NEW GAMES & ACCESSORIES Published in * 8 / 2018 * All Wargames, Family Games, Magazines & Accessories reported as of 12-28-18 10:58 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AUSTRALIAN DESIGN GROUP (ADG) www.a-d-g.com.au -------------------------------------------------------------------------------- WORLD IN FLAMES 7TH COLLECTORS GB* *** 170.00 In-Stk: 132227 CLASSIC 2018 Collectors Classic edition. Major overhaul of THE finest detailed strategic World War II game ever. Now with 5 mounted maps covering Europe, northern Africa, Middle East, & the Pacific; 1600 counters (CS 1-6, 24,46), the latest color rules & charts. For 2-6 players. Does NOT include the many add-on kits that are included in the Deluxe version and also available separately. Mates w/ Days of Decision to add pre-war politicing & builds. 1986 Roberts award; 1986 Game of Year & Game of Decade by F&M mag. MOST HIGHLY RECOMMENDED. Moderately complex. '18 WORLD IN FLAMES 7TH COLLECTRS DELUXE GB* *** 275.00 18/ 8 Stocked 2018 Deluxe Collectrs edition. Integrates content 4-8wks Turnarnd previously in Africa & Asia kits, and includes 6 add-on kits (Planes, Ships, Cruisers, Convoys, Divisions & Territories Aflamie), for a total of 4800 counters). Further revision & update of THE finest detailed strategic World War II game ever made - and now about the largest as well. 5 mounted maps, 4800 counters, revised color rules & charts that integrate all kits. Counters & maps redrawn to a state of the art graphic look (again). 2 scenarios, 2 2-map & 6 4-map campaign games. For 2-6 players. Mates w/ Days of Decision to add pre-war politicing & builds. 1986 .Roberts award; 1986 Game of Year & Game of Decade by F&M mag. Complex. MOST HIGHLY RECOMMENDED '18 WORLD IN FLAMES 7TH: DIVISIONS IN n 0.3 34.00 In-Stk: 133273 FLAMES Kit containg 2 countersheets (#49 & 50) with 400 counters providing the independent division-level forces for all countries. '18 WORLD IN FLAMES 7TH: TERRITORIES IN n 0.3 34.00 In-Stk: 133255 FLMS Kit containg 2 countersheets (#47 & 48) with 400 counters providing forces for the minior territories, militias, Siberians & Ukranians, of the world. Compatible with the Collectors/7th Edition. '18 -------------------------------------------------------------------------------- AVALANCHE PRESS, LTD. (Avalan) www.AvalanchePress.com -------------------------------------------------------------------------------- GREAT WAR AT SEA, V.9: CRUISER HC 0.6 36.00 In-Stk: 131669 WARFARE2D Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '18 GREAT WAR AT SEA, V.9: CRUISER HC 0.6 36.00 In-Stk: 131670 WARFARE2D Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '18 -------------------------------------------------------------------------------- ACADEMY GAMES (AYG) - none - -------------------------------------------------------------------------------- 878 VIKINGS, INVASIONS OF ENGLAND FB* 3.2 55.00 18/ 8 Special Order Uses the 1775 Rebellion game system. 2 player game set in medieval England, which must defend itself against smaller but more focused Viking forces bent on conquest of the island. Area move. Norsemen command Norse & berserker forces; the English player commands 3 factions (King's household troops, regional nobles & local levies). Play focuses on control of city areas around the country. Includes 100 cards, 7 leader minis. '18 878 VIKINGS: VIKING AGE EXPANSION KIT BC 1.2 29.00 18/ 8 Special Order Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- NIGHT FIGHTER ACE, AIR DEFENS OF BC 2.5 77.00 18/ 8 Stocked GERMANY Solitaire game of grand tactical plane-plane air combat over 2-6wks Turnarnd Germany during World War II. Based on The Hunters game system, this game creates a narrative around the pilot (player) seeking to increase his prestige, skills & rank - and live to fight another night. Each turn represents several days time, during which missions are flown to intercept British night bombers. Includes 32 nightfighter models representing Bf-109s, Ju-88s, Do-215/217, He-219 and Ta-154s. Players must cover 7 operational areas covering Germany & its approaches. Optional rules provide for a 2+ player game. 1 counterseet, 16 dbl-sdied aircraft display mats, 100 cards. Gregory Smith, Brien Miller'18 PRELUDE TO REBELLION, CANADA 1834-7 BC* 3.9 79.00 In-Stk: 130937 Card-driven game of a rare armed rebellion in Canada, 1834-7, as a push for liberalization & local control are resisted by the British government. Victory is based on control of urban & rural counties, level of organization, and the involvement of other nations in the conflict. Covers the period of conflict before actual armed hostilities broke out. Players are scored on their handling of the conflict, and can buy special events that suit their purposes. 3wks/turn, modestly simple. Includes 91 counters, 275 cubes, 147 cards. Marco Poutre'18 RUSSIA BESIEGED DELUXE [3RD] BC* 2.9 77.00 18/ 8 Stocked Nicely produced corp/army level game of the war in the Temp OoP/OoS east, 1941-5. Includes production and step reduction. 528 counters, 2 maps, 2Mo/turn, 32mi/hex. This edition includes the prior expansion kit, refined scenarios, updated artwork, and 5/8" counter size. A.Lupinacci'18 -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- D-DAY AT IWO JIMA BC* 3.3 67.00 In-Stk: 131516 Solitaire game of the initial invasion at Iwo Jima. Fourth in the D-Day At game series. Player commands the US Marine 5th Amphibious Corp consisting of 3 divisions as it seeks to wrest one of the Japanese home islands from the Japanese defenders during a brutal 5-week campaign. The Japanese changed their tactics by defending the island in depth, prepared to fight to the last man. Includes 5 scenarios & campaign game. 528 counters, 55 event cards. Joe Youst, John Butterfield. '18 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY # 3 n 0.8 10.50 In-Stk: 133321 Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on the battle for Stalingrad, Nov 1942-Feb 1943. '18 -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- SPANISH CIVIL WAR, BELCHITE & TERUEL n 0.9 29.50 In-Stk: 132048 #62 Mag & Game. Game covers the battles around Belchite, Aug-Sept 1937, as well as Teruel (Dec 1937) and Alfambra (Dec 1937 - Feb 1938) during the Spanish Civil War. Uses the Fire & Movement game system common to many of DG's folios games. 1km/hex, brigade level. 180 counters. Eric Harvey'18 / ARTICLE ON: Battles of Belchite & Teruel, Tipping Point of the Spanish Civil War; Allied Lend-Lease to the Soviet Union during WWII; Operation C3, Italian Plans to Invade Malta; Operation Causeway, US Formosa-Amoy Invasion Plans During WWII; Planned Swedish Invasion of Denmark by Den Danske Brigade in 1945; Could the US have Won the Battle of Wake Island, Dec 1941?; the USSR Polikarpov I-16 fighter. -------------------------------------------------------------------------------- GRIGGLING GAMES (GGM) GrigglingGames.com -------------------------------------------------------------------------------- QUARTERMASTER GENERAL: PRELUDE KIT SC 0.5 15.00 18/ 8 Special Order Kit adding a short pre-game period of building up for war 2-6wks Turnarnd thru the 1930s. Once tensions get severe enough, war breaks out. Includes 107 cards & rules. '18 -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- DOMINANT SPECIES 5TH DC* 5.1 55.00 In-Stk: 131720 4th reprint of this 2-6 player game of survival of the fitest species, 90,000BC, as another ice age approaches. Each player represents a major animal group (eg mammal, reptile, bird etc) and seek to become dominant on as many terrain tiles as possible, receiving victory points for each. 3rd ed has new graphics on cards, map, terrain tiles & counters. C.Jensen'18 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- BALL'S BLUFF, BATTLE OF..., OCT 1861 zl 0.4 15.00 In-Stk: 132006 2ND Revised from earlier War Diary version, adding a 16pg historical booklet. Covers the Oct 1861 abortive raid and recon by a Union force south of the Potomac. After encountering some Confederate forces, the bulk of the Union forces had to be transported across the river in small groups, thus negating their 4:1 advantage in numbers. Confederate reinforcements defeated then routed the union forces, with more than half the Union force becoming casualties or captured. 120 counters. John Poniske'18 -------------------------------------------------------------------------------- LOONEY LAB (Loo) www.looneylabs.com -------------------------------------------------------------------------------- STAR TREK NEXT GENERATION FLUXX SB 14.00 18/ 8 Special Order Card game using the Fluxx system in which the rules of the game constantly change based on the cards played. Set in the Next Generation Star Trek universe with Picard, Riker, Data, etc. Face enemies & weird events. '18 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL:HATTEN IN FLAMES BC 1.3 49.00 In-Stk: 132594 Historical ASL module covering the January 1945 German Nordwind offensive aimed to recapture parts of the province of Alsace and destroy elements of a US infantry division. This was the last German offensive in the west. After some unsuccessful attempts, the Germans committed elements of two mechanized divisions to attack the inexperience US 42nd infantry division later reinforced with elements of the experienced 79th inf division. The Germans succeeded in surrounding a US force. What followed was five days of head-on-head engagements as US 14th armor attempts to break the siege. Includes 8 scenarios & 2 campaign games, 2 countersheets, 1 map. 2min/turn, 40m/hex, 5-10men/unit. '18 ASL:HATTEN IN FLAMES BC 1.3 45.00 In-Stk: 132592 Historical ASL module covering the January 1945 German Nordwind offensive aimed to recapture parts of the province of Alsace and destroy elements of a US infantry division. This was the last German offensive in the west. After some unsuccessful attempts, the Germans committed elements of two mechanized divisions to attack the inexperience US 42nd infantry division later reinforced with elements of the experienced 79th inf division. The Germans succeeded in surrounding a US force. What followed was five days of head-on-head engagements as US 14th armor attempts to break the siege. Includes 8 scenarios & 2 campaign games, 2 countersheets, 1 map. 2min/turn, 40m/hex, 5-10men/unit. '18 -------------------------------------------------------------------------------- MULTI-MAN OPERATIONS MAG (MMP_Op) www.advancedsquadleader.com -------------------------------------------------------------------------------- SPECIAL OPS WARGAMING JOURNAL # 8 n 1.0 25.00 In-Stk: 131814 MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Avenge Pearl Harbor (previously published as Storm Over the Japanese Homeland, Avenge Pearl Harbor) which depicts a US invasion & attempted conquest of the Japanese home islands between Nov 1945-June 1946. Uses the game system first used in What Price Glory. 205 counters, 1 map, 32 event cards, div level, 1mo/turn. Tetsuya Nakamura'18 / ARTICLES ON: Learning to Play Operation Mercury; the Thinking Behind the Gamers' Game Series; Variable German Response Rules for It Never Snows; Designer's Notes for Autumn for Barbarossa; Card Combination Synergy in Avenge Pearl Harbor; Day 1 in the Barrikady in Red Barricades; ASL scenarios S62-63, O15-16; Clearing the Runway in Fallschirmjaeger; Tips for Plalying the BCS Battalion Combat Series Games Well, with Guide to Armor Values. -------------------------------------------------------------------------------- MONGOOSE PUBLISHING (Mongoo) www.MongoosePublishing.com -------------------------------------------------------------------------------- TRAVELLER 4TH: GREAT RIFT BC* 3.9 50.00 18/ 8 Special Order Core rules subset on the Great Rift for Traveller, describing an abyss of empty space and unexplored star systems in which are ancient mysteries, alien races not yet encountered and isolate human cultures. '18 TRAVELLER 4TH: ISLANDS IN THE RIFT Bk 0.3 11.00 18/ 8 Special Order Supplement to the Great Rift set for Traveller. Players are sent to Amondiage in the Old Islands sector to pick up a ship -- but the ship isn't where it is said to be, and isn't in operating condition. Then they must fly it thru an area where worlds are on the brink ofr war, trying not to be called spies. '18 -------------------------------------------------------------------------------- PLASTIC SOLDIER CO. (PSC) www.theplasticsoldiercompany.co.uk -------------------------------------------------------------------------------- BRITAIN, BATTLE OF... 2ND LB* 4.5 56.00 18/ 8 Stocked Covers the Battle of Britain in the summer and fall of 1940. 2-6wks Turnarnd Update of the 1968 version of a game by this title (the predecessor to Luftwaffe), published by Renwal. Elaborates with new & streamlined rules, shorter scenarios, a full campaign, mission cards - and the use of 22 1/300 minatures. Suitable for play by 2-4 players. Lou Zocchi, Richard Borg'18 -------------------------------------------------------------------------------- STEVE JACKSON GAMES (SJG) www.sjgames.com -------------------------------------------------------------------------------- ILLUMINATI, THE GAME OF CONSPIRACY SB 1.0 26.00 In-Stk: 133617 3RD Box says 2nd edition but is actually 3rd edition. 2018 substantive revision of the highly popular 2-6 player card game from the '80s in which all sorts of secret sects & govt agencies try to rule the world. This edition uses more current events & contemporary references in the game material. Best Sci Fi game of '82. Includes 110 cards. '18 TRIPLANETARY, GAME OF SPACE COMBAT LB* 4.5 35.00 18/ 8 Stocked 3RD Update of this unique game of space combat within our solar Temp OoP/OoS system early in the 21st century. System uses 2D vector movement plotted w/ grease pencils. Quite a decent game, here updated to a 2-4 player game including mining asteroids, defending against aliens, and piracy against merchant ships. Includes 10 scenarios plus campaign rules. 97 counters. Marc Miller'18 26 Items listed here for your shopping pleasure. [IM_NuPn2:2018] Newly Released Gaming Items Listed by Publiher