NEW GAMES & ACCESSORIES Published in * 8 / 2019 * All Wargames, Family Games, Magazines & Accessories reported as of 12-27-19 12:19 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- ATO - TURNING POINT SIMUL (AgaTPS) www.atomagazine.com -------------------------------------------------------------------------------- BLENHEIM, THE BATTLE OF... HP 1.0 29.00 19/ 8 In-Stk: 137996 During the world war know as the War of Spanish Succession, the French were on the verge of capturing Vienna thus knocking the Hapsburgs out of the war. The British & Austrian armies attacked the French & their Bavarian allies at Blenheim (actually, Blindheim), a small town along the Danube River. The British & Austrians cooperated well, while the French were often out of position; a British attack drove a wedge between the French forces resulting in a famous victory. Each side has 2 distinct commands, each with a varied force. Brig level, 400m/hex, 1hr/turn. Frederic Bey'19 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- BLUE WATER NAVY, THE WAR AT SEA BC* 2.9 84.00 19/ 8 In-Stk: 138829 Game of the hypothetical situation thruout the north Atlantic Ocean, Barents Sea & Mediterranean had World War III broken out in the 1980s. Card-driven game that allows either movement or triggering special events per card played. The key dynamic is detection of enemy task forces, which can only be attacked when spotted. 1day/turn, 500nm/area, groups of ships & aircraft, 4 countersheets, 110 cards. Stuart Tonge'19 PRAGMATIC WAR, WAR OF AUSTRIAN BC* 3.4 59.00 19/ 8 In-Stk: 138130 SUCCESSN Third game in the No Peace Without Spain game series. This game covers the War of Austrian Succession, 1741-48. Charles VI dies without a male heir so has arranged for his daughter's hubby to become emperor. But Frederick the Great's capture of Silesia unravels that. The Austrians & other nations faithful to the original agreement take on the Bavarians, French & Spanish and sometimes Prussia. Card-driven game, 1yr/turn, point-point, corp level, 2 countersheets, 55 cards. John Firer'19 -------------------------------------------------------------------------------- DAYS OF WONDER (DayWon) www.daysofwonder.com -------------------------------------------------------------------------------- TICKET TO RIDE 15TH ANNIV EDITION LB* 39.00 19/ 8 Special Order 15th Anniversary edition in a large box with a mapboard 50% larger than the original, and 5 sets of sculpted colored plastic trains. Basically a deluxe printing with few substantive changes to this popular game of moving frieght around the US for fun & profit. '19 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY # 7 n 0.9 10.50 19/ 8 In-Stk: 138291 CRUSADE Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on the Crusades in the Middle East over the course of 400 years of the latter part of the Middle Ages. Magazine explores the causes the prompted the initial crusades, the military advancements the crusades created, and the effects of those wars on the cultures of the world since. Note that as of this issue, the map posters are no longer included in retail copies. '19 -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- FRANCE 1940 #68 n 0.9 29.50 19/ 8 In-Stk: 137778 Mag & game. Game of the campaign in France, 1940. One scenario covers the historical battle, while a second scenario covers a hypothetical 1939 invasion of Germany by France after the invasion of Poland. Victory judged by achieving events such as defeating the Low Countries, capturing Paris, flanking the Maginot Line, etc. Includes a fair number of special rules covering para drops, Paris, special Panzer restrictions, Dynamo, etc. 2-3.5days/turn, div or corp level, 16mi/hex, 228 counters. Ty Bomba'19 / ARTICLES ON: France 1940, Strange Victory & Strange Defeat; Forlorn Battles, East Prussia 1944-45; Alam Halfa in northern Africa, Aug-Sept 1942; German Operational Indecision During Barbarossa, 1941; Naval Battle of Koh Chang, Thailand vs France in Indochina; Vichy France's Merchant Fleet in 1940; Military Metal Food Containers; Jeeps Fitted to Act as Locomotives on RR Tracks. -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- ANCIENT CIVILIZATIONS OF THE INNER DC* 4.8 60.00 19/ 8 In-Stk: 137828 SEA Abstract game of civilization development in the areas surrounding the Mediterranean. Can be played by up to six players, including solitaire, with each play possibly playing up to 3 civs. Tone of a game may be one of cooperation or of conflict & war. Natural disasters play a role, as does barbarian invasions. 2 mapboards, 412 wooden tiles, 110 cards. Excellent solitaire suitability with solitaire rules. Christopher Bruegge, Mark McLaughlin'19 DEATH VALLEY, BATTLES FOR THE DC* 4.4 62.00 19/ 8 In-Stk: 138443 SHENANDOAH Seventh game in the Great Battles of the American Civil War (GBACW) series. Covers the 8 battles in the Shenandoah Valley during the American Civil War. Includes scenarios for Kernstown (3/62), Winchester (5/62), Cross Keys (6/62), New Market (5/64), 2nd Kernstown (7/64), 3rd Winchester, Fisher's Hill (both 9/64) and Cedar Creek (10/64). Scenarios include 1/2 - 2 map settings. Regt level, 1960 counters, 5 double-sided maps, 1hr/turn, 145yd/hex, 50men or 1 cannon per strength point. Richord Berg'19 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- DIEN BIEN PHU, THE FINAL GAMBLE 2ND HC 1.3 45.00 19/ 8 In-Stk: 137853 2019 reprint. Game of the decisive, 1954 campaign that destroyed the elite, mobile forces of the French colonial army in Vietnam in an isolated jungle valley in what is now Laos. The French intended the battle to be on their terms, to bring the Viet Minh to battle where their superior arms (French air superiority, all provided by the US) would win the day. They didn't count on artillery being hauled into the area. And the Viet Minh were committing half of their total forces to what would surely be a costly battle. A fast & furious game, with lots of casualties. 150m/hex, 3days/turn, 352 counters, 4 scenarios. K.Kanger'19 -------------------------------------------------------------------------------- MULTI-MAN OPERATIONS MAG (MMP_Op) www.advancedsquadleader.com -------------------------------------------------------------------------------- SPECIAL OPS WARGAMING JOURNAL # 9 n 0.6 25.00 19/ 8 In-Stk: 137578 MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Greater East Asia Co-Prospertity Sphere. Also includes 2 ASL + 2 ASLSK scenarios. 50 counters. Yasushi Nakaguroa '19 / ARTICLES ON: review of Front Toward the Enemy, scenario chronology for Great Campaigns of the American Civil War (GCACW) game series; preview of ASL Starter Kit #4; and Conscripts in Red Factories. -------------------------------------------------------------------------------- ONE SMALL STEP (One) www.ossgames.com, OSSGamesCart.com -------------------------------------------------------------------------------- HUZZAH! V2, WILDERNESS CAMPAIGN BC 2.4 59.00 19/ 8 In-Stk: 138346 Second game in the Huzzah! series. Game with 8 scenarios covering various moments in the Wilderness Campaign of 1864. 3 scenarios for each of 5 & 6 May, plus 2 campaign scenarios. 2 maps, 3 countersheets. Richard Dengel'19 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN BC 1.4 49.00 19/ 8 In-Stk: 138151 Boxed version. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmishers & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 352 counters, 1 map. '19 -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_C) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- LEX SAXONUM #147 n 0.8 32.00 19/ 8 Stocked Mag & Game. French-language game of militiary history with a 4-8wks Turnarnd complete game in each issue. Covers Charlemagne's conquest of Saxony in the late 700s AD against a coalition of of Saxons and their Danish & Frisian allies. Charlemange uses terror and massacre as one tool toward that end. 1yr/turn. '19 -------------------------------------------------------------------------------- Z-MAN GAMES (Z-Man) www.ZManGames.com -------------------------------------------------------------------------------- HADARA BC 48.00 19/ 8 Special Order 2-5 player game where players guide a civilization to grow and develop its resources over the course of three ages. Hadara is Arabic for culture, and that is the focus of the game. Players draw from one of 5 decks each turn, and the cards drawn allow increasing income, claiming colonies, completing wonders, feeding your population & more. Largely abstract due to its basis as a card game. '19 14 Items listed here for your shopping pleasure. [IM_NuPn2:2019] Newly Released Gaming Items Listed by Publiher