart not true), and so resolve to take it. '14 1 Special Ordr NEW $9.00 PEDREGAL, SANTA ANNA AT BAY (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Musket & Pike game system. Covers the bold American advance on Mexico City thru a lava field the Mexican's thought impassible (and thus didn't defend). But an excellent engineering staff finds a way thru. Had the Mexican's attacked at key junctures, the Americans would have been caught dispersed & defeated in detail. 100 counters, brig level, 352yd/hex. '12 1 Special Ordr NEW $19.00 ROUGH & READY #212 (DecS_T) n n 1.2 Out-of-Print Mag & Game. With 20 errata counters for Crimean War #201 (8), Forgotten Axis #206 (1), Twilight Hapsburgs #204 (11). Grand tactical game covering 3 battles from early in the American invasion of Mexico, 1846-7. Covers Palo Alto (May 1846), Resaca de la Palma (May 1846) & Rio Sacramento (Feb 1847). Includes 2 maps, 240 counters. R.Berg'02 / ARTICLES ON: Taylor's Invasion of Northern Mexico, 1956; Bonnie Prince Charlie & the '45; Spanish Blue Division in the USSR 1941-4; Germany's 18th Artillery Division; Last 7 Days of France 1940; Inverview with the Pilot of the Enola Gay; Samurai Warfare in the Sengoku Period; Technology Represented in Strategy Games, using TFG's Liftoff as an example; Ibn Battuta, Prince of Travelers. 1 62423 NEW $16.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Spanish-American War 1898 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DAWN OF EMPIRE, SPANISH-AMERICAN WAR (Compas) BC* 3.2 Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 1 Special Ordr NEW $43.00 * SANTIAGO CAMPAIGN, 1898 #258 (DecS_T) n n 0.9 Out-of-Print Mag & Game. w/ variant counters for Hannibal's War (14) & Red Dragon Rising (90). Grand tactical game of the Rough Rider's campaign to capture Santiago in Cuba during the Spanish-American War, 1898. 3days/turn, 0.5mi/hex, btln/rgt level. R.Bell'09 / ARTICLES ON: Santiago Campaign 1898; Btl of Tewkesbury, 1471, during the War of the Roses; the Cassino Line & the battle for Cassino, 1944; media review & lots of ads. '09 1 89889 NEW $30.00 Last copy. SPLENDID LITTLE WAR, SANTIAGO 1898 2ND (Legion) BC 1.3 2-6wks Turnarnd 2nd edition update of this grand tactical game of the Battle of Santiago, the key battle in the American conquest of Cuba, July 1898. Scenarios include the btl for El Caney, Rough Riders at San Juan Hill, a combination of the two, plus the 14 day campaign. Btln/Reg level, 350yd/hex, 6hrs/turn. 352 counters. Med-High solitaire suitability. A.Nunez'20 1 Special Ordr NEW $42.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Wild, Wild American West ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BOUNTY HUNTER PARTS (Nova) n Out-of-Print 1 75484 EXCELL $2.00 Reasonable photocopy of reference pages & character sets, only. COWBOYS II, COWBOYS & INDIANS ED [2ND] (Worthi) FB* 4.0 4-8wks Turnarnd Heavily revised 1-10 player game of shootouts at the OK Coral and other good places to die in the wild, wild American west. Simple game of gunfights in the frontier now streamlined with many features to keep things moving & hihgly interactive. Chit draw replaces ugo-igo of prior version. Historical scenarios plus DYO. Includes solitaire rules and an AI system. Dbl-sided mounted map, uses a hero-clix like base to show character status. '18 1 Special Ordr NEW $59.00 * GUNSLINGER: CRITTERS VARIANT COPY (AH) n 0.2 Out-of-Print Several articles from General: (1) Critters adds animal encounters with cattle, bear, buffalos & snakes; (2) Gunsmith Shop offers a range of new guns & weaponry; (3) Tournement scenarios 1-8; (4) 4pg analysis article. Color phtocopy counters/insert w/ B&W photocopied rules. 1 67114 MINT $9.00 Includes 2 original inserts w/ tables & counters from General, plus B&W photocopy of 2 articles. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Wars of British Empire - Zulu War 1876 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DEFENSE OF RORKE'S DRIFT / BOER WAR (WWW) HC 1.2 4-8wks Turnarnd 2 decent games from 3W! Rorke's Drift is a modestly complex, tactical level game of the heroic British defense by 180 soldiers of a isolated outpost bordering Zululand, 1879, agains 4000 Zulus. Man-man level w/ 5 scenarios. P.Bertram'91 / BOER WAR is a stratregic lvl game of the Boer Rebellion in southern Africa, 1899. 2 scenarios & campaign. E.Faust, L.Fisher'91 1 Special Ordr NEW $28.00 FIRST AFGHAN WAR, 1839-42 #179 PARTS (DecS_T) n Out-of-Print 1 91625 MINT $8.00 Main countersheet (w/ 140 counters), only. INDIAN MUTINY #121 PARTS (WWWS_T) n Out-of-Print 1 81788 V.GOOD $2.00 Photocopy of rules only. Setup page annotated. LAST STAND AT ISANDLWANA #314 (DecS_T) n n 0.9 Out-of-Print Mag & game. Grand tactical game of the British empire's worst defeat, the battle of Isandlwana during the Zulu War of 1879. The main Zulu force falls upon the the poorly prepared base camp of the British army, attempting to envelope & destroy it. British wins by doing better than the historical result of annihilation. High solitaire suitability. 5-20min/turn, 200m/hex, company level for British. Ty Bomba'18 / ARTICLES ON: British Last Stand at Isandlwana, Jan 1879; Vikings: Raiding Warfare & Empire in the Dark Ages; British Mesopotamian Campaign 1914-18; Battles of Gully Hole Creek & Bloody Marsh in the American South during War of Jenkin's Ear; The Danelaw during the Dark Ages; Battle of Oudenarde, July 1708. 1 139889 NEW $34.00 REDVERS' REVERSE, BATTLE COLENSO PARTS (Legion) BC Out-of-Print 1 125286 < NEW $4.00 Box, only. Two 3" crease extending from opposite box cover corners, otherws new. SOLDIERS OF THE QUEEN #95 (TSRS_T) n n 0.4 Out-of-Print Mag & Game. 2 gms: btls of Isandhlwana & Omdurman. R Berg '84 / ARTICLES ON: Grenada 1983; Contemporary Wars thru Fall of 1983; Berg's Review of Games: Mr. Lincoln's War, Last Panzer Victory, Simcan's Wilderness, AH Frederick the Great 2nd, Simcan's Hannibal; Soldiers of the Queen, the battles of Isandhlwana & Omdurman; Age of Imperialism, Europe's Race for Empire, Berg's Advice to Game Designers: Conviction, Perserverance & Capital; American Civil War #93 variant rules. 1 107482 MINT $24.00 Cherry. 2 131209 MINT $25.00 Cherry. SOLDIERS OF THE QUEEN #95 PARTS (TSRS_T) n Out-of-Print 1 96900 MINT $5.00 Rules only VICTORIA CROSS 1ST PARTS (Worthi) n Out-of-Print 1 103996 MINT $10.00 Counter label set, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Wars of British Empire - Central Asia ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASIA CROSSROADS, GREAT GAME #216 (DecS_T) n n 1.2 Out-of-Print Mag & Game. British & Russian empires compete for economic dominance or military control of central Asia, from the Mediterranean Sea to Siberia in the mid-1800s in several scenarios. J.Miranda'03 / ARTICLES ON: the Red River Campaign 1863; Short History of Biological Warfare; Sparta's Defeat of Athens; Evolution of Ventral Defenses for Bombers; Weaponization of Plaque; Barbarian Army Sizes; 19th Century Cold War in Asia. 1 61440 NEW $14.00 FIRST AFGHAN WAR, 1839-42 #179 (DecS_T) n n 0.8 Out-of-Print Mag & game. Game of Britain's first attempt in 1839-42 to annex Afghanistan to its empire that ended with the destruction of the entire invading British army. 2 scenarios covering the initial attack & the rebellion that doomed the army. Uses the Campaings of Brit Empire game system. 1company/strength pt, 15mi/hex, 1mo/turn, 180 counters. J.Miranda'96 / ARTICLES ON: the First Afghan War 1839-42; battles of Nadir Shah of Persia in 18th century; the American 'bonus army' of 1932; British development of amphibious armor technology 1942-4; the struggle for Peru & the Shining Path. 1 52966 NEW $25.00 GREAT GAME, RIVAL EMPIRES IN CENTRALASIA (Legion BC 1.3 2-6wks Turnarnd 2-player (or solitaire), card-driven game of rivalry between the Russian & British empires in central Asia between 1837 - 1886. Perceived threats by both nations prompted both to weave a complex network of intrigue & betrayal, colonial conquest & proxy wars that spanned a half century. Point-point map covering all of central Asia (Persia to Tibet to lower Russia. It is a chess game for the two imperial powers with repercussions still echoing today. 1 decade/turn, strategic scal, 196 counters,54 cards. John Gorkowski'18 1 Special Ordr NEW $47.00 INDIAN MUTINY, SEPOY REBELLION 1857 #121 (WWWS_T n n 0.5 Out-of-Print Mag & Game. Sepoy Rebellion thruout India, 1857 on a strategic, area-move scale (and an otherwise bland map). R.Markham & M.Seaman'88 / ARTICLES ON: Piracy & the Spanish Main; Prescribed Allied Defensive Frontages 1918; the South after Yorktown 1781; Lawrence of Arabia's Amphibious Assault; Potential Wars in the World; the Indian Mutiny 1857; Battle of Ypenburg, German Airborne invasion of The Netherlands, WW2. 1 98905 MINT $19.00 Cherry. KHYBER RIFLES #34 (WWWmag) n n 0.5 Out-of-Print Mag & Game. 7 scenario game tactical combat focused on British encounters w/ fierce frontier tribesman in Afghanistan, 1870-89. Includes 100 counters, 2 geomorphic boards E.Furey'84 / ARTICLES ON: Afghanistan, Britain's imperial migraine; discussion of the start of wargaming, design & graphics in 1984; review of WEG's South Mtn with example of play; brief reviews of Overwatch Mini Rules, VG's 1809; Moscow '41; Ace of Aces variant. 1 85123 MINT $10.00 Cherry. KHYBER RIFLES, BRITANNIA IN AFGHANISTAN (DecGms) Fo 0.2 1-3wks Turnarnd Small game in the Mini game series. Covers the year 1842 as the British lose an entire army in Afghanistan, then launched two more offensives into the country that didn't stick. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 Special Ordr NEW $11.50 SEPOY MUTINY, 1857-8 #320 (DecS_T) n n 0.9 Mag & game. 2-player game of the Sepoy Rebellion in India against the British, 1857-8. Uses the They Died With Boots On game system with random command activation, rebellions & events. Each side aims to secure control of the Indian subcontinent. 2mo/turn, 40mi/hex, 2-10,000men/unit, 176 counters. Joseph Miranda'19 / ARTICLES ON: Sepoy Mutiny, Great Indian Rebellion of 1857-59; Spain's Expeditions in SE North America, 1526-68; Triumph & Failure of Strategy, 1776-78; Original WIndtalkers, Choctaws of Company E in World War I; Dogger Bank Incident of 1904; Centurions of Rome; Miscount in the Gulf of Bomba, 1940. 1 146296 NEW $32.50 SUN NEVER SETS, BRIT.COLONIAL WARS #274 (DecS_T) n n 1.2 Out-of-Print Mag & game. A double-sized issue with 64pgs of mag, 32pgs of rules, 2 countersheets & 2 maps & 4 games. Second set of games from the 19th century & Britain's push for empire. ABYSSINIA covers the daring 1868 expedition to rescue hostages. ASANTE covers the 1873-4 raid into West Africa. PERSIA covers the 1856-7 punitive expeditions to distract Persia from Afghanistan. SECOND AFGHAN WAR covers the 1878-9 British invasion of Afghanistan, in part to deter Russia's eye on India. J.Miranda'12 / ARTICLES ON: The British Empire in the 19th Century; History of military mapping & unit symbols; Khmer King Jayavarman VII & the campaigns of 1177-78AD; the Brusilov Offensive, June-Sept 1916; Telescopic rifle sights in the Am Rev War; Did Buell Save Grant at Shiloh?; How Spanish Conquistadors conquered so much with so few; US v Canada, Wars & War Plans. 1 101128 NEW $48.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Wars of British Empire - Boer Wars 1880-1902 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BITTEREINDER 2ND #13 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Game of the entire 2nd Boer War, 1899-1902, that resulted in a Phyrric victory of the British over the Boers in a long, bitter struggle. Includes 264 5/8" counters. Updated from earlier MDG edition. Nominated for Charles Robert awards for best DTP & later Best Mag game. H.Gerber'05 1 Special Ordr NEW $27.00 HILL OF DOVES, FIRST BOER WAR 1880-81 2D (Legion BC 2.6 Significant update from the previous DTP version. Solitaire game of the first Anglo-Boer War, 1880-1. Player controls the British army against the Transvaal Republican Army, and must dominate the Laing's Nek area between Natal & the Transvaal to win. Played at concurrent strategic, operational & tactical levels, each with its own mapboard. Battles are resolved via Tactical or Ambush decks of cards, and turns involve an Operational deck as well. 181 counters, 5 card decks (~94 cards), 4 mapboards, company level, weekly turns. Godfrey Bailey'22 1 149632 NEW $66.99 REDVERS' REVERSE, BATTLE OF COLENSO 1899 (Legion BC 1.3 2-6wks Turnarnd Solitaire, area move game of the attempted British relief of the siege of Ladysmith, South Africa, in 1899. Facing determined Boer oposition, 16700 British race against time to relieve the siege while minimizing British casualties. Key dynamic is losses inflicted upon Boers, which slowly decrease their morale, staying power, firepower and increase the likelihood of withdrawal. Strength of Boer units is hidden until engaged. Btln/battery level, with lots of focus on tactical impacts at that level. Btln/regt level, 30min/turn, 240 large counters. G.Noble'16 1 Special Ordr NEW $45.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Wars of British Empire - Other Wars ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- KHARTOUM, SUDAN 1883-85 (DecGms) Fo 0.3 1-3wks Turnarnd Small folio of the Mahdist rebellion against the British & Egyptian forces in Sudan. Gen Gordon is sent to hold the capital city. Includes a small map, 40 coiunters, 18 cards. '19 1 Special Ordr NEW $11.50 MAORI WARS, THE NEW ZEALAND LAND WARS (Legion) BC 1.2 2-6wks Turnarnd Board game of the various Maori rebellions against British rule by native New Zealanders in the period 1845-72 on New Zealand's northern island. The Brits regarded the Maori as fierce and very clever; they were defeated in the NZ interior more by infighting than by the Brits. Includes 7 scenarios, 3 campaigns, 264 double sided counters. Rgt or 150warriors/unit, 10mi/hex, 2mo/turn. John Poniske'18 1 Special Ordr NEW $45.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Central & South American Wars & Revolutions ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CACTUS THRONE #15 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Includes variant & 40 counters for Into a Bear Trap #10. Game of Napoleon III's attempt (under the cover of a multi-nation expeditionary force) to install a hand-picked ruler, Maximilian, as the Mexican king, and acquire Mexico as a French colony between 1862-67. Mexicans loyal to Juarez, the elected president, eventually defeated Juarez & the French, and the French withdrew from the hemisphere. 320 counters, area move map; battln level, 2mo/turn. A.Nunez'06 1 Special Ordr NEW $27.50 PACIFIC, WAR OF THE..., 1879-1883 #282 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of a key South American war, that between Chile & Peru and Bolivia, 1879-83. The Chileans begin by capturing Lima, the Peruvian capital, followed by a guerilla war & stalemate by 1883. 2mo/turn, 31mi/hex, btln/rgt level, 280 counters. '13 / ARTICLES ON: War of the Pacific, 1879-80; Churchill & the Zeppelins in WWI; Charlemagne's campagins, 771-814AD; Indo-Pakistani Wars; Pre-WWI German-American rivalry; Kampgruppen strategy in N.Africa; Hydrofoils in the USNavy; Pump-action grenade launcher; ABDA Command, unified command in the Pacific, 1941. '13 1 138298 NEW $22.50 TRIPLE ALLIANCE WAR #245 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Paraguay takes on an alliance of Brazil, Argentina & Uruguay in a bloody S.American war, 1865-8. Strategic level, 25km/hex, brig/div level, 6mo/turn. J.Romero'07. ARTICLES ON: the Triple Alliance War; Art of War in the Middle Ages; Cordoba & the btl of Garigliano; US Army in future wars. 1 81303 NEW $16.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Austro-Prussian War 1866 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1866, RULES FOR AUSTRO-PRUSSIAN WAR (CofA) Bk 2-6wks Turnarnd Miniatures rules set extending the 1870 & 1859/64 rules of other games to the Austro-Prussian War of 1866. Designed for fast play of corp to rgt level battles, & 6, 10 or 15mm base systems. 100m/inch, 30min/turn. 14 scenarios. Extensive bibliography. '10 1 Special Ordr NEW $25.00 1866, STRUGGLE FOR SUPREMACY IN GERMANY (Compas) BC 1.4 2-6wks Turnarnd Point-point move game of the Austro-Prussian War of 1866 and the struggle to unify Germany. Uses a 55-card deck of cards that regulates events & deployment. Map covers an area of central Europe, with key areas or localities being identified on the map. 2 scenarios: the full campaign including mobilization, & the 7 Weeks War (the war itself). 2.5 countersheets, 1wk/turn, point-point map, div/corp level. J.Firer.'17 1 Special Ordr NEW $60.00 BLOOD & IRON #21 (XTRCmd) n n 0.8 Out-of-Print Mag & Game. Includes errata counters for Gettysburg (34), Tet '68 (6). Operational level game of the decisive btl of Koniggratz in 7 Weeks War between Prussia & Austria, July 1866, between Austria & Prussia. w/ 6 Tet & 24 Gettysburg var counters. 500yd/hex, 1hr/turn. P.Dangel'93 / ARTICLES ON: The Seven Weeks War of 1866; a revisionist thinking of the course of WW2; Counterattack at Arras, 1940; Smolensk-Yelnia, blunting the blitzkrieg; Stalin & the start of Op Barbarossa; the conquest of Peru & the Incan Empire; the siege of Kut, Iraq, Dec 1915- Apr 1916. 1 16767 NEW $17.50 KONIGGRATZ, AUSTRIA V PRUSSIA 1866 #275 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of a key battle between Prussian & Austrian forces near Konniggratz, 1866, that Bismarck used to enhance Prussian & German ascendency. Uses the Musket & Saber system from DG's folios. Superior Prussian flexibility defeats entrenched, Napoleonic-style Austrians. 0.2mi/hex, 90min/turn, brig level, 280 counters. C.Perello'12 / ARTICLES ON: Austria v Prussia, 1866; the first Jihad, Yarmuk to Tours, 636-732AD; Jozef Pilsudski, Political Portrait; the Hukbalahap Rebellion in the Philippines, 1946-54; Crossbows in 18th Century Appalachian Warfare; End of British Empire in the Middle East. 1 147632 NEW $34.00 Last copy. SADOWA CAMPAIGN, 1866 (AgaTPS) HP 1.1 2-6wks Turnarnd One of the 20 decisive campaigns of history. This unheard of campaign from the obscure Austro-Prussian War of 1866 furthered Bismarck's trajectory of making Germany a modern nation - and likely formed the basis for two world wars. An outnumbered but aggressive, more progressive Prussian army faces a slow moving Austrian army that largely failed to exploit its advantages. But France could have entered the war, and other possibilities were present. J.Werbaneth'17 1 Special Ordr NEW $28.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Franco-Prussian War 1870-1 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1870, L'AIGLE FOURDROYE #38 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Covers some aspect of the Franco-Prussian War, 1870. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '01 1 111680 NEW $12.99 1871, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.8 2-6wks Turnarnd Kit containing additional miniatures rules set in the 1870 series. This set provides fast-playing rules for the Franco-Prussian War while remaining compatible with prior games, plus additional scenarios. Includes OoBs, historical notes & maps, and alternative scenarios. Includes scenarios for small battles of a couple of divisions as well as multi-corp battles. Perfect bound. 1 Special Ordr NEW $29.00 FRANCO-PRUSSIAN WAR PARTS (SPI) n Out-of-Print 1 6882 MINT $3.00 Set of 2 CRT Tables charts only 2 46052 V.GOOD $1.00 One CRT/TEC chart sheet only, bottom half mildew spotted. Otherws EX. LA GUERRE DE 1870 (VaeV_G) Fo 0.6 1-3wks Turnarnd French-produced, English-language version of this strategic-level game of the Franco-Prussian War of 1870 using an evolution of the Marshals game series. The French declare war on Prussia, fulfilling Bismarck's desire to unite the German states, but lack an offensive plan. Meanwhile, Prussia has a carefully prepared plan for mobilization and concentration that ultimately led to its victory. Area-move, 1 map, 216 counters, 3 scenarios, Div level, 10km/zone, 1day/turn. Laurent Martin'20 1 Special Ordr NEW $23.00 SEDAN CAMPAIGN, 1870 #224 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes variant counters for Indochina (11), Belisarius (29), 1918 (9), Grp Soviet Forces (1), Ottomons (3), Boer War (10), Inv Taipai (10), Indo-Pakistani (48), Asia Crossroads (11), First Afghan (7), Xenophon (3), Chancellorsville/Plevna (8). Simpler, operational level game of the decisive campaign of the Franco-Prussian War, 1870. 4.4mi/hex, 3days/turn, div level. T.Bomba'04 / ARTICLES ON: Sedan Campaign 1870; Second Afghan War 1879-1881; the P-39 Aircobra & Buffalo Fighters; Italo-Turkish War of 1911-12; Ascendancy of Athens 500-400BC; USN 5/25 AA Gun; Sixth SS Panzer Army in Hungary 1945; Armies of the Eastern Front 1944-5. 1 68214 NEW $25.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Russo-Turkish War 1877-8 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- RUSSO-TURKISH WAR, 187-78 #154 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 2nd game in the Wars of Imperial Age game series. Moderate complexity, op-strategic game of the Russo-Turkish War of 1877-8. Elaborate system w/ politics, hidden movement, logistics, neutrals, etc. 5 scenarios, 200 counters, Brig/div level. J.Miranda'92 / ARTICLES ON: Russo-Turkish War of 1877-8; Emergence of Total War in Ancient China; Master Strategist Sun Tzu; German Assault Rifle Experiments, 1944; ERRATA for Case Green #152. 1 96742 MINT $25.00 2 32166 NEW $30.00 RUSSO-TURKISH WAR, 1870-71 #154 PARTS (DecS_T) n Out-of-Print 1 52628 MINT $4.00 Rules, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Crimean War 1854-5 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALMA, BATTLE OF THE... (WWW) HC 1.4 Out-of-Print Grand tactical game of the first battle of the Crimean War, Sept 1854. Uses interactive system so players continually involved. Emphasizes Command & Control, formation, calvalry charges & weapon types. 2 smaller scenarios & grand battle scenario. R.Markham'94 1 103305 V.GOOD $15.00 Missing 1 unit, otherws complete; ID & color copy of countersheet included. 40% punched. BALACLAVA, BREAKING THE SIEGE (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the battle of Balaclava, Oct 1854, in which the Russian field army attempted to break the siege of Sevastopol by attacking the lightly defended British open east flank. A dogged defense and the charge of the Light Brigade delayed the Russians long enough for reinforcements to arrive. Game system emphasizes unit quality over size, with special nature of both artillery & cavalry. Keeping reserves is critical. '21 1 149597 NEW $9.00 BLOODY RETRIBUTION, BTL OF INKERMAN #100 (Com_PW n n 4-8wks Turnarnd (Mag & game. Grand tactical game of the largest Russian offensive of the Crimean War. Uses the Wagram #93 game system. The Czar ordered this offensive in a final attempt to lift the siege of Sevastopol. Initially surprised, the British responded with all they had resulting in a fierce day of fighting. 200yd/hex, btln/regt/brig level, 1-2hrs/turn, 228 counters. Suitable for solitaire. '22 1 Special Ordr NEW $35.00 CRIMEAN WAR BATTLES #201 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), Sun Never Sets (2) and Crimean War (9). A recycling/update of 2 of the SPI Crimean War quad games, Tchernaya River 1855 & Alma 1854, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. That said, these were the best of the 4 SPI games. M.Enzer'00 / ARTICLES ON: Napoleon's 1813 Campaign; Battles of the Crimean War; ERRATA for Great Medieval Battles #197, French Foreign Legion #200; Shelby's Attack of the Killer Mules in New Mexico 1862; Russian Naval Attack at the beginning of WWI; the German MG34 LIght Machinegun; Boeing B-52; Development of the Sherman Tank; Makhno & the Russian Civil War in the Ukraine; Mauryan Empire of Ancient India. 1 59122 NEW $25.00 CRIMEAN WAR QUAD: INKERMAN PARTS (SPI) n Out-of-Print 1 26221 EXCELL $2.50 Good photocopy of exclusive rules only. 2 26222 EXCELL $1.00 Good photocopy of exclusive rules only. FIRST BLOOD IN THE CRIMEA, ALMA #98 (Com_PW) n n 0.8 2-6wks Turnarnd Mag & game. Includes 61 mercenary variant counters for Russia Falling #85 & 4 variant counters for Wagram #91. Game covers the first battle of the Crimean War, Alma, Sept 1854 at a grand tactical level. Both sides hoped for a decisive victory to end the war early, making for a bloody battle. Uses an alternating actions system previously seen in Wagram that rewards strategic thinking. 300yd/hex, 30-60min/turn, btln/reg, 228 counters. Ty Bomba'21 / ARTICLES ON: Designer's Notes for Battle of Armageddon 2nd, Brotherhood & Unity, Storm of Steel Ju-87 Stuka, & Cross Rifles; After Action Report on Europe in Turmoil; Reviews of No Motherland Without; Strategic & operational Analysis of the Battle of the Alma, 1854; Skill Buying Analysis for upcoming Western Front Ace WWI game, with Optional Rules; Mercenary Variant Rules for Russia Falling #85; Bitter Woods 6th Tournament Scenario Replay. 1 Special Ordr NEW $38.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Various Lesser Wars & Battles ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1831, FOR OUR FREEDOM & YOURS, GOCHOW (StraGm) HC 2-6wks Turnarnd Polish-produced, English-language game of one of Poland's more famous battles, Grochow, 1831. Uses an activation system by corp formation. 432 counters, 4 scenarios including an intro one. '20 1 Special Ordr NEW $45.00 BANANA WARS, CARIBBEAAN 1898-1935 #322 (DecS_T) n n 0.9 Mag & game. Game of the US interventions & invasions in the Caribbean, 1898-1935, in what are called Banana Wars. The US interferred in other nations' affairs 50 times largely to benefit multination fruit companies, including 7 interventions of Honduras alone. The US seeks to essentially eliminate local revolts, while the nativist play seeks to spread revolte around the Caribbean. Cards provide activity points to the US actions and also historically based historical actions; card sets vary by president.. 80 counters, 55 cards. An innovative game. John Poniske'20 / ARTICLES ON: US Military Interventions in the Caribbean, 1898-34; Julian the Apostate & the Battle of Strasbourg, 357AD; Omar Pasha's Danube Campaign, Prelude to the Crimean War; Okinawa 1945; Panzer Battles on the Chir River. 1 149204 NEW $39.00 CACTUS THRONE #15 PARTS (Agains) n 1 99543 V.GOOD $2.00 Photocopy of rules. Photocopy is excellent quality, but has yellow highlighting & errata annotations thruout. DIOS PATRIA Y REY, CARLISTA GUERRA #32 (Alea) n n 0.5 4-8wks Turnarnd Mag & game. Game of several battles of the Carlist War in Spain, 1833-40. Forces of traditionalism battle against more progressive forces over a lengthy period ending in 1876. Covers 8 of the most decisive battles of the period: Arquijas, Luchana, Oriamendi, Barbastro, Maella and 2 battles of Perecamps. The British, Portugues, Belgians, French, Prussian, Austrian & Russians all intervened. All mag & game components in Spanish. '07 1 Special Ordr NEW -n/a- EUREKA STOCKADE (Schutz) HC 0.9 2-6wks Turnarnd A bit of Australian history: resentment against the colonial govt led to a miners' uprising in the Ballarat gold fields of Victoria. At dawn, 3 Dec 1854, 2 British regts & colonial police stormed the miners' stockade. This was the closest Australia has been to civil war. 3 scenarios from the most contained (historical) situation to larger gatherings of miners that might have been present, with optional rules. 88 counters, 60m/hex, 5min/turn. P.Schutze'08 1 Special Ordr NEW $22.00 ITALIAN-OTTOMAN WAR 1911-12 #325 (DecS_T) n n 0.9 Mag & Game. Game of the Italian invasion of northern Africa in what is now Libya in 1911-12, seeking to wrest the area from the Ottoman Empire. The Italians easily sieze the coastal towns, but Ottoman defenders & local Bedouin tribes hold the interior. The war ended with Italian control after a an Italian naval victory in the Mediterranean. Central dynamic is the Action Point which constrains each sides ability to move, fight & secure reinforcements. Victory is based on beating the historical outcome. 176 counters, 45km/hex, 1-2mo/turn, btln/regt/brig level. Joseph Miranda'20 / ARTICLES ON: the Italian-Ottoman War in Libya, 1911-12; Battle of Pydna, 168BC; Stalin's Command Decisions in WWII; Sandino's War in Nicaragua, 1927-34; Joffre in Command of France, 1914; Napoleon & the Military Revolution; the Tobruk Naval Supply Runs, 1941; Dreadnoughts; Fall of Acre, 1291. 1 145841 NEW $35.00 MANCHU #116 PARTS (WWWS_T) n Out-of-Print 1 61031 V.GOOD $2.00 Rules only, w/ 3-hole perferations & a few spots. MANCHU, TAPING REBELLION #116 PARTS (WWWS_T) n Out-of-Print 1 96894 MINT $3.00 Rules only MANOEUVRE: DISTANT LANDS KIT (GMT) zl 1.2 1-3wks Turnarnd Expanion to base game. Provides 4 decks of army cards for new nations of Sweden, India, China & Japan, each very different than each other as well as armies in the base game. Includes 8 small geomorphic map panels as well as a sheet of counters & rulebook. Fast-playing game of grand tactics battlefield command & combat in the general time frame of the Napoleonic Wars. '17 1 Stock NEW $17.00 RIO GRANDE WAR, 1865 #334 (DecS_T) n n 0.9 Mag & game. Operational level game of a hypothetical war between the US, two Mexican factions, former Confederate forces, and several European nations, after the American Civil War, c. 1865. Assumes France backed Mexico, and the US invades to claim its imperial domain in North America against Europeans. Players are constrained by limited Action Points required for movement and combat. Play area covers southern Texas & northern Mexico. Victory hinges on geographic control of major cities. Includes both a basic game another with more advanced rules. 176 counters, 45mi/hex, 1-2mo/turn, regt/brig/div level. Joseph Miranda'22 / ARTICLES ON: What If? Rio Grande War 1865; Italians on WWI's Western Front; Battle of Falkirk 1298; Jump Jets & the Resurgence of Light Aircraft Carriers; the Italian Arditi [Shock Troops] in WWI; M1 Tanks for Poland; Japan's 2021 Statement Suggesting a Preemptive Strike on northern Korea; Mexican Narco Drones; Battle of Raphia, 217BC; Longstreet at Chattanooga, 1863; Custer's Other Reigment, the 19th Kansas Volunteer Cavalry. 1 148988 NEW $37.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: China, India, Japan & Asia ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DRAGON & THE CROSS (KuroNk) BC 1.9 1-3wks Turnarnd Game produced in Shanghai with English rules by a yeoman designer. Rules in Chinese & (broken) English. Covers the Taiping Rebellion in China from 1851-68, one of most brutal wars in human history. A rebellion leader saw himself as another son of god, and European nations were drawn into the conflict across China. Includes large map, 500 counters, 18 cards, and a whole bunch of typos & broken English. Suitable for solitaire play, 50km/hex, 1yr/turn. Richard Berg'19 1 Special Ordr NEW $65.00 LES 55 JOURS DE PEKIN #136 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Grand tactical game of the short but bitter Boxer Rebellion that besieged the European compounds in Peking, 1900. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 19th CENTURY: Naval Campaigns & Battles ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FIRE WHEN READY (Meta) n 0.2 Out-of-Print No box. Naval combat around the turn of the century. 6 historical & hypothetical scenarios: Brits v French, Dewey in Manila Harbor, Germans v Dewey, Chinese v Jap. @ Yalu 1894, US v Spain @ Santiago 1898, Tsushima 1904. M.Barhart'82 1 142580 NEW $10.00 Last copy. FIRE WHEN READY PARTS (Meta) n Out-of-Print 1 132704 V.GOOD $1.00 Box only. Box flattened & has a few creases esp along one side panel but remains intact. THERE MUST BE A VICTORY #26 (Agains) n HP 1.3 1-3wks Turnarnd Mag & Game. Game of the naval battles in the Adriatic Sea between the Austro-Hungarians & the Italians during the Third Italian War of Independence, 1866. Wooden sailing ships mix with iron-plated steamships, armored rams & a few ships with armored turrets. The A-Hs do well based on aggressivness despite being outgunned 2-1. P.Rohrbaugh'09 / ARTICLES ON: Naval campaign in Seven Weeks War of 1866; Max von Hapsburg & Lord Jackie Fischer, key leaders; naval warship evolution to the time of 1866; signal v noise in wargaming; French & Indian War; Seven Weeks Wars; wargaming in the military. 1 Special Ordr NEW $28.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: (not categorized) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WAR IN EUROPE: FIRST WORLD WAR KIT PARTS (SPI) n Out-of-Print 1 132699 MINT $12.00 Set of 5 charts & tables sheets: (2) CRTs, (1) Turn Record Chart, (2) Cntrl Pwrs/Entante Resource Level Tracks. Clean. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Strategic Level, All Fronts ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ATTRITION OF SOULS, WW I STRATEGIC SCALE (Compas BC* 3.4 2-6wks Turnarnd Simpler, fast-playing, grand strategic scale game of World War I in Europe & the Near East with combat akin to Axis & Allies. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 1 Stock NEW $53.00 * DEATH IN THE TRENCHES, GREAT WAR 2ND (Compas) BC Avail Uncrtn 2022 Revision of this strategic, corp/army level game of World War I thruout Europe, the Middle East, N.Africa, S.Africa, and even smaller outposts around the world. Includes a glossy map in something of the der Weltkreig style, 308 die cut counters, 10pgs rules & 10pgs charts & tables. Play emphasizes random events thru a chit draw, and thru a number of special rules covering Russian collapse, Arab armies, Armenian army, neutrals, etc. A solid, if smaller, look at the entire world war that builds upon the structured simplicity of J.Dunnigan's World War I. 2005 Charles Robert award winner for best DTP game. R.B.Madison'22 1 Stock NEW $58.00 DER WELTKRIEG: GRAND CAMPAIGN KIT (SPW) BC 2.2 1-3wks Turnarnd Kit that links all the prior 12 games focused on individual fronts into a grand campaign covering all of World War I in Europe & the Middle East. Adds rules for production & economic warfare; new tanks, neutral nations & invasions, air & sea assets, & more. Includes 840 counters, 2 full & 2 half-sized maps, scenario book, charts & tables. D.Schroeder '13 1 Special Ordr NEW $68.00 DIPLOMACY PARTS (GR) n Out-of-Print 1 92448 MINT $1.00 Set of 10 photocopied conference maps. 2 92447 MINT $0.50 1 black naval piece, only. 3 92449 MINT $1.00 Set of 10 photocopied conference maps. DIPLOMACY, 2ND PARTS (AH) n Out-of-Print 1 61461 EXCELL $1.00 One conference chart, only. EMPIRES & ALLIANCES, WWI ACROSS EUROPE2D (Compas BC 2.2 Going OoP Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 1 Special Ordr NEW $75.00 FATAL ALLIANCES, THE GREAT WAR 1914-18 (Compas) BC 2.4 2-6wks Turnarnd Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 1 Special Ordr NEW $105.00 IMPERIAL TIDE (Compas) BC Avail Uncrtn Highly strategic level game of World War I, with only four game turns each representing 1 year of time. Each turn consists of several rounds of card play that enables movement, combat, entrenchment & other actions. Based on the Pacific Tide game system. Uses a point-point map of all of Europe, and 100 counters. Key mechanics is the annual purchase of cards, each giving unique abilities; attritional combat; purchase of resource points. Rules for solitaire play included. 1 Stock NEW $53.00 LA DER DES DERS [WAR TO END WARS] #145 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Strategic level game World War I in Europe. Players must develop their national armies, including their technology, to gain an opportunity to win. Can be played solitaire. 4mo/turn. '19 1 Special Ordr NEW $32.00 LAMPS ARE GOING OUT, WORLD WAR I 2ND (Compas) BC* 3.9 2-6wks Turnarnd 2021 deluxe 2nd edition, expanded & updated with additional event cards, rules & separately published material, and includes a mounted map. 2-4 player, grand-strategic scale game of World War I in Europe, the Near East & Eastern Africa, plus the naval war in the Atlantic, Aug 1914 - Nov 1918. Includes 120 event card providing color & also representing political events, leadership & military developments. Includes an economic & production system, with technological innovations key to gaining advantage on the battlefield. Seasonal turns, area-move, army level, for 2-3 players but suitable for solitaire play. Military & economic factors are simplified in favor of fast play. Key dynamic is production points used to field & move armies. 176 counters, 100 cards, 1 map. Kirk Uhlmann'21 1 Stock NEW $59.00 * PATHS OF GLORY, FIRST WORLD WAR PARTS (GMT) BC Out-of-Print 1 36078 NEW $3.00 Box, only, w/ moderate corner crinkle on on corner & along an edge. QUARTERMASTER GENERAL, 1914 2ND (AGS) FB 2-6wks Turnarnd Simpler card-driven board game using the Quatermaster General game series. Covers World War I at a strategic level. Includes the military, technological and social changes that occurred during the war. Each of 5 powers has its own card deck that offers unique abilities. Includes 216 cards, 61 military minis. '22 1 Special Ordr NEW $37.00 STORM OF STEEL 2ND (DecGms) LB* 2.8 1-3wks Turnarnd Revised & updated 2nd edition of this strategic level, comprehensive 3-map game of WW-1 in Europe from the Spanish border to the Middle East, including land air & naval units. Quarterly turns, corp or naval squadron level. Includes production and a card driven system. 3 maps, 1400 counters, 22 scenarios. Good for team play. '14 1 Special Ordr NEW $119.00 * STORM OF STEEL PARTS (DecGms) LB* Out-of-Print 1 83318 NEW $5.00 * Box, only; 1 box side panel crease verticaly & litely creased lengthwise. VERSAILLES 1919 (GMT) DC* 4.2 1-4 player game of the big 4 Entente leaders deciding upon the future of the world in the aftermath of World War I. Each has national goals, and must field the growing nationalism around the globe. Uses a card bidding system to determine your influence in settling issues in a way aligned to your goals while maintaining domestic supporters, all while facing regional crises. Once you gain control of one of the 53 issues, you have choices of what course to take, which influences the world even today. And the world reacts to the choices made with long-term consequences. 120 cards, mounted map, 1 countersheet. Includes solitaire rules module. Mark Herman, Geoff Engelstein'20 1 149327 NEW $48.76 * VERSAILLES 1919 PARTS (GMT) DC Out-of-Print 1 145129 < NEW $6.00 Box only. Trivial ding to one box corner. 2 144943 < NEW $5.00 Box only. Minor ding to one box corner. Otherws very clean & new. WAR TO END WARS (WWW) HC 0.8 Out-of-Print 2-3 player, small strategic lvl gm of WW1 thruout Europe & Mid East. w/ specialized units, sub warfare, variable neutral entry. 1 scenario + campaign game. Overly ambitious for a simple game. A dud. R.Sandell'85 1 3076 MINT $15.00 Unpunched. Rules neatly hightlighted in yellow. Includes several variant & strategy articles on game. WORLD WAR I #51 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Strategic lvl WW1 thruout Europe using resource pts as the essential representation of national resources & will. Effective, elegant design. JD'75 1 116117 GOOD $12.50 INcomplete: Missing 25 units & markers; ID & color photocopy of countersheet included. Rules provided as photocopy. Quite servicable once replacement counters are created. Otherws VGd. 2 131191 MINT $39.00 Cherry. Last copy. WORLD WAR I #51 PARTS (SPIS_T) n Out-of-Print 1 91272 EXCELL $5.00 Incomplete counter set only, missing 30 of 100 counters (all Brit & French & some German). Otherws unpunched (may have loose counters). WORLD WAR I 4TH [DELUXE] (DecGms) BC 2.6 Deluxe 4th edition upgrades the graphics and expands the game to cover the Middle East as well as air, naval & special forces. Well-received, strategic level game of World War I thruout Europe using resource pts as the essential representation of national resources & will to continue the war. Effective, most elegant design, even 40 years after original publication. 36mi/hex, 6mo/turn, army level, 228 counters. J.Miranda, J.Dunnigan'18 1 149604 NEW $52.00 WORLD WAR I PARTS (SPI) n Out-of-Print 1 99161 EXCELL $3.50 Photocopy of rules, only. Have been folded. 2 99160 EXCELL $4.00 Photocopy of rules, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Western & Italian Fronts ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1914 PARTS (AH) n Out-of-Print 1 140320 EXCELL $1.00 Intro game card, only. 2 140319 EXCELL $8.00 Battle Manual only. Clean. 3 83863 MINT $3.00 Standard Game rules, only. 4 83862 MINT $3.00 Standard Game rules, only. 1918 #224: VARIANT COUNTERS (DecS_T) Y n 0.1 Out-of-Print 59 variant counters from S&T 224 that extends game to Nov 1918, provides optional units, etc. No Rules. 1 140270 EXCELL $5.00 1918, IMP GERMANY'S LAST CHANCE#223PARTS (DecS_T n n Out-of-Print 1 140271 V.GOOD $3.00 Rules photocopy only. Highlighted in yellow with some underling. 1918, IMPERIAL GERMANY'S LAST CHANCE#223 (DecS_T n n 1.0 Out-of-Print Mag & Game. Div-corp level game of the war on the entire western front, March-Aug 1918. Depict's Germany's urgent need to somehow pierce the Allied lines & will to stave off eventual defeat. 1wk/turn, 15km/hex, 3 different game lengths starting from samee time. J.Miranda'04 / ARTICLES ON: 1918, Germany's Last Chance; the French Campaign in Egypt After Napoleon, 1799-1801; Australia & the War on Terror 2001-2; Swedish-Tripoltanian War 1798-1803; Shogun's March to Peking, 1592-58. 1 66497 NEW $16.00 1918/1919, STORM IN THE WEST 2ND (GMT) BC 1.5 Update of 1918, Storm in the West previously published in Command Magazine, and its 1919 variant. Strategic-level game of the of 1918 on the Western Front during World War I, with a second scenario depicting what the war would have looked like had it continued into 1919. High solitaire suitability. 2-side map, 1.5 countersheets, 2weeks/turn, 8mi/hex, div/corp level. Ted Racier'20 1 148544 NEW $22.05 BIG PUSH, BATTLE OF THE SOMME #11 COUNTR (Agains n 0.1 Out-of-Print One (1) variant counter for this game published in Operation Cartwheel. No rules included. 1 109877 NEW $1.00 One (1) variant counter for this game published in Operation Cartwheel. No rules included. BREAKTHROUGH, CAMBRAI (MMP) BC 1.4 2-6wks Turnarnd Std Combat System game of the Nov.1917 offensive at Cambria. 324 British tanks & 8 divisions assault a 4mi-wide front that acheived its initial goals (& record gains) but was beaten back by quick German reactions. Uses MMP's area move game system. M.Rinella'11 1 Special Ordr NEW $35.00 BURNING MOUNTAINS, 1916 #89 (COM_PW) n n 0.6 2-6wks Turnarnd Mag & game. Includes var/err counters for Brezhnev's War (21), Guam (4), Saipan (4), Festung Europe (2), Lion of Judah (1). Game covers the Austro-Hungarian spring 1916 offensive in northern Italy. Aimed at Friuli and along the Isonzo River, it could have changed the war had it succeeded by cutting off a whole section of the front. 2km/hex, 2days/turn, brig level, 176 counters total. Andrea Brusati'19 / ARTICLES ON: Designer Notes for Night Fighter Ace; Reviews of: 1775 Rebellion, Old School Tactical v2, HFG Bloody Hell, CPS Blood on the Ohio, CPS Lion of Judah, LNL World at War America Conquered, TPS Midway 1942, REV Patton's Vanguard; Designer & Historical Notes for Burning Mountains 1916; History of the Battle of the PHilhppine Sea; Supply Lines of the American Revolution Q&A; Preview of CPS Conquistadors. 1 Special Ordr NEW $44.00 CLASH OF EMPIRES, 1914 #58 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp lvl game of the opening campaign of WW1 in the West using point-point & hidden movement, Aug-Nov 1914. 200 counters, 3days/turn. K.Anderson'86 / ARTICLES ON: The Siege of Malta in history & in the #50 game; errata for Struggle for Stalingrad #47, Condottieri #54; Variant for VG's Vietnam providing a b&w map (in pages of mag) & rules for US/ARVN blockade of the Ho Chi Minh trail in Laos; brief reviews of Delta Force, Rolling Thunder. 1 12303 NEW $15.00 DEATH OF AN ARMY, YPRES 1914 (Revolu) BC 1.4 Packaged in a bookcase box. Game of the First Battle of Ypres, 1914, at the end of the period after the battle of the Marne as the German and Allied armies attempted to outflank each other in a race to the sea. The British Expeditionary Force, the best army at the time, was bled dry during the campaign. Brig/reg level. 2.5 countersheets. Kerry Anderson'22 1 149669 NEW $52.00 DEATH OF AN ARMY, YPRES 1914 ZL (Revolu) zl 0.9 Packaged in a ziplock bag. Game of the First Battle of Ypres, 1914, at the end of the period after the battle of the Marne as the German and Allied armies attempted to outflank each other in a race to the sea. The British Expeditionary Force, the best army at the time, was bled dry during this campaign. Brig/reg level. 2.5 countersheets. Kerry Anderson'22 1 149670 NEW $42.00 DECISIVE VICTORY 1918, SOISSONS (Legion) BC 1.4 2-6wks Turnarnd First of three intended games in the Decisive Victory series that together will cover all of the Second Battle of the Marne, July 1918. This game covers the period 18-23 July near Soissons, France. This was the first time the French army attacked with massed tanks or by surprise, and an American division under French command participated. Mechanics model WWI tactics that made it difficult to punch thru defensive lines and even harder to keep going without a supply chain; Zones of Control are rigid, and disengaging is problematic; combat is highly attritional, and disrupts unit cohesion. System emphasizes need for coordination of artillery support, command control & time to organize an attack. High solitaire suitability. Reg/div level, 1km/hex, 6hrs/turn, small map, 352 counters. Tim Gale'21 1 Special Ordr NEW $48.00 DER WELTKRIEG, ITALIAN FRONT 1915-18 2ND (SPW) BC 1.3 1-3wks Turnarnd Reprint of this fifth in the Der Weltkrieg series of simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. This package contains 5 scenarios covering the war on the Italian front: 1st Isonzo (May'15), Straf Expidition (May'16), 10th Isonzo (May'17), Caporreto (Oct'17), Albrecht & Radetsky (June'18). Includes 1 map, 560 counters. Can be linked with other games in the series. D.Schroeder'13 1 Special Ordr NEW $45.00 DER WELTKRIEG, WESTERN FRONT 2ND (SPW) BC 2.0 1-3wks Turnarnd Reprint or update of the Der Weltkrieg series games that covered WWI on the War on the Western Front. Simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. Includes 6 scenarios, 1 map, 1680 counter. Colorful tho a bit stylized graphically. D.Schroeder '13 1 Stock NEW $60.00 DEVIL DOGS, BELLEAU WOOD 1918 (Worthi) FB* 3.5 4-8wks Turnarnd Card-driven, company-level game of the key battle of Belleau Woods, 1918, during World War I. Captures the tension & high casualty rate with a largely diceless system, and emphasizes planning & issuing orders. Played with 2 player-specific 30-card decks, mounted map, 300 counters. 180m/hex. John Poniske, John Poiniske Jr'20 1 Special Ordr NEW $56.00 * FIRST BLOOD, SECOND MARNE 1918 #248 (DecS_T) n n 1.0 Mag & Game. Tactical level combat between the American Expeditionary Force and German strosstrupen at the Second Marne, July 1918, near Chateau Thierry in the last of the German's offensives of the year. 15-45min/turn, 100yd/hex. T.Bomba'08 Mag contains ARTICLES ON: US 3rd Inf at the Marne 1918; Alex the Great in Afghanistan; Eugene in Hungary 1716. Plus all those ads. 1 83139 NEW $17.50 GREAT NORTHERN WAR #302 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of the Swedish-Russian War of 1700-09 that ended with the decisive battle at Poltava and the destruction of the invading Swedish army. Map spans area from Denmark to Moscow. Event chits allow for often wild fluctuations if you can occupy key locations. Key dynamic is the occupation of fortresses which provide both victory points & morale points. Seasonal turns, 228 counters, multiple scenarios, 45mi/hex. J.Miranda '16 / ARTICLES ON: the Great Northern War; Battle of Tours, 732AD; Poland Resorted, Battle of the Niemen, 1920; Nez Perce War of 1877; Polish Bombers of the 1930s; Military Science in the Age of Charles XII & Peter the Great; European Bows on the SW Frontier; Soviet Navy's 100mm AA Gun. 1 142795 NEW $37.50 HAMEL 1918 2ND (Schutz) HC 1.2 2-6wks Turnarnd Update of this game of low level (co/btry) tactical combat during one of the shortest, most successful offensive in WW1 as the Australians attack the Germans in July 1918 (with the assistance of 4 American companies). In a mere 93mins, the Germans were pushed back 2km along a 6km front. W/ small color map, 264 die cut counters. 190m/hex, 10min/turn. P.Schutze'11 1 Special Ordr NEW $29.00 HINDENBURG'S WAR #288 (DecS_T) n n 1.2 Out-of-Print Mag & game, special edition. Strategic level, 2 player game of fighting on the Western Front during the final year of World War I, beginning with the initial German offensive in March & ending with the armistice in November. 15km/hex, 15days/turn, brig/div level. 456 counters, 2 maps. T.Bomba'14 / ARTICLES ON: The Last Year of World War I in the West, 1918; the Schlieffen Plan, Blueprint for Victory or Myth?; East Timor, 480 Yrs to Freedom; War of the Cities, the Thirteen Years War, 1454; the Battle of Avai, 1868; Cannae, Unanswered Questions; Spanish Galleons; US Navy's Automatic Big Guns; High Altitude Planes during the Cold War. 1 128412 NEW $39.00 Last copy. KAISER'S BATTLE #83 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Good game of German Mar 1918 offensive, the first use of strosstruppen in the West. Div level, 12hrs/turn, 200 counters. J.Balkoski'80 / ARTICLES ON: Kaiser's Battle, German Offensive in March 1918; Laws of War; Soviet Tank Repair in WWII; Task Force, US & Soviet Naval Doctrine in 1980s. 1 140173 MINT $9.00 Unpunched but rules separated, innermost mag page loose from staples. Mag shows more than normal wear. 2 101471 MINT $15.00 Cherry. 3 98798 MINT $18.00 4 131173 MINT $16.00 Sml dog ear to corner of map, otherws cherry. KAISER'S BATTLE #83 PARTS (SPIS_T) n n Out-of-Print 1 122141 EXCELL $5.00 Counterset, only. Complete. 2 62266 MINT $5.00 Rules only. KAISER'S BATTLE PARTS (SPI) n Out-of-Print 1 62067 MINT $2.50 Counter sheet only; missing all 40 German HQ, divisional & supply markers. All other counters present & unpunched. KAISER'S WAR, 1918-19 #261 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of the situation in 1918 thruout Europe & the Near East as the Central Powers look for some way to decisively pursue the war on the Western & Italian Fronts. 62mi/hex, 2mo turn, corp/army level. J.Miranda'10 / ARTICLES ON: German Strategy in 1918; POWs in the Korean War; the B-36; China & US carrier strategy; Harald Hardrada, Viking's Greatest King; Btl of Albermarle Sound, North Carolina, Spt 1863. 1 91425 NEW $22.50 KAISERSCHLACHT 1918 2ND (Excal) zl 1.0 4-8wks Turnarnd Reprint of this simpler 1977 monster game of the final year of WW-1 in the west, Mar-Nov 1918. Div level and weekly turns, 1mi/hex, 504 counters, 3 shorter scenarios + campaign game. R.Spence'05 1 Special Ordr NEW $64.00 LA FLEUR AU FUSIL 1914 # 68 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Grand tactical level, btln/rgt, game of initial meeting engagements along the French & Belgian frontier, August 1914. The French Colonial Corp, the best in their army, assaults toward Neufchateau. 800m/hex, 2hr/turn. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '06 1 111671 NEW $14.00 LOOS 1915, THE BIG PUSH (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the British diversionary attack near Loos late in 1915. Artillery must be used to generate breakthrus which can only be exploited by specially designated reserves; the Brits must move fast. 100 counters. '13 1 Special Ordr NEW $19.00 LOST BATTALION #217 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Solitaire or 2 player, rgt level game of the largest US offensive during WW-I as the US drives thru the Argonne forest and tries to cross the Meuse. 420 counters, rgt lvl, 3days/turn, 1mi/hex. Solitaire version is a fully developed system that plays the Germans. 3days/turn. J.Desch'03 / ARTICLES ON: American Army in WWI; Axis Navies on Lake Ladoga in WW2; Irish Brigade of the Spanish Army 1709-1818; Roots of Warfare in western Europe; Far Eastern Nations' OoBs; Linebacker, the American Air War in Vietnam 1972; Am Revolutionary War in New York & New Jersey 1776. 1 66766 NEW $49.00 Last copy. MARNE, THE BATTLE THAT CHANGED THE WORLD (AgaTPS HP 1.0 2-6wks Turnarnd One of the 20 decisive battles of history per LtCol Mitchell. Game covers the First Battle of the Marne as the Germans close in on Paris in the Fall of 1914. The Germans fail to keep their eyes on the prize, and an Allied counter-attack into a gap between 2 German armies causes them to fall back from the outskirts of Paris. A half-million became casualties, along with Germany's best chance for winning the war. Rgt level, 158 counters. J.Compton, L.Tohver'15 1 Special Ordr NEW $28.00 MEUSE ARGONNE, THE FINAL OFFENSIVE (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the Sept-Nov 1918 American-led, Allied offensive in the Meuse-Argonne Forest area of France. While the Allies had ambitious plans, German prepared defenses & determined resistance meant slow going unless the Americans could break into the open beyond the dense forests of the Argonne. Allies had over 500 aircraft & 300 tanks. Its a delicate balance between time & casualties. '13 1 Special Ordr NEW $19.00 OVER THE TOP: MONS & THE MARNE 1914 #186 (DecS_T n n 0.8 Out-of-Print Mag & Game. All copies of this game have countersheet back printed. Pair of brigade lvl games of the opening campaign in the west, WWI. 2 scenarios: Mons, Aug. 1914, and the Marne, Spt 1914. Brig level, 12hrs/turn, 280 counters. J.Miranda'97 / ARTICLES ON: Battles of Mons & the Marne, 1914; the Eastern Operation, the Japanese Plan to Conquer Hawaii; Cooperation between Germany & the USSR 1920-33; the German Scharnhorst & Gneisenau; Italian Tanks of WWII; Byzantium #183 & First Arab-Israeli #185 Errata; 1848, Europe in Revolution; Evolution of the British Inf Battalion during the World Wars. 1 22763 NEW $22.00 2 97017 MINT $12.00 Unpunched, but missing 21 markers (only); Counters printed askew such that unit IDs (only) on most counters partially cut off; all unit values are OK; color photocopy of countersheet included. Several sml, 1/4" abrasions on map mostly in margin areas. OVER THERE (GRD) GB* 7.5 2-6wks Turnarnd Massive game covering the last 2 years of WW-1 on multiple fronts using the Great War game series. 9 scenarios include Capporetto, 1918 Peace offensive, Black Autumn, Askari, Boer Revolt & Pershings expeditin into Mexico. Mates w/ earlier March to Victory to cover the remainder of the war. Includes the Italian front, portions of Africa and the 2nd Mexican-American War. Box is crammed w/ paper including about 1.5" of rules/scenarios, counters, & 28pgs of errata (3640 counters, 9 map sections, 410pgs of OoB. Whew! '02 1 Stock NEW $110.00 * RED POPPIES, ASSAULT ARTILLERY (Compas) BC 1.5 Out-of-Print Game using the Red Poppies series to depict the battle of La Maimaison, Oct 1917, in which the French used their tanks and a creeping artillery barrage to caputure key objectives. 6 division attack along a 7.5mi-wide front after a six day barrage with 63 tanks in support. The end result was 50,000 German casualties & prisoners, versus 12,000 French casualties. Suitable for solitaire. 10min/turn, 200yd/hex, Section/Company level, 2 maps, 3 countersheets. John Gorkowski'20 1 146459 NEW $54.00 REINFORCE THE RIGHT, W.FRONT 1914 #180 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Corp lvl gm of the initial campaign in the West, 1914, from the Swiss border to the North Sea. Relatively simple, w/ player-chosen options that influence victory points. 2 scenarios: one covers thru the Marne, the other Aug-Nov. 1914. 280 counters, 15km/hex, 1wk/turn, div/corp level. J.Miranda '96 / ARTICLES ON: the Schlieffen Plan & the Opening Campaign in the West, 1914; Air Campaign in Iraq, 1941; People's Crusade, 1096; German Airborne Night Fighting Devices in WWII; Schlieffen Plan, August 1914; Air War in the Persian Gulf War, 1990-91; Peter the Great's Not So Great Campaign. 1 104334 MINT $30.00 Cherry. ROCK OF THE MARNE (MMP) BC 0.8 2-6wks Turnarnd Std Combat System game of the final German Offensive in July 1918, the Second Btl of the Marne. Name refers to the US 3rd Inf which held steadfast against the Germans. 12hrs/turn, 1.25mi/hex, div level, 280 counters. J.Best'08 1 Special Ordr NEW $32.00 ROCK OF THE MARNE PARTS (MMP) BC Out-of-Print 1 111970 EXCELL $4.00 Box only. One box corner mildly dinged, with straight concaved crease along upper edge. SCHLIEFFEN'S WAR #319 (DecS_T) n n 0.9 Mag & game. Strategic level game of the opening months of World War I on the western front, depicting the German Schlieffen Plan which emphasized a swing thru the plains of Belgium to outflank the Allies along the main border. Sudden death victory conditions based on control of a Paris or any German city hex as well as attritional victory at game's end. HQs are critical for movement & combat. 16mi/hex, 4days/turn, corp level, 176 counters. Ty Bomba and Doug Johnson'19 / ARTICLES ON: Schlieffen's War, War Plans of 1914; Battle of New Orleans 1815; Battle of Tannenberg, 1410; England's Pirate Wars, 1568-1725; American Civil War Rocket Warfare; Britain's First Incursion Into Afghanistan; German Artillery in the 1918 Offensives. 1 140863 NEW $29.50 Last copy. TEMPETE SUR DIXMUNDE 1914 #133 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Grand tactical game of a battle in Flanders around the town of Dixmude, Oct-Nov 1914, between French, Belgian & German forces. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 TO THE GREEN FIELDS BEYOND 2ND (Excal) BC 1.2 Reprint of this RECOMMENDED game of the Nov 1917 Allied offensive using tanks that broke the German lines & the German counterattack that sent the allies reeling. 1250yd/hex, 24hrs/turn, 420 counters. One of best WW-I games ever. Awarded best 20th Century Game in '78. HIGHLY RECOMMENDED. '04 1 145351 NEW $36.00 Last copy. VIMY RIDGE, ARRAS DIVERSION (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the 1917 Allied attempt to capture Vimy Ridge, a keystone of the northern German flank of their lines in France. Extensive training & huge concentrations of artillery allowed the Canadians to succeed, but not exploit their success. '14 1 Special Ordr NEW $19.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Eastern Front ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1914, OFFENSIVE A OUTRANCE: COUNTERS KIT (GMT) n 0.3 1-3wks Turnarnd 140 counter countersheet that serves to provide errata counters as well as counters for the 2018 living rules sets for Offensive Outrance & Serbien Muss Sterbien. Includes an explanatory sheet. Mike Reisch'21 1 Special Ordr NEW $6.00 1914, SERBIEN MUB STERBIEN (GMT) BC 1.5 1-3wks Turnarnd Game title translates to Serbia must die; all components in English, relax! Game using the 1914 Offenisve a Outrance system to depict the Austro-Hungarian campaigns in Serbia attempting to quickly defeat that smaller nation. Includes 2 short scenarios and the campagin game. Div/brig level, 8km/hex, 2-4days/turn, 420 counters, 1 map. M.Resch'15 1 Special Ordr NEW $25.00 DER WELTKRIEG, EASTERN FRONT (SPW) BC 2.6 Update & reprint of all the 6 games (previously in 3 packages) covering the Eastern Fronts. Includes six seperate games: Tannenberg, Galicia, Serbia, Gorlic-Tarnow, Brusilov & Transylvanian Gambit. 20km/hex, 4days/turn, brig/div level. 1680 counters, 4 full & 2 half maps. D.Schroeder'13 1 149346 NEW $99.00 GALICIA 1914 # 97 (Com_PW) n n 0.9 2-6wks Turnarnd Mag & game. Game covers the opening battles on the Austro-Hungarian portion of the Eastern Front in 1914. Multiple concurrent offensives occur by both sides, with the Austro-Hungarians moving NW toward Lublin while the Russians launch a concentric attack on Lemberg. Simpler mechanics but deeper strategy. Victory based on number of attacks launched, and both capture & occupying enemy cities. 12km/hex, 2days/turn, 1 map, 1.5 countersheets, div level. Michael Resch'21 / ARTICLES ON: Galicia 1914; Reviews of CPS Coalition!; Preview of CPS Pontiac's War, 1763-66, Flanks of Gettysburg, Blue Water Navy II: the Pacific; New Scenario for Combat!; Designer's Analysis of CPS Fall of the Third Reich; Campaign Play-Thru of Fatal Alliances; Concentration in Warfare Demonstrated in Red Poppies Ypres game. 1 Special Ordr NEW $39.00 LAST LAURELS AT LIMANOWA (Compas) BC 1.4 Going OoP V.2 of the Red Poppies Campaigns series. Depicts Austro-Hungary's last solo victory against the Russians during World War I in Nov 1914. As the Russian 3rd Army approached Krakow and their 8th Army threatened Carpathia, the Austro-Hundgarians attacked 25mi southwest of Krakow to good effect. Company-level units organized in battalions & regts for control & supply. 352 counters, 200yd/hex. John Gorkowski'18 1 Special Ordr NEW $50.00 LODZ 1914, BLITZKRIEG IN THE EAST #29 (WWWmag) n n 0.5 Out-of-Print Mag & Game. German Nov 1914 offensive toward Lodz, Poland, attacks Russian forces in detail but massed Russian reinforcements stop them and encircle one corp which breaks out in an unexpected direction. A stalemate after game's end when German reinforcements arrive from the west. 3.2km/hex, 1day/turn. Relatively complex. D.Bolt'84 / ARTICLES ON: The Eastern Fron, Aug-Dec 1914; review of MIH's Ring of Steel; replay of VG's Ambush scenario 3; review of ADG's Empire in Arms 1st & GTD's Napoleon's Campaigns; brief reviews of Ace of Aces Flying Machines, MOORE's Operation Konrad, SIMCAN's Peloponnesian War 2nd, JERSEY Silo-14, Secret Agents, CLOSE's Hovertank. 1 12884 NEW $12.00 MASURIA, WINTER BATTLE 1915 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the German surprise 1915 attack on the East Prussian frontier against the open flank of a Russian army that destroyed a sacrificial corp & nearly the entire Russian army. Uses the Fire & Movment game system with hidden movment & fire support at time of combat. 4mi/hex, Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 OPERATION ELOPE #211 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Operation level game of the Allied intervention in the Russian Civil War,1918-1919, in the northern Urals near Archangel. Obstensibly to prevent massive supplies from being captured, the intervention grew to attempting to defeat the Bolsheviks. 260 counters, 6mi/hex, 1mo/turn, co/pltn/rgt level. P.Moore'02 / ARTICLES ON: Allied Intervention in the Russian Civil War, 1917-20; Rise of the Soviet Army; the B-2 Bomber; the Indo-Pakistani power balance; the first Jacobite Wars in Britain, 1670-1701; Military History of Colonial Brazil. '01 1 57313 NEW $17.50 2 72068 NEW $14.00 Mag & game. Contents folded vertically at 2 places; no actual creases but slight folds evident on mag, map & countersheets. Otherws new. TANNENBERG ['78] #69 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Div/corp level gm of opening campaign in east using the excellent Great War system. Includes very strict victory conditions that accurately reflect the situation by gamers often don't enjoy, plus a 3 player version where 2 players command the two Russian armies and are not allowed to communcate with each other (reflecting their commanders' animosity towards each other). Completes the Great War Quad. D.Isby'78 1 140466 MINT $15.00 TANNENBERG, EAST PRUSSIA AUGUST 1914 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the opening moves on the eastern front in World War I. Germany's small eastern army is able to take advantage of their interior lines & railroads to mass quickly and thus defeat in detail 2 lumbering Russian armies. This game focuses on action on the southern portion of East Prussia. Uses the Fire & Movement game system with hidden movment & fire support at time of combat. Artillery support is depicted as inflexible, and must be supplied to be used. 3mi/hex, Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 WHEN EAGLES FIGHT #25 (XTRCmd) n n 0.6 Out-of-Print Mag & Game. w/errata counters for Back to Iraq (5). Corp lvl game of WW-1 in the East, Aug'14-Spr'17. T.Raicer'93 / ARTICLES ON: German Anticipation of a 1942 Soviet Winter Offensive; Gen. Sherman's Objection to Civilian Control of the Military; Trench Warfare in WWI & II; Stalingrad Pocket, Overall Numbers & Survivors; Send in the Drones; Gen. McNair & the Development of US Ground Forces in WWII; Trenches in WWI; the Modern German Army; TV-Guided Drones v the Japanese in WWII; the Eastern Front in WWI, Militarily & Medically; Uniforms in Military History; History of the Roman Empire; Account of a Japanese Sub Attack on a Merchantman; Siege of Tyre; Index to Command Magazine by Historical Era. 1 117277 MINT $29.00 Last copy. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Russian Revolution 1917-22 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALL BRIDGES BURNING, FINLAND 1917-18 (GMT) DC* 3.5 Card-based game of the civil war in Finland, 1917-18, as it gains independence from Russia while not having a clear political future and with the intervention of multiple other European nations. 10th game in the COIN (counterinsurgency) game system with three factions, presenting a new twist to the system. The Reds seek to successfully revolt and to control the major cities, while the whites (loyalists) seek to restore control, and the moderates fight for survival of parlimentary democracy. Can be played solitaire (with solitaire rules) or with 2 or 3 players. Mounted map, 64 cards, 88 wooden playinng pieces, 2-6mo/turn, area move. VPJ Arponen'20 1 149646 NEW $43.00 * FINNISH CIVIL WAR, 1918 #84 (Com_PW) n n 0.8 Mag & game. Two parallel games of the Finnish civl war in early 1918 using same map & most counters. Simpler Brigade-Level game uses a smaller counterset & faster moving game. Company-Level (standard) game uses more counters & different charts. Set as Finland establishes itself as an independent nation, and Soviet & Finnish communist forces from within & outside Finland respond. Map covers the more populous southern area of Finland. Units obstensibly company-level, reflect the amorphous quality of units in the war, with some btln/regt level. Victory based on ratio of control of all towns shown on the map. Many factors including unit's strength in each combat determined by die rolls. B.Train'17 / ARTICLES ON: Reviews of OSG Last Success, DG Red Dragon Green Crescent #1, ATO Beyond Waterloo, GMT Sekigahara; VPG Last King of Scotland, REV Road to Cherin; Designer's Notes on CPS Lamps Are Going Out Event Cards; Finnish Civil War Designer's Notes; History of the Finnish Civil War of 1918; History of the Franco-Prussian War; Interview with Benjamin Richter about his game, Kido Butai. 1 Special Ordr NEW $44.00 FOR BLOODY HONOR, RUSSIAN CVL WAR 2D #37 (Agains n HP 1.1 2-6wks Turnarnd Mag & game. Update of this strategic level, area move game of the Russian Civil War thruout Russia, 1918-21. Includes the major color of this civil war: foreign interventions, western supplied tanks & aircraft, Whites, Red & Anarchist factions, and political concerns that don't allow focusing on a military victory. 260 counters. For 2-4 players. M.Woloshen'12 / Also includes OPERATION CERBERUS, the daring dash of the German surface fleet thru the English Channel in Feb.1942. '12 1 Special Ordr NEW $28.00 LA BATAILLE DORELL, 1919 #75 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Operational level game of the Russian Civil War campaign near Orel, fall 1919, as Red, White & Czech forces duke it out for this key crossroads. 4km/hex. 1day/turn. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '07 1 132878 NEW $14.00 NOMADS NO MORE #86 (COM_PW) n n 0.8 2-6wks Turnarnd Mag & game. Two games of battles that occurred on the periphery of the USSR shortly after the Reds won their civil war. MONGOLIA depicts the invasion of Mongolia by fleeing White forces and their clashes with both Chinese & pursuing Red forces, 1920. Ungern-Sternberg'17. BOKHARA covers the Basmachi Revolt against Soviet rule in the Caucausus (now Kyrgystan, Tajikistan, Uzbekistan), 1920-22. 114 counters, 2 maps. Enver Pasha'17 / ARTICLES ON: Past is Prologue in Central Asia Too; Reviewa of ADG Blitz!, VPG Ottoman Sunset, CPS Fall of the Third Reich 2nd, CPS Lamps Are Going Out, CPS Command & Colors Tricorne; Inteview with Ty Bomba; Additional Scenarios for CPS End of Empire; Preview of Thinking the Unthinkable design of WWIII in the immediate aftermath of WWII; Biographis of the War of the Grand Alliance; Designer's notes for Sovereign of the Seas; Interview of Bill Morgal & JOhn Poniske; Replay of CPS Saipan, the Bloody Rock. 1 Special Ordr NEW $42.00 REICHSWEHR & FREIKORPS, EUROPE 1920 #273 (DecS_T n n 0.9 Out-of-Print Mag & Game. Game of the what-if situation had the revolutionary Soviet Army captured Warsaw in 1920 and continued west into Germany. Strategic in scope, with div level units, 15mi/hex, 1wk/turn, and covering on a big-hex & rather bland map the area from the Soviet border past Berlin. B.Train & T.Bomba'12 / ARTICLES ON: the hypothetical situation had the Soviets defeated the Poles in 1920 and continued west toward Berlin; battle of Tala River, 751AD, Chinese v Caliphate forces; Napoleon's strategic flanks in Russia, 1812; Liberian Civil War, 1989-2003; the Catapillar Club (those who escaped a downed aircraft via parachute); Santa Anna's 1836 Texas campaign. '12 1 109251 NEW $27.00 RUSSIAN CIVIL WAR 2ND #267 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Update of this strategic level, area move, 3-6 player game of the chaotic Russian Civil War, 1918-21 originally published by SPI. Map extended to central Asia & Mongolia, specialized unit functions added, foreign forces added & various clarifications & optional rules including rules for solitaire & large group play. Rule elaborations cover the machinations of the politboro, purges, assassinations, a wide variety of random events, armored trains, strikes, etc. 32pgs of rules, 2maps, 520 counters. J.Dunnigan, J.Miranda'11 / ARTICLES ON: Russian Civil War 1918-22, history & game design notes; Marengo; Artillery at Waterloo; Voyage of the IMS Wolf, 1916; Casualties among ancient Greek generals; US experimental tanks of the 1950-60s. '11 1 136135 NEW $50.00 TRIUMPH OF CHAOS, RUSSIAN CIVIL WAR 2ND (CofA) BC* 3.2 2-6wks Turnarnd 2019 deluxe 2nd edition. Substantial revision that incorporates the previously separate players guide, uses 2 maps & 3 countersheets, & wooden markers rather than glass stones, plus rules revisions. Moderate sized, card-driven game of the Russian Civil War, 1918-21. Richly illustrated political cards determine control of the 18 factions early in the conflict (each of which may negatively impact other factions). Action cards are used to move, initiate combat or implent events such as reinforcement, mutinies, redeploy units, etc. Leader cards represent the personalities of this turbulent time. 2 maps, 3 countersheets, 220 cards. D.Dockter'19 1 Special Ordr NEW $92.00 * TRIUMPH OF CHAOS: COMRADE'S GUIDE TO... (CofA) Bk 0.8 2-6wks Turnarnd Players guide to this popular, card driven game of the Russian Civil War. '07 1 Special Ordr NEW $25.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Russo-Polish War 1920 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HOW THE WEST WAS SAVED, RUSSO-POLISH WAR (StraGm HC 1.8 4-8wks Turnarnd Polish-produced, English-language game. Strategic level game of the Russo-Polish War of 1920, a little known war with huge ramifications. Soviet & possibly Lithuanian forces surge westward, opposed by Polish & Ukrainian armies. The huge & largely openn area allowed for offensives led by cavalry, often in surprise moves. Key dynamics is the availability of resource points that enable activitiy, and varies for each side over time & random events. Units are activited by marker, but order of movement & combat determined randomly. Reg/Div level, mounted map, 216 counters, 40 Event cards. Stephen Pole'20 1 Special Ordr NEW $59.00 RED STAR WHITE EAGLE, RUSSO-POLISH WAR2D (Compas BC 1.8 Avail Uncrtn Entirely revised, updated & enlarged game of the see-saw war between newly established Poland & the revolutionary Soviets, 1920. The Soviets threatened Warsaw, then the Poles counterattacked well into Russia. 2 basic scenarios & campaign game, with many what-ifs for ea. 2 maps, 2 countersheets, rgt/div level, 1wk/turn, 14mi/hex, suitable for solitaire play. The campaign can be played by 3 players. Dave Williams'18 1 Special Ordr NEW $57.00 WARSAW 1920 (Revolu) zl 0.5 Game of the battle of Warsaw, 1920 between Soviet vs Polish & Lithuanian forces that blunted the communist rush to the west. The Russians had already defeated 2 Polish army groups while advancing 500km in 5 weeks. But an aggressive defense from reorganized units & reinforcements from the south repulsed the attacking Russians. Covers the time from July-Aug 1920 in a large area around Warsaw. Simpler game with just 10pgs of rules. 1 countersheet (counters for this game were backprinted), 30km/hex, 1wk/turn, Brig/div level. Yasushi Nakaguro'22 1 149685 NEW $39.00 WHITE EAGLE EASTWARD #156 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Russo-Polish War during the summer & fall of 1920. Poland first defends its newfound status as a nation then aggressively attacks the Soviets. Operational lvl. Tense game that goes to the wire every time. 5days/turn, 20mi/hex, brig/div level, 160 counters. T.Kane, C.Cummins'92 / ARTICLES ON: Russo-Polish War of 1920; Napoleon's Egyptian Campaign; Consequences of Napoleon's Empire; Strategic Air War Simulation in the USAF; Graft in the Spanish-Moroccan War of 1911-27; German Losses in WWI by Age Cohort; Demobilization after the Am Civil War; US Occupation of Puerto Rico, 1898; ERRATA for Case Green #152, Vittoria #151, Friedland #151, Croperdy Bridge #148, Red Beach Tarawa #142; MV Frunze & Soviet Total War; USN at Tarawa 1943. 1 24172 NEW $24.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Balkans & the Near Eastern Fronts ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ACES HIGH ['92] PARTS (WWW) n Out-of-Print 1 83237 MINT $4.00 Aircraft Data Chart booklet, only; original. 2 88815 MINT $4.00 Aircraft Data Charts booklet, only. 3 52106 MINT $4.00 Aircraft Data Charts booklet, only. ALLENBY'S BLITZKRIEG, PALESTINE 1918 2ND (Schutz HC 1.0 Operational level game of the last & greatest cavalry offensive, in Sept.1918 in Palestine. Covers the first 2 days of that offensive which exceeded the best of the German Panzers of WWII. Brig/div level, 4mi/hex, 8hrs/turn, small map, 176 double sided die cut counters, 4mi/hex, rgt/div level. P.Schutze'12 1 127696 NEW $25.00 ATATURK! TURKISH WAR OF INDEPENDECEPARTS (Khyber n Out-of-Print 1 128864 MINT $3.00 Map, only. BLOOD ON THE TIGRIS #176 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Covers the Allied drive on Baghdad up the Tigris-Eurphates delta beginning early in the war thru the time of its historical capture in April 1917. Brig level with an emphasis on logistics & command. Campaign & a short scenario. 220 counters, 6mi/hex, 1mo/turn. P.Moore'96 / ARTICLES ON: Mesopotamian Campaign in WWI; War on the Plains, Prelude to Little Bighorn; Dennis Mahan, Warfare as Art & Science; Strategy in the Great War [WWI]; the Siege of Rhodes 305BC; German Troops in the Am Revolutionary War; Confederate Propaganda; Destruction of the Iraqi Navy. 1 33455 NEW $14.00 DER WELTKRIEG, OTTOMAN FRONTS 2ND (SPW) BC 2.0 Update of this 7th game in the Der Weltkrieg series of simpler, op/strategic games on WW1 battles & campaigns. This edition is essentially 5 games all covering the various fronts of the Ottoman Empire in WW1: the Caucasus 1914-7; the Suez 1915-8; Mesopotamia 1914-8; Gallipoli 1915; Greece 1915-8. 20km/hex, 4days/turn, brig/div level, 840 counters, 4 maps. D.Schroeder'13 1 147785 < NEW $55.00 3" Crease extening from one box corner onto cover. Otherws new & shrinkwrapped. 2 Stock NEW $60.00 DER WELTKRIEG, TANNENBERG 2ND (SPW) zl 0.3 Update of this game in the Der Weltkrieg series of operational lvl gms of wars in 20th century Europe. This game covers the first months of WW-1 in the east on the E.Prussian front. 140 brig/div lvl counters and 1 modest sized map. Now serves as an intro to the more expansive games in this system. D.Schroeder'15 1 149610 NEW $19.00 FLYING CIRCUS #31 PARTS (SPIS_T) n Out-of-Print 1 70664 EXCELL $1.00 2 plane cards for Allied Sopwith Camel & Snipe and SE 5A. GALLIPOLI 1915, CHURCHILL'S GAMBLE (GMT) DC* 3.4 1-3wks Turnarnd Playable monster game of the first few days of the Allied invasion by a quarter-million men of the Gallipoli Penisula in what is now northern Turkey. Game suggests that an Allied victory was within reach. Includes 2 maps and 10 countersheets, with single map scenarios. '18 1 Special Ordr NEW $73.50 * GAZA 1917, GATEWAY TO JERUSALEM (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the Allied offensive in Palestine in April 1917. Attacking the Ottoman defensive line at Gaza a second time, the well-supplied Allies aimed to break thru to Jerusalem & Damascus. The Allies have the numbers, the Turks have the defensive terrain & better leadership. Uses the Fire & Movement game system with hidden movement, exploitation movement, and fire support at time of combat. 0.75mi/hex, Btln-Rgt-Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 GREAT WAR IN THE NEAR EAST #38 (XTRCmd) n n 1.2 Out-of-Print Mag & Game. Includes 40 errata counters for Mason-Dixon. Division lvl game of WW-I in Palestine, Iraq & on the Turkish Front. Stand-alone game that also mates w/ earlier Great War in Europe. 300 counters, 1-2mo/turn, 9.5-20mi/hex depending on the front. Well-regarded game & game system. T.Racier'96 / ARTICLES ON: Dutch Capture of New York 1673; German Hydrofoils in WW2; Hitler Visits Poland, including 11 Minute Recording of Meeting with Mannerheim; German Plan to Invade Switzerland in 1940; Soviet Ground Mobilization System; Victoria Cross for action in the Andaman Is.; the Great War in the Near East; Robert the Bruce at Bannockburn; Defending the Pusan Perimeter in Korea; Occupying the Balkans, WW2 & Now; New England Pilgram Savagry in the Indian Wars; Joint Excercises between former Warsaw Pact & NATO forces in Op Cooperative Nugget. 1 32562 NEW $15.00 LAWRENCE OF ARABIA #24 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Operational, btln/brig lvel, gm of the British offensive in Palestine from Jersalem to Damascus, Fall 1918, w/ Lawrence of Arabia leading Bedouin guerillas in the eastern desert. 4 scenarios. 240 counters. Colorful airbrushed map & a good game. R.Nord'83 / ARTICLES ON: strategy in Lawrence of Arabia; hobby news; review of VI Caesars; a variant for GDW's House Divided; errata for Siege of Peking #21; review of Combat; analysis of 1942 scenario of AH's Third Reich; survey of SL scenarios 81-90 by 3W; brief reviews of AH's Civilization, Fight for the Sky, Attack in the Ardennes, Seapower and the State, French Foreign Legion, Shootout at the Saloon, Borderlands, Illuminati, Falklands Wars. 1 117301 MINT $28.00 Last copy. NO PRISONERS! LAWRENCE OF ARABIA #237 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/errata counters for Dagger Thrusts (5 + 20 Am Stars/Bridge Brocken markers), Old Contemtables (2), Twilight's Last Gleaming 2 (2), Nine Navies War (1)Strategic level game of Lawrence of Arabia's (and the Brit's) campaign in Palestine, from Egypt to Damascus & Medina, 1915-18. Two campaigns occurred during this time, an Ottoman thrust to Egypt and the British offensive that conquered Palestine. Includes an optional system where each player controls opposite side on western & eastern fronts (ala Btl for Germany). J.Miranda'06 / ARTICLES ON: the Desert War in WWI, Allenby & Armageddon; Hoover, Dragoneers & the Boxer Rebellion; Union Indian Regiment in the Civil War; Lawrence of Arabia & the Arab Revolt. 1 77642 NEW $22.00 ON TO BAGHDAD, 1914-18 #331 (DecS_T) n n 0.9 Mag & game. Strategic level game of the allied invasion of Mesopotamia & Persia during World War I, 1914-18. The allies are seeking to gain control of the area's cities & oil resources while the Central Powers attempt to threaten British interests in the Middle East. Players must accumulate & use resource points to build the infastructure to conduct a sustained war in the area. Includes 2 scenarios: one covers the campaign from 1914-17 when Baghdad fell historically; the other covers the entire war thru 1918. Div/Brig levl176 counters, 35km/hex, 6mo/turn, div level. Joseph Miranda'21 / ARTICLES ON: Mesopotamia & Pesia in World War I, 1914-18; Hell on Hiway 19, Destruction of French Mobile Forces in Vietnam 1954; Fall of the Portuguese Empire in India, 1961; Phormio, Ancient Greece's Greatest Admiral; Forgotten Early French Tanks; Battle of Laupen, 1339; Model 1873 Trapdoor Springfield Rifle; Evolution of Stand Off Weapons; Gen Hunter Liggett in the Meuse-Argonne Offensive. 1 147789 NEW $35.00 RICHTHOFENS WAR PARTS (AH) n Out-of-Print 1 70753 EXCELL $1.50 Scenario card set. Some tape on first card. 2 70752 EXCELL $1.50 Scenario card set. 3 108527 MINT $3.00 Mission Briefing Manual, only. V.clean. 4 70754 MINT $2.00 Scenario card set. SUEZ 1916, OTTOMAN STRIKE (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the Ottoman attempt to breach & capture the Suez Canal, a vital lifeline to the British Empire, in August 1916. The Ottoman force, stiffened with German & Austro-Hungarian units, attained tactical surprise by attacking at night. Uses the Fire & Movement game system which includes artillery & air support added at the time of combat. 0.6mi/hex, Btln/regt/brig level. '14 1 Special Ordr NEW $19.00 TURKISH LIBERATION, WAR OF... #309 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Includes errata counters for World War I 2nd (14) and Cold War Hot Armor (14); includes additional rules & 6 scenarios for Cold War Hot Armor. Game covers the struggle within Turkey between 1920-22, in the aftermath of WWI and the Russian Revolution. Imperialist powers (including Greece, Armenia, Azerbaijan & Georgia with British, Italian & French support) attempt to dismember Turkey per the Sevres Treaty, opposed by Bolsheviks & the Turkish nationalist army. Imperialists must capture substantial Turkish territory to win. 200 counters, rgt/brig/div level, 30mi/hex, 3mo/turn. Javier Romero'18 / ARTICLES ON: War of Turkish Liberation; Battle of Antietam 1862; Patton's Third Army in the Lorraine; Tarleton & the British Legion; the Adriatic in WWI; Inside the Head of Frederick the Great; Landing of US 82nd Airborne in Sicily, July 1943; US Army's Use of Shotguns in 19th Century. 1 145836 NEW $35.00 TWILIGHT OF THE OTTOMANS #241 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Div/Corp level game of WW-1 in the Middle East from 1914-8. Covers the Ottomon's assault against the Suez, combat in the Caucauses region, and the Allied attacks from Egypt and the Persian Gulf. 2 scenarios covering the two halves of the war, plus campagin game. 140km/hex; 3mo/turn. Articles on the Ottoman Empire in WW1; the Transcaucasia Front in WW1; the Israeli destruction of Iraq's nuclear program; Russia' i Italy, 1799. J.Miranda'07 / ARTICLES ON: the Turkish Empire in the Great War; the Transcaucasia, the Forgotten Front in WWI; Polish cavalry charges in WWII; Imperial Roman Navy; Pre-Emptive War? Israel & the Destruction of Iraq's Nuclear Program; 199, Marshal Suvarov in Italy. 1 79561 NEW $15.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: African Front ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DEFIANCE, BATTLE FOR CUFRA, 1931 PARTS (Khyber) n Out-of-Print 1 128865 MINT $3.00 Map, only. 2 128866 MINT $3.00 Countersheet, only. GREAT WAR AT SEA PARTS (Avalan) n Out-of-Print 1 89799 MINT $2.00 Series rules booklet, 1st ed (c1998). GREAT WAR AT SEA, V.1: MEDITERRN 2DPARTS (Avalan n Out-of-Print 1 87906 MINT $3.00 1/2" countersheet only, missing 2 Italian ships (DD & Torpedo boat), ID apparent. '2001 GUNS OF THE ASKARI #38 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the sideshow of the Allied attempt to subdue German East Africa in World War I, and the tremendous resources the effort consumed. It ended only with the Germans converting to guerilla warfare in 1916. Combat mechanics change to reflect guerilla operations & activity levels, and each turn has a variable end point. 4 scenarios including the complete campaign, plus a 3 player (Belgian) option. 280 counters. J.Gorkowski'12 1 Special Ordr NEW $28.00 JASSIN 1915 PARTS (Khyber) n Out-of-Print 1 128863 MINT $2.00 Map, only. JUTLAND PARTS (AH) n Out-of-Print 1 19025 EXCELL $2.00 German hit record/search pad, only. JUTLAND, 1ST PARTS (AH) n Out-of-Print 1 61490 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. 2 61641 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 3 61487 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 4 66003 V.GOOD $3.00 Basic game rules, only. 5 61491 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. JUTLAND, 2ND PARTS (AH) n Out-of-Print 1 61483 V.GOOD $3.00 Battle Area Markers, set of 5. JUTLAND, DUEL OF DREADNOUGHTS #8 PARTS (XTRCmd) n Out-of-Print 1 92206 MINT $8.00 Countersheet to Jutland only. Does not include var/errata counters to other games. LAWRENCE OF ARABIA, THE ARAB REVOLT 1917 (DecGms Fo 0.3 With British encouragement, Arabia rebelled against Ottoman occupation in the last half of World War I. The British sent leaders (including Lawrence) and weapons to encourage the revolt (while making false promises of independence that haunt the area to this day). Solitaire game of this revolt. Event cards generate 4 separate campaigns (like the seizure of the port of Aqaba). Map covers Hejaz and Palestine to Cairo. Includes aircraft, armored cards, a German corp, and Lawrence's bodyguards. 40 couinters, small map. '19 1 149178 NEW $11.00 LETTOW-VERBECK, EAST AFRICA 1914-18 (DecGms) Fo 0.2 Going OoP Small folio game of the campaign in German East Africa, 1914-8. German player must execute a smart, mobile, guerilla war to tie down & confound the massive Allied forces arrayed against them. Uses the Hand of Destiny game system. Btln level, 85mi/inch, simpler game system, 40 counters, 18 cards. '15 1 148640 NEW $11.50 SIDESHOW, GERMAN EAST AFRICA 1914-8 #135 (WWWS_T n n 0.3 Out-of-Print Mag & Game. Operational level game of Allied attempt to subdue German forces in German East Africa thruout WWI. Germans use both conventional and guerilla tactics to remain a force-in-being in the face of massive but lumbering Allied forces. A good game with some rules flaws. 16mi/hex, co/btln level, 1mo/turn, 200 counters. R.Berg'90 / ARTICLES ON: Georgia & the Defense of Colonial America 1733-47; Abner Doublday, Hero & Myth; Assault at Odessa 1941; World War I in East Africa; Quality Factors at Arracourt 1944; Artillery & the 20th Century Wargame; Doing Right by Ancient Armies in Games. 1 131016 MINT $25.00 Cherry. TANGA, BATTLE OF... 1914 (Legion) BC 1.4 2-6wks Turnarnd Second game of the Great War Tactical series. The battle of Tanga was the result of the first Allied offensive against German East Africa in 1914. The Brits make an abortive amphibious landing near the town of Tanga, outnumbering the Germans 8-1. But prompt & decisive German response routs the Brits who retreated by boat. 360 double-sided die-cut counters. 200yd/hex, 1hr/turn, platn/co level. D.Biship'15 1 Special Ordr NEW $48.00 TANGA, BATTLE OF... 1914 PARTS (Legion) BC Out-of-Print 1 112017 < NEW $4.00 Box, only. New, but has 4 separate creases on box cover. 2 112016 NEW $4.00 Box, only. Clean. TOGOLAND 1914 PARTS (Khyber) n Out-of-Print 1 128861 MINT $2.00 Map, only. WINDHOEK, SOUTHWEST AFRICA 1914-15 #313 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of World War I in German Southwestern Africa, 1914-15. Allied South African, British and Portugeuse forces try to conquer German forces quickly, while German forces strive to draw out their war beyond the historical timeframe of defeat of 10 months. Each side receives a fixed number of activation points per turn, and those are required to recruit & move units. Fighting centers over control (& repair) of railroads vital to Allied logistics and water holes. Small forces can have big effects. Company/btln/brigade level, 25miles/hex, 25mi/hex, 1mo/turn, 176 counters. Joseph Miranda'18 / ARTICLES ON: Windhoek, the Campaign in German Southwest Africa, 1914-15; Could Athens Have Won the Peloponnesian War?; Hobkirk's Hill, Nathanael Greene & the Art of Phyrric Victories; Naval Battle of Portman, 1873, Battle of Ironclads; Pyrrhus, Almost King of Sicily; Custer's Gattling Guns, Benefit or Burden; HMS Peterel on the Yangtze Riverin China; Cook Islands Contingents in World War I. 1 134101 NEW $25.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Battles & Tactical Land Combat on All Fronts ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GREAT WAR COMMANDER: BATTLE PACK KIT (Hexasi) zl 0.9 Scenario pack for the base game. These 12 new scenarios are focused on the Western Front with German versus US, British, French and Portuguese forces. Includes an amphibious assault WWI-style and also the battle of Verdun. Adds 1 dbl-sided map, 113 counters with new units, tanks & weapons. Reqs base game AND BEF expansion to play all scenarios. Rules in English & French. '22 1 149434 NEW $30.00 GREAT WAR COMMANDER: BEF EXPANSION KIT (Hexasi) BC 2.5 Boxed kit adding British Commonwealth forces to the game by providing a unique, 90-card deck highlighting Britain's unique advantages & disadvantages, plus 226 counters depicting infantry, leaders, tanks, weapons & aircraft. Also includes 16 scenarios and 5 double-sided maps, plus a revised rulebook. Platoon level, 50m/hex, few minutes/turn. Pascal Toupy'20 1 149515 NEW $60.00 GREAT WAR IN THE EAST QUAD PARTS (SPI) n Out-of-Print 1 61660 EXCELL $2.00 Std rules only. 2 19900 MINT $2.00 Standard rules booklet only. LANDSHIPS! TAC WEAPON INNOV 3RD [ZL] (CofA) zl 0.6 2-6wks Turnarnd Ziplock version. Pltn/sqd lvl combat in WW1 in 20 scenarios, 1914-8 focusing on use of technologies & tactics thruout war. NOT focused exclusively on tanks. P.Moore'94 1 Special Ordr NEW $32.00 LANDSHIPS!: INFERNAL MACHINES KIT (CofA) Fo 0.7 Temp OoP/OoS Expansion kit with 2 new map panels & 280 counters plus lots of new scenarios for this game of low level tactical combat involving early tanks. This kit focuses on vehicles from 1915-1933. '99 1 Special Ordr NEW $25.00 LODZ 1914 #29 PARTS (WWWmag) n n Out-of-Print 1 44001 MINT $2.00 Sml, 20 counter supplementary countersheet, only. LODZ 1914, BLITZKRIEG IN EAST #29 PARTS (WWWmag) n n Out-of-Print 1 18094 MINT $4.00 Counter set only (including 20 supplemental counters). All counters printed on reverse side than appropriate. 2 85154 MINT $6.00 Complete counter set (main sheet & supplemental), only. LODZ 1914, THE FIRST BLITZKRIEG PARTS (MiH) n Out-of-Print 1 81928 MINT $3.00 Rulebook, only. 2 111004 MINT $5.00 BC box, only. Some label residue on end panel; otherws very clean. OLD CONTEMPTIBLES, BATTLE OF MONS #228 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3 (33) & markers for Ottomans (20). Coverage of the small but expert British Expeditionary Force in northern France, at the first meeting between the Germans & Brits at Mons, 1914. 1mi/hex, 2hr/turn, btln/rgt level. Has the look & feel of a Command/XTR game. R.Bell'05 / ARTICLES ON: The British Expeditionary Force in WWI, & its Evolution; the Conflict in Angola; New info on PQ-17; German upward firing cannons on Night Fighters; Coup d'etat Attempt in Republic of Texas 1836; Asustralia in Somalia 1992-94; Iranian OoB 2004; Battle of Eylau 1807, w/ OoB. 1 70490 NEW $15.00 OVER THE TOP: LEMBERG & VERDUN #198 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Pair of brigade lvl games of two key WW1 battles. 2nd ed rules to the series. Covers the attritional battle at Verdun, 1916, and the Brusilov offensive against the Austro-Hungarians near Lemburg, Spt 1914. 280 counters, 1 map, daily turns. J.Miranda'00 1 134295 NEW $39.00 Last Copy. SOLDIERS, DECISION IN THE TRENCHES #280 (DecS_T) n n 0.9 Out-of-Print Mag & game. Simpler game of the US 1st Inf attacks into thinly-held German-held lines toward the end of World War I (1918) in multiple scenarios. Not truly historical, rather representative of actions during this time. 5-10min/turn, 25yd/hex, pltn or single machine gun level; fast playing. 124 counters. T.Bomba'13 / ARTICLES ON: Soldiers, the American offensive in France, 1918; US military's attack helicopter doctrinal controversy; the Jewish Revolt, 66-73AD; America's Gibralter: West Point in the American Revolution, 1775-83; media review; Nung Tri Cao & rebellion agaisnt the Chinesse in the 11th Century; US 8" Howizter; Encirclement & Threat Perception in Asia; Sherman at Shiloh; Huaihai Campaign that concluded the Chinese Revolution, 1948-9. 1 121938 NEW $22.00 TANNENBERG ['78] #69 PARTS (SPIS_T) n Out-of-Print 1 61659 V.GOOD $4.00 Std & exclusive rules, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Air Combat & Campaigns ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ACES HIGH #12 PARTS (WWWmag) n Out-of-Print 1 132709 EXCELL $5.00 Counterset only. Contains 180 counters, all strip punched. Believed to be complete but no manifest exists to check. 2 132708 MINT $5.00 Rules, only. Includes uncut aircraft cards on colored stock. Mildy wrinkled due largely to A4 size of rules, plus a 1" spine tear repaired. FIRST AIR BATTLE OVER BRITAIN #255 (DecS_T) n n 0.9 Out-of-Print Mag & Game. w/ err counter for Nine Navies War (1). Game of the German zeppelin bombing offensive against S Britain late in WW1. Germans seek to inflict morale damage on SE Britain. Flight/Sqdrn level, 5mi/hex, 1mo or 20min/turn. 3 scenarios. J.Miranda'09 / ARTICLES ON First Btl of Britain; Antipater, defender of Alex the Great's throne & legacy; 2 terrible days in the Am Civil War, btls of Sand Creek & Franklin; the Colombian battalion in the Korean War. 1 87826 < NEW $18.00 Vertical crease near spine on mag cover due to poor storage; otherwise new & unused & clean. 2 87829 NEW $22.00 FLYING CIRCUS, AERIAL COMBAT IN WWI (DecGms) BC 0.4 4-8wks Turnarnd Game using GMT's Down in Flames system w/ 220 cards to model air-air combat in WW1. Players select a leader & several wingman to lead into combat. Includes all major fighters, plus campaign rules. '08 1 Special Ordr NEW $17.50 FLYING CIRCUS, BOMBERS & CAMPGNS(DELUXE) (DecGms BC 1.3 1-3wks Turnarnd KIT requiring basic game. Adds rules for altitude, pilot abilities, 25 pilot cards for campaigns, & bombers, rear gunners, scouts, optional rules. '08 1 Special Ordr NEW $30.00 RED BARON #48 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Elaboration on earlier Aces Hi system depicting air-air combat during all of World War I, 1914-8. Uses a simultanious movement system. 48 aircraft represented. J.Hind'85 / ARTICLES ON: the early use of aircraft for military purposes; reviw of PANTHER's Trial of Strength. 1 98812 MINT $13.00 Cherry. 2 12595 NEW $16.00 Last new copy. RICHTHOFENS WAR: PARTS (AH) n Out-of-Print 1 140589 MINT $3.00 Mission Briefing Manual, only. WINGS, 2ND (Excal) BC 2.4 4-8wks Turnarnd Reprint of perhaps the best WW1 air-air game w/upgraded graphics thruout. '93 1 Special Ordr NEW $38.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 WW-1: Naval Combat & Campaings ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CORONEL & THE FALKLANDS ISLANDS (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of two naval battles by German cruisiers, & the British hunting them, at the beginning of World War I. Coronel covers the Nov 1914 meeting engagement that resulted in the loss of British ships. Falkland covers the fateful encouter of the German East Asia Squadron with a large British force including battlecruisers that largely destroyed the Germans squardron. 98 counters, 1nm/hex. '18 1 Special Ordr NEW $19.00 FEAR GOD & DREADNOUGHT PLAYERS GUIDE (CofA) Bk 0.3 4-8wks Turnarnd 28pg Strategy & players' guide to this Command at Sea/Harpoon system ported to World War 1. L.Bond et al'01 1 Special Ordr NEW $8.50 GREAT WAR AT SEA: US NAVY PLAN RED 2ND (Avalan) BC 1.4 Out-of-Print Reprint in a larger box. Stand-alone game using the deservedly popular GWaS system and studying the hypothetical situation in which the US fleet fights the Brits in 1917 in 30 scenarios depicting actual war plans of the time. Here's your chance to invade Bermuda, shell Nova Scotia (why?) or bomb Virginia Beach. Includes 210 counters & a map of the NE seaboard of N.America. '13 1 119450 NEW $39.00 JUTLAND, DUEL OF THE DREADNOUGHTS #8 (XTRCmd) Y n 0.8 Out-of-Print GameOnly. w/ variant/errata counters for Nato Nukes & Nazis (53), Lion Ethiopia (7), Krim (1), Op Solace (10), TTW 1st (29). Squadron-lvl game for 2-4 players of the largest WW-I naval battle, Jutland, May 1916. Game largely of manuever as the Germans seek to exploit superior ships & arms while the British rely on superior numbers. 12min/turn, 1nm/hex, 100 counters (for this game). B.Knight'91 1 97575 MINT $15.00 GameOnly. All variant/ errata counters to other games removed. Rules & charts are photocopies. Maps neatly separated. Otherws unpunched, unplayed, complete. 2 96750 MINT $25.00 Unpunched. 1" tear repaired & several horizontal creases on mag back cover. 1" spine tear repaired. NINE NAVIES WAR (DecGms) BC 1.0 4-8wks Turnarnd Strategic level game of the naval war during an alternate world beginning in 1915 after Germany has overrun France. There are essentially 2 fronts, the Med and the Atlantic. Includes all ships existent during the WWI era. Uses a variation of the simple War at Sea system. 492 counters. '07 1 Special Ordr NEW $37.00 RAIDERS OF THE DEEP, U-BOATS 1914-18 (Compas) BC 2.4 Solitaire game of U-Boat warfare during World War I, 1914-18. Player commands a single U-Boat, seeking to destroy as much Allied shipping as possible while living to fight another day. Action increases your crew quality & your own rank. 19 U-Boat types depicted. Based on The Hunters game system. Ian Cooper, Gregory Smith'18 1 Special Ordr NEW $72.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: (not categorized) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MARITA-MERKUR PARTS (GDW) n Out-of-Print 1 109407 EXCELL $1.00 9 counter Yugoslav Navy, only. Own a complete navy! 2 109408 EXCELL $1.00 16 counter Greek Navy, plus 2 aircraft counters, only. Die-cut off center so that left most values very close to edge tho no info lost. NORTH AFRICA QUAD PARTS (SPI) n Out-of-Print 1 122703 MINT $5.00 Std rules, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Global Scale ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ABSOLUTE VICTORY, WORLD CONFLICT 1939-45 (Compas DC* 3.9 Temp OoP/OoS Large, highly strategic game of World War II around the globe (on all 7 continents), 1939-45. Comparable in scale to earlier Blitz! Covers WWII on all theaters, on land and at sea. Uses a variable scale map that better emphasizes Europe and eastern Asia and less the areas not actively involved. Includes 2500 random events that players may encounter depicting the swirling, wartime diplomacy and technological events. Combat system allows you to prioritize time, territory or casualties in each battle fought. Uses an interactive, pulse system that involves both players thruout. Includes production. 4 maps, 7 countersheets, 3 rulebooks; army/corp, air fleet, naval squadron level, 130-185mi/hex, 2mo/turn. BIG! Ben Madison, Wes Erni'17 1 Special Ordr NEW $142.50 * AFRICA ORIENTALE ITALIANA (DecGms) zl 0.8 4-8wks Turnarnd Kit for both Adv Euro & Adv Pacific Theatre of Operations. Begins with Italian invasion of Ethiopia in 1935 and continues thru the Middle East into WW2. Includes a map of India & the India Ocean so as to mate with APTO, & a map of Spain & the Atlantic to mate with AETO. 280 counters (including an AETO upgrade to aircraft). '09 1 Special Ordr NEW $25.00 AXIS & ALLIES, 2ND PARTS (Milton) HB Out-of-Print 1 94744 EXCELL $5.00 SHIPPING QUOTED. Board, only. Extra shipping due to size. 2 94740 EXCELL $3.00 1st ed Rules only. 3 94750 MINT $5.00 2nd ed rules, only. 4 94745 V.GOOD $5.00 Box & set of 6 stryo storage trays. REQ Giant Box shipping. CATACLYSM: MOUNTED MAP W/ BOX (GMT) DC 2.6 Mounted map, plus a 3" doublecase box (to replace the original 2" bookcase box), for the base Cataclysm game. No other components included. '19 1 148474 NEW $30.00 GLOBAL WAR PARTS (SPI) n Out-of-Print 1 128602 EXCELL $3.00 Charts & Tables photocopy, only. Shows extended Land CRT from errata, neatly done. 2 128597 EXCELL $8.00 TRC & Production Chart, only. 3 128601 EXCELL $3.00 Charts & Tables photocopy, only. Shows extended Land CRT from errata, neatly done. 4 128603 EXCELL $3.00 Charts & Tables photocopy, only. Shows original Land CRT from errata, neatly done. 5 128598 GOOD $7.00 Rules, only. Rules have been read & soiled with many light stains. Entirely servicable. 6 128600 V.GOOD $3.00 TRC & Production Chart photocopy only. Folded into thirds. Must be shipped vai first class or boxed due to size. 7 128599 V.GOOD $3.00 Charts & table page, only. Extended Land CRT from Errata taped over original chart. Otherws EX. QUARTERMASTER GENERAL WW2 2D:PRELUDE KIT (AresGm BC 2-6wks Turnarnd Second expansion kit for QG 2nd edition base game, adding events & develops prior to the outbreak of war. This is sort of a prequel that sets the stage for the later general war. Includes armament & history cards that differ in effect & mechanics from those in the base game. '21 1 Special Ordr NEW $15.00 QUARTERMASTER GENERAL WW2 2D:TOTAL WARKT (AresGm FB 1.5 First expansion kit for QG 2nd edition base game, adding new play options. Adds air forces which help defend both armies & navies or can attack opposing air forces. Also adds Chinese & French armies & changes the starting setup. Adds Bolster cards which can be played immediately in reaction to game play. Pluse new What-If cards to represent historical strategies (such as Sea Lion) that were not implemented. 165 cards, 20 wooden pieces, 5 markers. '21 1 Special Ordr NEW $25.00 QUARTERMASTER GENERAL WW2 2ND (AresGm) FB Temp OoP/OoS 2nd edition that enlarges & fine tunes much of the game. Strategic level game of World War II around the globe that emphasizes supply as necessary for your armies & navies to fight, and even to keeps them from surrendering. Military units are represented by wooden blocks, with illustrated cards to provide abilities. 220 cards, 56 blocks, 1 countersheet. Simpler & fast playing. Ian Brody'19 1 Special Ordr NEW $37.00 WAR IN EUROPE / WAR IN THE WORLD ADDENDM (SPI) n 0.4 Out-of-Print Photocopy of WiE 2nd ed. Errata & 4 articles tinkering w/ WinEurope. Allows mating W-Europe w/ W-Pacific [for true masochists] for a War in the World game. 1 77273 EXCELL $3.00 Copies are imperfect, obscuring a line at top or side of a couple of pages; reflected in price. WORLD AT WAR 3RD (GMT) DC* 6.2 2018 Reprint. Evolution & further development of AH's Advanced Third Reich & Emp of Rising Sun. Completes the game system, refining the rules with various enhancements. 12 scenarios & campaigns. Adds named capitol ships, naval construction, oil consumption, diplomacy rules, and additional terrain types. A massive game set with 10 countersheets, 4 maps. 3mo/turn, 60 or 100mi/hex, Div/corp level, individ cap ships. Complex. B.Harper'18 1 148767 NEW $114.00 * WORLD AT WAR 3RD PARTS (GMT) DC Out-of-Print 1 145476 < NEW $6.00 Box, only. Ding to one corner, otherws new. WORLD AT WAR PARTS (GMT) n Out-of-Print 1 72166 EXCELL $2.00 Research & Diplomacy Tables booklet photocopy, only. WORLD IN FLAMES 4TH PARTS (ADG) n Out-of-Print 1 43966 MINT $3.00 WiF 4th half sized countersheet #6, only. WORLD IN FLAMES 5TH PARTS (ADG) n Out-of-Print 1 6565 EXCELL $2.00 CRT & Tables chart page, one only, 5th edition. WORLD IN FLAMES 6TH PARTS (ADG) n Out-of-Print 1 129717 EXCELL $5.00 Charts & Tables page (including CRTs), only. 1997 copyright. WORLD IN FLAMES 7TH CLASSIC PARTS (ADG) GB Out-of-Print 1 132733 < NEW $12.00 Box, only. Box has a ding to one box corner that led to a split at same corner; Split repaired. Basically cosmetic. But if you need a good box for storage, this is it! WORLD IN FLAMES 7TH: DIVISIONS IN FLAMES (ADG) n 0.3 Out-of-Print Kit containg 2 countersheets (#49 & 50) with 400 counters providing the independent division-level forces for all countries. '18 1 133289 NEW $20.00 WORLD IN FLAMES 7TH: TERRITORIES IN FLMS (ADG) n 0.3 Out-of-Print Kit containg 2 countersheets (#47 & 48) with 400 counters providing forces for the minior territories, militias, Siberians & Ukranians, of the world. Compatible with the Collectors/7th Edition. '18 1 133261 NEW $14.00 WORLD IN FLAMES, 3RD PARTS (ADG) n Out-of-Print 1 52322 V.GOOD $4.00 Rules, scenarios, 1 chart and production chart, only. Rules & scenarios are worn & well soiled. WORLD IN FLAMES, 6TH [CLASSIC] PARTS (ADG) BC Out-of-Print 1 110498 V.GOOD $6.00 Box, only. Significant ding on end panel mildy distorts box end. Structurally intact. 2 117816 V.GOOD $5.00 Box only. Box had been damaged in shipment with large creases top & btm. Structurally intact, but damaged. WORLD IN FLAMES, 6TH [DELUXE] PARTS (ADG) BC Out-of-Print 1 111971 MINT $8.00 Box only. V.mild ding to one edge, and mild crease all along same edge. Short crease at opposite box corner. 2 117817 MINT $6.00 Box, only. Slight ding to center of box end panel creating sml semi-circular crease on cover. Otherws new. WORLD IN FLAMES, AMERICA IN FLAMES PARTS (ADG) BC Out-of-Print 1 118871 MINT $5.00 Box only. Box btm has 3 light indent lines of 1/2-1" long, 2 at top edge, 1 at btm. Otherws new. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Strategic Europeon Theater ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BARBAROSSA TO BERLIN 1ST PARTS (GMT) n Out-of-Print 1 68643 EXCELL $4.00 Rules photocopy, only. 2 68642 MINT $1.00 Tables & charts card, only. BIG ONE, WAR IN EUROPE #7 PARTS (GPGGFx) n n Out-of-Print 1 140344 EXCELL $2.00 Rules photocopy, only. EAST FRONT, 1ST PARTS (ColumG) n Out-of-Print 1 61099 MINT $5.00 Rules. EMPIRES OF APOCALYPSE: MORSECODE 2ND (UGG) DC 2.8 Out-of-Print 2nd ed rulebook included w/ a lower price. First of a planned series of mating Op-Strategic lvl WW2 games. This one covers the Western Fronts including France, England & Italy thruout WW2 at corp level with single, colorful but stylized map. Monthly turns, 25mi/hex. 7 theatre scenarios plus the grand campaign. U.Grebe'99 1 132868 MINT $29.00 Includes both 1st & 2nd ed rules booklets. Scenario boolekt has 2 sml tears on cover page, repaired. Corners of outer sleave abraised. EUROPE AFLAME PARTS (TSR) n Out-of-Print 1 61098 EXCELL $3.00 Rules. EUROPE, WAR IN... V3.0 [PC CD-ROM] (DecGms) Fo 0.8 1-3wks Turnarnd CD-ROM & 68pg, well documented rules manual. Third, Windows XP/Vista/7 version of this PC version of the grand old SPI monster game of war thruout Europe. Has many qualities paralleling the original: simple yet functional systems & graphics, fun, with lots of potential for fun. Elaborates on various areas w/ 20 new options, and is a full game system including scenario editor. Requires 2-3 human players; no AI included. Can be played by email. K.Lean'09 1 Special Ordr NEW $50.00 FALL OF THE THIRD REICH (Compas) BC 1.4 2-6wks Turnarnd New design. Large, strategic level game of the final 2 years of the War in Europe as Allies close in on Germany. Emphasis is on mobility with multiple movement phases & limits to leaving ZOC. Can be played as a 2, 3 or 4 player game, and is well-adapted to solitaire play as well. By a yeoman designer. 2mo/turn, 30mi/hex, Div/corp/army level, 2 maps, 342 counters. Ted Racier'17 1 Special Ordr NEW $59.00 GERMANY, BATTLE FOR... #50 PARTS (SPIS_T) n Out-of-Print 1 68128 MINT $5.00 Rules only. GERMANY, BATTLE FOR... DELUXE 4TH (DecGms) BC 2.5 Deluxe update of this unique game of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, simple, RECOMMENDED game for beginners & experts alike. 4th edition overhauled with mounted map that extends the playing area eastward; uses larger & thicker counters; includes both the original & revised countersets plus new supply counters; and the rules are in color. J.Dunnigan, Donald Johnson'21 1 149196 NEW $45.00 HITLER'S WAR, 1ST PARTS (Meta) n Out-of-Print 1 101236 EXCELL $4.00 Substantially complete set of German counters (only; no Soviet or Allied, missing 2 army units) PLUS a superset of numerica counters. ALL counters mounted on small magnets for PBM use. 2 101065 V.GOOD $2.00 Box, only. Various minor creases, a little tape on one side panel. Structurally sound & otherws clean. HITLER'S WAR, 2ND PARTS (AH) n Out-of-Print 1 61055 EXCELL $2.00 Axis Unit Recort Chart only. KRIEG! WORLD WAR II IN EUROPE 1ST (DecGms) BC 1.8 Out-of-Print 2-3 player, strat lvl, modestly simple gm of WW2 in Europe & N.Africa. Intended to be a players' game using special event cards to liven the action. 2 maps, 420 counters, corp/army lvl. S.Kosakowski'96 1 120050 MINT $20.00 Includes 20 errata counters but not errata text. 2 16116 MINT $18.00 1 panel dinged so as to crease box top & btm; 4 btm corners scuffed. Unpunched. LEBENSRAUM, WAR FOR EUROPE 1941-5 2ND (Compas) BC 1.6 Going OoP Massive update by original designer of TWO highly strategic, modest complexity games of the war in Europe during WWII: namesake Lebensraum and mating West Front. Game begins in June 1941 and continues to the end in 1945. Each major campaign scenario can be played in isolation, or the complete grand campaign. Army-level units, with an emphasis on leadership, production, air & naval support & partisans. 3mo/turn, 50mi/hex, 3 maps, 640 counters. Stephen Newberg'18 1 Special Ordr NEW $74.00 RUSSIAN CAMPAIGN PARTS (AH) FB Out-of-Print 1 66444 V.GOOD $2.00 Box only. 3 corners repaired, cover mildly scuffed. RUSSIAN FRONT PARTS (AH) n Out-of-Print 1 113863 EXCELL $1.00 Photocopy on yellow paper of the Battle Location Chart, only. STALINGRAD, 1ST PARTS (AH) n Out-of-Print 1 114202 V.GOOD $4.00 1970s-vintage photocopy of original 1963 rules & battle manual. Otherws EX. SUNRISE OF VICTORY #2 PARTS (XTRCmd) n Out-of-Print 1 28132 MINT $5.00 Rules, only. THIRD REICH, 1ST PARTS (AH) n Out-of-Print 1 140975 EXCELL $3.00 Set of 5 Scenario setup cards, only. 1 card has a couple of folds. 2 99683 EXCELL $5.00 Map set, only. 3 140974 EXCELL $6.00 Rules, only. 1st edition. Clean. 4 145262 EXCELL $4.00 Set of 5 scenario cards, only. Applies to 1st or 2nd editions. 5 99686 EXCELL $3.00 Scenario card set, only. 6 140973 MINT $10.00 Map set, only. Clean. 7 87177 V.GOOD $2.00 Map set, only. Musty scent, some stains. 8 91503 V.GOOD $1.50 Scenario (Nation) card set. Annotated with strategic deployment #. 9 70833 V.GOOD $1.50 Set of 5 scenario cards (equally applicable to 1st or 2nd ed.). Stain on one card. THIRD REICH, 3RD PARTS (AH) n Out-of-Print 1 70836 V.GOOD $2.00 Set of 5 scenario cards; Russian card is a photocopy. Also applies to 4th ed. THIRD REICH, 4TH PARTS (AH) n Out-of-Print 1 132646 EXCELL $5.00 Photocopy of rules, only. With a few penciled annotations. TOTALER KRIEG! [KRIEG 3RD] 2ND (DecGms) LB* 3.0 4-8wks Turnarnd Further update & enhancement of this very popular, strategic WW2 gm at army/corp level w/ cards play for special events. This edition has 840 counters, 200 cards, scenario generator rules, and 2 maps, and explores the pre-war period of 1937-9. Can be linked with Dai Senso!, its sister game set in the Pacific. HIGHLY RECOMMENDED both for its graphics and its essential game play. HIGHLY RECOMMENDED. '11 1 Special Ordr NEW $90.00 * TOTALER KRIEG! [KRIEG 3RD] 2ND PARTS (DecGms) LB* Out-of-Print 1 122661 EXCELL $8.00 * Box only. Box has 1/4" knick on one box edge, otherws new & clean. VICTORY IN EUROPE (ColumG) BC 2.8 1-3wks Turnarnd Strategic, area-move, block-style game of the second World War in Europe & northern Africa, for 2-3 players. The Axis, Western Allies and Soviet Union duke it out on land, at sea and in the air for control of Europe. Play utilizes 108 color illustrated cards for events, initiave & combat. Includes 180 wooden blocks. T.Dalgliesh, R.Draker'15 1 Special Ordr NEW $81.00 WAR AT SEA 2 EXPANSION KIT PARTS (AH) n Out-of-Print 1 70734 EXCELL $9.00 Rules only. WAR IN EUROPE PARTS (SPI) n Out-of-Print 1 109696 EXCELL $7.50 War in East 2nd/Europe CRT, only. (Buff colored paper.) Some minor erosion of paper on upper margin of chart. 2 109698 GOOD $5.00 War in the East 2nd/Europe Soviet Game Turn Cycle Record Track. Apparent insect damage creates a string of sml holes & obscures text along fold. Handwritten replacement info included where text obscured. 3 109695 MINT $10.00 War in East 2nd/Europe CRT, only. (Buff colored paper.) 4 109699 V.GOOD $9.00 War in West/Europe Allied Game Turn Record Track. 2 turn boxes' text obscured by abrasions. Handwritten replacement info provided. WAR IN EUROPE, 3RD PARTS (DecGms) LB* Out-of-Print 1 114027 MINT $199.00 * INCOMPLETE GAME. Components cherry...except that all (3) copies of countersheet #3 missing; color photocopy of this countersheet (front & back) included. one end panel sun faded, Label on UPC area of box btm. Box mildly scuffed w/ abraisions on corners & along 4" of one edge. Otherws cherry, very clean, unused, unpunched. WAR IN THE EAST, 1ST PARTS (SPI) n Out-of-Print 1 9771 MINT $3.00 Main cover sheet only. WAR IN THE EAST, 2ND PARTS (SPI) n Out-of-Print 1 110095 MINT $10.00 WitE CRT chart (buff colored), one only. WAR, EUROPE 1939-45 (Compas) DC* 4.4 Temp OoP/OoS Fast playing, strategic level game of WWII in Europe including lots of chrome & 12 scenarios. Fills the niche left by Third Reich. Uses cards for U-Boat & strategic bombing, espionage & naval warfare. Up to 5 players can represent the major combatants. Allows many what-ifs such as construction of German aircraft carriers. 1800 counters, 2 maps. E.Copley'12 1 Special Ordr NEW $125.00 * WWII, EUROPEAN THEATER OF OPS 1ST PARTS (SPI) n Out-of-Print 1 108762 V.GOOD $4.00 Rules only. Wrinkled & soiled thru use, but seams & edges fine. 2 108763 V.GOOD $4.00 Scenario card. WWII, EUROPEAN THEATRE OF OPERATNSPARTS (TSR) n Out-of-Print 1 79542 EXCELL $3.00 Scenario booklet photocopy, only. 2 79538 EXCELL $2.00 Rules photocopy, only. 3 79539 EXCELL $2.00 Rules photocopy, only. WWII, EUROPEAN THEATRE OF OPS, 1ST PARTS (SPI) n Out-of-Print 1 97604 EXCELL $7.00 Rules only. 2 97603 V.GOOD $4.00 Rules only. Wear & soiling thru use. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Strategic Pacific Theater ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ACROSS THE PACIFIC 2ND PARTS (PacRim) LB* Out-of-Print 1 115757 NEW $8.00 * 2nd edition box only. New but not shrinkwrapped. CENTRIFUGAL OFFENSIVE # 75 (DecWAW) n n 0.9 Mag & game. Solitaire, strategic-level game of the period of expansion of the Japanese empire early in World War II, 1941 to Apr-1942. Player commands the Japanese forces seeking to do better than the Japanese did historically, but greater success further brings Victory Fever & increases the need for further victories. Player pursues victories along multiple tracks radiating outwards form Japan. Each turn the player may execute a wide variety of actions, limited by the Action Points available (always few). A wide variety of unit types are available. Rgt/Brig/Div level, air regts, hundreds of km per inch, 228 counters, 1mo/turn. Joseph Miranda'20 / ARTICLES ON: the Japanese Opening Offesnive in the Pacific; Operation Tidal Wave, the Raid on Ploesti, Romania, 1943; Breakthrough at Sedan, Blitzkrieg Comes of Age; Demyansk, Hitler & Goring Learn the Wrong Lessons; Hitler's 1942 Plans; Italian Air Raid on Bahrain, 1940; Hitler's Flakpanzers. 1 144764 NEW $62.00 Last copy. CHINA INCIDENT #37 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Div/corp/army lvl gm of the war in China before Allied entry in war, 1937-41. Japanese fight the Nationalist Chinese, while the Nationalists must limit the growth of Communist Chinese as well. One of just a very few games on the war in China in WW2, plus its a decent game! 200 counters. L.Cochran'85 / ARTICLES ON: the Generalissimo's War in China; review of WEG's Killer Angels; Clash of Steel #31 replay; review of WEG's Druid; errata for Lutzen #32; brief reviews of The Royal Navy, TSR's The Adventurses of Indian Jones. Keith Poulter interviews Wallace Poulter, his son. 1 45314 NEW $17.00 CHINA, BATTLE FOR... 4TH #259 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 4th edition of this game of Japan's attempt to conquer China, 1937-41, using an color area map of china & 280 die cut color counters. Third player can be added for Communist forces A decent, large scale treatment of this complex campaign. B.Train'09 / ARTICLES ON: Japan in China, 1937-41; Roman leader Crasus, 1st century BC; Dien Bien Phu, decisive btl of 1st Indochina War, 1954; & of course many ads. 1 90431 NEW $35.00 Last copy. CONQUEST & CONSEQUENCE (GMT) DC* 5.3 Companion game to (and mateagble with) Triumph & Tragedy, covering the Pacific Theather from 1936-45 at a strategic level. Designed for 3 players giving it a unique dynamic. Begins with the militaristic government in power in Japan tho resource poor yet newly in control of Manchuria. Easier to learn, with cards included in play. Mounted map, 228 blocks, 2 countersheets, 110 cards. Craig Besinque'22 1 149022 NEW $69.00 * DAI SENSO! (DecGms) LB* 2.8 1-3wks Turnarnd Sister game to Totaler Krieg (mating with its 2nd ed), and covering the war in Asia during WW2 1941-5. Covers battles & campaigns from Mongolia to the South Pacific, and the final battle for Japan, using the Totaler Krieg system. Includes 2 maps, 560 counters, 200 cards. '11 1 Special Ordr NEW $90.00 * DIVINE WIND PARTS (SimCan) n Out-of-Print 1 61102 V.GOOD $4.00 Mapboard, only. Seam tears repaired. EMPIRE OF THE SUN 4TH (GMT) DC* 4.6 2022 reprint of this strategic level, card driven game of the Pacific thruout WW2. Unit scale is army land units, air flotillas, & individual capital ships. Includes the Burma-China theater, and all of that on one very nicely done map. 368 counters, 165 cards. Includes a mounted map, v2 of the solitaire system rules allowing you to play either side, and also includes the South Pacific scenario from C3i #30 with a small 11x17 unmounted map. 170 cards, 1.5 countersheets, 150mi/hex, Brig/div/corp/army level, 4mo/turn. Includes yearly ('42, '43 & '44) scenarios, plus South Pacific mini-scenarios & campaign. Mark Herman'22 1 149656 NEW $56.00 * GREATER EAST ASIA WAR # 6 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Strategic level game of Japan's war in China & SE Asia thruout WW2 (on land only). 120km/hex. , Brig/div/corp level, 3mo/turn. Uses Twilight of the Ottomans game system. J.Miranda'09 / ARTICLES ON: Japan's War in SE Asia in WW2; German Foreign Minister Ribbentrop in WW2; Naval Strategy in the Mediterranean 1939-45; Skorzeny's coup in Budapest, 1944. 1 89486 NEW $35.00 PACIFIC VICTORY 2ND (ColumG) BC 1.6 2nd printing. Strategic level, block-system game of the war in the Pacific during WW2. Uses an evolution of the Victory system with its lush graphics. Includes 3 discrete campaign starting points (1941,2 & 3). Allows what-if strategies such as the invasions of India or Australia. Includes 1 very nice map of the Pacific from the US west coast to India and 100 block counters. Army lvl, 600mi/hex, 3mo/turn. '18 1 149566 NEW $75.00 2018 2nd edition. PACIFIC WAR PARTS (AH-VG) n Out-of-Print 1 132153 EXCELL $5.00 Scenario booklet only. 2 71102 V.GOOD $4.00 Set of 4 Allied Force Display cards, only. PACIFIC WAR, STRUGGLE AGAINST JAPAN 2ND (GMT) HB*10.0 MUST SHIP UPS DUE TO SIZE & WGT; SHIPPING WILL BE QUOTED. Major update of this complex game, but perhaps THE best game on Pacific theater of WWII. Includes 2 mounted maps covering the entire Pacific, 2340 counters, 27 scenarios of variing complexity & scope, from battles to campaigns to the entire war, a streamlined logistics system, & fully integrated air ground & naval operations. Land units vary from btln to army level, capital ships are 1/counter. 100mi/hex, monthly turns (daily movement). Highly recommended. Mark Herman'22 1 148942 NEW $69.00 * USN PARTS (SPIS_T) n Out-of-Print 1 107895 EXCELL $2.00 Japanese Naval Air Unit Chart, only. 2 107896 EXCELL $2.00 Allied Naval Air Unit Chart, only. 3 107892 EXCELL $6.00 CRT & Reinforcement Chart, only. 4 107893 V.GOOD $3.00 CRT & Reinforcement Chart, only. Has a narrow line of many pin holes extending about 7" in center of one CRT; Reinf chart check marked in pencil for all turns. 5 107897 V.GOOD $2.00 Air Mission Allocation Chart. A few boxes lightly used in pencil. 6 107894 V.GOOD $9.00 Rules, only. Some soiling thru use. 7 107898 V.GOOD $2.00 Air Mission Allocation Chart. A few boxes lightly used in pencil. VICTORY IN THE PACIFIC, 1ST PARTS (AH) n Out-of-Print 1 61661 GOOD $3.00 Rules only. Coffee spill stains & underlining in pencil. Wrinkling thru use. Servicable but well worn copy. WAR, PACIFIC 1941-45 (Compas) DC 2-6wks Turnarnd Fast playing, strategic level game of WWII in the Pacific including lots of chrome & multiple scenarios. Sister game to, and mates with, The War, Europe. Enhanced with sophisticated rules for carrier warfare.. Allows many what-ifs. 7 focused scenario plus grand campaign. 3mo/turn, 100-120mi/hex, fleet, div/corp/army level, 2 maps, 8 countersheets, 28 cards. E.Copley'21 1 Special Ordr NEW $135.00 WHEN TIGERS FIGHT #26 (XTRCmd) n n 0.5 Out-of-Print Mag & Game. Includes variant counters for Czech'38 (11), Back to Iraq 1st (6), When Eagles Fight Schlieffen East (18), Tiger of China variant (37). Larger but playable game of offensives in central China & the Burma-Indian front in 1944 as both side launch all-out offensives. 1mo/turn, 60km/hex, brig/div level, 352 counters. D.Webb'94 / ARTICLES ON: When Tigers Fight, War in Asia 1944; Fighting Nature, Insects, Disease & Japanese, the Chindit War in Burma; Killer Bs (Bombers) in China; Japan is Burning; Mysteries of Waterloo; Siege of Sevastopol 1854-5; Return to Teutoburger; Island of Death; What you Don't Know About WWII in Africa. 1 30086 NEW $17.00 WWII, PACIFIC THEATER OF OPERATS PARTS (TSR) n Out-of-Print 1 6876 EXCELL $3.00 Scenarios booklet only for PTO. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Pre-War Maneuvers (Czech, Austria, etc) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CZECHOSLAVAKIA 1938 #24 (XTRCmd) Y n 0.4 Out-of-Print GameOnly. What if Germany invaded Czech. in 1938? Good Game. 1 48929 NEW $12.00 Last Game Only copy. 2 15646 NEW $19.00 CZECHOSLOVAKIA DEFIANT (Schutz) HC 1.2 2-6wks Turnarnd Operational/strategic level game of the what-if had Czechoslovakia resisted German annexation militarily rather than accept the Munich Agreement in 1938. Uses the Fall of France game system. Political rules allow a broader, regional war developing as other nations are dragged into the conflict. 1 sml map, 176 counters, brig/div level, 1day/turn, 15mi/hex. P.Schutze'12 1 Special Ordr NEW $25.00 GATHERING STORM, PREQUEL TO WORLD AT WAR (GMT) DC* 3.8 1-3wks Turnarnd Stand-alone game that can mate with World at War to model all the preparations for WWII and the war itself. This game focuses on the military, economic, technological & diplomatic drama that preceded and precipitated World War II, covering 1935-39. Allows each player major strategic options, such as expansion of the German Navy. '15 1 Special Ordr NEW $75.00 * GREAT PACIFIC WAR, PLAN ORANGE #70 (DecWAW) n n 0.9 Out-of-Print Mag & game. Game of the hypothetical wars that may have occurred in the Pacific Ocean during the 1920s or 1930s including the US Plan Orange. Includes air, land & naval forces. Players conduct descrete actions such as combat, supply, intelligence, etc, largely on basis of control of island bases. Uses the Red Dragon Rising game system (from S&T250), also used in South Seas Campaign #18, Mare Nostrum #41. Includes historical & hypothetical forces. Victory is based on control of bases and elimination of enemy ships. Area move map of the entire Pacific Ocean. 176 counters, Joseph Miranda'19 / ARTICLES ON: War in the Pacific in the 1920-30s; Hurtgen Forest Campaign 1944; The Polish Southern Front 1939; Musilini's Military Diplomacy 1922-40; Bridging before AFV Bridging Equipment; Organization of the US Navy during the Era of the World Wars; Soviet Scorched Earth & Industrial Evacuation Policies. 1 144611 NEW $39.00 STORM OVER ASIA PARTS (GMT) BC 1 143506 NEW $4.00 Box only. Minor ding to one corner, otherws new. STORM OVER ASIA, PREQUEL TO WORLD AT WAR (GMT) BC* 3.6 1-3wks Turnarnd Prequel to GMT's World at War game, and paralleling previously published Gathering Storm game. Covers the years prior to World War II in the Pacific that built up to war. 2-4 players each try to improve their nation's preparations for war in the military, economic, political, dipomatic & technological spheres. A complete game on it own, but can also be play in tandem with Gathering Storm and also sets the scene for a varied World at War game. Provides great flexibility in strategy, varying Japanese production focus on military or civilian goods, naval forces, diplomacy, new or better military units, activation of reserves, etc. 840 counters, 93 various cards. Modest complexity, 3mo/turn, 2-4 players, div/corp level, individ capital ships. Bruce Harper'20 1 Special Ordr NEW $72.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Winter & Continuation Wars in Finland ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FINNISH FRONT, 1941-42 # 5 (DecWaW) n n 0.8 Out-of-Print Mag & Game. Div-level game using the They Died with Boots On game system covering what the Finns call their Continuation War from 1941-2 with the Soviets. Covers all of the Finnish front from Leningrad to Petsamo. 1mo/turn, 23mi/hex, brig/div level. J.Miranda'09 / ARTICLES ON: Finnish Front 1941-2; Disaster to Victory at Omaha Beach 1944; Ribbentrop, an SS Commander; Saburo Sakai, Japan's highest scoring surviving "ace" in WW2. 1 88096 NEW $24.00 WINTER WAR, FINLAND V THE USSR #77 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Game of the Winter War, 1939-40, thruout Finland and the Soviet border area down to Leningrad. Soviets have superior numbers, but the Finns are more mobile with better tactics. Soviets must grab geographic goals & inflict casualties on the Finns; the Finns seek to prolong the war to invite international intervention. Intended as an eloboration of the classic SPI game in S&T #33. 21mi/hex, 10day/turn, 176 counters, Detachments/Btln/Reg/Div/corp level. Joseph Miranda'21 / ARTICLES ON: the Winter War, 1939-40; Five Days at Oosterbeek, Destruction of British 1st Airborne, Sept 1944; Destruction of Beta Convoy, Nov 1941; Stealing the Enemy's Eyes, the Raid on Bruneval 1942; Was the 22nd Panzer Worth Creating?; Operaton Frankton, the Cockleshell Heroes, 1942. 1 Stock NEW $37.50 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Spanish Civil War at all levels ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- A LAS BARRICADAS! 2ND (Compas) BC 1.8 2-6wks Turnarnd Reprint of this platoon-level game of tactical combat in the Spanish Civil War, 1936-9, using the War Storm game series. Depicts all the many types of military & paramilitary combatants, plus actions from thruout the war. Unit activation is the key dynamic, and is required to perform most actions. 2nd ed upgrades the rules, examples of play, adds a scenario, doubles the number of counters, new graphics, etc. 4 geomorphic maps, 3 countersheets, 16 scenarios. 12-15min/turn, 150-200m/hex, company/pltn level, fast playing. J.C.Cebrian, N.Eskubi'15 1 Special Ordr NEW $59.00 ARRIBA ESPANA! 4TH # 8 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Includes 16 variant counters for Barbarossa #1 (Command mag). 4th edition of this now-enlarged game of the Spanish Civil War, 1936-9, played on an area-move map of Spain, w/ 280 die cut color counters. A decent, playable game of this bitter civil war. Brig/div level, 3mo/turn. B.Train'09 ARTICLES ON: Strategic analysis of the Spanish Civil War; Patton's raid on Hammelburg; CCB, 10th Armor US, savior of Bastogne; T-34 tank crew & layout; CMD Barbarossa #1 variant; Longest Day & Patton movies as history; 4 chaplains 1943; Rubber in WWII US; Japan's oilers & tankers in WWII; Slovakia in WWII; Soviet army's organization at the start of WWII. 1 90270 NEW $22.00 COMMAND AT SEA: SHATTERED ARMADA (CofA) Bk 0.8 4-8wks Turnarnd Kit adding naval battles that did or could have occured during the Spanish Civil War, 1936-9, using the Command at Sea system. Includes actual battles, possible battles between nearby combatants, and what-if battles based on contingency plans. 22 scenarios, 210 counters. '14 1 Special Ordr NEW $29.00 CRUSADE & REVOLUTION, SPANISH CVL WAR 3R (Compas FB* 5.6 2-6wks Turnarnd 2021 reprint of the deluxe edition of this card-driven game of the Spanish Civil War, 1936-9. Game includes 3 phases of the war: the first of small columns of units operating thru a very porous front; then the period of large units & mass mobilization; finally, the decisive phase ending in one side's complete surrender. Played on a national map with pt-to-pt movement. 4 scenarios lasting 1 year to the entire war. 110 cards, 2 countersheets. 60km/area, 1-2mo/turn, rgt/brig/div/corp level. This edition includes a larger, mounted map, larger counters & revised, color rules with new optional components. David Relloso'21 1 Special Ordr NEW $99.00 * FOR WHOM THE BELL TOLLS [WHITE BOX] (GRD) FB* 3.8 4-8wks Turnarnd Packaged in a generic white box. Includes additional 3 countersheets of play markers. Spanish Civil War & possible inv of Spain during WW2, using Europa system. 2wks/turn, Btln/Rgt/Div level, 1600 counters. Well regarded game. J.Gee, J.Millefoglie'95 1 Stock NEW $52.00 * GUADALAJARA (MMP) BC 1.0 Standard Combat Series system game of the pivotal battle of the Spanish Civil War. The Italian motorized Corpo Truppe Volontaire (CTV) unit let the second Fascist attack on Madrid in the Spanish Civil War. They were repulsed in a hard-fought campaign. Comp/Btln level, 280 counters, 1 map. E.Sassot'06 1 138109 < NEW $21.00 Very mild crease along box cover upper edge. Otherws New but not shrinkwrapped. 2 Special Ordr NEW $23.00 GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) Y n 1.0 Out-of-Print GameOnly. Game only. Spanish-produced, Spanish-language historical wargame included. Operational level game of the pivotal battle in the Spanish Civil War, the battle for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. Content in Spanish; English rules translation included & also avail via download. 1 128091 NEW $7.50 2 93458 NEW $13.00 GUADALAJARA PARTS (MMP) BC 1 138601 V.GOOD $3.00 Box, only. Light creases along box cover btm & right edge. Otherws very clean. NO PASARAN, BIBERON & BALAGUER 1938 #27 (Alea) Y n 0.3 4-8wks Turnarnd GameOnly. Game uses the No Pasaran system (previously published with the battle for Madrid) covering two other battles of the Spanish Civil War, Biberon & Balaguer, 1938. All game text in Spanish. '99 1 Special Ordr NEW -n/a- PASARAN PARTS (UGG) BC Out-of-Print 1 87199 NEW $3.00 Box only. Creases extend from 3 corners. SPANISH CIVIL WAR 1936-39, 2ND (Jagd) zl 0.4 Out-of-Print Simple, strategic level game of the entire Spanish Civil War, 1936-9, using basic mechanics at more-or-less a div level. Later revised as Battleline's Viva Espana. A.Eldridge'75 1 22695 MINT $19.00 Paper counters uncut. Each map panel numbered in ink on margin; back of one map has game's name scrawled across it; edges of all maps sections & 2 paper counters sheets have minor liquid stains on margin, extending into a single counter. Unpunched. SPANISH CIVIL WAR BATTLES, V1 #213 (DECS_T) n n 1.2 Out-of-Print Mag & Game. First of an intended series of operational, btln/rgt/brig level games on various battles in the Spanish Civil War, 1936-9. This issue covers the battles of Brunete (July '37) in which the besieged Republicans attempt to lift the siege of Madrid, and Jarama (Feb '37) in which the Nationalist thrust for the vital Valencia road during the siege of Madrid. 1mi/hex, 1day/turn, btln/rgt/brig. P.Moore'03 / ARTICLES ON: US Third Army (Patton) from Normandy to Lorraine 1944; Patton, Master of War; Odd British Units of the Desert War 1940-3; Tirah Campaign in Afghanistan, 1897-8; German use of Soviet Naval facilities 1939-41; US Army's Interim Brigade Combat Team; Jarama River Campaign, Feb 1937, in Spain; the Last Massed British Cavalry Charge, Palestine 1917. 1 58657 NEW $24.00 SPANISH CIVIL WAR BATTLES, V2 #219 (DECS_T) n n 1.2 Out-of-Print Mag & Game. 2 more battles from the Spanish Civil War to complement those in the first set. Includes Guadalajara, March 1937, and the last Republican offensive at Penarroya, Jan.1939. 280 counters, 1mi/hex, 1day/turn, btln/rgt/brg/div level. P.Moore'03 / ARTICLES ON: the Spanish Civil War 1936-39; Stalingrad & the End of German Invincibility; Kaiser's Africa Airship; Sydney Reily, Ace of Spies; War Chariot in China; First Sih War, 1845-6. 1 63346 NEW $15.00 SPANISH CIVIL WAR, BELCHITE & TERUEL #62 (DecWAW n n 0.9 Mag & Game. Game covers the battles around Belchite, Aug-Sept 1937, as well as Teruel (Dec 1937) and Alfambra (Dec 1937 - Feb 1938) during the Spanish Civil War. Uses the Fire & Movement game system common to many of DG's folios games. 1km/hex, brigade level. 180 counters. Eric Harvey'18 / ARTICLE ON: Battles of Belchite & Teruel, Tipping Point of the Spanish Civil War; Allied Lend-Lease to the Soviet Union during WWII; Operation C3, Italian Plans to Invade Malta; Operation Causeway, US Formosa-Amoy Invasion Plans During WWII; Planned Swedish Invasion of Denmark by Den Danske Brigade in 1945; Could the US have Won the Battle of Wake Island, Dec 1941?; the USSR Polikarpov I-16 fighter. 1 137146 NEW $29.50 Last copy. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Poland 1939 at all levels ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FIRST TO FIGHT, 2ND SE [WHITE BOX] (GRD) FB 1.8 Out-of-Print 'Special Edition' packaged in a generic white box: includes counter refit upgrade; includes bonus marker sheet; map 37 is a color photocopy (said to be as good if not better than original), and Map 13B (which is not used to play this game) is NOT included. Revision of earlier Case White & later FtF; main change is to a more generic white box & cleaner counters. 7th in Europa system. Div lvl gm of German inv of Poland, Spt 39. Includes Boot Camp intro rules set & counters for entire German army. F.Chadwick, J.Astell'98 1 140120 NEW $39.00 FIRST TO FIGHT, 2ND: REFIT KIT (GRD) n 0.6 4-8wks Turnarnd Revised & reprinted set of counters & OoB set for this game. 1 Special Ordr NEW $34.00 POLAND CRUSHED (Schutz) HC 1.1 4-8wks Turnarnd Operation level game of the German invasion of Poland. The Germans must move quickly & decisively to defeat Poland, while the Poles seek to delay their defeat. Includes historical scnarios & many variants (including the Southern Stronghold where the army tries to hold out near its ally, Romania). 2 small maps, 264 die cut counters. P.Schutze'12 1 Special Ordr NEW $27.00 POLAND DEFIANT, GERMAN INVASION 1939 2ND (Revolu zl 0.5 Updated from earlier Crown Games version. Covers the first 10 days of the German invasion of Poland, Sept 1939, as the Polish armies met the Germans in the open terrain of Poland allowing superior German mobility & firepower to do its work. The Germans have a rapid schedule, while the Poles must hold its key cities, so the game is balanced. Uses the chit activation system used in Konigsberg. 1day/turn, 280 counters, brig/div level. Stefan Ekstrom'19 1 149292 NEW $35.00 TOTAL WAR (Excal) zl 0.4 4-8wks Turnarnd Simple tho sizable gm of German invasion of Poland, 1939. '78 1 Special Ordr NEW $15.00 = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Campaigns & Battles - Eastern Front ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1940, WHAT IF GERMANY WENT EAST? #12 (DecWaW) n n 0.8 Out-of-Print Mag & Game. Game of the what-if in which a less than fully militarized Germany continues eastward, attacking the USSR after conquering Poland in Sept 1939. Map covers central & northern USSR, Poland, Belgium, Holland & northern France & Germany. Corp/army level, 25mi/hex, half-month/turn. T.Bomba'10 / ARTICLES ON: Germany's eastward strategic choice in 1940; Rearming the French (Vichy & Free French); British Funny Tanks of WW2; Battle for the Mediterranean, Cape Matapan, March 1941; Yelnia (Smolensk), first turning point in WW2 in the East. '10 1 92610 NEW $30.00 ABSOLUTE WAR! RUSSIAN FRONT 1941-5 (GMT) BC* 4.3 Smaller, faster playing game of the entire War in the East during World War II, 1941-45. Streamlined game system with victory conditions based on capture of 10 objective hexes. Each side has its own 55 Event Deck used to generate special events & abilities & to resolve combat. Also models how the German army decayed & the Soviets improved during the war. 5 1-year scenarios plus the campaign game. Mounted map, 2 countersheets, 110 cards. High solitaire suitability. Carl Paradis'21 1 148743 NEW $42.00 * ABSOLUTE WAR! RUSSIAN FRONT PARTS (GMT) BC Out-of-Print 1 148579 < NEW $6.00 Box, only. Sml ding to one box btm corner. ACROSS THE NARVA, ESTONIA FEB 1944 2ND (Revolu) zl 0.4 Game of the Soviet assault on the Estonia area of German-occupied USSR early in 1944, a continuation of the Leningrad-Novogorod Offensive of Jan 1944. The Soviets sought air and naval bases for later attacks on both Finland and East Prussia. The Germans offered a stout defense of the Narva Isthmus; while the Soviets established many brigeheads, they failed to expand them before the Germans eliminated them north of Narva, stablizing the front until the summer. Covers the three-month campaign in 1 week turns using a chit activation system. Uses same system as earlier Konigsberg game. Game previously published by 3 Crown Ent. 300 counters, 1wk/turn, btln/rgt level. Stefan Ekstrom '19 1 149227 NEW $35.00 AUTUMN FOR BARBAROSSA DELUXE [2ND] (MMP) zl 0.6 Updated version of game previously published in Special Ops #7 using the SCS Standard Combat game system. Covers the campaign in central USSR in late summer of 1941 as the Germans attempt to sieze Smolensk before the front stablized until the fall. Deluxe edition uses larger, 5/8" counters and a physically larger map, and incorporates errata. Smaller game with a limited number of units, making for fast play & good for tournaments or beginners. There game begins with the German offensive at full tilt, but a Hitler roll with eventually cause all the mechanized and half the air support units to disappear, so must move fast. The Soviet seeks to stall, and conserve forces, until the tide turns when they can counterattack. 352 counters, 2 maps, 6days/turn, 7mi/hex, rgt/div level, hi solitaire suitability. Dean Essig'21 1 149548 NEW $30.00 BARBAROSSA DELUXE, RUSSO-GERMAN WAR [3D] (DecGms zl 1.5 Reprint of this update & enhancement of the game originally published in World at War mag #1 covering the Barbarossa campaign in the USSR, 1941-5, at corp/army level. Based loosely on Dunnigan's game by the same name from 1971. 280 counters, 55mi/hex, 1-2mo/turn, 6 scenarios starting in 1941-3, 2 maps. T.Bomba'22 / Also includes a well-written & richly illustrated 190pg historical booklet detailing the progression of the War in the East in WWII. 1 149582 NEW $47.00 BARBAROSSA, ARMY GROUP CENTER 1941 2ND (GMT) DC* 4.3 2022 update of this large, complex 5-map, 1400 counter game of the German Army Group Center's push into the the central Ukraine (from Brest Litovsk in the south, Smolensk to the NE). Third in GMT's East Front Series (after Typhoon & AGS) using an excellent, detailed system by a yeoman designer. Division level, with lots of specialized units including NKVD, air, siege artillery, coastal def artillery. Excel graphics thruout. 8 scenarios including a simpler, intro one. Rules have been completely rewritten, and OoB updated. RECOMMENDED for E.Front fiends. 2days/turn, 5mi/hex, Regt/Div level. Vance von Borries'22 1 149020 NEW $60.00 * BEYOND THE URALS (DecGms) zl 0.5 4-8wks Turnarnd Corp/army level game of a what-if from WW2: What if the Germans had captured Moscow in '41 but the USSR fights on from the Urals. Smaller gm w/ 176 counters, 20mi/hex, 1wk/turn. '02 1 Special Ordr NEW $18.00 BLACK WEDNESDAY (Gamers) BC 1.5 Out-of-Print Large game of the defense of the elite Spanish Blue division against a Soviet combined arms offensive to intended to enlarge the narrow supply line to Leningrad in early 1943. Massive bombardments preceed wave attacks against entrenched Spanish forces. 7th game in the detailed TCS Tactical Combat System. Includes 3rd ed series rules, 2 maps, 1040 counters, 8 scenarios. D.Friedrichs'95 1 123365 NEW $32.00 BLACK WEDNESDAY PARTS (Gamers) n Out-of-Print 1 70770 MINT $3.00 Countersheet #3 only. 22 isolation & turn markers removed. Otherws complete & unpunched. BLACK WEDNESDAY: ERRATA COUNTERS (2) (Gamers) n Out-of-Print 2 errata counters from Gamers' 1995 REPL & VARIANT countersheet. No rules. 1 128900 MINT $1.00 BLITZKRIEG '41 #1 ERRATA COUNTERS (XTRCmd) n 0.1 Out-of-Print 2 errata counters & 11 addtl supply counters from issue #4. No rules. 1 128877 MINT $5.00 Strippunched. BLITZKRIEG '41, BARBAROSSA CAMPAIGN # 1 (XTRCmd) n n 0.8 Out-of-Print Mag & Game. Strategic level game of the first 9 months of the war in the USSR in World War II. Uses same game system as Tigers Are Burning & Sunrise of Victory. Good game: simpler, fast playing yet with a reasonable amount of nuances. 45mi/hex, monthly turns, corp/army level, 200 counters. T.Bomba'89 / ARTICLES ON: the Cost of the Iran-Iraq War; Barbarossa: Misconceptions, Half-Truths, Lies & Savagery, the Big Issues; Eagle & the Bear, the Russo-Polish War of 1920; The Luftwaffe in Spain; Soviet Defensive Techniques for Blitzkrieg '41. 1 97420 MINT $25.00 Cherry. BLITZKRIEG IN THE SOUTH (WWW) HC 1.4 Out-of-Print Army Grp S's 1941 campaign, Jun-Aug. 3 scenarios & campaign. V.Von Borries'92 1 3933 EXCELL $19.00 BLITZKRIEG IN THE SOUTH PARTS (WWW) n Out-of-Print 1 24648 MINT $4.00 Rules, only. BORODINO '41 (CofA) HC 1.2 2-6wks Turnarnd Grand tactical game of the Soviet 32nd Siberian Rifle's stand against the German 10th Panzer & Das Reich Divisions that bought time to defend Moscow, in Oct'41. Uses simplified Black Sea/Black Death system. J.Radey'95 1 Special Ordr NEW $28.00 BREAKOUT, FIRST PANZER ARMY #69 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game of the breakout of the German 1st Panzer Army in northwest Ukraine in the spring of 1944, after the Soviets enveloped it. Set in late winter, weather & ground conditions are major variables affecting movement & air support. Success often depends on each sides ability to concentrate forces including special units & artillery for key attacks, and the Soviets can be limited by their supply lines. Div/corp level, 176 counters. Ty Bomba'19 / ARTICLES ON: Breakout of the German 1st Panzer Army, March-April 1944; British Pacific Fleet, 1944-5; US Army Military Police in World War II; German Annihilation War, Planning & Implementation; German Super-Heavy Tank Projects, 1941-5; Rome 1943, America's First Italian Advance; Wermacht Special Forces in World War II. 1 139216 NEW $39.00 Last copy. BUDAPEST '45 #31 PARTS (XTRCmd) n Out-of-Print 1 84947 EXCELL $4.00 Rules, only. 2 84950 MINT $1.00 Charts & Tables page, 1 only. 3 84949 MINT $1.00 Charts & Tables page, 1 only. BUDAPEST CAMPAIGN, OCT 44 - FEB 45 #85 (DecWAW) n n 0.9 Mag & game. Game of the series of Soviet attacks (& Axis counterattackes) in Hungary between late 1944 to early 1945 ending with the capture of Budapest. Begins with the Soviet offensive into Hungary that besieged Budapest, followed by German counterattacks that were partially successful (but excluding the last, Spring Awakening). Each side is divided into 3 commands, and each command is activated by a chit draw. Uses a variation of the They Died With Boots on game system. Victory based on 4 key geographical points & elimination of mechanized units. 176 counters, corp level, 10mi/hex, 1-3wks/turn. Joseph Miranda'22 / ARTICLES ON: Budapest Campaign, 1944-5; Battle for Timor, 1942-3; Rebuilding the French Army, 1942-5; French Expeditionary Corps at Monte Carlo; German Plans to Invade Iceland & Ireland; Mussolini Fooled Hitler [about Italy's military capabilities]; Polish Plans to Seize Gdansk [Danzig] in 1939; Italy's Pacific War, 1943-5. 1 149615 NEW $37.50 CHERKASSY POCKET, ENCIRCLEMENT AT KORSUN (DecGms HC 1.2 4-8wks Turnarnd Btln/brig level game of the bitter battle of Korsun Pocket, winter 1944. A fast moving slugfest covering 23 days using the Berlin '45/Wave of Terror game system by the same designer. 4 scenarios, 1.25mi/hex, 24hr/turn, 520 counters. J.Desch'01 1 Special Ordr NEW $37.00 CIRCLE OF FIRE, SIEGE OF CHOLM 1942 #41 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Game is a 2-player, area move game of the first few days of the Soviet siege of Cholm, 1942, during their massive Soviet winter offensive. Besieged by a wave of Soviets, Kampfgrupe Scherer withstood the 100-day siege heroicly, mandated by Hitler's No-Retreat order. Uses a variation of the Storm Over Arnhem game series with its impulse driven activity. 176 counters. M.Rinella'14 1 Special Ordr NEW $29.00 CLASH OF STEEL #31 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp/army-lvl game of the entire War in the East during WWII. Uses a double-blind game system played on 2 identical maps. Includes solitaire rules. A well-designed game by an East Frong guru, but the dbl-blind idea never took off. 200 counter, 1mo/turn. K.Poulter, L.Coatney'84 / ARTICLES ON: Clash of Steel analysis of the limit intelligence system w/ examples of play; Clash of Steel Strategic Options & variant scenarios; review of GDW's Assault 1st; review of TSR Gleam of Bayonets; brief reviews of SIMCAN Ortona, TSR Air War 2nd RPG Recon, Johnny Reb, Alert Force, MMM Charge to Glory. 1 12336 NEW $10.00 COUNTERATTACK IN UKRAINE, DUBNO '41 # 31 (DecWaW n n 0.9 Out-of-Print Mag & game. Game covers the Soviet counterattack by several mechanized corps against the German 48th Panzer Corp which was spearheading the drive on Kiev. The appearance of T-34 & KV-1 tanks which were largely impervious to most of the German's weapons lead to several days of mobile battles tho in the end the Soviets were routed. But they delayed the Germans long enough that Kiev would not fall easily. Third in the East Front Battles game series. Operational level, btln/rgt level, 228 counters, 2mi/hex, 1day/turn. J.Miranda'13 / ARTICLES ON: Counterattack in the Ukraine, Dubno 1941 w/ designers' notes; Analysis of the Magino Line; Slim's Tanks, Crucial Weapons in an Unlikely Place [Burma]; For Honor & Glory, Maj. Gen. Stanislaw Sosabowki [Polish soldier in WWI, 1939-45]; Patton's Ever-Forward leadership Style; Makeshift weapons & tactics in Australia's Pacific War; C-87 Liberator Express [B-24s converted to cargo planes]; Chinese-Soviet Relations, 19 1 102010 NEW $25.00 Last copy. CRIMEAN SHIELD (WWW) HC 1.4 4-8wks Turnarnd Detailed 1-2 player gm of the see-saw btls for the Crimea thruout WW2. 8 scenarios, btln-div lvl, w/ emphasis on command & supply. 8 scenarios. M.Yamazaki'94 1 Special Ordr NEW $32.00 DEATH & DESTRUCTION#34 (XTRCmd) n n 1.6 Out-of-Print Mag + Game. Mag & single game (Rommel at Gazala NOT included). W/ errata counters for Proud Monstr (2). Includes Rommel @ Gazala rules but no other components. D&D is a kit adding 1080 counters, 1 map & rules to extend the earlier Proud Monster #27 game to cover the War in the East thru Apr 1944 - a total of 407 turns! T.Bomba'95 / ARTICLES ON: 1942-4 on the Russian Front; German Attack & Defense tactics in WW2; Evolution of Soviet Offensive Doctrine in WW2; the Luftwaffe's field divisions in WW2; Soviet artillery divisions in WW2; German Assault Gun AFVs; Demyansk Pocket 1942; Rommel at Gazala, June 1942; Disease in military history; battle of Manzikert, 1701. 1 102577 MINT $35.00 Rommel at Gazala components NOT included . 1 countersheet (#3 Soviet armor) printed off-center causing left-most digit of 2-digit attack factor to be obscured or cut off (eg 12 shows as 2). Correct AF apparent in all cases. Otherwise mint. W/ errata counters for Proud Monstr (2). Includes Rommel @ Gazala rules but no other components. DEBRECEN 1944 (VaeVGm) Fo 0.6 1-3wks Turnarnd French-produced game with English rules. Game of the Soviet offensive near Debrecen, Hungary, October 1944, and the German counterattack by the isolated 8th army that threatens to isolate the Soviet mobile spearhead. 216 counters, btln/reg/div level, 5km/hex, 2days/turn. 1 Special Ordr NEW $37.00 DEFIANT RUSSIA: RED VICTORY KIT (Avalan) n 0.4 2-6wks Turnarnd Kit adding the last year of the war as a large scenario. Begins with the Soviet Bagration (summer 1944) offensive and ends in the final capture of Berlin. Also includes a Operation Zeppelin variant. 180 counters included. '18 1 Special Ordr NEW $25.00 DEMYANSK SHIELD PARTS (Legion) BC Out-of-Print 1 140970 < NEW $3.00 Box only. Very sml ding to one box cover corner. Otherws new. 2 140969 < NEW $4.00 Box only. Light 1" scratch on cover. Otherws new. DEMYANSK SHIELD, FROZEN FORTRESS 1942 (Legion) BC 1.3 2-6wks Turnarnd Game covers the campaign near the Valday Hills area near Leningrad in the first five months of 1942. Soviet winter offensive had broken the German lines, threatening to isolate 70,000 Germans around Demyansk and later the entire German 16th Army and open a supply line to Leningrad. Designed by a yeoman designer. Btln/rgt/brig level, 2mi/hex, 6days/turn, 352 counters. Vance von Borries'17 1 Special Ordr NEW $45.00 DEMYANSK SHIELD, FROZEN FORTRESS PARTS (Legion) BC Out-of-Print 1 140314 EXCELL $3.00 Box only. Some minor scuffs, but cover crossed out (twice in each of 2 directions) with black marker. Entirely servicable as a storage box. No other damage. DESTRUCTION OF ARMY GROUP CENTER 3RD # 9 (DecWAW n n 0.8 Out-of-Print Mag & Game. Substantial redesign of this early SPI, multiscenario game of the Soviet Summer'44 offensive that destroyed a exposed German army group. This version changes the scale to army/corp level & expands the scope of the game to cover the baltic states & NW Ukraine, opening up new options. 16mi/hex, 1wk/turn, corp/army lvl, 176 counters. J.Dunnigan, T.Bomba'09 / ARTICLES ON: Field Marshal Busch & the Destruction of AG Center 1944; Orde Wingate, pioneer of Special Ops; Southern Bomber Command, 15th Air Force; Tarawa recollections' 09 1 90930 NEW $19.00 DRIVE ON KURSK, JULY 1943 #253 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Div level game of the German armored offensive of July 1943 met by intense Soviet preparations. Game vaguely based on the Kursk'71 game published by SPI, and the Road to Ruin game system found in Drive on Stalingrad 3rd & Drive on Moscow #244. Utilizes recent Soviet archive materials for a better OoB. Includes the historical scenario plus Manstien's alternative to include all available units from the entire east front into the battle. Does NOT include a May or August scenario. 10km/hex, 2days/turn. T.Bomba'08 / ARTICLES ON: Kursk as an operation defeat for the Germans; Prochorovka revisited based on archive data; design notes for Drive on Kursk; Byzantine capture of Manzikert, Armenia, 1071; first use of northern Vietnamese tanks in 1968; the armies of Cobra, July 1944. 1 86305 NEW $35.00 DRIVE ON MOSCOW #244 (DecS_T) n n 0.7 Out-of-Print Mag & Game. Simpler, operational level game of the final German attempt to sieze Moscow in 1941. Covers the time from 1 Oct thru 7 Dec., from Kursk to Kalinin. 7.5mi/hex, div level, 1wk/turn. 2maps, 352 large counters. Feature ARTICLES ON: 1941 Moscow Campaign; Roman Army at Zama, 202BC; Next Naval War; Rocroi 1643 battle file. 62pg. J.Miranda'07 1 80902 NEW $22.00 DRIVE ON STALINGRAD, 1ST PARTS (SPI) n Out-of-Print 1 128593 EXCELL $4.00 Rules photocopy only. Couple of unit ID annotations/corrections in historical OoB. 2 107467 EXCELL $3.00 Photocopy of rules, only, annotated with errata and with some rules highliting. DUEL IN THE NORTH #48 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes one errata counter for Red Tide West. Game of Army Group North's drive on Leningrad during the summer of 1941, June-Sept. Uses the Sedan game also used in Tobruk & Duel on the Steppe, including a unit activation system. Single scenario, with both historical & free setups. 12.5mi/hex, Div level, 228 counters. Map is larger & covers a broader area than Leningrad game on same subject. P.Youde'16 / ARTICLES ON: Army Group North's Campaign in 1941; Development of Allied Close Air Support in the Europeon Theater of WWII; the Third Battle of Changsha, China, Dec 1941-Jan 142; Melvin Purvis, FBI Agent, in WWII: Origins of British WWII Commandos; German Flackpanzers in WWII; Orde Wingate, Lawrence of Ethiopia; Rangers at Pointe du Hoc. 1 116642 NEW $26.00 DUEL ON THE STEPPE, OPERATION STAR #285 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of the Soviet 1943 winter offensives, Operations Star & Gallop, as they use their numerical advantage against some of the best units the Germans fielded in the aftermath of Stalingrad. Focus on the area between the Donets & Dnepr Rivers. 2 scenarios: the Soviet attack, & the German Backhand Blow. Uses the Sedan 1940 & Tobruk game system. 228 counters, 6.5mi/hex, Div/corp level. P.Youde'13 / ARTICLES ON: Duel in the Steppe, Soviet Star & Gallop Offensives, Jan-Feb 1943; Alcohol, the Alamo & the Texas War for Independence, 1835-36; Battle of Dorostolon, Byzantium Confronts the Rus, July 971AD; M16 & M60 in Vietnam; Alexander's Successors, War in Iraq 311-309BC; Marlborough, Flanders, Fodder & Fame; Pedregal; Coastwatchers in the Pacific in WWII; Suez 1956. 1 130260 NEW $32.00 EAST FRONT II / WEST FRONT II UPGRAD KIT (ColumG BC Avail Uncrtn Kit intended to upgrade sets of EF 2nd & WF 2nd manufactured 2000 or after (due to changes in block style to black Germans & a rounded style). Includes some addtl blocks, complete set of 4 newer maps, complete label set (which much be put over existing labels). New rules NOT included & must be downloaded. '06 1 Special Ordr NEW $90.00 EAST FRONT II [3RD] (ColumG) BC 2.8 Redesign of earlier East Front game, now incorporating VolgaFront kit & adding northern Finland, the Caucauses, the Middle East & the Balkans to two enlarged maps (34x45" total). Blocks & labels are revised. Simple, fast playing, yet challenging game of the war in the east, '41-45, using Columbia's block system. Highly polished system is difficult only in that so many options are possible while resources in the form of supply constrains options. '06 1 149017 NEW $90.00 ENEMY ACTION, KHARKOV, FEB 1943 (Compas) BC* 3.8 Temp OoP/OoS Second game in the card-driven Enemy Action series. Can be played solitaire (as either side) or competively by 2 players. Depicts the third battle of Kharkov, Feb 1943, including the Soviet Operations Star & Gallup, which end the Soviet expansion after Staingrad. AKA von Manstein's Backhand Blow. Low complexity, with a diceless, chartless combat system; players instead draw combat chits that together build a narrative of each combat. With solitaire play, many units' locations are unknown until contacted. Considers partisans, varying offensive command capability, armor depletion, von Manstein's rapid deployment, thaw & mud conditions. 7.5m/hex, 3ays/turn, rgt/brig/div level, 3 maps, 432 counters, 110 cards. John Butterfield'22 1 Stock NEW $94.00 * ENEMY AT THE GATES PARTS (Gamers) n Out-of-Print 1 10581 MINT $2.00 (1) copy of Charts & Tables, v2.0, for Op Combat Series. ESCAPE HELL'S GATE, KORSUN POCKET #57 (DecWAW) n n 0.9 Out-of-Print Mag & game. Game covering the final attempt of the German 3rd Panzer Corp to relieve the two corps of Germans encircled in the Korsun Pocket between 10-17 Feb 1944. Two battles are fought, with outside Germans attacking to break in, and the Soviets attempting to reduce the pocket. 280 counters, rgt/brig level, inspecific scale. Eric Harvey'17 / ARTICLES ON: Battle of Korsun-Cherkassy Pocket; Japan Surrenders, 1945; Serbian Collaborationist Forces, Auxiliaries or Clandestine Patriots?; Building the US Army in WWII; Curtis-Wright 21 Fighter; American Equipment & British Ingenuity in Northern Africa; Battle of Milne Bay, 1942. 1 125241 NEW $20.00 EURO FRONT II KIT (ColumG) BC* 3.2 1-3wks Turnarnd Revision of earlier kit now suited to East Front II/West Front II game set. Adds new diplomatic & alliance rules & revises exit zones. Adds the 1940 campaigns in France, the lowlands and Scandanavia. Includes 243 blocks, system rules & armies of all the neutrals. '06 1 Special Ordr NEW $90.00 * FESTUNG BRESLAU, 1945 (StraGm) HC 0.5 4-8wks Turnarnd Polish-produced, English-language game. Game of the bitter Soviet siege of the German town of Breslau from Feb-May, 1945. Victory basically hinges on doing better than your side did historically. 308 counters, btln/regt level. '20 1 Special Ordr NEW $39.00 FIRE IN THE EAST: URALS KIT (GRD) FB 1.5 4-8wks Turnarnd Europa XIII expansion kit to Fire in the East/Scorched Earth. Adds 4 maps covering the Urals, & an area map covering the balance of the USSR, an Apr'43 scenario & comprehensive errata for FitE/SE. Adds industrial capacity to Europa system. '89 1 Stock NEW $19.00 FORGOTTEN AXIS, FIGHT TO THE FINNISH#199 (DecS_T n n 0.8 Out-of-Print Mag & Game. 2nd game in this btln level game of the Axis attempt to drive thru the Soviet defenses in the Kuralian peninsula in 1941-2. Covers 2 battles on 2 maps (Loukhi, Aug '42, & Allakurtti, Aug-Spt '41). Uses an activation system based on division. 280 counters; 2k/hex. M.Bennighof'00 / ARTICLES ON: Finland's Continuation War against the USSR; Origins of Naval Aviation in WWI; the German StormTiger Tank; Moscow 1941, Strategic Possibilities; HMS Victoria & Camperdown Incident, 1893. 1 43209 NEW $22.00 FORGOTTEN AXIS, MURMANSK 1941 #194 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Btln-level game of the Axis drive on Murmansk across the tundra of northern Findland from Pesamo in 1941. 140 counters, 2km/hex. M.Bennighof'99 / Also includes 2nd ed revision of Sea Devils rules & counters & map (on back of Murmansk map), making this previously underdeveloped game playable & a good game. 100 counters, 3mo/turn, 3 scenarios + campaign. T.Garland'99 / ARTICLES ON: Op Platinum Fox, Attack on Murmansk 1941; the German Air War Against Britain in WWII; South African Defence Force; Union Riverine Anti-Partisan Marine Unit in Am Civil War; U-Boat Camouflage in WWII; Luftwaffe in Poland; the Pentomic Division in the US Army, 1953-61; Stonewall in the Valley; Peninsual Campaign of 1862; Development of US Intelligence Agencies in the Wake of the Mexican Revolution. 1 34676 NEW $39.00 Last copy. FORGOTTEN AXIS, ROMANIAN CAMPAIGN #206 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 3rd game in the Forgotten Axis btln level game series. This edition covers two campaigns focused on the Romanian cavalry corp. Jakimivka covers the Aug'41 Soviet counterattack against the Cav Corp near Rostov. Kuban Gateway covers the Aug'42 capture of the Taman Peninsula by the Cav Corp. Uses a formation activation system. 2km/hex, btln/rgt level, 240 counters. M.Bennighof'01 / ARTICLES ON: Romania on the Easter Front 1941-2; 1814, Napoleon's Fight for Survival; Failure of Air Alert Raider on 7 Dec 1941; Tank Reactive Armor; Peace Treaty between Eritrea & Ethiopia 2000; He-219 Owl; Australian Army Restrictions in WW2; Development of the Armored Car in US; Italian Special Naval Operations in WWI; The Sino-Japanese War 1894-5; US & Indian Deployments in Asia 2000. 1 51562 NEW $18.00 FORTRESS BERLIN 2ND # 8 (Agains) n HP 1.5 Mag + Game. v2 #4 reprint. Operational level game of the Third Reich's last 16 days & the ferocious battle for Berlin. Covers the bitter fight for the heart of Berlin at 500yd/hex, 1 day/turn, co-div level, 480 counters. Includes what-if such as the reinforcement by nearby forces that could have moved into Berlin (including 2 SS Panzer divs). Includes solitaire rules. Designed by a yeoman designer, J.Prados'09 1 149282 NEW $29.00 FORTRESS SEVASTOPOL #8 (UGG_CS) n BC 2.5 1-3wks Turnarnd Mag & game. Game of the German attempt to capture the Crimea during 1941, and the determined Soviet resistance the delayed the fall of Sevastopol until July 1942. Area move, using a variation of the Storm Over Arnhem system. 2mo/turn, div level, 1 countersheet. Christian Diedler'18 1 Special Ordr NEW $39.00 FOUR ROADS TO MOSCOW (Agains) HP 1.5 Avail Uncrtn 2010 Annual w/ 4 games. HITLER TURNS EAST is a hex-based game of the first 9 months of the war in the east at corp/army level. 160 counters, monthly turns. T.Racier / SLAUGHTERHOUSE is a point-point map game of the first 9 months of the war in the east at the army/army group level. 120 counters., bi-monthly turns. M. Rinella / STRIKE THE BEAR is a large hex map game of the war in the east in the first 9 months of the war in the east with key constraints of operational limits. 120 counters, 3-week turns. R.Nord / CODEWORD BARBAROSSA is an area move game of all of Europe prior to Barbarossa as Germany & the USSR gear for war. Players seek to maximize economic resources and end-game military forces. Includes sml number of event cards, and used Resource Points ala 3rd Reich. 120 counters. J.Prados '11 / ARTICLES ON: Barbarossa facts v myth; March to Magdala, Abyssinia 1868; fallacy of numbers being the dominant cause of Axis loss of WW2. '11 1 Special Ordr NEW $35.00 GD'42 PARTS (MMP) n Out-of-Print 1 132455 MINT $2.00 German morale chart, only. GUARDS TANK, BATTLE OF PROCHOROVKA #13 (DecWaW) n n 0.8 Out-of-Print Mag & Game. First of intended East Front Battles Series game covering larger battles on the Eastern Front at operational level. This game focuses on the southern portion of Kursk, 1943, as the SS Panzers break thru the 6th Guards' defenses and are attacked by the 5th Guards Tank Army. Btln/brig level, 1km/hex, 1day/turn. J.Miranda'10 / ARTICLES ON: the Soviets at Kursk; Bigger isn't always better in WW2 ship design; btl for Hurtgen Forest, 1944; Japanese last stand in Manchuria, 1945. 1 93340 NEW $45.00 GUDERIAN'S BLITZKRIEG 1ST: ERRATA COUNTR (Gamers n Out-of-Print 1 errata counter from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128898 EXCELL $2.00 HELL OF STALINGRAD PARTS (CofA) BC Out-of-Print 1 107984 NEW $4.00 Box, only. Some lite scuggs on lower box edge, otherws new. HUNGARIAN NIGHTMARE, BUDAPEST 1945 #31 (Agains) n HP 1.2 Mag & game. Game of the bitter battle for the Hungarian capital of Budapest, Dec'44-Feb'45, the 2nd bloodiest in history. The 79000 Germans & Hungarians have only a hodge podge of attack-capable units & logistical problems. But the Soviets have 177,000 - 2 fronts - & a tight timeline. Victory based on besting actual history. 420 counters, rgt level, 1-1/2 area move maps, 3days/turn. M.Stille'11 / ARTICLES ON: the emergency air resupply of Budapest, 1945, via glider; Soviet siege of Budapest 1945; WW2 urban sieges; TARLETON'S QUARTER! expansion rules; battle of Navarion, last btl in Age of Sail, 1827; US-China relations as a zero-sum game. 1 148921 NEW $25.00 HUNGARIAN RHAPSODY (MMP) BC* 3.0 Game of the 1944 Soviet drive into Hungary (including the battle of Debrecen), and the German's desparate 1945 Konrad offensive to relieve the siege of Budapest and save 50,000 troops there. Soviet forces are powerful: 3 tank armies, 5 mech corps & 3 cavalry corps, but are operating at the limits of their logistical trail. German forces include 13 panzer divisions. Uses the OCS Operational Combat game series. Regt/Div level, 3.5days/turn, 5mi/hex. Includes 2 maps, 6 countersheets, 13 scenarios using 1 or 2 maps plus grand campaign. Stephane Acquaviva, Dean Essig'20 1 149551 NEW $87.02 * IRON DREAM, WAR IN RUSSIA 1941-2 #53 (XTRCmd) n n 1.0 Out-of-Print Mag & game. Corp/army level game of bulk of the first 2 years the east, Oct'41 thru Nov'42, from Leningrad to Stalingrad/Rostov. A good, simipler game of tug of war, complete w/ a reasonable number of special rules for flavor. Players fight for possession of key terrain. 156 counters. T.Bomba'00 / Also includes Warmaster Chess 2000, which adds yet more variants for the game no one plays (tho it isn't a bad diversion). 20 counters. T.Bomba'00 / ARTICLES ON: the battle of AIn Jalut against the Mongol empire in the Middle East; battle of Bosworth Field 1485 during the War of the Roses; Big Bethel, the Am Civil War's First Battle; Analysis of the War in the East, 1941-5; Joan of Arc, maid of Orleans; naval camoflage in World War I; India-Pakistan Naval War of 1971. 1 50756 NEW $19.00 KANEV #115 PARTS (WWWS_T) n Out-of-Print 1 45198 MINT $4.00 Rules, only. KANEV PARTS (PWG) n Out-of-Print 1 69450 EXCELL $2.00 Photocopy of rules, only. KANEV, PARACHUTES ACROSS THE DNEPR #115 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Soviet Sept. 1943 offensive seeking to break the Dnepr River before the Germans could solidfy their defense. The offensive was backed by the largest Soviet airdrop of WW2. 200 counters, div/brig/rgt level, 1mi/hex, 8hrs/turn. J.Prados'87 / ARTICLES ON: Parachutes across the Dnepr; Tarleton's Quarter at the Waxhaws; German Naval Radar in WWII; France's dearth of draft-age males on the the eve of WWII; Kanev designers nots; extensive Abensberg & Echmuhl ERRATA; The 1862 Vicksburg Campaign. 1 100253 MINT $23.00 2 130998 MINT $24.00 Cherry. 3 97436 MINT $22.00 Cherry. KESSELSCHLACHT #3 (Agains) n HP 1.4 1-3wks Turnarnd Mag & Game. Operational level game of the escape of the German First Panzer Army from encirclement, Mar-Apr'44, by 9 Soviet armies. Moderately complex game w/ 320 counters, 1 map, rgt/div level, 1day/turn, 5.5km/hex. Includes effects of weather, air power, defensive positions, fuel limitations, etc. 2 scenarios. P.Moore'03 1 Special Ordr NEW $30.00 KESSELSCHLACHT #3 PARTS (Agains) n Out-of-Print 1 97585 MINT $5.00 Map, only. KHARKOV #68 PARTS (SPIS_T) n Out-of-Print 1 91889 EXCELL $4.00 Rules only, plus errata. KHARKOV BATTLES, BEFORE+AFTER FALL BLAU (Compas) BC 2.4 Avail Uncrtn Game using the Fall Blau game system covering the 2nd & 3rd Battles of Kharkov, May 1943 & March 1943. Stand-alone game, but can mate with Fall Blau to offer a grand campaign. Div/corp level, with stacking of 3 units but only one large unit (& all smaller sized units) may attack from a hex. 4 scenarios, High solitaire suitabililty. 3days/turn, btln/brig/div/corp level, 6.5mi/hex, 2.5maps, 3 countersheets. Greg Blanchett'21 1 Special Ordr NEW $54.00 KIEV 1943 (VaeV_G) Fo 0.6 1-3wks Turnarnd French-produced, English & French-language, game of the Nov 1943 battle for Kiev and beyond, punctuated by a German counterattack in mid-November. 216 die cut counters. '19 1 Special Ordr NEW $32.00 KONIGSBERG, SOVIET ATTACK ON E PRUSSIA2D (Revolu zl 0.5 Game of the Soviet offensive into East Prussia in January-Feb 1945. Two Soviet Fronts launch a two sided offensive while the Germans put up a very stout defense, actually pushing the Soviets back at first. Uses a chit activation system. 2days/turn, 280 counters, brig/div/corp level. Stefan Elkstrom'18 1 148958 NEW $35.00 KRIM #6 PARTS (XTRCmd) n n Out-of-Print 1 128870 MINT $5.00 Countersheet, only. KURSK 1943, EL FIN DE LA BLITZKRIEG # 31 (Alea) n n 0.5 4-8wks Turnarnd 52pg mag & game. Kursk is a rgt level game of the German's Summer 1943 offensive. Includes about 340 counters in mag that must be mounted & cut apart. Game is 1st half; 2nd half published in #33. Includes addtl scenarios for Nordkapp#29. Spanish magazine with ALL material in Spanish; includes English translated rules to Kursk, & translation avail at www.Grognard.com. '06 1 Special Ordr NEW $18.00 LA MIOUS 1943 #85 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Game of a 1943 battle on the eastern front. Game format now smaller. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '09 1 116771 MINT $17.50 Clean & unpunched. 2 100545 NEW $14.00 LAND WITHOUT END PARTS (DecGms) n Out-of-Print 1 128927 MINT $3.00 Rules, only. LAST STAND, BATTLE FOR MOSCOW 1941-2 (MMP) BC 1.2 3 scenario game of the climatic part of the 1941 invasion of the USSR, beginning in October, as German struggles to sustain its initiative & capture Moscow during a severe winter. Features untried Soviet units, variable victory conditions, Soviet morale, German supply, and winter! Most of all, both sides have variable victory conditions that are uncertain for part of the game. 560 counters, 1 map, 3 scenarios. M.Yamazaki'17 1 147769 < NEW $33.00 3" crease extending from one box cover corner. Othews new & shrinkwrapped. 2 Stock NEW $35.00 LENINGRAD '41 #17 (DecWaW) n n 0.8 Out-of-Print Mag & Game. New game of AG North's drive on Leningrad from July-Aug 1941 uses the Manila'45 system. Assumes that von Manstein didn't pause before charging for the city. 3days/turn, 0.5km/hex, btln/rgt/brig level. Special rules for command control, leaders, naval & air support, & a possible German airborne assault. J.Miranda'11 / ARTICLES ON: Leningrad 1941, Manstein's Lost Victory; Operation Anvil-Dragoon, August 1944; US Navy's Yangtze River Patrol, 1937-41; Britain's Special Operations Executive; Karl May, Hitler's Favorite Author; Liberation of Vichy Madagascar; US v Japanese Pilot Selection in WW2; Chinese Collaborationist Forces in WW2. 1 94953 NEW $18.00 LENINGRAD 3RD (DecGms) HC 0.5 1-3wks Turnarnd Further update & reprint of this smaller game of the German Army Group North's drive on Leningrad from the initial invasion of the USSR thru the summer, 22 June - 13 Sept 1941. Originally an SPI design, here reprinted, updated & colorized a second time. Uses a form of the popular Panzergruppe Guderian game system, with untried Soviet units. Div level, 20mi/hex, simpler & a good game for beginners. '14 1 Special Ordr NEW $19.00 LITTLE LAND, BATTLE FOR NOVOROSSIYSK (Compas) BC 2.5 2-6wks Turnarnd First in an intended Nemesis game system covering battles on the Eastern Front during WWII. This game covers the battle for Novorossiysk, a port east of the Kerch Straights, following a surprise Soviet invasion there, Feb 1943. In a sort of free-for-all, both sides scramble over much of the map to achieve their objectives. 2hrs/turn, 500yd/hex, co/pltn level, 2 maps, 8 counterhseets, 4 scenarios, 2hrs/turn, 500m/hex, company level. Adam Starkweather'19 1 Special Ordr NEW $99.00 MERCY, WAR WITHOUT... 2ND (CofA) BC 1.8 2-6wks Turnarnd Reprint with new (& nice) box art. Strategic, div/corp lvl gm of the war in the East 1941-4 using 2 maps, 8400 counters. Very nicely done graphics on counters & map. Game mates with Brute Force & the Mediterranean. R.Beyma'11 1 Special Ordr NEW $54.00 MINSK, BATTLE OF...1944 # 22 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Second in the East Front Battles game system. Covers the Soviet attack on Army Group Center that begin the Wermacht's collapse & retreat from the USSR. Two Soviet Tank armies drive on Minsk after cracking thru German lines. Germans must delay the Soviets & limit their gains. Rgt/brig level, 1 day/turn. J.Miranda'11 / ARTICLES ON: 1944 Battle for Minsk & the destruction of Army Group Center; Operational Analysis of the US Army in Tunisia 1943; Battle of Savo Island Reconsidered; Hitler's Military Conferences; Nazis in Hollywood movies; Utah & Omaha Beaches on D-Day; Soviet Mechanized Corps in 1941; US Gen. Geo Kenney; British WW2 research on creating a tsunami as a weapon. '12 1 96466 NEW $26.00 MOLOTOV'S WAR #172 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Rgt-div level game of the Russo-Finnish War of 1939-40 in Finland south of Lake Ladoga. 160 counters, 8mi/hex, rgt/div level, 10days/turn. Also includes Advanced Successors variant rules for Successors #161 w/ 40 counters. J.Desch'95 / ARTICLES ON: the Winter War 1939-40; the Dong Xuan Campaign in Vietnam 1965; the German Atomic Weapon Effort in WWII; Napoleon's 1815 Defense of France; Beginings of the Han Dynasty in China; Swiss Pikemen; Spad A2 design of WWI; German Yugoslave Units of late in WW2; Spanish Blue Div. in WW2; Arab Corp in Desert Storm; Carrier Pigeons in Vietnam; Marching to the Sounds of Guns; George Orwell & Modern Warfare. 1 24989 NEW $20.00 MOSCOW, ADVANCE ARMY GROUP CENTER #317 (DecS_T) n n 0.9 Mag & game. Operational level game of the German drive on Moscow from October 1941 - Jan 1942 using the Leningrad 3rd game system, itself evolved from the popular PanzerGruppe Guderian system. Includes untried Soviet units, abstracted air power, weather, overrun, Soviet fortification. 30mi/hex, 1wk/turn, brig/div level, 176 counters. Eric Harvey'19 / ARTICLES ON: Moscow 1941, Turning the Tide of Barbarossa; First Sino-Japanese War, 1894; Bleeding Kansas, Kansas-Nebraska Act to Statehood; Battle of Malplaquet, 1709, during the War of Spanish Succession; Halifax Explosion of 1917; Farm Fences & the Battle of Gettysburg, 1863. 1 144188 NEW $34.00 Last copy. NORTH KURSK, BATTLE OF... (KuroNk) BC 1.4 1-3wks Turnarnd Chinese-produced game published with Chinese & (broken) English rules. Area-move game of the battles near Oryol at the northern German pincer at Kursk, July-Aug 1943. Btln/rgt/brig/div level, 196 counters, 40 cards, 4days/turn. (Again, publisher's use of the English language is broken and odd phrases & misspellings abound.) '19 1 Special Ordr NEW $42.00 OPERATION KREMLIN (DecGms) HC 0.8 4-8wks Turnarnd Corp/army level game of a BIG what-if from WW2: What if the Germans had gone after Moscow in 1942 (rather than Stalingrad)? Essentially an historical what-if based on the situation in late June 1942. 176 counters, 10mi/hex, 1wk/turn. T.Bomba'02 1 Special Ordr NEW $29.00 OPERATION KREMLIN PARTS (DecGms) HC Out-of-Print 1 82373 MINT $2.00 Box, only. OPERATION SPARK PARTS (CofA) n Out-of-Print 1 69796 MINT $2.50 Original rules, missing cover page sheet; photocopy of pgs 1-2, 31-32 included so its complete. OPERATION TYPHOON # 65 (DecWAW) n n 0.9 Mag & Game. Solitaire game of Army Group Center's final advance toward Moscow late in 1941, beginning in October. Player commands German forces. Soviet forces randomly materialize in a strength set by the terrain. Player must capture key geographic objectives. Includes dynamics for pocketing Soviet forces, and breakouts from those pockets. Game can be adapted to cooperative team play. 1-2wks/turn, Div level, 7.5mi/hex. 280 counters. Ty Bomba'19 / ARTICLES ON: Operation Typhoon, Germans at the Gates of Moscow; Objective Metz, 1944; Bougainville, Nov1943-July 1944; Resistance in Norway, 1940-45; Lost Eagles, Air Disaster over Morlaix France, 1942; the Decision to Attack the Soviet Union; Germany's Estonian Contingent in WWII; Schnell Zerstorer (German Ju-88 as fighters. 1 137140 NEW $28.00 OPERATION TYPHOON PARTS (SPI) n Out-of-Print 1 107580 EXCELL $5.00 Rules, only. A few case #s circled in ink, otherws clean. 2 101262 MINT $5.00 Promotional mailing copy of the Op Typhoon rules, only. Most pages have a sml (1/2") dog-ear. ORAGES A L'EST [STORMS IN THE EAST] (VaeVGm) Fo 0.5 1-3wks Turnarnd French-produced game with both French & English rules. Covers the Soviet offensives against two German Allied nations in 1944. In 1944, the Soviet 30th Guard Army attempted to knock out Finland via assault in the Tali-Ihantala area, including against the VKT fortified line. They made progress to the point of breaking thru, but were turned back by the last of the Axis reserves and armored forces. In Romania, the Soviets and the now-Soviet-allied Romanians attacked the Hungarian 2nd Army in Translyvania attempting to cross the Mures River & force the Turda Pass. Backed by the German 23 Pzr, the Soviets eventually ceased their offensive. Rgt/div level, 4.5km/hex, 2days/turn, 216 counters, 7 scenarios. F.Coupeau'15 1 Special Ordr NEW $25.00 PANZERGRUPPE GUDERIAN #57 (SPIS_T) n 0.8 Out-of-Print 1 114222 V.GOOD $3.00 Rules, only. Wrinkled thru use. 2" circular spot on rules cover where text somewhat abraided & partially obscured by moisture; no text lost. Otherws clean. PANZERKRIEG, 3RD (WWW) BC 1.4 4-8wks Turnarnd Graphic update to this venerable 9 scenario gm of campaigns across all of S.Ukraine '41-44 (Kiev south) at div/corp lvl. System & some units have been tweaked by orig designer. J.Prados'94 1 Special Ordr NEW $32.00 PANZERS LAST STAND (MMP) DC* 3.3 Large game using the Battalion Combat (BCS) system to cover the German's final series of offensives of World War II. Game covers the period of Jan-Mar 1945 as the Germans attempted to relieve Budapest thru a series of attacks (Konrad, Southwind and Spring Awakening) involving a third of Germany's remaining panzers. Units include the war's biggest & best tanks including the Tiger II, Brummbar, IS-2 & ISU-152, together with the many specialized & ad hoc forces involved in the defense of Budapest. Includes 10 scenarios (2 with 1 map, 7 with 2 maps), 4 maps, 1680 counters. Carl Fung'21 1 149142 NEW $149.99 * PAVLOV'S HOUSE, BATTLE OF STALINGRAD 2ND (Versse BC* 4.0 2-6wks Turnarnd 2nd edition. Solitaire or 2+ player game of the defense of a building used as a fortified strongpoint by the Soviets thru two full months of the battle for Stalingrad in the fall of 1942. Solitaire player controls the Soviet defenders & the leaders of the 62nd army, while the game system controls the Germans. Also includes rules for a cooperative game where one player controls forces in Pavlov's House while 1+ other players control other elements of the 62nd Army, as well as a competitive game where one player controls the German and 1-2 players control the Soviets. Includes 140 cards, 100 wooden blocks, 5 countersheets. '19 1 Stock NEW $49.00 * PAVLOV'S HOUSE: COMPANION BOOK (Versse) Bk 0.4 2-6wks Turnarnd Primer for the Pavlov's House board game about the German assault of the Soviet 62nd Army in Stalingrad in the Fall of 1942. Provides history, biography of key leaders, and notes on key units involved in this epic struggle. Includes the air & artillery defenses, and an OoB of the units & leaders defending Pavlov's House itself. Doesn't not include strategy or analysis of the game. '20 1 Special Ordr NEW $15.00 PEAKS OF THE CAUCASUS # 61 (DecWAW) n n 0.9 Out-of-Print Mag & Game. Game covers the 1942 German offensive in southern USSR, and the Soviet Uranus counteroffensive, with Stalingrad being only 1 hex on a mapboard. Offensive is divided between Stalingrad & the Caucasus front; command activation will allow operations on either front or sometimes both. Victory is based on geographical objectives (for Germans) and destroying enemy forces (for both). Corp/army level, 1mo/turn, 100km/hex, 2-6div/unit, 176 counters. Joseph Miranda'18 / ARTICLES ON: Axis 1942 Offensive in Southern Russia; the Royal Navy in the Pacific in WWII; Italian Army of WWII; Special Agent Leon Turrou; Germany's Coal Industry; the British Short Sterling; Soviet Economic Aid to Germany, 1939-41; the Typhoon, Flawed Fighter. 1 131559 NEW $26.00 RED TYPHOON, SOVIET COUNTEROFFENSIVE 2ND (Revolu zl 0.4 4-8wks Turnarnd Reworking of game originally appearing in the Japanese edition of Command Magazine. Covers the early 1942 Soviet winter counteroffensive in front of Moscow that pushed Army Group Center away from Moscow. Game starts with the Soviets having made several breakthrus in the German line. Uses a traditional Ugo-Igo game system with a chit activation system superimposed; that system allows formations to either move, attack, or both, and not all units will be able to act at all. Units are retreated by the attacker and disrupted; this affects the course of the game. This edition alters allocation of Soviet activation, adds surprise, historical deployment. 200 counters. 4th game in the PanzerKorps game series. Shigeru Hirano'17 1 Special Ordr NEW $30.00 RUSSIA BESIEGED DELUXE [3RD] (Compas) BC* 2.9 Nicely produced corp/army level game of the war in the east, 1941-5. Includes production and step reduction. 528 counters, 2 maps, 2Mo/turn, 32mi/hex. This edition includes the prior expansion kit, refined scenarios, updated artwork, and 5/8" counter size. A.Lupinacci'18 1 Special Ordr NEW $77.00 * RUSSIAN CAMPAIGN 6TH [ORIG '74 ED] (Compas) BC Avail Uncrtn 2022 reprint of 1974 1st editon of this classic game of the war in the East, 1941-45. A on a corp level. Souped up Stalingrad, with a great ebb & flow. RECOMMENDED. 2mo/turn, 32mi/hex, army/corp level, mounted map, 1 countersheet. J.Edwards'22 1 Stock NEW $47.50 RUSSIAN CAMPAIGN, 2ND PARTS (AH) n Out-of-Print 1 95093 V.GOOD $2.50 Passable photocopy of 2nd ed rules + TEC + CRT, only. 2 5944 V.GOOD $5.00 2nd ed rules. Portion of cover folded over. 3 95095 V.GOOD $3.00 Box, only. Structurally intact but with some concaving, creases, wear, minor tears & ink scrawls to box cover. SALLA 1941, FIGHT TO THE FINNISH (PacRim) n 0.4 Out-of-Print 3 div Axis offensive at neck of Kuralia Penisula attempting to isolate Murmansk. Btln lvl. Unique move system & subject matter. Good game. M Bennighof'91 1 149625 NEW $14.00 SECOND KHARKOV, STRIKE & COUNTRSTRK #271 (DecS_T n n 0.9 Out-of-Print Mag & Game. Colorful update of this PzrGrpGuderian system game of the Soviet May'42 offensive that ended in disater. The 'strike & counterstrike' included the massive tank battles of mid-1942, just prior to Stalingrad, during the Second Btl of Kharkov. Designed as a fun, fast moving, see-saw slugfest. Historical & Soviet all-out scenarios. 5mi/hex, 2days/turn, brig/div level. Paul Youde'11 / ARTICLES ON: Second Kharkov campaign, failed planning; Second Kharkov designers notes; Battle of Itororo, the Paraguayan Thermopylae; battle of Arsuf, 1191AD; US Navy's cold war 'mobile bases' strategy for a possible nuclear war; military history of Easter Island; US 10th Fleet & cyber warfare; cluster 'bombs' in the War of 1812; Arab armies OoB in 2011; 2 odd warship wrecks. 1 96126 NEW $29.00 SIMULATIONS CANADA COMPUTER GAMES [PC] (SimCan) Fo Going OoP Moscow Campaign 1 Special Ordr NEW $10.00 SMOLENSK, BARBAROSSA DERAILED PARTS (MMP) BC Out-of-Print 1 132299 < NEW $4.00 Box, only. Slight ding to one box corner. Otherws new. SPRING AWAKENING #73 (DecWaW) n n 0.9 Mag & game. W/ 17 errata/variant counters for Peaks of the Cacauses #61. 2-player game of the last German offensive in WWII in northern Hungary, Slovakia & Austria, March-April 1945 as they attempt to protect the Lake Balaton oilfields. German prospects are poor, but to win Germans must simply best their historical performance to win. Emphasizes control of geo geography, and activation of Soviet forces. 1 scenario with a couple of what-if additons. Uses the They Died With Their Boots on game system. 1wk/turn, 18km/hex, corp level, 176 counters total. Joseph Miranda'20 / ARTICLES: Spring Awakening, the Third Reich's Last Offensive; Cost of French Pride, Destruction of Vichy Forces; Second Stumbling at Schmidt, Germany; Operation Obe, Borneo 1945; German Scharnhorst; War & Factions in the Imperial Japanese Armed Forces; Code Talkers; German Motorized Company in Ethiopia 1940-41. 1 142785 NEW $39.00 STALIN MOVES WEST #58 (DecWAW) n n 0.9 Mag & game. Game covering the hypothetical situation had Germany not invaded the USSR, but instead the USSR invaded greater Germany about 1941. Soviet units have an untried side. Multiple scenarios depicting various what-ifs including Germans focus on the west, a preemptive strike and no Soviet purge in the 1930s. 176 counters. 70km/hex, 1mo/turn, corp/army level. Joseph Miranda'17 / ARTICLES ON: Stalin Moves West; Juno Beach, Black Sand, Red Beach, Battle of Iwo Jima; Nazi Suicide Squadron; Reggimento Volontari Tunisini; Success & Failure of Germany's Blitzkrieg; Heinkel He-277 Bomber. 1 131565 NEW $37.50 STALIN'S WAR PARTS (GMT) n 1 128266 MINT $3.00 Tables & Charts aid, only. STALINGRAD POCKET, 1ST: ERRATA CTRS(3) (Gamers) n Out-of-Print 3 errata counters from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128896 MINT $1.00 STALINGRAD POCKET, 1ST: VARIANT CTRS(15) (Gamers n Out-of-Print 15 variant counters providing the units for the variant published in Operations Mag #6. From Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128895 MINT $2.00 STALINGRAD, BATTLE FOR... (Versse) BC 1.8 2-player card game of the bitter battle for Stalingrad, July 1942-Feb 1943. German forces attempt to capture the city by fighting for one rubble-strewn city block after another in the face of mounting resistance & casualties. A key dynamic is that as the city is destroyed, your supplies dwindle reducing your ability to move & fight. Includes 168 cards. Fast playing, simple. D.Verssen'14 1 Special Ordr NEW $35.00 STALINGRAD, BATTLE FOR... 2ND (Excal) BC 1.9 4-8wks Turnarnd Revision & graphic update of this popular, Co-Btln level game of the bitter battle for & around Stalingrad in Fall 1942. 7 weekly turns w/ variable impulses.System reflects the different armies involved, with German air & artillery, command structure, and Soviet numbers & determination to fight for every building. Designed by the man who brought us Squad Leader. 2nd edition enhanced with an additional 200 counters, plus a booklet of optional rules. 600m/hex, 1wk/turn, 600 counters. John Hill'11 1 Stock NEW $43.00 STALINGRAD, BATTLE OF... (AgaTPS) HP 1.3 First in an intended line of 20 games, each corresponding to a chapter in Joseph Mitchell's book, Twenty Decisive Battles of the World. This game is a corp/army level look at the 1942 campaign in southern USSR with the German Fall Blau offensive followed by the Soviet Uranus counteroffensive, with Stalingrad in the middle of things. Mounted but bland map covers the area from Kharkove to Astrakhan. Political influences on the campaigns are key. 280 counters. H.Gerber'12 1 148853 NEW $23.00 STALINGRAD, VERDUN ON THE VOLGA [ZL] (AgaLSG) zl* 3.2 2-6wks Turnarnd Packaged in a ziplock with no box or die. First of a new line of games under the Last Stand Games brand (by Against the Odds). Btln/Regt level, area-move game of the bitter, 2-month battle for control of Stalingrad in the Fall of 1942. Includes several scenarios depicting various timeframes of the battle. Uses an impulse game system akin to earlier Turning Point Stalingrad, with a more accurate Soviet OoB. 1 long map, 346 counters. Mike Rinella'18 1 Special Ordr NEW $85.00 * STRIKE & COUNTERSTRIKE #53 (DecWAW) n n 0.9 Out-of-Print Mag & game. Includes variant counters for Night Fight #44 (14), plus a 2pg scenario. Solitaire game of the Soviet counteroffensive against the German Army Group Center between Dec 1941 (with the Germans at the gates of Moscow) thru Apr 1942. Player controls the Soviet forces. Uses the Rampage (Stalingrad Cauldron, Panzers East) game system. Goals are basically geographic, and based on historical performance.20mi/hex, 2wks-2mo/turn, 208 counters, rgt/div/army level. Ty Bomba'17 / ARTICLES ON: Battle for Moscow, Dec 1941 - Apr 1942; Missed Opportunity, a Polish-Czech Alliance in 1938; 1st Marine Raider Battalion; Naval Battle of the Komandorskis, March 1943; Max Schmeling, Boxing Legend & Fallschirmjager; Battle for Attu in the Aleutians; Fw-190 Shrike. 1 139903 NEW $39.00 Last copy. STRUGGLE FOR STALINGRAD #47 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Sml, div lvl, area move game of the German attempt to capture Stalingrad, Spt-Nov'42, while the Soviets cling to the rubble until the tide turns with their Uranus offensive. 6days/turn. C.Baslund'85 / ARTICLES ON: Struggle for Stalingrad designer's notes; review of Aces Hi; review of TSR's Cobra; Turn One of GDW's House Divided; replay of TFG's Battlewagon, TSR's Monty's D-Day, WEG's Air Cav. 1 13949 NEW $15.00 STRUGGLE FOR STALINGRAD #47 PARTS (WWWmag) n Out-of-Print 1 79402 MINT $3.00 Rules, only. 2 79403 MINT $3.00 Map, only. SUNRISE OF VICTORY ERRATA COUNTERS #2 (XTRCmd) n 0.1 Out-of-Print 1 Errata counter published in Cmd #4. 1 128878 EXCELL $2.00 SUNRISE OF VICTORY, 1942-3 # 2 PARTS (XTRCmd) n n Out-of-Print 1 128867 MINT $7.00 Countersheet, only. TAMAN '42 PARTS (PacRim) n Out-of-Print 1 61071 EXCELL $2.50 Rules only. THIRD WINTER, UKRAINE SEPT '43-APR '44 (MMP) DC* 4.5 Huge game using the Operation Combat game system (OCS) depicting the pivotal third winter in the USSR, Sept 1943 - Apr 1944, and the bulk of both Soviet & German mechanized forces. It included the battle for Kieve, von Manstein's fire brigade actions, Kirovograd, Korsun pocket, the escape of the 1st Panzer Army (Hube's pocket), Tarnopol and battles in Romania. It ended only when both armies were exhausted. Large mapboard covers most of the Ukraine, SE Poland and E Romania. Begins with the German retreat to the Dnepr River in Sept. 1943. Soviet command structure modeled in an on or off status reflecting the binary nature of the offensives. 5mi/hex, 3.5days/turn, 3 campaign scenarios, 8 shorter scenarios, OCS v3 series rules, 5 maps, 2800 counters. '21 1 149557 NEW $150.00 * THUNDER IN THE EAST (VPG) GB* 6.6 Out-of-Print Strategic level game of the War in the East during World War II, 1941-44, designed by Frank Chadwick. Game represents a (huge) expansion of GDW's Battle for Moscow into a full-sized game covering most of the War in the East. Emphasis is on fun & playability. Includes 6 seasonal scenarios, plus a full campaign game. Corp/army level, 30mi/hex 1-2wks/turn. Likely a good game for beginners. Huge, 4-section map, 1050 counters, 84 cards, custom dice. First of an intended ETO series of games covering all of WWII in Europe. Frank Chadwick'19 1 149476 NEW $135.00 * TIGERS ARE BURNING #118 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Smaller, strategic level, nicely balanced, game of the Soviet offensive in the Ukraine following Kursk, Aug'43-May'44. 100 counters, Corp/Army level, 1mo/turn, 40mi/hex. RECOMMENDED. T.Bomba'88 / ARTICLES ON: French Planning 1871-1914; Syrian War Machine; ERRATA for Kanev #115; A Year on the Verge of Ruin, A Year on the Verge of Victory: Army Group South; Cavalry Between the Rapidan & Rappahannock 1862. 1 98796 MINT $26.00 Cherry. 2 131004 MINT $29.00 Cherry. TITO #81 PARTS (SPIS_T) n Out-of-Print 1 68232 EXCELL $2.00 Rules photocopy, only. 2 79371 MINT $3.00 Rules, only. URALS KIT PARTS (GRD) n Out-of-Print 1 13128 MINT $2.00 Map #31 only VICTORY ROADS, BAGRATN TO FALL OF BERLIN (Hexasi BC 2.2 1-3wks Turnarnd Game of the last year of the War in the East, June 1944-May 1945. Begins with the Soviet Bagration Offensive which destroyed the German Army Group Center. Uses the Libery Roads game system. Div/corp level, reflecting the different organization of the two armies. 4 scenarios covering Bagration, Bessarabia, Budapest & Vienna, Downfall of Germany, and the campaign game. 900 counters, 3 maps. N.Rident'15 1 Stock NEW $65.00 WAR IN THE EAST 2ND PARTS (SPI) n Out-of-Print 1 135361 EXCELL $6.00 War in the East CRT chart, only. 2 135360 EXCELL $6.00 War in the East CRT chart, only. WAR, EUROPE 1939-45: EXPANSION KIT (Compas) BC 1.4 2-6wks Turnarnd Expansion kit for The War, Europe 1939-45. Adds 12 new scenarios, including some hypotheticals such as had Germany not declared war on the US in 1941 & the invasion of Switzerland, plus others focused on specific areas of the war (such as Arctic Convoys, Kursk or Stalingard). Added rules provide for hidden buildups (allow The Bulge to occur), French & Soviet Surprise rules; solitaire diplomatic rules, and 49 variants. Includes 336 counters, new scenario & rules booklets. Ernie Copley'18 1 Special Ordr NEW $69.00 WARSAW RISING #107 (TSRS_T) n n 0.4 Out-of-Print Mag & Game. Uprising by the Polish Home Army in Warsaw 1944, the largest guerilla action in WWII, which the Germans reacted to swiftly & viciously over a 9 week battle of house-house fighting. 200 counters, btln/regt level, 150yd/hex, 1week/turn. J.Prados'86 / ARTICLES ON: Horses in the German Army of WWII; Fort Watson, 1781; Custer & Little Bighorn; German Military Planning 1871-1914; Soviet Air Defense Forces in the Middle East Client States; Warsaw Rising 1944; Political Situation in Warsaw on the Eve of Revolt; Nicaraguan Insurrection 1979; Berg's review of: WEG Imperium Romanum II, HOBJAP Pacfic Fleet, 3W MacArthur #44, CLOSE Grenada, PWG Duel for Kharkov; Designer's notes & ERRATA for Ruweisat Ridge #105; Burnside's attack on Confed Right Wing at Antietam scenario for TSR Gleam of Bayonet. 1 11934 NEW $39.00 Last copy. WATCH ON THE ODER, JANUARY 1945 #82 (DecWAW) n n 0.9 Mag & game. Game of the hypothetical situation had the Germans launched an offensive in the northern portion of the Eastern Front in Jan 1945 rather than executing the Battle of the Bulge offensive. Win or lose, such a move would have dramatically impacted the post-war world. High solitaire suitability. Key dynamic is a variable sequence of play in which you either move or attack first. Simpler game with high solitaire suitability. Corp/army level, 4days/turn, 20mi/hex, 128 counters. Ty Bomba'22 / ARTICLES ON: Watch on the Oder, German Strategic Alternatives in January 1945; U-Boats on the American Coast, 1942; Crisis at Arras, the Allied Counteroffensive 1940; Strategic Bombing of Japan; Battle of the Philippine Sea; German 15cm KC/36 Naval Gun; Search for Concensus on the Battle of Midway in Literature. 1 148661 NEW $37.50 WINTERSTORM, RELIEF OF STALINGRAD'42 #36 (DecWaW n n 0.9 Out-of-Print Mag & game. Game covers the Dec. 1942 effort by a scratch German corp (the 57th Pzr led by von Manstein) to break thru the Soviet forcess encircling Stalingrad to rescue the beleagured 6th Army. German forces must cross the entire map to break into the Stalingrad pocket. Uses the East Front Battles game system which emphasizes command control. Btln/rgt/brig level, with combined arms assets included. 228 counters. J.Miranda'14 / ARTICLES ON: Winterstorm, the German Offensive to Relieve Stalingrad, Dec. 1942; the British during the Battle of the Bulge; the Axis Visions of the World after Victory; Operation Thursday, Allied airborne landings behind Japanese lines in northern Burma, March 1944; Japanese Nakajima Ki-115 Saber Kamakaze design; US Medics & Evacuations; Yang Kyoungjong, Korean drafted into 3 armies during WWII; Rifle Grenades; Operations Catherine, a British plan to blockade the Baltic early in WWII. 1 133842 NEW $35.00 YELNYA, CRUSHING THE SALIENT (Schutz) HC 0.6 4-8wks Turnarnd Smaller, simpler game of Zhukov's first counterattack against the Germans, Sept. 1941. Zhukov, commanding the Soviet's reserve army, finds an opportunity to attack Army Group Center after it has been stripped of it's panzers (off encircling a half-million Soviets in the Ukraine), and push the Germans back from the approaches to Moscow. 88 counters, small map. P.Schutze'12 1 Special Ordr NEW $25.00 ZHUKOV'S WAR #50 (DecWaW) n n 1.3 Mag & game, special issue. Large game of the decisive period of the War in the East during WWII, July 1942-July 1943. Played at the division/army level and covering nearly all of European USSR, the game covers several key offensives that decided the war. Activation chits determine which side is active, and they can then either move & fight or fight then move. Game can end at any of three times (at the end of each of the three major offensives that occured). 2 maps, 352 counters, 20mi/hex, 1mo/turn. T.Bomba'16 / ARTICLES ON: Zhukov's War, from Stalingrad to Kursk on the Eastern Front; Japanese Zeros versus American Heavy Bombers; Slovak Uprising against Germany, 1944; the U-Boat War in 1943; Airpower Theories, Proven & Disproven; Japanese AA in the Pacific War; German Early War Enegineer & Amphibious vehicles; US 34th Nation Guard Div in WWII. 1 118931 NEW $49.00 Last copy. ZITADELLE, DUEL FOR KURSK PARTS (WWW) n Out-of-Print 1 83232 EXCELL $6.00 Photocopy of rules, CRT, deployment charts & map, only. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Campaigns & Battles - Western Front, 1939-40 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BLITZKRIEG 1940 #42 PARTS (XTRCmd) n Out-of-Print 1 80406 EXCELL $1.00 CRT/TRC Chart, only. BLITZKRIEG 1940 2ND # 7 (UGG_CS) n HC 1.4 1-3wks Turnarnd Mag & game. Update printed entirely in English. Game of two grand tactical battles that occurred as the Germans attempted to breakout thru French lines, May 1940: Hannut, 12-13 May, and Stonne 16-18 May. 500m/hex. Company level. w/ 432 color cardstock counters that must be mounted & cut apart. Originally announced as an English language version of Vae Victis; now a special edition of C&S. Also includes final installment of Pearl Harbor including 1 countersheet. '10 1 Special Ordr NEW $35.00 CASE WHITE, 1ST PARTS (GDW) n Out-of-Print 1 73551 V.GOOD $1.00 Set of 2 CRTs/Unit ID Charts. Coffee ring stains & annotations on both. COUNTER-ATTACK, THE BATTLE OF ARRAS 1940 (Revolu zl 0.4 2-player, area-move game of the 21 May 1940 attack by British forces that gave the Germans their greatest fear of the French campaign as the offensive threatened to cut off the panzer divisions from the German infantry lagging behind. Includes one modest sized map, 1 countersheet, rgt/div level. Michael Rinella'19 1 135960 NEW $24.00 DEFIANT HOLLAND PARTS (FGA) n Out-of-Print 1 61462 EXCELL $2.00 Photocopy of rules, taped to facilitate further copying. DYNAMO, DUNKIRK 1940 #53 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Div lvl German drive accross northern France & Belgium to the French coast, May 1940, the middle phase of the invasion of France. The Germans seek to turn every new defensive line the Allies attempt to create, while the Allies need to stabilize the situation and maintain a supplied beachhead in Flanders or smash the thinly spread German panzers. Beautiful map of France & low countries, 6.5km/hex, 1day/turn, 200 counters. Special rules for blitzkrieg, airpower, sea evacuation. 2 scenarios. T.Bomba'86 / ARTICLES ON: Dynamo & the near miss of Allied responses to the German breakout in May 1940; reviews of PWG Duel for Kharkov, OMEGA Main Battle Area & TSR 13 Colonies in Revolt; strategy in China Incident; errat for War to End Wars, Rommel at Bay, GDW Op Market-Garden. 1 98801 MINT $18.00 Cherry. Our last copy. DYNAMO, DUNKIRK 1940 #53 PARTS (WWWmag) n Out-of-Print 1 17881 V.GOOD $2.00 Map only. EUROPA MAGAZINE MAP PACK 6-MAP SET (GRD) n 0.3 Out-of-Print Set of 6 8.5x11 color maps for the Europa game series, previouly published only in direct subscriber copies of the mag. Includes maps of Iceland, Dakar, Azores, Canary Is, Cape Verde & Madagascar. No rules. 1 145312 NEW $12.00 Last copy. FALL OF FRANCE 2ND (Schutz) HC 1.1 2-6wks Turnarnd Professionally produced games w/ die cut counters. Covers the campaign for France, 1940, in which both the Germans & Allies are treated as competent armies. Corp level, 216 die cut counters. 2nd ed includes addition variants & counters. P.Schultz'11 1 Special Ordr NEW $25.00 FALL OF FRANCE PARTS (GDW) n Out-of-Print 1 73571 EXCELL $0.75 Europa Corp Marker display, only. Some lite spots. 2 73570 V.GOOD $0.50 Europa Corp Marker display, only. Coffee splattered. FIRST TO FIGHT, 1ST PARTS (GRD) n Out-of-Print 1 79411 EXCELL $5.00 Rules, photocopy only. 2 79413 EXCELL $4.00 Order of Battles booklet, photocopy only. 3 79412 EXCELL $4.00 Rules, photocopy only. Some highlighting in yellow. 4 79414 EXCELL $4.00 Order of Battles booklet, photocopy only. FIRST TO FIGHT, 1ST: PARTS (GRD) n Out-of-Print 1 97827 MINT $12.00 Order of Battle booklet only. FOUR ROADS TO PARIS (Agains) HP 1.5 2-6wks Turnarnd 2016 Annual (published at the end of 2017) w/ 4 games focused on the fall of France in May 1940: STRANGE VICTORY is a solitaire game depicting the smaller, nimbler Germans confounding the Allied command structure. SPRINGTIME FOR HITLER supposes that the Germans simply had the best army, airforce, doctrine, and used all to their advantage. SEEDS OF DISASTER explores the pre-conflict planning and projection of motivations onto the enemy that led to the disaster. BETRAYAL! is a unique game akin to many solitaire games in that the Germans are driven by the game system whle the two players represent Britain & France, erstwhile allies that are looking out first for their own national interests in the event that France falls. 4 maps, 300+ counters.'17 1 Special Ordr NEW $39.00 FRANCE 1940 2ND PARTS (AH) n Out-of-Print 1 116122 EXCELL $2.00 Set of 3 German scenario cards, only. FRANCE FIGHTS ON #39 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes ERRATA & errata counters for: Norway 1940 (54), Ghost Division (60), Rhineland (24). Game of the hypothetical situation in June 1940 had the French government not capitulated but instead sought to evacuate itself and as much of the French army as possible to northern Africa to continue resistance. The Germans must seek to destroy as much of the French army as possible within a month's time lest events severely disrupt Germany's timetable for the next year of the war. 2days/turn, 8mi/hex, 288 counters. T.Bomba'14 / ARTICLES ON: The What if Had France Fought On in 1940; the Soviet Gulag Network & Penal Battalions; Kamikazes Over Okinawa; Hitler's Headquarters, the Wolf's Lair; the Alaskan-Canadian Highway in World War II; the Bombing of a US Ship Off Italy Carrying Poison Gas, 1943. 1 134814 NEW $29.50 GHOST DIVISION #38 (DecWaW) n n 0.9 Out-of-Print Mag & game. Solitaire game in which the player command's Rommel's 7th Panzer as it fights its way to the English Channel thru France, May-June 1940. Player controls the 7th Panzer in its entirety, plus rgts of the 5th Panzer, SS Totenkopf & corp troops. What you encounter on your blitzkrieg cross country is determined by the game system with face down formation counters. Game can also be played by 2 players, cooperatively. Co/btln level, 228 counters. J.Miranda'14 / ARTICLES ON: German Mobile Warfare in 1940; Rommel's Solution to the War with the Soviet Union, 1943; the 1943 Singapore Raid; Rise & Fall of Tankettes, 1925-40; Defeating German Mines in WW2; Italian Forces on the Eastern Front, 1941-3; Discovery of the Japanese I-400 sub's hulk in 2013; PT-309. 1 139503 NEW $39.00 MANSTEIN'S WAR, DECISION IN WEST #84 (DecWAW) n n 0.9 Avail Uncrtn Mag & game. Game of the German attack into France & Belgium in May-Jun 1940. Uses a version of the They Died w/ Boots On game system which uses chits to activate army-level commands & in some cases altering rules to the player's advantage. Corp/army level, 176 counters, 12hr/turn, 25mi/hex, army/corp level. Joseph Miranda '22 / ARTICLES ON: Strategy & Operations in the West, 1940; Odessa 1941; B-17s Over Java early in WWII; Nazi Deception Propaganda; Macau in WWII; Soviet Air Raids on Berlin, 1941; German Sonars & Hydrophones; Project Pigeon, 1 149357 NEW $37.50 NARVIK 2ND PARTS (GDW) n Out-of-Print 1 108888 EXCELL $4.00 Photocopy of Collectors Series Draft 3rd ed rules set. Rules only, no charts. Photocopy of rules as published in Europa magazine. 2 108886 EXCELL $10.00 Rules, charts & errata set, only. Rules dated 2/80, charts 3/80. 3 108887 EXCELL $4.00 Substantially complete counterset for play of the Narvik game (but missing all units used for Europa-scale play). Missing 12 (of 14) German control markers, all (128) Swedish units, All Norwegian air (2), naval (29) & Europa-scale land units (75); includes Norwegian units from first 6 blocks of Countersheet 11A only (less air units). Missing 1 JU52. Otherws EX. NARVIK 2ND [COLLAGE] PARTS (GDW) FB Out-of-Print 1 108885 EXCELL $9.00 Box, only. Collage cover. NO RETREAT! POLISH & FRENCH FRONTS (GMT) BC 2.5 Fourth Game in the No Retreat! series. Covers the invasions of Poland in 1939, and France and the Low Countries in 1940. Games are independent, but can be linked to allow variable French intervention. Card-assisted game makes every battle unique & a little unpredictable. Easy to learn system makes it good for beginners. 2-4days/turn, div/corp level, 18mi/hex. Carl Paradis'18 1 146051 NEW $36.00 NORWAY 1940 # 29 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game covers the German invasion of Norway in 1940, a well-planned & rather daring affair. Covers both naval & land campaigns using the Red Dragon Rising game system. Rgt/Brig, 1-12ships/counter & aircraft squadron level. 0.5wks/turn, area move. J.Miranda'13 / ARTICLES ON: Norway 1940, Hitler Turns North; Reinhard Gehlen, Hitler's Shadow General; Fire Land: Soviet Kerch-Eltigen Amphibious Operation, Nov. 1943; Wuhan Campaign, June-Oct. 1938; book reviews; Flying Boats at War; Gerald Ford in WWII; German MG34 Machinegun; Pre-War US Intelligence Efforts in Japan; 1st Fallschirmjaeger v 1st Airborne at Primosole Bridge. 1 102013 NEW $42.00 Last copy. NORWAY 1940 [NORUEGA 1940] (Trafal) BC* 3.8 4-8wks Turnarnd Spanish-produced, English & Spanish language game of the German invasion of Norway in April 1940. Colorful, 2pc, A1 sized map, 580 counters. Point-point movement, including critical air & naval support for this campaign. Players must coordinate air, naval & land forces over the huge expanse of the Norwegian coast & interior, and the Germans must carefully plan to make supplies available. Rules availablefor review via download on publisher's website. '18 1 Special Ordr NEW $99.00 * PARATROOP #77 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. 3 games covering key airborne assaults during WWII: Eben Emeal (Belgium 1940), Crete (1941), Red Devil (Arnhem 1944). / ARTICLES ON: Paratroop, History of Airborne Operations; Cityfight, Combat in the Urban Environment; Great Medieval Battles, 1001-1500AD. 1 116460 MINT $28.00 PARATROOP #77 PARTS (SPIS_T) n Out-of-Print 1 61666 V.GOOD $1.00 Red Devil portion of map, only (other parts cut away & not included). SEALION, GERMAN INVASION OF ENGLAND #52 (DecWAW) n n 0.9 Out-of-Print Mag & game. Game of the hypothetical German invasion of Britain in the Fall of 1940. Includes detailed air, land & naval components, tho assumes that the RAF lost the Battle of Britain. With a beautiful map of SE England from the Isle of Wight to the Thames Estuary, and coverage of many of the possible facets of the battle including Brandenburgers, paratroopers, naval combat, radar, coastal batteries and of course supply. 280 counters. E.Harvey, C.Webber '16 / ARTICLES ON: Sealion, the Invasion of Britain; First Battle of Tomaszo Lubelski, Poland's Lost Victory, 1939; Vella Lavella, Last Act in the SOlomons; Battle of the River Plate, 1939; Italian Marshal Rodolfo Graziani; John McKinney, Pacific's Audie Murphy; Not Too Old to Fight, USS Arkansas. 1 137145 NEW $119.00 Last copy. SEDAN 1940, DECISIVE BTL FOR FRANCE #24 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game of the key portion of the campaign on the west front, 10-17 May 1940, focused in the area around Sedan & just beyond the northern end of the Maginot Line where the German breakthrough occurred. Victory is determined by the number of German units across the Meuse River. Btln level, with air & artillery. 228 counters, 2mi/hex, 1day/turn. P.Youde'12 / ARTICLES ON: Sedan, 10-15 May 1940 + designer's notes; Airpower in the Spanish Civil War; Japanese armor doctrine; Op Carnivore, destruction of Second Shock Army Spring 1942; Vichy Dakar, 1940; cocodiles defeat Japanese on Ramree Island, 1945; 6th Pzr's attack at Kursk; unlucky USS Wm Porter; review of TSWW Balkan Fury. 1 114100 NEW $29.00 SWITZERLAND MUST BE SWALLOWED 2ND (Schutz) HC 1.2 4-8wks Turnarnd Boxed update of this game of a possible German invasion of Switzerland sometime after the summer of 1940, as well as a possible Allied invasion in 1944. The southern portion of the country was well protected by the Alps, but the Swiss themseles realized the northern half may be swiftly overrun. 264 dbl sided div level counters. 15k/hex, 3days/turn. 2nd ed adds several new scenarios plus rules tweaks. P.Schutze'07 1 Special Ordr NEW $25.00 THEIR FINEST HOUR, 1ST PARTS (GDW) n Out-of-Print 1 73560 EXCELL $1.00 German Air Order of Battle (Europa scale). 1pg. 2 73567 EXCELL $1.00 Combat results table, only. 3 107203 MINT $12.00 Original 2-map set, only. This was the mis-cut maps w/o the 2 extra rows on the European side which included German bases & transit distances. Maps best used to enhance Narvik. THEIR FINEST HOUR, 2ND PARTS (GDW) n Out-of-Print 1 73565 V.GOOD $2.00 British & German Order of Battles (p.27-32). One tear to a page margin, many inked annotations on German page. 2 73562 V.GOOD $1.00 Sea Zone Display, only. Coffee splattered. VICTORY IN THE WEST PARTS (GMT) n Out-of-Print 1 61069 MINT $3.00 Countersheet #3, only, back printed. VICTORY IN THE WEST, FRENCH CAMP PARTS (GMT) n Out-of-Print 1 19895 MINT $3.00 Countersheet 3 (Brits, Dutch, Belgains/Markers), reverse printed. 2 108013 MINT $3.00 Countersheet 3 (Brits,Dutch, Belgians/Markers), reverse printed. = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Campaigns & Battles - Western Front, 1941-45 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1944 BATTLE OF THE BULGE (Worthi) BC* 3.6 4-8wks Turnarnd Game of the Battle of the Bulge, 1944, using WOG's Holdfast game system. Fast playing, with 50 counters per side and only 8 pages of rules. Key constraint is a limited number of resource points that enable both movement & combat. But combat can be intermixed with movement to enable breakthrus. Mounted map, 3 countersheets. Dan Fournie'21 1 Special Ordr NEW $52.50 * 1944, SECOND FRONT (WWW) BC 1.6 Out-of-Print Rgt/div level game of campaign in France, focusing on role of elite units. Designed by Ty Bomba. 1 132644 MINT $22.50 No countertray, otherws unpunched & complete. Sml amount of yellow highlighting on 2pgs of rules; 2 penciled annotations on table of contents on cover of rules. 2 113795 MINT $24.00 No countertray. Otherws cherry. AACHEN, STORMING THE SIEGFRIED LINE, 2ND (WWW) BC 1.0 4-8wks Turnarnd Initial Allied assault against Siegfried Line around Aachen followed by German counterattack and methodical allied repost, Sep-Oct 44. Reprint from PWG. J.Radey, W.Hamilton'95 1 Special Ordr NEW $29.00 ALSACE 1944 # 59 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Operational, btln level game of the 1944 Alsace campaign between the 1st French Army and the Germans. 2km/hex. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '04 1 108362 NEW $14.00 Last copy. ARDENNES 1944 # 48 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Operational, div level game of the Battle of the Bulge, 1944 using the Arnhem 1944 game system. 4.5km/hex. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '03 1 100529 NEW $14.00 Last copy. ARNHEM BRIDGE PARTS (Attact) n Out-of-Print 1 98723 EXCELL $6.00 Photocopy of rules, Quick Reference Sheet (w/ all charts) & Hidden Movement Sheet, only. ARRACOURT, BATTLE FOR... 1944 (MMP) BC 1.8 2-6wks Turnarnd Game of the pivotal battle for Arracourt, France, in which effective combined arms stopped the German offensive that sought to stop the US advance across France near Nancy, Sept 1944. Uses the Battalion Combat (BCS) game system. The Germans attack with panzer brigades equiped with panther tanks but manned with green crews against the US 4th armored division surrounding Nancy. Includes 6 scenarios including campaign, 352 counters, 1 map. Game works well as in intro the the BCS system. Carl Fung'22 1 Stock NEW $60.00 ATLANTIC WALL 2ND (DecGms) GB* 6.0 Temp OoP/OoS Substanative update & expansion of this detailed grand tactical game of the D-Day invasion & the two months of fighting for Normandy. Covers the whole period from the actual invasions to the Allied breakout in August (234 turns!). Now includes 7 (+2) maps, 4480 counters (+2480) from Normandy (D-Day to Falaise), June-Aug 1944. The beach invasions can be played solitaire. Includes many specialized unit types as well as the tough bocage in the area. 3 intro 1-map scenarios, 3 multi-map scenarios, plus campaign. The amphibious assault is played on a special map & can be played as a solitaire game of its own. Airborne assault also receives special treatment. Third game in DG's Grand Operational Sim series (following redesigns of Highway to the Reich & Hurtgen Forest). Original design by J.Balkoski'78; '14 1 Special Ordr NEW $185.00 * ATS: OMAHA WEST [2ND] (Cri) Fo 2.1 Out-of-Print Update/reprint of this large Adv Tobruk system game of the struggle for Omaha beach on D-Day. Three maps (6') show the beachhead up to 1mi inland at 50yd/hex. Begins with initial beach landings. 3 maps, 1200 counters, 16 scenarios. A HUGE game. Req only rules & std play aids to play. '12 1 101748 NEW $49.00 Last copy. BASTOGNE SOLITAIRE #56 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game of the German siege of Bastogne & the surrounding area, 19-26 Dec 1944, defended by the US 101st Airborne. Player commands US forces trying to hold out until Patton's forces can breakthru from the south. Can be played cooperatively by two players, each taking parts of the US defense. 176 counters. Germans approach via 4 tracks (roads) around the town. Co/Btln level, 1"-500yds. US goal is to hold out till Patton relieves the town, or to collapse German morale. Joseph Miranda'17 / ARTICLES ON: Battle of Bastogne; Allied Military Intelligence in the Pacific in WWII; Polish 10th Motorized Cavalry Brigade in 1939; Beowulf, the German Invasion of the Baltic Islands, 1941; Mussilini's WMDs; 4th Nigerian Rifles; Rescue of the 807 MAETS from Albania; Invasion of Luxembourg, 1940. 1 144751 NEW $39.00 BEYOND THE RHINE PARTS (MMP) DC Out-of-Print 1 145494 < NEW $6.00 Box only. Ding to one corner. BLACK CAVALRY, BATTLES OF..., HILL 262 (StraGm) HC 0.8 2-6wks Turnarnd Polish-produced game with English-language components. Covers the Polish 1 Armored Div's fight at Hill 262 near Chambois, Aug 1944 during their effort to seal off the Falaise Pocket & trap 25 German divisions. 6 scenarios, 4 of which are short learning scenarios. The Germans are struggling to escape the looming trap while the Allies are trying to prevent that. Each game is different in that the Germans select a battle group to appear and fight its way off the board. Based on the Battles of Small Units game system, with a page of game-specific rules. 2 maps, 308 counters. Requires a standard deck of playing cards to play. Adam Niechwiej'20 1 Special Ordr NEW $37.00 BODYGUARD-OVERLORD (Spearh) BC 1.4 Out-of-Print Game of the Allied attempt to deceive the Germans as to D-Day timing & location, Jan-Dec'44. Simple game focused on use & manipulation of ULTRA intelligene, propaganda, & actual military maneuvers seeking a successful D-Day. J.Prados'94 1 10825 MINT $16.00 BRADLEY'S D-DAY, CAMPAIGN STUDY #3 (Agains) n HP 1.4 Campaign Study #3. Booklet & game focused on the American portion of the D-Day landings at Utah & Omaha Beaches during those touch-&-go first 2 days. Uses Monty's D-Day game system. Co/Btln level, 800m/hex, 300 counters. Includes solitaire rules. Plus 64pg booklet focused on the same subject. J.Prados'11 1 147556 NEW $35.00 BREAKING INTO VALHALLA (Schutz) n 0.3 Out-of-Print Simpler game of Operations Veritable & Grenade, allied offensives that attempted to break the Westwall defenses Feb-Mar 1945. Btln/rgt level, 1.5mi/hex, 2days/turn, w/ medium sized color map & 266 color counters that must be mounted & cut apart. '01 1 68587 NEW $14.00 Last copy. BULGE, BATTLE FOR THE ARDENNES 3RD (DecGms) HC 0.5 Update of SPI's simple, classic, division-level game of the Battle of the Bulge, 16 Dec 1944 - 2 Jan 1945. Now includes sudden victory & is further colorized from prior edition. Uses 100 counters, and is great for beginners & multiple games in an evening. James Dunnigan'21 1 148810 < NEW $21.00 Box cover pressed inward at on place 1/2" from side edge, creating a concaved 4" crease along a box edge. Otherws new & shrinkwrapped. 2 148809 < NEW $22.00 Concaved crease next to box cover side edge. Otherws new & shrinkwrapped. 3 Stock NEW $26.00 BULGE, BATTLE OF THE... ['65] BULGE '40 (AH) n 0.3 Out-of-Print Photocopy of rules & color counters from General allowing play of the 1940 drive thru the Ardennes using AH's Battle of the Bulge '65. J.Angiolillo'74 1 88162 EXCELL $3.50 2 85550 MINT $4.00 BULGE, BATTLE OF THE... ['65] PARTS (AH) n Out-of-Print 1 70765 EXCELL $1.00 German OoB card only. 2 169 V.GOOD $1.00 Basic rules (only) stained & wrinkled. BULGE, BATTLE OF THE... ['81], 1ST PARTS (AH) n Out-of-Print 1 48075 V.GOOD $5.00 1st ed rules only, w/ handful of paragraphs underlined in ink. BULGE, THE BATTLE OF THE BULGE 2ND # 3 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Graphic & mechanical update of the SPI game published both as The Bulge & Big Red One. Simpler, fast playing, division level game of the critical part of the Battle of the Bulge, 16-25 Dec 1944. 176 large counters. J.Dunnigan, E.Smith, T.Bomba'08 / ARTICLES ON: the Bulge'44; Chekassy (Korsun) Pocket, 1944; Dyhernfurth raid to destroy a nerve gas factory in Soviet hands, 1945; Lyndon Baines Johnson (LBJ)'s adventures in the South Pacific in WW2; Soviet army organization 1942-5. 1 140234 MINT $60.00 Last copy. CAEN (Excal) zl 0.2 4-8wks Turnarnd British face stout German resistance from several Pzr & SS divs shortly after D-Day. Simple gm & system. '77 1 Special Ordr NEW $15.00 CARENTAN, 10-13 JUNE 1944 (StraGm) HC 1-3wks Turnarnd Polish-produced game with English-language components. Grand tactical scale game of the battles around Carentan during the Allied push away from their D-Day beachheads and the attempt to secure this key road hub. The Americans have material advantages, plentiful artillery and effective combined arms tactics; the German paratroopers were masters of stiff urban resistance, but lacked ammo & suffered high casualties, forcing their retreat. 2 scenarios: 1 depicts combat between paratrooper forces for control of the city, the other depicts the US defence of the town against a German counterattack at Bloody Gulch. 216 counters. Requires a deck of standard playing cards to play. '22 1 Special Ordr NEW $36.00 CELLES, THE ARDENNES, 23-27 DEC 1944 2ND (Revolu zl 0.3 Reprint of this first game in the Battle of the Bulge series using a chit activation system, and set at the high water mark of the German Bulge offensive, 23-26 Dec 1944. The Germans must make a desperate lunge for the Meuse while the Allies both try to blunt those moves & prepare for their own counteroffensive aimed at destroying the overextended panzers. Each sides' units are activated by chit draws which makes every game different & exciting. 1mi/hex, 12hrs/turn, 88 counters. Errata & French translated rules avail online. R.Miller'17 1 149450 NEW $25.00 COBRA, THE NORMANDY BREAKOUT, 2ND PARTS (TSR) n Out-of-Print 1 70701 EXCELL $4.00 Rules only. A few errata annotations. COBRA, THE NORMANDY CAMPAIGN 3RD #251 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Variant counters for Vinegar Joes War #227 (7); Sealords #243 (10); Winged Horse #239 (180); Twilight of the Ottomons #241 (83). Double sized issue w/ articles on the battle for Normandy from D-Day thru the Falaise Gap; Israeli air force 1948-present; history of China since the bronze age. COBRA is a 2-map, rgt/brig level game of the battle for Normandy from D-Day to the Falaise Gap. Based on earlier SPI game of the name but heavily revised. Scenarios cover the build-up phase and Op Cobra; campaign game covers 6June-23Aug. 3day/turn, 2mi/hex, 280 counters (560 total). B.Hessel, J.Youst'08 / ARTICLES ON: Battle for Normandy, D-Day to Falaise Gap; Military History of China, bronze age to present; Braddock's Defeat, 1759; Ekranoplane, monster of the Caspian; History of the Israeli airforce. 1 85302 NEW $38.00 COBRA, THE NORMANDY CAMPAIGN 4TH (DecGms) BC 1.3 1-3wks Turnarnd Game of the Allied D-Day landings thur their Cobra offensive that led to the breakout from Normandy after the D-Day landings, 6 June - 26 August 1944. Boxed update of game last published in S&T #251, and previously published by SPI. Victory is based on whether an Allied breakout occurs, and on relative casualties. Includes 2 scenarios (D-Day & buildup, and Cobra) as well as campaign. Div level, 2mi/hex, 1day/turn, moderately complex, medium solitaire suitability. '19 1 Stock NEW $52.00 D-DAY AT OMAHA BEACH 2ND [PC CD-ROM] (DecGms) JC 0.3 1-3wks Turnarnd CD-ROM, req Windows 2k+, DirX, 512mb RAM, min VGA. Computerized port of this popular solitaire game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. Combat system emphasizes using the right weapons & tactics. Also playable by two players cooperatively, each controling one of the two US divisions. Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 15-30min/turn, company level, 275yd/hex. J.Butterfield'15 1 Special Ordr NEW $22.00 D-DAY AT OMAHA BEACH 5TH (DecGms) BC* 3.0 1-3wks Turnarnd 5th edition (2021) reprint of this solitaire (& cooperative 2-player) game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. A diceless combat system emphasizes using the right weapons & tactics. Event cards punctuate the action and control German strategy (in the solo version). Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 352 counters, 1 map, 55 event cards. 15-30min/turn, company level, 275yd/hex. 3rd edition added updated rules & a mounted mapboard. J.Butterfield'21 1 Stock NEW $65.00 * D-DAY QUAD DELUXE [2ND] (DecGms) BC 2.4 1-3wks Turnarnd Deluxe update & reprint of four games previously published separately as folios, now packaged as a single quadragame with mounted board. Together, the games cover the whole of the D-Day landings using a simpler, folio-style game system. Includes Gold & Juno Beaches, Omaha Beach, Sword Beach, & Utah Beah. Includes scenarios for each of the separate beaches, then two for the American & the British beaches, and the full 4-game campaign. 400 counters, mounted map, btln/regt/brig level.'20 1 Stock NEW $48.00 D-DAY ['65] PARTS (AH) n Out-of-Print 1 79392 EXCELL $3.00 Battle Manual, only. Some lite stains. 2 65645 EXCELL $2.00 Basic game rules. Couple of spots. 3 85558 EXCELL $1.00 Photocopy of '65 rules, only. 4 71118 EXCELL $1.00 Order of Battle charts. 5 79393 EXCELL $2.00 Basic game rules, only. Couple of isolated spots plus wrinkling thru use. 6 71117 EXCELL $1.00 Order of Battle charts. 7 71120 V.GOOD $0.50 Order of Battle charts. Some staining. 8 71127 V.GOOD $2.00 Battle manual, only. 9 246 V.GOOD $5.00 Map, only. Various lt stains. 10 71126 V.GOOD $2.00 Rules, only. 1965 version. Wrinkled. 11 71128 V.GOOD $1.00 Time Record Chart, only. 1965 version. 12 71119 V.GOOD $0.75 Order of Battle charts. Writing in penci. DAGGER THRUSTS, PATTON & MONTGOMERY #233 (DecS_T n n 1.0 Out-of-Print Mag & Game. Simpler XTR-style game of the possibilities open to the Allies in the early Fall 1944. Two maps cover the northern German/Dutch border area where the British may try a Market-Garden attack, and seperately a map of the central Ruhr/Rhine area where Patton's 3rd army could assault the Rhine directly. The Allies must shorten the war by a successful Market-Garden attack, opening Antwerp, or breaching the Westwall. 176 counters, rgt/div level, 7mi/hex, 3days/turn. T.Bomba'05 / ARTICLES ON: Dagger Thrus, Missed Opportunities for Victory Against Germany, Sept. 1944; George Henry Thomas, Rock of the Union; Battle of Nashville, Dec. 1864; German 78th Assault Inf. Division; Roadblock at Mortain; the AirLand Battle of the Bulge & Combat Units in the Bulge. / ARTICLES ON: Dagger Thrusts, Missed Opportunites to Defeat Germany, Sept. 1944; George Henry Thomas, Union General; Battle of Nashville, Dec 1864; Germany's 78th Assault Division in WW2; Huge US Army Reorganization Underway; Battle for Lake Tanganyika 1915; the AirLand Battle of the Bulge, with air & land OoBs. 1 73001 NEW $19.00 DAI SENSO! PARTS (DecGms) LB* Out-of-Print 1 104020 NEW $10.00 * Box, only. Clean. DAY OF DAYS PARTS (MMP) DC Out-of-Print 1 116261 MINT $8.00 Box only. Extremely slight ding to 3 box top corners. DAY OF DAYS, INVASION OF NORMANDY 1944 (MMP) DC* 3.3 Highly detailed, company-level game of the first 10 days of the Normandy invasions, June 1944. Allies strive to move away from the beach & develop a secure beachhead; Germans try to try throw them back into the sea. Using a playable system, this huge game includes all the action of those furious & chaotic days: para drops, ranger assaults, & more. Uses the Standard Combat System. Includes 4 maps, 8 countersheets, v1.7 series rules, 15 scenarios (many using only 1 or 2 maps). D.Essig'15 1 147534 NEW $90.00 * DAY OF DAYS, INVASION OF NORMANDY PARTS (MMP) DC Out-of-Print 1 128770 MINT $8.00 Box only. Ding to center of box cover upper edge creating small crease & indent. Otherws new. DEADLY WOODS, THE BATTLE OF THE BULGE (Revolu) BC 1.3 Packaged in a bookcase box. Game of the Battle of the Bulge, Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. 1 148741 NEW $55.00 DEADLY WOODS, THE BATTLE OF THE BULGE ZL (Revolu zl 0.8 Packaged in a ziplock. Game of the Battle of the Bulge, Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. 1 149048 NEW $42.00 EISENHOWER'S WAR # 60 (DecWAW) n n 0.9 Out-of-Print Mag & game. Published with 40 variant/errata counters for Midway Solitaire #54, with 1pg of variant rules. Game is a two player contest covering the last 11 months of World War II in northwestern Europe. 40mi/hex, 1-2mo/turn, corp level. Victory is measured against historical performance. Well-suited to solitaire play. 144 counters. 2 scenarios: historical & alternate invasion locations. Ty Bomba, Doug Johnson'18 / ARTICLES ON: Midway Solo #54 variant that extends the game and adds a few added units; Eisenhower's War, Ike as Strategist; Aleutians Campaign in Alaska in WWII; Neutralizing the French Fleet in 1940; Debrecen, the Last Hungarian Victory; Shanghai Under Japanese Occupation 1937-45; USS Silversides (Sugmarine); Trophy Panzers, Soviet's Captured German Tanks; Battle of Midway. 1 137442 NEW $34.00 Last copy. FORTRESS EUROPA 4TH (Compas) BC 2.0 Temp OoP/OoS Signature edition updates from earlier AH & Jedko editions. Covers D-Day to V-Day in Europe using an evolution of the Russian Campaign system. Div level. Allows allied invasion beach selection, and covers the campaign rather intelligently. 1.5maps, 3 countersheets, 25mi/hex. This edition enlarges the map & counters, and incorporates errata. John Edwards'19 1 Special Ordr NEW $66.00 FRANCE 1944, ALLIED CRUSADE IN EUROPE 2D (Compas BC* 3.4 2-6wks Turnarnd Updated, Signature edition of this game originally published by Victory Games. Simpler, fast playing game of the campaign in France, July 1944-May 1945. Interactive turn sequence, air power, step losses, special Bulge & Market-Garden rules. This edition remastered & updated and can be linked with a future eastern front companion game (East Front, Russia 1944). Adds new Falaise Gap intro & Market-Garden scenarios, and extends game to end of war. Mounted map, 2 countersheets, 20mi/hex, div/corp level. High solitaire suitability. Mark Herman'20 1 Special Ordr NEW $55.00 * GERMANY, BATTLE FOR... #50 PARTS (SPIS_T) n Out-of-Print 1 114211 MINT $9.00 Rules only. 2 92832 MINT $5.00 Rules only. GREATEST DAY PARTS (MMP) GB Out-of-Print 1 116899 MINT $6.00 Box, only. Box edge dinged, creating a 2" circular crease around ding on cover and a vertical crease on side panel. Otherws new. 2 119304 NEW $12.00 Box, only. Clean. GREATEST DAY, BATTLE FOR NORMANDY V.1 (MMP) GB* 6.2 2-6wks Turnarnd First of a planned 3 game set to cover all of the Normandy landings. Large game using the Grand Tactical Game series (ala Devil's Cauldron & Where Eagles Dare) to cover the D-Day landings at Sword, Juno & Gold beaches. Includes 17 scenarios, 16 countersheets, 4 maps (3 dbl-sided) plus 8 map extensions. Big, did we say BIG?, and bulky. A.Starkweather'15 1 Special Ordr NEW $209.00 * GUARDS ARMOUR DIVISION # 34 (DecWaW) n zl 1.3 Out-of-Print Mag & game. Covers 4 grand tactical battles involving the British Guards armor division in 1944-5, including Operations Goodwood, Veritable, Boninghardt Ridge & Joe's Bridge. Uses the Famous Divisions system. Combat is now modified by the random element of a chit pull, and one player's chit can cancel the others. 500m/hex, 6hrs/game, 560 counters, 2 maps, chit-activated unit impulse system. J.Schttler, E.Harvey'13 / ARTICLES ON: Famous Divisions, British Guards Armour; the Fall of Hong Kong; the Waffen SS in Color [illustrations]; Vlasov's Counter-Soviet Army; US M2 4.2" Mortar; Patton's folly, the landing at Brolo; Salerno Airborne Assault; Camp X, British SOE Special Training School; Brazil in WWII. 1 103067 NEW $39.00 HELL'S HIGHWAY PARTS (AH-VG) n Out-of-Print 1 71112 EXCELL $2.00 Player Aid Card (one only). 2 88411 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. 3 88410 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. HIGHWAY TO THE REICH 3RD (DecGms) LB* 3.4 1-3wks Turnarnd Decision Games' colorized, updated & substantial revised 3rd Ed. of this classic & HIGHLY RECOMMENDED, tense, company-level game of Operation Market-Garden, Sept.1944. Very suitable for team play. Game system focuses on morale & firepower as key variables. This edition uses movement impulses by formation, redrawn & colorized maps w/ adjusted scale, procedures adj to speed play. 2520 counters, 4 maps. 600m/hex, 3hr/turn, 7 scenarios plus campaign. '08 1 Special Ordr NEW $127.50 * HITLER'S LAST GAMBLE ERRATA [3/90] (WWW) n 0.2 Out-of-Print 3/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 1 88556 EXCELL $2.00 3/90 version. HITLER'S LAST GAMBLE ERRATA [6/90] (WWW) n 0.2 Out-of-Print 6/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 1 77323 EXCELL $5.00 6/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 HITLER'S LAST GAMBLE PARTS (Rand) n Out-of-Print 1 97588 MINT $5.00 TEC/CRT chart only. LAST HUNDRED YARDS, AIRBORNE OVER EUROPE (GMT) BC* 3.3 Complete game extending this game series of tactical combat in Europe during World War II to include airborne troops & drops. System focuses on modeling small unit behavior in combat in a brisk system. This game includes missions from two Allied airborne campaigns: the initial drops in Normandy and later at Market Garden, both by the 82nd & 101st airborne. Platoon/Company level with individual guns & AFVs, 50yds/hex, 2-5min/turn, 6 dbl-sided geomorphic maps, 4.5 countersheets, 10 missions. Mike Denson'21 1 148753 NEW $39.00 * LIBERTY ROADS: ROUNDHAMMER 1943 KIT 2ND (Hexasi) zl 0.5 1-3wks Turnarnd Reprint of this kit providing counters & rules for the big, big what-if of an Allied invasion of France in Sept. 1943 when German defenses were weak & ill-prepared - as were the Allies. Includes 128 counters, rules & play aids. Rules in English & French Y.le Quellec'16 1 Special Ordr NEW $17.50 LIGHTNING WAR, D-DAY (DecGms) SC 0.6 1-3wks Turnarnd Simple, fast playing card game of the struggle for control of the 5 key beaches at Normandy. Cards represent division level units as well as special weapons & actions. '04 1 Special Ordr NEW $15.00 LONGEST DAY PARTS (AH) n Out-of-Print Color photocopy of the Cherbourg map board, which was missing in the last few copies of this game sold. Comes in 2 sections. 1 42475 NEW $5.00 Countances (B) mapboard, only. 1/4" nick on seam hex in sea area. LUCKY FORWARD!, PATTON'S 3RD ARMY 1944 (DecGms) LB* 5.2 Temp OoP/OoS Fourth game in the Grand Operational game series. Covers Patton's fall 1944 campaign in the Lorraine area of France, Sept-Dec, that were abandoned once the Battle of the Bulge erupted to the north. Three scenarios for each of Sept, Nov & Dec, plus a campaign. Another hypothetical shows the situation had Patton, rather than Montgomery, been allocated the bulk of supplies & the three airborne divisions used for Market-Garden in Sept. Includes the major events & objectives in each, including battles for Metz fortifications, crossing of the Meuse, mud & flood. 5 maps, 3360 countersheets, 5 scenarios & campaign. '20 1 Special Ordr NEW $159.00 * MIGHTY ENDEAVOR 2ND (MMP) BC 1.4 2-6wks Turnarnd Update & expansion of this simpler, div level game of the campaign in France from D-Day to the end of the war, using the Standard Combat System. Allows Allies choice of invasion site, runs thru the fall of Germany, and is fast moving. 1 map, 280 counters, 24pgs of rules. 2nd ed expands the game to include the eastern front just east of Berlin, uses the unique system first used in Battle for Germany where one player controls the Western Allies & eastern Germans, the other the western Germans & Soviets. D.Essig'14 1 Stock NEW $45.00 MONTY'S D-DAY #102 (TSRS_T) n n 0.4 Out-of-Print Mag & Game. Co/Btln level game of the battles on the first day along the British sector of the D-Day invasion. Emphasizes deployment formation as the key variable for movement or combat. 200 counters, 2 scenarios. Popular game. J.Prados'85 / ARTICLES ON: the British at D-Day; Heavenly Kingdom of Great Peace - Rebellion in China 1850-64; the French Rapid Action Force; Variant for Napoleon's Last Battles; Napoleon's Available Forces in 1815; Abbreviated index to S&T games & lead articles published thru #102; Reviews of: SIMCAN Schnellboote and Power & Resolution, AH Hitler's War 2nd, 3W China Incident #37, Moscow '41; Reflections on the Decline of Wargaming; Replay with ERRATA of Thunder at Luetzen #99 and Superpowers at War #100. 1 107213 MINT $33.00 Cherry. 2 131202 MINT $35.00 Cherry. 3 91168 MINT $15.00 GameOnly. Stain on rear rules cover (charts). Unpunched. MONTY'S GAMBLE, MARKET-GARDEN 2ND (MMP) BC 1.6 Update of this game of battle for "Hell's Hiway" during Market Garden, from Eindhoven to Arnhem, based on the Storm Over Arnhem game system. Btln/rgt level, daily turns. Each turn brings tough choices to both sides. 2 countersheets. 1.5mi/inch, btln/rgt/brig level. High solitaire suitability. 2nd ed is graphically updated, and includes a Fortress Holland 1940 variant with 100 counters (reprinted from Ops Special Mag #2). 469 counters, 1 map. M.Rinella'19 1 149553 NEW $45.00 MORTAIN COUNTERATTACK, DRV TO AVRANCHES (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of the key German attack aimed at cutting of the thin supply line to the Allied breakout near Avranches south of Normandy. The Germans mass 4 panzer divisions near Mortain, attacking the US 30th Inf which is tasked with buying time. Emphasis on special units' abilities, and support by artillery & aircraft. 100 counters, small map, btln level, 0.5mi/hex. '16 1 Special Ordr NEW $19.00 MUNICH WAR #74 (DecWAW) n n 0.9 Mag & game. Game of the possibility of war thruout Europe in 1938, had the British & French not backed off at the Munich conference concerning the Sudetenland & Czechoslovakia. Basically, World War II begins in 1938. Diplomatic alliances are determined prior to the game, and then the game covers the first two months of war. Objective is to sieze a dominant position from which to continue the war. 176 counters, 40mi/hex, 1wk/turn, corp/army level. Joseph Miranda'20 / ARTICLES ON: World War II Beginning in 1938; Indian Army in WWII; Air Battle at Kursk; Hungarian Disaster on the Don River, 1942; Dunkirk Disaster; the Luftwaffe's Kamikaze; USN PC-461 class Patrol Craft. 1 145446 NEW $37.50 NORMANDY '44, JUNE 6TH-JUNE 27TH 3RD (GMT) BC 1.7 2022 reprint of this 2-3 player game of the D-Day landings & the crucial 3-week period of establishing a firm beachhead, June 1944. Uses a simplified Ardennes 1944 system with movement, combat & reserve movement, and a key quality rating. 1day/turn, 2.3mi/hex, btln/rgt/brig level, 2 scenarios & campaign. M.Simonitch'22 1 149025 NEW $42.00 NORMANDY '44: MOUNTED MAP (GMT) zl 1.6 1-3wks Turnarnd Kit containing a mounted map for this game of the Normandy campaign in 1944. '20 1 Special Ordr NEW $15.00 NORMANDY 1944, BLOODY SUMMER [2ND] (Ludofo) zl 0.5 1-3wks Turnarnd Revision of earlier Normandie 1944 game from Vae Victis #27, with new mechanics & revised OoB (with twice as many units), plus air support units, and a second map extending the game to Paris and covering the D-Day landings thru August 1944. Regt/div level, 1week/turn, 6km/hex, complex, 2 scenarios (Cherbourg & Goodwood/Cobra) plus campaign. E.Teng'13 1 Special Ordr NEW $32.50 NORMANDY, 2ND PARTS (SPI) n Out-of-Print 1 79379 V.GOOD $3.00 Rules only. Some lt stains. NORMANDY, BATTLE FOR...: EXPANSION KIT (GMT) zl 1.4 1-3wks Turnarnd Kit for this now out-of-print game which extends the game thru the end of August 1944, adds two full & 1 small map sections allowing play of Mortain & Falaise Pocket scenarios, and includes 560 counters of unit-specific breakdown counters for AT & mech inf. Also includes a full color reprint of the rules & scenario booklets (all original content plus 6 additional scenarios), and 2 maps. '13 1 Special Ordr NEW $25.00 NUTS! BATTLE OF THE BULGE CARD GM: SET (DecGms) SC 1.6 4-8wks Turnarnd Set of NORTH & SOUTH decks of 150 cards ea. Game of the Bulge played using cards for terrain, combat units, leaders & special events. Something akin to Up Front, but at a larger scale. Both N & S decks are complete & playable separately, but can be combined for the complete campaign. '98 1 Special Ordr NEW $30.00 OBJECTIVE SCHMIDT PARTS (Gamers) n Out-of-Print 1 21108 EXCELL $12.00 First (primary) counter sheet, only. Missing 2 units, list enclosed. OPERATION CAULDRON, DIEPPE 1942 #131 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Operation level game of the 1942 Canadian invasion (raid) at Dieppe, France, that proved disasterous. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 OPERATION CONDOR, LIBERATION OF SPAIN 2D (WWW) HC Out-of-Print Reprinted in boxed format. 2 scenario, div-level game of 1942-3 invasions of Spain, either by Germany to gain control of Gibralter or by Allies to secure penisula. 1wk/turn, 30km/hex. K.Broadhurst'78 1 3021 MINT $17.50 Unpunched. Rules neatly highlighted in yellow, w/ a few light spots on cover. Box cover edges worn, all corners repaired; 2/3" price tag removal mar, plus 2 sml mars, on cover. Otherws unpunched & unused. OPERATION GRENADE #84 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. 2nd gm in Victory in the West series. US 9th Army's offensive into Rhineland, Feb-Mar '45. J.Balkoski'81 / ARTICLES ON: Operation Grenade, Battle for the Rhineland, Feb-Mar 1945; Railroads & Military Operations; Nelson's Last Victory, Trafalgar, Oct. 1805. 1 131172 MINT $12.00 Mag cover v.mildly scuffed, otherws cherry. 2 91180 MINT $20.00 Mag cover finger print marred. 3 107462 MINT $20.00 A few fingerprint mars on mag cover. OPERATION GRENADE #84 PARTS (SPIS_T) n Out-of-Print 1 13122 EXCELL $3.00 Std & Excl rules only. 2 140432 EXCELL $2.00 Photocopy of std & exclusive rules, only. 3 96906 MINT $4.00 Rules only 4 17882 V.GOOD $2.50 Map only w/ tape reinforcements. 5 79369 V.GOOD $2.50 Rules only; some edge soiling thru use. OPERATION JUBILEE, DIEPPE 1942 #265 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Grand tactical, solitaire game of the disasterous Canadian raid on Dieppe in 1942. Players control Canadian & British invaders against system-controlled, staunch defenses. J.Butterfield'10 / ARTICLES ON: Dieppe 1942; Operation Linebacker air campaign over northern Vietnam; Roman conquest of Britain; 1985 Badaber Uprising of captured Soviets held by Majahaideen; the Carronade as a weapon; Battle of Ball's Bluff, 1861. 1 93829 < NEW $84.00 Crease close to & paralleling spine on mag cover front & back due to poor storage. Otherws new & unused. 2 140189 MINT $89.00 OPERATION JUPITER, NORWAY 1942 #76 (DecWAW) n n 0.9 Mag & game. With 63 errata & variant counters for Great Pacific War #70 (53), Munich War #74 (8), Cruise of Graf Spee (2). Game of the first 30 days of Churchill's Operation Jupiter plan to invade far northern Norway & Finland in the fall of 1942, an alternative to the Torch invasion of Africa. The allies seek to deny the air & naval bases being used to interdict convoy routes to the USSR or to defeat the German 20th Mtn Army. Regt/Div level. 176 counters, 10mi/hex, 3days/turn. Ty Bomba'21 / ARTICLES ON: Variant rules for Great Pacific War #70 & Munich War #74; Operation Jupiter, Invasion of Norway 1942; Fort Drum in Manila Bay; Batle of the Kiev Salient 1943; Hollandia, New Guinea, April 1944; Anzio & Cassino 1944; Sinking the Japanese carrier Shinano; Royal Navy's 2-pounder AA Gun; General der Panzertruppen Ludwig Cruwell. 1 145451 NEW $35.00 OPERATION MARKET-GARDEN (GDW) n 0.8 Out-of-Print 1 70724 EXCELL $2.50 One map, only. 2 70723 EXCELL $2.50 One map, only. PATTON'S 3RD ARMY #78 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. Patton's Nov'44 campaign in the Lorraine area around Metz, just prior to the Bulge. Rgt/btln level, using the Victory in the West system. Allies must attack quickly but carefully to keep the Germans off balance. Rgt level, 200 counters, 1day/turn. J.Balkoski'80 / ARTICLES ON: Patton's 3rd Army, Lorraine Campaign, Nov-Dec 1944; Soviet Artilery in Contemporary Era; Battle of Lepanto, Spain's Defense of Mediterranean Christiandom in 16th Century. 1 140209 MINT $18.00 Unpunched. Mag cover shows slight wear. 2 107488 MINT $17.00 3 123229 MINT $15.00 Rules separated. PATTON'S 3RD ARMY #78 PARTS (SPIS_T) n Out-of-Print 1 52630 MINT $4.00 Rules, only. PATTON'S THIRD ARMY #43 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Solitaire game in which the play is Gen. George Patton during the wild ride across France in the summer of 1944, beginning immediately after the Falaise Pocket battle until the Bulge. Following 3 linear tracks, elements of the Third Army seek to charge into Germany. Goal is to surpass Patton's historical record. Includes basic (quick) game rules plus lots of optional rules. 176 counters, point-point map, 1wk/turn, rgt/brig/div level. J.Miranda'15 / ARTICLES ON: Patton's Third Army in NW Europe, 1944-5; the Battle of Manila, 1945; Kiev Encirclement, Hitler's Great Gamble 1941; Germany's Jewish Soldiers in WWII; Escape from Corregidor; Battle of Moulin des Rondelles, France, 13 June 1944, as evidence of the quality of US troops in Europe; Foreign Language Skils & Cultural Awareness in the US Military. 1 114915 NEW $40.00 2 114914 NEW $40.00 PATTON'S VANGUARD, ARRACOURT 1944 (Revolu) zl 0.5 Game of the battles surrounding Arracourt, France, in late summer 1944 as Patton's 4th Armored Div approached the German frontier. Played in 2 scenarios. In the first, 2 raw panzer brigades attacks the experienced & well-supported Americans. In the second, the 11th Panzer attacks Combat Command A & B. 176 counters. Publisher made a setup correction in black ink to all copies. Mike Rinella'17 1 148683 NEW $25.00 PIERCING THE REICH, BATTLE FOR AACHEN (MiH) BC 1.5 Out-of-Print Operational, btln level game of the 5 week battle for Aachen, the first German city to fall, Sept-Oct 1944. Uses Triumphant Fox system & its focus on command control. 360 counters. Moderate complexity. D.Blenheim'95 1 132867 MINT $25.00 Includes cassette tape tutorial. Vertical crease on one end panel & minor ding at same box btm corner. Some box btm corner wear to all 4 corners. Slight yellowing to rules cover. Otherws very clean, unpunched, unused. POCKET AT FALAISE #27 (Agains) n HP 1.1 2-6wks Turnarnd Mag & Game. Includes Guerra a Muerte Setup Aid Card & variant rules. Game of the Allied attack to close the Falaise Pocket at Normandy, thus destroying the bulk of the German mobile forces in France, and the German efforts to escape the trap. Playable solitaire & as 2-player. 220 counters. T.Raicer'09 / ARTICLES ON: Falaise Pocket, circle of fire; Figures Don't Lie, German losses at Falaise; Maczek's Tankers, rise of 1st Polish Armored Div; Tank buster aircraft at Mortain & Falaise; Fizzling Fish, failure of early US submarine warfare; 100 battles leading to an independent S.America; Canadian Maj. D. Currie & the Victoira Cross of Faliase; Neanderthals v Humans; Belgian Brigade in WWII. 1 Special Ordr NEW $27.50 RACE FOR BASTOGNE, SEVEN ROADS TO HELL (MMP) DC 2.8 Game of the German 47th Corp's attack in the Ardennes from the Our that led to its siege of Bastogne, Dec 1944, using the Grand Tactical (GTS) game system. Begins with their attack across the Our River against the 110th Inf Reg on 15 Dec, includes engagements with 9/CCR and 10/CCB armored brigades. Extends thru 25 December. Includes 3 maps, 8 countersheets, 6 scenarios plus campaign (5 using 1 map). Company level, 2 maps, 8 countersheets, 500m/hex, 2hr/turn. Joseph Chacon'22 1 149409 NEW $120.00 RACE TO THE MEUSE #26 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Operational level game of the height of the Battle of the Bulge, 22-27 Dec 1944, as Pz Lehr, 116 Pzr & 2nd Panzer strive to breach the Meuse River near Dinant. Integrates movement & combat, and emphasizes German supply. 6hrs/turn, 1.25km/hex, btln level, 3 scenarios. B.McWilliams'83. / ARTICLES ON: Historical notes on the race to the Meuse; errata for Never Call Retreat; J.Dunnigan talks of the future of the industry & the collapse of SPI; review of AH's Up Front & VG's Ambush!; replay of Decision at Kasserine #23; brief reviews of VG's Gulf Strike, National Liberation Front, SIMCAN's Scourge of God, YAQ's Close Assault, VG's Hell's Hiway & Civil War. 1 12844 NEW $17.50 Last copy. RAMPAGE / STALINGRAD CAULDRON #40 (DecWaW) n n 0.9 Out-of-Print Mag & 2 games. STALINGRAD CAULDRON is a solitaire game covering a large area around Stalingrad from the time of the German 6th Army's encirclement to its surrender in Jan. 1943. The player commands attacking Soviet forces, with victory hinging on destruction of the 6th Army & capture of geographic objectives. System is similar to but not identical to companion game. 10days/turn, 55mi/hex, div/corp level. T.Bomba'14 / RAMPAGE is also a solitaire game covering the Allied sweep across the heart of France, Aug-Sept 1944, beginning with the destruction of the Argentan-Falaise pocket. Player commands attacking Allied forces, with victory hinging on seizing geographical objectives. 10days/turn, 16mi/hex, div level. T.Bomba'14 / ARTICLES ON: Rampage: the Building & Breaking of the West Wall 1944-5; Operation Uranus & the Destruction of the German Sixth Army 1942-3; Woman in the Wartime Workforce of the US & in Uniforms of many nations; Tanks in the New Guinea Campaign 1942; Japanese Atrocities in Nanking; Imponderables of Omaha Beachhead; Unrestricted Air & Submarine Warfare; review of the movie Fury. 1 140172 MINT $59.00 Rules separated. Last copy. RANGERS LEAD THE WAY! POINTE DU HOC #323 (DecS_T n n 0.9 Mag & game. Solitaire, tactical-level game of the US ranger assault on Pointe du Hoc area of Normany beachhead on D-Day thru the following day, 6-7 June 1944. Player must do better than the rangers did historically to win. Scenarios allow fighting with planned forces and landing areas rather than what happened historically. Includes the chaotic approach from the sea as well as the land battle. Area move, point-point map (1"=1/4mi), fire team & squad level, 280 counters. John Heim'20 / ARTICLES ON: Ranges at Ponte du Hoc at D-Day; Battle of Stony Point 1779; Battle of Chalons, 451AD; Battle of Tczew 1627; the Truly Great Killer, the Spanish Flu; Viking Raids; HMS Nancy in the War of 1812; Soviet Stormovik Tank Buster to Brawny Jet aircraft; UC-58 in Tagga Bay, Spy Sub 1917. 1 149611 NEW $37.50 REVANCHE! BTL OF DOMPAIRE, SEPT 1944 (Schutz) n 0.3 Out-of-Print Grand tactical level game of the German counterattack against the 2nd Free French armored div, Sept.1944 near the town of Dompaire. 0.3mi/hex, 90min/turn, co/pltn level, w/ a small map and 180 color counters that must be mounted & cut apart. '01 1 68581 NEW $9.00 Last copy. RUDDER'S LINE PARTS (CRI) n Out-of-Print 1 90117 NEW $2.00 Playing Aide Card, v1.5. (Shows Move costs, off & deff total determination, etc.) 2 90114 NEW $2.00 Map set (2pcs), only. SCHELDT, BATTLE OF..., DEVIL'S MOAT (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of the battles between the Canadian 1st Army & German 15th Army in late 1944. The allies needed to clear the Scheldt Delta in order to utilize Antwerp's port facilities. The German's realized this and delayed the inevitable with pre-sited artillery, snipers & mines to break up Allied advances before they even met the main German lines. '14 1 Special Ordr NEW $19.00 SCREAMING EAGLES IN HOLLAND (MMP) BC 1.4 Out-of-Print Tactical Combat System game system coverage of the defense of the bridges over the Zuid Willems Canal at the town of Veghel by the US 101st airborne, 22-3 Sept. Determined combined arms attacks by the Germans attempted to recapture the key bridges. 840 counters, 4 scenarios, pltn/individual vehicles, 20min/turn, 125yds/hex. N.Roberts, B.Runnicles'02 1 123377 < NEW $40.00 Slightly circular crease along one long side panel edge. Otherws new & shrinkwrapped. Last copy. ST. LO PARTS (AH) n Out-of-Print 1 6875 EXCELL $0.50 German Artillery tracking chart only. STORM OVER ARNHEM, 1ST PARTS (AH) n Out-of-Print 1 88412 V.GOOD $6.00 Rules only. Wrinkled w/ some minor stains thru use. TIME FOR TRUMPETS, THE BTL OF THE BULGE (GMT) DC* 5.8 Larger, battalion-level game of the Battle of the Bulge, Dec 1944, using ideas from earlier Bitter Woods & Wacht am Rhein games. Units activated thru HQs, formation & supply are key, as well as weather, defensive positions, infiltration, Kampfgruppe Peiper, exploitation movement. Includes historical campaign, plus 6th Panzer Army, 5th Panzer Army Relief of Bastogne, and the Race to the Meuse scenarios. Complex, with high solitaire suitability. 6hrs/turn, 1mi/hex5 maps, 12 countersheets. Playable game system despite size. Bruno Sinigaglio'20 1 149035 NEW $81.00 * TOPPLING THE REICH, BATTLES FOR WESTWALL (Agains HP 1.6 1-3wks Turnarnd ATO Annual 2006. Rgt/div level game of the various major pushes against Germany's Westwall in 1944-5 using a derivative of the Panzerkrieg game system. 5 scenarios that work along, and can be combined for a campaign game: Market-Garden, Patton in the Lorraine; Roer River & Lorraine; Bulge to Alsace; the Rhine. 480 counters, 1 map. J.Prados '06 1 Special Ordr NEW $35.00 TWILIGHT WAR (TSR) BC 1.2 Out-of-Print Simple 2-4 player game of French Resistance, 1944. 1984. 1 140737 V.GOOD $10.00 Substantially complete: missing 6 counters, ID included; No counter tray. Otherws clean. WACHT AM RHEIN, BATTLE OF THE BULGE 3RD (DecGms) LB* 3.8 Update of this graphically updated & colorized & RECOMMENDED 4 map, 2380 counter game of the Battle of the Bulge. Uses an evolution of simpler & popular Panzer Gruppe Guderian system. Six 1-map scenarios, campaign game. 3rd edition includes extensive changes to combat, artillery & supply including exploitation mode, plus revised OoB. Btln level, 4 maps, 2240 counters. J.Dunnigan,J.Youst'12 1 145818 NEW $119.00 * WAVE OF TERROR, BATTLE OF THE BULGE #41 (XTRCmd) Y n 1.4 Out-of-Print GameOnly. Large, simpler (in the XTR style), btln-lvl game of the first two weeks of the Battle of the Bulge, Dec 1944. No ZOCs in this game! Maps cover a larger territory than most giving a strategic perspective. 2 maps, 840 counters, 1.5mi/hex. J.Desch'97 1 129712 MINT $17.50 Unpunched. Rules have several diagonal creases. Last copy. 2 22269 NEW $24.00 WEST FRONT II (ColumG) BC 2.8 1-3wks Turnarnd Redesign of this block system game of WW2 throughout France, Italy & the Balkans. This game covers the western front from Spain to Norway to northwestern Africa and the western Med (plus area boxes for other world regions) on two maps (34x45" total). Blocks & labels revised from prior version. Inlcudes multiple senarios from '43-45 with invasions, production and supply limitations. Simple yet extremely challenging. Mates w/ East Front II using Euro Front II kit. '06 1 Special Ordr NEW $90.00 WEST WALL #35 (WWWmag) n n 0.4 Out-of-Print Mag & Game. Small, double-blind game of the Allied drive into Germany until its defeat, Spt'44 - Apr'45. Covers the entire German frontier and central Germany. Corp level. Map is functional but drab. 1/2mo/turn. T Bomba'84 / ARTICLES ON: Breaching the Westwall historical article plus designer's notes; review of games on the battle of The Wilderness, 1864; new scenarios for QTRDCK's Royal Navy; Lutzen 1813 #32; strategy in Lawrence of Arabia #24; review of two GDW double blind games: Normandy Campaign & 8th Army; brief reviews of Rolling Thunder, Killer Angels; errata for Nap at Lutzen #32, Khyber Rifles #34 & critical errata for Lesnaja variant for Peter the Great #27. 1 12365 NEW $13.00 WESTWALL QUAD PARTS (SPI) n Out-of-Print 1 6881 V.GOOD $2.00 Std rules to Westwall qd, stained & wrinkled WESTWALL QUAD: ARNHEM PARTS (SPI) n Out-of-Print 1 98180 MINT $6.00 Exclusive rules, only. WHERE EAGLES DARE PARTS (MMP) LB* Out-of-Print 1 109894 EXCELL $8.00 * Box, only. One dinged corner repaired & reinforced with magic tape, plus a horizontal crease along one end panel and a crease extending from a far box corner on cover. Structurally sound & other otherwise new. WWII COMMANDER, BTL OF THE BULGE (Compas) BC* 3.0 Temp OoP/OoS First in an intended series of fast-playing, area move games of World War II in Europe. Covers the Battle of the Bulge offensive in Dec 1944. Fast playing, regt/div level game that is a good game for beginners. Uses an activation system. Includes mounted map, 2 countersheets. 1day/turn, ~15mi/area. John Butterfield'20 1 Special Ordr NEW $50.00 * = Games by Era / Game TOPIC === 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 WW-2: Campaigns & Battles - Mediterranean, Balkan & North African Fronts ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AFRICAN CAMPAIGN, DESIGNERS [4TH] ED (Compas) DC 1.2 1-3wks Turnarnd Reprint of the 3rd edition. Colorized & remastered Designers edition incorporating all errata plus new rules & variants (including those published in Panzerfaust/Campaign #74), and a larger map & counters. Original game was the predecessor to the highly popular Russian Campaign game. Covers the campaign in northern Africa from Dec 1940 thru Dec 1942 using a system similar to Russian Campaign making for a good, fluid game. Div level so very few units are involved making it possibly a good beginner's game. 0.5mo/turn, 12mi/hex, btln/div level. J.Edwards'22 1 Special Ordr NEW $49.00 AFRIKA KORP ['64] PARTS (AH) n Out-of-Print 1 91530 EXCELL $3.00 Battle Manual, only 2 91533 V.GOOD $8.00 Mapboard, only. Seams are loosening, & 2" tear at both seams. Otherws clean. 3 91529 V.GOOD $2.00 Situation March 1941 setup card, only. 4 91531 V.GOOD $1.00 Turn Record Chart, only. All columns partially marked. AFRIKA ORIENTALE #128 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. Rgt/Brig/div level, Europa system game of the Allied invasion of Italian East Africa (Somoliland, Sudan, Kenya), Dec'40-41. 32mi/hex, 2wks/turn, 200 counters. J.Brown'89 / ARTICLES ON: the End of Italian East Africa; the First Golden Era of Gaming (by Balkoski, Isby & Nofi; Rush to Glory errata. 1 130981 MINT $25.00 Last copy. AFRIKA, NORTH AFRICAN CAMPAIGN PARTS (Gamers) n Out-of-Print 1 24510 EXCELL $3.00 Photocopy of exclusive rules, only. AFRIKAKORPS, DECISION IN THE DESERT #11 (DecWaW) n n 1.0 Out-of-Print Mag & Game. Includes 56 errata counters for Coral Sea & Players Aid Card w/key tables (missing from #10). New & rather luscious design using the They Died with Boots On system. Operational level game of the war in the N.African desert, 1941-2, from El Agheila to Suez. Monthly turns, 12.5mi/hex, moderate complexity, rgt/brig level. Includes attention to the intangibles that heavily influenced the campaign. 260 counters. J.Miranda'10 / ARTICLES ON: Campaign in the Desert, 1940-2; Afrikakorps designers notes; Romania in WW2; Savo Island; WW2 German Airborn Operations. 1 111740 NEW $35.00 AIR ASSAULT ON CRETE: CYPRUS VARIANT CPY (AH) n 0.2 Out-of-Print Kit for gaming the possible invasion of Cyprus. Color photocopy of map & OoB page plus rules included. 1 121470 EXCELL $5.00 Contains original Cyprus map (with Fast Heinz SL scenario on back), plus laser printed copy of the complete variant article from the General. ANZIO BEACHHEAD 2ND ['90] #134 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Operational, btln/rgt game of Allied invasion at Anzio, & the German attempt to first drive them back into the sea & then simply to contain them. Fast playing, simpler system adapted from the '70 game, and now a tense game. 0.9mi/hex, 2days/turn. V.von Borries'90 / ARTICLES ON: NCOs in the Armies of 1914; Firearms & the Unification of Japan; the Spanish Foreign Legion in the Rif Wars (1919-27); the US 6th Corp at Anzio Beach 1944; American 'Next War' Literature, 1900-35; Hitler's Last Gamble, the Ardennes Campaign in WWII (D Parker). '90 1 131017 MINT $32.00 Cherry. Last copy. ANZIO, 1ST PARTS (AH) n Out-of-Print 1 79387 EXCELL $1.00 Game I Initial Placement Chart. 2 79386 EXCELL $1.00 Game I Allied Order of Appearance Chart. 3 79384 MINT $1.00 Game I Time Record Card. 4 79385 V.GOOD $2.00 Game I German OoA/Game II German Organization chart. Some spots & soiling. 5 17481 V.GOOD $3.00 Battle Manual w/ errata, only. Some stains & spots. ANZIO: PLAY-BY-MAIL LOG PAD (AH) n Out-of-Print INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 1 83826 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 2 83824 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 3 83825 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. ARIETE, BATTLE OF BIR EL GUBI (MMP) zl 0.9 Packaged in a ziplock. The British attack Italian defenders including the Ariete armored division near Bir el Gubi, Libya, during Operation Crusader. Uses the Tactical Combat game series. A green but well-equipped British 22nd Armoured Brigade expected to rout the Italians as they did a year before, but instead a swirling battle between evenly matched forces ensued. 30min/turn, 150m/hex, sections/pltn level, 8 scenarios, 280 counters. Dean Essig'20 1 149384 NEW $25.00 ASSAULT ON TOBRUK 2ND #99 (Com_PW) n n Avail Uncrtn Update of a 1980 SimCan, company level game of Rommel's successful one-day, June 1942 assault on Tobruk. Map covers the fortress of Tobruk and its strong points along the perimeter. Turns are double impulses. 7 scenarios including historical battle plus 6 other what-ifs exploring improved Allied command control & tactics, artillery coordination and an alternative attack plan for the Axis. Low complexity. 670m/hex, 2hrs/turn, company level. Stephen Newberg'21 1 Special Ordr NEW $37.00 AVALANCHE, THE INVASION OF ITALY (Avalan) HC 1.2 Out-of-Print Operational level game of the Allied invasion of the mainland of Italy at Salerno, Sept 1943. 2km/hex, 6hrs/turn, co/btln level, 700 counters. '94 1 10819 MINT $25.00 BALKAN GAMBIT, 1943-45 #298 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game explores the hypothetical case had the western Allies followed Churchill's preference of invading the Balkans rather than Italy in 1943, his soft underbelly. 3 scenarios set in 1943 (the historical alternative), 1944 (the Bodyguard deception turned real), and 1945 (British forces attempt to cut off German forces in the Balkans & stop a Soviet advance towards Italy). 20mi/hex, 2-5 days/turn, brig/div level, 176 counters. B.Knight'16 / ARTICLES ON: Churchill's Balkan Gambit; Cyrus II of Persia; Operation Colorado, Vietnam 1966; Integration of Firearms into Sengoku Jidai Japan; Battle of Omdurman, 1898; Peloponnesian War; Lee-Enfield Bolt Action Rifle; Signals Intelligence, Past & Present. 1 114883 NEW $25.00 BALKANS 1944 #81 (DecWAW) n n 0.9 Mag & game. Game of the Soviet offensive into the Balkans in mid to late 1944, together with the ongoing Yugoslav guerrilla war thruout the Balkans. The Balkans were critical to the German economy thru their resources. Soviets must secure as much territory as quickly as possible, while the Axis player (with German, Hungarian & Croation forces) seeks to delay them as long as possible. Soviet HQ units represent army & logistical resources that aid attacks. British & German special forces are available. Political events are reflected via event chits. Victory is determined by besting historical results. 176 counters, Brig/Div/Corp level, 30mi/hex, 10days/turn. '22 / ARTICLES ON: the Balkans, Aug-Nov 1944; War Plans of the Japanese Imperial Navy, 1922-41; Mexican & Brazilian Air Forces in World War II; US Mechanized Cavalry in World War II; Indian National Army in Service of German Army in World War II; Malta Mayhem; Proximity Fuses on Bombs; German 150mm AA Gun. 1 148655 NEW $37.50 BRAZEN CHARIOTS PARTS (MMP) BC Out-of-Print 1 138129 EXCELL $4.00 Box only. Crease along length of one box btm end. Otherws new & clean. BRAZEN CHARIOTS, BATTLES FOR TOBRUK 1941 (MMP) BC 2.3 Third game in the Battalion Combat (BCS) series. Covers the battles around and for Tobruk as well as further east in Libya in 1941, including the Brevity, Battleaxe, Skorpion & Crusader offensives. Offers a good introduction to the system due to the wide-open terrain, small numbers of formations in use, and many short scenarios. Includes 3 maps, 1120 counters, 12 scenarios (using 1-3 maps). Jim Daniels'19 1 148043 NEW $68.00 CANNIBAL, BURMA 1942-3 PARTS (Avalan) n Out-of-Print 1 70692 MINT $4.00 Countersheet, only. Unpunched but missing 1 counter (either a generic breakdown unit or a superordinate marker, exact ID unknown). CASSINO (Excal) zl 0.2 4-8wks Turnarnd Simple, div level game of the battle for central Italy, 1944. R.Hlavnicka'77 1 Special Ordr NEW $15.00 CASSINO, BATTLE FOR... #71 PARTS (SPIS_T) n Out-of-Print 1 92877 MINT $4.00 Rules only. CAULDRON, BATTLE FOR GAZALA (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Rommel does an end run around the Gazala defenses, culminating in a large armored battle at The Cauldron. '10 1 Special Ordr NEW $19.00 CRUSADER, BATTLE FOR TOBRUK (DecGms) Fo 0.4 Temp OoP/OoS Update of SPI folio game. Covers the surprise & quixotic Allied Nov'41 offensive aimed at relieving Tobruk. Btln/rgt/brig level. '10 1 Special Ordr NEW $19.00 DECISION AT KASSERINE #23 (WWWmag) n n 0.5 Out-of-Print Mag & Game. HIGHLY RECOMMENDED, co/btln lvl game of Rommel's Feb 43 attack on the green American's in Tunisia. Tense & well balanced. V.Von Borries'83 1 120868 GOOD $20.00 Missing 29 units & markers; ID included and also color photocopy of main countersheet front & back. Playable once repl counters made. 1/4" hole in Terrain Effects Table on map, obscuring 1 value (value annotated). Otherws clean. DECISION AT KASSERINE DESIGNER [3RD] ED (Compas) BC 1.8 Temp OoP/OoS Update of this HIGHLY RECOMMENDED, co/btln lvl game using the Battles for North Africa game series covering Rommel's Feb 1943 attack on the green American's just arriving in Tunisia. Tense & well balanced. Enlarged to include 2 maps, 477 counters. 2mi/hex, 12hrs/turn. A serious update of a favorite. Vance Von Borries'20 1 Special Ordr NEW $70.00 DESCENT ON CRETE PARTS (SPI) n Out-of-Print 1 141613 V.GOOD $3.00 1-sided photocopy of rules, only. 2 141614 V.GOOD $4.00 1-sided photocopy of rules, only. Some highlighted in orange with annotations. DESCENT ON MALTA, OP HERKULES #335 (DecS_T) n n 0.9 Mag & game. Operational level, solitaire game of the long-planned but never executed Axis airborne & amphibious invasion of Malta likely in 1942. Uses the solitaire Crete '41 game system with point-point movement. Co/Btln/Regt level, Presumes an eventual Axis victory, but the cost of that victory dictates just whether the Axis player actually wins the game. Includes consideration of strategic resources, air power, sea power, Allied concealed status. 2+ player rules available via download from publisher. 4-48hrs/turn, 228 counters, 1"=2.5mi, Co/Btln/Regt level. Joseph Miranda'22 / ARTICLES: What If? Malta Invasion 1942; American Revolution in the West [Ohio River & Appalachia]; Mongolian Invasions of Japan; Cuito Cuanavale Campaign in Angola, 1987-8; Initial Lessons of the Russo-Ukrainian War; Taiwan's Silicon Shield; The (Russian) Wagner Group in Africa; Yeman Update; The Soviet IL-28 Bomber; Napoleon's Cavalry at Waterloo; Battle of Chaldiran, 1514. 1 149349 NEW $37.50 DESERT FOX #87 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Acclaimed, RECOMMENDED battln level gm of N Africa, '41-42. Mates w/ later Trail of Fox to carry the game into Tunisia & 1943. R Berg'81 / ARTICLES ON: Rommel's Campaign for North Africa, Apr'1941-Dec'1942; the Swiss & the Age of Renaissance; Battles of Cross Keys & Port Republic, ACW. 1 105428 MINT $29.99 Rules separated. Single large dog ear crease on mag cover. DESERT FOX #87 PARTS (SPIS_T) n Out-of-Print 1 141666 GOOD $1.00 1-sided photocopy of rules, only. Several creases, and 1st page soiled. Good photocopy. 2 79111 MINT $3.00 Photocopy of rules, only. DESERT FOX 1940-43 DELUXE [3RD] (DecGms) BC 2.4 Boxed update of this of this acclaimed btln level game of the war in northern Africa, 1940-43, from Libya to Egypt to Tunisia & now including Algeria. Uses large movement factors, allows multiple forms of combat plus defensive reaction, specialized units, and more detailed air system. Now integrated w/ Trail of Fox, adds a new Algerian map, & revises maps & OoB. 19 years in the making. 10mi/hex 1mo/turn, rgt/brig/div level, 6 maps of varying sizes, 560 counters. 48 event cards. R.Berg, D.Niles, S.Copley, C.Perello'19 1 149605 NEW $90.00 DRIVE ON SUEZ, ROMMEL DRIVES DEEP #78 (DecWaW) n n 0.9 Mag & game. Solitaire game of the 1942 campaign in Egypt beginning after the German capture of Tobruk in June 1942, and continues thru October. The player controls Axis forces with the goal of driving hard for the key cities of Alexandria and near the Suez Canal & Nile Delta. Player must cooridinate ground, air & logisitical concerns. Can be played cooperatively by splitting forces or by route of advance. 176 counters, btln/brig/div level, point-point move. Lots of special unit/event chits Joseph Miranda'21 / ARTICLES ON: Rommel's 1942 Offensives Toward Egypt; Hubert Zemke, American Fighter Commander in Europe; Operation Marita & the Metaxas Line along the Greek-Bulgarian Border, 1940; Berline, City of Blood, 1945; Soviet War Planning; US Third Army First Tank Destroyer Brigade; Von Manstein's Operation Vision; Holding Wau, USAAF Troop Carrier Groups in the Pacific. 1 149356 NEW $37.50 Last copy. DUEL IN THE DESERT #51 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Btln/rgt/div level, dbl blind game of the war in N.Africa May'41-Nov'42. Emphasizes limited intelligence as each side has their own map & doesn't see their other's units, and is fairly simple. 30km/hex, 1mo/turn. E.Faust'86 / ARTICLES ON: Duel in the Desert & other N.Africa games; review of HOBJAP's Pacific Fleet; Hell Hath No Fury #38 replay. 1 6405 MINT $12.00 2 12624 NEW $14.00 DUEL IN THE DESERT #51 PARTS (WWWmag) n Out-of-Print 1 112141 MINT $2.00 Single mapboard, only. (Two needed for play.) 2 112140 MINT $2.00 Single mapboard, only. (Two needed for play.) EL ALAMEIN, ROMMEL AT ALAM EL HALFA (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of Rommel's attack at Alam El Halfa, immediately after his victory at Gazala, August 1942. Attempting another sweeping attack, Montgomery awaits with concentrated armored and antitank forces forewarned by Ultra intercepts. Uses the Fire & Movement game system, making support elements important. 100 counters, btln/regt/brig level, 1.5mi hex. '16 1 Special Ordr NEW $19.00 FIELD COMMANDER ROMMEL, DELUXE [2ND] (Versse) BC 2.4 Avail Uncrtn Deluxe reprint of this solitaire game of each of 3 campaigns of Rommel, the Desert Fox. The player commands the German during the France 1940, North African campaign 1941-2, and France 1944 campaigns. Includes options which increase difficulty, and also tracking of unit performance over time. Success in one campaign impacts later campaigns. Deluxe edition has a mounted board. D.Verssen'11 1 149361 NEW $45.00 FORGOTTEN LEGIONS [2ND] (Compas) BC 1.6 2-6wks Turnarnd Designer Signature (2nd) edition of two games previously published in Wargamer Magazine, Drive on Damascus and Bloody Keren. Each shares the Battles of North Africa series rules, a lively system designed for grand tactical battles. Now in a remastered, 2 game package. Drive on Damascus covered the Commonwealth's invasion of Vichy French-held Middle East. Includes lots of color with a smallish OoB including: armor advantages, air, artillery, flotillas, commandos, garrisons & mountain units. Bloody Keren covered battles for Italian East Africa, 1941-2. 2-4days/turn, 3-7.75mi/hex, Co/btln/brig level, 4 maps, 2 countersheets. Vance Von Borries'18 1 Special Ordr NEW $62.00 GAZALA 1942, THE CLASH OF ARMOR (PWG) FB 1.5 Out-of-Print Comprehensive, operational level game of the Gazala battles of May-June 1942 before Tobruk. Uses an alternating unit activation system that allows all units with one activated formation to move at a time, with less than certain activation. Includes a focus on unit integrity, logistics & intelligence. 1day/turn, btln/regt level, 5 scenarios including an intro. D.Bolt'83 1 1588 MINT $30.00 Cherry. GAZALA, THE CAULDRON (Revolu) zl 0.4 Game of the battle of Gazala around Tobruk in May-June 1942 that ended in a telling Axis victory. Units are activated by a chit pull, making each game unique; number of chit pulls are influenced by supply situation. Units are reduced in strength after movement, making counter-attacks a key tactic. 168 counters. R.Miller'14 1 147463 NEW $25.00 GELA BEACHHEAD PARTS (CentG) n Out-of-Print 1 61522 EXCELL $2.00 Charts card only HUNTERS FROM THE SKY: ERRATA COUNTER (Gamers) n Out-of-Print 1 errata counter from Gamers' 1995 REPL & VARIANT countersheet. No rules. 1 128901 MINT $2.00 ITALIAN CAMPAIGN, ANZIO #155 (DecS_T) n n 0.8 Out-of-Print Mag & game. Best of the 3 game series, includes rules for the camp game & retrofits for 2 prior gms. Covers the battle for Rome & W central Italy where bulk of the fighting in Italy occurred. Later Med War Addendum #160 contains valuable errata. Includes errata counters for earlier Sicily, and requires counters from Salerno to play. Div level, 1day/turn, 200 counters, excell map akin to Anzio. J.Schettler'92 / ARTICLES ON: Anzio Campaign; Elihu Root & the Colonial Policy of the US; the Malayan Emergency 1948-50; Military Participation Ratio in America's Wars; Resources of the Rival Alliances in WWI; Mule Air Transport in WW2; Kosciusko & the Southern Campaign 1780-82. 1 131155 MINT $25.00 Cherry. Last copy. ITALIAN CAMPAIGN, MED WAR #160 PARTS (DecS_T) n Out-of-Print 1 100252 EXCELL $4.00 Rules photocopy, only. ITALIAN CAMPAIGN, MED WAR ADDENDUM #160 (DecS_T) n n 0.4 Out-of-Print Mag & Game (kit). Final installment of the Italian Campaign series, including Sardinia & Corsica maps as well as a map of & add-on rules for the naval campaign around Italy. This is an addendum kit, not a complete game, but it provides essential errata for the prior 3-games of the series plus rules for the naval war, and ties the 3 games together into a campaign. 240 counters. J.Schettler'93 / ARTICLES ON: MedWar, Naval Operations in the Italian Campaign; Ayatollah Khomenini, Man Behind the Revolution in Iran; extensive errata for the earlier Italian Campaign series games (Salerno, Sicily & Anzio) with OoB addendums; Creation of a US Marine Force, 1933; Development of Infiltration Tactics. 1 131022 MINT $25.00 Cherry. Last copy. ITALIAN CAMPAIGN, SALERNO #150 PARTS (DecS_T) n Out-of-Print 1 108015 MINT $1.00 Unpunched countersheet only, very poorly die-cut such that initial combat value on front (& move factor on back) largely or complete offset onto adjacent unit. Unuseable without signif annotations. ITALIAN CAMPAIGN, SICILY #146 (DecS_T) n n 0.5 Out-of-Print Mag & Game. 1st game in a 3-game + Addendum series of moderately complex games covering all of Italian theater. This first game covers the invasion of Sicily & toe of Italy. Later games include revised rules that smooth the rough edges of this game with extensive errata. Uses the West War game system uses in Winter Storm, Last Victory & Edelweiss. 200 counters, nice map, 5mi/hex, btln/rgt scale, 1-2days/turn. Schettler'91 / ARTICLES ON: the Invasion of Sicily 1943; Pugache's Rebellion, Russia 1773-4; Am Civil War Navies, a summary; Increase in the firepower of a Russian Division, 1914-68; German Naval Mines in WWII; Science of War in the Early Roman Empire, 27BC-235AD; ERRATA for Red Beach One, Tarawa #142, Rio Grande #143. 1 79118 MINT $15.00 2 117322 MINT $15.00 KASSERINE, BAPTISM OF FIRE 3RD (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Rommel launches a strike with 2 Pzr divs against overextended & inexperienced Americans in Tunisi Feb 1943. '10 1 Special Ordr NEW $19.00 KEREN 1941, EAST AFRICA # 25 (DecWaW) n n 0.8 Out-of-Print Mag & game. Grand tactical game of the battle of Keren in Italian East Africa, Feb-Mar 1941, as the Italians & local allies put up their stiffest defense of the entire war, requiring 3 Allied assaults to break their defense. 220yd/hex. Includes factors unique to the difficult fighting in remote positions. 228 counters, 200m/hex, btln level, 2 scenarios. D.March, E.Harvy'12 / ARTICLES ON: the Battle of Keren, 1941 & designer's notes; Analysis of Juno Beach, D-Day 1944; Japanes v US strategic planning in the Pacific; German strategy in 1945; How WWII changed US currency. 1 118892 NEW $22.50 LEGEND BEGINS, N.AFRICA 1940-2 3RD PARTS (Terran HC Out-of-Print 1 137532 < NEW $4.00 Box, only. Straight, slight indents next to 2 box btm edges. Otherws new. 2 123013 MINT $3.00 Box only. Slight concave creasing to two areas on box btm. Otherws new. 3 123012 MINT $3.00 Box only. Slight fading (or less bright printing) on all 4 side panels. LEROS, THE ISLAND PRIZE (Gamers) BC 1.5 Out-of-Print Platoon/single AFV scale game of the German invasion of Leros in the Eastern Med, Nov'43, that deterred Turkish involvement in WW2. Allows the German player to plan invasion, site & reinf schedule. Includes v3.1 ed of Tactical Combat Series system rules, 3 maps, 560 counters, 5 scenarios. D.Friedrichs'95 1 123370 NEW $35.00 Last copy. LION OF ETHIOPIA #4 (XTRCmd) n n 0.8 Out-of-Print Mag & Game. W/ errata counters for Sam Sunset (16), Blitz'41 (13), Sunrise Victory (1), Tigers Burning (1), TTW 1st (5). Italians attempt assert the Roman might by conquering Ethopia in 1935-6, marking the first signs of the coming world war & the largest colonial war in Africa. The Italian army has the weapons of modern war while the Ethiopians are poorly armed & trained but numerous & highly mobile. Surprisingly great game! RECOMMENDED. 200 counters total. M.Duffield'90 / ARTICLES ON: the Ox & the Army; Ethiopia, the Unconquered Lion of Africa; Panama 1989; Blitzkrieg '41 variant rules; Samurai Sunset variant rules (& counters) & errata; Tigers Are Burning variant (with counters). 1 105444 MINT $35.00 Very clean. LION OF ETHIOPIA #4 ERRATA COUNTERS (31) (XTRCmd n 0.1 Out-of-Print 31 variant counters from Command #7, only. No rules. 1 128874 MINT $4.00 Strippunched. LION OF ETHIOPIA #4 PARTS (XTRCmd) n n Out-of-Print 1 128869 MINT $6.00 Countersheet, only. 2 79378 MINT $6.00 Rules only. CRT & counter manifest are photocopies due to placement in mag. LION OF JUDAH, WAR FOR ETHIOPIA 1935-41 (Compas) BC 1.4 2-6wks Turnarnd Game of the two campaigns in Ethiopia before & during WWII: Italy conquers Ethiopia in 1935-6, then British forces conquer Italian forces in 1940-1. Rgt/Brig/Div level, with irregular unis, armor, air & HQ. Political events represented via random events. 352 counters, 1mo/turn, 75km/hex. Well suited to solitaire play. Javier Romero'18 1 Special Ordr NEW $53.00 MALTA BESIEGED 1940-42 2ND (Worthi) BC 2.5 Out-of-Print Revision of this solitaire game of the siege & possible invasion of Malta, 1940-42 previous published by Victory Games. Player commands Commonwealth forces to defend the island again continuous & determined Axis attacks in various forms. Protecting incoming convoys, and making use of ULTRA intelligence is key to victory. '21 1 149475 NEW $55.00 MEDITERRANEAN, DESERT WAR 1940-45 (CofA) BC 2.0 2-6wks Turnarnd Stand-alone game that also mates with War without Mercy & Brute Force to cover all of Word War II in Europe & northern Africa. Strategic level game of WWII in northern Africa using the Struggle for Europe system including the Near East, at Brigade & Div level. Also includes 1939-41 and 1943-4 scenarios covering all of Europe, and rules & scenario for the grand Campaign game of 1939-45 using all three games in the series. 30mi/hex, 2wks/turn. 560, 1 map (in 3 sections). '05 1 Special Ordr NEW $45.00 NO QUESTION OF SURRENDER (MMP) BC 1.6 2-6wks Turnarnd Grand Tactical Series game (based on Panzer Command system), similar to Devil's Cauldron, covering the Axis assault on 2 Free French battalions holding the southern end of the Gazala line in an old fort at Bir Hacheim, May-June 1942. 3 countersheets, 3 scenarios + full campaign. N.Richardson'12 1 Special Ordr NEW $54.00 NO QUESTION OF SURRENDER PARTS (MMP) BC Out-of-Print 1 131988 V.GOOD $3.00 Box only. Box side pressed in by our friends at UPS, creating a large deep crease extending from & connecting two box cover corners, with some minor deformity of box side. Otherws new & shrinkrwapped; components clean. NORTH AFRICA QD: KASSERINE PARTS (SPI) n Out-of-Print 1 70850 EXCELL $3.00 Exclusive rules only. 1/2" tear on bottom margin. 2 70851 EXCELL $3.00 Exclusive rules only. NORTH AFRICA QD: SUPERCHARGE PARTS (SPI) n Out-of-Print 1 70852 EXCELL $3.00 Exclusive rules only. 2 70853 EXCELL $3.00 Exclusive rules only. NORTH AFRICA, AFRIKA KORPS V DESERT RATS (MMP) BC 1.6 Game of the war in North Africa, 1941-42, using the SCS Standard Combat System; essentially, a reworked & condensed DAK. Covers the war from Operation Compass (1940) to the final battles at El Alamein (1942). Uses a unique activation system tied to supply units in a supply-scarce environment. 4 maps, 560 counters, 10 scenarios (2 using 1 map, 3 using 2 maps). Dean Essig'21 1 149554 NEW $60.00 NORTH AFRICA, BATTLES FOR... PARTS (GMT) n Out-of-Print 1 79343 MINT $4.00 Eastern map, only. 2 79344 MINT $5.00 Countersheet #2, only. Mint. 3 19029 MINT $5.00 Rules, only. O'CONNOR'S OFFENSIVE #41 PARTS (WWWmag) n Out-of-Print 1 61079 MINT $2.00 rules, only. OBJECTIVE TUNIS #140 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Game of the initial & confused brawl for control of Tunisia immediately after the Allied Torch landings to the distant west, Nov 1942. The Vichy French posture is a key variable; can be a wild game. Uses the exciting Battles of North Afrika system. 3 scenarios. co/btln lvl, 2mi/hex, 200 counters. V.Van Borries'91 / ARTICLES ON: the Battle for Tunisia 1942; 20th Centur Mercenarios, 1899-1914; Biochemical warfare in ancient times; Railroad movement of troops during the American Civil War; Battle of Lissa, 1866. 1 45076 NEW $10.00 OBJECTIVE TUNIS #140 PARTS (DecS_T) n Out-of-Print 1 96891 MINT $3.00 Rules, only OPERATION BATTLEAXE, WAVELL VS. ROMMEL (Revolu) zl 0.4 Game of the June 1941 Allied offensive aimed at relieving Tobruk & destroying Rommel's Afrika Korp. German forces are in well-prepared defensive positions, with the panzers to the rear. Uses an area-move map, and variable impulses. Each side has distinct advantages that must be fully exploited to win. 88 counters. M.Rinella'14 1 149690 NEW $25.00 OPERATION GERTRUD #49 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes variant counters for Patton's Third Army #43 (9) and Crete 1941 #47 (7). Game of the hypothetical German invasion of Turkey in 1942. Turkish resistence is an issue, but the bigger concern is Allied involvement in Turkey. 176 counters, 58km/hex, 1wk/turn, 5 scenarios spanning early 1941 to early 1943. E.Harvey'16 / ARTICLES ON: Turkey in WWII; Luftwaffe's Airlift Capacity 1939-45; Campaign in southern Philippines in WWII; the Siege of Leningrad, 1941-2; Animals of Leningrad; the Travels & Travails of Fey von Hassel in the last year of WWII; Excercise Tiger, Prelude to D-Day; Small Vessels for Transport in the Pacific early in WWII; Italian Manned Torpedos. 1 127391 NEW $25.50 OPERATION MERCURY (MMP) DC* 3.9 2-6wks Turnarnd Game of the German airborne invasion of Crete, May 1941. Uses the Grand Tactical game series (Where Eagles Dare, etc), version 2. German parachute and air landing troops, and later army units, assault Crete which was held by 30,000 Allied forces. Over a dramatic, 9-day battle, the Germans wrestled the critical airfields from the Allies, forcing an Allied evacuation of the island. Covers all the major airdrops from Heraklion to Rethymnon to Maleme & Suda Bay. Includes a total of 9 maps, 8 countersheets, 9 countersheets ranging from small engagements to the entire campaign. Co/platoon level, 500m/hex, 2hrs/turn. Joe Chacon'18 1 Special Ordr NEW $145.00 * OPERATION MERCURY PARTS (MMP) DC Out-of-Print 1 134254 < NEW $6.00 Box only. Minor ding to one box corner. Otherws new & shrinkwrapped. OPERATION SKORPION (Compas) BC 1.3 Temp OoP/OoS The Allies' May 1941 Brevity offensive failed to relieve Tobruk but did leave them in control of the key Halfaya Pass, allowing them to harass the Germans from the south. Rommel quickly responded with a plan to send 3 panzer battalions to the rear of the pass to capture it. Enemy unit strengths are unknown until combat, and supply units can increase fighting strength. British Matildas as well as artillery are strengths. R.Heller'13 1 Special Ordr NEW $44.00 PANZER GRENADIERS: ARMATA ROMANA KIT (Avalan) zl 0.4 Out-of-Print Scenario kit for Fire in the Steppe, adding 98 counters for the Romanian Army, 20 scenarios & 3 campaigns linking scenarios. '18 1 142009 NEW $16.00 Last copy. PARTIZAN! WAR IN YUGOSLAVIA 1941-44 #16 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Minor printing mar along map's center fold line affecting all copies. Game of the lengthy & bitter battle between Axis occupying forces & guerilla resistence fighters in the Balkans from 1941-4. The Yugoslavs must harrass the Axis, destroying resources such as warehouses, depots, railroads, etc, while the Axis attempts to prevent this & whittle away at the resistence. Brig/div level, 3mo/turn. J.Romero'11 / ARTICLES ON: The war in Yugoslavia 1941-4; myths & realities of carrier warfare in the Pacific 1941-2; Invasion of Malta 1942; the German raid on Poltava 1944 tha destroyed or damaged 68 B-17s in the USSR; de Gaulle's invasion of Miquelon, 1941; Canadian Army deficiencies in 1944-5. '11 1 147349 NEW $35.00 Last copy. PATTON GOES TO WAR #112 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. US offensive in s. Tunisia, Mar-Apr 43, led by Patton using the Btls of NAfrica game system. Co/btln/rgt level, 2mi/hex, 12hrs/turn, 200 counters. V.von Borries'87 / ARTICLES ON: Interview with Rodger MacGowan, Keith Poulter & Alan Emrich; German Occupation Forces in WW2; Chinese Revolution 1945-9; Breakthru to the Coast, US II Corp at El Guettar & Maknassy, Tunisia, 1943; Austro-Hungarian Army in the 7 Years War; Berg reviews: VG Aegean Strike, Mare Nostrom, OMEGA AirLand Battle, MB Fortress America 1st; Additions & addtl scenario for Target Libya #107; ERRATA for Terrible Swift Swords 2nd (3pgs). '87 1 105663 MINT $16.00 Rules separated. Very clean. 2 131007 MINT $18.00 Cherry. PATTON'S FIRST VICTORY, TUNISIA (DecGms) HC 0.6 Going OoP Folio-style PLUS matching PC game of the Allies' strangulation of Tunisia in 1943 while the Axis looks for opportunities to counterattack. Fast playing, division level game including support assets allowing shifting of power among a player's units. 114 counters. Good Beginner game with the understanding that it involves attritional combat. ALSO includes a full PC game that parallels the board game. PC game includes play via internet & many automation features; minimal system requirements aside from Win XP/Vista/+. '11 1 Special Ordr NEW $22.00 PRIMOSOLE BRIDGE, 14-17 JULY 1943 (StraGm) zl 4-8wks Turnarnd Polish-produced, English-language game of the defense of Primosole Bridge in Sicily by British paratroopers against a German attack. Includes variable unit available, including the hypothetical of a successful Allied air drop. In a second scenario, the British are attack and must capture both the bridge and the road to Catania against prepared German defenders. 108 counters. Req a deck of standard playing cards to play. 20 1 Special Ordr NEW $17.50 RACE FOR TUNIS #57 (WWWmag) n n 0.5 Out-of-Print Mag & game. Axis & Allied forces first meet in Tunisia, Nov-Dec'42, in a wild & uncertain environment. Co/btln level, 1day/turn, using the Btls for N.Africa system. 3 scenarios & campaign. D.Bolt, G.Helmer'86 / ARTICLES ON: Operation Torch, the final act; review of WEG's RAF 1st; various short reviews. 1 12727 NEW $10.00 RAGING STORM: ERRATA COUNTERS (43) (Gamers) n Out-of-Print 43 errata counters from the Gamers' 1998 Repl & Variant countersheet. No rules. 1 128884 MINT $3.00 RAGING STORM: ERRATA COUNTERS (9) (Gamers) n Out-of-Print 9 errata counters from the Gamers' 1999 Repl & Variant countersheet. No rules. 1 128881 EXCELL $2.00 Believed to be missing 2 artillery fire markers of the 9 counters. RATS OF TOBRUK # 64 (DecWAW) n n 0.9 Mag & Game. Game of Rommel's Easter attack on Tobruk, April 1941, and with a second offensive in early May 191. Primarily involves the Australian 9th Inf in defense of the western half to the Tobruk perimeter. Uses a formation activation system intended to reflect the chaos of warfare. Company level, 6hrs/turn, 500m/hex. 280 counters. Eric Harvey'18 / ARTICLES ON: Attempt to Capture Tobruk Spring 1941; Allen's US 104th Infantry Timberwolf Division; Operation Toenails, New Georgia June-Aug 1943; Soviet War Plans in 1941; Q-Ship Ranen, 1940; Germany v Finland in Lapland 1944; Operation Brevity 1941 and Desert Tactics. 1 137172 NEW $29.50 Last copy. RELUCTANT ENEMIES PARTS (MMP) BC Out-of-Print 1 118423 EXCELL $5.00 Box, only. Creases extending from 2 box btm corners, with a small seam tear at one corner. Also, crease parallels one box edge. Otherws new. 2 126808 MINT $5.00 Box, only. Box btm has a mild crease along btm edge & partway up side edge. Both are just light creases. RISING SUN OVER CHINA, 1931-37 #79 (DecWAW) n n 0.9 Mag & game. Game of the Japanese progressive occupation of parts of NE China & Mongolia between 1931-37, prior to World War II. Beginning in Manchuria & Mongolia and later expanding to other areas, including possible Soviet intervention. The Japanese seek to quickly secure a base in northern China for later operations. Div/corp/army level, 1yr/turn, 75km/hex, 176 counters. '21 / ARTICLES ON: the Japanese-Chinese Conflict in China, 1931-7; Guns of Pointe du Hoc at Normandy; the Road to Barbarossa, and Alternative German Plans; Ferdinand Schorner, Hitler's Ideal General; Burma 1943, Dawn of the Para-Rescuemen; Searchlights in teh ETO; Luftwaffe Top Gun, Hans-Joachim Marsaille; Operation Neuland [UBoat War] in the Carribbean. 1 147438 NEW $37.50 ROAD TO CHEREN, 1941 EAST AFRICAN CAMPGN (Revolu zl 0.3 2-6wks Turnarnd Game of the campaign in Italian-held Eritrea, East Africa, 1941. The British & Free French attack the isolated & mountainous Italian colony. A unique rule allows the non-phasing player to react (move) to the phasing players movements to a limited degree. 113 counters. K.Kanger'14 1 Special Ordr NEW $21.00 ROMMEL @ GAZALA #34 PARTS (XTRCmd) n Out-of-Print 1 102578 MINT $3.00 Charts & Tables page, only. ROMMEL @ GAZALA / DEATH & DESTRUCTION#34 (XTRCmd n n 1.6 Out-of-Print Mag & 2 games. W/ errata counters for Proud Monstr (2) & Budapest'45 (1). ROMMEL AT GAZALA is a sml brg/div lvl gm of Rommel's May-Jun'42 offensive that drove Allies back to El Alamein but didn't destroy them. T.Bomba'95. D&D adds 1080 counters, 1 map & rules to extend the earlier Proud Monster game to cover the War in the East thru Apr 1944 - a total of 407 turns! T.Bomba'95 / ARTICLES ON: 1942-4 on the Russian Front; German Attack & Defense tactics in WW2; Evolution of Soviet Offensive Doctrine in WW2; the Luftwaffe's field divisions in WW2; Soviet artillery divisions in WW2; German Assault Gun AFVs; Demyansk Pocket 1942; Rommel at Gazala, June 1942; Disease in military history; battle of Manzikert, 1701. 1 113626 MINT $30.00 Mag cover, esp rear, has several vertical accordian creases due to poor storage. Interior of mag & all game components very clean. Last copy. ROMMEL IN NORTH AFRICA PARTS (WEG) n Out-of-Print 1 65659 V.GOOD $2.00 Photocopy of rules & errata. ROMMEL, WAR FOR NORTH AFRICA PARTS (Rand) n Out-of-Print 1 97581 EXCELL $5.00 CRT/Historical notes insert, only. RUWEISAT RIDGE #105 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Grand tactical game of btls near El Alamein, July 1942. Rgt/brig/div level, 100 counters, Includes an activation system, with constraints on German forces. 1.5mi/hex, 1day/turn. D.Niles'85 / ARTICLES ON: US Invasion of Abemama 1943; Punishment in the Roman Legions; NATO v Warsaw Pact Force Balance; Limits of Mongol Accomplishments; Ruweisat Ridge, the first battle of El Alamein, July 1942; US M3 Grant Tank; Siege of Alesia 52BC; Gettysburg Revisited; Berg reviews: SGP Gates of Moscow, Behind Enemy Lines, WWW End of the Iron Dream #42, VG Sixth Fleet; Summer 1942 East Front scenario for WWII ETO 2nd; strategy in Road to Vicksburg #103, with new scenario & ERRATA; problems of modern wargaming: OoBs, maps & theory; ratings of ~100 games. 1 97461 MINT $23.00 Cherry. SALERNO '43, ALLIED INVASION OF ITALY (GMT) BC 1.4 Rgt/brigade level game of the initial Allied invasion of the Italian mainland at Salerno, Sept 1943. Three Allied division invade the area defended by a full strength panzer division, soon reinforced by 5 other German mechanized units. For 8 days the beachhead's survival was in doubt, causing the Allies to reinforce with the 82nd Airborne. Only the approach of Allied forces overland from the south ended the German threat. Invasion scenario plus campaign game. 1 map, 1 countersheet, moderate solitaire suitibility. Mark Simonitch'22 1 149428 NEW $30.00 SALERNO, THE 1943 INVASION OF ITALY (MMP) BC 1.3 Out-of-Print First of the Variable Combat Series, this covering the Allied invasion of southern Italy, 1943, including the main landings at Salerno & also at Taranto & the toe of Italy. Map divided into 3 separate areas (Salerno, Foggia & Taronto) of 1-3mi/hex linked by logistical tracks that are key to the game. Historical scenario + 3 what-ifs. 2 countersheets, 2 maps.