NEW GAMES & ACCESSORIES Published in * 2018 * All Wargames, Family Games, Magazines & Accessories reported as of 12-28-18 10:58 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AUSTRALIAN DESIGN GROUP (ADG) www.a-d-g.com.au -------------------------------------------------------------------------------- WORLD IN FLAMES 7TH COLLECTORS GB* *** 170.00 In-Stk: 132227 CLASSIC 2018 Collectors Classic edition. Major overhaul of THE finest detailed strategic World War II game ever. Now with 5 mounted maps covering Europe, northern Africa, Middle East, & the Pacific; 1600 counters (CS 1-6, 24,46), the latest color rules & charts. For 2-6 players. Does NOT include the many add-on kits that are included in the Deluxe version and also available separately. Mates w/ Days of Decision to add pre-war politicing & builds. 1986 Roberts award; 1986 Game of Year & Game of Decade by F&M mag. MOST HIGHLY RECOMMENDED. Moderately complex. '18 WORLD IN FLAMES 7TH COLLECTRS DELUXE GB* *** 275.00 18/ 8 Stocked 2018 Deluxe Collectrs edition. Integrates content 4-8wks Turnarnd previously in Africa & Asia kits, and includes 6 add-on kits (Planes, Ships, Cruisers, Convoys, Divisions & Territories Aflamie), for a total of 4800 counters). Further revision & update of THE finest detailed strategic World War II game ever made - and now about the largest as well. 5 mounted maps, 4800 counters, revised color rules & charts that integrate all kits. Counters & maps redrawn to a state of the art graphic look (again). 2 scenarios, 2 2-map & 6 4-map campaign games. For 2-6 players. Mates w/ Days of Decision to add pre-war politicing & builds. 1986 .Roberts award; 1986 Game of Year & Game of Decade by F&M mag. Complex. MOST HIGHLY RECOMMENDED '18 WORLD IN FLAMES 7TH: COLLCTRS DELUX GB 149.00 18/10 Special Order UPDT Update kit to take a Collectors' Classic edition to a 4-8wks Turnarnd Deluxe. Includes countersheets 17,21,44,45. WORLD IN FLAMES 7TH: DIVISIONS IN n 0.3 34.00 In-Stk: 133273 FLAMES Kit containg 2 countersheets (#49 & 50) with 400 counters providing the independent division-level forces for all countries. '18 WORLD IN FLAMES 7TH: MAP SET zl 79.00 18/10 Special Order Complete set of five 7th Collectors Edition maps. '18 1-3wks Turnarnd WORLD IN FLAMES 7TH: TERRITORIES IN n 0.3 34.00 In-Stk: 133255 FLMS Kit containg 2 countersheets (#47 & 48) with 400 counters providing forces for the minior territories, militias, Siberians & Ukranians, of the world. Compatible with the Collectors/7th Edition. '18 WORLD IN FLAMES: PLANES IN FLAMES 4TH n 0.5 35.00 18/10 Special Order 2018 4th edition for the Collectors edition. Kit includes 4-8wks Turnarnd 600 counters (CS# 7-9), a Task Force display, and a combat chart. '18 WORLD IN FLAMES: SHIPS IN FLAMES 2018 n 1.0 84.99 18/10 Special Order Expansion adding 1800 customized ship & naval air units (CS 4-8wks Turnarnd 18-22,51-54) to WinF, plus rules and charts. HIGHLY RECOMMENDED for WiFers. '18 -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- ARCTIC DISASTER, DESTRUCTION OF PQ17 HP 1.3 34.99 In-Stk: 131252 #47 Mag & game. Initial copies of this game had a poorly printed countersheet; a reprint is planned. Game of the disasterous destruction of PQ-17 in July 1942. When this arctic convoy was threated with focused German naval, surface & air attacks, the convoy dispersed making individual ships vulnerable. Each merchant & surface ship & U-Boat is represented by a counter, with ~10 aircraft per counter. 280 counters. Mark Stille'18 CONFEDERATE RAILS 2ND / NO SAFE HP 1.4 37.50 In-Stk: 133548 HARBOR 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. -------------------------------------------------------------------------------- ARES GAMES (AresGm) - none - -------------------------------------------------------------------------------- HANNIBAL & HAMILCAR, ROME V CARTHAGE FB 75.00 18/ 7 Stocked Base game. This is an update of the classic AH game, Temp OoP/OoS Hannibal, an asymmetric card-driven game set during the 2nd Punic War between Rome & Carthage. This edition adds new scenarios & variants, a graphic update, miniature pieces, custom dice, more cards and a double-sided map. Plus, Hamilcar is a game set during the 1st Punic War using the same components, and adding a naval system to the game. '18 HANNIBAL & HAMILCAR: PRICE OF SB 0.1 $7.50 18/ 7 Special Order FAILUREKIT Kit adding Roman general Publius Claudius Pucher, who was involved with the defeat at Drepana in 249BC in which 93 ships were lost. Includes a minature & 2 new strategy cards. '18 HANNIBAL & HAMILCAR: SUN OF MACEDON SB 0.1 $7.50 18/ 7 Special Order KIT Kit adding Philip V of Macedon's forces who joined Carthage as an ally, preparing to send 200 ships, but was stymied by Rome's machinations in Greece. Includes a miniature & 2 strategy cards. '18 -------------------------------------------------------------------------------- AVALANCHE PRESS, LTD. (Avalan) www.AvalanchePress.com -------------------------------------------------------------------------------- DEFIANT RUSSIA: RED VICTORY KIT n 0.4 25.00 In-Stk: 133104 Kit adding the last year of the war as a large scenario. Begins with the Soviet Bagration (summer 1944) offensive and ends in the final capture of Berlin. Also includes a Operation Zeppelin variant. 180 counters included. '18 GREAT WAR AT SEA, THE RUSSO-JAP WAR BC 2.0 45.00 In-Stk: 133465 3RD 2018 3rd edition. Naval combat between the Japanese & Russian fleets thruout the Asian seaboard during the Russo-Japanese War, 1904-5, on both a strategic & tactic level. 50 scenarios, 210 counters. Many changes in this edition including ship speeds, # of scenarios, greater consistency with series rules, larger map area. J.Stear'18 GREAT WAR AT SEA, V.9: CRUISER HC 0.6 36.00 In-Stk: 131669 WARFARE2D Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '18 GREAT WAR AT SEA, V.9: CRUISER HC 0.6 36.00 In-Stk: 131670 WARFARE2D Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '18 PANZER GRENADIERS, FIRE IN THE STEPPE BC 2.0 67.00 In-Stk: 132404 Game in the Panzer Grenadier series. Covers the large, early battles in the Ukraine led by German Army Group South & Romanain Army Group Antonescu. Includes 42 scenarios, 562 counters, 8 maps. Includes the huge tank battles around Brody & Dubno, the Romanian assault on Kishinev, the siege of Odessa, and the encirlement of Kiev. Mike Bennighoff'18 PANZER GRENADIERS: ARMATA ROMANA KIT zl 0.4 20.00 In-Stk: 132761 Scenario kit for Fire in the Steppe, adding 98 counters for the Romanian Army, 20 scenarios & 3 campaigns linking scenarios. '18 SECOND WW AT SEA, SEA OF IRON 2ND BC 1.5 56.00 In-Stk: 133473 Complete game in the Second World War at Sea game series. Covers 30 naval actions in the Baltic Sea from 1939-45 (actual & hypothectical). Includes naval & air forces of Germany, Poland, Lithuania, Latvia, Estonia, Finland, Sweden & the USSR. 36mi/sea zone, 560 counters, 2 maps. Mike Benighof, James Stear'18 SECOND WW AT SEA, TROPIC OF CAPRICORN BC 1.6 45.00 In-Stk: 129399 Complete game in the Second World War at Sea game series, set in the alternate history had the WWI beeen settled by treaty and WWII broke out in 1940. This game covers naval engagements in that universe along the coast of South America as Britain, Argentina & Chile take on Brazil's navy. 180 counters, 24 scenarios. '18 SOLDIER KINGS: THE POTATO WAR KIT n 0.4 22.00 In-Stk: 130554 Kit for Soldier Kings that depicts the War of Bavarian Succession, 1778. Austria seeks to secure Bavaria, while Prussia seeks to prevent that. The result was a short war in which the armies scoured the land for food, esp potatoes. Also depicts the American Revolution during 1778, and the Russo-Ottoman War of 1768. Includs a map addition plus 69 new counters. '18 -------------------------------------------------------------------------------- ACADEMY GAMES (AYG) - none - -------------------------------------------------------------------------------- 878 VIKINGS, INVASIONS OF ENGLAND FB* 3.2 55.00 18/ 8 Special Order Uses the 1775 Rebellion game system. 2 player game set in medieval England, which must defend itself against smaller but more focused Viking forces bent on conquest of the island. Area move. Norsemen command Norse & berserker forces; the English player commands 3 factions (King's household troops, regional nobles & local levies). Play focuses on control of city areas around the country. Includes 100 cards, 7 leader minis. '18 878 VIKINGS: VIKING AGE EXPANSION KIT BC 1.2 29.00 18/ 8 Special Order Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 CONFLICT OF HEROES, AWAKNING BEAR GB 66.00 18/ 1 Special Order SOLO2D Solitaire kit for this game of tactical combat early in the Temp OoP/OoS war in the Soviet Union, 1941-2, using an 'emergent behavior & agent-based' AI logic to manage the opposing side. Player must manage multiple limited resources to move & attack, bearing in mind the either side may be activated at any time. Scenarios taken from key moment of major battles. U.Eickert'15 -------------------------------------------------------------------------------- CHEAPASS GAMES (Cheapa) www.cheapass.com -------------------------------------------------------------------------------- KILL DOCTOR LUCKY GAME 19.5 ANNIV ED LB* 29.00 18/ 7 Special Order What amounts to a 6th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. Anniversary edition overhauls the game mechanics to address some of the games weaknesses without changing the basic character of the game. '18 -------------------------------------------------------------------------------- CLASH OF ARMS (CofA) www.clashofarms.com -------------------------------------------------------------------------------- MOLLWITZ & CHOTUSITZ, BLTS SILIESIAN BC 1.8 61.49 In-Stk: 130421 WAR Game covering two battles of the First Silesian War. Both involve Frederick the Great early in his career, but without the refined Prussian army of later years. At Mollwitz, Apr 1741, Frederick was outmaneuvered by Neipperg, and the Prussians must escape encirclement by advancing toward awaiting Austrian infantry across a snowy field while Austrian cavalry tries to slow or distract them. Chotusitz covers the May 1843 battle where the Austrians under Charles has outmaneuvered and surrounded a portion of the Prussian army. They must attack quickly before the bulk of the Austrians arrive as reinforcements. 2 maps and 700 counters, v3.3 of series rules. Relatively small number of counters are on the map at any time. Ed Wimble'18 -------------------------------------------------------------------------------- COOLMINIORNOT INC. (COL) - none - -------------------------------------------------------------------------------- COUNCIL OF 4 FB* 4.4 25.00 In-Stk: 130697 2-4 player game in which players are merchants in 3 kingdoms in medieval Europe. Players must gain the permits require to trade goods in each kingdom, and form alliances with the families that influence the key control in the kingdoms, the Council of 4. Incudes 73 miniatures, 90 political cards and a host of other cards & tokens. '18 COUNCIL OF 4 FB* 4.4 48.00 18/ 5 Special Order 2-4 player game in which players are merchants in 3 kingdoms in medieval Europe. Players must gain the permits require to trade goods in each kingdom, and form alliances with the families that influence the key control in the kingdoms, the Council of 4. Incudes 73 miniatures, 90 political cards and a host of other cards & tokens. '18 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- BATTLE HYMN, GETTYSBURG & PEA RIDGE BC 1.9 57.00 18/ 4 Stocked Package of two games from the American Civil War covering the battles of Gettysburg and Pea Ridge. Gettysburg was the most pivotal battle of the American Civil War,July 1863, here played in any of 6 scenarios (Days 1, 2 or 3, campaign, plus battle scenarios for Pickett's Charge & Little Round Top). Pea Ridge was an early and important battle that decided Missouri's leanings in the war. The Confederates have a 3:2 numerical advantage, and surprise Union forces by attack from their rear, but are exhausted and ill-supplied; covered in four scenarios. Uses a brigade-level system including a unit activation system evolved from designer's earlier Across 5 Aprils. 60min/turn, 300yd/hex, Brig level, 2 maps, 528 counters. Eric Lee Smith'18 BITTER WOODS, THE BATTLE OF THE BC 2.0 66.00 18/ 6 Stocked BULGE 6T Reprint of Compass's Deluxe edition includes everything from 2-6wks Turnarnd prior editions including the expansion in one box, plus enlarged color counters, additional scenarios & an extended campaign covering the Allied counter-offensive. Rgt/brig lvl game of the Btl of the Bulge in short scenarios & longer campaign gm. Intended as a most historical simulation of this oft-gamed offensive. 2 maps, 480 5/8" counters. R.Heller'18 BLOOD ON THE OHIO, INDIAN WARS BC 1.4 46.00 In-Stk: 131688 1789-94 Game of the Northwest Indian Wars, 1789-94; basically the same subject matter of MMP's King Philip's War. A wave of settlers crossing the Ohio River after the Revolution creates tensions with the current residents of the area, exacerbated by the British. Washington sends 3 military expeditions to crush the Indians. Two meet with serious defeat, but the last destroys the Indian forces. 2mo/turn, point-point, 1 countersheet. High solitaire suitability. John Poniskie'18 EMPIRES & ALLIANCES, WWI ACROSS BC 2.2 75.00 In-Stk: 130084 EUROPE2D Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 EUROPE IN TURMOIL, PRELUDE TO GREAT BC 62.00 18/12 Stocked WAR 2-player, card-driven game of the political intrigue in Avail Uncrtn Europe prior to World War I. The "liberal" nations of Great Britain & Frane compete against the "authoritarian" nations of Germany, Russia & Austro-Hungary. The balance of power that was maintained after the fall of Napoleon is upset by an arms race to build dreadnoughts, and a quest for colonies around the world. Themes represented by event cards are the revolutionary spirit of the time, the system of alliances, and the crises that precipitated the Great War. Events & alliances increase tensions, eventually causing the war to begin, and a player's alliances will determine the war's outcome. '18 FORGOTTEN LEGIONS [2ND] BC 1.6 62.00 In-Stk: 130939 Designer Signature (2nd) edition of two games previously published in Wargamer Magazine, Drive on Damascus and Bloody Keren. Each shares the Battles of North Africa series rules, a lively system designed for grand tactical battles. Now in a remastered, 2 game package. Drive on Damascus covered the Commonwealth's invasion of Vichy French-held Middle East. Includes lots of color with a smallish OoB including: armor advantages, air, artillery, flotillas, commandos, garrisons & mountain units. Bloody Keren covered battles for Italian East Africa, 1941-2. 2-4days/turn, 3-7.75mi/hex, Co/btln/brig level, 4 maps, 2 countersheets. Vance Von Borries'18 KOREA, FIRE & ICE BC 1.9 65.00 In-Stk: 132687 First game in an intended Operational Scal System series, a variation of the Road to the Rhine system, emphasizing the infrastructure of war. Operational scale game of the first year of the war in Korea, 1950-51. During this time, the northern Communists nearly overrun southern Korea and the Pusan perimeter, US forces invade at Inchon and rout the Communists, then as the US approaches the Chinese border, the Chinese intervene routing the US forces. 3 maps, 2 countersheets, 1wk/turn, 10mi/turn. Adam Starkweather'18 LAST LAURELS AT LIMANOWA BC 1.4 50.00 In-Stk: 130560 V.2 of the Red Poppies Campaigns series. Depicts Austro-Hungary's last solo victory against the Russians during World War I in Nov 1914. As the Russian 3rd Army approached Krakow and their 8th Army threatened Carpathia, the Austro-Hundgarians attacked 25mi southwest of Krakow to good effect. Company-level units organized in battalions & regts for control & supply. 352 counters, 200yd/hex. John Gorkowski'18 LEBENSRAUM, WAR FOR EUROPE 1941-5 2ND BC 1.6 75.00 In-Stk: 133123 Massive update by original designer of TWO highly strategic, modest complexity games of the war in Europe during WWII: namesake Lebensraum and mating West Front. Game begins in June 1941 and continues to the end in 1945. Each major campaign scenario can be played in isolation, or the complete grand campaign. Army-level units, with an emphasis on leadership, production, air & naval support & partisans. 3mo/turn, 50mi/hex, 3 maps, 640 counters. Stephen Newberg'18 LION OF JUDAH, WAR FOR ETHIOPIA BC 1.4 52.00 In-Stk: 128735 1935-41 Game of the two campaigns in Ethiopia before & during WWII: Italy conquers Ethiopia in 1935-6, then British forces conquer Italian forces in 1940-1. Rgt/Brig/Div level, with irregular unis, armor, air & HQ. Political events represented via random events. 352 counters, 1mo/turn, 75km/hex. Well suited to solitaire play. Javier Romero'18 MONTELIMAR, ANVIL OF FATE BC 2.8 105.00 In-Stk: 130219 Game of the Allied expansion from their secondary invasion in the south of France, Aug 1944. The Germans were in retreat, but the Allies were constrained by logistics in what they could puruse. The Allies began to surround the German 19th Army; the desperate Germans respond by moving thru the Rhone Valley making Montelimar the focal point of the 8-day battle. Third game in the Company Scale System game series. 8 scenarios involving 1 to all 5 maps, 6 countersheets, 2hrs/turn, 500m/hex, co/pltn level. Adam Starkweather'18 NIGHT FIGHTER ACE, AIR DEFENS OF BC 2.5 77.00 18/ 8 Stocked GERMANY Solitaire game of grand tactical plane-plane air combat over 2-6wks Turnarnd Germany during World War II. Based on The Hunters game system, this game creates a narrative around the pilot (player) seeking to increase his prestige, skills & rank - and live to fight another night. Each turn represents several days time, during which missions are flown to intercept British night bombers. Includes 32 nightfighter models representing Bf-109s, Ju-88s, Do-215/217, He-219 and Ta-154s. Players must cover 7 operational areas covering Germany & its approaches. Optional rules provide for a 2+ player game. 1 counterseet, 16 dbl-sdied aircraft display mats, 100 cards. Gregory Smith, Brien Miller'18 PRELUDE TO REBELLION, CANADA 1834-7 BC* 3.9 79.00 In-Stk: 130937 Card-driven game of a rare armed rebellion in Canada, 1834-7, as a push for liberalization & local control are resisted by the British government. Victory is based on control of urban & rural counties, level of organization, and the involvement of other nations in the conflict. Covers the period of conflict before actual armed hostilities broke out. Players are scored on their handling of the conflict, and can buy special events that suit their purposes. 3wks/turn, modestly simple. Includes 91 counters, 275 cubes, 147 cards. Marco Poutre'18 RAIDERS OF THE DEEP, U-BOATS 1914-18 BC 2.4 72.00 In-Stk: 133478 Solitaire game of U-Boat warfare during World War I, 1914-18. Player commands a single U-Boat, seeking to destroy as much Allied shipping as possible while living to fight another day. Action increases your crew quality & your own rank. 19 U-Boat types depicted. Based on The Hunters game system. Ian Cooper, Gregory Smith'18 RED STAR WHITE EAGLE, RUSSO-POLISH BC 1.8 62.00 In-Stk: 129213 WAR2D Entirely revised, updated & enlarged game of the see-saw war between newly established Poland & the revolutionary Soviets, 1920. The Soviets threatened Warsaw, then the Poles counterattacked well into Russia. 2 basic scenarios & campaign game, with many what-ifs for ea. 2 maps, 2 countersheets, rgt/div level, 1wk/turn, 14mi/hex, suitable for solitaire play. The campaign can be played by 3 players. Dave Williams'18 RUSSIA BESIEGED DELUXE [3RD] BC* 2.9 77.00 18/ 8 Stocked Nicely produced corp/army level game of the war in the Temp OoP/OoS east, 1941-5. Includes production and step reduction. 528 counters, 2 maps, 2Mo/turn, 32mi/hex. This edition includes the prior expansion kit, refined scenarios, updated artwork, and 5/8" counter size. A.Lupinacci'18 WAR, EUROPE 1939-45: EXPANSION KIT BC 1.4 69.00 In-Stk: 127654 Expansion kit for The War, Europe 1939-45. Adds 12 new scenarios, including some hypotheticals such as had Germany not declared war on the US in 1941 & the invasion of Switzerland, plus others focused on specific areas of the war (such as Arctic Convoys, Kursk or Stalingard). Added rules provide for hidden buildups (allow The Bulge to occur), French & Soviet Surprise rules; solitaire diplomatic rules, and 49 variants. Includes 336 counters, new scenario & rules booklets. Ernie Copley'18 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- MACARTHUR, ROAD TO BATAAN 2ND #90 n 0.8 44.00 In-Stk: 133602 Mag & Game. Includes errata/variant counters for: On to Paris (4), Absolute Victory (4), Storming the Reich (4), Proud Monster (1), Balance of Powers (1), Fall Third Reich (1), Empires & Alliances (2), War in Wind (9). Colorization & upscaled reprint of this game of the Japanese invasion of Luzon, Phillipines, in the Winter 1941. Small Japanese force must sieze control of a large island with its key facilities intact from an ill-equipped but much larger garrison. 3days/turn, div/regt level, 11km/hex, 300 counters. Units were previously smaller scale. Graphic quality is now up to snuff. J.Green'18 / ARTICLES ON: Preview of CPS Europe in Turmoil; Concentration in Warfare; Review of TPS Midway 1942; Forgotten Legion scenariowith significant German intervention in Iraq 1941; 9 Days of Hell, 2-map scenario for CPS Guam; Battle of Hondschoote, Sept 1793, during a siege of Dunkirk; Previews of CPS Lebensraum & TPS Stalingrad, Verdun on the Volga; Updated Errata for Burning Mountains 1916. SCOURGE OF GOD 2ND #88 n 0.8 42.00 In-Stk: 130088 Mag & game. Update & colorization of this strategic level game of the rise of the Mongol Empire thruout Asia in 12th Century. Primarily a solitaire game now, tho rules suggest each player play each side & total victory points. 5yrs/turn, 275km/hex. S.Newberg'18 / ARTICLES ON: Reviews of Brezhnev's War, Festung Europa, Prelude to Rebellion, BTL MAG Wagram 1809, Red Star White Eagle 2nd, Dien Bien Phu, Raiders of the Deep; Designer's Notes for Empires & Alliances; China 1937-9 Scenario for Absolute Victory; History of the battle of Wilson's Creek, 1861; Confederate commanders at Gettysburg, 1863. -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- CORONEL & THE FALKLANDS ISLANDS Fo 0.3 19.00 In-Stk: 132026 Folio game of two naval battles by German cruisiers, & the British hunting them, at the beginning of World War I. Coronel covers the Nov 1914 meeting engagement that resulted in the loss of British ships. Falkland covers the fateful encouter of the German East Asia Squadron with a large British force including battlecruisers that largely destroyed the Germans squardron. 98 counters, 1nm/hex. '18 D-DAY AT IWO JIMA BC* 3.3 67.00 In-Stk: 131516 Solitaire game of the initial invasion at Iwo Jima. Fourth in the D-Day At game series. Player commands the US Marine 5th Amphibious Corp consisting of 3 divisions as it seeks to wrest one of the Japanese home islands from the Japanese defenders during a brutal 5-week campaign. The Japanese changed their tactics by defending the island in depth, prepared to fight to the last man. Includes 5 scenarios & campaign game. 528 counters, 55 event cards. Joe Youst, John Butterfield. '18 D-DAY AT PELELIU 2ND BC* 3.2 59.00 In-Stk: 132801 2018 2nd edition. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 IMPERIUM ROMANUM 3RD LB* 3.2 99.00 In-Stk: 133793 Overhaul of this RECOMMENDED 2-6 player game of military, political & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. Covers 700 years of history from the 1st century BC, in 40 scenarios (6 new). Can be played with as few as 2 players, but remains a great multi-player game. Components updated to enhance play, with color leaders & neutral units, and a enlarged map, plus new optional rules. 3.5 maps, 964 counters, color rules. Legion level, 50mi/hex, complex. A Nofi'18 OPERATIONS OLYMPIC & CORONET 2ND zl 0.9 37.00 In-Stk: 133799 Reprint in stand-alone game format of this major update of the long-popular, and first, solitaire game, SPI's Operation Olympic, plus a second companion game (Coronet). OLYMPIC covers the what-if the US had elected to invade Japan in 1945 and is updated based on new info. CORONET is a new game showing what if the invasion had reached the open plain around Tokyo. 2 maps, 560 counters. Both games can be played as solitaire or 2 player. J.Dunnigan, J.Miranda'18 RAF, EAGLE PC JC 0.2 16.00 18/11 Stocked PC-ROM, Windows XP or later. Partial PC game port of this 1-3wks Turnarnd popular solitaire game of the Battle of Britain; Player controls the RAF, the Luftwaffe is played by artificial intelligence (2 player version not included, also). Multiple scenarios ranging from a single one-day raid thru the full campaign game. Player determines the raids & forces, and the system provides the RAF response. '18 RIVER PLATE & DENMARK STRAITS Fo 0.3 19.00 In-Stk: 133311 Folio game of 2 memorable naval battles early in World War II. River Plate covers the battle between the German Graf Spee pocket battleship and 3 British heavy cruisers in 1939. Denmark Strait covers the Bismarck's encounter with the Hood & Prince of Wales in May 1941. Includes 98 counters, small map. 1nm/hex. '18 WORLD WAR I 4TH [DELUXE] BC 2.6 59.00 In-Stk: 130008 Deluxe 4th edition upgrades the graphics and expands the game to cover the Middle East as well as air, naval & special forces. Well-received, strategic level game of World War I thruout Europe using resource pts as the essential representation of national resources & will to continue the war. Effective, most elegant design, even 40 years after original publication. 36mi/hex, 6mo/turn, army level, 228 counters. J.Miranda, J.Dunnigan'18 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY # 2, US n 0.9 10.50 In-Stk: 132817 WWI Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on America's involvement in World War I. Includes analysis, maps, orders of battle, descriptions of weapons, and biographies of notable military figures such as John Pershing, Billy Mitchell, the young George Patton, and Homer Lea, plus a map poster.'18 STRATEGY & TACTICS QUARTERLY # 3 n 0.8 10.50 In-Stk: 133321 Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on the battle for Stalingrad, Nov 1942-Feb 1943. '18 STRATEGY & TACTICS QUARTERLY # 4, n 0.8 10.50 In-Stk: 133323 WWIII Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on a war that fortunately did not happen: World War III. Covers the military aspects of conflict between the US & USSR between 1945 - 1991. Includes maps & order of battles for each of six periods after WWII, and is well illustrated. '18 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- ALESIA, LAST STAND OF THE GAULS #312 n 0.9 29.50 In-Stk: 130251 Mag & game. Two player game of the epic double siege at the small town of Alesia in Gaul, 52BC. Caesar has besiged 50,000 Gallic warriors and the rebellion's leader, Vercingetorix. A relief force of 250,000 from all of Gaul is ready to assault the fortified besiegers. Game emphasizes command control, and players pick command markers before effecting an action. Covers 3 days of battle including hidden off-map movement for the Gauls. Game covers the same situation as AH's classic game, Caesar, but at a much larger (one-map) scale. 1700ft/hex, 3-4 cohorts/counter,176 counters. Joseph Miranda'18 / ARTICLES ON: Battle of Alesia, 52BC; Hawaiian Unification, the Campaigns of Kamehameha the Great; The Big Push, Slaughter on the Somme, 1916; Roger Feutou, Crimean War Photographer; the Little Blue Book of Uriah Levy; Canadian Triumph, the Storming of Vimy Ridge, 1917. AMERICAN CIVIL WAR 3RD ['18] #310 n 0.9 29.50 In-Stk: 130254 Mag & game. Substantial revision of the 1974 game covering the whole of the American Civil War, 1861-5 at a strategic scale on 1 map. Confederacy must maintain a viable economy as the Union makes inroad into southern territory. Sudden death conditions apply at the end of each quarterly turn, enforcing political realities of the time. Leadership is a key factor in winning battles, and the South starts with an advantage; Union must develop leadership by participating in battles - many of which they will lose intially. Includes nuanced rules such as for river bends, foraging, political considerations. 280 counters, 20mi/hex. James Dunnigan, Chris Perello'18 / ARTICLES ON: the American Civil War; Imperial Overreach, the Athenian Disaster on Sicily; Montrose in Scotland during the English Civil War, 1644-46; the Role of the US Merchant Marine in Global War; Mosby's Rangers, 1863-5; Flavius Aetius, Last of the True Romans; Thrace & the Cold War. LAST STAND AT ISANDLWANA #314 n 0.9 29.50 In-Stk: 133089 Mag & game. Grand tactical game of the British empire's worst defeat, the battle of Isandlwana during the Zulu War of 1879. The main Zulu force falls upon the the poorly prepared base camp of the British army, attempting to envelope & destroy it. British wins by doing better than the historical result of annihilation. High solitaire suitability. 5-20min/turn, 200m/hex, company level for British. Ty Bomba'18 / ARTICLES ON: British Last Stand at Isandlwana, Jan 1879; Vikings: Raiding Warfare & Empire in the Dark Ages; British Mesopotamian Campaign 1914-18; Battles of Gully Hole Creek & Bloody Marsh in the American South during War of Jenkin's Ear; The Danelaw during the Dark Ages; Battle of Oudenarde, July 1708. PACIFIC SUBS SOLITAIRE #311 n 1.0 29.50 In-Stk: 131550 Mag & game. Solitaire game of the submarine war against shipping in the Pacific during World War II. Player commands submarine forces on patrol seeking to ambush enemy warships, sink merchant ships, rescue sailors & airmen, and gather intelligence. Includes individual patrols as well as campaigns offering the possibility of promotion if you survive. Play can play either Japanese or US forces. Combines strategic elements with the popular "run a submarine" scale. 280 counters. Chris Perello'18 / ARTICLES ON: Pacific Subs; Hammer of the West, Halting the Muslim Incursions into Europe, 645-878; Sheridan's Richmond Expedition; Anti-French Insurgency in Southern Italy, 1799-1806; Cynoscephalae, Legion v Phalanx, 197BC; Profiles of Several Famous WWII U-Boats. TURKISH LIBERATION, WAR OF... #309 n 0.9 29.00 In-Stk: 126712 Mag & Game. Includes errata counters for World War I 2nd (14) and Cold War Hot Armor (14); includes additional rules & 6 scenarios for Cold War Hot Armor. Game covers the struggle within Turkey between 1920-22, in the aftermath of WWI and the Russian Revolution. Imperialist powers (including Greece, Armenia, Azerbaijan & Georgia with British, Italian & French support) attempt to dismember Turkey per the Sevres Treaty, opposed by Bolsheviks & the Turkish nationalist army. Imperialists must capture substantial Turkish territory to win. 200 counters, rgt/brig/div level, 30mi/hex, 3mo/turn. Javier Romero'18 / ARTICLES ON: War of Turkish Liberation; Battle of Antietam 1862; Patton's Third Army in the Lorraine; Tarleton & the British Legion; the Adriatic in WWI; Inside the Head of Frederick the Great; Landing of US 82nd Airborne in Sicily, July 1943; US Army's Use of Shotguns in 19th Century. WINDHOEK, SOUTHWEST AFRICA 1914-15 n 0.9 29.50 In-Stk: 132357 #313 Mag & game. Game of World War I in German Southwestern Africa, 1914-15. Allied South African, British and Portugeuse forces try to conquer German forces quickly, while German forces strive to draw out their war beyond the historical timeframe of defeat of 10 months. Each side receives a fixed number of activation points per turn, and those are required to recruit & move units. Fighting centers over control (& repair) of railroads vital to Allied logistics and water holes. Small forces can have big effects. Company/btln/brigade level, 25miles/hex, 25mi/hex, 1mo/turn, 176 counters. Joseph Miranda'18 / ARTICLES ON: Windhoek, the Campaign in German Southwest Africa, 1914-15; Could Athens Have Won the Peloponnesian War?; Hobkirk's Hill, Nathanael Greene & the Art of Phyrric Victories; Naval Battle of Portman, 1873, Battle of Ironclads; Pyrrhus, Almost King of Sicily; Custer's Gattling Guns, Benefit or Burden; HMS Peterel on the Yangtze Riverin China; Cook Islands Contingents in World War I. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- CENTRAL PACIFIC CAMPAIGN # 63 n 0.9 29.50 In-Stk: 133095 Mag & Game. Solitaire game covering the struggle for control of the central Pacific Ocean during World War II, Oct 1943-July 1943. Player commands US forces seeking to make inroads into Japanese control areas of the Marshall, Marianas and Gilbert Island chains, and is judged according to the historical timeline. Japanese forces largely remain unidentified until an intelligence action is successfully executed. and another action may reveal ULTRA hints at their next move. Rgt/brig/div level, with groups of aircraft and individual or sml groups of ships. 300mi per grid square, 1mo/turn, 228 counters. Joseph Miranda'18 / ARTICLES ON: the Central Pacific Campaign 1943-4; Russian Liberation & Free Germany Movements of World War II; US 3rd Cav at Berg-Sur-Moselle, Nov 1944; U-852 & USS Wahoo, Massacres at Sea; Christmas Island Duty; Addolphus Andrews & the early US U-Boat response; Brownings .50 Calibre Maching Gun; Counterattack at Arras, May 1940. EISENHOWER'S WAR # 60 n 0.9 29.50 In-Stk: 130041 Mag & game. Published with 40 variant/errata counters for Midway Solitaire #54, with 1pg of variant rules. Game is a two player contest covering the last 11 months of World War II in northwestern Europe. 40mi/hex, 1-2mo/turn, corp level. Victory is measured against historical performance. Well-suited to solitaire play. 144 counters. 2 scenarios: historical & alternate invasion locations. Ty Bomba, Doug Johnson'18 / ARTICLES ON: Midway Solo #54 variant that extends the game and adds a few added units; Eisenhower's War, Ike as Strategist; Aleutians Campaign in Alaska in WWII; Neutralizing the French Fleet in 1940; Debrecen, the Last Hungarian Victory; Shanghai Under Japanese Occupation 1937-45; USS Silversides (Sugmarine); Trophy Panzers, Soviet's Captured German Tanks; Battle of Midway. LUZON CAMPAIGN, 1945 #59 n 0.9 29.50 In-Stk: 128539 Mag & game. Solitaire game covering the American conquest of the main island of the Philippines against determined Japanese defenders, the largest campaign involving US forces in the Pacific. Player controls the US forces, and must sieze key geography in a time-limited campaign (to allow for later invasions of Iwo Jima & Okinawa). Key dynamic is Operational Points which reflect a US unit's ability to do things including move & fight & sustain casualties. 258 counters, div level, 1wk/turn, 11km/hex. Ty Bomba'18 / ARTICLES ON: Luzon Campaign 1945; Fight for Hill 112 in Normandy, west of Caen; the battle for the Approaches West of Stalingrad, 1942; Chemical Weapons & Operation Sealion, 1940; the SInking of the Leopoldville; the Lone KV-2 of Katauskaiai. PEAKS OF THE CAUCASUS # 61 n 0.9 29.50 In-Stk: 130271 Mag & Game. Game covers the 1942 German offensive in southern USSR, and the Soviet Uranus counteroffensive, with Stalingrad being only 1 hex on a mapboard. Offensive is divided between Stalingrad & the Caucasus front; command activation will allow operations on either front or sometimes both. Victory is based on geographical objectives (for Germans) and destroying enemy forces (for both). Corp/army level, 1mo/turn, 100km/hex, 2-6div/unit, 176 counters. Joseph Miranda'18 / ARTICLES ON: Axis 1942 Offensive in Southern Russia; the Royal Navy in the Pacific in WWII; Italian Army of WWII; Special Agent Leon Turrou; Germany's Coal Industry; the British Short Sterling; Soviet Economic Aid to Germany, 1939-41; the Typhoon, Flawed Fighter. SPANISH CIVIL WAR, BELCHITE & TERUEL n 0.9 29.50 In-Stk: 132048 #62 Mag & Game. Game covers the battles around Belchite, Aug-Sept 1937, as well as Teruel (Dec 1937) and Alfambra (Dec 1937 - Feb 1938) during the Spanish Civil War. Uses the Fire & Movement game system common to many of DG's folios games. 1km/hex, brigade level. 180 counters. Eric Harvey'18 / ARTICLE ON: Battles of Belchite & Teruel, Tipping Point of the Spanish Civil War; Allied Lend-Lease to the Soviet Union during WWII; Operation C3, Italian Plans to Invade Malta; Operation Causeway, US Formosa-Amoy Invasion Plans During WWII; Planned Swedish Invasion of Denmark by Den Danske Brigade in 1945; Could the US have Won the Battle of Wake Island, Dec 1941?; the USSR Polikarpov I-16 fighter. -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- AXIS OF EVIL, CONFLICT IN MID-EAST # n 0.9 29.50 In-Stk: 133846 39 Mag & games. Strategic level game of a hypothetical hot war for control of Middle East by the dominant global & regional powers. Map covers an area from Russia near the Caspian Sea to Afghanistan to Saudia Arabia to the Mediterranean. Uses the neo-con conception of two sides: Russian-led Eurasian forces & a US-led coalition. Uses a variation of Putin's War system, with 62mi/hex, Players must make efficient used of their mobile, static, air & special forces to win based on geographic ojective cities. 3-14 days/turn, corp level. 176 counters. Joseph Miranda'18 / ARTICLES ON: Conflict in the Persian Gulf [Middle East]; A "Preventive" Attack on Northern Korea by the US; Che Guevara's Tricontinental Strategy; Suni-Indian Confrontation on Tibetan Pllateau; Somalia's Al-Shabaab; Russian Nuclear War Then & Now; All Eyes on Idlib Province, Syria; Seychelles Affair, Comic Opera Coup; Legacy of USS Thresher Submarine; AC-130e Gunships in Vietnam. COLD START, NEXT INDIA-PAKISTAN WAR n 0.9 29.50 In-Stk: 130057 #36 Mag & game. Two player, strategic level game of the hypothetical crisis should India attempt a sudden and decisive attack on its neighbor, Pakistan. Fast playing & relatively simple. Div/corp level, and focused on the heart of Pakistan along its border with India. Includes the possibility of a nuclear exchange (begun only by Pakistan), as well as limited Chinese intervention on behalf of Pakistan. 176 counters, 35mi/hex, 3days/turn. Ty Bomba'18 / ARTICLES ON: The Next India-Pakistan War; Dawn of Precision Warfare in Vietnam; the Battle of Mosul; Warfighting for the 21st Century; Defending Argentina's Airspace Against Narcos; What Happened to the Bundeswehr; Justice in the South China Sea; Saudi-Yemen Border Wars & Missile Defense; Ireland's Plan to Invade Ulster, 1969; Carrier Capable U-2G Aircraft. MIKE FORCE # 35 n 0.9 29.50 In-Stk: 129193 Mag & game. Solitaire game of US Special Forces operations in the I Corp area of Vietnam & Laos near the DMZ during the Vietnam War. Player controls US-led forces. You must exercise defensive operations to delay advancing Communist forces, while your offensive forces hit the enemy at selected ares. Includes 176 counters, Operational level, area move. 4 scenarios covering the early years of active US involvement (1961-4), the early years of active engagement (1965-7), Tet 1968 & the final years of the Mike Force program, 1969-70. Victory determined by points accumulated by many small activities, plus the costs of undertaking operations or receiving reinforcement. Joseph Miranda'18 / ARTICLES ON: US Special Operations in Vietnam; the Hunt for Osama Bin Laden; CIA's Double Agent in Pakistan; Possibilities for a Sino-American War; Africanization of Jihad; Russia Targeting Underwater Cables?; Joys of Coalition Warfare; MBT Upgrades; Turkish Brigade in Korea; Unreported Air War in Tunisia, OPAQUE WAR, UKRAINE 2014 # 34 n 0.9 30.00 In-Stk: 129629 Mag & game. Game of the military conflict between the Russian-supported Ukrainian rebels beginning with the Ukrainian govt's anti-insurgent operation in April 2014. The government tries to secure two cities & the major airport, while the rebels try to deny government control of the same 3 cities while putting other cities and the rail link to the Crimea. Limited fog of war until adjacent, plus the politics of the situation. Btln/rgt/brig level, 10mi/hex, 176 counters. Covers the area northwest of Donetsk. Javier Romero'18 / ARTICLES ON: Russo-Ukrainian Conflict; Battle of Latakia, Israeli Navy in the 1973 Yom Kippur War; Strategic Air COmman in the Vietnam War; China's Global Naval Strategy; Victory thru Airpower, Russia's Robot Tanks; South Korean Armed Forces; Strategy Changes in Yemen; China's Border Wars; Fatemiyoun Afghan Fighters in the Syrian Civil War; Military Working Dogs in Modern Warfare; Admiral Aumwalt Jr. PUTIN MOVES SOUTH # 37 n 0.9 29.50 In-Stk: 131839 Mag & games. Operational/strategic level, 2-player game covering a hypothetical future war between Russia and a coalition of states contesting control of central Asia (such as Turkmenistan, Uzbekistan, Kyrgystan). Likely combatants include Russia, NATO, China, Iran, and various Persian Gulf nations. Key dynamic is Command & Control points which enable performing selected operations. Goal is to gain secure control of the area. Corp-level, with special forces, air & cyberwar. 176 counters, 100km/hex, 3-14 days/turn. Joseph Miranda'18 / ARTICLES ON: Potential Conflict in the Eurasian Heartland; Use of Mercenaris by Modern Libya; Kurdish Insurgency 1984-99; French Mobil Operations in Indochina, 1950-54; the Chadian Army; NATO in the Arctic Ocean; Chinese War Games; Badakhshan Converging Tensions; End of the US Littoral Combat Ship Program; Bob Denard, Mercenary; Europeon Air Force Aircraft, SOYUZ '81 # 38 n 0.9 29.50 In-Stk: 132375 Mag & games. Simpler, 2-player game covering the possibilities of a hypothetical Soviet attack on Poland in 1981 as Poland began to distance itself from Soviet orbit. Soviet forces including those of eastern Germany & Czecholsovakia attack from all sides. Soviet success depends on getting Poland to toe the line without expending inordiante amount of military & political capital in doing so. Such capital is measured in activated Warsaw Pact units, destroyed units, captured & recaptured cities, and Soviet control of the rail network supplying Soviet forces in eastern Germany detering a NATO response. 16m/hex, 3days/turn, div level, 176 counters. Ty Bomba'18 / ARTICLES ON: Soviet Plans to Invade Poland; Liberation of Kuwait, 1991; 1982 Hama Uprising in Syria; Russian Naval Renaissance; Peru's Shining Path Today; NATO's Deterance of Russian Aggression; China in the Arctic; Isis & Hamas; Rescyung the Yazidis of Iraq; Khasham Turkey Shoot, Russian-Syrian Force Beaten by a Kurdish-US force in Syria; Red Air Force 1945-53, -------------------------------------------------------------------------------- DIAMOND COMICS (DIA) - none - -------------------------------------------------------------------------------- OVERSTREET GUIDE COLLECTING TABLETOP Bk 0.6 15.00 18/ 7 Stocked GMS Gemstone Publishing's latest how-to book examining collecting tabletop board, card and role playing games (and modules). Includes an abbreviated history of games, what makes games collectable, plus interviews with collectors. Many short articles that cover the many parts of this hobby, but often cover things rather superficially. Softcover 224pg book, written by Carrie Wood & Richard Ankney. '18 -------------------------------------------------------------------------------- FANTASY FLIGHT GAMES (FFG) www.rpg.net/ffg -------------------------------------------------------------------------------- ARKHAM HORROR 3RD GB 49.00 18/11 Special Order Latest, 3rd edition of this board game of Cthulhu. 1-8 players investigate mysterious & horrific events, attempting to close magical gates & save the space-time continuum. Based on HP Lovecraft stories. R.Launius, L.Willis, C.Krank'18 COSMIC ENCOUNTER 6TH [42ND LB* 3.8 45.00 18/ 9 Stocked ANNIVERSARY] 6th (42nd anniversary) edition of this wild & unpredictable game of abstract space empire building for 3-5 players. Every player has special abilities, but edict cards confound the ability to use them. This version provides 50+ alien races, plus color coded rules level to increase complexity, plus new tech cards & plastic ships. Goal is to be the first player to colonize 5 planets; diplomacy can help or hinder you. HIGHLY RECOMMENDED. K.Wilson'18 -------------------------------------------------------------------------------- FLYING BUFFALO (FlyBuf) www.flyingbuffalo.com -------------------------------------------------------------------------------- FAST FOOD DIE 2ND n $1.75 18/ 6 Special Order New novelty die. 16mm d6 with images of various types of 4-8wks Turnarnd fast food on each side to help you plan dinner: hamburger, pizza slice, taco, chicken, fish, rice bowl. '18 PIZZA DICE 3RD n 0.2 $1.50 18/ 6 Special Order Updated version of this novelity. Pair of dice w/ images of 4-8wks Turnarnd pizza ingredients on each side of a d6: meats on one, veggies on the other. Easy way to settle upon whats for dinner! 3rd edition is molded rather than silk-screened (so won't wear off), and uses images rather than words. '18 -------------------------------------------------------------------------------- GRIGGLING GAMES (GGM) GrigglingGames.com -------------------------------------------------------------------------------- QUARTERMASTER GENERAL: PRELUDE KIT SC 0.5 15.00 18/ 8 Special Order Kit adding a short pre-game period of building up for war 2-6wks Turnarnd thru the 1930s. Once tensions get severe enough, war breaks out. Includes 107 cards & rules. '18 -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- ANDEAN ABYSS, INSURGENCY IN COLUMBIA DC* 4.3 53.00 In-Stk: 133745 2ND 2018 reprint. 1-4 player game of the mess that was Columbia in the 1990s. The Government tries to assert is authority over rebel Marxists, drug lords & right-wing paramilitary forces. Players maneuver wooden blocks across the board, and play event cards that lead to unpredictable games. Game includes a wide host of political & economic factors of this conflict. 1 countersheet, 76 cards, mounted map, 170 wooden pieces. V.Ruhnke'18 AT ANY COST, METZ 1870 BC 1.4 35.00 In-Stk: 128443 Game of the critical few days in August 1870 after French armies had been defeated and the last intact army defended the fortress of Metz against 2 approaching Prussian armies. Two key battles resulted: Mars-La-Tour and Fravelotee-St. Privat that decided the outcome of the war. Each battle can be played independently, or combined for a 4-day campaign, with 6 scenarios total. Uses a chit activation system that can confound plans while opening opportunities. 2 maps, 2 countersheets, 1hr/turn, 500yd/hex, brig level. Hermann Luttmann'18 CATACLYSM, A SECOND WORLD WAR BC 2.6 54.00 In-Stk: 132514 2-5 player game of the entirety of World War II, including the six years prior to the outbreak of hostilities after Hitler's rise to power. Players must craft diplomatic strategy and domestic political support for it, including shifting each nation's economy to a war footing while building up military forces. Play is based on event chit draws, which each draw being held or immediately resolved. Units represent political or military actions, as well as generic military units. Military combat is resolved via the highest role on 3 dice, and it is possible to increase the number of dice in selected campaigns. Suitable for solitaire play. 2 half-sized mapsheets, 2 countersheets, 2yrs/turn, area move. William Terdasloavich, Scott Muldoon'18 CONQUEST OF GAUL: BTLS WARRIOR QUEEN zl 0.5 14.00 In-Stk: 127714 KIT Kit providing 3 battle scenarios for Conquest of Gaul game: Camulodunum, Mona Insuli and Bannaventa, all from 60AD. Her husband murdered by the Romans, the queen of the Iceni tribe, Boudicca, rallies Britain to general revolt against the Romans. After destroying one legion, Roman training & discipline defeat the Brits. Includes a double-sided map covering the 3 battles & 120 counters. Requires Conquest of Gaul rules set to play. Brendan Clark, Stephen Welch'18 CUBA LIBRE, CASTRO'S INSURGENCY 3RD DC* 3.3 47.00 In-Stk: 132520 2018 reprint with addition of errata, a new scenario & a new optional rule. Game using the COIN (Counter Insurgency) game system covering the model of the late-20th century guerilla revolution, Castro's overthrow of the corrupt Batista regime in Cuba. Beginning with just 12 dedicated men, Castro build's political base & allies with rival guerilla factions to throw the bastard out. Playable solitair or with up to 4 players. Uses a deck of 48 cards to influence play. 52 cards, 106 wood pieces. V.Ruhnke, J.Grossman'18 DISTANT PLAIN, INSURGENCY DC* 4.5 55.00 In-Stk: 133186 AFGHANISTAN 3D 2018 Reprint of this 1-4 player game using the COIN game system (Andean Abyss, Cuba Libre), playing out the contemporary insurgency in Afghanistan after the US invasion in 2001. Two competing counter-insurgency factions must reconcile their differences to prevail against a twin insurgency. Terror, drug trafficking, extortion, sabotage, drones & more. Includes solitaire rules. 117 wooden blocks, 78 cards, 1-2yrs/turn. V.Ruhnke, B.Train'18 DOMINANT SPECIES 5TH DC* 5.1 55.00 In-Stk: 131720 4th reprint of this 2-6 player game of survival of the fitest species, 90,000BC, as another ice age approaches. Each player represents a major animal group (eg mammal, reptile, bird etc) and seek to become dominant on as many terrain tiles as possible, receiving victory points for each. 3rd ed has new graphics on cards, map, terrain tiles & counters. C.Jensen'18 FALLING SKY: ARIOVISTUS KIT zl 1.5 26.50 In-Stk: 132242 Expansion kit for Falling Sky focused on the Germanic threat to Roman dominance of Gaul posed by Ariovistus & his Germanic horde, 58BC (prior to the events of the base game). Allows 1-4 players to game Caesar's first entry into Gaul. Adds more agressive, non-player forces and sturdy player maps. Also adds a campaign that covers the entire time Caesar was in Gaul. Includes 25 wooden pieces, 52 new cards, upgraded non-player rules. Also includes rules updates. '18 FIGHTING FORMATNS: BATTLE OF KHARKOV BC 1.9 32.00 In-Stk: 131722 KIT Expansion kit covering the German Grossdeutschland Division's actions as a mobile fire brigade during the difficult days in 1943-4. They have upgraded equipment including Tiger Is, but the Soviets also have upgraded equipment. Includes 5 double-side maps, 10 scenarios, Bryan VanNortwick'18 FIRE IN THE LAKE 2ND DC* 4.8 -unkwn In-Stk: 133188 2018 reprint. Game of the insurgency & counterinsurgency campaigns in America's Vietnamese War using the COIN (Counter Insurgengy) game system. 1-4 player game of this pivotal war, with emphasis on the elements behind the war for the hearts & minds of the southern Vietnamese, and the factionalism not often recognized in the US. Fourth game in the COIN games series. Includes 1 countersheet, 248 wooden blocks, mounted map, 130 cards. HIGHLY RECOMMENDED for those interested in this war. M.Herman, V.Ruhnke'18 FORT SUMTER, SECESSION CRISIS 1860-61 BC 2.0 29.00 In-Stk: 130133 Game of the US Secession Crisis of 1860-61, which ended with the namesake bombardment of Fort Sumter. Card-driven, fast-playing game using the key dynamic of Political Capital which can be used to manipulate the four dimensions of the crisis. 50 wood tokens, mouted board, 52 cards. Mark Herman'18 GALLIPOLI 1915, CHURCHILL'S GAMBLE DC* 3.4 73.50 In-Stk: 130749 Playable monster game of the first few days of the Allied invasion by a quarter-million men of the Gallipoli Penisula in what is now northern Turkey. Game suggests that an Allied victory was within reach. Includes 2 maps and 10 countersheets, with single map scenarios. '18 GAME BOX, BLANK, 2" DEPTH BC 0.5 $5.00 In-Stk: 132093 Blank, white 12x9x2" depth bookcase box. Has the same quality as other GMT games, but all-white. HITLER'S REICH, WW2 IN EUROPE BC 2.6 49.00 In-Stk: 132249 Fast-playing, area-move game of World War II in Europe, northern Africa, the north Atlantic & Mediterranean. First in the Card Conquest game system. Uses a simple card game system & wooden pieces, where cards determine combat strength for involved pieces. Includes competition on the battlefield as well as politically & economically. Designed as a game first & foremost, with lots of action as well as historical flavor. Includes rules for solitaire as well as 3-4 person play. Mark McLaughlin'18 MBT [MAIN BATTLE TANK] 2ND: BAOR KIT BC 1.8 45.00 In-Stk: 129296 Kit adding the British Army of the Rhine (BAOR) to the base game. Includes British weapons: Chieftain, Challenger, Warrior, Scorpion, & more, as well as their TOE. Includes 4 double-sided geomorphic maps, 3 countersheets including 30 new leader counters, and 10 scenarios. James Day'18 MBT [MAIN BATTLE TANK] 2ND: FRG KIT BC 1.9 45.00 In-Stk: 129295 Kit adding the Federal German Republic (FRG) army as of 1987 to the base game. Includes several models of Leopard tank, Jaguar anti-tank guided missiles, aircraft, as well as an overall TOE. 10 scenarios covering actions all along the front. Adds 4 double-sided geomorphic maps, 3 countersheets, 11 data cards. James Day'18 NO RETREAT! POLISH & FRENCH FRONTS BC 2.5 42.00 In-Stk: 132252 Fourth Game in the No Retreat! series. Covers the invasions of Poland in 1939, and France and the Low Countries in 1940. Games are independent, but can be linked to allow variable French intervention. Card-assisted game makes every battle unique & a little unpredictable. Easy to learn system makes it good for beginners. 2-4days/turn, div/corp level, 18mi/hex. Carl Paradis'18 PENDRAGON, THE FALL OF ROMAN BRITAIN DC* 5.3 66.00 In-Stk: 130772 Counter-insurgency (COIN) series game of the fall of Roman-controlled Britain 300-400AD. For 1-4 players; can be played solitaire. Game covers the first raids by the Picts, Irish & Saxons to the establishment of governments replacing the Romans. Also covers the mix of political, religious and economic conflicts to 5th century Britain. Includes 83 cards representing tribes, events & special abilities; 320 wooden blocks, 1 countersheet. 25yrs/epoch, area move. Marc Gouyon-Rety'18 SPACE CORP 2025-2300AD DC* 5.3 57.50 18/12 Stocked Fast playing 1-4 player game of capitalistic exploitation of 1-3wks Turnarnd space in 3 separate eras of the future. Played on 3 space maps printed on 2 mounted maps. Play options provide high replay value. Can be played solitaire. John Butterfield'18 SPACE EMPIRES 4X: REPLICATORS KIT BC* 3.3 42.00 In-Stk: 129662 Large kit adding another race, and allows a 5th player in the game. Also adds 6 new countersheets with 120 terrain tiles, new ships & tech; and a resource deck which can be used as events or turned in for resources. Reqs base game; use of Close Encounters kit recommended. Jim Krohn'18 WING LEADER: BLITZ 1939-42 KIT zl 0.9 25.00 In-Stk: 127925 Kit adding more aircraft & scenarios, expanding the game into the USSR in 1941, Australia, Mongolia, France, the Mediterranean, and adds a Barbarossa campaign game (Drive on Kiev). Includes a map, 16 aircraft tiles, 140 counters. Reqs Wing Leader Victories to play. '18 WORLD AT WAR 3RD DC* 6.2 132.00 In-Stk: 131748 2018 Reprint. Evolution & further development of AH's Advanced Third Reich & Emp of Rising Sun. Completes the game system, refining the rules with various enhancements. 12 scenarios & campaigns. Adds named capitol ships, naval construction, oil consumption, diplomacy rules, and additional terrain types. A massive game set with 10 countersheets, 4 maps. 3mo/turn, 60 or 100mi/hex, Div/corp level, individ cap ships. Complex. B.Harper'18 -------------------------------------------------------------------------------- HASBRO INDUSTRIES (Hasbro) www.Hasbro.com -------------------------------------------------------------------------------- AXIS & ALLIES & ZOMBIES GB* 4.0 35.00 18/10 Stocked The classic A&A game takes a turn toward the Zombie apocylpse. The Allies still are fighting the Axis, but both must now fight their mutual foe, the zombies. Game begins in 1941. For 2-5 players. Also includes a 80-card expansion for A&A 1942. '18 -------------------------------------------------------------------------------- HEXASIM GAMES (Hexasi) - none - -------------------------------------------------------------------------------- GREAT WAR COMMANDER BC* 3.5 75.00 In-Stk: 133707 French-produced, English & French language boardgame of tactical combat during World War I based on the Combat Commander game series. Card-driven game emphasizing the rigid command structure of the period to depict platoon level combat on the Western Front, 1914-18. Includes 16 historical scenarios (including 1 intro scenario, 1 3-player scenario & 4 involving tanks). Fate cards allow actions to be taken, and Strategy cards reflect the involvement of the High Command. Includes 6 double-sided map panels, 452 counters, 270 cards. Platton level, 50m/hex, few minutes/turn. '18 LIGNY 1815, LAST EAGLES BC 1.8 62.00 In-Stk: 130900 French-produced game with English (& French) rules. Covers the battle of Ligny during the 3 days of Waterloo, June 1815. Third game in the Eagles of France series. Grand tactical scale, a focus on unit commitment to battle, morale, attrition & fog of war. Includes 2 short scenarios on the key moments of the battle, plus 2 hypothetical situations plus a campaign. Mates with Quatre-Bras 1815 game to cover more of the battle of Waterloo. 4 countersheets, 2 dbl-sided maps, regt level, 200m/hex, 1hr turn. Walter Vejdovsky'18 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- BALL'S BLUFF, BATTLE OF..., OCT 1861 zl 0.4 15.00 In-Stk: 132006 2ND Revised from earlier War Diary version, adding a 16pg historical booklet. Covers the Oct 1861 abortive raid and recon by a Union force south of the Potomac. After encountering some Confederate forces, the bulk of the Union forces had to be transported across the river in small groups, thus negating their 4:1 advantage in numbers. Confederate reinforcements defeated then routed the union forces, with more than half the Union force becoming casualties or captured. 120 counters. John Poniske'18 BLENHEIM 1704 BC 1.0 42.00 In-Stk: 129754 Grand tactical game of the battle of Blenheim, 1704, one of the key battles of the War of Spanish Succession. British & allies forces encounter superior French & Bavarian forces in a strong defensive position. Marlborough pins the flanks, draining the enemy center of forces, then smashes it with cavalry. Uses the Seven Hex System, whic groups hexes into super-hexes of seven, in which various tactical decisions are made. Battalion level, 500m/hex, 20min/turn, 176 counters. Steve Pole'18 GREAT GAME, RIVAL EMPIRES IN BC 1.3 47.00 In-Stk: 128849 CENTRALASIA 2-player (or solitaire), card-driven game of rivalry between the Russian & British empires in central Asia between 1837 - 1886. Perceived threats by both nations prompted both to weave a complex network of intrigue & betrayal, colonial conquest & proxy wars that spanned a half century. Point-point map covering all of central Asia (Persia to Tibet to lower Russia. It is a chess game for the two imperial powers with repercussions still echoing today. 1 decade/turn, strategic scal, 196 counters,54 cards. John Gorkowski'18 MAORI WARS, THE NEW ZEALAND LAND WARS BC 1.2 45.00 In-Stk: 132496 Board game of the various Maori rebellions against British rule by native New Zealanders in the period 1845-72 on New Zealand's northern island. The Brits regarded the Maori as fierce and very clever; they were defeated in the NZ interior more by infighting than by the Brits. Includes 7 scenarios, 3 campaigns, 264 double sided counters. Rgt or 150warriors/unit, 10mi/hex, 2mo/turn. John Poniske'18 NEMESIS, BURMA 1944 HC 1.3 49.00 In-Stk: 130365 Game of Burma in 1944. Th largely unsupplied & undermanned Japanese launch an offensive against India. At the same time, the Allies press into southeastern Asia from multiple directions, with a host of big-name leaders including Stillwell, Slim, Mountbatten and Chiang Kai-Shek, each with their own goals. Ultimately, the Japanese were soundly defeated. Btln/reg/brig level, 10mi/hex, 15days/turn, 202 counters, 1 map. Kim Kanger'18 PICKET DUTY, KAMIKAZE ATTACKS HC 1.8 50.00 In-Stk: 133045 OKINAWA 2D Reprint of this solitaire game of the US defense of the core of its naval fleet using 16 radar picket stations surrounding the fleet near Okinawa, March-June 1945, in the form of destroyers. Your goal as the destroyers is to simply survive. Player manages many of the gunnery & damage control systems of a Fletcher-class DD. Basic & advanced rules, 6 scenarios plus 2 hypothetical scenarios, a mini campaign & full campaign. 27 types of Japanese planes depicted. 8hrs/turn, 400 counters. S.Dixon'18 -------------------------------------------------------------------------------- LOCK 'N LOAD PUBLISHING (LocknL) www.LocknLoadGame.com -------------------------------------------------------------------------------- ATLANTIC STORM, ADMIRAL'S EDITION BC 33.00 18/ 7 Stocked [2ND] Updated, simple card game for 1-6 players covering the 2-6wks Turnarnd Battle for the Atlantic, 1940-3, using colorful, historically oriented cards depicting real naval assets from the war in the Atlantic. Enhanced with additonal rules & graphic updates, plus it now allows solitaire play. BLOODY MOHAWK BC -unkwn 18/ 7 Stocked Simple, 1-2 player game set during the French & Indian War. 2-6wks Turnarnd Covers 12 majo actual and hypothetical engagements during the war, each playable in about an hour. Great game for beginners. Includes 10 small mapboards, 1 countersheet. Bill Molyneaux'18 -------------------------------------------------------------------------------- LOONEY LAB (Loo) www.looneylabs.com -------------------------------------------------------------------------------- STAR TREK NEXT GENERATION FLUXX SB 14.00 18/ 8 Special Order Card game using the Fluxx system in which the rules of the game constantly change based on the cards played. Set in the Next Generation Star Trek universe with Picard, Riker, Data, etc. Face enemies & weird events. '18 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL:ARMIES OF OBLIVION 2ND DC* 3.2 125.00 In-Stk: 133176 2018 update with 32 scenarios, many of which were revised, and new First Fire counters. The last of the core ASL modules, this one showcases the armor & weapons of Axis Minors (Finland, Croatia, Slovakia, Hungary, Rumania and Bulgaria) in now in 32 scenarios (including those from 1st edition and Partisan!). Includes 6 countersheets (including infantry previously printed in Partisan!), Chp H rules, and boards 48-51, 3 overlays. '18 ASL:ARMIES OF OBLIVION 2ND DC* 3.2 120.00 In-Stk: 133179 2018 update with 32 scenarios, many of which were revised, and new First Fire counters. The last of the core ASL modules, this one showcases the armor & weapons of Axis Minors (Finland, Croatia, Slovakia, Hungary, Rumania and Bulgaria) in now in 32 scenarios (including those from 1st edition and Partisan!). Includes 6 countersheets (including infantry previously printed in Partisan!), Chp H rules, and boards 48-51, 3 overlays. '18 ASL:FORGOTTEN WAR, KOREAN WAR 1950-53 DC* 2.9 119.00 In-Stk: 130684 Large ASL Module offering rules, maps, counters & scenarios for actions during the Korean War, 1950-53, involving the US, British, New Zealand, Australia,south & north Korean, French & Chinese forces. 7 countersheets, 4 maps, 16 scenarios, a new Chapter W covering Korean War rules. '18 ASL:HATTEN IN FLAMES BC 1.3 49.00 In-Stk: 132594 Historical ASL module covering the January 1945 German Nordwind offensive aimed to recapture parts of the province of Alsace and destroy elements of a US infantry division. This was the last German offensive in the west. After some unsuccessful attempts, the Germans committed elements of two mechanized divisions to attack the inexperience US 42nd infantry division later reinforced with elements of the experienced 79th inf division. The Germans succeeded in surrounding a US force. What followed was five days of head-on-head engagements as US 14th armor attempts to break the siege. Includes 8 scenarios & 2 campaign games, 2 countersheets, 1 map. 2min/turn, 40m/hex, 5-10men/unit. '18 ASL:HATTEN IN FLAMES BC 1.3 45.00 In-Stk: 132592 Historical ASL module covering the January 1945 German Nordwind offensive aimed to recapture parts of the province of Alsace and destroy elements of a US infantry division. This was the last German offensive in the west. After some unsuccessful attempts, the Germans committed elements of two mechanized divisions to attack the inexperience US 42nd infantry division later reinforced with elements of the experienced 79th inf division. The Germans succeeded in surrounding a US force. What followed was five days of head-on-head engagements as US 14th armor attempts to break the siege. Includes 8 scenarios & 2 campaign games, 2 countersheets, 1 map. 2min/turn, 40m/hex, 5-10men/unit. '18 ASL:STARTER KIT #1 4TH BC 0.9 19.00 In-Stk: 133440 2018 reprint of the 10th Anniversary (2nd) ed updates the rulebook with clarifications. Reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '18 ASL:STARTER KIT #1 4TH BC 0.9 20.00 In-Stk: 133438 2018 reprint of the 10th Anniversary (2nd) ed updates the rulebook with clarifications. Reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '18 ASL:STARTER KIT #1 4TH BC 0.9 22.00 In-Stk: 133443 2018 reprint of the 10th Anniversary (2nd) ed updates the rulebook with clarifications. Reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '18 ASL:STARTER KIT #2 3RD BC 1.2 24.00 In-Stk: 132957 2018 reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios pitting US or British soldiers against the Germans & Italians. Kit #2 focuses on ordnance & light AT weaponry. Includes 2 countersheets, 2 unmounted maps, along with tutorial style rules. '18 ASL:STARTER KIT #2 3RD BC 1.2 25.00 In-Stk: 133425 2018 reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios pitting US or British soldiers against the Germans & Italians. Kit #2 focuses on ordnance & light AT weaponry. Includes 2 countersheets, 2 unmounted maps, along with tutorial style rules. '18 ATLANTA IS OURS! BC 2.4 119.00 In-Stk: 133457 Tenth game in the Great Battles of the American Civil War (GCACW) game series. Uses an updated version of the series rules that will be the standard for future reprints. Game focues on the campaign for Atlanta during the spring & summer of 1864. Includes about 19 scenarios covering single day battles to months-long campaigns, 2 maps, 3 countersheets, 1 day/turn. Can be linked to maps from Battle Above the Clouds. Ed Beach, Mike Belles, Chris Withers'18 OPERATION MERCURY DC* 3.9 137.00 In-Stk: 133182 Game of the German airborne invasion of Crete, May 1941. Uses the Grand Tactical game series (Where Eagles Dare, etc), version 2. German parachute and air landing troops, and later army units, assault Crete which was held by 30,000 Allied forces. Over a dramatic, 9-day battle, the Germans wrestled the critical airfields from the Allies, forcing an Allied evacuation of the island. Covers all the major airdrops from Heraklion to Rethymnon to Maleme & Suda Bay. Includes a total of 9 maps, 8 countersheets, 9 countersheets ranging from small engagements to the entire campaign. Co/platoon level, 500m/hex, 2hrs/turn. Joe Chacon'18 OPERATION MERCURY DC* 3.9 129.00 In-Stk: 133162 Game of the German airborne invasion of Crete, May 1941. Uses the Grand Tactical game series (Where Eagles Dare, etc), version 2. German parachute and air landing troops, and later army units, assault Crete which was held by 30,000 Allied forces. Over a dramatic, 9-day battle, the Germans wrestled the critical airfields from the Allies, forcing an Allied evacuation of the island. Covers all the major airdrops from Heraklion to Rethymnon to Maleme & Suda Bay. Includes a total of 9 maps, 8 countersheets, 9 countersheets ranging from small engagements to the entire campaign. Co/platoon level, 500m/hex, 2hrs/turn. Joe Chacon'18 ROADS TO GETTYSBURG II [2ND] BC* 3.0 145.00 18/ 4 Stocked Combination of THREE previously separate games into one set 2-6wks Turnarnd (using one of the earlier game's name) Includes campaigns previously covered by Here Come the Rebels (1862 Antietam Campaign), Roads to Gettysburg (the 1863 Gettysburg campaign), and Rebels in the Whitehouse (the 1864 raid on Washington printed in Skirmisher magazine). Include 4 maps revised to include all the current GCACW terrain types, four countersheets updated to current standards, and a total of 23 scenarios (2 of which require the north map from Stonewall Jackson's Way II). Ed Beach, Mike Belles, Chris Withers'18 SMOLENSK, BARBAROSSA DERAILED BC 2.0 59.00 In-Stk: 132617 Game of the battle for Smolensk, July-Sept 1941, using the Operational Combat Series (OCS). Hitler diverts the panzers north & south during August, and Soviet counterattacks presses the Germans thin before their return. Includes 7 scenarios, 4 countersheets. Said to be a good entry into the system as the game is smaller & simpler with limited special rules. '18 -------------------------------------------------------------------------------- MULTI-MAN OPERATIONS MAG (MMP_Op) www.advancedsquadleader.com -------------------------------------------------------------------------------- SPECIAL OPS WARGAMING JOURNAL # 8 n 1.0 25.00 In-Stk: 131814 MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Avenge Pearl Harbor (previously published as Storm Over the Japanese Homeland, Avenge Pearl Harbor) which depicts a US invasion & attempted conquest of the Japanese home islands between Nov 1945-June 1946. Uses the game system first used in What Price Glory. 205 counters, 1 map, 32 event cards, div level, 1mo/turn. Tetsuya Nakamura'18 / ARTICLES ON: Learning to Play Operation Mercury; the Thinking Behind the Gamers' Game Series; Variable German Response Rules for It Never Snows; Designer's Notes for Autumn for Barbarossa; Card Combination Synergy in Avenge Pearl Harbor; Day 1 in the Barrikady in Red Barricades; ASL scenarios S62-63, O15-16; Clearing the Runway in Fallschirmjaeger; Tips for Plalying the BCS Battalion Combat Series Games Well, with Guide to Armor Values. -------------------------------------------------------------------------------- MONGOOSE PUBLISHING (Mongoo) www.MongoosePublishing.com -------------------------------------------------------------------------------- TRAVELLER 4TH: GREAT RIFT BC* 3.9 50.00 18/ 8 Special Order Core rules subset on the Great Rift for Traveller, describing an abyss of empty space and unexplored star systems in which are ancient mysteries, alien races not yet encountered and isolate human cultures. '18 TRAVELLER 4TH: GREAT RIFT, FLATLINED Bk 14.00 18/10 Special Order ~~ TRAVELLER 4TH: GRT RIFT DEEPNITE Bk 14.00 18/10 Special Order ENDEAVR ~~ TRAVELLER 4TH: ISLANDS IN THE RIFT Bk 0.3 11.00 18/ 8 Special Order Supplement to the Great Rift set for Traveller. Players are sent to Amondiage in the Old Islands sector to pick up a ship -- but the ship isn't where it is said to be, and isn't in operating condition. Then they must fly it thru an area where worlds are on the brink ofr war, trying not to be called spies. '18 TRAVELLER RPG: PIRATES OF DRINAX Bk* 7.5 75.00 In-Stk: 129694 In The Pirates of Drinax, the Travellers are entrusted by the King of Drinax with a letter of marque, permitting them to prey on illegal trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends for the Travellers to win back all the planets lost over the last two centuries. But, will they stay loyal to their patron and help restore Drinax, or turn rogue and create their own kingdom? Will they be heroes or monsters, pirates or privateers? Will they make their fortune amid the pitiless stars, or will the cold depths of the Trojan Reach be their grave? Presented in a sleaved, 3 volume set weight a ton. -------------------------------------------------------------------------------- MR. B GAMES (MrB) - none - -------------------------------------------------------------------------------- VICTORY & GLORY, NAPOLEON HB* 6.8 65.00 In-Stk: 132428 2-player game of all of the Napoleonic Wars, focused on the rivalry between France and Great Britain. Britain must coordinate alliances among other nations to resist French domination of the continent and thus isolation of Britain. Area move. Includes economic, military, diplomatic and leadership quality elements to the game. Cards allow selection of strategy. Largbe map of Europe, 143 cards, 88 counters, 100 wooden cubes. Glenn Drover'18 -------------------------------------------------------------------------------- ONE SMALL STEP (One) www.ossgames.com, OSSGamesCart.com -------------------------------------------------------------------------------- IF DRAGONS FIGHT, CHINA VS TAIWIN BC 1.0 39.00 In-Stk: 129685 Game of a hypothetical Chinese invasion of the island of Taiwan in the next 5-some years. Invasion assumed to be prompted by a declaration of Taiwanese independence or the island's imminent acquistion of nuclear weapons. Sound familiar? 2 player, modest compexity game of all aspects of the invasion, including the prepatory blockage & air bombardment. 176 counters. Ty Bomba'18 TUPAMARU, URAGUAY'S URBAN GUERILLAS Fo 0.5 -unkwn In-Stk: 129370 2ND 2nd edition update of this game of the civil war between the Tupamaros and the Uruguayan state from 1968-72, one of the rare urban guerilla conflicts. Varying scale & time frame, 100 counters. Uses an early version of the Counter-insurgency (COIN) system. Rules, counters & maps all updated in these version B.Train'18 -------------------------------------------------------------------------------- ONE SMALL STEP COUNTERFAC (OneCFC) www.ossgames.com -------------------------------------------------------------------------------- ISLAMIC STATE, THE COMING LIBYA WAR n 0.8 20.00 In-Stk: 128506 # 5 Mag & game. Solitaire game of a hypothetical US-led NATO invasion of Libya & Tunisia after these nations have collasped into civil war & chaos. US-led forces including Libyan nationalists, Egyptian, NATO & anti-Islamic militias attempts to destroy a nascent ISIS organziation before it can coalesce into a nation-state. Isis forces seek to maximize damage to coalition forces, including capturing & killing pilots, attrition to allied units, control of localities, etc. 3.5days/turn, btln/rgt/brig level, point-point movement. Javier Romero'17 / ARTICLES ON: Coming War Against Isis in Libya; Thiry Years War, Struggle for the Holy Land 1919-49; German Colonial Wars in South West Africa; US M3 Halftrack vs German SDK FZ-251; Armored Trains at War; Task Force Razor & the US Strategy vs Isis. -------------------------------------------------------------------------------- PLASTIC SOLDIER CO. (PSC) www.theplasticsoldiercompany.co.uk -------------------------------------------------------------------------------- BRITAIN, BATTLE OF... 2ND LB* 4.5 56.00 18/ 8 Stocked Covers the Battle of Britain in the summer and fall of 1940. 2-6wks Turnarnd Update of the 1968 version of a game by this title (the predecessor to Luftwaffe), published by Renwal. Elaborates with new & streamlined rules, shorter scenarios, a full campaign, mission cards - and the use of 22 1/300 minatures. Suitable for play by 2-4 players. Lou Zocchi, Richard Borg'18 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- KONIGSBERG, SOVIET ATTACK ON E zl 0.5 39.99 In-Stk: 133565 PRUSSIA2D Game of the Soviet offensive into East Prussia in January-Feb 1945. Two Soviet Fronts launch a two sided offensive while the Germans put up a very stout defense, actually pushing the Soviets back at first. Uses a chit activation system. 2days/turn, 280 counters, brig/div/corp level. Stefan Elkstrom'18 LONGSTREET ATTACKS, GETTYSBURG, 2D BC 1.3 45.00 In-Stk: 132181 DAY Packaged in a halfcase box. Covers the critical 2nd day at Gettysburg, 2 July 1863, fro 4pm till twilight. During this day, Longstreet launched key attacks for position against Sickles' positions on the southern end of the battlefield. 5 scenarios, including a tutorial scenario covering the battle for the Round Tops, and the main scenario which begins at 4pm on 2 July. 140yd/hex, 20min/turn, 392 counters. Hermann Luttman'18 LONGSTREET ATTACKS, GETTYSBURG, 2D zl 0.9 37.50 In-Stk: 132001 DAYZL Packaged in a ziplock. Covers the critical 2nd day at Gettysburg, 2 July 1863, fro 4pm till twilight. During this day, Longstreet launched key attacks for position against Sickles' positions on the southern end of the battlefield. 5 scenarios, including a tutorial scenario covering the battle for the Round Tops, and the main scenario which begins at 4pm on 2 July. 140yd/hex, 20min/turn, 392 counters. Hermann Luttman'18 -------------------------------------------------------------------------------- STEVE JACKSON GAMES (SJG) www.sjgames.com -------------------------------------------------------------------------------- ILLUMINATI, THE GAME OF CONSPIRACY SB 1.0 26.00 In-Stk: 133617 3RD Box says 2nd edition but is actually 3rd edition. 2018 substantive revision of the highly popular 2-6 player card game from the '80s in which all sorts of secret sects & govt agencies try to rule the world. This edition uses more current events & contemporary references in the game material. Best Sci Fi game of '82. Includes 110 cards. '18 OGRE 7TH: BATTLE BOX KIT FB 64.00 18/ 9 Special Order Large kit containing 11 types of combat unit miniatures including: Paneuro Fencer, superheavy tanks, mobile howitzers, missile tanks, GEVs, infantry, Ogres Mk III, IV & V, the original GEV mapboard as a fullsized paper map, updated rulebook, referance sheet. '18 TRIPLANETARY, GAME OF SPACE COMBAT LB* 4.5 35.00 18/ 8 Stocked 3RD Update of this unique game of space combat within our solar Temp OoP/OoS system early in the 21st century. System uses 2D vector movement plotted w/ grease pencils. Quite a decent game, here updated to a 2-4 player game including mining asteroids, defending against aliens, and piracy against merchant ships. Includes 10 scenarios plus campaign rules. 97 counters. Marc Miller'18 -------------------------------------------------------------------------------- TASTY MINSTREL GAMES (TastyM) - none - -------------------------------------------------------------------------------- PIONEER DAYS BC* 3.3 42.50 18/ 4 Special Order Multiplayer dice-based game of managing the resources given & taken away by a roll of the dice as you lead your wagon train across the western US in the 1800s. Collect resources or take actions based on the dice roll. But another die advances the disaster trace creates problems when it arrives at the end of its track. Remeniscent of prior Oregon Trail boardgame. '18 -------------------------------------------------------------------------------- TRAFALGAR EDITIONS (Trafal) www.trafalgareditions.com/en/ -------------------------------------------------------------------------------- NORWAY 1940 [NORUEGA 1940] BC* 3.8 99.00 In-Stk: 128063 Spanish-produced, Spanish-language game of the German invasion of Norway in April 1940. Colorful, A1 sized map, 580 counter. Point-point movement, including critical air & naval support for this campaign. English rules available via download. '18 -------------------------------------------------------------------------------- UDO GREBE COMMAND & STRAT (UGG_CS) www.UGG.de -------------------------------------------------------------------------------- FORTRESS SEVASTOPOL #8 BC 2.5 39.00 In-Stk: 129324 Mag & game. Game of the German attempt to capture the Crimea during 1941, and the determined Soviet resistance the delayed the fall of Sevastopol until July 1942. Area move, using a variation of the Storm Over Arnhem system. 2mo/turn, div level, 1 countersheet. Christian Diedler'18 -------------------------------------------------------------------------------- VAE VICTUS STAND-ALONE GA (VaeVGm) vaevictis.histoireetcollections.com/en/h ome.html -------------------------------------------------------------------------------- FLEURUS 1794 Fo 0.6 34.00 In-Stk: 132914 Folio game of one the early, and big, victories of the young French republic. Republic forces gathered near Charleroi, seeking to threaten the Austro-Dutch forces in northern France, forcing them to withdraw. This battle resulted, and lasted an entire day, resulting in a French victory the assured the continued existance of the Republic. 216 die cut counters, rgt/brig level, 600m/hex, 90min turn. '18 -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_C) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- CORTES ET LA CONQUETE DU MEXIQUE #137 n 0.7 32.99 In-Stk: 132892 Mag & game. Strategic, area-move game of the Spanish conquest of the Aztec Empire, 1519-21. Each side has unique unit types: swordsmen, arquebusiers, crossbowmen, cavalary, cannons, knights, javelins and slingers. Uses a strategy chit to determine combat which is played on a small, separate board. 2mo/turn, 108 die-cut counters. Philippe Hardy'18 / French magazine of military history, covering board & miniatures games, in all eras with a particular fondness for French history. ALL text & rules in French; English-translated rules may be available for download. HELLESPONT 411-410 BC #139 n 0.8 32.00 In-Stk: 132896 Mag & Game. Game of the land & naval battles for Hellespont, 411-410BC, during the Peloponnesian War. Area-move, 1mo/turn, 108 counters. Frederic Bey'18. French produced, French language magazine; all text & game components in French. LA VICTORIE DE CORBACH 1760 #142 n 0.8 32.00 In-Stk: 132904 Mag & Game. A Prussian force under Broglie attempts to prevent two French armies from uniting near Corbach, 1760. Having made contact, the Prussians attack what they mistakenly believed was only the French vanguard. Uses the Hastenbeck 1757 system. 200m/hex, 30min/turn. Nicolas Stratigos / French produced, French language magazine; all text & game components in French. LANDAU OU LA MORT! #141 n 0.8 32.00 In-Stk: 132902 Mag & Game. Landau or Death. Grand tactical game of the attempt by two French armies to relieve the city of Landau besieged by the Prussians & Austrians under the Duke of Brunswick and about to fall, 1793. The armies are separated by a river, and must surprise & overwhelm the defenders. 3 scenario (two playable solitaire), 108 counters, 1000men/strength point, 6km/hex, 1day/turn. Vincent Gerard'18 / French produced, French language magazine; all text & game components in French. QUI OSE GAGNE! [WHO DARES WINS] #140 n 0.8 32.00 In-Stk: 132900 Mag & Game. Solitaire, area-move game of the Allied Long Range Desert Group & SAS commando efforts in Libya, 1942. Outfit a patrol that while cover immense distance, approach discretely, recon the area of attack, and engage! 108 counters, 5 scenarios, 1day/turn, platoon level. Patrick Ruestchmann'18 / French produced, French language magazine; all text & game components in French. -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_G) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- ARCOLE 1796 Fo 0.7 25.00 In-Stk: 128251 Covers Napoleon's victory over the Austrians at Arcola in 1796, using the Jours de Gloire (Days of Glory) game series. Napoleon's wide turning manuever surprises the Austrian rear guard which had the key advantage of strong defenses near a bridge, plus the many dikes that compartmentalized the fighting. 1 operation map, 1 strategic map, 216 counters, 90min/turn, 360m/hex. '18 HEROS & ROIS [HEROES & KINGS] 2ND Fo 0.4 42.00 In-Stk: 132910 Folio game updating 4 previously published DTP games in the Au Fil de l'Epee series celebrating French hero kings of the Middle Ages: William the Conqueror, Saint Louis, du Guesclin & Joan of Arc. Includes 4 battles: Val es Dunes, Taillebourg, Cocherel and Patay. Includes 2 double-sided maps, 216 counters. Rules in English & French. Frederic Bey'18 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) www.DVG.com -------------------------------------------------------------------------------- 1500, THE NEW WORLD BC 2.4 37.00 In-Stk: 132740 Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 1500, THE NEW WORLD BC 2.4 35.00 In-Stk: 128620 Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 CORSAIR LEADER DC* 6.5 62.00 In-Stk: 133107 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 CORSAIR LEADER DC* 6.5 64.00 In-Stk: 133618 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 CORSAIR LEADER DC* 6.5 75.00 In-Stk: 133109 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 DOWN IN FLAMES, LOCKED ON BC* 2.9 42.50 18/10 Stocked Stand-alone game in the DiF game system which moves the system ahead to the 1970s to today, covering jet aircraft & combat. Includes many aircraft & several campaigns. The deadly nature of modern air-air weapons changes the nature of the game considerably. Includes the best-known aircraft from major nations (US, Germany, England, USSR, northern Korea, Pakistan, northern Vietnam, etc). In each dogfight, you combine the unique abilities of your aircraft with the action cards available to you to maneuver, evade attacks, and attack. Introduces the idea of range as well as heat seeking, radar & active homing. Missions come from wars of the jet age: Korean War, Vietnam War, Yom Kippur War, Desert Storm & more. Includes rules for both solitaire & multi-player play. 224 cards, 3 countersheets, 6 historical campaigns. '18 HORNET LEADER, CARRIER AIR DC* 3.5 59.00 In-Stk: 133604 OPERATIONS 3D 2018 reprint. Massive solitaire game of air-air combat involving ALL of the current & prospective aircraft operated by the US navy & marines since the Vietnam War. Includes 330 cards, 8 campaigns, 352 counters. Campaigns include Libya 1984, NAtlatic c.1986, Iraq 1991, IDF 2001, Syria 2004, Taiwan 2008, NKorea 2011, Iran 2014. D.Verssen'18 HORNET LEADER, CARRIER AIR DC* 3.5 64.00 In-Stk: 132410 OPERATIONS 3D 2018 reprint. Massive solitaire game of air-air combat involving ALL of the current & prospective aircraft operated by the US navy & marines since the Vietnam War. Includes 330 cards, 8 campaigns, 352 counters. Campaigns include Libya 1984, NAtlatic c.1986, Iraq 1991, IDF 2001, Syria 2004, Taiwan 2008, NKorea 2011, Iran 2014. D.Verssen'18 PAVLOV'S HOUSE, BATTLE OF STALINGRAD BC* 4.0 42.00 18/ 6 Stocked Solitaire or 2+ player game of the defense of a building used as a fortified strongpoint by the Soviets thru two full months of the battle for Stalingrad in the fall of 1942. Solitaire player controls the Soviet defenders & the leaders of the 62nd army, while the game system controls the Germans. Also includes rules for a cooperative game where one player controls forces in Pavlov's House while 1+ other players control other elements of the 62nd Army, as well as a competitive game where one player controls the German and 1-2 players control the Soviets. Includes 140 cards, 100 wooden blocks, 5 countersheets. '18 -------------------------------------------------------------------------------- VICTORY POINT GAMES (VPG) www.VictoryPointGames.com -------------------------------------------------------------------------------- CHARIOTS OF ROME FB 2.4 35.00 18/ 2 Stocked 2-8 player, simpler game of chariot racing at the Circus Maximus in Rome. Each player has a unique chariot with unique abilities, and compete with others to complete a set number of laps around the coloseum. Charioteers can whip, ram and cut off opponents; there are no rule. Up to 4 players can run teams of 2 chariots. Uses 106 cards pluse custom dice to reflect special abilities & the will of the crowd. '17 NEMO'S WAR 2ND: EXPANSION PACK #1 zl $7.50 In-Stk: 133609 -------------------------------------------------------------------------------- WIZARDS OF THE COAST (Wizard) www.wizards.com -------------------------------------------------------------------------------- BETRAYAL AT HOUSE ON THE HILL: UPGRD SC 12.00 18/10 Special Order KIT Upgrade kit adding deluxe player tiles & dice to the game. Includes 6 double-sided character cards with dials embeded to track your character's abilities, with new art & sturdy construction. Also includes 8 dice with custom pips in a pearlescent green & yellow. '18 BETRAYAL LEGACY LB* 59.00 18/11 Special Order Cooperative 3-5 player, fast playing game that rethinks Betrayal at House on the Hill. Game is customizable & more re-playable. Stand-alone game that assumes no knowledge of its predecessor. '18 -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- DUNKIRK, FRANCE 1940 FB 2.8 51.00 In-Stk: 133506 Block-series game of the German invasion of France, May 1940, that culminated in the humiliating British evacuation of their army at Dunkirk. Before the game, each player selects a strategy card with varying goals. In addition, additional cards provide events that add reinforcements, alter battles etc. Game is chit-driven, with various army commands activated for movement separately. '18 DUNKIRK, FRANCE 1940 FB 2.8 55.00 In-Stk: 133505 Block-series game of the German invasion of France, May 1940, that culminated in the humiliating British evacuation of their army at Dunkirk. Before the game, each player selects a strategy card with varying goals. In addition, additional cards provide events that add reinforcements, alter battles etc. Game is chit-driven, with various army commands activated for movement separately. '18 ENEMIES OF ROME FB* 2.9 54.00 In-Stk: 129687 2-5 player, block-style game of intrique, uprisings, rebellions & more thru 600 years of Roman history across the whole of Europe. Players command legions in the service of Rome - sort of, each seeking to become emperor. Relatively fast playing & simpler. '18 HOLDFAST, TUNISIA BC 2.6 55.00 In-Stk: 132200 Fourth in the Holdfast game series of block-style WWII games. This game covers the campaign in Tunisia, Nov 1942 - May 1943. Threatened with isolation and destruction by the Allied Torch landings to the west, and Montgomery's forces pursuing the Afrika Korps from Libya, the Axis mount a surprisingly stiff defense of Tunisia punctuated by several sharp offensives. The allies must capture the key ports of Bizerte & Tunis to defat the Axis. '18 SARATOGA 1777 BC 2.5 49.00 In-Stk: 129383 Block system game of Burgoyne's ill-fated Saratoga campaign during the American Revolutionary War, 1777. The British attempt to split the colonies by advancing on New York from Canada as part of an overly complex & uncoordinated British strategy. Includes mounted map, 70 blocks. Relatively fast playing. '18 -------------------------------------------------------------------------------- Z-MAN GAMES (Z-Man) www.ZManGames.com -------------------------------------------------------------------------------- CONDOTTIERE BC 22.00 18/11 Special Order Simpler 2-6 player card-based wargame of the conflict among the city-states of northern Italy early in the Rennaissance. Too weak individually to take on another army, cities had to hire mercenaries - condottiere - as the bulwark to fight their battles. Players seek to enlarge their sphere of control in Italy. Battles are fought using cards representing various army & weapon elements, plus special effects. '18 PANDEMIC 10 ANNIV: PAINTED MINI SET SC 0.2 19.00 In-Stk: 133725 Set of 6 painted minis to complement the 10th Anniversay edition of the base game. '18 PANDEMIC 10 ANNIVERSARY (3RD) ED LB* 6.0 72.00 18/12 Special Order 2018 10th Anniversary update with new graphics all around including being packaged in a metal first aid kit, and larger cards. 2009 Origins Board Game awared. Tense, fast-playing game in which 2-4 players must cooperate to find the cure to virulent diseases before there is a pandemic outbreak. '18 TALES OF THE ARABIAN NIGHTS 3RD GB* 7.8 49.00 18/ 6 Special Order Update of this once-popular, modestly complex game of Temp OoP/OoS adventure based on the Arabian Nights using extensive paragraph system, special abilities and map of Europe & Africa. '18 181 Items listed here for your shopping pleasure. [IM_NuPn2:2018] Newly Released Gaming Items Listed by Publiher