NEW GAMES & ACCESSORIES Published in * 3 / 2021 * All Wargames, Family Games, Magazines & Accessories reported as of 12-22-21 19:25 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- ARES GAMES (AresGm) - none - -------------------------------------------------------------------------------- QUARTERMASTER GENERAL WW2 2D:TOTAL FB 1.5 25.00 21/ 3 Special Order WARKT First expansion kit for QG 2nd edition base game, adding new play options. Adds air forces which help defend both armies & navies or can attack opposing air forces. Also adds Chinese & French armies & changes the starting setup. Adds Bolster cards which can be played immediately in reaction to game play. Pluse new What-If cards to represent historical strategies (such as Sea Lion) that were not implemented. 165 cards, 20 wooden pieces, 5 markers. '21 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- ARMAGEDDON, BATTLE OF... 2ND BC* 3.4 54.00 21/ 3 Special Order Major overhaul of this modest complexity game of the fantasy 4-8wks Turnarnd of the biblical end time, for 2-6 players, with the world duking it out in no-holds-barred war. 1wk/turn, 100km/hex, army level, mounted map, 149 cards. 216 counters, 6 battle scenarios for 2-3 players cover different stages of world-wide conflict, focused on the mid-east, plus a campaign game for up to 6 tying the scenarios together. Kerry Anderson'21 DOOMSDAY V1, BATTLE FOR GERMANY BC* 3.0 79.00 21/ 3 In-Stk: 147841 First of a new series of games on the World War III that thankfully never happened (yet). This game focuses on the battle in west Germany between Warsaw Pack & NATO forces about 1985. Uses a variation of the Operational Scale (OSS) game system, and this is the third game using that broader system. Offers low counter density & simple mechanics. 1day/turn, Regt/Brig/Div level, 12km/hex, 5 scenarios, 4 maps, 5 countersheets. High solitaire suitability. Adam Starkweather'21 LAMPS ARE GOING OUT, WORLD WAR I 2ND BC* 3.9 59.00 21/ 3 Stocked 2021 deluxe 2nd edition, expanded & updated with additional 2-6wks Turnarnd event cards, rules & separately published material, and includes a mounted map. 2-4 player, grand-strategic scale game of World War I in Europe, the Near East & Eastern Africa, plus the naval war in the Atlantic, Aug 1914 - Nov 1918. Includes 120 event card providing color & also representing political events, leadership & military developments. Includes an economic & production system, with technological innovations key to gaining advantage on the battlefield. Seasonal turns, area-move, army level, for 2-3 players but suitable for solitaire play. Military & economic factors are simplified in favor of fast play. Key dynamic is production points used to field & move armies. 176 counters, 100 cards, 1 map. Kirk Uhlmann'21 NO MOTHERLAND WITHOUT, NORTHKOREA BC* 3.6 46.00 21/ 3 In-Stk: 147780 CRISIS Card-driven, 2-player game of the 70 years of tensions on the Korean Penisula, starting just after the Korean War in 1953. The northern player seeks to enforce a deterrent to invasion (including having nukes), prevent internal rebellion (including purges), and improve their infrastructure. The southern player (ie USA) will exert various pressures on the north by impeding their weapons programs, imposing economic sanctions, encouraging defections & isolating the north in the world community. High solitaire suitabilty. 8-10yrs/turn, faster playing, mounted map, 1 countersheet, 128 cards. Dan Bullock'21 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- RALLY 'ROUND THE FLAG! PERRYVILLE #96 n 0.9 36.00 21/ 3 In-Stk: 145595 Mag & game. Game of 2 battles of the American Civil War: Perryville, KY, Oct 1862 in which the Confederate & Union armies blundered into one another. The Confederates withdrew from Kentucky yet the Union failed to used their numerical advantage to win any sort of real victory. Also covers the later battle of Stone's River (Murfreesboro), Dec. 1862, which had the highest casualty rate for both sides in the Civil War, This was a three-day slugfest beginning New Years Eve that the Confederates nearly won but provided the Union a key morale boost. 234 counters, 2 maps, Brigade level with command & control leaders, multiple scenarios with what-ifs. Sean Chick'21 / ARTICLES ON: Analysis & Strategy for Russia Falling #85; Preview of Expansion Kit for Amerika Bomber; Italian Naval Squadron optional rule for Lion of Judah; History of the Battles of Perryville & Stones River; Human Future Among the Stars, and Stellar Horizons; Previews of Cuba 1898 & the Conquistadors. Upgraded tactical rules for Sovereign of the Seas; Review & strategy for SPI's & CPS's Wagram games. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- WINTER WAR, FINLAND V THE USSR #77 n 0.9 35.99 21/ 3 In-Stk: 147792 Mag & game. Game of the Winter War, 1939-40, thruout Finland and the Soviet border area down to Leningrad. Soviets have superior numbers, but the Finns are more mobile with better tactics. Soviets must grab geographic goals & inflict casualties on the Finns; the Finns seek to prolong the war to invite international intervention. Intended as an eloboration of the classic SPI game in S&T #33. 21mi/hex, 10day/turn, 176 counters, Detachments/Btln/Reg/Div/corp level. Joseph Miranda'21 / ARTICLES ON: the Winter War, 1939-40; Five Days at Oosterbeek, Destruction of British 1st Airborne, Sept 1944; Destruction of Beta Convoy, Nov 1941; Stealing the Enemy's Eyes, the Raid on Bruneval 1942; Was the 22nd Panzer Worth Creating?; Operaton Frankton, the Cockleshell Heroes, 1942. -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- COMMANDS & COLORS, SAMURAI BATTLES DC* 5.4 50.00 21/ 3 In-Stk: 146878 Complete game in the Commands & Colors game series. Focuses on tactical battles in medieval Japan with 40 scenarios. Includes many unit types & terrain types. Terry Leeds'21 MEN OF IRON, INFIDEL & BLOOD & ROSES DC* 4.6 66.00 21/ 3 In-Stk: 147899 2ND Reprint of 3 game tri-pak using the common Men of Iron game system highlighting the Hundred Years War, Crusades & War of the Roses. MEN OF IRON covers the reemergence of infantry in the 14th century. Game covers 6 key battles: Falkirk & Bannockburn of the English Civil Wars; Courtrai, Crecy & Poitiers pit the English against the French, and Najera as the Black Prince visits Spain with a combined arms force. J.Polonka / INFIDEL is a simpler game of unusual battles with lots of color...and fun, showing cavalry as the queen of the battlefield during the 17th century. Great solitaire game. Second in the Men of Iron game series. 2 dbl sided maps, 2 countersheets. R.Berg / BLOOD & ROSES is a fast playing, simpler game of the key battles of Britain's War of the Roses, 1455-87, with lots of period color & bloodshet. High solitaire suitability. Covers 7 battles: 1st St. Albans (1455), Blore Heath (1459), 2nd St. Albans (1461), Towton (1461), Barnet (1471), Tewksbury (1471), Bosworth (1485). Includes 20 scenarios total. 1-5hrs/game, 50yd/hex, 150-600 men/unit, 6 maps, 7.5 countersheets. R.Berg'21 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL: BOARD SET, CARDSTOCK, GB 142.00 21/ 3 Special Order SUPPLEMENTAL MUST SHIP SEPARATELY AS Giant Boxed item. Supplemental set 2-6wks Turnarnd of 40 CARDSTOCK ASL boards not published in the core modules: #53-77, 10z/17z, P/Q/R/S, 1a/b-9a/b (for a total of 40 maps). Format similar to that of ASL Starter Kit maps. Maps shipped flat but creased in center. '21 ASL:ACTION PACK #16, FROM LAND DOWN FO 0.5 23.00 21/ 3 Stocked UNDR Scenario pack focused on 15 scenarios involving the 2-6wks Turnarnd Australian forces in actions around the world. Includes map 15a/b. Developed by Australian ASL group. Req core ASL modules to play. '21 ASL:STARTER KIT #1 6TH BC 1.0 23.00 21/ 3 In-Stk: 147925 2021 reprint reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '21 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- DEADLY WOODS, THE BATTLE OF THE BULGE BC 1.3 46.00 21/ 3 Stocked Packaged in a bookcase box. Game of the Battle of the Bulge, 1-3wks Turnarnd Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. DEADLY WOODS, THE BATTLE OF THE zl 0.8 38.00 21/ 3 In-Stk: 147824 BULGE ZL Packaged in a ziplock. Game of the Battle of the Bulge, Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. 14 Items listed here for your shopping pleasure. [IM_NuPn2:2021] Newly Released Gaming Items Listed by Publiher