NEW GAMES & ACCESSORIES Published in * 5 / 2015 * All Wargames, Family Games, Magazines & Accessories reported as of 12-23-15 11:32 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT a catalog; games shown here have changed ³ ³ price or even gone out of print & ceased to be available. Check ³ ³ regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- ATO - TURNING POINT SIMUL (AgaTPS) www.atomagazine.com -------------------------------------------------------------------------------- VICTORY OF ARMINIUS, TEUTOBURG HP 1.0 28.00 In-Stk: 110083 FOREST9AD One of the 20 most-decisive battles of human history, per LtCol Mitchell. Covers the 9AD battle in which Germans ambushed a large force of 3 Roman legions (~20,000 men) in the Teutoburg Forest, killing most & enslaving survivors. Rome took vengence, but never revived the 3 destroyed legions nor attempted to conquer greater Germany again. Players must seek to best historical outcomes. J.Prados'15 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- BALANCE OF POWERS BC 2.0 95.00 In-Stk: 111303 Modest complexity game of World War I thruout the world, including land, sea & air forces plus diplomacy, economics & production. Units are mobile until they flip over to entrench, and the war then turns to one of attrition. Combat is within a hex. Production system is simple & streamlined yet depicts the costs of an attritional war. Victory is based on capturing terrain & demoralization. 1mo/turn, 33mi/hex (200 in Africa), Corp level (btln in Africa), 864 counters, 3 maps, up to 7 players but this is basically a 2 sided game. Scenarios for 1914, 1916 & 1917, plus the campaign beginning July 1914. Secondary fronts are playable in isolation, and all are suited to solitaire play. J.Gorkowski'15 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- 1066, THE YEAR OF THREE BATTLES #293 n 0.9 25.50 In-Stk: 109420 Mag & game. Game covers the pivotal year of 1066 in Engalnd as 3 men competed for dominance in England. Game covers the 3 main battles of the year: Fulford, Stamford Bridge & Hastings. Uses the Btls of the Ancient World game series, w/ 55yd/hex, ~200men/unit, 30min/turn, 228 counters. Also includes a campaign linking the 3 battles. '15 / ARTICLES ON: 1066 and the 3 Battles against the Vikings & Normans; Napoleon's Last Campaign, 1815; Battle of Mount Street Bridge, Dublin & the 1916 Irish Rebellion; the Soviet Mi-24 Hind Helicopter; the Peloponnesian War; Battle of Montebello, 1859; German Type II U-Boats as Preparation for WWII; the Future of Chinese Carrier Airpower. -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- GREEN BERET, VIETNAM SOLITAIRE #18 n 0.9 25.50 In-Stk: 111080 Mag & game. Game is a solitaire game of command of a Green Beret team in the Central Highlands of Vietnam in the mid-60s. You must lead your team thru a variety of randomly determined missions, selecting the men & material needed for the task. Accomplish the mission with a minimal footprint to win. 176 counters. E.Harvey'15 / ARTICLES ON: Green Berets & the Civilian Irregular Defense Group in Vietnam, 1961-5; Capt Roger Donlon & His Stand at Nam Dong; Operation Musketeer, the Anglo-French Intervention at Suez in 1956; Armies of the Suez Crisis of 1956; East African Insurgencies; China's Liaoning Aircraft Carrier; Iraqi Army v ISIS; Martin Matador, the pioneer Cruise Missile. -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- BEYOND THE RHINE BC* 3.8 99.00 In-Stk: 110783 Large game in the Operation Combat system (OCS). Covers the Allied drive to & into Germany, from Sept. 1944 to the end in April 1945. Playing either side is demanding, with Allied material superiority countered by German tenacity, terrain & weather. 3.5mi/hex, 3.5day/turn, bttln-regt-div level. Includes special rules for random events, the difficulty in crossing the Rhine, Allied air superiority, Allied supply restrictions, the Bulge, etc. Includes 3 campaigns & 7 scenarios (including a 9-turn Bulge using a special map), 5 maps, 2240 counters. R.LeBlanc'15 -------------------------------------------------------------------------------- ONE SMALL STEP ARES MAG (OneAre) www.ossgames.com -------------------------------------------------------------------------------- INVASIVE SPECIES #2 n 1.0 24.00 In-Stk: 110533 Mag & game. Game is a 2-player contest that takes places on a star frigate. One player controls the human crew, the other represents an alien infestation unintentionally brought back to the ship from exploration of a new planet. Emphasis of the game is on the suspense of the action. Played on a diagram of the ship's interior. Any resemblence to the plot of Alien is not accidental. M.Anderson'15 / ARTICLES include numerous sci-fi fiction articles. 78pgs. -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- HOLDFAST, KOREA 1950-51 BC 1.3 49.00 In-Stk: 112264 Strategic level, block-style, relatively simple & fast-playing game of the first year of the Korean War, 1950-51. The northern Koreans blitz south, overrunning Seoul & nearly overruning the UN enclave at Pusan, but a US amphibious invasion behind the lines routes the northern forces who are chased to the Chinese border. Just before the Chinese intervene in an unexpected & massed way. '15 7 Items listed here for your shopping pleasure. [IM_NuPn2:2015] Newly Released Gaming Items Listed by Publiher