NEW GAMES & ACCESSORIES Published in * 2016 * All Wargames, Family Games, Magazines & Accessories reported as of 12-28-16 13:36 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT a catalog; games shown here have changed ³ ³ price or even gone out of print & ceased to be available. Check ³ ³ regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AMARILLO DESIGN GROUP (ADB) www.starfleetgames.com -------------------------------------------------------------------------------- FEDERATION AND EMPIRE: FIGHTER OPS Bk 1.2 25.00 In-Stk: 116558 2ND 2016 2nd edition. Kit providing shuttles, carrier & escorts, setup charts, scenarios, etc. Expands & revises earlier Carrier War kit, plus 900 counters. 2nd ed expanded & revised. '16 FEDERATION AND EMPIRE: MINOR EMPIRES Fo 1.0 27.00 In-Stk: 118711 KIT Kit adding the Lyran Democratic Republic, a buffer between the Lyran & Hydran empires, with their powerful Gatling phasers, and a scenario using them. Vudar Enclave was used by Klingons to trick the Federation into believing it wasn't as close to the Klingon home world as it was, giving a secret base & fleet, plus 2 scenarios. Seltorian Tribunal arrived late in the General War, asking the Klingons for a base to attack the Tholians, but then backstabbed the Klingons; with 2 scenarios. '16 STAR FLEET BATTLES: CAPTAIN'S LOG #51 Bk 0.9 16.00 In-Stk: 118653 Enlarged 144pg issue of SFB fiction w/ some new scenarios, ships, many new rules & battle framework, etc. Star Fleet Battles, Federation Commander, Call to Arms, Starmada, F&E & more. '16 -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- NO MIDDLE GROUND, GOLAN HEIGHTS 2ND HP 1.2 29.00 In-Stk: 116169 #46 Enlarged, colorized update of this btln/brigade level game of the Syrian attack on the Golan Heights on the Israeli frontier during the Yom Kippur War of 1973. Intended to be a tense but simple slugfest. Uses a chit activation system. 3 scenarios cover the initial Syrian attack, the Israeli counterattack, and the campaign. P.Rohrbaugh'16 RED DRAGON, BLUE DRAGON #45 HP 1.3 29.00 In-Stk: 115854 Mag & game. Game covers the largely unknown (in the west) yet decisive Huaihai campaign of the Chinese Civil War near the city of Xuzhou from Nov 1948 - Jan 1949. The Communists must quickly capture this key city, or cause very heavy casualties on the Nationalists to win. Corp level, 1wk/turn, 20km/hex, 160 counters. E.Dixon'16 / Also includes mini-game Dueling Eagles! -------------------------------------------------------------------------------- AVALANCHE PRESS, LTD. (Avalan) www.AvalanchePress.com -------------------------------------------------------------------------------- GREAT WAR AT SEA: TRIPLE ALLIANCE KIT Bk 0.6 25.00 In-Stk: 118732 Scenario booklet containing 43 scenarios & 110 counters. Depicts hypothetical naval battles had Italy honored its pre-war treaty oblications with Germany & Austro-Hungary, its erstwhile allies. Includes a story arc that begins with outbreak of World War I with three nations offering a substantial challenge to Britain and France. Request GWAS Mediterrean to play. '15 PANZER GRENADIERS, ARMY AT DAWN BC 1.8 56.00 16/11 Stocked Complete game in the Panzer Grenadier game series covering Temp OoP/OoS Allied invasion of Moroccos, Algeria and Tunisia in 1942-3. Includes 40 scenarios, 517 counters, 4 mapboards. 200m/hex, platoon level. M.Perryman'15 PANZER GRENADIERS, BROKEN AXIS BC 2.0 56.00 In-Stk: 119106 ROMANIA Complete game in the Panzer Grenadier series depicting actions between April & August of 1944 on the Romanian border. A series of epic armored battles occured during this time. Game provides 50 scenrios, each of which can be played independently, as well as 5 campaigns that combine scenarios and allow palyers to choose their victory conditions in light of the strategic situation. 200m/hex, platoon level, 517 counters, 4 maps. '16 PANZER GRENADIERS, INVASION 1944 BC 1.2 35.00 In-Stk: 118718 Game in the Panzer Grenadier series of tactical level combat during World War II. This game covers the battles involving U.S. forces in the days following the Normandy Invasions on D-Day. Designed & priced as a introductory vehicle for beginners new to the series. Includes 176 counters, 21 scenarios, 2 maps. 200m/hex, platoon level. '16 PANZER GRENADIERS, KOKODA CAMPAIGN BC 1.5 32.00 In-Stk: 119107 Complete game covering multiple battles along the Kokoda Trail as the Japanese attempt to press onto Port Morseby, New Guinea, after the failure of their seaborne assault at Coral Sea. Includes 30 scenarios w/ historical article, plus 2 maps, from previous Kokoda Trail kit, plus 428 counters from Guadalcanal and Afrika Korps games. D.Cheever, M.Ward, D.Rouleau'16 PANZER GRENADIERS, KOREAN WAR, PUSAN BC 1.9 57.00 In-Stk: 118770 Panzer Grenadier moves to the Korean War. This game covers many desperate actions during the late summer & fall as the southern Korean & US forces are besiged within the Pusan Perimeter (prior to the game-changing invasion at Inchon). Includes 48 scenarios from the first months of this war. 517 counters, 4 cardstock mapes. J.Townsend'14 SECOND WW AT SEA, EASTERN FLEET 3RD BC 1.0 39.00 16/ 1 Stocked 3rd ed is a reprint in a somewhat thicker, sleeved box. Temp OoP/OoS Sequel to SOPAC using the WW2 variation of the Grt War at Sea system. This game covers the May 1942 sortie of Japanese carries in search of the British fleet in the Indian Ocean. Operational & tactical, with 36nmi/hex. 210 counters, 2 maps. '16 SECOND WW AT SEA: CENTRAL POWERS KIT Bk 0.5 21.00 In-Stk: 118727 Scenario kit in the Great War at Sea series, and a sequel to Triple Alliance kit. Depicts the situation had Italy honored its pre-WWI treaty obligations to Germany & Austro-Hungary and sided with them when war came. Scenarios depict actions after Sept 1915 as the 3 Central Power states combat Britain & France, with new warships enhancing both sides fleets such that they are evenly matched. Includes 90 counters & 42 scenarios. Reqs Mediterranean, Jutland, Triple Alliance, Dreadnoughts & Zeppelins to play all scenarios. '16 SECOND WW AT SEA: HABSBURG FLEET KIT Bk 0.6 28.00 In-Stk: 118721 Scenario Kit for the Second World War at Sea series providing the alternate history had the Austro-Hungarian empire survived WWI. The Austro-Hungarian Navy, along with the Turks, engage the Italians, French & British years after WWI ends. Includes 350 counters & 30 scenarios. Takes up where The Kaiser's Navy kit ends. Requires Bomb Alley and Black Sea Fleets to play all scenarios. '14 SECOND WW AT SEA: ROYAL NETHRLND Bk 0.8 28.00 In-Stk: 118723 NAVY KT Scenario kit for the Second WW at Sea series. Sets the alternate history had Woodrow Wilson's attempt to negotiate a peace in 1916 succeeded in ending WWI, allowing the nations to engage in war again a generation later. This scenario kit focuses on the naval war c.1940 in Southeast Asia where the Dutch maintained large colonies. Includes 300 counters (including a large Dutch fleet) with French, British, Japanese & German ships, aircraft & airships, plus 30 scenearios. Requires Strike South and Eastern Fleet to play all scenarios. '15 -------------------------------------------------------------------------------- BOUNDING FIRE PRODUCTIONS (Boundi) boundingfire.com -------------------------------------------------------------------------------- ASL:POLAND IN FLAMES FO* 2.9 119.00 In-Stk: 116808 Large ASL kit focused on many clashes during the German invasion of Poland, 1939. Includes 6 boards, 1280 countersheets, and 45 scenarios -- its a BIG game. Reqs components from many game to play all scenarios: boards 3,5,6,10,13,17,18,21,32,34,36,38,40,42,44,45,46,52,57,59,62,6 3,64,65, 1a,2a,3a,5a,6a,7a/b, Beyond Valor, Armies of Oblivion, Into the Rubble, High Ground 2, Blood & Jungle, Crucible of Steel. '16 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- FALL BLAU, ARMY GROUP SOUTH 1942 BC* 2.9 109.00 In-Stk: 115869 Simpler, very large game of the German 1942 offensive by Army Group South in southern USSR, June-Dec 1942. Game uses classic mechanics with possible during-movement combat for mech units, and the chit-determined unit strength ala Victory in the West system. Axis has ongoing supply constraints which limits their ability to attack everywhere at once. 9 scenarios (6 use 1 or 2 maps) & 3 campaign games. 5 maps, 980 counters, 3days/turn, 6.5mi/hex, brig/div/corp level, well suited for solitaire play. G.Blanchett'16 FATAL ALLIANCES, THE GREAT WAR BC 2.4 105.00 In-Stk: 117905 1914-18 Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 FESTUNG EUROPA, WESTERN EUROPE 1943-5 BC 1.4 61.00 In-Stk: 117906 Sequel to Shifting Sands. Covers the war in western Europe from the invasion of Italy in 1943 thru the defeat of Germany in 1945. Game system has been streamlined to eliminate all the many special cases. Includes Overlord scenario plus campaign game. Seasonal turns, 70mi/hex, corp/army level, 2wk/turn, 192 counters. M.Rinella'16 FORNOVO 1495, DAWN OF THE ITALIAN BC 1.5 56.00 In-Stk: 116318 WARS Grand tactical game of a battle fought in 1495 between French forces under Charles VII and Condotierri forces of the League of Venice for control of northern Italy. Features 4 scenarios including the historical battle (fought across the Taro River), a free setup version, and a what-if that plays on Italian fears of a French drive on Parma. 20min/turn, 350yd/hex, btln/comp level. 2 countersheets, 1 map. B.Miller'16 GOD KINGS, DAWN OF CIVILIZATION 2ND BC 1.9 48.00 In-Stk: 115258 Reprint of this 2-4 player strategic level, card-driven, multiplayer game of "antiquity", 15th-13th century BC. Object is to establish the historical empires & be the biggest & baddest. '16 LAMPS ARE GOING OUT, WORLD WAR I BC 1.5 52.00 In-Stk: 119092 2-4 player, grand-strategic scale game of World War I in Europe, the Near East & Eastern Africa, plus the naval war in the Atlantic, Aug 1914 - Nov 1918. Includes 120 event card providing color & also representing political events, leadership & military developments. Includes an economic & production system, with technological innovations key to gaining advantage on the battlefield. Seasonal turns, area-move, army level, for 2-3 players but suitable for solitaire play. Military & economic factors are simplified in favor of fast play. Key dynamic is production points used to field & move armies. 176 counters, 100 cards, 1 map. K.Uhlmann'16 ON TO PARIS!, THE FRANCO-PRUSSIAN WAR BC 2.2 68.00 In-Stk: 118823 Game uses VG's Civil War game system to model the Franco-Prussian War of 1870-1 with interactive play, initiative & variable turn length. 9 scenarios & campaign game. 456 counters. 15days/turn, 15mi/hex, corp/army level. M.Becvar'16 ON TO PARIS!, THE FRANCO-PRUSSIAN WAR BC 2.2 65.00 In-Stk: 118822 Game uses VG's Civil War game system to model the Franco-Prussian War of 1870-1 with interactive play, initiative & variable turn length. 9 scenarios & campaign game. 456 counters. 15days/turn, 15mi/hex, corp/army level. M.Becvar'16 PATHS TO HELL, BARBAROSSA, JUNE-DEC BC 2.0 60.00 In-Stk: 119203 1941 Game of tactical combat during the first year of the German invasion of the USSR, June - Dec 1941 using the War Storm game system previously used in Las Barricadas. Key dynamic is leadership, which allows unit activation (required to do most actions) & coordination. 4 maps & 8 overlays, 5 countersheets, 13 scenarios. 12-15min/turn, 150-200m/hex, sqd/company level, suitable for solitaire. J.C.Cebrian, N.Eskubi'16 WIND, WAR IN THE..., BTL FOR ATTU BC 1.0 44.00 In-Stk: 117788 1943 Covers the American invasion of Attu Island in the the Aleutian Archipelago seeking to recover this barren island from the Japanese who captured it at the time of Midway. What was to be a simple, week-long mop up turned into a month-long, meat grinder under brutal weather conditions tho the Japanese were seriously outnumbered. Includes 3 scenarios focused on key parts of the battle, plus the campaign. 1day/turn, 400yd/hex, company/pltn level, 246 counters, with rules for solitaire play. M.Nagel'16 YPRES, THE BATTLES FOR... BC 1.6 66.00 In-Stk: 116576 First of an intended Red Poppies games series covering tactical combat in World War I. This game covers combat between the Brits & Germans in Oct 1914, May 1915 & Sept 1917 on the western front in 4 scenarios & 3 campaigns. Btln/regt level. 10min/turn, 200yd/hex, sqd/company level, suitable for solitaire play. J.Gorkowski'16 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- RISING SUN OVER CHINA, SINO-JAP WAR n 0.8 42.00 In-Stk: 118833 # 83 Mag & game. Game of the Japanese invasion of China beginning in July 1937 thru the beginning of WWII in the Pacific (Dec 1941). 50mi/hex, div/corp level, 1mo/turn, 234 counters. Simpler game system. 4 short scenarios plus campaign. J.Gorkowski'16 / ARTICLES ON: Review of DG Tobruk #278; Strategy in CPS On to Paris!; Reviews of A Bold Fight, DG Minsk '44 #22, GMT Bloody April, VPG In Magnificent Style, CPS Paths to Hell, GMT Mr Madison's War, ACG Strike of the Eagle; Japan in China, 1937; Analysis of CPS Lamps Are Going Out, WWI; -------------------------------------------------------------------------------- CAPREEN GROUP (CPR) - none - -------------------------------------------------------------------------------- PASS THE GRASS FB 19.00 16/ 4 Special Order Simple, 2-6 player game focused on marijuana. Players roll dice to go around a board, and roll figurative joints in doing so. Point of the game is to find the perfect buzz while completing funny challenges & your lust for munchies. Cliched, mindless fun. '16 -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- BATTLES FOR THE GALACTIC EMPIRE Fo 0.3 15.00 In-Stk: 118158 2-player folio game set in the Struggle for Galactic Empire universe in which players are space empires competing for a control of a region of space. Players deploy secretly, then alternate actions. Resources provide production and political advantaces, as well as the ability to convert enemy forces to friendly. Fast playing. '16 CERES, OPERATION STOLEN BASE Fo 0.2 10.00 In-Stk: 119115 Small, solitaire folio game depicting a battle for the Solar System after the residents of Mars revolts. Player commands rebel force thru four increasingly difficult missions to win the campaign. Your goal is to seize the largest source of water, and defeating Federation ships & seizing the primary surface base. 40 counters, 18 cards. '16 EL ALAMEIN, ROMMEL AT ALAM EL HALFA Fo 0.4 15.00 In-Stk: 117207 Folio game of Rommel's attack at Alam El Halfa, immediately after his victory at Gazala, August 1942. Attempting another sweeping attack, Montgomery awaits with concentrated armored and antitank forces forewarned by Ultra intercepts. Uses the Fire & Movement game system, making support elements important. 100 counters, btln/regt/brig level, 1.5mi hex. '16 FIRST SARATOGA, SEPT 1777 Fo 0.3 $8.00 In-Stk: 117821 Small folio game of British forces under Burgoyne attacking fortified American forces in dense woods near Saratoga, 19 Sept 1777. Winning depends upon manuever, keeping reserves, and concentration at key points. 40 counters, small map, Btln/brig level, 352yd/hex. '16 GERMANTOWN, WASHINGTON STRIKES, OCT Fo 0.3 $9.00 In-Stk: 117823 1777 Folio game of Washington's Continentals attack on sepearated British forces near Germantown, Pennsylvania in Oct 1777. The attack failed in dense fog, but could have threated the British hold on eastern PA. '15 LONG RANGE DESERT GROUP Fo 0.3 10.00 In-Stk: 119010 Small solitaire game of the Allied special operations against Axis forces in North Africa, including attemps to kill or capture Rommel, 1941-2. Player must complete 1 of 4 missions to win a scenario, or complete all 4 missions to win the campaign. Co/btln level, area move, 75mi/inch, fast playing, simpler. '16 MANSFIELD, CRISIS IN THE PINE BARRENS Fo 0.3 10.00 In-Stk: 115458 Small folio game of the Battle of Mansfield, Louisiana, April 1864, as two Union armies converge on Shreveport. Confederate forces attack each column in turn, the first being that under Banks, resulting in a piecemeal rout of Union forces. Brig level, 440yds/hex, 40 counters. '16 MERRILL'S MARAUDERS, COMMANDOS IN Fo 0.3 10.00 In-Stk: 119015 BURMA Small solitaire game of Merrill's Marauders & British Chindits (special forces) operating behind Japanese lines in Burma late in WWII, 1943-4. Player must complete 1 of 4 missions, or all 4 missions in a campaign, to win. Co/btln level, 17mi/inch, fast playing, simpler. '16 MORTAIN COUNTERATTACK, DRV TO Fo 0.4 15.00 In-Stk: 117221 AVRANCHES Folio game of the key German attack aimed at cutting of the thin supply line to the Allied breakout near Avranches south of Normandy. The Germans mass 4 panzer divisions near Mortain, attacking the US 30th Inf which is tasked with buying time. Emphasis on special units' abilities, and support by artillery & aircraft. 100 counters, small map, btln level, 0.5mi/hex. '16 PHOBOS RISING! INSURGENCY ON MARS Fo 0.2 10.00 In-Stk: 119120 Small, solitaire folio game of a mass uprising or revolt on Mars & thruout the Solar System against the Earth Federation. Player begins the game with a handful of scattered team members & resources. Your goal is to recruit additional agents & skills, obtain specialized gear, and acquire shuttles to speed movment. 40 counters, 18 cards. '16 RAF, LION PC JC 0.3 16.00 In-Stk: 118890 PC-ROM, Windows XP or later. Partial PC game port of this popular solitaire game of the Battle of Britain; Player controls the RAF, the Luftwaffe is played by artificial intelligence (2 player version not included, also). Multiple scenarios ranging from a single one-day raid thru the full campaign game. '16 SHANGHAI INCIDENT, JAN - MARCH 1932 Fo 0.4 15.00 In-Stk: 116696 Folio game of an early attempt by Japan to sieze Shanghai in 1932. They won tactically, but lost in casualties, politically and in confidence. Uses the Fire & Movement game system that emphasizes motorized & specialist units. Rgt level, 1km/hex, 100 counters. '16 WILSON'S CREEK, OPENING ROUND IN WEST Fo 0.3 $8.00 In-Stk: 117389 Small folio game of the first battle in the west (Missouri) during the American Civil War, Wilson's Creek, August 1861. Outnumbered by well trained Union forces attack scattered Confederate camps, but the battle devoles into a prolonged firefight giving the Confeds the advantage. Uses event cards and a small number of counters. Regt/brig level, 352yd/hex. '16 ZAMA, HANNIBAL VS SCIPIO n 15.00 16/12 Stocked Folio game of the final, climactic battle of the Second Avail Uncrtn Punic War at Rome concludes its utter defeat of Carthage and cements its control of the western Mediterranean Sea. Tho outnumbered, the Romans defeat the Carthaginians. -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- BALKAN GAMBIT, 1943-45 #298 n 0.9 25.50 In-Stk: 114119 Mag & game. Game explores the hypothetical case had the western Allies followed Churchill's preference of invading the Balkans rather than Italy in 1943, his soft underbelly. 3 scenarios set in 1943 (the historical alternative), 1944 (the Bodyguard deception turned real), and 1945 (British forces attempt to cut off German forces in the Balkans & stop a Soviet advance towards Italy). 20mi/hex, 2-5 days/turn, brig/div level, 176 counters. B.Knight'16 / ARTICLES ON: Churchill's Balkan Gambit; Cyrus II of Persia; Operation Colorado, Vietnam 1966; Integration of Firearms into Sengoku Jidai Japan; Battle of Omdurman, 1898; Peloponnesian War; Lee-Enfield Bolt Action Rifle; Signals Intelligence, Past & Present. FIRST CRUSADE #299 n 0.9 25.50 In-Stk: 118184 Mag & game. Solitaire game of the First Crusade in the Middle East, 1097-99. The player controls the Crusader forces and allied Byzantine & Cilician Armenian forces; the system controls the Seljuk Turks & Fatimids (& Assassins). The goal is to conquer the Holy Land while also doing some good deeds for Christensom. 176 counters, point-point map, seasonal turns. J.Miranda'16 / ARTICLES ON: the First Crusade, 1097-1099; Wings over the Alps, Airpower on the Italian Front in WWI; 507th Maintenance Company Battle, Iraq 2003; French Corsair Raider Jean Leger de La Grange, 1704; F-117 Nighthawk; Joan of Arc; Electrified Fence Along Dutch Border during WWI; Malaysian Counterinsurgency, 1946-60; Assyrian Siege Machine; the First Iron Warship. GREAT NORTHERN WAR #302 n 0.9 25.50 In-Stk: 118189 Mag & Game. Strategic level game of the Swedish-Russian War of 1700-09 that ended with the decisive battle at Poltava and the destruction of the invading Swedish army. Map spans area from Denmark to Moscow. Event chits allow for often wild fluctuations if you can occupy key locations. Key dynamic is the occupation of fortresses which provide both victory points & morale points. Seasonal turns, 228 counters, multiple scenarios, 45mi/hex. J.Miranda '16 / ARTICLES ON: the Great Northern War; Battle of Tours, 732AD; Poland Resorted, Battle of the Niemen, 1920; Nez Perce War of 1877; Polish Bombers of the 1930s; Military Science in the Age of Charles XII & Peter the Great; European Bows on the SW Frontier; Soviet Navy's 100mm AA Gun. KAISER'S WAR IN THE EAST 1914-18 #301 n 0.9 25.50 In-Stk: 118583 Mag & Game. Strategic level game of World War I on the Eastern Front, 1914-17. Key to game are victory points which are awarded per scenario and geographic objectives, lost with each unit destroyed, and must be used to receive reinforcements & perform certain actions. Corp level, with some specialized units like armored trains. Scenarios beginning in 1914, 1915 and 1916, each extending till winter of a year of the players choosing. 176 counters, 70km/hex, 1-2mo/turn. J.Miranda'16 / ARTICLES ON: World War I on the Eastern Front, 1914-18; Gustavus Adolphus in the 30 Years War; Varangian Guard of the Byzantine Empire; Naval Small Vessel Roles in Contempoary era; Battle of Boyne, 1690; Sparta's Surrender at Sphacteriam 425BC; Soviet Pre-WWII Breakthru Tanks. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWaW) www.decisiongames.com -------------------------------------------------------------------------------- DUEL IN THE NORTH #48 n 0.9 25.50 In-Stk: 115652 Mag & game. Includes one errata counter for Red Tide West. Game of Army Group North's drive on Leningrad during the summer of 1941, June-Sept. Uses the Sedan game also used in Tobruk & Duel on the Steppe, including a unit activation system. Single scenario, with both historical & free setups. 12.5mi/hex, Div level, 228 counters. Map is larger & covers a broader area than Leningrad game on same subject. P.Youde'16 / ARTICLES ON: Army Group North's Campaign in 1941; Development of Allied Close Air Support in the Europeon Theater of WWII; the Third Battle of Changsha, China, Dec 1941-Jan 142; Melvin Purvis, FBI Agent, in WWII: Origins of British WWII Commandos; German Flackpanzers in WWII; Orde Wingate, Lawrence of Ethiopia; Rangers at Pointe du Hoc. OPERATION GERTRUD #49 n 0.9 25.50 In-Stk: 116660 Mag & game. Includes variant counters for Patton's Third Army #43 (9) and Crete 1941 #47 (7). Game of the hypothetical German invasion of Turkey in 1942. Turkish resistence is an issue, but the bigger concern is Allied involvement in Turkey. 176 counters, 58km/hex, 1wk/turn, 5 scenarios spanning early 1941 to early 1943. E.Harvey'16 / ARTICLES ON: Turkey in WWII; Luftwaffe's Airlift Capacity 1939-45; Campaign in southern Philippines in WWII; the Siege of Leningrad, 1941-2; Animals of Leningrad; the Travels & Travails of Fey von Hassel in the last year of WWII; Excercise Tiger, Prelude to D-Day; Small Vessels for Transport in the Pacific early in WWII; Italian Manned Torpedos. PACIFIC BATTLES, MALAYA #51 n 0.9 25.50 In-Stk: 118202 Mag & game. Fourth game in the Pacific Battles games series. Game covers the Japanese drive down the Malayan Peninsula to Singapore in Dec 1941-early 1942. Players must expend supply to enable offensive actions, which gives an extra movement phase. Better HQs also extend activation range & other benefits. Special events handled via event chits. 280 counters, Btln/Rgt/Div level. J.Miranda'16 / ARTICLES ON: Salvaging Battleship Row at Pearl Harbor; the Malaya Campaign 1941-2; Warsaw Uprising 1944; Hitler's War for Oil; Japanese Armed Forces Dec 1941; George Orwell; Grumman FM-2 WIldcat. SEALION, GERMAN INVASION OF ENGLAND n 0.9 25.50 In-Stk: 119036 #52 Mag & game. Game of the hypothetical German invasion of Britain in the Fall of 1940. Includes detailed air, land & naval components, tho assumes that the RAF lost the Battle of Britain. With a beautiful map of SE England from the Isle of Wight to the Thames Estuary, and coverage of many of the possible facets of the battle including Brandenburgers, paratroopers, naval combat, radar, coastal batteries and of course supply. 280 counters. E.Harvey, C.Webber '16 / ARTICLES ON: Sealion, the Invasion of Britain; First Battle of Tomaszo Lubelski, Poland's Lost Victory, 1939; Vella Lavella, Last Act in the SOlomons; Battle of the River Plate, 1939; Italian Marshal Rodolfo Graziani; John McKinney, Pacific's Audie Murphy; Not Too Old to Fight, USS Arkansas. ZHUKOV'S WAR #50 n 1.3 45.00 In-Stk: 117408 Mag & game, special issue. Large game of the decisive period of the War in the East during WWII, July 1942-July 1943. Played at the division/army level and covering nearly all of European USSR, the game covers several key offensives that decided the war. Activation chits determine which side is active, and they can then either move & fight or fight then move. Game can end at any of three times (at the end of each of the three major offensives that occured). 2 maps, 352 counters, 20mi/hex, 1mo/turn. T.Bomba'16 / ARTICLES ON: Zhukov's War, from Stalingrad to Kursk on the Eastern Front; Japanese Zeros versus American Heavy Bombers; Slovak Uprising against Germany, 1944; the U-Boat War in 1943; Airpower Theories, Proven & Disproven; Japanese AA in the Pacific War; German Early War Enegineer & Amphibious vehicles; US 34th Nation Guard Div in WWII. -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- FALLUJAH 2004, CITY FIGHTING IN IRAQ n 0.9 25.50 In-Stk: 114930 #23 Mag & game. Solitaire game covering the US-led coalition's fight for the Iraqi city of Fallujah in April & Nov 2004, which became the biggest pitched battles of the war in Iraq. Player controls western forces on a somewhat abstracted point-point map of the city (superimposed on a satelite photo of the area). Goal is to amass points for total kills, capturing objectives and eliminating high value targets. 176 counters, area move map of the urban battleground. J.Miranda'16 / ARTICLES ON: Cold War Air Forces of NATO & the Warsaw Pact; First Commonwealth Division, 1950-3; Border War, South Africans & the Angolan Frontier; China's Naval Facilities in the Horn of Africa; Afghan National Army; Russian Strategy; Struggle for Mullah Fayyad Hiway, 2006; Advanced Rotocraft; Israel's Submarine Force; Military Readiness of the Persian Gulf States. INVASION AFGHANISTAN #26 n 0.9 25.50 In-Stk: 117853 Mag & Game. Strategic level, solitaire game of the Soviet occupation and war in Afghanistan, 1979-89. Player controls Soviet forces attempting to destroy Mujahadeen morale & resources. Played in 5 (3 starting in 1979 & 2 in 1984) scenarios that pose missions that must be accomplished to win. 176 counters. J.Miranda'16 / ARTICLES ON: Soviet-Afghanistan War, 1979-89; US Strategic Air Command, From Nuclear Deterrence to Desert Storm; Prospects for War in the Baltic; Yemen Civil War, 2015; Replacing Argentina's Aging Air Force; China's Expanding Naval Mission; Russia's Ground War in Syria; Incidents on the Syrian-Turkish Border; Ilyushin IL-28 Tactical Bomber; The OH-6 Little Bird; the Last Jagdpanzer, Kanone. LZ ALBANY #24 n 0.9 25.50 In-Stk: 116008 Mag & game. Covers the ambush of US air cav units (2nd btln, 7th Cav) in Nov 1965 in the Pleiku area of southern Vietnam that immediately followed another engagement nearby. 1hr/turn, impulse system, pltn level, 176 counters, area move. J.Poniske'16; ARTICLES ON: Ambush at LZ Albany 1965; South China Seas, the New Dragon's Lair; Egypt's Sinai Insurgency; Cenepa War, Peru v Ecuador, 1995; Tankers in the Gulf; Colombian Mercenaries in Yemen; Novo Selo Training Area in Bulgaria; Northern Korean Nukes; Assad's Strategy in Syria; Operation Vantage, Kuwait 1961; Threat Perception & Encirclement in Asia; Cold War Fighters, the LIM-series Fighter-Bombers. MODERN BATTLES, KALININGRAD & MOSUL n 0.9 25.50 In-Stk: 118608 # 27 Mag & game. Pair of games at grand tactical/operational scale covering now-historical combat between ISIS & Coalition forces for the Iraqi city of Mosul, and a hypothetical, preemptive attack by NATO & Visegrad forces on Kaliningrad (& the Russian Baltic Fleet's base there). Includes electronic warfare & airpower. 176 counters, Btln/Brig level, 1.8-4km/hex, 12-72hrs/turn. J.Miranda'16 / ARTICLES ON: Crisis in the Mid-East; Myth of Modern Airpower; Breaking the Phalanx (Again); US Commandos in teh Korean War; Is the Lord's Resistance Army Back?; Piracy in the SOuth China Sea; Turkey's Army; I Was There: Operation Protea, Angola, August 1981; North Korean Cyber War Units. NEW WORLD ORDER, KIEV & ULAAN BAATAR n 0.9 25.50 In-Stk: 117011 #22 Mag & game. Includes two separate games. KIEV covers hypothetical grand tactical combat near the capital of Ukraine, Kiev. NATO forces supporting Ukrainian forces are attacked by a resurgent Russia. ULAAN BAATAR depicts a hypothetical battle between Russian & Chinese forces near the Mongolian capital. 1 map, 280 counters, btln/rgt level with lots of specialized forces. Both games emphasize the use of technology in future battles. J.Miranda'16 / ARTICLES ON: Hyperwar in the 21st Century; ANZACs in Vietnam; 2001 Qala-i-Jangi Uprising; Boko Haram, Nigeria's Jihadist Insurgency; the Muslim Brotherhood; Scorpion, the Corporate Attack Jet; BGM-109G Gryphon Ground-Launched Cruise Missile; Saudi Arabia's Nuclear Strike Capability. OCTOBER WAR, ARAB-ISRAELI WAR 1973 # n 1.3 45.00 In-Stk: 117258 25 Mag & game, special edition. Game is a new design (not a remake of earlier game by this name), a point-point movement game of the 1973 Yom Kippur War on both Sinai & Golan fronts. Emphasizes event markers that represent major events (often political) that shaped the outcome of the war. 2 maps, 352 counters, btln/brig/div level. J.Miranda'16 / ARTICLES ON: The Yom Kippur War on the Sinai Front; Syria's Blunder, the Battle of the Golan Heights 1973; US 10th Mtn Division in SOmalia 1993; Falklands War, 1982; Puntland (Somalia), a Significant Victory?; The J-20 (v F-35 & F-22); Iran's Quagmire; China & Vietnam, 1979; Biafra's Fatal First Strike, 1967; the Russian Flanker Fighter; US Army's Long Endurance Multi-Sensor Vehicle. -------------------------------------------------------------------------------- FLYING BUFFALO (FlyBuf) www.flyingbuffalo.com -------------------------------------------------------------------------------- NUCLEAR WAR ['16] 50TH ANNIV EDITION FB 1.4 28.00 In-Stk: 116070 Special 2015 printing to commemorate the 50th annivsery of this great card game celebrating the nuclear hot war we missed. HIGHLY RECOMMENDED card game suitable for significant others, beginners, beer & many replays in a night. Players exchange nuclear bombs until only one player has population remaining. For 2-8 players, so netiations & grudges play a part. This edition allows up to 8 to play, and now has precut, color population cards. Play mats depict an actual Titan II missile control panel. '16 -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- 1846, THE RACE FOR THE MIDWEST DC* 4.9 49.00 In-Stk: 119141 Railroading game in the 1830 (18xx) game system. Railroad boom in the midwest has gone bust, and 5 larger railroads based in the east take advantage of the vacuum. Players try to piece together a dominantn railroad from the remnants of the busted railroads. This game has unique features including an opening draft, variable setup and relatively shorter game length. This game system focuses on stock market manipulation as equally or more important than actually operating the railroads owned. Includes 5 countersheets of tiles, 108 cards & stock certificates, mounted map. T.Lehmann'16 BATTLE LINE CARD GAME 5TH SB 0.8 15.00 In-Stk: 117131 4th reprint of this simple, fast playing, 2 player card game of ancient tactical combat during the time of Alexander the Great. Play is directed toward capture of opponents leader (flag) cards. Revised & enlarged from German Schotten-Totten game. R.Knizia'16 BLOODY APRIL: EAGLE OF LILLE KIT zl 1.0 18.00 In-Stk: 118287 Kit extending the base game's coverage to follow the career of German ace Immelmann & others during Aug 1915 - early 1917. Adds 7 scenarios, 1.5 countersheets, a map, and cards for 13 aircraft. Also adds an extensive array of additional rules. S.Paul, T.Simo'16 COMMANDS & COLORS, NAPOLEONICS 3RD GB* 5.8 53.00 In-Stk: 118291 Reprint. Block-system game covering 15 Napoleonic era battles. Includes French, British & Portuguese troops. Battles include: Rollica 1st & 2nd, Vimiero, Corunna, River Coa, Talavera, Bussaco, Reynier's & Ney's Assault, Redinha, Salamanca, Garcia Hernandez, Aire, Quatre Bras & Waterloo. 340 blocks, mounted map, 70 command cards. R.Borg'16 CONQUEST OF PARADISE 2ND DC* 4.2 39.00 In-Stk: 118866 Deluxe, 2nd edition upgrade of this 2-4 player, fast playing game of building an empire in the Polynesian triangle. Players explore the ocean around their base island, looking for viable places to colonize. Proper allocation of scarce resources is key to winning. You can acquire warriors, or develop cultural resources. Covers the Pacific from Australia to N.America; includes 316 counters, 72 wooden village markers, 85 cards, and now a deluxe (mounted) map. K.McPartland'16 CUBA LIBRE, CASTRO'S INSURGENCY 2ND DC* 3.3 59.00 In-Stk: 119191 Reprint & revision of this game using the COIN (Counter Insurgency) system covering the model of the late-20th century guerilla revoltuion, Castro's overthrow of the corrupt Batista regime in Cuba. Beginning with just 12 dedicated men, Castro build's political base & allies with rival guerilla factions to throw the bastard out. Playable solitaire or with up to 4 players. Uses a deck of 48 cards to influence play. 52 cards, 106 wood pieces. V.Ruhnke, J.Grossman'16 DISTANT PLAIN, INSURGENCY DC* 4.5 55.00 16/ 5 Stocked AFGHANISTAN 2D 2016 Reprint of this 1-4 player game using the COIN game Going OoP system (Andean Abyss, Cuba Libre), playing out the contemporary insurgency in Afghanistan after the US invasion in 2001. Two competing counter-insurgency factions must reconcile their differences to prevail against a twin insurgency. Terror, drug trafficking, extortion, sabotage, drones & more. Includes solitaire rules. 117 wooden blocks, 78 cards, 1-2yrs/turn. V.Ruhnke, B.Train'16 GOLAN '73, A FAST ACTION BATTLE GAME BC 1.8 56.00 In-Stk: 117771 New game in the Fast Action Battles system. Units are wooden blocks, with minor assets represented by counters. Map is an area move map of the Golan Heights area of Syria. Covers the 1973 Syrian attack on occupied areas of the Golan & the hard fought battle that turned into a Syrian rout. Natural & human-made terrain is a key feature of the battle in this game, and presents a challenge to the Syrian player. 63 wooden blocks, 228 countrs, mounted map. 1day/turn, modest complexity. M.Gustavsson, R.Young'16 GRAND PRIX DC* 5.4 49.00 In-Stk: 117772 2-11 players compete in a Formula 1 Gran Prix auto race, each controlling one or multiple 2-car teams. Players score points by being among the top 10 finishers (1st being huge), and also by placement of all cars in the race. Includes 4 race traces (with more surely to come), each with many tight corners limiting the opportunity to pass. Uses game elements drawn from earlier Thunder Alley. Wear & tear on the cars is great, and the penalty for pitstops less in this game. Tracks compatible with earlier Thunder Alley. Includes 122 race, event & team cards. J & C Horger'16 LABYRINTH, WAR ON TERROR 3RD DC* 4.0 42.50 In-Stk: 118502 Third printing. 1-2 player game of the Islamist jihad and what's called the war on terror. Uses a system similar to Twilight Struggle to model the wider ideological struggle around the world thru guerrilla war, regine change, and the range of political, military & economic issues. V.Ruhnke '16 LABYRINTH, WAR ON TERROR 3RD DC* 4.0 46.00 In-Stk: 118503 Third printing. 1-2 player game of the Islamist jihad and what's called the war on terror. Uses a system similar to Twilight Struggle to model the wider ideological struggle around the world thru guerrilla war, regine change, and the range of political, military & economic issues. V.Ruhnke '16 LABYRINTH: THE AWAKENING, 2010 - ? zl 0.9 25.00 In-Stk: 118507 KIT Kit for Labyrinth base game. Adds a 1-2 player setting based on the Arab Spring of 2010 in which 6 governments collapse and 3 civil wars began, with the US scratching its head about how to react. Includes 120 new cards, 19 wooden pieces, 46 markers, 3 new country mats, 7 scenarios, new rules. V.Ruhnke'16 MBT [MAIN BATTLE TANK] 2ND BC* 4.3 66.00 In-Stk: 118749 "Main Btl Tank." GMT's 2016 update of AH's detailed armored combat between Warsaw Pact & Nato forces, circa 1987. Highly detailed combat system, with each unit type has dozens of rated qualities. 5 double-sided geomorphic mounted maps, 6 countersheets, 28 tankcards. Individual AFVs & guns, half & full squad inf units, 15sec-15min/turn, 100m/hex. J.Day'16 NO RETREAT! THE RUSSIAN FRONT 2ND BC* 3.3 46.00 16/12 Stocked Reprint of an update of a pair of games from 2008 (Na 1-3wks Turnarnd Berlin! & No Surrender!) with a substantial redevelopment & upgrading of components. Games use a only 40-70 army-lvl counters, making for a fast playing game with excellent replay value. Includes cards that guide play. 6 situational scenarios covering campaigns during 1941-5 plus a tournement scenario covering 1941-4. 1 map, 123 counters, 44 cards. C.Paradis'16 OPERATION DAUNTLESS BC 2.8 41.00 In-Stk: 118294 Grand tactical level game of the battles for Fonenay & Rauray in June 1944, about 20 days after D-Day. The British seek to drive inland from the D-Day beaches. Uses the Red Winter game system, with 90min/turn, 425yd/hex, and pltn/company level units. The Germans are defending their turf, and well-armed with Panther & Tiger tanks and can counterattack frequently, plus they the advantage of the bocage terrain. M.Mokszycki'16 PANZER 4TH BC* 3.0 56.00 16/ 8 Stocked 2016 reprint of GMT's reworking of this detailed, colorful 1-3wks Turnarnd game of tactical armored combat in the east, 41-45, integrating minis & contemporary wargame elements, and evolved from the Yaquinto trio of tactical games (including 88 & Armor). Covers sml unit actions (platoon to btln sized), with individ AFVs at 100m/hex, 30+sec/turn. Base game has 10 scenarios (including intros) plus all the TO&E to design your own, 296 counters (rather stunning ones). Oh, & don't miss the Panzerblitz-like box cover. J.Day'16 SEKIGAHARA, THE UNIFICATION OF JAPAN DC* 4.8 48.00 In-Stk: 118529 3RD 2016 Reprint. Simpler block-style game set in 1600 in Japan as each clan attempts to gain dominance over, and thus unify, all of Japan under one Shogun. A 7-week campaign including marshalling armies of dubious loyalty, fight key battles & secure defections from your enemies. 119 blocks, 110 cards, 5000men/block, 3.5days/turn, simpler mechanics. Combat is resolved via card play. M.Simonitch'16 SILVER BAYONETS 2ND BC* 3.9 38.00 16/12 Stocked 25th anniversary update of this 12 scenario game of the 1-3wks Turnarnd conventional battle for the Ia Drang Valley early in the US's 2nd Vietnamese War, 1965. The NVA sends a full division against the lightly held area in the highlands of central southern Vietnam & the town of Pleiku. The newly arrived 1st Air Cav reinforced the desparate ARVN defenders & a tough, month-long battle ensued. Company level, with integrated movement & compbat, limited intelligence. 12 scenarios including what-ifs. 1.5 countersheets, 1day/turn, 1mi/hex. 2nd edition streamlines the system with a combat system integrating maneuver combat, close assault, ranged fire & air power, plus tweaks better representing each sides advantages. G.Billingsley, M.Land'16 TRIUMPH & TRAGEDY 2ND DC 2.8 67.00 In-Stk: 119165 2016 update with a mounted map, thick counters & a thicker box.. Geopolitical game for 2-3 players in the World War II era, 1935-45, between the advocates of Capitalism, Communism & Facism. Played on diplomatic, economic, technological and military spheres, with a map covering Eruope to India, and 208 wooden block units, 110 cards. Players can win economically, technologically or thru military conquest. Fast moving, interactive game. Area move, strategic level, armies/fleets, 1yr/turn. C.Besinque'16 TWILIGHT STRUGGLE, COLD WAR 1945-89 BC* 3.6 42.00 In-Stk: 119194 9TH Deluxe edition; 2016 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 4th ed added revised map now mounted, 6 addtl cards, thicker counters with rounded corners. 7th ed added deluxe mounted map. '16 UNHAPPY KING CHARLES: MOUNTED MAP n 1.6 15.00 In-Stk: 117780 Thick, mounted map for the base game. '16 -------------------------------------------------------------------------------- HEXASIM GAMES (Hexasi) - none - -------------------------------------------------------------------------------- BY SHOT, IRON & FAITH, RELIGIOUS WARS BC 1.6 50.00 In-Stk: 118105 "Par le Feu, le Fer et la Foi." French-produced game with English rules. Covers the French religious wars of the late 16th century, including 5 battles: Saitn-Denis (1567), Jarnac (1569), La Roche L'Abeille (1569), Coutras (1587) and Arques (1589). Three maps, 540 counters, 100-500 men/unit, 300-500m/area, 20min/turn. P.Hardy'16 LIBERTY ROADS 3RD BC 1.5 55.00 In-Stk: 118763 2015 3rd edition. Operational level game of the campaign in France, 1944, from the D-Day landings thru the crossing of the Rhine in March 1945. 25km/hex, div level. Considers logistics, leadership interference on both sides, invasion options, 3 scenarios plus campaign. Y.Le Quellec, N.Rident'16 LIBERTY ROADS: ROUNDHAMMER 1943 KIT zl 0.5 25.00 In-Stk: 119173 2ND Reprint of this kit providing counters & rules for the big, big what-if of an Allied invasion of France in Sept. 1943 when German defenses were weak & ill-prepared - as were the Allies. Includes 128 counters, rules & play aids. Rules in English & French Y.le Quellec'16 NAPOLEON AGAINST EUROPE 2ND LB* 4.3 63.00 16/10 Stocked Reprint of this popular, multiplayer, strategic level game 1-3wks Turnarnd of the Napoleonic era, 1805-15, using fleet & corp scale units, with play influenced by a colorful set of cards. Emphasizes the French need to control all of Europe to combat Britain & its allies. Logistics play a major role. 356 corp-level counters, 110 cards, mounted map. Akin to Empires in Arms. 2mo/turn. Rules in English. S.Thomas'16 -------------------------------------------------------------------------------- JOLLY ROGER GAMES INC. (JOL) www.JollyRogerGames.com -------------------------------------------------------------------------------- 13 DAYS, THE CUBAN MISSILE CRISIS FB 1.4 29.00 In-Stk: 117802 1962 Game of the incredible tensions & delicate diplomacy occuring during the 13 days of the Cuban Missile Crisis of Oct 1962. Card-driven boardgame that is very fast playing. D.Pedersen, A Granerud'16 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- B-29 SUPERFORTRESS, BOMBERS OVR HC 1.4 44.00 16/12 Stocked JAPAN 3D 3rd edition reprint of this solitaire game similar to B-17 2-6wks Turnarnd in scope; player operates a crew of an American B-29 of the 20th Air Force in bombing runs agains Japan. Goal is to live thru 35 missions. Missions vary by elevation & day or night, and face opposition in the form of flak, fighters, searchlights, etc. Your goal is to shepard your crew thru 35 missions to earn your return home. 172 counters, 48pgs charts, map. S.Dixon'16 LITTLE BIGHORN 3RD BC 1.6 48.00 In-Stk: 118153 Revision of this award-wining game of the battle that ended Custer's career as an rash Indian fighter commanding the US 7th Cavalry. Custer divides his forces then blunders into a mass encampment of Cherokee & Sioux Indian and is ultimately surrounded and annihilated. This game focuses on Custer's forces, with options for the arrival of Gibon's forces and/or the use of the latter's gattling guns in this battle; Rosebud, a sister game, covers Cook's forces. Tactical level, with 20min/turn. Ammo and supply is a key factor. 440 large counters, 2 maps. M.Taylor'16 REDVERS' REVERSE, BATTLE OF COLENSO BC 1.3 45.00 In-Stk: 118142 1899 Solitaire, area move game of the attempted British relief of the siege of Ladysmith, South Africa, in 1899. Facing determined Boer oposition, 16700 British race against time to relieve the siege while minimizing British casualties. Key dynamic is losses inflicted upon Boers, which slowly decrease their morale, staying power, firepower and increase the likelihood of withdrawal. Strength of Boer units is hidden until engaged. Btln/battery level, with lots of focus on tactical impacts at that level. Btln/regt level, 30min/turn, 240 large counters. G.Noble'16 ROSEBUD CREEK, BATTLE OF THE... 2ND BC 1.2 42.00 In-Stk: 118155 Update of game & physical presentation. Game of the smaller battle that preceeded the Little Bighorn, 1876. Just before the bigger battle, Gen. Cook's detachment of the 7th Cav is attacked along Rosebud Creek and forced to retreat, leaving Custer without the support of a third of his forces. 264 counters. M.Taylor'16 -------------------------------------------------------------------------------- LOCK 'N LOAD PUBLISHING (Locknl) www.LocknLoadGame.com -------------------------------------------------------------------------------- HEROES OF MOTHERLAND: BATTLE BC 0.4 16.00 16/ 3 Stocked GENERATOR Scenario generator kit for the base game. '16 2-6wks Turnarnd HEROES OF THE MOTHERLAND BC 2.4 65.00 16/ 3 Stocked Lock-n-Load series game of squad level combat on the eastern Temp OoP/OoS front during World War II. 12 scenarios set in many different situations including the ruins of Stalingrad, the Steppes, and partisan-controlled woods. Incorporates all the scenarios from Not One Step Back and components from Band of Heroes & Swift & Bold, with 14 maps. '16 LOCK 'N LOAD: MODERN CORE RULES V4.1 Bk 0.5 15.00 In-Stk: 118797 KIT Updated 70pg rules manual (v4.1) for Lock n Load games in the post-WWII era (1960+). Includes charts & tables not found in the PDF version, and changes from earlier versions denoted in colored text. '16 LOCK 'N LOAD: WWII CORE RULES V4.1 Bk 0.5 15.00 In-Stk: 118800 KIT Updated 90pg rules manual (v4.1) for games in the WWII era (1930-59). Includes charts & tables not found in the PDF version, and changes from earlier versions denoted in colored text. '16 RAID & RIPOSTE 2ND zl 0.3 15.00 In-Stk: 116361 2nd edition overhauls the game with new graphics, counter art & rules. Area move game of the battle for Tannenbruck, Germany, c.1985. A Soviet para regt holds the town and must hold off repeated attacks by US & Bundeswehr forces attempting to retake the town. Includes infantry, armor, helicopters, snipers, leaders & special forces. Designed to be quick playing with easy-to-learn rules; good for beginners. Company/pltn level. '16 -------------------------------------------------------------------------------- LOONEY LAB (Loo) www.looneylabs.com -------------------------------------------------------------------------------- FIREFLY FLUXX SB 0.5 13.00 In-Stk: 113855 Card game using the Fluxx system in which the rules of the game constantly change based on the cards played. Game has the aesthetics of a western, set in the future and based on the move Firefly. '16 MAD LIBS, THE GAME SC 1.0 13.00 In-Stk: 113857 Card game in which players play word cards to complete a sentence card in either an appropriate or most inapporpriate way. The game has been in circulation since 1958, reprinted here by Looney. '16 UGLY DOLL LOONACY SB 0.5 10.00 In-Stk: 113856 Fast-playing card game in which players seek to be the first to dispose of all their cards by matching either of 2 images on a card with the cards already played. '16 -------------------------------------------------------------------------------- LUDIFOLIE EDITIONS (Ludifo) - none - -------------------------------------------------------------------------------- MARIGNAN 1515 2ND Fo 0.5 27.00 In-Stk: 113704 Update of a game appearing in a very early issue of Vae Victis magazine (#3). Game of the 5th War of Italy, July 1515-Feb 1517, which included the battle of Marignano that shaped the Swiss relationship with the rest of Europe. The French & their allies take on the Swiss and their many allies (including the Papacy, the Holy Roman Empire & the Kingdom of Naples). Both seek to gain control of the Duchy of Milano and Venetian areas held by the Holy Roman Empire. Players must collect resources each turn and pay their numerous mercenary forces -- or to bribe opposing forces. Game is both strategic and tactical, with both gunpower & pike forces involved. English language edition. 1-2mo/turn, 1-2000men/unit, 216 counters. '16 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL:BEYOND VALOR 4TH DC* 4.0 99.00 In-Stk: 118473 Revised & upgraded first Module for the ASL system. Includes German, Finn & Soviet counters, 10 maps (#1-5,8,20-23), 13 countersheets & 24 scenarios (10 from earlier editions & 14 published in prior ASL Annuals). Stripped of Red Barricades material included in earlier editions. Reprinted. '16 ASL:BEYOND VALOR 4TH DC* 4.0 95.00 In-Stk: 114693 Revised & upgraded first Module for the ASL system. Includes German, Finn & Soviet counters, 10 maps (#1-5,8,20-23), 13 countersheets & 24 scenarios (10 from earlier editions & 14 published in prior ASL Annuals). Stripped of Red Barricades material included in earlier editions. Reprinted. '16 ASL:STARTER KIT #2 2ND BC 1.2 25.00 In-Stk: 115178 2016 2nd edition. Complete game aimed at introducing beginners to ASL thru 8 scenarios pitting US or British soldiers against the Germans & Italians. Kit #2 focuses on ordnance & light AT weaponry. Includes 2 countersheets, 2 unmounted maps, along with tutorial style rules. '16 ASL:STARTER KIT #3, TANKS 2ND BC 1.6 29.00 In-Stk: 116530 2016 2nd ed reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios which focus on the use of tanks & other vehicles within ASL. Includes 3 maps. Designed to introduce players to the basic ASL game system as well as vehicles & ordinance. '16 ASL:YANKS 2ND DC* 3.2 95.00 16/ 8 Stocked 2016 update of this kit which provides the complete American 2-6wks Turnarnd army OoB plus the units & scenarios from earlier Paratrooper kit. Now includes a total of 41 scenarios (16 from earlier editions of Yanks & Paratrooper, & 25 from previously published but OoP scenarios, all revised & rebalanced). Includes 6 countersheets & 8 maps (16-19, 24, 40, 41, 46). Errata from prior edition incorporated. '16 LAST BLITZKRIEG, WACHT AM RHEIN DC* 2.9 99.00 In-Stk: 117422 First in the MMP (Gamers) Battalion Combat System series. Large, detailed & colorful game of the Battle of the Bulge, December 1944, at the battalion level. Designed with the twin aims of detail on the battle and playability. Includes unit differentiation, artillery, activation by formation, traffic issues, fatigue, bridges, Tiger tank maintenance issues and more. 1 day/turn, 4 maps, 6 countershsheets. Includes 2 4-map, 3 2-map, and 5 1-map scenarios. D.Essig'16 OPERATIONAL MATTERS OCS GUIDE n 1.2 36.00 In-Stk: 118230 Gamers guide focused on the Operational Combat System (OCS) and including near-complete update of the Gamer's Sicily game. (Game is missing only the series rules, which must be either borrowed from another game or downloaded from the publisher's website before play). Contains articles on many of the OCS games including Blitzkrieg Legend, DAK, Case Blue, Reluctant Enemies, Korea, Sicily, Hube's Pocket, Tunisia, Burma & more. SICILY II is an operational level game of the Allied invasion of Sicily, '43, using v3 of the OCS rules system. Covers the entire campaign in Sicily at Co/btln/rgt/brig level. Now at a slightly larger scale with 1 map, 2 countersheets, 3.5 days/turn, 3.5mi/hex. 6 scenarios. D.Esseg'16 TUNISIA II [2ND] BC 1.8 45.00 In-Stk: 116888 Update of this detailed, btln lvl gm of the Tunisian campaign, start to finish, Nov '42 - May '43. Includes rules allowing much strategic flexibility to Axis in reinforcing or withdrawing from N.Africa. Accessible due to low number of units, yet Wild & wooly! Includes 2 maps, 780 counters, optional rules for Enemy at the Gates that reflect the decisions the Axis could have made regarding Tunisia. Btln/regt level, 6 scenarios, 3.5days/turn, 5mi/hex. 2nd edition uses current version of OCS system rules, with many changes to unit values as a result, as well as reconsidered OoB & new maps. HIGHLY RECOMMENDED. D.Essig'16 WARRIORS OF GOD, WARS ENGLAND&FRANCE BC 1.4 39.00 In-Stk: 118495 2ND 2015 Reprint of this strategic level game of the intermittant wars between what is now England & France during the late Middle Ages. Simpler mechanics & 2 scenarios (1135-1258 & 1337-1453). Excel solitaire suitability. 210 1" counters. '16 WARRIORS OF JAPAN, A COUNTRY AFLAME BC 1.2 33.00 In-Stk: 114852 Sequel to Warriors of God, covering the period of 1335-1339 in Japan as two courts duel for control of the country. Game previous published (& apparently very popular) in Japan. Played on a colorful, area-move map of Japan. 140 large counters. M.Nakajima'16 -------------------------------------------------------------------------------- MULTI-MAN ASL JOURNAL (MMP_J) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL: JOURNAL #11 n 1.0 29.00 In-Stk: 116893 48pgs of the best of MMP's ASL. Includes ASL scenarios printed on carstock inserts, a revised & enlarged Slaughter at Ponyri map & scenarios. '16 -------------------------------------------------------------------------------- ONE SMALL STEP (ONE) www.ossgames.com -------------------------------------------------------------------------------- ATLANTIC, BATTLE OF... Fo 0.5 18.00 In-Stk: 117057 Strategic level, solitaire folio game of the German U-Boat campaign against the Allies during the pivotal period of August 1942 to May 1943. Includes small, area move map covering the northern & central Atlantic; 24 cards, 88 counters. G.Graber'16 GREAT WAR, 1914-1918, 3RD BC* 2.9 48.00 In-Stk: 116328 Updated from much earlier Rand (and WEG) editions. Strategic level, area-move game of World War I in Europe. Units represent armies or corps or naval squadrons, with other specialized unit types. 7 scenarios plus a campaign game that links all of them. For 2-7 players (so includes diplomacy). Mounted map, 1 countersheet. moderate complexity. A.Nofi'16 HUZZAH! FOUR BTLS OF THE AM CIVIL BC 1.5 42.50 In-Stk: 117037 WAR V1 Quadrigame of 4 grand tactical battles of the American Civil War. These are small but significant battles: Belmont, Iuka, Newberm and Stephenson's Depot. Uses an evolution of the Rebel Yell system now called Huzzah! 3+companies/unit, 150-200yeds/hex, 560 counters, 4 small maps. R.Dengel'16 LONE JACK, BATTLE AT... Fo 0.5 21.00 In-Stk: 116991 Folio game captures the bitter, confused action along the main street of Lone Jack, Missouri, in August 1862. Low level tactical battle as unmounted Confederate cavalry clears the town. 140 counters, small map, company level, 80-100yd/hex. Uses the Rebel Yell system of tactical Civil War combat. Relatively complex. '16 MIDDLE CREEK, EASTERN KENTUCKY JAN Fo 0.5 21.00 In-Stk: 116992 1862 Folio game of a small battle that largely determined the fate of eastern Kentucky during the American Civil War. A small force under Marshall faced Union forces under a then-unknown future president, James Garfield. After a long, bitter battle, the Confederate's supplies were thin and their army threatening to desert, making for a Union victory. Uses the Rebel Yell system for tactical Civil War combat. 140 counters, small map, company level, 80-100yds/hex. '16 MILLENNIUM WARS: UKRAINE 2014 [2ND] SB 0.4 22.00 16/ 1 Stocked Update of the 1st edition, now 2ith 2 new countersheets & Temp OoP/OoS two additional invasion missions examining the current situation surrounding Ukraine. Game using the Millennium War system to depict the confused but bitter fighting between Russian-back separatists a Western-backed Ukrainian govt forces in 2014. Breathes new life into this game system emphaisizing compact designs on current conflicts. '16 OPERATION WHIRLWIND, BUDAPEST NOV Fo 0.4 16.00 In-Stk: 116990 1956 Folio game of the confused battle for Budapest in Nov. 1956 as the popular government declared its intent to withdraw from the Warsaw Pact, become neutral, and end one-party Communist control. The Soviets invade to prevent all this, resulting in street battles and a national revolt. 140 counters, small area-move map of Budapest. '16 -------------------------------------------------------------------------------- ONE SMALL STEP COUNTERFAC (OneCFC) www.ossgames.com -------------------------------------------------------------------------------- MILLENNIUM WARS, LEBANON #3 n 1.0 21.00 In-Stk: 119095 Mag & game. Game elaborates on the earlier Millennium War series with coverage of Israel's two invasions of Lebanon. Designed as sort of a modular, scenario-based game that quantifies the social, technical & hi-tech capabilities of each armed force. Provides 2 scenarios: 1982 & 2006. 176 counters, btln/brig/div level with lots of specialty units & abilites. M.Anderson, J.Miranda, J.Compton'16 / ARTICLES ON: Arab-Israeli Wars 1947-82; Next War in the Middle East; Statesx in Conflict; Detailed analysis of AH Firepower game as it depicts contemporary man-man combat, w/ 6 new scenarios & new small arms & vehicles; Advanced Rules for ONE 2WW; Designer's Notes for Millennium Wars Advanced. '16 -------------------------------------------------------------------------------- PLASTIC SOLDIER CO. (PSC) pscgames.co.uk -------------------------------------------------------------------------------- GREAT WAR LB* 5.0 62.00 16/ 4 Special Order Game of tactical combat during World War I in the trenches on the Western Front. Richard Borg's Commands & Colours system provides detailed, preassembled 1/100 scale minis depicting German & British tanks, artillery, crew and infantry. Of course there aren't many in a box, so you need a bunch... R.Borg'16 GREAT WAR: TANK EXPANSION KIT FB 2.6 39.00 16/ 4 Special Order Kit adding 6 detailed British & German WWI tanks, 2 German artillery & 8 crew figures, 2 countersheets of terrain & tokens, new rules & 22 scenarios. Bassically a Memoir '44 set in WWI. R.Borg'16 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- INVASION 1066, STAMFORD BRIDGE 2ND zl 0.4 20.00 In-Stk: 115217 Second game in the Invasion 1066 series. Covers the battle at Stamford Bridge as the Viking army is caught by surprise by an English army just days after defeating another English army. 50m/hex, 100-250men/unit. 140 counters. Updated from earlier Saxon Games version with cleaner rules & new graphics. N.Smith'16 PACIFIC FURY, GUADALCANAL 1942 zl 0.4 20.00 In-Stk: 118134 Smaller, simpler game of the many naval & air battles surrounding the key & contested island of Guadalcanal in the Solomon between Aug-Nov 1942. The Japanese must deploy a strategy that allows an amphibious counter-invasion of Guadalcanal given their superiority in surface ships but equality in carrier strength. Fast playing & tense game. Small map & 50 laser-cut counters that fall easily from the counter tree. Y.Nakagura'16 THUNDER IN THE OZARKS, PEA RIDGE 1862 zl 0.6 30.00 In-Stk: 118678 Ziplocked. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 150yd/hex, 30min/turn. Also available in boxed format. Entire game is graphically lush. '16 THUNDER IN THE OZARKS, PEA RIDGE 1862 BC 0.9 35.00 In-Stk: 118673 Bookcase boxed. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 30min/turn, 150yd/hex. Also available in ziplock format. Entire game is graphically lush. '16 -------------------------------------------------------------------------------- STEVE JACKSON GAMES (SJG) www.sjgames.com -------------------------------------------------------------------------------- I HATE ZOMBIES 2ND SB 10.50 16/8 Special Order Upgraded retail version of game previously published as a microgame by BoardGameGeek. Fast playing, easy to learn, allows up to 12 players. '16 OGRE OBJECTIVE 218 SB 0.5 10.50 16/7 Special Order Stand-alone game in the Ogre series with many of the simple mechanics & goals of Battle for Hill 218. Allows an Ogre game in a half hour's time. Uses cards to represent forces & terrain/objectives. '16 OGRE, CLASSIC GM FUTURE TANK WARFARE DC* 3.4 37.50 In-Stk: 119198 7TH 2016 version (7th by our count, 6th by SJG's) of SJG's first game, this highly popular, classic game of tactical combat in 21st century between Human armies v huge tanks - Ogres, which are one very mean fighting machine. Includes 5 giant, colorful maps, (same boards as in previous Designer's Edition); large box with a 'Ogre Garage' big enough to safely house constructed Ogre tanks; new paint jobs on the Ogres (maroon & grey). Basically this is a scaled down, more functional & far more portable packaging of the prior Designers Edition. Includes 58 large color counters, 3 3D Ogres, 2 command posts, map, 16 map overlays. '16 -------------------------------------------------------------------------------- UDO GREBE GAME DESIGN CO. (UGG) www.UGG.de -------------------------------------------------------------------------------- MEDIEVAL CONSPIRACY DC* 3.9 55.00 In-Stk: 115451 2-6 player card & board game in which players are a noble family in Germany during the Middle Ages seeking to gain votes to be elected the new Holy Roman Emperor. Play is motivated by Action & Event cards which players bid on or receive from the deck, and play as part of their turn. Cards can have numerous & special affects, making each game unique. Board printed in German words & script, but game components otherwise in English. Includes 161 cards, 352 blocks, mounted map. U.Grebe'16 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) - none - -------------------------------------------------------------------------------- GATO LEADER, BTL FOR PACIFIC DC* 3.2 50.00 In-Stk: 119186 Sequel to U-Boat Leader. Operational & tactical level, solitaire game of the US submarine campaign against Japanese shipping in the Pacific, 1942-45. Depicts each of the 4+ major classes of subs produced by the US, each with individualized ratings. Subs are positioned to detect convoys & other targets; when sighted, they attempt to attack while evading escorts. Includes 4 campaign scenarios, modest complexity. 165 color cards, 352 counters, 2 mounted boards. D.Schueler'16 PHANTOM LEADER, VIETNAM AIR WAR 3RD DC* 3.6 64.00 In-Stk: 118660 DELX 2016 reprint of this graphically slick, solitaire game of a US Air Force or Navy fighter squadron over Vietnam, 1964-72. Players must bomb selected targets but also recognize the broader political consequences of a strike. 30min per mission playing time. 220 cards, 6 campaigns. D.Verssen'16 THUNDERBOLT APACHE LEADER 4TH DC* 3.5 66.00 In-Stk: 118831 2016, 4th ed is a straight reprint of this updated & expanded card game of close air support aircraft & helicopters. Your job is to select & best utilize the right mix of pilots, aircraft & munition for each mission. Now includes 168 cards, 352 counters, 8 campaigns. 1st ed was popular. Each missing takes about 30min play time. G.Billingsley, D.Verssen'16 U-BOAT LEADER & GATO LEADER HC 0.6 28.00 16/ 7 Special Order MINIATURES Kit. Set of 14 naval miniatures intended for use in DVG's solitaire games. Set includes 1 CV, 1 BB, 1 CA, 3 DDs, 6 transports & 2 subs ranging in size from 25-50mm. Also includes an 11x17" mounted sonar mapboard as a players aid. '16 U-BOAT LEADER, BTL FOR NORTH DC 2.1 50.00 In-Stk: 116157 ATLANTIC 2D Enlargement of this operational & tactical level, solitaire game of the U-Boat portion of the Battle of the Atlantic, 1939-43, including every type of U-Boat produced (including the late war Type XXI Walter boats), each with individualized ratings. U-boats are positioned to detect convoys; when sighted, they attempt to attack while evading escorts. 264 counters, 165 cards, 4 campaign scenarios, modest complexity. 2nd ed adds detailed rules for u-boat damage. 352 counters, 165 color cards representing the ships of all types. D.Schueler'16 -------------------------------------------------------------------------------- VICTORY POINT GAMES (VPG) www.VictoryPointGames.com -------------------------------------------------------------------------------- CONQUEST AT KISMET SC 0.5 25.00 In-Stk: 116712 Card game with a unique flavor. Two large space ships duel for the resources in an area of space. Game uses a lottery-like method of combat resolution, making for unique forms of card game mechanics. J.Vales'16 DAWN OF THE ZEDS, BTL FOR FRARMINGDL DC* 4.8 66.00 In-Stk: 118256 3RD Boxed, enlarged 3rd edition of this solitaire game of zombie horror & survival. You must organize a defense of your isolated corner of the world, and hold out until a national guard relief force fights its way thru to you. Fight off the zombies while protecting the remaining living inhabitants of the town of Farmingdale. You must also prevent so much destruction that the government collapses, ending any hope of rescue. 3rd edition includes 17 heroes, 6 levels of complexity, 2-4 player cooperative play, head-to-head 2 player play, quick learning version. Includes double-sided board, 200 cards, 188 counters, several rule & play books. '16 -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- BAND OF BROTHERS, TEXAS ARROWS KIT BC 1.9 33.00 In-Stk: 118687 Kit requiring either the Screaming Eagles or Ghost Panzer 2nd games to play. Provides 6 scenarios for each of the base games (12 total) that follow the unit as it lands at Salerno & fights its way thru Italy, France & into Germany. Also includes a full countersheet providing the US 36th Texas Arrows Infantry division and also 2 new boards (1 mounted, 1 cardstock). Also provides an upgrade kit for owners of 1st ed Screaming Eagles with 2 card stock boards & 2 countersheets & new series rules. '16 GHOST PANZER 2ND BC* 3.0 65.00 In-Stk: 117918 Enhanced update of this fast-playing game of squad-level tactical combat using the Band of Brothers system. Covers various actions involving the German 11th Panzer (Ghost) division on the eastern front, 1941-4. All its major battles are represented including Typhoon (where they were within 12mi of the Kremlin), The Bloody Triangle, and the attempted relief of Stalingrad, the Backhand Blow & Korsun Pocket. System rewards historically accurate play. 7 dbl-sided geomorphic maps, 3 countersheets, fast playing. J.Krohn'16 GRANT'S GAMBLE, WILDERNESS CAMPAIGN BC 1.4 49.00 In-Stk: 117106 1864 Blue & Gray series game using wooden blocks to portray the 1864 Wilderness Campaign as Grant attempts to isolate Lee's Confederate Forces who elude them in the Wilderness area east of Richmond. Modest complexity, corp level, point-point map. '16 HOLDFAST, NORTH AFRICA 1941-42 BC 1.6 46.00 In-Stk: 117913 Third in the Holdfast game series of block-style WWII games. This game covers the campaign in Northern Africa, 1941-2. Blocks represent divisional level units, plus airpower and leaders. Fast playing and basically a simple game system. '16 JACKSON & SHERIDAN, THE VALLEY BC 1.2 46.00 In-Stk: 118666 CAMPAIGNS 3rd in the Blue & Gray Campaign game series which uses blocks for partial hidden movement & simplicity. Covers the 1862 & 1864 campaigns in the Shenandoah Valley & central Virginia as the Union contests Confederate control of this key source of food for the Confederacy. '16 LEE'S INVINCIBLES, GETTYSBURG BC 1.2 45.50 In-Stk: 115000 CAMPAIGN Block-style game of the summer 1863 campaign in the eastern theater as Lee leads the Confederates on its fateful invasion of the Union states that ends at Gettysburg. Second in the Blue & Gray Campaign series, which link to form a grand campaign in the east. System features low unit density & high interactivity. UWA point-point of Virginia & Maryland '16 MCCLELLAN'S MOVES, 1862 PENINSULAR n 0.5 19.00 In-Stk: 117114 CMPGN Kit requiring Grant's Gamble to play; uses their Blue & Gray game system. Covers the 1862 Peninsular Campaign as McClellan moves his ponderous army toward Richmond and the climactic battle of Antietam. Game adds amphibious movement and naval blockage & combat, and siege guns. '16 141 Items listed here for your shopping pleasure. [IM_NuPn2:2016] Newly Released Gaming Items Listed by Publiher