NEW GAMES & ACCESSORIES Published in * 2021 * All Wargames, Family Games, Magazines & Accessories reported as of 12-22-21 19:25 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- LA VENDEE, 1793, ANNUAL 2019 HP 1.3 35.00 21/ 9 In-Stk: 147557 2019 annual published in mid-2021 - but hey, they are catching up! Game covers the French Republic's brutal suppression of the revolt against revolutionary decrees by the conservative central western province of Vendee. The Vendees (Whites) attempt to capture republican forts in the area, and avoid being overwhelmed by the Republicans so as to encourage early intervention by the English. Area move, 1 map, 176 counters, 26 event cards. John Poniske'21 / Also includes DAY OF INFAMY, a small game of the air raid on Pearl Harbor in Dec 1941, that asks whether that raid was as well planned & conceived as commonly thought. 32 counters. ROME, INC., AUGUSTUS TO DIOCLETIAN HP 1.2 29.00 21/11 In-Stk: 147967 #53 Mag & game. Solitaire game of the Roman Empire seen as a business seeking to monopolize the ancient world. Player is essentially god, selecting & sacking emperors as desired, and determining the Empire's strategy. Covers the period between Augustus 27BC to Diocletian 286AD, with scenarios beginning at 4 points: 27BC, 70AD, 138AD & 222AD. 5-10yrs/turn, 10turns/scenario. Players utilize historical statesmen rated for military & adminstrative abilities, popularity & intrique; each also has a special ability. Area based, with each area overseen by a governor (or barbarians or allies). Player determines how to raise resources, allocate them, appease the public or the mob, expand militarily as well as thru careful civil administration, with a bit of intrigue. Point-point movement, 280 counters. Philip Jelley'21 SEA MONSTERS, 4 NAVAL GAMES HP 1.4 37.00 21/ 6 In-Stk: 147969 ATO's 2018 Annual (published 3 years late!). Set of four naval games set in the 19th & 20th centuries. IRON & FIRE depicts the battles of the Peruvian ironclad Huascar during the 1879 war with Chile, where it outclassed everything it encountered but was but a single ship. Paul Rohrbaugh / UNDER TEN FLAGS covers the German merchant raider Atlantis in the south Atlantic early in WWII, where it survived 600 days by continually changing its appearance. Solitaire. Paul Stuhlfaut. / XXI is a solitaire game that challenges the player to build an adequate fleet of Type XXI u-boats for the Germans beginning in 1943; historically, only 2 actually sailed. Game is akin to Wings for the Baron where the focus is on the logistics of producing a critical mass of this more complex submarine. Steven Cunliffe / FIRST STRIKE is a solitaire game in which British float planes observe and bomb zeppelin hangers, while in reply the German bomb the British fleet. Paul Rohrbaugh / Includes 6 maps, 350+ counters. '21 -------------------------------------------------------------------------------- ARES GAMES (AresGm) - none - -------------------------------------------------------------------------------- QUARTERMASTER GENERAL WW2 2D:TOTAL FB 1.5 25.00 21/ 3 Special Order WARKT First expansion kit for QG 2nd edition base game, adding new play options. Adds air forces which help defend both armies & navies or can attack opposing air forces. Also adds Chinese & French armies & changes the starting setup. Adds Bolster cards which can be played immediately in reaction to game play. Pluse new What-If cards to represent historical strategies (such as Sea Lion) that were not implemented. 165 cards, 20 wooden pieces, 5 markers. '21 -------------------------------------------------------------------------------- COLUMBIA GAMES (ColumG) www.columbiagames.com -------------------------------------------------------------------------------- ROMMEL IN THE DESERT 4TH BC 80.00 21/10 Stocked Reprint with a complete cosmetic overhaul. Remastered, 2-6wks Turnarnd larger map is now mounted, Rommel cards are printed on playing-card stock, even box is better. Mechanics are the same. Simple, challenging block system game of the entire war in N.Africa, Spt'40-Nov'42, at rgt lvl. 7 Scenarios using Columbia's block system to provide fog-of-war and logistical limits. RECOMMENDED. C.Besinque'21 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- ARMAGEDDON, BATTLE OF... 2ND BC* 3.4 54.00 21/ 3 Special Order Major overhaul of this modest complexity game of the fantasy 4-8wks Turnarnd of the biblical end time, for 2-6 players, with the world duking it out in no-holds-barred war. 1wk/turn, 100km/hex, army level, mounted map, 149 cards. 216 counters, 6 battle scenarios for 2-3 players cover different stages of world-wide conflict, focused on the mid-east, plus a campaign game for up to 6 tying the scenarios together. Kerry Anderson'21 COALITION! THE NAPOLEONIC WARS BC* 3.4 53.00 21/ 1 Special Order 1805-15 Simpler, faster playing, 2-6 player, grand strategic level 2-6wks Turnarnd game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). Includes economics. 1-2yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 CRADLE OF CIVILIZATION DC* 5.8 69.00 21/ 6 Special Order Two-game, deluxe package with mounted maps & thick counters 2-6wks Turnarnd covering the Ancient era. FROM SUMERIA TO PERSIA is a multiplayer game of the Bronze & Iron age where players randomly select a civilization, and attempt to grow it from a city-state to a kingdom then an empire, using mechanics akin to History of the World. Special abilities, wonders of the world and special events play a role. ALEXANDER VS DARIUS, FALL OF THE PERSIAN EMPIRE covers Alexander the Great's defeat of the Persian Empire. Key dynamic is war weariness of Alexander's army that could have been hastened by a Persian victory or other Persian strategies. This game has high solitaire suitability. 950 counters, 48 cards. Sean & Daniel Chick'21 CRUSADE & REVOLUTION, SPANISH CVL FB* 5.6 99.00 21/ 4 Special Order WAR 3R 2021 reprint of the deluxe edition of this card-driven game 2-6wks Turnarnd of the Spanish Civil War, 1936-9. Game includes 3 phases of the war: the first of small columns of units operating thru a very porous front; then the period of large units & mass mobilization; finally, the decisive phase ending in one side's complete surrender. Played on a national map with pt-to-pt movement. 4 scenarios lasting 1 year to the entire war. 110 cards, 2 countersheets. 60km/area, 1-2mo/turn, rgt/brig/div/corp level. This edition includes a larger, mounted map, larger counters & revised, color rules with new optional components. David Relloso'21 DEFENDING AMERICA, AMERIKA BOMBERS BC 54.00 21/ 8 Special Order Solitaire game in the B-17 series, and sister game to 2-6wks Turnarnd Amerika Bomber. This game puts the player in command of the advanced and experimental interceptor aircraft defending North America from German Amerika Bombers in a hypothetical world had German conquered Europe. Multiple players can be accomodated by playing cooperatively or competitively, and this gae can be mated with Amerika Bomber. Aircraft include the P-80, XP-61,67,81,83, F-86 Sabre, F-89a Scorpion, F8F Bearcat, FJ-1 Fury, FH-1 Phantom, F7F Tigercat F2H Banshee. 4 sorties/month, individual aircraft & crew, 1 countersheet. Gregory Smith'21 DEVIL BOATS, PT BOATS IN THE SOLOMONS BC 2.4 50.00 21/ 1 In-Stk: 148203 Solitaire, tactical-level game of operating a squad of 4 US PT (patrol) boats in nighttime missions against the Japanese during the summer of 1943 in the Solomons Islands. These fast, heavily armed boats developed their namesake reputation by showing up out of nowhere, doing great damage, then disappearing again into the night. Your team is assigned a mission, and you must navigate the enemy as well as rough seas, reefs and other random events. Each boat has 12 creweman who may be incapacitated at any time but become more skilled thru experience. Each boat also has various equipment systems including weapons & radios that may be disabled. Goal is to survive the summer while destroying as much Japanese shipping as possible. Be too aggressive and you may be court martialed. 1 mission/day, 20 missions/month. 2 countersheet, 1 map, 2 mission boards. Joe Carter'21 DOOMSDAY V1, BATTLE FOR GERMANY BC* 3.0 79.00 21/ 3 In-Stk: 147841 First of a new series of games on the World War III that thankfully never happened (yet). This game focuses on the battle in west Germany between Warsaw Pack & NATO forces about 1985. Uses a variation of the Operational Scale (OSS) game system, and this is the third game using that broader system. Offers low counter density & simple mechanics. 1day/turn, Regt/Brig/Div level, 12km/hex, 5 scenarios, 4 maps, 5 countersheets. High solitaire suitability. Adam Starkweather'21 GRANADA, LAST STAND OF THE MOORS BC 76.00 21/ 9 Special Order 1482-92 Block-style game of the Reconquista in Spain, as the 2-6wks Turnarnd Catholics attempt to push the Muslims (Moors) out of Spain. An alliance of Castille & Aragon, with Papal support, creates the last Crusade. But deception & betrayal on the Catholic side may undermine their abilities. Units represented by blocks depicting the symbol of their origin. Played ona point-point movement map of southeastern Iberia. Uses colorful cards which allow raising, moving or rallying armies & fleets. Cards also allow specific elements to participate in a battle. Various weapon types have specific advantages when used properly. Key to victory is possession of the city of Granada. 1Yr/turn, 137 unit blocks, 67 other blocks, 155 cards. Jose Rivero'21 INDIAN OCEAN REGION BC 2.3 69.00 21/ 5 In-Stk: 148066 Sequel to South China Sea using that game system. Covers the possible land, air & naval combat in the Indian Ocean in the future, c.2025, as China seeks to control & protect its oil transit lanes. Play begins with card play, depicting the political situation before hostilities. Once war begins, players deploy their units and each turn represents 3-7 hrs of time. All combatants would be operating at the extreme end of their logistics capabilities. High solitaire suitability. 3-7hrs/turn, 45nm/hex, air squadrons, pairs of ships, btlsn, 3 maps, 3 countersheets, 39 cards. John Gorkowski'21 KHARKOV BATTLES, BEFORE+AFTER FALL BC 2.4 54.00 21/10 In-Stk: 148204 BLAU Game using the Fall Blau game system covering the 2nd & 3rd Battles of Kharkov, May 1943 & March 1943. Stand-alone game, but can mate with Fall Blau to offer a grand campaign. Div/corp level, with stacking of 3 units but only one large unit (& all smaller sized units) may attack from a hex. 4 scenarios, High solitaire suitabililty. 3days/turn, btln/brig/div/corp level, 6.5mi/hex, 2.5maps, 3 countersheets. Greg Blanchett'21 KOREAN WAR, JUNE 1950 - MAY 1951 2ND BC 2.8 64.00 21/ 6 In-Stk: 147130 Designer's edition update of this game originally published by Victory Games & updated by the original designer. Enhances & enlarges as well as updating the game. Covers 1st year of the Korean War, 1950-51, Air, land, political commitment & broader consequences including the potential for global nuclear war should global tensions run too high, 6 scenarios. Awarded best Graphics in '86. 4 maps, 3 countersheets, btln/regt/Brig/Div level, 1mo/turn, 7.5mi/hex. Joseph Balkoski'21 LAMPS ARE GOING OUT, WORLD WAR I 2ND BC* 3.9 59.00 21/ 3 Stocked 2021 deluxe 2nd edition, expanded & updated with additional 2-6wks Turnarnd event cards, rules & separately published material, and includes a mounted map. 2-4 player, grand-strategic scale game of World War I in Europe, the Near East & Eastern Africa, plus the naval war in the Atlantic, Aug 1914 - Nov 1918. Includes 120 event card providing color & also representing political events, leadership & military developments. Includes an economic & production system, with technological innovations key to gaining advantage on the battlefield. Seasonal turns, area-move, army level, for 2-3 players but suitable for solitaire play. Military & economic factors are simplified in favor of fast play. Key dynamic is production points used to field & move armies. 176 counters, 100 cards, 1 map. Kirk Uhlmann'21 NAPOLEON'S IMPERIUM 1798-1815 BC* 3.8 107.00 21/ 4 In-Stk: 147133 Large, 2-sided, 2-8 player, team-oriented, strategic scale game of the whole of the Napoleonic wars. Eight empires are represented, each with different abilities & econoimies, and each is cast to one of two opposing alliances. Event card adds historical events as well as the fog of war. 780 counters, 2 maps, 1yr/turn, 240 cards, corp level. Units represent artillery, cavalry, camels, infantry, fleets. One side wins by either capturing enemy territories or winning multiple battles. Andrew Roland'21 NATO, COLD WAR GOES HOT DESIGNERS BC* 3.4 65.00 21/ 7 Stocked [2ND] 2021 designers update of this highly-regarded, Avail Uncrtn division-level game of land combat in late '80s in central Europe, previously published by Victory Games (and their top seller). Incorporates original designers review of unclassified US intelligence estimates of actual Soviet plans & abilities. Hi unit differentiation, command & logistics, air, nukes & chemical warfare. 3 scenarios varying in degrees of surprise achieved by the Soviets. This edition is enlarged with new units, new scenarios, new graphics, new player aid cards & new designer notes. 4 scenarios cover a surprise attack from a standing start, a quiet Warsaw Pact buildup, an extended period of buildup by both sides, and an intro scenario covering the invasion of Denmark. Each scenario includes order of battles for both 1983 & 1988. 2 maps, 4 countersheets. Bruce Maxwell, R.Trup'21 NO MOTHERLAND WITHOUT, NORTHKOREA BC* 3.6 46.00 21/ 3 In-Stk: 147780 CRISIS Card-driven, 2-player game of the 70 years of tensions on the Korean Penisula, starting just after the Korean War in 1953. The northern player seeks to enforce a deterrent to invasion (including having nukes), prevent internal rebellion (including purges), and improve their infrastructure. The southern player (ie USA) will exert various pressures on the north by impeding their weapons programs, imposing economic sanctions, encouraging defections & isolating the north in the world community. High solitaire suitabilty. 8-10yrs/turn, faster playing, mounted map, 1 countersheet, 128 cards. Dan Bullock'21 SOUTH CHINA SEA, CONFLICT IN S BC 1.6 62.00 21/ 5 Special Order PACIFIC2D Reprint of this strategic level, integrated political & Avail Uncrtn military game of the real & potential conflicts in the South China Sea between 5 key players: the US, China, Malaysia, Philippines & Vietnam. Players engage in structured activies to shift the political situation in their favor, but each activity bears a varying risk of provoking armed conflict that shifts the game to the traditional hex board format. 2 maps, 39 cards, 390 counters, 3-7hrs/turn, 45nm/hex, 2ships/counter, btnl-level. Designed for 2-3 players and can be played solitaire. John Gorkowski'21 WAR, PACIFIC 1941-45 DC 135.00 21/ 9 Special Order Fast playing, strategic level game of WWII in the Pacific 2-6wks Turnarnd including lots of chrome & multiple scenarios. Sister game to, and mates with, The War, Europe. Enhanced with sophisticated rules for carrier warfare.. Allows many what-ifs. 7 focused scenario plus grand campaign. 3mo/turn, 100-120mi/hex, fleet, div/corp/army level, 2 maps, 8 countersheets, 28 cards. E.Copley'21 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- ASSAULT ON TOBRUK 2ND #99 n 37.00 21/11 Special Order Update of a 1980 SimCan, company level game of Rommel's Avail Uncrtn successful one-day, June 1942 assault on Tobruk. Map covers the fortress of Tobruk and its strong points along the perimeter. Turns are double impulses. 7 scenarios including historical battle plus 6 other what-ifs exploring improved Allied command control & tactics, artillery coordination and an alternative attack plan for the Axis. Low complexity. 670m/hex, 2hrs/turn, company level. Stephen Newberg'21 FIRST BLOOD IN THE CRIMEA, ALMA #98 n 0.8 38.00 21/ 8 Special Order Mag & game. Includes 61 mercenary variant counters for 2-6wks Turnarnd Russia Falling #85 & 4 variant counters for Wagram #91. Game covers the first battle of the Crimean War, Alma, Sept 1854 at a grand tactical level. Both sides hoped for a decisive victory to end the war early, making for a bloody battle. Uses an alternating actions system previously seen in Wagram that rewards strategic thinking. 300yd/hex, 30-60min/turn, btln/reg, 228 counters. Ty Bomba'21 / ARTICLES ON: Designer's Notes for Battle of Armageddon 2nd, Brotherhood & Unity, Storm of Steel Ju-87 Stuka, & Cross Rifles; After Action Report on Europe in Turmoil; Reviews of No Motherland Without; Strategic & operational Analysis of the Battle of the Alma, 1854; Skill Buying Analysis for upcoming Western Front Ace WWI game, with Optional Rules; Mercenary Variant Rules for Russia Falling #85; Bitter Woods 6th Tournament Scenario Replay. GALICIA 1914 # 97 n 0.9 32.50 21/ 6 In-Stk: 147041 Mag & game. Game covers the opening battles on the Austro-Hungarian portion of the Eastern Front in 1914. Multiple concurrent offensives occur by both sides, with the Austro-Hungarians moving NW toward Lublin while the Russians launch a concentric attack on Lemberg. Simpler mechanics but deeper strategy. Victory based on number of attacks launched, and both capture & occupying enemy cities. 12km/hex, 2days/turn, 1 map, 1.5 countersheets, div level. Michael Resch'21 / ARTICLES ON: Galicia 1914; Reviews of CPS Coalition!; Preview of CPS Pontiac's War, 1763-66, Flanks of Gettysburg, Blue Water Navy II: the Pacific; New Scenario for Combat!; Designer's Analysis of CPS Fall of the Third Reich; Campaign Play-Thru of Fatal Alliances; Concentration in Warfare Demonstrated in Red Poppies Ypres game. RALLY 'ROUND THE FLAG! PERRYVILLE #96 n 0.9 36.00 21/ 3 In-Stk: 145595 Mag & game. Game of 2 battles of the American Civil War: Perryville, KY, Oct 1862 in which the Confederate & Union armies blundered into one another. The Confederates withdrew from Kentucky yet the Union failed to used their numerical advantage to win any sort of real victory. Also covers the later battle of Stone's River (Murfreesboro), Dec. 1862, which had the highest casualty rate for both sides in the Civil War, This was a three-day slugfest beginning New Years Eve that the Confederates nearly won but provided the Union a key morale boost. 234 counters, 2 maps, Brigade level with command & control leaders, multiple scenarios with what-ifs. Sean Chick'21 / ARTICLES ON: Analysis & Strategy for Russia Falling #85; Preview of Expansion Kit for Amerika Bomber; Italian Naval Squadron optional rule for Lion of Judah; History of the Battles of Perryville & Stones River; Human Future Among the Stars, and Stellar Horizons; Previews of Cuba 1898 & the Conquistadors. Upgraded tactical rules for Sovereign of the Seas; Review & strategy for SPI's & CPS's Wagram games. -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- ACROSS SUEZ, BTL OF CHINESE FARM 3RD BC 23.00 21/12 Stocked Substantial update of this smaller, simpler game of the 1-3wks Turnarnd battle of Chinese Farm. 3 Israeli divisions attack 2 Egyptian divisions in a wild, swirling battle that ultimate saved the day for Israel. This edition elaborates the game with new rules for commandos, paratroopers, Egyptian marines. 1 map, 100 counters. M Herman & James Dunnigan'21 BALACLAVA, BREAKING THE SIEGE Fo $9.00 21/12 Stocked Small folio game of the battle of Balaclava, Oct 1854, in Avail Uncrtn which the Russian field army attempted to break the siege of Sevastopol by attacking the lightly defended British open east flank. A dogged defense and the charge of the Light Brigade delayed the Russians long enough for reinforcements to arrive. Game system emphasizes unit quality over size, with special nature of both artillery & cavalry. Keeping reserves is critical. '21 BULGE, BATTLE FOR THE ARDENNES 2ND HC 26.00 21/12 Stocked Update of SPI's simple, classic, division-level game of the 1-3wks Turnarnd Battle of the Bulge, 16 Dec 1944 - 2 Jan 1945. Now includes sudden victory & is further colorized from prior edition. Uses 100 counters, and is great for beginners & multiple games in an evening. James Dunnigan'21 D-DAY AT OMAHA BEACH 5TH BC* 3.0 62.00 21/ 4 Stocked 5th edition (2021) reprint of this solitaire (& cooperative 1-3wks Turnarnd 2-player) game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. A diceless combat system emphasizes using the right weapons & tactics. Event cards punctuate the action and control German strategy (in the solo version). Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 352 counters, 1 map, 55 event cards. 15-30min/turn, company level, 275yd/hex. 3rd edition added updated rules & a mounted mapboard. J.Butterfield'21 GERMANY, BATTLE FOR... DELUXE 4TH BC 2.5 45.00 21/ 1 In-Stk: 148213 Deluxe update of this unique game of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, simple, RECOMMENDED game for beginners & experts alike. 4th edition overhauled with mounted map that extends the playing area eastward; uses larger & thicker counters; includes both the original & revised countersets plus new supply counters; and the rules are in color. J.Dunnigan, Donald Johnson'21 HORNET'S NEST, BUYING TIME AT SHILOH Fo $9.00 21/12 Stocked Small folio game of the desperate Union defense of the roads Avail Uncrtn leading to Pittsburgh Landing which supplied their army against a determined Confederate attack during the height of the battle of Shiloh, Apr 1862. Uses the Musket & Saber game system that emphasizes unit quality over size, and shows the unique roles of artillery & reserves. '21 HOUGOUMONT, KEY TO WATERLOO, JUNE Fo $9.00 21/12 Stocked 1815 Small folio game of the difficult battle for the bastion of Avail Uncrtn Chateau Hougoumont. Napoleon needed a quick capture, but the British defended stoutly, causing both sides to escale the battle over the course of the day. Uses the Musket & Saber system, with combat based more on unit quality than size. Shows the unique roles of artillery & cavalry. '21 LITTLE ROUND TOP, ATTACK AT Fo $9.00 21/12 Stocked GETTYSBURG Small folio game of the Confederate attack on Little Round Avail Uncrtn Top at the end of the 2nd day of the battle of Gettysburg, 2 July 1863. The Confederates attempt an initially successful flanking attack, then run into reinforcements anchored on the hill. Success for the Confederates here would likely have meant disaster for the Union army. Combat is based on unit quality over size, and shows the unique roles of artillery & cavalry. '21 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY #13 n 0.9 12.50 21/ 2 In-Stk: 147323 GTYSBRG Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the pivotal battle of the American Civil War, Gettysburg, July 1863. STRATEGY & TACTICS QUARTERLY #15 n 0.8 12.50 21/ 8 In-Stk: 147326 ALEXGRT Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of Alexander the Great's rise & conquest of much of the civilized world in the 5th century BC. '21 STRATEGY & TACTICS QUARTERLY #16 n 0.9 12.50 21/11 In-Stk: 148104 CHINA Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the prospects of a future war with China in the near future, and China's assertion of its military & political sphere of influence. '21 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- MEDITERRANEAN EMPIRES 1281-1350 #330 n 0.9 29.50 21/ 8 In-Stk: 147317 Mag & Game. Simpler, area-move game of the struggles for control of the western & central Mediterranean Sea, 1281-1350, between two French factions, Anjou v Aragon, aided by numerous small kingdoms, the Papal States, & Spain. Includes simple economic & diplomatic systems (tho this is a 2 player game) to raise armies or navies or foment rebellion. 10yrs/turn, 176 counters. Map covers the Med from Italy to eastern Spain & northern Africa. Javier Romero'21 / ARTICLES ON: Struggle for the Mediterranean in the Middle Ages; Battle of Coleto Creek, Mar 1836, during the Texas Revolution; Marine Leadership at Chosin, Korea, 1950; Battle for East Prussia: Tanneberg & Masurian Lakes, 1914; the AEF & the Spanish Influenza Pandemic of 1918-19; Battle of Stoke Lane, Last Battle of the Wars of the Roses; Yemeni Anti-Ship Attacks & US Reactions; the Adventure of the Eritrea, an Italian gunboat in East Africa. ON TO BAGHDAD, 1914-18 #331 n 0.9 29.50 21/10 In-Stk: 147787 Mag & game. Strategic level game of the allied invasion of Mesopotamia & Persia during World War I, 1914-18. The allies are seeking to gain control of the area's cities & oil resources while the Central Powers attempt to threaten British interests in the Middle East. Players must accumulate & use resource points to build the infastructure to conduct a sustained war in the area. Includes 2 scenarios: one covers the campaign from 1914-17 when Baghdad fell historically; the other covers the entire war thru 1918. Div/Brig levl176 counters, 35km/hex, 6mo/turn, div level. Joseph Miranda'21 / ARTICLES ON: Mesopotamia & Pesia in World War I, 1914-18; Hell on Hiway 19, Destruction of French Mobile Forces in Vietnam 1954; Fall of the Portuguese Empire in India, 1961; Phormio, Ancient Greece's Greatest Admiral; Forgotten Early French Tanks; Battle of Laupen, 1339; Model 1873 Trapdoor Springfield Rifle; Evolution of Stand Off Weapons; Gen Hunter Liggett in the Meuse-Argonne Offensive. SHANGHAI-NANKING CAMPAIGN #329 n 0.9 29.50 21/ 6 In-Stk: 147058 Mag & game. Includes errata counters for Italian-Ottoman War #325 (2), Constantinople #318 (2), Fight the Fall #324 (2). Game covers the largest military campaign prior to the formal outbreak of World War II, the Shanghai-Nanking Campaign of 1937. The Japanese are seeking to decisively defeat the Chinese republic by capturing its major ports & cities. Victory is determined by the Japanese besting their historical performance, while the Chinese can achieve an immediate victory if they manage a successful counter-offensive that threatens Shanghai. Includes limited hidden movement, amphibious landings. Rgt/div level, 176 counters, 7mi/hex, 2wks/turn. Doc Cummins, Ty Bomba'21 / ARTICLES ON: 1937 Japanese Invasion of China; Corrupt Bargain, US Presidential Election of 1824; Alexander the Great & the Battle of Gaugamela 331BC; Jordanian Arab Legion & the Battle for Jerusalem, 1948; Sarkoy Landing in the Balkan War of 1912-3; Odyssey of Jo Shelby in Mexico; Hellenistic War Elephants; Scalping in the US Wild Wild West. SUWALKI GAP, THE BALTIC 2023 #327 n 0.9 29.50 21/ 2 In-Stk: 148097 Mag & game. Game covers a hypothetical Russian attack on the Baltic States & Poland between 2023-25, and is focused on the Suwalki Gap, a 65km section of the Polish-Lithuanian border between Belarus & Kaliningrad which the Russians may use to attempt to encircle the Baltic States. Victory depends on the Russians surrounding all NATO-controlled units as well as geographic objectives. Considers the multi-dimensional modern battlefield. 28km/hex, 1day/turn, btlgrp level, 280 counters. Nicholas Edwards'21 / ARTICLES ON: A Future Russian Attack on the Baltic States; Battle of White Plains 1776; Battles of Hannut & Gembloux, May 1940; Naval Dimension of Roman Imperial Power; Radios in the Invasion of France 1914; YB-49, US's Flying Wing; Battle of Wagon Box, 1867; First Israelite Campaign in Canaan, c1400BC; General Stilwell's Art of War; CSS COlonel Lovel & the Mississippi Defense Fleet. THIRTY YEARS WAR BTLS, n 0.9 29.50 21/11 In-Stk: 148214 LUTTR/WITTSTK#332 Mag & game. Grand tactical game of two more battles from the Thiry Years War: Lutter 1626 & Wittstock 1636. At Lutter, the Imperial Army under Tilly defeads the Danish Army knocking it out of the war. At Wittstock, the Swedish Army under Baner defeats the Imperial Army, avenging the Swedish defeat at Nordlingen a year prior; one of the few battles one of the armies utilized manuever. 150-200m/hex, 45-60min/hr, 176 counters. Brad Hessel, Linda Mosca, Jay Nelson, Stephen Patrick, Redmond Simonsen, Thomas Walczyk, Joseph Miranda'21 / ARTICLES ON: Two Decisive Battles of the Thirty Years War; Alexander the Great's Finances & Character; Panzer Lehr Division at the Battle of the Bulge; Arms Race in the Maghreb (NW Africa); America's Composite Division in WWI; War in Tigray Update; Yemen, Complex War with No End in Sight; Newst Russian AFVs; HMS Queen Elizabeth Deploys to the Indo-Pacific; USMC's Mark 98 Howtar Howitzer; First Knight of England, William Marshall; Invasion of Denmark, Apr 1940; Confederate Seagoing Ironclad CSS Stonewall. VICKSBURG, ASSAULT ON STOCKADE n 0.9 29.50 21/ 4 Stocked REDAN#328 Mag & game. Game covers the two May 1863 Union assaults on 1-3wks Turnarnd the Stockade Redan portion in the NE corner of the Vicksburg perimeter. The area was the most well-fortified area around Vicksburg. Should the Union succeed, players then determine what Jefferson Davis may have done in light of that victory by way of refusing Lee's plan to invade the Union in July, thus prolonging the war. Design focuses on the destructive nature of mid-19th century infantry combat. 12.5yd/hex, 5-10min/turn, co/rgt level, 228 counters. Eric Harvey'21 / ARTICLES ON: Land & Naval Operations during the Civil War; Basis of Chinese Naval Supremacy in the Pacific & Indian Oceans; Armies of the Ptolomies, 305-30BC; Destination Cambrai, 1940; Portugal, the Forgotten Ally of England; Battle of Anzen, 838; Colt Revolver, 1873; P-82/F-82 Twin Mustang; Scythian Horse Archer Swarms. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- DRIVE ON SUEZ, ROMMEL DRIVES DEEP #78 n 0.9 29.50 21/ 5 Stocked Mag & game. Solitaire game of the 1942 campaign in Egypt 1-3wks Turnarnd beginning after the German capture of Tobruk in June 1942, and continues thru October. The player controls Axis forces with the goal of driving hard for the key cities of Alexandria and near the Suez Canal & Nile Delta. Player must cooridinate ground, air & logisitical concerns. Can be played cooperatively by splitting forces or by route of advance. 176 counters, btln/brig/div level, point-point move. Lots of special unit/event chits Joseph Miranda'21 / ARTICLES ON: Rommel's 1942 Offensives Toward Egypt; Hubert Zemke, American Fighter Commander in Europe; Operation Marita & the Metaxas Line along the Greek-Bulgarian Border, 1940; Berline, City of Blood, 1945; Soviet War Planning; US Third Army First Tank Destroyer Brigade; Von Manstein's Operation Vision; Holding Wau, USAAF Troop Carrier Groups in the Pacific. OPERATION JUPITER, NORWAY 1942 #76 n 0.9 29.50 21/ 1 Stocked Mag & game. With 63 errata & variant counters for Great 1-3wks Turnarnd Pacific War #70 (53), Munich War #74 (8), Cruise of Graf Spee (2). Game of the first 30 days of Churchill's Operation Jupiter plan to invade far northern Norway & Finland in the fall of 1942, an alternative to the Torch invasion of Africa. The allies seek to deny the air & naval bases being used to interdict convoy routes to the USSR or to defeat the German 20th Mtn Army. Regt/Div level. 176 counters, 10mi/hex, 3days/turn. Ty Bomba'21 / ARTICLES ON: Variant rules for Great Pacific War #70 & Munich War #74; Operation Jupiter, Invasion of Norway 1942; Fort Drum in Manila Bay; Batle of the Kiev Salient 1943; Hollandia, New Guinea, April 1944; Anzio & Cassino 1944; Sinking the Japanese carrier Shinano; Royal Navy's 2-pounder AA Gun; General der Panzertruppen Ludwig Cruwell. RISING SUN OVER CHINA, 1931-37 #79 n 0.9 29.50 21/ 7 In-Stk: 147438 Mag & game. Game of the Japanese progressive occupation of parts of NE China & Mongolia between 1931-37, prior to World War II. Beginning in Manchuria & Mongolia and later expanding to other areas, including possible Soviet intervention. The Japanese seek to quickly secure a base in northern China for later operations. Div/corp/army level, 1yr/turn, 75km/hex, 176 counters. '21 / ARTICLES ON: the Japanese-Chinese Conflict in China, 1931-7; Guns of Pointe du Hoc at Normandy; the Road to Barbarossa, and Alternative German Plans; Ferdinand Schorner, Hitler's Ideal General; Burma 1943, Dawn of the Para-Rescuemen; Searchlights in teh ETO; Luftwaffe Top Gun, Hans-Joachim Marsaille; Operation Neuland [UBoat War] in the Carribbean. WINTER WAR, FINLAND V THE USSR #77 n 0.9 35.99 21/ 3 In-Stk: 147792 Mag & game. Game of the Winter War, 1939-40, thruout Finland and the Soviet border area down to Leningrad. Soviets have superior numbers, but the Finns are more mobile with better tactics. Soviets must grab geographic goals & inflict casualties on the Finns; the Finns seek to prolong the war to invite international intervention. Intended as an eloboration of the classic SPI game in S&T #33. 21mi/hex, 10day/turn, 176 counters, Detachments/Btln/Reg/Div/corp level. Joseph Miranda'21 / ARTICLES ON: the Winter War, 1939-40; Five Days at Oosterbeek, Destruction of British 1st Airborne, Sept 1944; Destruction of Beta Convoy, Nov 1941; Stealing the Enemy's Eyes, the Raid on Bruneval 1942; Was the 22nd Panzer Worth Creating?; Operaton Frankton, the Cockleshell Heroes, 1942. -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- NAGORNO-KARABAKH WAR, 1992-94 #54 n 0.9 29.50 21/ 6 In-Stk: 147355 Mag & game. Game of the war between Azerbaijan & the breakway province of Nagorno-Karabakh with its Armenian majority population. Azerbaijan (Azeris) launched an ethnic cleansing campaign that launched a civil war. The Azeri's are more numerous, with a greater supply of weapons but are politically divided and unmotivated for the war. Key goal for both sides is the ethnic cleansing of civilian population centers. Has elements of a guerilla war including mobilization, but also major elements of conventional war with the primary objective being the destruction of enemy populations. 10km/hex, btln level, 10days/turn, 176 counters. '21 / ARTICLES ON: Nagorno-Karabakh War 1992-4; Battle of Firebase Mary Ann 1971; US Show-Strike on Syria, 2018; Operation Earnest Will in Persian Gulf 1987-8; Russian Weapons for Argentina; Polish Wargame Results in Crushing Defeat to Russians; Chinese Supersoldiers; Saigon, Baghdad or Geneva; Mozambique on the Brink; French Nuclear Development 1960-2014; Northern Vietnamese Counter to B-52 Raids in 1972; Hypersonic Weapons & the New Arms Race. WORLD WAR AFRICA, THE CONGO, '98-'01 n 0.9 29.50 21/ 1 In-Stk: 146543 #52 Mag & game. 2 player game of the war in the Congo between 1998-2001 that drew in multiple African nations into a multi-nation conflict. The rebels are supported by Rwanda, Uganda & Burundi; the Congolese under dictator Kabila are supported by Angola, Zimbabwe and Chad. Roughly 5mil people died during the bitter war. Uses activiation chit draws by faction, plus random events & political events. Movement is problematic due to poor infastructure. 176 counters, 100km/hex, 3mo/turn, Btln/regt/brig level, 176 counters. Javier Romero'21 / ARTICLES ON: World War Africa 1998-01; the Israeli Navy in the 1948 War; Battle for Fire Support Base Illingworth; Future of Drones & Autonomous Weapons; Green Water War, Colombia; Britain's Armed Forces' Future; Military Implications of China's One Child Policy; Syria, North & South; Anti-Communist Easter Euro Uprisings in the 1950s; Iraqi Warplans in Oman, 1980; Ulyanovsk, the Soviet Navy's Dream Aircraft Carrier; Warmongering view of Iran's nuclear ambitions. -------------------------------------------------------------------------------- FREE LEAGUE GAMES (FLF) - none - -------------------------------------------------------------------------------- TWILIGHT 2000 3RD CORE BOX SET BC 0.8 42.00 21/12 Special Order Update of this classic RPG set in the apocalypic world after 1-3wks Turnarnd World War III, but now assumes that the USSR never collapsed. '21 -------------------------------------------------------------------------------- GALE FORCE NINE LLC (GF9) - none - -------------------------------------------------------------------------------- DUNE BETRAYAL FB 19.00 21/11 Special Order Stand-alone, 4-8 player, fast-playing game set in the 2021 1-3wks Turnarnd movie universe. Players are secret agents within the various Dune factions, each trying to learn the identities of opposing agents while protection your own nobles, forming alliances and gaining knowledge and thus power. '21 -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- 1846, THE RACE FOR THE MIDWEST 2ND DC* 5.2 45.00 21/ 7 In-Stk: 147584 2021 update. 3-5 player railroading game in the 1830 (18xx) game system. Railroad boom in the midwest has gone bust, and 5 larger railroads based in the east take advantage of the vacuum. Players try to piece together a dominant railroad from the remnants of the busted railroads. This game has unique features including an opening draft, variable setup and relatively shorter game length. This game system focuses on stock market manipulation as equally or more important than actually operating the railroads owned. Includes 6 countersheets of tiles, 109 cards & stock certificates, mounted map. Tom Lehmann'21 1848, AUSTRALIA DC* 5.0 52.50 21/11 In-Stk: 148113 Semi-historical, 3-6 player game of developing & operating railroads in Australia, and even more about manipulating the stock market to make a bundle even while your RRs whither. Uses the 18xx game system. 6 private & 8 public RRs, plus the Bank of England as a source of loans. Player with the most shares of a company controls its actions. Player with the most loot at the end wins. Helmut Ohley'21 1914, OFFENSIVE A OUTRANCE: COUNTERS n 0.3 $6.00 21/ 6 In-Stk: 147001 KIT 140 counter countersheet that serves to provide errata counters as well as counters for the 2018 living rules sets for Offensive Outrance & Serbien Muss Sterbien. Includes an explanatory sheet. Mike Reisch'21 BATTLE LINE CARD GAME 11TH SB 0.6 16.00 21/11 Stocked 2021 reprint of this simple, fast playing, 2 player card Avail Uncrtn game of ancient tactical combat during the time of Alexander the Great. Play is directed toward capture of opponents leader (flag) cards. Revised & enlarged from German Schotten-Totten game. R.Knizia'21 COMMANDS & COLORS, ANCIENTS 7TH GB* 5.0 45.00 21/12 Stocked 2021 reprint of base game with mounted boards, its 5 addtl Avail Uncrtn scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'21 COMMANDS & COLORS, SAMURAI BATTLES DC* 5.4 50.00 21/ 3 In-Stk: 146878 Complete game in the Commands & Colors game series. Focuses on tactical battles in medieval Japan with 40 scenarios. Includes many unit types & terrain types. Terry Leeds'21 DARK SUMMER, NORMANDY 1944 BC 1.8 39.00 21/ 6 In-Stk: 147009 Applies the Dark Valley game system to the western front at Normandy. Quick playing, with high replayability due to action chit mechanic used to sequence game play. Covers the complete D-Day campaign from invasion to breakout, 6 June to 21 Aug. Victory determined by capturing Cherbourg, exiting units to Brittany and Paris, and preventing flight of German units. Rgt/Brig level, 1wk/turn, 2.25mi/hex, 2 countersheets. Ted Racier'21 DOMINANT SPECIES 6TH DC* 5.1 60.00 21/12 Stocked 5th reprint of this 2-6 player game of survival of the 1-3wks Turnarnd fitest species, 90,000BC, as another ice age approaches. Each player represents a major animal group (eg mammal, reptile, bird etc) and seek to become dominant on as many terrain tiles as possible, receiving victory points for each. 3rd ed has new graphics on cards, map, terrain tiles & counters. C.Jensen'21 FIRE IN THE LAKE: TRU'NG BOT KIT zl 0.5 18.00 21/ 1 In-Stk: 146640 Kit for the base game that entirely replaces the rules, cards, player aids & charts for non-player forces. Includes a small rules set, a larger reference booklet and a deck of cards. '21 IMPERIAL STRUGGLE, 2D HUNDRED DC* 5.0 40.00 21/ 2 In-Stk: 148163 YEARSWAR2D 2nd printing. 2-player game of thw 2nd Hundred Years of War, the fierce competition between England & France, 1697-1789, beginning with the War of Spanish Succession and ending with the French Revolution, a period that encompassed 4 major wars. Simpler, fast playing game system loosely based on Twilight Struggle. Goal is to build the bases of colonial wealth & prestige across much of the globe. 2nd edition incorporates a few minor errata. 4 coiuntersheets, 67 cards, global scale, 4-17yrs/turn. Anada Gupta, Jason Matthew'21 LAST HUNDRED YARDS, AIRBORNE OVER BC* 3.3 39.00 21/ 5 In-Stk: 147018 EUROPE Complete game extending this game series of tactical combat in Europe during World War II to include airborne troops & drops. System focuses on modeling small unit behavior in combat in a brisk system. This game includes missions from two Allied airborne campaigns: the initial drops in Normandy and later at Market Garden, both by the 82nd & 101st airborne. Platoon/Company level with individual guns & AFVs, 50yds/hex, 2-5min/turn, 6 dbl-sided geomorphic maps, 4.5 countersheets, 10 missions. Mike Denson'21 MEN OF IRON, INFIDEL & BLOOD & ROSES DC* 4.6 66.00 21/ 3 In-Stk: 147899 2ND Reprint of 3 game tri-pak using the common Men of Iron game system highlighting the Hundred Years War, Crusades & War of the Roses. MEN OF IRON covers the reemergence of infantry in the 14th century. Game covers 6 key battles: Falkirk & Bannockburn of the English Civil Wars; Courtrai, Crecy & Poitiers pit the English against the French, and Najera as the Black Prince visits Spain with a combined arms force. J.Polonka / INFIDEL is a simpler game of unusual battles with lots of color...and fun, showing cavalry as the queen of the battlefield during the 17th century. Great solitaire game. Second in the Men of Iron game series. 2 dbl sided maps, 2 countersheets. R.Berg / BLOOD & ROSES is a fast playing, simpler game of the key battles of Britain's War of the Roses, 1455-87, with lots of period color & bloodshet. High solitaire suitability. Covers 7 battles: 1st St. Albans (1455), Blore Heath (1459), 2nd St. Albans (1461), Towton (1461), Barnet (1471), Tewksbury (1471), Bosworth (1485). Includes 20 scenarios total. 1-5hrs/game, 50yd/hex, 150-600 men/unit, 6 maps, 7.5 countersheets. R.Berg'21 PANZER 5TH BC* 3.4 60.00 21/11 Stocked 2021 reworking of this detailed, colorful game of tactical 1-3wks Turnarnd armored combat on the Eastern Front, 1941-45, integrating elements from miniature & contemporary wargames, and evolved from the Yaquinto trio of tactical games (including 88 & Armor). Covers small unit actions (platoon to btln sized), with individual AFVs at 100m/hex, 30+sec/turn. Base game has 10 scenarios (including intros) plus all the TO&E to design your own, 296 counters (rather stunning ones). Oh, & don't miss the Panzerblitz-like box cover. James Day'21 PANZER 5TH: EXPANSION KIT #1 2ND BC* 3.8 47.00 21/11 In-Stk: 148168 2021 Update. Kit adding addition tank actions 1943-45. Adds 4 dbl-sided geomorphic mounted maps (1" hexes), 2 countersheets, 38 dbl-sided unit data sheets, TO&E booklets for 4 German Divs & a Soviet brigade at Kursk & the OoB for that battle, all the behemouth AFVs of the late war. A BIG kit. James Day'21 PANZER 5TH: EXPANSION KIT #2 2ND BC 2.5 32.00 21/11 In-Stk: 148166 2021 update. Kit rounding out this series' coverage of the Eastern Front, with AFVs from 1941-45. Adds early-war AFVs, lend lease vehicles, urban warfare. Includes 7 historical scenarios from 1941 on, 2 dbl-sided geomorphic maps, 2 countersheets, 24 data cards. James Day'21 PANZER 5TH: EXPANSION KIT #3 2ND BC* 4.9 56.00 21/11 In-Stk: 148164 2021 Update. Drive to the Rhine, the 3rd expansion to GMT's Panzer. Adds the major US & British forces that saw the war thru till the end, plus some additional Germans as well. Adds 4 dbl-sided maps covering the bocage of Normany & other terrain closer to Germany. 176 5/8" & 352 7/8" counters. Data cards for 64 AFVs (include 12 versions of the Sherman), 36pg TO&E booklet, 10 scenarios, 4 geomorphic mounted maps. Reqs only base game to play. James Day'21 SPACECORP 2025-2300AD 2ND DC* 5.3 60.00 21/12 Stocked 2021 reprint of this fast playing 1-4 player game of Avail Uncrtn capitalistic exploitation of space in 3 separate eras of the future. Played on 3 space maps printed on 2 mounted maps. Play options provide high replay value. Can be played solitaire. John Butterfield'21 SPACECORP 2025-2300AD: VENTURES KIT BC* 3.3 29.00 21/ 7 In-Stk: 147121 Expansion kit bringing the number of competing corporations in space up to 14, and offering new ways to play & win. Also provides advanced AI for solitaire play by 10 of the 14 corporations. 14 dbl-sided HQ boards, 12 cards, 2 rule books; For 1-4 players. John Butterfield'21 STORM ABOVE THE REICH DC* 6.6 50.00 21/ 6 In-Stk: 148145 Solitaire game in which the player manages a German Focke-Wolf FW-190 fighter squadron in the face of endless American B-24 bombers & their dangerous escorts, late 1942 - early 1945. Can be played by 2 players as well. Fast playing, with individual missions lasting 30min, and campaigns consisting of 6-60 missions. Player must decide upon what armaments to use, what style of attack to employ, and what to do in the face of escorts, all of which greatly influence the game. Uses wooden blocks to represent German aircraft. Includes mounted map. Individual fighter level, with turns representing seconds to minutes. Sister game to Skies Above the Reich, and can be mated to that game. 4 dbl-sided mounted maps of various sizes, 2 countersheets, 60 blocks, 96 cards.Jerry White & Mark Aasted'21 TWILIGHT STRUGGLE, COLD WAR 1945-89 BC* 3.6 50.00 21/12 Stocked 11TH Deluxe edition; 2021 reprint of this immensely popular, 1-3wks Turnarnd 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'21 WING LEADER, SUPREMACY 1943-45 2ND DC 32.00 21/11 Special Order UPDT Update kit for Supremacy bring this 1st edition up to 1-3wks Turnarnd current standards. '11 WING LEADER: LEGENDS 1937-45 KIT Fo 1.0 29.00 21/ 6 Special Order Kit covering the lesser combatant nation's aircraft (Italy, 1-3wks Turnarnd Bulgaria, Yugoslavia) in the Wing Leader system, and provides scenarios in the Philippines, the South Pacific, and a Kursk campaign game. Lee Brimmicombe-Wood'21 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- CAPTAIN'S SEA, THE AMERICAN FRIGATES BC 1.9 56.00 21/11 In-Stk: 147950 Simpler game of naval battles between individual ships (rather than fleet actions) involving the original 6 American Frigates between 1799-1815, against British & French opponents. Players captain a single ship, managing its guns, the rigging, repairs & crew. Crew must be allocated to various parts of the ship for them to function. And Action cards provide surprise events. Includes 10 scenarios involving all the original US frigates (and possible engagements). 1 map, 24 blocks, 176 counters, 55 cards. Mike Nagel'21 DECISIVE VICTORY 1918, SOISSONS BC 1.4 48.00 21/ 4 In-Stk: 146574 First of three intended games in the Decisive Victory series that together will cover all of the Second Battle of the Marne, July 1918. This game covers the period 18-23 July near Soissons, France. This was the first time the French army attacked with massed tanks or by surprise, and an American division under French command participated. Mechanics model WWI tactics that made it difficult to punch thru defensive lines and even harder to keep going without a supply chain; Zones of Control are rigid, and disengaging is problematic; combat is highly attritional, and disrupts unit cohesion. System emphasizes need for coordination of artillery support, command control & time to organize an attack. High solitaire suitability. Reg/div level, 1km/hex, 6hrs/turn, small map, 352 counters. Tim Gale'21 HEART OF DARKNESS, EXPLORATION OF BC 1.8 56.00 21/ 6 In-Stk: 147815 AFRICA Adventure game of in which players are a team of explorers leading an expedition into uncharted (by white men) Africa during the 19th century, hoping to bring back fantastic stories & artifacts. Game traces its heritage to Source of the Nile, one of the most innovative & fun adventure games ever published in our opinion. Kim Kanger'21 LA BATAILLE DE HANAU BC 1.4 39.00 21/ 2 In-Stk: 145150 Game of the 1813 attempt by the defecting Bavarians, supported by an Austrian Corp, to stop Napoleon's retreating army before Frankfurt. The Bavarians assumed the French would be a ragged, incoherent mob. But they were soon attacked the the French Imperial Guard led by Napoleon himself. After an initial defeat, the Bavarians attack the French the next day. This game covers the latter. Regt level with btln level formations, 165 counters, 30min/turn, 250m/hex, 300men/strength pt. Didier Rouy'21 PRAIRIE AFLAME, NORTHWEST REBLLN BC 40.00 21/ 2 Special Order 1885 2D Update in boxed format of this interesting, operational 2-6wks Turnarnd level study of the Northwest Rebellion of 1885 in Canada. Canada attempts to suppress "untamed" Indian tribes while being "gentle" enough to prevent a general uprising among the Blackfoot near Calgary. Unique features of the campaign, such as the early spring weather, and the untrustworthy Quebec troops, make for an interesting study of this Canadian Indian war. 11mi/hex, Btln level, 1wk/turn. Full color map & die cut counters. M.Woloshen'21 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL: BOARD SET, CARDSTOCK, GB 142.00 21/ 3 Special Order SUPPLEMENTAL MUST SHIP SEPARATELY AS Giant Boxed item. Supplemental set 2-6wks Turnarnd of 40 CARDSTOCK ASL boards not published in the core modules: #53-77, 10z/17z, P/Q/R/S, 1a/b-9a/b (for a total of 40 maps). Format similar to that of ASL Starter Kit maps. Maps shipped flat but creased in center. '21 ASL:ACTION PACK #16, FROM LAND DOWN FO 0.5 23.00 21/ 3 Stocked UNDR Scenario pack focused on 15 scenarios involving the 2-6wks Turnarnd Australian forces in actions around the world. Includes map 15a/b. Developed by Australian ASL group. Req core ASL modules to play. '21 ASL:ACTION PACK #17, OKTOBERFEST XXXV Fo 0.6 28.00 21/10 In-Stk: 147909 Scenario pack focused on 16 scenarios involving the the US 1st Cavalary Divison (sans horses) between their time late in the war against Japan thru many actions in the Korean War. Includes 2 mapboards (87 & 88). Sequence of scenarios tells the story of what was initially an average unit made soft thru five years of occupation duty in Japan, then quickly thrown into the Korean War at Pusan. Actions span 1944 and 1950-51. '21 ASL:BEYOND VALOR 5TH DC* 4.0 105.00 21/ 5 Stocked 2021 revision of the first Module for the ASL system. 2-6wks Turnarnd Includes German, Finn & Soviet counters, 10 maps (#1-5,8,20-23), 13 countersheets & 24 scenarios (10 from earlier editions & 14 published in prior ASL Annuals). Stripped of Red Barricades material included in earlier editions. Reprinted. '21 ASL:FOR KING AND COUNTRY 3RD DC* 3.0 96.00 21/ 1 Stocked 3rd edition incorporates errata. Modules is a consolidation 2-6wks Turnarnd of earlier West of Alamein & FK&C modules into an revised ASL package. Includes entire British OoB in 8 countersheets, 8 mapbboards (6,7,10,12,13,14,15,32), 20 updated scenarios, and incorporates all existing errata - and a much bigger price! '21 ASL:RISING SUN 2ND DC* 4.6 189.00 21/11 In-Stk: 147907 2021 update that now includes map & scenarios for Hell's Corner scenario previously published in Ops SE #3. ASL module that combines & replaces the earlier Code of Bushido & Gung Ho! kits. Includes the Japanese army & naval land forces, Chinese, and US Marines. Includes revisions & additions to Chp G, H & Z rules; 1892 counters, (16 countersheets), 7 boards 34-39,47, many overlays, 32 scenarios including 16 that appeared in various mags. A must have module if you're interested in the Pacific Theater. '21 ASL:STARTER KIT #1 6TH BC 1.0 23.00 21/ 3 In-Stk: 147925 2021 reprint reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '21 ASL:STARTER KIT #4, PACIFIC THEATER BC 1.6 49.00 21/11 In-Stk: 147905 2ND 2021 Reprint. Complete game designed as intro package for Pacific Theater warfare. Focuses on warfare in the jungles & atolls, as well as the tactics, of the Pacific - all of which were vastly different than in Europe. Includes step-reducing Japanese infantry, new terrain rules, and simplified rules for Banzai, concealment & close combat. Everything needed for play is included. Includes 3 maps (M,N,O), 2 countersheets, 8 scenarios. 2min/turn, 40m/hex. '21 ASL:STARTER KIT BONUS KIT #2 Fo 0.5 20.00 21/ 8 In-Stk: 147231 Kit adding 2 maps & 8 scenarios to all of the prior Starter Kits. Includes maps I & J, and scenarios S82-89, which cover actions thruout WWII and in both Europe & the Pacific. Requires parts all 4 Starter Kits plus Exp Pack #1 & 2 to play all scenarios. '21 ASL:STARTER KIT EXPANSION PACK #1 3RD Fo 1.2 34.00 21/ 1 Stocked Updated reprint of this scenario kit adding 12 scenarios, 2-6wks Turnarnd new counters, 4 maps (P,Q,R,S) & rules; requires Starter Kits #1, 2 & 3 to play all scenarios. Also designed to supplement each of the first 3 starter kits. 8 scenarios set in Poland'39, Finland'42, Sicily'43, France'44, Germany'44, and includes the Poles, Slovaks, Soviets, US, Italians, Free French. Labeled "2nd edition" but is actually 3rd printing. '21 ASL:WINTER OFFENSIVE #12 2021 BONUS Fo 0.3 26.00 21/ 2 Stocked PACK Tournament scenario pack including one new map (14a/b) and 3 2-6wks Turnarnd scenarios. Scenarios cover actions in France, Netherlands & Germany, all in 1944. Reqs core modules & boards 11b to play all scenarios. '21 AUTUMN FOR BARBAROSSA DELUXE [2ND] zl 0.6 30.00 21/ 9 In-Stk: 147550 Updated version of game previously published in Special Ops #7 using the SCS Standard Combat game system. Covers the campaign in central USSR in late summer of 1941 as the Germans attempt to sieze Smolensk before the front stablized until the fall. Deluxe edition uses larger, 5/8" counters and a physically larger map, and incorporates errata. Smaller game with a limited number of units, making for fast play & good for tournaments or beginners. There game begins with the German offensive at full tilt, but a Hitler roll with eventually cause all the mechanized and half the air support units to disappear, so must move fast. The Soviet seeks to stall, and conserve forces, until the tide turns when they can counterattack. 352 counters, 2 maps, 6days/turn, 7mi/hex, rgt/div level, hi solitaire suitability. Dean Essig'21 HOOD STRIKES NORTH BC 1.5 80.00 21/ 5 In-Stk: 148046 New game in the Great Campaigns of the American Civil War (GCACW) game series. Covers the attempt by the Confederates under Hood to capture Nashville in Nov 1864. While initially successful, they were crushed by the Union counter offensive the next month. Includes 8 scenarios & a campaign game. 1 maps, 2 countersheets. Joe Balkoski, Chris Withers, Ed Beach'21 NORTH AFRICA, AFRIKA KORPS V DESERT BC* 3.0 60.00 21/11 Stocked RATS Game of the war in North Africa, 1941-42, using the SCS Avail Uncrtn Standard Combat System; essentially, a reworked & condensed DAK. Covers the war from Operation Compass to the final battles at El Alamein. Uses a unique activation system tied to supply units in a supply-scarce environment. 4 maps, 560 counters, 9 scenarios (2 using 1 map, 3 using 2 maps). Dean Essig'21 PANZERS LAST STAND DC* 3.3 125.00 21/ 8 Stocked Large game using the Battalion Combat (BCS) system to cover 2-6wks Turnarnd the German's final series of offensives of World War II. Game covers the period of Jan-Mar 1945 as the Germans attempted to relieve Budapest thru a series of attacks (Konrad, Southwind and Spring Awakening) involving a third of Germany's remaining panzers. Units include the war's biggest & best tanks including the Tiger II, Brummbar, IS-2 & ISU-152, together with the many specialized & ad hoc forces involved in the defense of Budapest. Includes 10 scenarios (2 with 1 map, 7 with 2 maps), 4 maps, 1680 counters. Carl Fung'21 THIRD WINTER, UKRAINE SEPT '43-APR DC* 4.5 150.00 21/ 7 In-Stk: 147776 '44 Huge game using the Operation Combat game system (OCS) depicting the pivotal third winter in the USSR, Sept 1943 - Apr 1944, and the bulk of both Soviet & German mechanized forces. It included the battle for Kieve, von Manstein's fire brigade actions, Kirovograd, Korsun pocket, the escape of the 1st Panzer Army (Hube's pocket), Tarnopol and battles in Romania. It ended only when both armies were exhausted. Large mapboard covers most of the Ukraine, SE Poland and E Romania. Begins with the German retreat to the Dnepr River in Sept. 1943. Soviet command structure modeled in an on or off status reflecting the binary nature of the offensives. 5mi/hex, 3.5days/turn, 3 campaign scenarios, 8 shorter scenarios, OCS v3 series rules, 5 maps, 2800 counters. '21 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- DAY WAS OURS, FIRST BULL RUN JULY zl 0.7 39.00 21/10 In-Stk: 147965 '61 ZL Packaged in a ziplock. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 DAY WAS OURS, FIRST BULL RUN JULY BC 1.3 49.00 21/10 In-Stk: 147962 1861 Packaged in a bookcase box. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 DEADLY WOODS, THE BATTLE OF THE BULGE BC 1.3 46.00 21/ 3 Stocked Packaged in a bookcase box. Game of the Battle of the Bulge, 1-3wks Turnarnd Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. DEADLY WOODS, THE BATTLE OF THE zl 0.8 38.00 21/ 3 In-Stk: 147824 BULGE ZL Packaged in a ziplock. Game of the Battle of the Bulge, Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. THUNDER AT DAWN, WILSON'S CREEK BC 1.3 49.00 21/10 In-Stk: 147748 Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 THUNDER AT DAWN, WILSON'S CREEK ZL ZL 0.6 39.00 21/10 Stocked Packaged in a bookcase box. Game using the Blind Swords 2-6wks Turnarnd system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_G) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- AVEC INFINI REGRET III Fo 0.5 25.00 21/ 4 Special Order Third installment of battles of the French Wars of religion 1-3wks Turnarnd between 1562-98. This set includes the battle Moncontour 1569. While besieging Poitiers, Protestant forces turn to face a larger Catholic army that soundly defeats them. 1 double-sided map, 216 counters, 200-1200 men/counter, 150m/hex, 20-30min/turn. '21 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) www.DVG.com -------------------------------------------------------------------------------- ZERO LEADER: TRAINEE EXPANSION KIT SC 0.4 14.00 21/ 5 Special Order Add-on deck of 56 cards depicting 54 barely trained recruits which you can train & promote. Also includes 2 new event cards. Chuck Seegart'21 -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- 1944 BATTLE OF THE BULGE BC* 3.6 52.50 21/ 2 Special Order Game of the Battle of the Bulge, 1944, using WOG's Holdfast 4-8wks Turnarnd game system. Fast playing, with 50 counters per side and only 8 pages of rules. Key constraint is a limited number of resource points that enable both movement & combat. But combat can be intermixed with movement to enable breakthrus. Mounted map, 3 countersheets. Dan Fournie'21 COWBOYS II, COWBOYS & INDIANS ED FB* 4.0 59.00 21/ 2 Special Order [2ND] Heavily revised 1-10 player game of shootouts at the OK 4-8wks Turnarnd Coral and other good places to die in the wild, wild American west. Simple game of gunfights in the frontier now streamlined with many features to keep things moving & hihgly interactive. Chit draw replaces ugo-igo of prior version. Historical scenarios plus DYO. Includes solitaire rules and an AI system. Dbl-sided mounted map, uses a hero-clix like base to show character status. '18 HIDDEN STRIKE, AMERICAN REVOLUTION BC 2.8 59.00 21/ 7 Stocked Strategic level, card-driven game of the American 2-6wks Turnarnd Revolution, 1775-83. Players can generally play only a single card per turn which allows moving military unit tokens. Victory determined by geographic control. Includes a solitaire engine. '21 SOVIET DAWN DELUXE [2ND] BC 2.4 52.00 21/ 7 Stocked Solitaire game of the Russian Civil War, 1918-21. Includes 2-6wks Turnarnd the previously published expansion kit all in a deluxe 2nd edition update. Player manages the Red forces around Moscow as several enemy fronts converge with the intent of snuffing out the communist revolution. You draw upon your military & political resources, and flow with the special events that occur. Darin Levil'21 106 Items listed here for your shopping pleasure. [IM_NuPn2:2021] Newly Released Gaming Items Listed by Publiher