NEW GAMES & ACCESSORIES Published in * 11 / 2018 * All Wargames, Family Games, Magazines & Accessories reported as of 12-28-18 10:58 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AVALANCHE PRESS, LTD. (Avalan) www.AvalanchePress.com -------------------------------------------------------------------------------- SECOND WW AT SEA, SEA OF IRON 2ND BC 1.5 56.00 In-Stk: 133473 Complete game in the Second World War at Sea game series. Covers 30 naval actions in the Baltic Sea from 1939-45 (actual & hypothectical). Includes naval & air forces of Germany, Poland, Lithuania, Latvia, Estonia, Finland, Sweden & the USSR. 36mi/sea zone, 560 counters, 2 maps. Mike Benighof, James Stear'18 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- LEBENSRAUM, WAR FOR EUROPE 1941-5 2ND BC 1.6 75.00 In-Stk: 133123 Massive update by original designer of TWO highly strategic, modest complexity games of the war in Europe during WWII: namesake Lebensraum and mating West Front. Game begins in June 1941 and continues to the end in 1945. Each major campaign scenario can be played in isolation, or the complete grand campaign. Army-level units, with an emphasis on leadership, production, air & naval support & partisans. 3mo/turn, 50mi/hex, 3 maps, 640 counters. Stephen Newberg'18 -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- RAF, EAGLE PC JC 0.2 16.00 18/11 Stocked PC-ROM, Windows XP or later. Partial PC game port of this 1-3wks Turnarnd popular solitaire game of the Battle of Britain; Player controls the RAF, the Luftwaffe is played by artificial intelligence (2 player version not included, also). Multiple scenarios ranging from a single one-day raid thru the full campaign game. Player determines the raids & forces, and the system provides the RAF response. '18 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY # 4, n 0.8 10.50 In-Stk: 133323 WWIII Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on a war that fortunately did not happen: World War III. Covers the military aspects of conflict between the US & USSR between 1945 - 1991. Includes maps & order of battles for each of six periods after WWII, and is well illustrated. '18 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- LAST STAND AT ISANDLWANA #314 n 0.9 29.50 In-Stk: 133089 Mag & game. Grand tactical game of the British empire's worst defeat, the battle of Isandlwana during the Zulu War of 1879. The main Zulu force falls upon the the poorly prepared base camp of the British army, attempting to envelope & destroy it. British wins by doing better than the historical result of annihilation. High solitaire suitability. 5-20min/turn, 200m/hex, company level for British. Ty Bomba'18 / ARTICLES ON: British Last Stand at Isandlwana, Jan 1879; Vikings: Raiding Warfare & Empire in the Dark Ages; British Mesopotamian Campaign 1914-18; Battles of Gully Hole Creek & Bloody Marsh in the American South during War of Jenkin's Ear; The Danelaw during the Dark Ages; Battle of Oudenarde, July 1708. -------------------------------------------------------------------------------- FANTASY FLIGHT GAMES (FFG) www.rpg.net/ffg -------------------------------------------------------------------------------- ARKHAM HORROR 3RD GB 49.00 18/11 Special Order Latest, 3rd edition of this board game of Cthulhu. 1-8 players investigate mysterious & horrific events, attempting to close magical gates & save the space-time continuum. Based on HP Lovecraft stories. R.Launius, L.Willis, C.Krank'18 -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- ANDEAN ABYSS, INSURGENCY IN COLUMBIA DC* 4.3 53.00 In-Stk: 133745 2ND 2018 reprint. 1-4 player game of the mess that was Columbia in the 1990s. The Government tries to assert is authority over rebel Marxists, drug lords & right-wing paramilitary forces. Players maneuver wooden blocks across the board, and play event cards that lead to unpredictable games. Game includes a wide host of political & economic factors of this conflict. 1 countersheet, 76 cards, mounted map, 170 wooden pieces. V.Ruhnke'18 DISTANT PLAIN, INSURGENCY DC* 4.5 55.00 In-Stk: 133186 AFGHANISTAN 3D 2018 Reprint of this 1-4 player game using the COIN game system (Andean Abyss, Cuba Libre), playing out the contemporary insurgency in Afghanistan after the US invasion in 2001. Two competing counter-insurgency factions must reconcile their differences to prevail against a twin insurgency. Terror, drug trafficking, extortion, sabotage, drones & more. Includes solitaire rules. 117 wooden blocks, 78 cards, 1-2yrs/turn. V.Ruhnke, B.Train'18 FIRE IN THE LAKE 2ND DC* 4.8 -unkwn In-Stk: 133188 2018 reprint. Game of the insurgency & counterinsurgency campaigns in America's Vietnamese War using the COIN (Counter Insurgengy) game system. 1-4 player game of this pivotal war, with emphasis on the elements behind the war for the hearts & minds of the southern Vietnamese, and the factionalism not often recognized in the US. Fourth game in the COIN games series. Includes 1 countersheet, 248 wooden blocks, mounted map, 130 cards. HIGHLY RECOMMENDED for those interested in this war. M.Herman, V.Ruhnke'18 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL:ARMIES OF OBLIVION 2ND DC* 3.2 125.00 In-Stk: 133176 2018 update with 32 scenarios, many of which were revised, and new First Fire counters. The last of the core ASL modules, this one showcases the armor & weapons of Axis Minors (Finland, Croatia, Slovakia, Hungary, Rumania and Bulgaria) in now in 32 scenarios (including those from 1st edition and Partisan!). Includes 6 countersheets (including infantry previously printed in Partisan!), Chp H rules, and boards 48-51, 3 overlays. '18 ASL:ARMIES OF OBLIVION 2ND DC* 3.2 120.00 In-Stk: 133179 2018 update with 32 scenarios, many of which were revised, and new First Fire counters. The last of the core ASL modules, this one showcases the armor & weapons of Axis Minors (Finland, Croatia, Slovakia, Hungary, Rumania and Bulgaria) in now in 32 scenarios (including those from 1st edition and Partisan!). Includes 6 countersheets (including infantry previously printed in Partisan!), Chp H rules, and boards 48-51, 3 overlays. '18 ASL:STARTER KIT #1 4TH BC 0.9 20.00 In-Stk: 133438 2018 reprint of the 10th Anniversary (2nd) ed updates the rulebook with clarifications. Reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '18 ASL:STARTER KIT #1 4TH BC 0.9 22.00 In-Stk: 133443 2018 reprint of the 10th Anniversary (2nd) ed updates the rulebook with clarifications. Reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '18 ASL:STARTER KIT #1 4TH BC 0.9 19.00 In-Stk: 133440 2018 reprint of the 10th Anniversary (2nd) ed updates the rulebook with clarifications. Reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '18 ASL:STARTER KIT #2 3RD BC 1.2 25.00 In-Stk: 133425 2018 reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios pitting US or British soldiers against the Germans & Italians. Kit #2 focuses on ordnance & light AT weaponry. Includes 2 countersheets, 2 unmounted maps, along with tutorial style rules. '18 ASL:STARTER KIT #2 3RD BC 1.2 24.00 In-Stk: 132957 2018 reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios pitting US or British soldiers against the Germans & Italians. Kit #2 focuses on ordnance & light AT weaponry. Includes 2 countersheets, 2 unmounted maps, along with tutorial style rules. '18 OPERATION MERCURY DC* 3.9 137.00 In-Stk: 133182 Game of the German airborne invasion of Crete, May 1941. Uses the Grand Tactical game series (Where Eagles Dare, etc), version 2. German parachute and air landing troops, and later army units, assault Crete which was held by 30,000 Allied forces. Over a dramatic, 9-day battle, the Germans wrestled the critical airfields from the Allies, forcing an Allied evacuation of the island. Covers all the major airdrops from Heraklion to Rethymnon to Maleme & Suda Bay. Includes a total of 9 maps, 8 countersheets, 9 countersheets ranging from small engagements to the entire campaign. Co/platoon level, 500m/hex, 2hrs/turn. Joe Chacon'18 OPERATION MERCURY DC* 3.9 129.00 In-Stk: 133162 Game of the German airborne invasion of Crete, May 1941. Uses the Grand Tactical game series (Where Eagles Dare, etc), version 2. German parachute and air landing troops, and later army units, assault Crete which was held by 30,000 Allied forces. Over a dramatic, 9-day battle, the Germans wrestled the critical airfields from the Allies, forcing an Allied evacuation of the island. Covers all the major airdrops from Heraklion to Rethymnon to Maleme & Suda Bay. Includes a total of 9 maps, 8 countersheets, 9 countersheets ranging from small engagements to the entire campaign. Co/platoon level, 500m/hex, 2hrs/turn. Joe Chacon'18 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) www.DVG.com -------------------------------------------------------------------------------- CORSAIR LEADER DC* 6.5 64.00 In-Stk: 133618 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 CORSAIR LEADER DC* 6.5 75.00 In-Stk: 133109 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 CORSAIR LEADER DC* 6.5 62.00 In-Stk: 133107 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 -------------------------------------------------------------------------------- WIZARDS OF THE COAST (Wizard) www.wizards.com -------------------------------------------------------------------------------- BETRAYAL LEGACY LB* 59.00 18/11 Special Order Cooperative 3-5 player, fast playing game that rethinks Betrayal at House on the Hill. Game is customizable & more re-playable. Stand-alone game that assumes no knowledge of its predecessor. '18 -------------------------------------------------------------------------------- Z-MAN GAMES (Z-Man) www.ZManGames.com -------------------------------------------------------------------------------- CONDOTTIERE BC 22.00 18/11 Special Order Simpler 2-6 player card-based wargame of the conflict among the city-states of northern Italy early in the Rennaissance. Too weak individually to take on another army, cities had to hire mercenaries - condottiere - as the bulwark to fight their battles. Players seek to enlarge their sphere of control in Italy. Battles are fought using cards representing various army & weapon elements, plus special effects. '18 23 Items listed here for your shopping pleasure. [IM_NuPn2:2018] Newly Released Gaming Items Listed by Publiher